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| Subject: Dakar Exclusive Techniques 12th January 2011, 5:32 pm | |
| Strength Tier- Spoiler:
Name: Beasts Strength Classification:Taijutsu Rank:D-Rank Class:Supplementary Range:N/A
Description:The Dakar naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are able to smash through D-rank defensive structures with brute strength as well as easily lift objects like large rocks or the average sized opponent.
Name: Shatter Rend Classification:Taijutsu Rank:C-Rank Class:Supplementary Range:N/A
Description:The Dakar naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are now able to smash through C-rank defensive structures with brute strength as well as easily lift boulders or throw heavy opponents.
Name: Inhuman Strength Classification:Taijutsu Rank:B-Rank Class:Supplementary Range:N/A
Description: The Dakar are not human and now they have made that clear. This justu allows the Dakar to smash through B-rank defensive structures with brute strength as well as uproot trees and do other things which require that amount of strength.
Name: Hyper Break Classification:Taijutsu Rank:A-Rank Class:Supplementary Range:N/A
Description:The Dakar changes the flow of the excess chakra and causes it to be stored in their muscles. Because of this the Dakar is now able to smash through A-rank defensive structures with brute strength as well as make craters by smashing the ground as well as other things that require that amount of strength.
Name: Crushing Blow Classification:Taijutsu Rank:S-Rank Class:Supplementary Range:N/A
Description:The Dakar possess strength that even surpasses the Nibi's monstrous strength. This justu which is fueled by refining the chakra in their muscles allows the Dakar to smash through even S-rank defensive structures with brute strength as well as shatter the ground, separate large bodies of water with sheer strength as well as other things which require a huge amount of strength.
Berserk Series- Spoiler:
Name: Berserk Mode Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Every Dakar is capable of harnessing their lost genetic potential from their origins as a Chakra Beast unlike their Soulless and Inkan brethren. This ties directly into their Zodiac Sign as their Beserk Mode always resembles their Zodiac Sign in some way. While utilizing their Beserk Mode, Dakar utilize their strength to their fullest potential while likewise switching over their body to function closer to what they were created from. This is a double edge sword as it is taxing on a Dakar's body to do such but for most they see the gains as worthwhile to use it in combat. This technique acts as a Gateway to facilitate the Berserk series of Dakar techniques. Sanity - Effect on Dakar Full - None 3/4th of Max- Odd, often rambles about seemingly pointless topics 2/3rd of Max - Weird, twitches when not active Half of Max - Sociopathic, allies are now inconsequential in battle and if the opportunity arises will be targetted by the user. 1/3rd of Max -Crazy, unable to target the same opponent or ally twice in a row per turn if in a one vs one Dakar will either miss or target a random object instead. 1/4th of Max - Insane, unable to utilize offensive, defensive, and supplementary techniques twice in a row and must constantly switch between them. If unable to do so Dakar can (and often will) attack themselves to reset the line up or simply do nothing for a turn. Empty - Maniac prone to damaging others as well as self harm, the effects of all others above stack. Requires a Medical Genjutsu technique which revolves around restoring sanity.
Name: Berserk Mode: Sanity Limit Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Dakar have certain levels of control, the less control they have over their sanity while using Beserk Mode the more powerful it becomes yet the greater threat they are to everyone around them and the harder it is for them to regain their sanity and restore themselves to normal before Beserk Mode ends. This is monitors by something called a Sanity Limit which is always 1/4th of the Dakar's max fatigue limit with a skill level modifier. Each technique of Beserk Mode consumes from the Dakar's Sanity Limit and after a certain threshold the Beserk Mode: Beserker State versions become available for use. Type of Dakar - Sanity Limit - Rank Modifier Dakar - 13 - D (+5) Dakar Human Hybrid - 17 - C (+10) Dakar Zireh Hybrid - 20 - B (+15) Dakar (D) Human (R) Tri-Hybrid - 15 - A (+20) Dakar (D) Zireh (R) Tri-Hybrid - 17 - S (+25) Dakar True Hybrid - 27 - "Z" (+30), "X" (+35) *(Insert Character Name)'s Total Sanity Limit =
Name: Berserk Mode: Beserker State Version Cero Classification: Taijutsu Rank: D-rank (Fatigue Price Varies) Class: Supplementary Range: Self
Description: This is the technique which restores a Dakar to their normal form forcibly ending Beserk Mode. Constant use of Berserk Mode while effective to bolster a Dakar's physical prowess is damaging to one's sanity as a result this technique was created to end the Beserker State so as not to pass over their threshold. Depending on the user's skill level after learning this technique they are actually capable of reverting out of Berserker State freely however if not it costs fatigue to do so. Rank - Berserker State (Capable of Free revert) - Fatigue Price D - Uno - 1 C - Dos - 2 B - Tres - 3 A - Cuatro - 4 S - Cinco - 5
Name: Berserk Mode: Beserker State Version Uno Classification: Taijutsu Rank: D-rank (-1 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Full Sanity Limit. The Dakar transforms into their beserk mode increasing their strength to be able to compete with equal rank Strength using Samurai while decreasing their speed by 1-rank. While utilizing Version Uno the Dakar becomes resistant to D-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to their body if it is chakra based albeit being hurt by it unless they are dealt fatal damage.
