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 Entity Exclusive Techniques

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Aurielle
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Aurielle


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Join date : 2010-06-13
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Entity Exclusive Techniques Empty
PostSubject: Entity Exclusive Techniques   Entity Exclusive Techniques Icon_minitime27th July 2012, 7:45 pm

Medical Ninjutsu

Name: Basic Mental Healing
Classification: Medical Ninjutsu
Rank: D-rank (Variable Chakra Price)
Class: Supplementary/Passive (User)
Range: Short

Description: Using this technique the Entity is able to heal their allies of D-rank mental damage by just being within 10 feet of them and activating this technique, when in contact with targets this healing ability is increased to being able to heal C-rank and below mental damage. When it comes to the Entity's own body they have a natural regeneration which allows them to recover from mental injuries over time, they are able to heal from D-rank mental injuries instantly, C-rank mental injuries in three posts and B-rank mental injuries in five posts.
Chakra Price each P.T - Rank of Technique
D - D
2 D - C
3 D - B

Name: Mental Reinforcement
Classification: Medical Ninjutsu
Rank: C rank
Class: Supplementary
Range: Short

Description: The user's palms glow before they hover them above their targets head, this technique causes the targets mind to be strengthened giving them mental fortitude and causing them to receive one rank lower in mental damage from genjutsu, fabrication or Nen based attacks. The user can also preform this technique on themselves however it now grants them immunity to mental based techniques C-rank and below. This technique can be maintained on the user for a set amount of posts dependent on their barrier tiers.
Barrier Tiers - Posts (Total) Maintained
D - 1
C - 2
B - 3
A - 4
S - 5

Name: Advanced Mental Healing
Classification: Medical Ninjutsu
Rank: B rank (Variable Chakra Price)
Class: Supplementary
Range: Short

Description: Using this technique the Entity is able to heal their allies of B-rank mental damage by just being within 10 feet of them and activating this technique, when in contact with targets this healing ability is increased to being able to heal A-rank and below mental damage for an equal rank chakra cost. When it comes to the Entity's own body they have a natural regeneration which allows them to recover from mental injuries over time, they are able to heal from B-rank and below mental injuries in one post, A-rank mental injuries in three posts and S-rank mental injuries in five posts all for chakra costs spread among the posts it takes for it to heal.
Chakra Price each P.T - Rank of Technique
B - B & Below
C - A
C - S

Name: Genius Mental Healing
Classification: Medical Ninjutsu
Rank: A rank (Variable Chakra Price)
Class: Supplementary/Passive (User)
Range: Short

Description: Using this technique the Entity is able to heal their allies of A-rank mental damage by just being within 10 feet of them and activating this technique, when in contact with targets this healing ability is increased to being able to heal S-rank and below mental damage for equal rank chakra cost. When it comes to the Entity's own body they have a natural regeneration which allows them to recover from mental injuries over time, they are able to heal from A-rank and below mental injuries in two posts, S-rank mental injuries in four posts and S-rank+ mental injuries in eight posts all for chakra costs spread among the posts it takes for it to heal.
Chakra Price each P.T - Rank of Technique
B - A & below
B - S
C - S+ (stronger than normal S-rank but weaker than SS-rank typical among Genjutsu Chains)

Name: Mind Switch
Classification: Medical Ninjutsu/Fuinjutsu
Rank: S-rank
Class: Supplementary
Range: Short

Description: This is a frightening technique which requires the user to have at least one other person in order to preform, this technique requires initial contact with the opponent which causes the user to implant a sealing formula on the opponent (s). At the user's command the victims of this technique will have their minds switched causing them all to be rendered incapacitated if they are unable to understand how their new body works. This technique is so powerful that even if the original user of this technique is killed the technique will not end, the only way of reversing the effects of this technique is to use an unsealing technique which specializes in unsealing mental based seals.

Energy Tech

Name: Burst Wave
Classification: Energy Tech
Rank:D-rank
Class: Passive
Range:Self

Description: The Entity gathers chakra into their mouth, palms or eyes before the body parts with the gathered chakra begin to pulsate with a grey light. A wave of concussive energy is released from the user which can smash through D-rank and below defenses as well as knock physical objects flying about 10 feet.

