| | Doff my Hat, Doff my Sword (R'tari vs Arikiko) | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 1:52 pm | |
| Who would've thought that Arikiko would find himself in a large arena at this time of the day? It was barely past noon, the sun hanging high over the battlefield that Arikiko stood in. Well standing was a bit of a misunderstanding. What he was actually doing was balancing on one finger on the pommel of a katana that was plunged into the blood-soaked sand. Obviously quite a few other fights had happened on this field and Arikiko was here for the next although he wasn't quite sure who his next opponent was. He hadn't been told much, or had he and he was just not really remembering anything? That was definitely a possibility. Chromia had already picked up on the idea though and a voice sounded out into the field, coming from apparently nowhere although Arikiko knew it was actually his left arm. "Yes Arikiko, you were told the name of the person you were fighting but you forgot it because you were too busy trying to pick some dirt out from under your nails." The voice was soft, a motherly tone to it but it didn't sound very happy. Maybe because Arikiko thought of her as an it, which wasn't very nice, Chromia did in fact turn out to be female, more than just the voice as it happened. "Well... Care to fill me in on the info?" He asked her with a quirked eyebrow, getting only a sigh in response... It would appear she wasn't going to tell him any- "R'tari Mikaboshi, that should tell you enough." With that Arikiko nodded and continued to balance there, waiting for his opponent to arrive. Mikaboshi meant shadow, thread and possibly Dark Release, chakra absorption at its finest. This was going to be quite a lot of fun... Apparently Morghul thought so too, Arikiko could feel the bloodlust emanating from him, the desire to kill being kept only in check by Arikiko's force of will, as broken as it was. "Uuuugghhh, when is he going to show up~ He's going to be LATE!" Arikiko cried out the last word, pulling a pocket watch from his sleeve and checking it with a small huff. Well the only thing to do was observe his surroundings. It was a large arena, sand covering a twenty foot radius circle in the middle of the arena with another twenty feet of solid slabs of stone leading to the large walls, easily thirty foot tall and with the stands above that, empty stone seats cheering on the bloodbath that was sure to happen. It made Arikiko think... Why was there still blood on these sands when no one had set foot here for months perhaps... - Spoiler:
Name: Down the Rabbit Hole Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: A technique thought of by Chromia, tested by Arikiko and refined by Morghul while being based off of another technique known as Flight of the Wren. With that technique the user was capable of bouncing off of any surface as though they controlled gravity, Chromia realised that it was more just the control over personal momentum and learned that it could be applied to a quick fighting style. With this the user is able to manipulate their own momentum to perform feats that generally shouldn't be possible, such as balancing on a finger or performing ludicrous leaps with a single touch off of a wall, landing on a pole without a scratch even after a ridiculous fall. Arikiko uses this in conjunction with the weight of Morghul's axe form, allowing him to perform flips and high jumps or use the haft as a platform to fight even when physics would say otherwise.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 2:14 pm | |
| R'tari had just been friendzoned by Mimi again so you could say the aura of depression he had was well...cloaking his body like the sun blotted out during an eclipse. It wasn't nice at all so in order to vent out his frustration he had decided to go for a spar, death match? Who the fuck knew really, either way he was at the destined fighting place looking it over, sandy not fun personally he preferred areas more solid but eh, oh well it didn't really matter that much to him. He would walk until he saw his opponent stopping about twenty five feet away from him and assuming a fighting stance textbook Dark Fist, he rather liked it after all. Now he wouldn't say it was his favorite fighting style but...eh let's just say it was easier to open with. A Yaju huh, so...lots of beast fusions and pheromone manipulation, yet his body type shows that he won't be a push over physically...welp looks like I need to take this very seriously. R'tari thought to himself sliding his legs apart slightly to get a more solid stance. Yosh! Let's do this. R'tari said with a small grin, after all even though he was an outcast by clan standards the Mikaboshi hot temper ran through his veins and he was eager for battle it was time to test his skills against another person. Itami would roll around his waist also eager for battle his faithful Amatsu companion seemed almost...joyful that is if Amatsu could convey emotions anyways. - Spoiler:
Name: Dark Fist Classification:Taijutsu Rank: C rank Class: Offensive Range: Short Range
Description: Dark Fist is a form of hand-to-hand combat used by members of the Mikaboshi clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user forcibly drains chakra out of the opponent's chakra pathway system in small "bubbles" which rupture upon exiting the opponents body, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage and when the chakra is being removed it exits as a purplish black color before being absorbed into the user's body. This is an extremely dangerous style of taijutsu as it bypasses any external skin type defenses including the defense tiers to deal direct damage to the opponents internal organs as well as chakra system as an opponents inner body is extremely vulnerable to damage seeing as it can not be strengthened.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 2:28 pm | |