Name: Berserk Mode: Primer paso Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Dakar who utilize Berserk Mode have learned not to utilize their natural speed but rather project themselves through the air using their strength. This requires a Dakar to first crouch before kicking off the ground resulting in a harsh cracking sound which causes those within a foot of the user to be deafened for 1 post (total) with those with sensitive hearing being deafened for double the duration. The user bursts forward like a rocket at D-rank speeds leaving an imprint of their foot on the surface they kicked off of.
Name: Berserk Mode: Roar Classification: Taijutsu Rank: D-rank (-1 Sanity) Class: Supplementary Range: Mid
Description: The Dakar while in Berserk Mode roars powerfully resulting in an incoming D-rank Fabrication technique being reflected back, if the opponent is within five feet the Fabrication is capable of being cast on them instead. Each deflected Fabrication is always sent back at 1-rank higher speed than it was manifested on the original target this results in the deflection initially being at D-rank speed requiring the next deflection to be by a Dakar capable of moving at that speed in order to open their mouth to roar. This technique is likewise capable of deflecting Fabrication which have been stated to move at Swift Release speed.
Name: Berserk Mode: Beserker State Version Dos Classification: Taijutsu Rank: C-rank (-2 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 3/4ths Sanity Limit. The Dakar transforms into their berserk mode increasing their strength by 1-ranks while decreasing their speed by 2-ranks. While utilizing Version Dos the Dakar becomes resistant to C-rank and below mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to their body if it is chakra based albeit being hurt by it unless they are dealt fatal damage. This does not mean they aren't harmed by it it simply means when it comes to chakra based damage Dakar are capable of repressing the pain felt from injuries sustained from them.
Name: Berserk Mode: Segundo paso Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: Dakar who utilize Berserk Mode have learned not to utilize their natural speed but rather project themselves through the air using their strength. This requires a Dakar to first crouch before kicking off the ground resulting in a harsh cracking sound which causes those within five feet of the user to be deafened for 2 posts (total) with those with sensitive hearing being deafened for double the duration. The user bursts forward like a rocket at C-rank speeds leaving an imprint of their foot on the surface they kicked off of.
Name: Berserk Mode: Amped Roar Classification: Taijutsu Rank: C-rank (-2 Sanity) Class: Supplementary Range: Mid
Description: The Dakar while in Berserk Mode roars powerfully resulting in an incoming C-rank Fabrication technique being reflected back, if the opponent is within 10 feet the Fabrication is capable of being cast on them instead. Each deflected Fabrication is always sent back at 1-rank higher speed than it was manifested on the original target this results in the deflection initially being at D-rank speed requiring the next deflection to be by a Dakar capable of moving at that speed in order to open their mouth to roar. This technique is likewise capable of deflecting Fabrication which have been stated to move at Bullet Release speed.
Name: Berserk Mode: Beserker State Version Tres Classification: Taijutsu Rank: B-rank (-3 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 2/3rd Sanity Limit. The Dakar transforms into their berserk mode increasing their strength by 2-ranks while decreasing their speed by 3-ranks. While utilizing Version Tres the Dakar becomes resistant to B-rank and below mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to their body if it is chakra based albeit being hurt by it. This does not mean they aren't harmed by it it simply means when it comes to chakra based damage Dakar are capable of repressing the pain felt from injuries sustained from them.
Name: Berserk Mode: Tercer paso Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Short
Description: Dakar who utilize Berserk Mode have learned not to utilize their natural speed but rather project themselves through the air using their strength. This requires a Dakar to first crouch before kicking off the ground resulting in a harsh cracking sound which causes those within a ten feet of the user to be deafened for 4 posts (total) with those with sensitive hearing being deafened for double the duration. The user bursts forward like a rocket at B-rank speeds leaving an imprint of their foot on the surface they kicked off of.
Name: Berserk Mode: Beserker State Version Cuatro Classification: Taijutsu Rank: A-rank (-4 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Half Sanity Limit. The Dakar transforms into their berserk mode increasing their strength by 4-ranks while decreasing their speed by 4-ranks. While utilizing Version Cuatro the Dakar becomes resistant to A-rank and below mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to their body if it is chakra based albeit being hurt by it. This does not mean they aren't harmed by it it simply means when it comes to chakra based damage Dakar are capable of repressing the pain felt from injuries sustained from them.