Name: Burst Scatter
Classification: Energy Tech
Rank: C rank
Class: Offensive
Range: Mid-Long

Description: The Entity focuses chakra into their right or left hand before discharging multiple (Up to 10) thin waves of concussive energy which can shatter physical objects C-rank and below. Upon coming in contact with opponents each wave deals C-rank damage to them albeit knocking them flying about 5 feet. Due to the speed of the waves however opponents with speed tiers may easily dodge them. Depending on the user's rank the number of waves capable of being fired for one chakra price varies.
Rank of User - Number of Waves
D - 2
C - 4
B - 6
A - 8
S - 10

Name: Demonic Flute
Classification: Energy Tech
Rank: B-rank
Class: Supplementary
Range: Self (Creation) Hearing (Genjutsu)

Description: The user creates a grey flute made out of chakra in which they are able to hold and play. Using this flute the user is able to cast genjutsu by playing specific melodies which he/she is able to change at will upon the opponent recognizing it. When any genjutsu is used in tandem with this flute, it becomes auditory based regardless of it's original method of activation. Likewise depending on the opponents hearing the genjutsu played by the user have their activation distance boosted by a set amount.
Level of Hearing - Genjutsu Activation Distance Modifier
Deaf - N/A
Min (or B-rank Sound Muffling Technique) - Plus 1ft
Lowered (or C-rank Sound Muffling Technique) - Plus 2ft
Reduced (or D-rank Sound Muffling Technique) - Plus 3ft
Normal - Plus 5ft
Raised (125%) - Plus 10ft
Heightened (150%) - Plus 20ft
Enhanced (175%) - Plus 40ft
Max (200%) - Plus 80ft

Name: Division
Classification: Energy Tech
Rank: A-rank
Class: Supplementary
Range: Varies

Description:  This technique allows the user to literally split their body into two exact and entirely independent parts. Unlike Clone Techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones as they can only be fused back into the original user. While split the Entities chakra levels drop with how many times they have split, if they have split into two each division would have 1 stage lower in chakra than the original if they have split into four each division would have 2 stages lower in chakra than the original if they have split into eight each division would have 3 stages lower in chakra than the original and finally if they have split into 16 each division would have 4 stages lower in chakra than the original. This technique is completely dependent on how much chakra the entity has and can only be used to its ultimate effectiveness when they have the max amount of chakra an entity can possess.

Name: Burst Decimate
Classification: Energy Tech
Rank:S-rank
Class: Offensive
Range: Mid-Long

Description: The Entity gathers chakra into the point of their finger which begins to glow with a gray light as a sphere is created which is the size of the user's body. This sphere lacks color and can not be detected by chakra viewing techniques or Dojutsu as it is energy tech making it extremely dangerous and useful for catching opponents off guard. It is released from the user's fingertip where it begins to enlarge based on how far away the target is, if the opponent is within 15 feet of the user it simply grows to 1 times the user's size, if the opponent is within 16-30 feet of the user it grows to about four times the users size if the opponent is farther than 30 feet from the user it grows to about 16 times the users size destroying a large area with physical damage.

Genjutsu

Name: Flash Genjutsu
Classification: Genjutsu
Rank:D-rank
Class: Supplementary/Offensive
Range: Short-Mid

Description: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user's body. It is triggered by the opponent simply gazing at the user's body which is being coursed with chakra and upon eye contact being made the chakra flares up rapidly, because of this is is even more so deadly with opponents with chakra viewing abilities as they lose the ability to see anything until the topic is over or they are healed by a medical technique, for normal opponents however it simply blinds them for 5 posts (total) and is a perfect technique to chain other genjutsu with.

Name: Sly Mind Technique
Classification: Genjutsu
Rank:C-rank
Class: Supplementary
Range: Varies

Description: This technique causes the enemy to walk around in circles for hours by making it seem as if they're walking straight to their desired destination. The enemy eventually becomes exhausted after travelling the same path over and over. This genjutsu technique is one of the few genjutsu that can be set to trigger upon an opponent stepping into an area. Because of this in addition to being useful to chain more powerful genjutsu techniques it is also a formidable genjutsu on its own, the drawback is that an opponent with the ability to see chakra will be able to see the trigger area of the genjutsu technique.

Name: Hell Prison Genjutsu
Classification: Genjutsu
Rank:B-rank
Class: Supplementary
Range: Varies

Description: The user casts an illusion to his/her opponent causes the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures, which are thought to be the previous victims of the technique. These figures then grab the target and pull them into the void where they are at the mercy of a spectral dragon. The horrifying figures can even extend from the target's own body to attack them. All of these creatures can transfix the victim with fear and shock while the user will appear from above and personally choke and kill the opponent causing them to be rendered unconscious outside of the genjutsu.