| Well it would appear his opponent was here, a bit of a scruff by Arikiko's standards but then again Arikiko himself fell under those standards so there wasn't much he could honestly say. A large grin split his features though and he hopped off of his finger, his other hand lashing down at the same time to grab the hilt of the katana and pull it from the ground. A quick midair flip later and he landed on his feet, flicking the katana so that it suddenly elongated into a gargantuan axe, sitting in at around ten foot long. The executioner's blade arced downwards to half way over the shaft with a large gap that was used for some special reasons. Mikaboshi... He would have to look out for this boy's touch, he knew the Mikaboshi could absorb chakra through their palms. "Let's do it, boyo, we're going to have some serious fun." He set Morghul's haft onto his shoulder as a golden aura blazed into life around him, one of his eyes turning bright blue as Chromia took over. Arikiko was loathe to let Morghul do it now due to how erratic he was being but the touch of Chromia caused his adrenaline to surge and pheromones to seep out of his pores. Pushing into the ground, he launched off at Crashing Ground speeds towards his foe, leaping onto his hand once he was ten foot away and pushing off, rotating into a flip in midair and swinging Morghul down in a vicious slash aimed towards R'tari's shoulder. - Spoiler:
Name: Primal Adrenaline Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Yaju clan members have embraced their primal side and have begun to tap into the latent power which all humans possess. During battle a Yaju clan member's adrenaline will steadily increase with them being able to stockpile this adrenaline and cycle it through their muscles for short bursts of strength, speed or endurance. Each post (total) they gain +1 to their Adrenaline limit. Every +1 can be converted into +1 rank of either strength, speed or endurance this adrenaline can be stockpiled over time for +2, +3, +4 etc. However it caps out at +50 to their adrenaline limit at academy student rank, at genin rank it caps out at +100, Chunin +150, T. Jonin + 200, Jonin +250, Hunter Nin + 300, Medical Nin + 350, Head Nin +400 and Sannin at +450. Note the boosts cap out at SS-rank tiers and can be maintained for 2 posts at academy rank with every subsequent rank up adding +2 to that capping out at 10 posts at Sannin rank. The drawback of this passive is that members of the clan can not learn tiered jutsu naturally.
34 current + 1 = 35 total, no adrenaline used.
Name: Alarming Scent Classification: Ninjutsu Rank: D Class: Supplementary/Passive Range: Self
Description: The Yaju Clan member upon use of this jutsu gains the ability to release Alarm Pheromones from their natural scent and upon inhalation by the opponent they become subject to their effects under normal circumstances this requires the target to be within 2 feet of the user in order to be at risk of being able to become susceptible to the scent. However those with an enhanced sense of smell can pick up traces of their scent from much farther distances depending on the limits of their enhanced sensory organ.
Name:Concentrated Alarming Scent Classification: Ninjutsu Rank: B Class: Supplementary/Passive Range: Self
Description: The Yaju Clan Branch member upon use of this jutsu gains the ability to release Alarm Pheromones from their natural scent and upon inhalation by the opponent they become subject to their effects under normal circumstances this requires the target to be within 5 feet of the user in order to be at risk of being able to become susceptible to the scent. However those with an enhanced sense of smell can pick up traces of their scent from much farther distances depending on the limits of their enhanced sensory organ.
Name:Flight Response: Flinching Scent Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: This is a unique pheromone which triggers something similar to killing intent causing the target to visualize their death due to their brain being addled by the inhalation of this particular hormone. It is an instant effect and only works on opponents who are equal rank or lower than the user. When the target is two ranks lower than the user of this technique they literally freeze in place from fear stopping any action that they were intending to do that post. When the target is one rank lower than the user they flinch instinctively preventing them from executing an attack in that particular post. When the target is equal rank they merely experience a chill going down their spine and it can be used in conjunction with other techniques to psyche out an opponent in a battle.
Name: Mind Override Classification:Energy Tech (Yoroi Only) Rank:B-rank Class: Supplementary Range:Self
Description: This is an advanced technique in which the living weapon temporarily takes over the user's body which then projects the user's chakra in a golden aura of physical force which incinerates B-rank and below non living objects that come into the 3 meter radius of the aura. While this aura is being used the user gains B-rank strength, endurance,speed and barrier tiers and gain the ability to rapidly heal from B-rank and below damage within 3 posts (1 for D-rank injures, 2 for C-rank injures). This Override can be trained for with 500 posts each training and can be increased to a maximum of a 40 posts. It starts off at 5 posts.
40 Posts remaining
Name: Hatter's Dance (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive/Defensive Range: N/A
Description: A combination style of both Taijutsu and Kenjutsu that involves the use of Chromia and Morghul's base form. The wires curve over Arikiko's left hand so that Chromia's abilities can come into play and Morghul is used one handed. This style features a mix of lightning fast disabling strikes with his left hand before dealing heavy extremely dangerous blows with Morghul leading to a large amount of confusion as to the next strike and killing foes with precision strikes.
Name: Hatter's Dance: Table Breaker Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Short
Description: Usually another opening strike or a finisher to a combination. This involves Arikiko bouncing off of the tips of his toes flying into a rotating spin and using the momentum to slam Morghul down in a vicious downwards slam. Due to the sudden movement this is usually a rather slow strike, moving at a speed one below Arikiko's strength however due to the sudden downwards momentum the damage of the strike is one above his strength.
