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 Shiro's Techniques

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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Shiro's Techniques   Shiro's Techniques Icon_minitime8th December 2014, 10:42 pm

Name: Thread Release: Pain Transfer
Classification: Kinjutsu/Fuinjutsu
Rank: C (D Chakra and Damage transfered becomes mental damage)
Class: Supplementary/Defensive
Range: Long

Description: Through contact Shiro will attatch a wire to an ally, or even enemy, that when attatched forms a pentagram seal on the location it was placed. This acts as a medium between Shiro and the target in which any pain that the target would feel is transfered to Shiro. The wire attatched is transparent making it hard to see, but it can still be spotted with sharp eyes or elemental detection jutsu. The amount of people it can be placed on and how far one can go from Shiro depends on Shiro's rank. When transfered the pain becomes mental and Shiro can transfer this pain immediately for full damage or can transfer it through the wire at bullet release speeds for -1 rank in damage while the target feels -1 rank in damage. If the wire is cut then the target will instead feel the reduced damage again, making it so they take full damage mentally.
Shiro's Rank - Distance - Amount of People
D - 10ft - 1
C - 15ft -2
B - 20ft - 3
A - 25ft - 4
S - 30ft - 5

Name: Berserk Mode: Pain Endurance
Classification: Kinjutsu
Rank: C
Class: Supplementary/Passive
Range: Self

Description: While in Berserk Mode any pain Shiro takes, including from Pain Transference, gives Shiro an adrenaline rush that momentarilly allows himself to maintain his Berserk Mode for an extended time by keeping him at a certain state in Berserk Mode until the adrenaline fades. This technique is a double edged sword as it can lock Shiro at a point he wishes to not be in.
Rank of Damage - Extension till Sanity Limit begins to drop again (Posts Total)
E - 1
D - 2
C - 4
B - 6
A - 8
S - 10

Name: Turn
Classification: Fabrication
Rank: C
Class: Defensive
Range: Visual

Description: Upon making eye contact, or through Fabricate, the target will feel the sudden need to turn along with imagining a flash of a shadow in their peripheral to help induce the effect. This causes them to abruptly turn to the side at bullet release speeds. The direction they turn is can be changed by the user from left to right when cast. To resist this the target must first realize they are being forced to move against their will and then require C rank Strength or C Barrier tiers + D Strength.

Name: Open Palm
Classification: Fabrication
Rank: D
Class: Defensive
Range: Visual

Description: Through eye contact or Fabricate the user sends an impulse to the targets mind giving it the casual order to open their hands. This is extremely useful in some situations as it can cause people to drop whatever they are holding or even interrupt the forming of hand seals. To resist this the target must first realize they are being forced to move against their will and then require D rank Strength or D Barrier tiers.

Name: Closed Palm
Classification: Fabrication
Rank: D
Class: Defensive
Range: Visual

Description: Through eye contact or Fabricate the user sends an impulse to the targets mind giving it the casual order to close their hands. This is extremely useful in some situations as it can cause people to interrupt the forming of hand seals or disrupt an attack such as an open palm strike turning it into a closed punch. To resist this the target must first realize they are being forced to move against their will and then require D rank Strength or D Barrier tiers.

Name: Closed Eyes
Classification: Fabrication
Rank: C
Class: Supplementary
Range: Visual

Description: Through eye contact or Fabricate the user sends an impulse to the targets mind forcing them to suddenly shut their eyes. This technique is mainly used to disrupt attack patterns and force the target into a defensive stance. This works particularly well against long range targets or dojutsu and eye based users that require their eyes greatly in battle. To resist this the target must first realize they are being forced to move against their will and then require C rank Strength or C Barrier tiers + D Strength tiers.


Name: Center
Classification: Fabricate
Rank: D
Class: Offensive
Range: Visual

Description: Through eye contact or Fabricate the user sends an impulse to the targets mind to throw off their aim somewhat. This technique gives the suggestion for thetarget to aim dead center. Aim is essential in fighting which this technique was created to disrupt. To resist one must first be aware they are being controlled and then require D strength or barrier tiers.