Name: Black Hole Genjutsu
Classification: Genjutsu
Rank:A-rank
Class: Supplementary/Offensive
Range: Varies

Description: This technique is a special Entity counter genjutsu technique which has the ability to over ride all genjutsu equal and below its rank. Once activate the user's opponent is within illusion while the user disappears a black hole appearing in the sky. As it devours all surrounding environment, it becomes larger and larger as it devours the target, leaving them unconscious in reality. It is generally used by skilled Entity as a finishing jutsu during a genjutsu match with an opponent as every genjutsu equal or below this techniques rank is destroyed upon being released the chakra used to create them being used to power up this technique like a combination jutsu. Only a more powerful genjutsu or counter genjutsu is able to snap the opponent out of this technique and that is only if it hasn't already become fueled with other genjutsu technique, in that case only a genjutsu technique stronger than the combined amount of techniques will be sufficient enough to break the opponent out of this one.

Name: Inner State
Classification: Genjutsu
Rank:S-rank
Class: Passive
Range: Self

Description: This is a powerful genjutsu technique which actually affects the user's mind rather than the opponents, upon being used the user creates a split personality in their mind which is a carbon copy of the user at the initial state of creation plus additional techniques which are based on the rank of the user. After creation any time the opponent is trapped in a genjutsu this inner user will fight the opponent in the user's place with each of its techniques dealing mental damage to the opponent and can be used in place of normal genjutsu techniques. Depending on the user's rank a set amount of additional techniques will be given to the Inner State at Genin rank 1 additional technique will be given to the inner state, at Chunin/Tobetsu Jonin rank 3 additional techniques will be given to the inner state, at Tobetsu Jonin/Hunter Nin rank 5 additional techniques will be given to the inner state, at Sannin/Medical Nin rank 7 additional techniques will be given to the inner state.

Fuinjutsu

Name: Mind Sealing
Classification: Fuinjutsu
Rank:D-rank
Class: Passive
Range: Self

Description: This is a unique ability of entity to intertwine Fuinjutsu with Genjutsu techniques greatly extending the applications of Fuinjutsu techniques. In addition once mastering this technique Entity gain the ability to use Fuinjutsu as a medium to transmit genjutsu techniques and vice versa making this technique a frightening fusion of the two powerful jutsu types.

Name: Mind Sealing: Dojutsu Inactivation.
Classification: Fuinjutsu
Rank:C-rank
Class: Defensive/Supplementary
Range: Self

Description: This is a unique technique which is triggered upon being caught in a genjutsu cast with the aide of an ocular dojutsu, the user baits the opponent before sealing off their dojutsu for a set amount of posts dependent on the opponents rank. At academy rank the opponent will have their dojutsu sealed away indefinitely until the user unseals it, at genin rank the dojutsu will be sealed for the whole topic, at Chunin rank the dojutsu will be sealed for 30 posts, at Tobetsu Jonin rank the dojutsu will be sealed for 25 posts, at Jonin rank the dojutsu will be sealed for 20 posts, At Hunter Nin rank the dojutsu will be sealed for 15 posts, at Medical Nin the dojutsu will be sealed for 10 posts and finally at Sannin rank the dojutsu will be sealed for 5 posts.

Name: Mind Sealing: Auto Break
Classification: Fuinjutsu
Rank:B-rank
Class: Passive
Range: Self

Description: This is a sealing technique that Entity cast on themselves in order to protect themselves from genjutsu techniques B-rank and below, once this seal has been created the user gains the ability to automatically break out of genjutsu techniques B-rank and below with no additional chakra cost or pain. It is quite a useful and popular technique among the lower ranks due to its applicability however higher ranks rarely ever use this techniques as their are better techniques to combat genjutsu.

Name: Mental Unseal
Classification: Fuinjutsu
Rank:A-rank
Class: Supplementary
Range: Self

Description: This technique unseals the user's latent mental aptitude and increases the power of all genjutsu A-rank and below to A-rank strength while retaining the original chakra cost. This is an extremely useful technique and has numerous uses thanks to its ability to turn otherwise low powered genjutsu into powerful threats to opponents as well as being able to chain numerous low chakra costing genjutsu into extremely powerful combination genjutsu. This technique has a different duration based on rank. At Academy-Genin rank it can be maintained for 3 posts, At Chunin-Tobetsu Jonin it can be maintained for 6 posts, At Jonin-Hunter Nin it can be maintained for 9 posts and finally with Medical Nin-Sannin it can be maintained for 12 posts after which it can not be used for the remainder of the topic.

Name: Genjutsu Seal
Classification: Fuinjutsu
Rank:S-rank
Class: Supplementary/Offensive
Range: Varies

Description: This is a powerful Fuinjutsu technique that an Entity can use against an opponent while in the middle of a genjutsu battle thanks to Mind Sealing, upon being used the opponent loses the ability to use genjutsu indefinitely unless they are able to use a special unsealing technique which has the ability to counter act the effects of this technique. This technique is very painful as every time the opponent attempts to use a genjutsu technique they will receive mental damage equal to an S-rank as a painful reminder of their inability to do so.
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