Moving at C-Rank speeds for A-Rank damage.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 3:02 pm | |
| R'tari would throw two palms forward the moment Arikiko moved into a flip, both Ghastly palms streaking through the air at bullet release speeds, he would clear his mind concentrating with a deep breath as he shifted from Dark Fist to Goken, as Arikiko vaulted towards him probably unknowing avoiding his attacks. Meanwhile Itami would melt downward covering R'tari' lower body turning into a coating over his waist and legs, with R'tari shifting out out of the impact utilizing Leaf Flutter to avoid the tip of the axe still keeping his distance while shifting back into Dark Fist once more in order to utilize Twin Ghastly Palm, mainly due to the closeness between the two of them at the moment causing the usually unseeable technique to potentially be harder to avoid most likely due to the increase in speed from Bullet to Crashing Ground. Wasn't really much to talk about but R'tari' smile would vanish as he got more serious he wasn't after all one to comment or talk a lot during a fight, at least not anymore. Itami would take control of R'tari' legs before kicking off the ground at vacuum release speeds just for a little hop before utilizing "Sky Walk" and backing up at crashing ground speeds in order to put distance between him and his opponent. Sure he didn't know what that aura did but he guessed it was nothing friendly and thus would try his best to stay out of it's range, not that it wasn't hard he could play a keep away spacer, he was a Mikaboshi after all. Hm..that axe isn't normal, it has chakra.. R'tari thought to himself as his eyes had picked up Morgul's chakra system it did make him have to take it a bit more seriously though at the same time he was grateful for the knowledge it made gauging what Arikiko was a bit easier. - Spoiler:
R'tari held breath = 20 Posts (total)
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Leaf Still Breeze Classification: Taijutsu Rank: D-rank Class: Supplmentary Range: Self
Description: A Taijutsu technique breathing excercise practiced by those who utilize strong fist to maximize their lung capacity, the user inhales deeply with their nose before exhaling with their mouth. The true purpose of this technique is to double the amount of time they are capable of holding their breath and works hand in hand with the users endurance tiers. Time - Endurance 5 Posts (Total) - None 10 Posts (Total) - D-rank 20 Posts (Total) - C-rank
Name: Dark Fist: Dual Ghastly Palm Classification: Taijutsu Rank: B-A rank Class: Offensive Range: Mid, Short
Description: This technique is the advanced version of the original Dark Fist Gastly palm, but with twice the speed and power. To perform it, the user gets into position and releases two high-speed palm thrusts which both move at Crashing Ground speeds. Two "ghastly shells" of compressed air, using the Dark Fist, are formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This technique is generally used as a ranged attack however when used in close range its damage is increased due to the proximity of the blow increasing the damage to A-rank as well as draining a B-rank amount of chakra from the opponent.
Name: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Itami - Spoiler:
Name: Dark Leg (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short
Description: This technique involves utilizing Itami while it is coating his body having utilized the fact that Itami surrounds his entire body to his advantage. This causes his body in his Amatsu resulting in him being able to utilize it similar to Dark Fist due to Itami being capable of draining ambient chakra out of a victims body directly. Using this he is not only capable of being dangerous in just upper physical contact but now lower physical contact as well.
Name: Amatsu Transformation Classification: Kenjutsu Rank: B - Rank Class: Passive Range: Varies
Description: The Mikaboshi has the ability to alter the size and shape of their Amatsu in battle after learning this technique. The weapons can vary from swords and axes to staffs and scythes however no projectile weapons can be formed. In addition since Amatsu can be controlled mentally the user can use the weapon without physical touching it allowing them to still use jutsu in combat. The weapons are still Amatsu their for they still possess all of the abilities of an Amatsu.
Name: Dark Leg: Step Classification: Taijutsu/Kenjutsu Rank: A-rank Class: Supplementary/Offensive Range: Short
Description: Dark Step was created by Lilith Mikaboshi in an attempt to drastically increase her movement speed through use of her chakra rather than relying exclusively on muscle strength to propel herself. R'tari read about the basic part of the technique and decided to utilize it in conjunction with Itami in order to copy it without having to learn the intense chakra control needed for the technique. As a result unlike the original it doesn't require some concentration, it merely allows the user to rapidly move at Vacuum release speeds for a jet of motion. This technique even has a more complex use which R'tari calls "Sky Walk" which allows him to condense the air by means of chakra allowing him to walk on air as if it was the ground just like the water walking technique. However as it requires more concentration than normal he can only go up to Crashing Ground speeds while in the air.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 3:16 pm | |
| Well first of all was the first set of Ghastly Palms which, due to the speed of Arikiko's rotation, Crashing Ground, he was able to actually flip over them, the attacks passing just under his body and ruffling his clothing. An interesting experience but only Chromia really picked up on it. She stored the information away for now in case it was needed later, there were other things to deal with first. One of those things happened when the blade of Morghul was pushed to the side by R'tari, causing the weapon to slam into the sand instead, kicking up a large amount of it but it did give Arikiko time to see the twin palm strikes and a platform to bounce off of. As he pushed off of Morghul with his hand, he caught the haft with Chromia's wires, pulling his male weapon into his hand once more and avoiding the strikes. He was still in midair however and that let him launch into his next strike. Creating a tiny platform under his foot, he stepped onto it and used a little burst of adrenaline to upgrade his strength and fly into another spin. This spin however was higher and much quicker, utilised at A-Rank strength to launch Chromia's wires out like a laying blender. The three strikes grew progressively faster though as Arikiko fell towards the earth, the first moving at Crashing Ground and then Vacuum Release and then Blinding Light. (A, B and C-Rank damage respectively). At much the same time as the rotation, Chromia's wires changed colour to match the sky and drew thin and sharp making it even harder to notice the strikes. (A-Rank reaction tiers.) - Spoiler:
2 adrenaline gained, 1 used for A-Rank strength = 36 total
Name: Platform (Signature) Classification: Energy Tech Rank: D-Rank Class: Supplementary Range: Short
Description: This technique focuses Arikiko's chakra under his feet, creating a platform under him that is solid to allow him to bounce off of it. This allows him to jump in midair or lift his allies up using it to allow for tactics that would involve being in midair or whatnot. This is a very simple technique but can be put to dangerous uses in the right situations. Can only be used for one person at a time, except for carrying another person in one's arms or on one's back. This can be activated on any ally or teammate within ten feet.
