Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Cypher Exclusive Techniques. 8th May 2012, 10:59 am | |
| Reaction Tiers- Spoiler:
Name: First Reaction Classification: Taijutsu Rank:D-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to D-rank speeds even if they don't possess speed tiers and detect opponents who are being hidden by D-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Second Reaction Classification: Taijutsu Rank:C-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to C-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by C-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Third Reaction Classification: Taijutsu Rank:B-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to B-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by B-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Fourth Reaction Classification: Taijutsu Rank:A-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to A-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by A-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Fifth Reaction Classification: Taijutsu Rank: S-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to S-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by S-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Shurikenjutsu- Spoiler:
Name: Trick Shot: Boomerang Throw Classification: Shurikenjutsu (Cypher Only) Rank: C-rank Class: Supplementary Range: Self (Projectile)
Description: The user throws the Shuriken putting a unique spin on it so that it makes a wide arc before returning back to the user. Shuriken thrown using this technique move at Bullet release speeds. In addition if used on large opponents it is possible to do twice the damage to them if the first hit lands as the second one will land as well.
Name:Trick Shot: Recoil Throw Classification: Shurikenjutsu Rank:B-rank Class: Offensive/Supplementary Range: Self (Projectile)
Description: This is an advanced version of boomerang in which the thrown object is launched towards the opponent at Crashing Ground speeds spinning in place for a while before recoiling back to the user and being caught expertly as if a rope or string was attatched to it. The way this is done is due to the throwing mastery that Cypher possess as the throw is enhanced by chakra causing the unnatural throwing pattern.
Name: Trick Shot: Drilling Throw Classification:Shurikenjutsu Rank:A-rank Class: Offensive Range: Self (Projectile)
Description: This is a technique which when combined with Trick shot can make a single kunai into a lethal weapon. The user first swirls chakra in their fingers before throwing a throwing weapon (Kunai, Throwing Knives, Senbon etc) which is accelerated to Vacuum release speeds. As it flies through the air it spins rapidly and no matter the inital rank of the weapon it deals A-rank piercing damage as it will literally drill holes in opponents bodies as well as physical defenses. In addition depending on the rank of the weapon it also possesses the ability to drill through chakra defenses equal to it.
Name: Trick shot: Crater Throw Classification: Shurikenjutsu Rank: S-rank Class: Supplementary Range: Self (Projectile)
Description: This is a special throw which works in tandem with one's strength tiers, the throwing weapon is thrown at Blinding Light speed and when it makes contact with the opponent it pierces them. Once pierced the a foot in front of the location pierced explodes from the displacement of air which can break S-rank defenses and deals S-rank damage to opponents which makes this technique even more deadly as it can easily kill unwary opponents.
Kenjutsu- Spoiler:
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
Name: Iai Slicing Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short-Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Iai Prediction Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Self (Iaido)
Description: Req. User to have learned 3rd Reaction & possess at least B-rank Speed before training this technique. Adhering to the principles of Iaidō, the user is able to see the path of an opponents weapon simply based on the faint twitches of their muscles. This allows them to predict the opponents movements when they are using close range weapons such as swords, knives, staffs etc. This technique is a set up for more powerful techniques using Iaido however it is also very useful in dodging. Users of this technique can predict the kenjutsu used by opponents from B-rank & below (Low, High & Elite) as long as they are within their Iaido range.
Name: Iai Beheading Classification: Kenjutsu Rank: A-rank (Dmg Depends on Size of Opponent) Class: Offensive Range: Short Range
Description:Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. User's of this technique are able to typically kill Small sized creatures hit with this attack (S-rank+ Physical Slicing Dmg). They are able to mortally wound Medium Sized creatures by being able to easily chop off body parts (S-rank Physical Slicing Dmg). Depending on the area hit they can mortally wound or seriously injure Large Sized creatures (A-rank Physical Slicing Dmg). Colosus sized creatures simply sustain heavy wounds (B-rank Physical Slicing Dmg). The reason for this is simply the slicing of air which forms a vacuum at Blinding Light speeds which slices over a large surface area. This vacuum simply bypasses defenses by screwing with the internal and external pressure put out by a living creature to inflict terrible damage.