Name: Berserk Mode: Cuarto paso Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Short
Description: Dakar who utilize Berserk Mode have learned not to utilize their natural speed but rather project themselves through the air using their strength. This requires a Dakar to first crouch before kicking off the ground resulting in a harsh cracking sound which causes those within a fifteen feet of the user to be deafened for 8 posts (total) with those with sensitive hearing being deafened for double the duration. The user bursts forward like a rocket at A-rank speeds leaving an imprint of their foot on the surface they kicked off of.
Name: Berserk Mode: Beserker State Version Cinco Classification: Taijutsu Rank: S-rank (-5 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 1/3rd Sanity Limit. The Dakar transforms into their berserk mode increasing their strength by 6-ranks while decreasing their speed by 5-ranks. While utilizing Version Cinco the Dakar becomes resistant to S-rank and below mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to their body if it is chakra based albeit being hurt by it. This does not mean they aren't harmed by it it simply means when it comes to chakra based damage Dakar are capable of repressing the pain felt from injuries sustained from them.
Name: Berserk Mode: Quinto paso Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Short
Description: Dakar who utilize Berserk Mode have learned not to utilize their natural speed but rather project themselves through the air using their strength. This requires a Dakar to first crouch before kicking off the ground resulting in a harsh cracking sound which causes those within a 20 feet of the user to be deafened for 16 posts (total) with those with sensitive hearing being deafened for double the duration. The user bursts forward like a rocket at S-rank speeds leaving an imprint of their foot on the surface they kicked off of.
Genetic Structure- Spoiler:
Name: Genetic Structure: Element Hybridization - Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: This is the next step after a Dakar has obtained an element in their core they use this technique to create a specific fighting style which combines both their Life Release with the Core Element to produce a unique Elemental Life Release Fighting Style which is capable of being utilized without hand seals in order to utilize the techniques under it in battle.
Name: Genetic Structure: Skeletal Infusion Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Dakar are capable of infusing their bones with chakra in order to improve their durability towards chakra based damage at the cost of lowering their Max chakra reserves depending on how much chakra is currently being diverted from their chakra pathway system into their bones. Bones which have been strengthened through this way are capable of sustaining an additional amount of damage dependent on how much chakra is infused in them. (For Example: 3 B-rank of chakra infused into the Dakar's bones causes their Life Release techniques all to be able to sustain chakra based damage from up to 3 B-ranks before being destroyed or the equivalent to that concerning elements which are good against life release) Depending on the Dakar's skill level they are able to divert a bigger portion of their chakra reserves to their bones however it must be set up in advance and upon cancelling it the chakra infused is lost as if chakra was used in a technique. Skill Level (Rank) - Chakra System Diverted into Bones D - Â Up to 1/4 of Max C - Up to 1/3 of Max B - Up to 1/2 of Max A - Up to 2/3 of Max S - Up to 3/4 of Max
Name: Genetic Structure: Bone Cannon Classification: Taijustu Rank: B-rank Class: Offensive Range: Mid-range
Description: The Dakar gathers chakra from its body and compresses it inside of a hollow sphere of bone, creating a small concentrated spiked ball of bone the size of a small creature which is launched towards the opponent at Crashing ground speeds to deal B-rank physical life release damage to them. In addition the user can force the sphere to explode causing small needles of bone to emerge dealing C-rank damage to anything within 5 feet of the explosion.
Name: Genetic Structure: Marrow Infusion Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Dakar are capable of feeding chakra into their bone marrow to faciliate the production of more blood cells allowing them to gradually replenish their blood reserves over a period of time while not as efficient as those who possess Blood Release, due to Dakar's mastery over their own body they are able to jumpstart their own latent regeneration. Rank - Chakra Price - Blood Restored per Post (total) - Duration (total) D - D - D - 5 C - C - 2 D - 10 B - B - 3 D - 15 A - A - 4 D - 20 S - S - 5 D - 25
Name: Genetic Structure: Bone Powder Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Self (Bones)
Description: Dakar are capable of expelling their built up fatigue in the form of white bone powder comprised of their ground up bone, however to do so is rather painful inflicting 1-rank below physical pain equal to the amount of bone powder produced. To expel the fatigue built up in their body however requires the dakar to actually be fatigued and they are incapable of expelling more bone powder than their body is fatigued. As a result when utilizing this technique the more fatigued the user is and the lower their stamina the more bone powder they are capable of expelling at equal rank speeds from their bone. The produced bone powder is expelled into the air forming a thick "smoky" cloud which is capable of being manipulated by the Dakar in order to create the Bone Powder line of techniques all of which utilize the Bone Powder Materia for a cost 1-rank higher than the rank of the technique to inflict physical life release damage. Bone Powder is "gaseous" in nature as the solid particles which comprise it are light enough to be carried by air, likewise it is insoluble in liquids and as a result when added to them do not grant it's properties to the liquid and can still be manipulated within albeit with a speed drop depending on the viscosity of said liquid. Fatigue - Bone Powder Produced - Pain Sustained - Liquid (Speed Debuff 1 - D - N/A - Alcohol (-1) 2 - C - D - Oil (-2) 3 - B - C - Pure Water (-3) 4 - A - B - Salt Water (-4) 5 - S - A - Syrup (-5) 10 - SS - S - Gallium (-6) 15 - SSS - SS - Mercury (-7) *Note if it's movement drops below E-rank (normal running speed bar speed tier) it becomes immobile ("F-rank") preventing any Bone Powder techniques from being moved while in said liquid.