Name: Fractal Wire Classification: Kenjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: An odd ability of Chromia's strings as that they aren't like normal wire, in fact they are fully alive. These cables are capable of changing colour, elasticity, thickness and even the edge on the wire. This causes the wire to be very malleable and as such in order to detect the wire without actually touching it, only if it has changed colour or thickness, it requires reaction tiers equal to Chromia's current rank. Otherwise these wires are undetectable as they give off no heat or chakra.
Name: Lashing Grasp Classification: Kenjutsu Rank: C-Rank Class: Offensive/Defensive Range: Short-Long
Description: With a flick of his wrist, Arikiko causes a few wires to fly out of his arm, lashing forwards and wrapping around whatever he wishes. These wires move at speed equal to Arikiko's strength and have strength equal to his own. Wtih this he can wrap them around a weapon, if the wires would not be destroyed, to move it away from him or even rip it from his foe's grasp, he can also wrap it around an opponent dealing damage equal to his strength if the wires have been sharpened.
Name: Cheshire's Claw: Wicked Barbs Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Short-Mid
Description: The usual opener to a lot of Arikiko's chains, he extends Chromia's wires from his hand, letting them trail on the ground before leaping into multiple aerial rotations the wires flying out to carve up opponents. There are three swings to this, each faster than the last but dealing less damage. (One rank below, equal, one rank above (strength or speed)) and require equal rank reaction tiers to dodge, to strength or speed. However the first one deals equal rank damage, the second one deals one rank below but slices the clothing of the opponent forcing them to spend a post ditching it and the last causes the opponent to lose a C-Rank of blood each post (total).
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 3:50 pm | |
| Itami would move R'tari's legs into position as it had anticipated a charge, but it would leave it's master to call it, R'tari moving into the single hand seal 6 puffs of smoke appearing around him, one directly under him causing him to kick off of Clone R'tari' palms to vault into the air. Itami shifting back into it's ball form and remaining on the ground seeing as it knew what R'tari was about to do. Air combat was, his specialty actually and he would capitalize on that to his advantage. Gate of Opening! Gate of Healing! Gate of Pain! R'tari shouted as he shot into the air, the formerly invisible wires becoming something he easily noticed the wires both thanks to his improved perception and also since his normal vision was amplified thanks to his gates. He would utilize Leaf Flutter and Geppo to simply shift out of the first strike to capitalize on the incoming second one with a Leaf Great Flash aimed at knocking Morghul out of Arikiko's hands. In that same motion during the spin he'd follow up with a Leaf Strong Whirlwind aimed at Arikiko's face attempting to kick him higher into the air. The clones on the ground would grab one of their comrades before spinning on their heel and throwing them upward, repeating that twice so four shadow clones were moving through the air while two remained on the ground with Itami. Thanks to each one being made in the likeness of the original prior to making the technique, each of them had an "Itami" still coating their legs as a result. The two sent first would kick out with their legs while spinning through the air both letting out a Ghastly Kick higher into the air, having co-ordinated with the original as that if Arikiko was launched into the air five feet he'd collide with both Ghastly Kicks. Awwwwwh yeaaaah! One of the clones said while flying through the air, most likely a repressed part of R'tari's own personality as the two clones which kicked upward would extend their arms outward to catch their bothers spinning to use Clone Shuriken once more to launch their bro's higher into the air in preparation for something. - Spoiler:
Gate Duration = 4
6 Shadow Clones
Name: Gate of Opening Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the first of the Eight Gates removing the restraint of the brain on the muscles allowing B-rank strength,speed and endurance. However due to the strain on their body they can only maintain this technique for 5 posts before succumbing to the intense pain which follows leaving them in a vulnerable state. The Amount of time this technique can be maintained increased by 1 post with each rank up starting from genin, because this is the first gate it sets the time limit for all of the subsequent gate techniques however the time can be affected by the opening of other gates. In addition another way of increasing the Gates is by All Taijutsu Training. Multiple Training of this technique increases the post duration by 1 each time.
Name: Geppo Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: One of this Six techniques of the Rokushiki fighting style. The Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo. Hang Time - Strength Tier 1 Post (Total) - D-rank 2 Posts (Total) - C-rank 3 Posts (Total) - B-rank
Name: Gate of Healing Classification: Kinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the second of the Eight Gates receiving a boost in strength to A-rank levels as well as increasing the duration of his gate techniques by two, in addition unique to this gate their body feels temporarily re-energized ignoring any potential damage for 1 post before his body regains its senses causing them to feel the pain if they were attacked in that time frame.