Name: Iai Precognition Classification: Kenjutsu Rank: S-rank Class: Offensive Range: Self (Iaido)
Description: Req. User to have learned 5th Reaction, Iai Prediction & possess at least S-rank Speed before training this technique. Adhering to the principles of Iaidō, the user is able to see the path of an opponents weapon simply based on the faint twitches of their muscles. This allows them to predict the opponents movements when they are using close range weapons such as swords, knives, staffs etc. This technique is a set up for more powerful techniques using Iaido however it is also very useful in dodging. Users of this technique can predict the kenjutsu used by opponents from S-rank & below (Low, High & Elite) as long as they are within their Iaido range.
Name: Iai Dividing Classification: Kenjutsu Rank: SS-rank Class: Offensive/Defensive Range: Short-Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to slice the air/water, before immediately sheathing the blade afterwards. This is a frightening technique which is limited to use by only the most skilled in the drawing art of Iaido. This technique forms a Vacuum at Ripping Discord Speed which literally rips apart S-rank and below chakra based techniques that get caught in its range. It is due to this feature that it is used to defend against powerful attacks however it can also be used as a powerful counter to opponents. When an opponent has a speed below their speed & reaction tier this technique can be used to mortally wound if not kill opponents that are within 5 feet of the opponent as the vacuum (S-rank Physical Damage) rips the bodies into two pieces if they lack Defense+Strength Tiers while bypassing defenses to still inflict the damage if they possess it albeit not cutting them in half (inflicts A-rank Bleed damage each P.T). However if the opponent made the mistake of being already read the post by Iai Prediction, Precognition, Premonition or Flash Precognition this technique can be used to force trigger the use of a get out of jail free-card.
Taijutsu- Spoiler:
Name: Displacement Aura Enhanced Classification: Taijutsu (Cypher Only) Rank: C-rank Class: Passive Range:Mid-Range
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Blow Classification: Taijutsu (Cypher Only) Rank: B-rank Class: Offensive Range: Mid Range
Description: This technique is a practical application of their Displacment aura which causes them to deal a powerful Elbow strike to the opponent which extends up to 5 feet. If the opponent is hit by the actual blow they sustain B-rank damage in addition to their internal organs recieving C-rank damage causing all physical based techniques used as long as they are not healed to deal 1-rank higher damage than usual. If hit by the Displacement aura they sustian C-rank damage and get knocked flying back at Bullet release speeds.
Name: Displacement Rage Classification: Taijutsu Rank: A-rank Class: Offensive Range:Mid Range
Description: This technique was created from the need of a sufficent counter when the user has been beaten badly in battle. The Displacement aura begins to become visible a crimson aura surrounding the users body which extends the range of their physical attacks by 10 feet. In addition while in this mode they recieve a constant C-rank damage for as long as it is active however all of their Taijutsu techniques obtain the ability to bypass defenses thanks to the unique change of the aura. In addition if the attacks hit head on the victims will sustain twice the usual amount of damage. (aka a C-rank physical strike will deal damage equal to 2 C-ranks.)