Name:Genetic Structure: Bone Spikes Classification: Taijutsu Rank: A-rank Class: Offensive Range: Short
Description: The Dakar shoots several bones charged with chakra into the ground while in the ground the bones rapidly grow like tree roots until they have surrounded a 40 feet radius of the original area below the surface of the ground. The Dakar then touches the ground with his/her hand and the bones spike up at high speeds (Vacuum release) impaling everything within range not counting themselves and their allies due to the Dakar being able to control the trajectory that they spike up at. Each spike has a thickness of 4 inches with a jagged tip and when impaled victims require A-rank strength tiers to rip the spikes out of their body Victims are impaled with each bone dealing life release defense piercing damage. Depending on the user's skill level the number of spikes which burst form the ground vary. Rank - No. of Spikes - Height Spikes Burst from ground (ft) D - 1 - 3 C - 2 - 6 B - 3 - 9 A - 4 - 12 S - 5 - 15
Name: Genetic Structure: Skull Reborn Classification: Medical Kinjutsu Rank: S-Rank Class: Supplementary Range:Self
Description: The user pulls out their skull and spinal cord as their body rapidly regenerates forming their limbs all over again from scratch the speed at which their body is regenerated is always equal to the Dakar's rank making it quite possible that they are targetted again before they can finish regenerating. This technique can be used ONCE per battle if the Dakar is severely injured replacing their use of another get out of jail free card. However the Dakar emerges free of injury as well as possessing a full chakra reserve at the cost of halving the Dakar's Blood reserve to facilitate the regeneration.
Name: Bone Powder: Compress Classification: Taijutsu Rank: S-rank (Req. SS-rank Bone Powder) Class: Supplementary Range: Mid
Description: The Dakar gathers up a large amount of Bone Powder which swirls around a target within 50 feet of the user before the Dakar makes a crushing motion with their hand in order to compress the bone powder into a sphere at blinding light speed trapping the target within. The user is capable of squeezing their hand in order to crush targets delivering an A-rank of force due to the bone powder functioning as a gas. However this techniques true danger is being inhaled as it can gradually suffocate a target or can set up any of the Bone Powder: Internal Circulation line of advanced Bone Powder techniques. Those with Endurance Tiers can hold their breath longer and those with breath holding techniques can further extend the countdown till they suffocate. The suffocation effect isn't effective against targets who do not need to breathe. Suffocation Countdown (Posts Total) - Endurance Tier of Target 1 - None 5 - D 10 - C 15 - B 20 - A 25 - S 30 - SS 35 - SSS
Name: Bone Powder: Internal Circulation - Rupture Classification: Kinjutsu Rank: SS-rank (A-rank Blood + SS-rank Bone Powder) Class: Supplementary Range:
Description: Requires bone powder having been inhaled by target. This techniques counts on the victim unknowingly inhaling bone powder to cause it to accumulate in the victims body, the Dakar then makes a spreading motion with their hand causing the bone powder within their body to expand before rupturing through organs in a bid to exit the target's body often killing them due to this but if not it inflicts an SS-rank of internal life release damage. Depending on the size of the target the time period that the bone powder accumulates in their body enough to utilize this technique varies. In addition the Dakar must be within a maximum distance of 60 feet in order for this technique to work when triggered if the distance exceeds that however it is ineffective despite costing the blood price. Size of Target - No of Posts (total) of inhalation to trigger Small - 50 Humanoid - 50 Medium (S) - 45 Medium (M) - 40 Medium (L) - 35 Medium (XL) - 30 Large (S) - 25 Large (M) - 20 Large (L) - Â 15 Large (XL) - 5 Colossus - 1 Titanic - Instant
Fabrication- Spoiler:
Name: Reject Classification: Fabrication Rank: C-rank Class:Supplementary Range:N/A
Description: The Dakar sees ahead of what would happen and predicts the move of his/her opponents allowing them to efficiently "reject" that fate and reverse time back to before the opponent made that move. Similar to all other get out of jail free cards this technique is only capable of being used ONCE per topic.