Name: Gate of Life Classification: Kinjutsu Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: The user opens the third gate out of the Eight Gates which causes increased blood flow in his body turning his skin red and boosting his speed up to A-rank. An additional effect however is that once the time limits ends The user is extremely weakened causing his endurance and strength to become half as much as usual.
Name: Gate of Pain (Modified) Classification: Kinjutsu Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: Seeing as R'tari has the natural chakra seeing vision of the Mikaboshi when he unlocks the Gate of Pain his natural perception increase as a result of the gate being opened likewise extends to cover his chakra sensory allowing him to keep up and track things with non surpressed chakra as well as those without chakra sensory concealment techniques B-rank and above as long as they are moving at Vacuum Release or below speeds. In addition thanks to this gate being opened he is constantly feeling intense pain in his body making this rather painful to activate however due to the intense blood flow and adrenaline rushing through his body as a result it doesn't fully hit him under he deactivates this specific gate. The pain however lowers the limit of his gated techniques by 1 post.
Name: Leaf Great Flash Classification: Taijutsu Rank: C-rank Class: Offensive/Defensive Range: Short
Description: The user unleashes a powerful lateral kick which is aimed at disarming armed opponents knocking the weapon flying out of their reach. The impact is only made worse when the victim attempts to strong arm the attempt at disarming as victims who do not possess defense tiers along with strength tiers equal or above the user's strike will have the body part which is holding the weapon broken. Ranging from a broken wrist, arm, shoulder all depends on exactly what part of their body is struck while trying to hold on to their weapon. Distance Weapon Flies - Strength Tier 5 Feet - None 10 Feet - D 20 Feet - C 30 Feet - B 40 Feet - A 50 Feet - S
Name: Leaf Strong Whirlwind Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Utilizing a momentum effect it also creates a powerful whirlwind 5 feet around the user which can be used to attack multiple opponents crushing them and sending them flying 5 feet away. This technique requires reaction tiers equal to 1-rank above the speed at which he is moving, however those with Muscle Tension, Kyougan only need reaction tiers equal to his speed to see this technique in combat.
Name: Multiple Shadow Clone Technique Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a multiple of clones which outstripes the usual number based on the user's chakra reserves. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. However those with large enough reserves are able to use it more effectively. It shares everything else with the normal shadow clone technique by being able to utilize all of the original users techniques as well as tiers and the like making it a devastating technique in the use of one able to properly utilize it to it's full potential. Chakra Reserves - Clone Multiplier Ratio (Shadow Clone:Multiple Shadow Clone) Dakar/Yoroi - 1:-1 (A-rank Chakra Dmg) Samurai/Ronin - 1:0 (B-rank Chakra Dmg) Ninja/Cypher - 1:1 (C-rank Chakra Dmg) Inkan/Acolyte - 1:2 (D-rank Chakra Dmg Soulless/Kekkai - 1:3 Reaper/Vanir - 1:4 Jaeger/Diablo - 1:5 Ghost/Xeres - 1:6
Clones - Spoiler:
Name: Clone Shuriken Classification: Taijutsu/Shuriken Rank: C-rank (B-rank chakra cost to make clones if not available) Class: Offensive Range: Mid-Long
Description: R'tari makes two clones before spinning on his heel and launching one of the R'tari's at the opponent picking them up with the user's strength tiers. The flying R'tari spreads out before colliding with the victim to deal damage equal to the strength that they were thrown at while likewise being able to add on their own attack right before connecting with the victim. Distance Thrown - Strength Tiers 5 Feet - None 10 Feet - D-rank 15 Feet - C-rank 20 Feet - B-rank
Name: Dark Leg: Ghastly Kick Classification: Taijutsu/Kenjutsu Rank: C Class: Offensive Range: Short-Mid
Description: This technique is similar in practice to Dark Fist: Rotation, but has a specific target rather than a general area. To perform it, the user gets into position and releases a high-speed kick which moves at Bullet release speeds. A "ghastly shell" of compressed air, using the Dark Leg, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This technique is generally used as a ranged attack however when used in close range its damage is increased due to the proximity of the blow increasing the damage to B-rank as well as draining a C-rank amount of chakra from the opponent.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 4:16 pm | |
| Well that was just bothersome, this little boy was proving even harder to hit than Arikiko would have thought... Not only had he dodged Chromia's stealthed wires but he was able to open up the Eight Gates which could prove rather dangerous but at least Arikiko knew they were limited in time. Arikiko's time might be limited too considering how well he dodged the wires but it was quite alright because he turned that momentum into something else, planting another platform below him and rotating into a spin. This spin however was ludicrously fast, fueled by adrenaline and utilised with Morghul, the blade arching out to immediately deflect the Leaf Great Flash and it's follow up, the techniques just not proving strong enough to break through the rotary defense. Not only that but if R'tari wasn't able to move at Blinding Light or if he didn't have A-Rank reaction he'd take the follow up strike straight to the chest, the blade spinning around for a second strike after the first. Of course due to that the ghastly kicks would miss and Arikiko would have time to kick down from his platform, slamming into the ground. Once down, his golden aura suddenly burned red, dripping like blood from his body and he stepped forwards with a grin, lashing out with a sudden punch towards the throat of the first shadow clone. If that struck he'd follow straight through with another punch towards their chest, his body moving even faster than before, his lust for battle escalating and the grin on his face just getting wider and wider. This was already proving fun and no one had even taken a hit yet, they'd come close, both of them, but the battle wouldn't get properly interesting until the blood started to fly! - Spoiler:
-2 Adrenaline due to A-Rank tiers = 34 total
Another platform of course
Name: Ungraceful Flow: Disturbed Rotation Classification: Kenjutsu Rank: C-Rank (No adrenaline for C-Rank strength and speed, 2 Adrenaline for B-Rank speed and strength, 4 for A, 6 for S tiers) Class: Defensive/Offensive Range: Melee
Description: This technique is activated with a forced stop with Arikiko's foot before a sharp rotation with his Axe arcing just ahead of his actual rotation. This has a dual effect, the first is when any physical attack with strength equal to one above the strength of this technique, the attack is deflected and the person who attacked Arikiko has their guard broken. If they then do not possess speed tiers equal to one above the Rotation or reaction tiers equal to the speed, they take damage equal to the strength of the technique as the axe comes in for a second pass to cleave them open.