Name: Left
Classification: Fabrication
Rank: D
Class: Offensive
Range: Visual

Description: Through eye contact or Fabricate the user sends an impulse to the targets mind to throw off their aim somewhat. This technique gives the suggestion for thetarget to aim slightly to the left. Aim is essential in fighting which this technique was created to disrupt. To resist one must first be aware they are being controlled and then require D strength or barrier tiers.


Name: Right
Classification: Fabrication
Rank: D
Class: Offensive
Range: Visual

Description: Through eye contact or Fabricate the user sends an impulse to the targets mind to throw off their aim somewhat. This technique gives the suggestion for thetarget to aim slightly to the right. Aim is essential in fighting which this technique was created to disrupt. To resist one must first realize they are not doing what they wanted and then need either D rank.strength or barrier tiers.

Name: Sneeze
Classification: Fabrication
Rank: C
Class: Defensive
Range: Visual

Description: Though easily disrupted, this technique requires visual contact or Fabricate to send an impulse to the brain giving it the target the need to sneeze. This abrupt sneeze can be utilized to disrupt mental focus and as such can disrupt C rank and lower genjutsu techniques. To resist this the target must first realize they are being forced to move against their will and then require C rank Strength or C Barrier tiers + D Strength.
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Aurielle
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Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime8th December 2014, 11:33 pm

Approved.
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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime18th December 2014, 3:04 am

Name: Berserk Mode: Scorpio
Classification: Fighting Style
Rank: D
Class: Passive
Range: Self

Description: Each Dakar has their own unique form of Berserk Mode, with each being based after their Zodiac Sign. Shiro's sign is the Scorpio, an Arachnid. When Shiro transforms into his Berserk State his body grows slightly, becoming leaner, and an indigo exoskeleton forms over his body, being born straight from his actual bones. The exoskeleton takes the form of an armored body, thick bone spikes growing out from below his chest and down his abdomen. His arms are covered in a thinner amount of smaller spikes, forming claws over the fingers turning them into a simple weapon. And finally four six foot long serrated whip like tail apendages grow from his back, multi segmented for full flexibility and able to be moved like any limb. Berserk Mode Scorpios exoskeleton acts as a mimiced defense, giving Shiro immunity to physical attacks equal to his rank. Additionally, the claws and tails provide deeper penetration power, +1 penetration. While.in this state Webbing techs require an additional rank of strength to break them.

Name: Genetic Structure: Thread Webbing
Classification: Fighting Style
Rank: D
Class: Passive
Range: Self

Description: This technique was born from the Hybridization of Shiro's Genetic Structure and Thread Release. This turns Shiros bones into something unique, thousands upon thousands of thick intertwined webs replacing his skeletal structure. These webs can be used just like any other life release technique except now they are more durable and flexible. Thread and bone becoming one to possess bones durability and threads versatility forming webs. Webbing techniques have an increased durability of +1 rank, making them more resistant to jutsu. Additionally, the webbing his elastic and sticky due to the multiple hairs along webbing causing one to need strength greater than Shiro's rank to break.

Name: Webbing: Round Web
Classification: Taijutsu
Rank: C
Class: Defensive
Range: Short

Description: This technique sprouts from the arms of Shiro, the bones sprouting through the skin and spinning together to form a rounded shield with a diameter of three feet. This technique can block natural techniques equal to Shiro's rank and below. This is done by using the elastic property and complex make up of the shield to diserpse the techniques out from the edges.


Name: Webbing: Thin Silk
Classification: Taijutsu
Rank: C
Class: Passive
Range: N/A

Description: Webbing is quite durable and thin, however it is also of a clear coloration. This can cause it to become difficult to see. As such the webbing Shiro produces requires reaction tiers and enhanced vision equivalent to Shiro's rank.in order to even spot Webbing techniques.