- Fabricate - To Look:
Name: Fabricate Classification: Fabrication Rank: D-rank Class:Supplementary Range: Short
Description: This technique allows the Dakar to utilize Fabrication via Eye-Sight rather than through Proximity at the cost of utilizing hand seals to weave it together. In normal situations depending on the strength of the Fabrication technique it has a set maximum proximity trigger radius however now depending on the user's skill level they are capable of triggering any Fabrication as long as long as they can see their target by the time they complete their hand seals.
Name: Fabricate: Cripple Stage 1 Classification: Fabrication Rank: C-rank Class:Offensive/Supplementary Range: AoE(10 feet radius)
Description: The user make hand seals before gazing at the opponents arm/fore-limb which causes the victim to temporarily lose feeling in said limb. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 2 Posts Total D - 1 Posts Total C - Opponent's Post B-rank or above - Immunity to this technique.
Name: Fabricate: Cripple Stage 2 Classification: Fabrication Rank: C-rank Class:Offensive/Supplementary Range: AoE(10 foot radius)
Description: The user make hand seals before gazing at the opponents leg/hind-limb which causes the victim to temporarily lose feeling in said limb. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the mobility of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 2 Posts Total D - 1 Posts Total C - Opponent's Post B-rank or above - Immunity to this technique.
Name: Fabricate: Fall Classification: Fabrication Rank: B-rank Class: Supplementary Range: AoE(15 foot radius)
Description: The user make hand seals before gazing at their opponent causing their mind to be temporarily be overridden by this powerful Fabrication technique, their muscles lock up and the victim of this technique plummets to the ground sustaining B-rank mental damage in addition to potentially sustaining additional physical damage depending on the height at which they plummet to the ground. This technique can also be used to cancel an attack mid completion if the opponent is slower than the user's eyesight (1-rank below speed tier or equal rank if one possesses non perception increasing dojutsu). It can however interrupt higher speeds if the Dakar has a sensory technique  equal rank or higher (perception increasing dojutsu can interrupt higher tier levels) than the opponent they wish to use it on's movement speed. Height from Ground (ft) - Physical Damage Sustained None - N/A 3 - D 15 - C 30 - B 60 - A 120 - S
Name: Fabricate: Cripple Next Stage 1 Classification: Fabrication Rank: B-rank Class:Offensive/Supplementary Range: AoE(15 foot radius)
Description: The user make hand seals before gazing at the opponents arm/fore-limb which causes the victim to temporarily lose feeling in said limb for a longer duration than before or for the same duration as the original technique in exchange for targetting two limbs instead of one. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it becomes unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 3 Posts Total D - 2 Posts Total C - 1 Post Total B - Opponents Post A-rank or above - Immunity to this technique.
Name: Fabricate: Cripple Next Stage 2 Classification: Fabrication Rank: B-rank Class:Offensive/Supplementary Range: AoE(15 foot radius)
Description: The user make hand seals before gazing at the opponents leg/hind-limb which causes the victim to temporarily lose feeling in said limb for a longer duration than before or for the same duration as the original technique in exchange for targetting two limbs instead of one. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 3 Posts Total D - 2 Posts Total C - 1 Post Total B - Opponents Post A-rank or above - Immunity to this technique.
Name: Fabricate: Cough Classification: Fabrication Rank: B-rank Class: Supplementary Range: AoE(15 foot radius)
Description: The user make hand seals before gazing at the target they wish to affect before using this Fabrication resulting in the victim coughing interupting any technique which is being released from their mouth or if the victim continues they instead sustain specific damage type of the technique being release equal to 1-rank below the actual damage of said technique. If the technique has status or added effects those are also triggered using the victims tiers as checks.