Name: Bringer of Vengeance Classification: Kinjutsu/Energy Tech Rank: S-Rank (S-Rank blood, A-Rank chakra) Class: Offensive/Defensive/Supplementary Range: Self
Description: Sometimes one's natural abilities are no longer enough to deal with threats that come towards them. Arikiko has taken this to a new level by mixing his Mind Override with his blood and willpower, including his berserker mentality, to increase his power to a ludicrous level. When this is activated, a blood red vortex of energy surrounds Arikiko much in the likes of Mind Override just a different colour. The power of this technique comes in what it does for Arikiko. It gives him S-Rank speed and strength and A-Rank Barrier and Endurance as well as annihilating Non-Living weapons, and non element, weapons S-Rank and below when they come within five feet of him. Element weapons A-Rank and lower are destroyed and Living Weapons B-Rank and lower are broken but of course can be brought back later on (This ability can be mitigated by chakra flow equal to the rank of the aura). This lasts five posts however but can be increased by 5 for a 1000 word training to a maximum of 30.
30 Posts remaining
Name: Hatter's Dance: Quiet please! Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Short
Description: Arikiko usually finds it annoying when people talk and has actually dedicated a strike to making them shut up. With this he flicks his hand out at a high speed and out of nowhere requiring reaction tiers equal to the speed to dodge, straight at the opponent's throat. If this strikes it deals damage two ranks below his strength however it causes the opponent to choke unable to breathe for a small period of time and unable to make noises. This lasts for two posts (total) for every rank of strength, starting at D. If this lasts for more than eight posts (medical technique one below strength will prevent it) then the opponent will fall unconscious.
S-Rank reaction, moves at S-Rank speeds, deals B-Rank damage
Name: Hatter's Dance: Join the Party Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Short
Description: The opening strike to most of the Hatter's Dance combinations, this techique involves a symbol dashing jab with Arikiko's left hand. He does this with a surprising speed and aims for particularly sensitive areas to deal maximum damage with both the impact and the cutting edge of Chromia's wires. This strike deals damage one rank below his strength but if it strikes a joint it disables the limb for two posts and if it strikes the solar plexus it causes forced exhalation of air requiring the next post by the person struck to be spent breathing in, unless they don't need to breathe or have endurance tiers equal to Arikiko's strength.
A-Rank damage, aimed at solar plexus
Quiet Please! - Due to the nature of quiet please, this technique has a special effect when used after a successful strike. If Arikiko manages to strike the opponent in the solar plexus they still exhale as normal but they are unable to inhale causing them to immediately fall unconscious unless they possess endurance tiers equal to Arikiko's strength.
S-Rank endurance to not fall unconscious
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 5:13 pm | |
| Perfect, Arikiko powering through his attack would have the added effect of breaking his arm but truth be told the Leaf Strong Whirlwind was just an opener, with R'tari using Lion's Combo to simply use the redirection to his advantage ascending over the follow up slice to deliver another hit, followed by another, five times in a row each one causing both himself and Arikiko to ascend higher into the sky an additional 20 feet. Thus preventing Arikiko from escaping the air and descending back to the ground. The clones which had been thrown upward now meeting with R'tari and Arikiko albeit parallel to them both of them moving into position while their comrades below would fall back to the ground. The Two clones at the bottom looking upward and moving into position as well palms straight eyes up legs, apart. ...Divination Both would say at the same time. The upward spin kicks were for two purposes, the first was Leaf Great Whirlwind in order to get Arikiko higher into the air with each successive kick while the motions itself were to initiate his most powerful Strong Fist technique. Yosh! Leaf......Cerberus King!!!!! R'tari said the vortex from the rotation increasing drastically as the clones which were sent upward did the same movement. Arikiko would find his counter attack swept within the intense rotation, hallucinating seeing the image of a massive cerberus howling upward before bearing down on the airborne Arikiko. Normally he would be outside the rotation but, thanks to him deflecting R'tari's kicks he was right in the middle of the tornadoes upon being formed resulting in multiple wind slicing physical damage. It was all or nothing....somewhat anyways, seeing as when the Ceberus fell so would the target rocketting towards the ground in a drilling motion as R'tari intended on essentially burying his opponent. Itami would move backward knowing what was coming next and not wanting to be in the impact crater, whereas the clones would both dart to the left and right respectively so as to put space between themselves and the falling bodies. - Spoiler:
Gate of Pain = A-rank Speed, A-rank Tracking ("Reaction"), B-rank Concealing/Supression Chakra Sig sensory, B-rank Endurance. Gates = 3
A-rank Tracking, Leaf Flutter + Shadow of the Dancing Leaf = Disturbed Rotation Avoided, set up into Lion's Combo.