Name: Webbing: Web Shooter
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Long

Description: Shiro has developed a means for utilizing his webbing as a projectile. As such whenever he presses on the bones of his palms he is capable of creating enough pressure to fire off webbing from his wrists at speeds equivalent to the amount of strength he used to push down on his palm. This webbing can be used simply as a means of grabbing someone or something, to using techniques at a range and Shiro can willingly keep it attached to him or release it from his own body depending on the technique. However it is not without its limits as its range is dependent on Shiro's own rank. While in Berserk Mode Scorpio the tail spikes can also be used as a web shooter.
Rank - Range (Ft)
D - 10
C - 20
B - 30
A - 40
S - 50

Name: Webbing: Hook Line and Sinker
Classification: Kyujutsu/Taijutsu
Rank: C
Class: Offensive
Range: Long

Description: Shiro uses his webs to form an arrow made of webbing from his wrists through Web Shooter. The arrows contain piercing power equivalent to the speeds it travels, however it can be used with or without an extension of webbing from web shooter. If used with the webbing attachment it becomes more of a grapple, used to pierce through a tough surface to grab someone but becomes limited in range by Web Shooter and can be used as a conductor while connected. However if used with said extension then no other techniques that require web shooter can be used from that wrist until detached. If used without the extension then the range continues until it hits something and Shiro can continue using other techniques.

Name: Webbing: Spider's Web
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Medium

Description: Shiro uses both wrists to shoot webbing that while mid air quickly criss cross and wrap together to form a net capable of capturing an object of humanoid size. When trapped the target becomes immobile, trapped within its sticky embrace and even incapable of performing hand seals due to the tight confines and stick nature. The range of this technique is equal to half the distance of Web Shooter.

Name: Webbing: Ensnarement
Classification: Taijutsu
Rank: C
Class: Defensive
Range: Long

Description: A simple technique, made from a dumbed down version of Spiders Web and used through Web Shooter. Shiro fires off a quick glob of webbing that ensnares whatever portion of the body it hits and whatever is within a foot of impact point. This can be used to blind an enemy, bind a hand or even the legs and arms. Unlike its predecesor Spiders Web, this technique is merely used on a smaller portion of the body ans can fire at the range of web shooter.

Name: Webbing: Spider Armor
Classification: Taijutsu
Rank: S
Class: Defensive
Range: Self

Description: Shiro has developed a technique that covers his entire body within his webbing in the form of a silver suit. This suit acts as  protective gear to protect Shiro from all S rank and below chakra based jutsu by taking it and dispersing it out in a similar fashion to how Dakar naturally leake chakra, producing the same effect.

Hidden along this webbing is also multiple smaller web fragments acting as hairs for vibration sensory, feeling changes in the air and ground within thirty feet of the wearer andsensing up to S rank speeds through this method.

When utilized with Berserk Mode Scorpio this technique forms an additional two pairs of arms and four more tail spikes, giving him a total of six arms, two legs and eight tail spikes. While in both modes at the same time field of detection for his vibration sensory is doubled. Additionally, when both are active Shiro's armor will also protect him from S rank and below spiritual based techniques.

This technique does not last forever. Its duration depends on Shiro's rank while maintaining a 10 post cooldown (Total). Additionally id Berserk Mode is used the duration is extended by the length of Berserk Mode.
Rank - Duration (Posts)
D - 10
C - 15
B - 20
A - 25
S - 30
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Mist

Mist


Posts : 1940
Join date : 2012-08-03
Location : Las Vegas

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime18th December 2014, 5:25 am

With a huff and a puff I grant you

Approval
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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime9th March 2015, 2:53 am

Name: Webbing: Spiderlings
Classification: Taijutsu
Rank: B
Class: Support
Range: Long

Description: Shiro molds his webbing bones into multiple small spiders. The spiders take on the normal webbing properties,maintaining contact to Shiro via a single strand of webbing allowing him to manipulate as well as see through their makeshift eyes in order to use for scouting. However, beyond this simple method they can also be used via combat through traps as they have a hidden surprise. When attacked the spiders explode sending out a blast of webbing, though they can be detonated remotely. They are normally the size of small creatures however they can be made smaller, to the size of tiny, by splitting in two, virtually doubling the amount of spiders.The spiders move at speeds equivalent to Shiro's rank. The amount of spiders created also varies depending on Shiro's rank. And finally when they explode they trigger a different jutsu based on their size. When the small sized spiders explode they deal b rank blunt damage and fire out a Spider's Web jutsu at crashing ground speeds, wrapping around whatever they have made contact with. When they are tiny they cause c rank blunt physical damage and form the Ensnarement jutsu, wrapping around whatever they have contact on. The distance each spider can travel away from his body is determined by Shiro's rank.
Shiro's Rank - Spider's Speed - Amount (Small) - Amount (Tiny) - Range (Ft. Radius)
D - Walking Speed - 3 - 6 - 40
C - D - 6 - 12 - 80
B - C - 9 - 18 - 120
A - B - 12 - 24 - 160
S - A - 15 - 30 - 200