Name: Fabricate: Amplify Pain Classification: Fabrication Rank: A-rank Class: Supplementary Range: AoE(20 foot radius)
Description: The user make hand seals before gazing upon their target resulting in the victim now sustaining double the amount of pain from any technique which harms them. This doesn't amplify the damage they sustain rather it simply amplifies the amount of pain they feel often resulting in higher amounts of pain causing victims intense agony, ceasing up or being paralyzed due to pain or even causing them to faint or be knocked unconcious. Those with pain resistance take 1-rank below as much pain while those with a high pain tolerance (Cypher) take 2-ranks below as much pain. Those with Pain Immunity are immune to this Fabrication. This technique can likewise be used on oneself if one is able to gaze into a reflective surface as a crude way to break through genjutsu without sustaining much injury. Pain - Effect D - Just breaks out of D-rank genjutsu which can be broken through pain. C - Interupt victim's train of thought on their turn due to pain B - Interupt victims next action on their turn due to pain A - Immobility for 5 posts (total) with -1 per rank of Barrier Tiers S - Immobility for 10 posts (total) with -1 per rank of Barrier Tiers SS - Faint or Unconciousness SSS - Coma
Name: Fabricate: Cripple Last Stage 1 Classification: Fabrication Rank: A-rank Class:Offensive/Supplementary Range: AoE(20 foot radius)
Description: The user make hand seals before gazing at the opponents arm/fore-limb which causes the victim to temporarily lose feeling in said limb as long as the user maintains eye-contact with the limb and continues to feed chakra to it. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Depending on the mental fortitude of the victim the amount of chakra fed to this technique per post one eye-contact is established with the targeted limb is reduced. Due to having only two eyes this technique can only focus on either 2 limbs at once or a user can either use Last Stage 1 on an arm while they use Last Stage 2 on a leg but never two arms and two legs at the same time. Barrier Tiers of Victim - Chakra Price to Maintain each post (total) None - D D - 2 D C - 4 D B - C A - B S - Immune
Name: Fabricate: Cripple Last Stage 2 Classification: Fabrication Rank: A-rank Class:Offensive/Supplementary Range: AoE(20 foot radius)
Description: The user make hand seals before gazing at the opponents leg/hind-limb which causes the victim to temporarily lose feeling in said limb as long as the user maintains eye-contact with the limb and continues to feed chakra to it. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Depending on the mental fortitude of the victim the amount of chakra fed to this technique per post one eye-contact is established with the targeted limb is reduced. Due to having only two eyes this technique can only focus on either 2 limbs at once or a user can either use Last Stage 1 on an arm while they use Last Stage 2 on a leg but never two arms and two legs at the same time. Barrier Tiers of Victim - Chakra Price to Maintain each post (total) None - D D - 2 D C - 4 D B - C A - B S - Immune
Name: Fabricate: Fracture Classification: Fabrication Rank: S-rank Class: Supplementary Range: AoE(25 foot radius)
Description: This is a frightening Fabrication technique with has been used by the more powerful of Dakar however was thought to be lost throughout the ages. This technique can only be used when the opponent is under the effects of Cripple Stage 1 or Cripple Stage 2 or any of the advanced versions of the technique with the user making hand seals but not having to glance at the victim to initiate it. Upon being used one of the opponent limbs which are affected is literally crushed into numerous fragments by the mental force projected by the technique rendering it completely unusable unless being healed by a medical technique S-rank or above. If not healed the victim, if they possess blood, sustains internal bleeding causing them to lose a 5 D-ranks of Blood each post (total) if the crushed limb isn't treated or blood flow to it isn't cut off.
- Thu'um - To Speak:
Name: Thu'um Classification: Fabrication Rank: D-Rank Class: Supplementary Range: Long
Description: This technique allows Dakar to utilize Fabrication via shouting words rather than relying on eyesight or proximity. The fabrication techniques are associated with ‘Thu’um’ a word within the Ancient Chakra Beast language meaning ‘shout’, an ancient form of fabrication which has been lost for centuries now. A Thu’um is composed of different words of power, each word has effects tied to it and can be either chained with other words, or sequenced with its counterparts to create a more vigorous impact. As it is fabrication, opponents do not need to hear the shout in order for activation, however the user must be capable of speech and have the associated costs available, which can change for individual shouts. The speed at which words can be shouted is equal to the users speed tier. The distance as which the shout is effective, as well as how many words can be chained in a row (single post) depend on the skill level of the user. Skill level (Rank) – Shout Distance (ft) – Words Chainable D – 20 – 2 C – 40 – 3 B – 60 - 4 A – 80 – 5 S – 100 – 6 Z – 160 – 8 X – 180 - 10
Name: Fabricating Tongue Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: An age old technique that can only be mastered with years of practise. It revolves around the concept of altering your speech in a way which allows the user to essentially speak two words of power at the same time, causing the words to be counted as a single word in regards to chaining them together, though the speed at which the blended word is spoken is still equal to the users speed tier. The two blended words count as a single word in a chain, however the price must be paid for each word and said prices are doubled due to the strain of speaking multiple words at once.
