Name: HeartBeat - Deejay
Classification: Ronin Tech
Rank: D-Rank
Class: Passive
Range: Self
Description: Using Priscilla's ability requires a lot of focus, especially when songs come into play rather than just tricks. Priscilla is of course able to eventually learn how to control multiple songs at once rather than just the one. With this depending on her rank she can control a variable number of songs. However she can go slightly over this depending on her rank, causing a clash, however the songs that clash become known as Discordant. Discordants have the opposite effect of what the song should actually do. (Example: A song that makes people move at B-Rank would instead have people move at everything except B-Rank.) Of course the number of discordants and how long the discordant lasts is dependent on Priscilla's rank.
Rank - No. of Songs - No. of Clashes - Clash Duration(PT)
D - 3 - 1 - 5
C - 5 - 2 - 10
B - 7 - 3 - 15
A - 9 - 4 - 20
S - 11 - 5 - 25
Name: HeartBeat - Harmony
Classification: Ronin Tech
Rank: D-Rank
Class: Supplementary
Range: N/A
Description: Through the use of Deejay, Priscilla can have multiple songs active at once however this leads to a problem if multiple songs of the same style are used as following one makes the other dangerous and damaging. She has found a way around this by harmonising songs. This causes the songs to meld together and have their effects joined, meaning one has to follow the range of rules and stepping outside of them will trigger the recoil of all of the songs, making them much safer and yet much more dangerous. (Example, Tempo 1-3 are active with Harmony, meaning that D-B movement is allowed but moving at A or higher results in taking all three counts of damage.) Of course Priscilla can only harmonise so many songs depending on her rank.
Rank - Songs Harmonised
D - 2
C - 3
B - 4
A - 5
S - 6
Name: HeartBeat - Drown Out
Classification: Ronin Tech
Rank: D-Rank
Class: Supplementary
Range: Varies
Description: There is one thing that is rather obvious about songs is that they usually end up quite loud. When a song is loud it can be difficult to hear anyone else over it and that is what this technique capitalises on. By making the song rather loud, Priscilla can of course drown out and muffle sound based genjutsu that are attempted to be used simply due to the volume of the song. The rank of genjutsu able to be blocked is dependent on the rank of the song that is in use however when coupled with Rhythm Amplify, it can massively increase the power of this technique.
Rank of Song - Hearing Level nullified - Amplify
D - Kurogane minimum - Weakened
C - Weakened - Normal
B - Normal - Enhanced
A - Enhanced - Kurogane Max
S(+) - Kurogane Max - Kurogane Max+Sound filtering tech lower than Song rank
Name: HeartBeat - Rhythm
Classification: Fighting Syle
Rank: D-Rank
Class: Offensive/Defensive/Supplementary
Range: N/A
Description: There are multiple other things that can be done with HeartBeat rather than just songs. Through sudden manipulations and changes to the HeartBeat, multiple other effects can be triggered but they are not ongoing, instead they are more like ninjutsu with instantaneous effects. Some Rhythms however are add-ons to songs meaning that one needs to be active before the Rhythm can be added. Rhythms thus do not come under Deejay however only a certain number can be activated per post. Another can be activated after that and is called a Crush, a Crush however causes a burst of internal damage equal to the rank of the rhythm to everyone within the range of the Rhythm, even Priscilla, making them very dangerous.