Name: Webbed Skin
Classification: Taijutsu
Rank: D
Class: Support/Defense
Range: Self

Description: A simple technique Shiro produced to combat close combat fighters without his spider armor. Shiro forces the webbing of his genetic structure out onto the surface of his body in the form of multiple octoganal webs. These webs act as an adhesive when struck, causing those that touch his body require strength greater than Shiro's rank to break free of the webs. Though this is useful to keep targets close and on him, it can also be a trap to himself making it so not only can his opponent not escape, but he cannot either unless he releases the technique.


Last edited by Shiro on 9th March 2015, 5:36 pm; edited 1 time in total
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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime9th March 2015, 3:24 am

approved
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Aurielle
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Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime9th March 2015, 5:00 pm

Unapproved make the spiders move at 1-rank below. Starting at normal running speed at D-rank and capping at Vacuum Release at S-rank.
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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime9th March 2015, 5:36 pm

Edited
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Aurielle
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Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime9th March 2015, 5:46 pm

Kay now it's approved.
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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime10th March 2015, 10:08 pm

Name: Alone
Classification: Fabrication
Rank: C
Class: Support
Range: Sight

Description: Alone is a unique Fabrication that Shiro developed to gain the jump on targets mid fight. When eye contact is made Shiro sends an impulse of chakra to the targets mind tricking it with a layer of chakra to make the target think they are alone and that no one was currently around them to cause them to stop mid action from confusion. Of course this only lasts two posts before the chakra dissipates and reveals others are nearby by unclouding their vision. This is done by the chakra attacking a portion of the mind that effects memory and sight, tricking it, not erasing, into believing no one was around and by copying the scenery into their vision without living creatures in the image. C Rank barrier tiers reduce the time by one post before remembering. B rank barrier tiers negate the technique completely.

Name: Forget
Classification: Fabrication
Rank: C
Class: Defense
Range: Vision

Description: Forget, similar to Alone, is a Fabrication that utilizes chakra to affect the memory temporarily causing the target to forget a jutsu they were about to use for two posts. This causes them to be unable to use that technique for two posts as well as any techniques associated with it in the case of a technique being a base tech, such as shadow clones, rasengan, chidori, etc. C rank barrier tiers reduce the time till they remember by one post. B rank barrier tiers negate this jutsu completely.
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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime11th March 2015, 5:27 am

Approved
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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime20th March 2015, 6:15 pm

Name: Web Weaving Clothing
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Short

Description: Shiro, now that he is on a team, has developed a technique in which he utilizes his webbing to produce boots or gloves made of webbing around his allies feet or hands in order to allow them to walk on his webbing or touch his webbing without getting stuck themselves on his webbing techniques.

Name: Webbing Fabrication Medium
Classification: Taijutsu/Fabrication
Rank: C
Class: Passive
Range: N/A

Description: With Shiro's webbing being apart of his Genetic Structure he has utilized his Fabricate technique and his Pain Transfer technique to develop a simple way of utilizing his webbing to transfer Fabrication and Genjutsu by either weaving the Fabrication or Genjutsu into the webbing technique or by keeping in contact with the webbing. The Fabrication or Genjutsu chakra is then absorbed into the body of those who come into contact with the webbing technique, unless they are protected by Web Weaving Clothing. Fabrication and Genjutsu used in this method become touch based.

Name: Relax
Classification: Fabrication
Rank: B
Class: Support
Range: Sight

Description: Relax is a fabrication that utilizes mental chakra to send a message to the brain fooling it temporarily into tricking it into believing it is getting dark in which the brain sends signals through the body to halt the flow of adrenaline and release melatonin tricking the body into a state of drowsiness and relaxation. This forces the body into a sluggish state in which pain is registered at one rank less than its actual rank as well as making it impossible to utilize strength tiers unless they possess barrier tiers of B rank or higher. This lasts for three posts before the afflicted can once again utilize their normal tiers and feel pain at a regular amount. Each rank of barrier tier reduces the time until this technique ends by 1 posts.
Barrier Tier Rank - Time Until Jutsu Ends (Posts of the Afflicted)
None - 3 Posts
D - 2 Posts
C - 1 Post
B - Immune