Lion's Combo + Leaf = First Kick S-rank Reaction, Second Kick SS-rank Reaction, Third Kick and up SSS-rank Reaction needed to block.
Wind Rotation = A + A + A = SS-rank. Wind Slicing Damage = A + A + A = SS-rank (Each post total within Leaf Cerberus King) Wind Shield = B+B+B = S-rank. Distance from the ground = Min of 20 Ft, + (Distance they were before...lets say 15 ft?) = 35 ft. Impact Damage from Leaf Cerberus King = B + B + B = S-rank physical damage. Impact Dmg Multiplier = 5x Final Dmg = S + S + S + S + S = Bruh. 1 SSS-rank.
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Lions Combo Classification: Taijutsu Rank: C-rank (Each Blow -1 Fatigue) Class: Offensive Range: Short, Mid (Launch)
Description: Req. Front Lotus or Physical Mimic/Anything which allows the user to copy the Front Lotus after seeing it in use. A Taijutsu technique which was originally based off of the Front Lotus. It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it as it relies heavily on both strength and speed the former to launch a victim and deal damage while the latter to repeately spin to deliver more hits. The opponent is first kicked into the air a distance of 20 ft and shadowed with the Shadow of the Dancing Leaf with victims without an air movement technique being unable to dodge the follow up. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults each one requiring 1-rank higher in reaction to successfully block in time. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed. Though, this drawback isn't as severe as with the Front Lotus. Speed of User - Number of Aerial Blows - Victim Fall Speed - Victim Fall Dmg Multiplier None - 0 - N/A (Normal Falling speed) - 1x D - 1 - E (Normal Running Speed) - 2x C - 2 - D - 3x B - 3 - C - 4x A - 4 - B - 5x S - 5 - A - 6x
Name: Leaf Great Whirlwind Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Depending on the speed this technique is executed the distance at which one is elevated varies with 1 foot per rotation kick at D-rank speed with an additional foot added each additional tier capping out at 5 feet at S-rank speed.
Name: Leaf Cerberus King Classification: Taijutsu Rank: S-Rank (B-rank Chakra Price to Create Shadow Clones) Class: Offensive Range: Short-Mid Range
Description: This is the ultimate taijutsu technique created by R'tari and involves the use of himself along with 2 Shadow Clones. It appears to be initiated by an upward spin kick at which point it quickly becomes three tornadoes which are initiated at the same time by the shadow clones. Opponents which encounter this generally hallucinate seeing a Cerberus which howls up before swallowing the victims at blinding light speed, at which point they are cut by the razor sharp winds inside the attack dealing physical wind damage equal to the speed of the user. After initiating the attack, the R'tari appears to remain shielded within the base of the tornado as the outward surface of the cerberus seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. This is due to the intense revolution speed of R'ari and his clones within the air in order the generate enough force while shaping the technique by alternating the speed of their respective rotations. This technique can be used in two ways the first being a sudden attack in which the victim is hit during the falling motion of the attack however the second version involves a victim first either being airborne already or being hit by the initial rising spin kick resulting in them being hit into the air while the vortex forms they are then repeatedly sliced before piledrived into the ground after the howl and the cerberus drops down from the sky. The second version does additional damage depending on exactly how many feet in the air the plummeted. When trapped within the tornadoes victims are unable to escape unless they are capable of matching the rotation speed of R'tari as well as his shadow clones or if they manage to break through the wind coating with a technique with defense piercing which is backed by strength higher than the user's while spinning in the vortex otherwise the attack will just be churned up by the vortex in order to twirl around it. This technique is obviously much more useful when chained with a fire technique as the vortexes become enveloped in flame while R'tari and his shadow clones are unaffected as long as they keep spinning as the flames envelop the outside of the vortex. Upon completion of this technique the shadow clones used in the formation poof into smoke as if they had sustained damage due to over-exerting themselves.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 5:43 pm | |
| Arikiko could feel the force of the hit that he managed to deflect reverberating through his arm and yeah it hurt, thankfully his arm wasn't broken but it did mean he had to take this much more seriously because the boy was already coming in for another kick. Apparently a very kick based style, oh well it was time to escalate to the max, stop this from happening particularly because it looked like a nasty combo. So with that, Bringer of Vengeance still activating of course, Arikiko modified himself. It took a touch of life force and it cause his muscles to suddenly become more focused towards strength, he could feel the change as it happened and by the great divines it hurt! It didn't bother him though, not now, not when it was time to bring some pain because the boost that he activated meant that he was much slower, or at least didn't have the same capacity for speed as he had before... What he was though, was strong. More adrenaline surged into his body but that wasn't enough. Morghul finally activated, drawing some of Arikiko's blood from his body