Rank - Number of Rhythms per post
D - 4
C - 6
B - 8
A - 10
S - 12
- Tempo:
Name: HeartBeat - Tempo Level 1
Classification: Ronin Tech - Song
Rank: D-Rank
Class: Offensive/Supplementary
Range: Fifteen feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise D-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at D-Rank speeds takes C-Rank internal physical damage requiring C-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
Name: HeartBeat - Tempo Level 2
Classification: Ronin Tech - Song
Rank: C-Rank
Class: Offensive/Supplementary
Range: Twenty feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise C-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at C-Rank speeds takes B-Rank internal physical damage requiring B-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
- Rebound:
Name: HeartBeat - Rebound Level 1
Classification: Ronin Tech - Rhythm
Rank: D-Rank
Class: Supplementary
Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at D-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
Name: HeartBeat - Rebound Level 2
Classification: Ronin Tech - Rhythm
Rank: C-Rank
Class: Supplementary
Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at C-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
Name: HeartBeat - Rebound Level 3
Classification: Ronin Tech - Rhythm
Rank: B-Rank
Class: Supplementary
Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at B-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
- Tense:
Name: HeartBeat - Tense Level 1
Classification: Ronin Tech - Song
Rank: D-Rank
Class: Offensive/Supplementary
Range: Fifteen feet Radius
Description: A less rhythm orientated beat than Tempo, Tense instead ripples along the surface of the skin, making it move in specific ways, causing the muscles to ripple and the body of the victim to react strangely when this song is in use. While Tense is active, Defense tiers become more difficult to utilise as the body must be hardened in only a specific way or the rhythm ends up damaging the body due to the defense tiers being used wrongly. This causes the victims to be able to utilise only D-Rank defense tiers. If a tier higher, or lower(Doesn't count if the victim does not possess defense), is utilised then the victim takes a C-Rank of internal physical damage requiring C-Rank Strength+defense chaining to block it.
Name: HeartBeat - Mute
Classification: Ronin Tech - Rhythm
Rank: C-Rank
Class: Supplementary
Range: N/A
Description: An add-on to Priscilla's songs. With this she quietens and deadens the music and with this she ends up deadening all other sounds within the field. While Mute is active, the range of all of her songs are halved, sound concealment techniques go up by one rank and it requires C-Rank reaction tiers alongside a sound sensory technique to realise that the sounds in the area have actually been muted.
Name: HeartBeat - Pulse
Classification: Ronin Tech - Rhythm
Rank: C-Rank
Class: Offensive/Defensive
Range: Ten feet
Description: With the power of the music that surrounds her, Priscilla focuses the HeartBeat into a directed wave of sound that deals internal damage due to the nature of the force. This wave of music is also good for knocking back weak projectiles. When utilised a pulse bounces out of Priscilla at C-Rank speeds, dealing C-Rank physical concussive damage to anyone that it strikes, requiring C-Rank Defense tiers to mitigate the damage. This can also block any projectile moving at C-Rank or lower speeds that isn't backed by equal rank strength.
Name: HeartBeat - Amplify
Classification: Ronin Tech - Rhythm
Rank: B-Rank
Class: Supplementary
Range: N/A
Description: Amplify is almost the opposite of Mute in that it makes sounds stronger in the area as the music amplifies everything. While Amplify is active, the range of all songs is doubled and all sound concealment techniques are weakened by one rank as it becomes more difficult to hide sounds. There is an additional effect with Amplify in that if a crush is triggered while Amplify is active then the Crush actually deals damage one rank higher than usual to everyone within range and moves one rank faster due to the enhanced power of the music.
Name: HeartBeat - Freaking Out
Classification: Ronin Tech - Song
Rank: A-Rank
Class: Offensive/Supplementary
Range: Thirty Feet Radius
Description: Focusing her rhythm into a penetrative beat, Priscilla causes the song to resonate through the very chakra coils of everyone affected by those. Those who do not have chakra do not take any effect from this song while those that do can only barely feel it, requiring them to have medical knowledge of chakra coils or chakra sensory(Not sight) of B-Rank or higher to know what this song does. While this song is active, chakra resonates and flows dangerously with the beat of the song causing chakra based techniques to go haywire when utilised. Any chakra based technique utilised by anyone while this is active causes the technique to immediately trigger recoil upon the user of the technique, as a technique of its rank. So a B-Rank would deal a B-Rank of recoil but still goes off. However due to the overflux of chakra running through a person's body, every ten posts total they do not utilise a chakra based technique they regenerate from a C-Rank of damage as the chakra overclocks the body to make it heal. However, people suffering from chakra shortage or with high chakra control can find it much easier to negate this effect.
Endurance+Strength to negate - Chakra Control tech - %Chakra
S - N/A - 100%
A - D - 80%
B - C - 60%
C - B - 40%
D - A - 20%
N/A - S - 0%