Name: Webbing: Weaver's Lair
Classification: Taijutsu
Rank: A
Class: Offensive
Range: AoE (160 ft Raidus)

Description: Shiro slams his palm into the ground and releases a mass of webbing out around him along the ground at speeds equivalent to the amount of strength he used to smack the ground. The webbing twists and folds together as it spirals out from the center, enveloping a 160 foot radius around Shiro and sticking to the earth. Any who step on the webs, except for Shiro and those wearing Web Weaving Clothing, are rooted in place unless they possess A rank strength to break free from this technique or an A rank ninjutsu capable of breaking the multi-intertwined webbing that specifically cut through objects. This technique also acts as a spiderling nest allowing all spiderlings to move at vacuum release speeds as long as they travel along the weaver's lair.
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Aurielle
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Aurielle


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Age : 32
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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime20th March 2015, 6:44 pm

Approved
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Hiro

Hiro


Posts : 245
Join date : 2014-12-06
Age : 29

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime25th May 2016, 5:50 pm

Name: Webbing: Tread Carefully
Classification: Taijutsu
Rank: B
Class: Supplementary
Range: AoE

Description: Tread Carefully is a touch based sensory technique utilized by Shiroichi to cover a large area of 120 foot dome in his webbing. Howevever, unlike many of his other webbing the stickiness property of this technique has been sacrificed to allow it to stiffen yet remain flexible. The webbing is invisible to the naked eye, requiring B Rank Reaction, or a B Rank Vision/Touch enhancement to even notice the technique. This webbings special property does not break from simply touching it, as it requires a B Rank technique or higher to destroy it. The special purpose of this webbing is to send a vibration immediately upon contact to Shiroichi if he is within this dome of webbing allowing him to be alert of the location of any moving within its range. If Thin Silk has been learned then the tiers required to see this technique and destroy it are equal to B+. This technique can be used from within Spider's Nest.

Name: Webbing: Spider's Nest
Classification: Taijutsu
Rank: B
Class: Supplementary/Defensive
Range: Self

Description: Spider's Nest is a defensive technique utilized by Shiroichi so he can regain his stamina at a faster rate. This technique shoots webbing from all of Shiro's pours and wraps himself in a cocoon acting as a concealment technique. This technique can hide Shiro from B Rank and below visual enhancement, heat vision, and life force. However, B Rank and above chakra sensory, electrolocation and reaction tiers are able of spotting him this also goes for Shiroichi as he will be unable to see from within it. This technique is formed by webbing utilized similar to Tread Carefully in that it sacrifices stickiness for durability, making it so it is able to defend against B Rank chakra and physical based techniques and below without breaking. However, it can be broken with normal tiers from within. The special property of this technique is that within the cocoon Shiroichi is capable of regenerating additional stamina each post depending on his rank. If the user possesses Thin Silk then the techniques needed to see the cocoon are raised to B+. If Tread Carefully is in use then Shiroichi is capable of 'feeling' the movements of those within Tread Carefully from within Spider's Nest.
Rank - Stamina Regenerated per Post
D - +1
C - +2
B - +3
A - +4
S - +5
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Aurielle
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Aurielle


Posts : 12617
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Age : 32
Location : Lost in time...I guess?

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PostSubject: Re: Shiro's Techniques   Shiro's Techniques Icon_minitime26th May 2016, 3:41 am

Forget is unapproved. Only Tamanegi can affect an opponents memory, the only thing you can do is have the fabrication simulate a concussion for a brief lapse of memory loss (p.t) which can be resisted if they have C-rank barrier tiers. You may exchange it for another C-rank if you have already trained it.

Spider's Nest? Can't be per post it's not a medical technique or anything. Also if it's based on just remaining still, then not possible because it takes 3 P.T to gain +2 stamina by not moving at all. So this technique has to either be a Medical Taijutsu, or have an additional draw back so it's a B-rank so once activated you can't get out of the Nest for 3 Turns. Also it would have to be Additional Stamina gain not per post so instead of +2 you'd gain +3 after 3 P.T as a D-rank etc.

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