Name: Displacement Memento Classification:Kinjutsu/Taijutsu Rank:S-rank Class:Passive Range:Mid Range
Description: This technique can only be used when the user is near death, the user transfers the remaining amount of their life energy into their displacement aura causing it to seperate from their body and become an being of pure physical force which is unable to be destroyed unless by an SS-rank or above chakra based technique. This being has complete immunity to S-rank and below chakra based attacks and has the ability to replicate the damage it sustained while the user was alive (only during that topic) with each strike it does to the opponent. This being can only attack a specific target which is chosen by the user before their passing and will not stop until it is either destroyed or the target is dead. (Follows through topics)
Kyujutsu- Spoiler:
Name: Drawing Phase Classification: Fighting Style Rank:D rank (Damage Depends on P.T Charging) Class: Offensive/Supplementary Range: Self (Bow-Swing)
Description: This is a special archery technique which is able to be harnessed by Cypher and revolves solely on the drawing of the bow before the arrow is fired. By channeling chakra through the threads arrows can be launched at much faster speeds than usual and gain defense piercing equal to the speed in which they are launched. This caps out at Crashing Ground speed however it is possible to release a single arrow at Vacuum Release speed which allows it to obtain A-rank piercing at the cost of destroying the bow that the arrow is fired from. While using this technique the Cypher draws the bow back charging power before firing, D-rank speed fire instantly, C-rank take 1 post (total) to charge before firing, B-rank takes 2 post (total) to charge before firing and A-rank requires 4 posts (total) to charge before firing.
Name: Drawing Phase: Silent Shot Classification: Kyujutsu Rank: C rank Class:Offensive Range:Mid Range-Long Range
Description: This is a special technique which was made for use while concealed by the aid of a hiding technique. Whenever an arrow is fired it takes on the hiding technique of the user as well as becoming soundless as it flies through the air. This most deadly aspect of this is the ability to be chained with other Kyujutsu techniques which increases the versalitity of the archer.
Name: Drawing Phase: Boom Shot Classification: Kyujutsu Rank: B-rank Class: Offensive/Supplementary Range: Mid Range-Long Range
Description: This is a special archery technique in which an arrow is fired off while the user's chakra courses through the bow as well as their fingertips. This technique gives off a loud boom which launches the arrow forward and has the ability to redirect attacks that come within a 10 foot radius of the arrow as long as they are below the speed that the arrow is travelling.
Name: Launching Phase Classification: Fighting Style Rank: B-rank Class: Offensive/Supplementary Range: Self (Bow-Swing)
Description: This is a special archery technique which is able to be harnessed by Cypher and revolves solely on the drawing of the bow before the arrow is fired. By channeling chakra through the threads arrows can be launched at much faster speeds than usual and gain defense piercing equal to the speed in which they are launched. This caps out at Vacuum Release speed however it is possible to release a single arrow at Blinding Light speed which allows it to obtain S-rank piercing at the cost of destroying the bow that the arrow is fired from. While using this technique the Cypher draws the bow back charging power before firing, C-rank speed fire instantly, B-rank take 1 post (total) to charge before firing, A-rank takes 2 post (total) to charge before firing and S-rank requires 4 posts (total) to charge before firing. When firing the Blinding Light Arrow the Cypher sustains half of the damage dealt by the arrow fired as recoil damage.
Name: Launching Phase: Vacuum Shot Classification: Kyujutsu Rank: A rank Class:Offensive Range:Mid Range-Long Range
Description: This technique involves chakra coiling within the bow before the arrow is launched resulting in the arrow spinning rapidly as it flies forward while it spins it drills through air/water creating a vacuum effect around it which allows it to safely drill through chakra based attacks A-rank and below while causing them to dissapate due to the chakra coursing through the technique being disrupted by something peircing through it. Arrows launched by this technique deal a fixed damage of A-rank.
Name: Displacement Aura: Aftershock Shot Classification: Kyujutsu Rank: S rank Class: Passive Range:Mid Range-Long Range
Description: This is a combination of Kyujutsu as well as the displacement aura that all Cypher possess to release a unique set of arrows from bows. Once this technique has been mastered all arrows launched by the user leave trails of destruction in their wake which deal S-rank damage to anything within 3 feet of the arrow's trail. Objects which are caught in the trail are sliced up by an unseen vortex which is a combination of the rotation speed of the arrows, the spin of the vacuums they create and the displacement aura of the Cypher being stretched out significantly. On the downside if this technique is mastered the user is unable to use any of the special Displacement taijutsu.
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