Name: Word of Power – Burn Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Yol’, roughly translates to heat, and can be shouted by a Dakar to scorch the flesh and mind of the target. While fabrication itself holds no physical elements, by shouting the word, the opponent will receive the burn status effect, receiving physical burn damage that depends on their Defense or Endurance tiers whilst also suffering from D-Rank mental damage. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Defense – Physical Damage N/A – C D - D C – N/a
Name: Word of Power - Freeze Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: ] The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Liz', roughly translates to cold, and can be shouted by a Dakar to freeze the body of the target. While fabrication itself holds no physical elements, by shouting, the opponent will receive the frozen followed by the numb status effects, receiving physical frostbite damage that depends on their Defense or Endurance tiers whilst also suffering from D-Rank mental damage. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Defense/barrier – Time Frozen – Time Numb – Physical Damage N/A – 1 – 4 – C D – n/a – 3 – D C – N/A – N/A – N/A
Name: Word of Power – Fatigue Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Gan’, roughly translates to weak, and can be shouted by a Dakar to tire the body of the target. When shouted, the opponent will begin to feel their body grow more and more tired over time essentially draining their stamina limit each post as it will subconsciously expel more energy. Furthermore, this word of power has the ability to stack with multiple uses. The stamina drain can be lessened by Endurance tiers or the relevant barrier tiers. (C+ halves, SS+ stops tech)Barrier tiers two ranks higher will negate effects but not mental damage. Endurance - stamina lost (per post) – Times stackable n/a – 2 – 1 D – 1 – n/a C – n/a – n/a
Name: Word of Power - Push Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Fus’, roughly translates to push, and can be shouted by a Dakar to throw a fabricated force at the target. While fabrication itself holds no physical elements, by shouting the word, the opponent will be faced with a force that will knock them back and deal physical impact damage as well as D-Rank mental damage. Defense tiers can reduce the damage while strength tiers can fight the knockback effect.Barrier tiers two ranks higher will negate effects but not mental damage. Defense – Physical Damage N/A – C D – D C – N/a Strength – Knockback (ft) N/A – 20 D - 10 C – N/A
Name: Word of Power - Blind Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Fim’, roughly translates to blur, and can be shouted by a Dakar to sever the eyesight of the target. When shouted, the opponent will receive a D-Rank of mental damage and lose the ability of sight. The Length of which the blindness last can be lessened by Endurance or reaction tiers as well as with the relevant barrier tiers. (C+ halves, SS+ stops tech) This only impacts physical eyesight, other forms of sensory and chakra/mental sight based doujutsu are not affected.Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Reaction – Length(posts) n/a – 2 D – 1 C – n/a
Name: Word of Power - Deafen Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Shor’, roughly translates to quiet, and can be shouted by a Dakar to block the ears of the target. When shouted, the opponent will receive a D-Rank of mental damage and lose the ability of hearing. The Length of which the deafness last can be lessened by Endurance or reaction tiers as well as with the relevant barrier tiers. (C+ halves, SS+ stops tech) This only impacts hearing, other forms of sensory are not affected. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Reaction – Length(posts) n/a – 2 D – 1 C – n/a
Name: Word of Power - Cut Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Mid’, roughly translates to cut, and can be shouted by a Dakar to slice the flesh and mind of the target. While fabrication itself holds no physical elements, by shouting the word, the opponent will receive a small D-Rank slice to their body, receiving physical damage that depends on their Defense tiers whilst also suffering from D-Rank mental damage. The cut, much like all cuts, will cause the opponent to lose blood each post until treated. This can be used multiple times per topic with no limit, however it cannot be utilised more than once per post.Barrier tiers two ranks higher will negate effects but not mental damage. Defense – Physical Damage – Blood loss (pt) N/A – C - D D – D – n/a C – N/a – n/a
Name: Word of Power - Choke Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Gos’, roughly translates to breathe, and can be shouted by a Dakar to reduce the breathing of the target. While fabrication itself holds no physical elements, by shouting the word, the opponent’s throat will begin to close up, reducing the air being inhaled. This shout will also cause D-Rank mental damage and can be completely negated by the relevant barrier tiers. Once activated, the user will begin to suffocate and will pass out in 30 posts. Endurance tiers can increase the length of this post count by following the relevant suffocation mechanics, or it can be negated by C-Rank barrier tiers.
Name: Word of Power - Bleed Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Beh’, roughly translates to leak, and can be shouted by a Dakar to bleed out their target. Once shouted, the opponent will be flood with mental pressure that will cause a bleeding effect as well as deal D-Rank mental damage. In regards to the bleeding, the target is capable of reducing the losses by possessing Endurance tiers, or the relevant barrier tiers. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance – Blood loss (per post) n/a – D D – n/a
Name: Fabricating Tongue - Tri Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: An age old technique that can only be mastered with years of practise. It revolves around the concept of altering your speech in a way which allows the user to essentially speak three words of power at the same time, causing the words to be counted as a single word in regards to chaining them together, though the speed at which the blended word is spoken is still equal to the users speed tier. The two blended words count as a single word in a chain, however the price must be paid for each word and said prices are tripled due to the strain of speaking multiple words at once.
Name: Word of Power – Burn II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Tor’, roughly translates to burn, and can be shouted by a Dakar to scorch the flesh of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Yol’, the opponent will receive the burn status effect, receiving physical burn damage that depends on their Defense or Endurance tiers whilst also suffering from C-Rank mental damage. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Defense – Physical Damage N/A – B D – C C – D B – N/A
Name: Word of Power – Freeze II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Slen’, roughly translates to chill, and can be shouted by a Dakar to freeze the body of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Liz’, the opponent will receive the frozen followed by the numb status effects, receiving physical frostbite damage that depends on their Defense or Endurance tiers whilst also suffering from C-Rank mental damage. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Defense/barrier – Time Frozen – Time Numb – Physical Damage N/A – 2 – 5 – B D – 1 – 4 – C C – N/A – 3– D B– N/A – N/A – N/A
Name: Word of Power – Fatigue II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Lah’, roughly translates to tired, and can be shouted by a Dakar to tire the body of the target. When shouted after ‘Gan’, the opponent will begin to feel their body grow more and more tired over time essentially draining their stamina limit each post as it will subconsciously expel more energy. Furthermore, this word of power has the ability to stack with multiple uses. The stamina drain can be lessened by Endurance tiers or the relevant barrier tiers. (C+ halves, SS+ stops tech)Barrier tiers two ranks higher will negate effects but not mental damage. Endurance - stamina lost (per post) – Times stackable n/a – 4 – 2 D – 2 – 1 C – 1 – n/a B – n/a – n/a
Name: Word of Power – Push II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Roh’, roughly translates to smash, and can be shouted by a Dakar to throw a fabricated force at the target. While fabrication itself holds no physical elements, by shouting the word after ‘Fus’, the opponent will be faced with a force that will knock them back and deal physical impact damage as well as C-Rank mental damage. Defense tiers can reduce the damage while strength tiers can fight the knockback effect.Barrier tiers two ranks higher will negate effects but not mental damage. Defense – Physical Damage N/A – B D – C C – D B – n/a Strength – Knockback (ft) N/A – 40 D - 20 C – 10 B – n/a
Name: Word of Power – Blind II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Zii’, roughly translates to sight, and can be shouted by a Dakar to sever the eyesight of the target. When shouted after ‘Fim’, the opponent will receive a C-Rank of mental damage and lose the ability of sight. The Length of which the blindness last can be lessened by Endurance or reaction tiers as well as with the relevant barrier tiers. (C+ halves, SS+ stops tech) This only impacts physical eyesight, other forms of sensory and chakra/mental sight based doujutsu are not affected.Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Reaction – Length(posts) n/a – 4 D – 2 C – 1 B – n/a
Name: Word of Power – Deafen II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Mee’, roughly translates to sound, and can be shouted by a Dakar to block the sound in the ears of the target. When shouted after ‘Shor’, the opponent will receive a C-Rank of mental damage and lose the ability of hearing. The Length of which the deafness last can be lessened by Endurance, reaction tiers or by relevant barrier tiers. (C+ halves, SS+ stops tech) This only impacts hearing, other forms of sensory are not affected. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Reaction – Length(posts) n/a – 4 D – 2 C – 1 B – n/a
Name: Word of Power – Cut II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Vir’, roughly translates to slice, and can be shouted by a Dakar to slice the flesh and mind of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Mid’, the opponent will receive a medium C-Rank slice to their body, receiving physical damage that depends on their Defense tiers whilst also suffering from C-Rank mental damage. The cut, much like all cuts, will cause the opponent to lose blood each post until treated. This can be used multiple times per topic with no limit, however it cannot be utilised more than once per post. Barrier tiers two ranks higher will negate effects but not mental damage. Defense – Physical Damage – Blood loss (pt) N/A – B - C D – C - D C – D – n/a B – n/a – n/a
Name: Word of Power – Choke Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Mah’, roughly translates to choke, and can be shouted by a Dakar to reduce the breathing of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Gos’, the opponent’s throat will begin to close up, reducing the air being inhaled. This shout will also cause C-Rank mental damage and can be completely negated by the relevant barrier tiers. Once activated, the user will begin to suffocate and will pass out in 20 posts and die in 25. Endurance tiers can increase the length of this post count by following the relevant suffocation mechanics. Or it can be negated by B-Rank barrier tiers.
Name: Word of Power – Bleed II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Trel’, roughly translates to bleed, and can be shouted by a Dakar to bleed out their target. Once shouted, the opponent will be flood with mental pressure that will cause a bleeding effect as well as deal C-Rank mental damage. In regards to the bleeding, the target is capable of reducing the losses by possessing Endurance tiers, or the relevant barrier tiers. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance – Blood loss (per post) n/a – C D – D C – n/a
Name: Fabricating Tongue - Quad Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: An age old technique that can only be mastered with years of practise. It revolves around the concept of altering your speech in a way which allows the user to essentially speak four words of power at the same time, causing the words to be counted as a single word in regards to chaining them together, though the speed at which the blended word is spoken is still equal to the users speed tier. The two blended words count as a single word in a chain, however the price must be paid for each word and said prices are quadrupled due to the strain of speaking multiple words at once.
- Whiff - To Sniff:
- Vomero - To Lick:
- Penance - To Hurt:
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