and hyper enhancing his strength, the open handed strike lashing out at Echoing Flash to smack into R'tari's leg, the strength of course being Destroyer Contract due to the upgrade. What he next done though would be what was truly mean as he utilised his strength to step into a massive spin while on his platform. Not only would this hit the real R'tari, but all of his clones that jumped up expecting the combination. Whirlyblade would prove them all wrong though moving at SSS-Rank speeds for SS-Rank damage, stunning if it struck and leading into the second slash, SSS-Rank speed for SSS-Rank damage and then finally into the last flourish with the axe moving at SS-Rank speeds to deal even above SSS-Rank damage. This usually would not have been fun for Arikiko and he could feel his body tiring but it was going to be even less fun for R'tari. "You do realise that you're going to hurt for this in the morning?" "Yeah, I know but think of how much blood will be spread across the sands! I can make them wet again, they probably haven't seen fluid in a long time!" "You're the worst Arikiko, once I thought you could be redeemed but all you do is want to kill." "Sorry Chromia... Sometimes I just don't get a choice."- Spoiler:
2 points adrenaline gained, 1 point used for SS-Rank strength = 35 total
Echoing Flash punch, SSS-Rank strength
Name: Muscle Focus (Signature to Arikiko and Morghul) Classification: Kintaijutsu Rank: A-Rank (B-Rank blood per usage and an additional 4 fatigue per post it is active.) Class: Supplementary Range: Self
Description: Arikiko realised quite early on that his body can only take so much force before it starts to backfire on him, dealing heavy damage when he tried to push himself past a certain limit. So he decided to find a way around it and by utilising his kinjutsu he found a way to modify his muscles ever so slightly on a case by case basic to be more suited towards one specific kind of usage at the expense of others. For example he could focus his muscles for strength but his capacity for speed would be reduced. This takes a B-Rank of blood for each tier change and pushes the recoil limit up by one rank for the tier being focused by reduces its opposite's threshold by one. (So at B-Rank, he could upgrade strength to have no recoil at SS but speed would have recoil at S instead rather than SS. This also works the same as opposites for Endurance and Defense).
A-Rank blood upgrades recoil threshold of Strength to above SSS-Rank
At Chunin/T.Jonin, this weapon gains a second ability that ties in with Arikiko's Kinjutsu and his need to be stronger and faster than his opposition. This ability is known as 'Shimmer'.
Shimmer causes the weapon to take a drain of Arikiko's blood and give him back a large amount of chakra that greatly infuses his muscles to give him an increase in strength or speed depending on what he wants. When this is activated, the speed/strength upgrade is dependent on the amount of blood Arikiko spends. C-Rank blood gives a one rank boost, A-Rank blood gives a 2-Rank boost and S-Rank blood gives a 3-Rank boost. These boosts lasts for eight of Ari's posts and then require a four post cooldown before being used again. Only one boost can be active at a time.
C-Rank blood for last boost to SSS-Rank
Name: Hatter's Dance: Whirlyblade Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: Tipping onto his toes, Arikiko focuses his momentum into the very tip of Morghul and proceeds to rotate at a furious pace in a circle, dealing upwards of three strikes if the opponent can't manage to dodge any of them or block the first or second strike. The first strike is the quickest and it deals the least amount of damage (speed one above his strength, damage one below) while the second strike is equal rank strength speed and damage. The third strike however is at a speed one below his strength but deals damage one above. This is special however in that it becomes easier to block the slower it is. If one has strength or a defensive technique one above Arikiko's strength they aren't stunned by the first strike, if they have equal they aren't stunned by the second strike and if they have one below they are stunned by the third strike. However if one is stunned by any of the strikes, they take the one immediately afterwards with no chance of dodging.
First strike = SS damage, SSS speed Second strike = SSS damage, SSS speed Third Strike = SSS damage, SS speed
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 6:02 pm | |
| Oh Shit R'tari and his clones said at once the only thing they could do at this moment was make a single hand seal and hope it was enough to throw Arikiko off guard enough to leave him open for the dreadful combination technique he had hoped to unleash. Transform. he and his clones said all at one before each of them transformed into a busty voluptous female using something he developed specifically for Colt and for deadly scenario's Sexy Technique! The clone to his left would use the Multiple Shadow Clone again using the rest of R'tari's chakra in order to puff 6 more clones resulting in the twelve necessary for..one of the most deadly techniques known to mankind...Harem Technique. If Arikiko spared even a single glance at the body simply thanks to his gender he would be defeated a large amount of blood gushing from his nose in order to interupt his technique and thus allow R'tari to land his combo. If it failed well R'tari was dead then, either way it was the only thing he could do all or nothing right? - Spoiler:
Name: Sexy Technique Classification: Ninjutsu/Erojutsu Rank: C-Rank Class: Offensive/Supplementary Range: Self
Description: A variant of the Transformation Technique, the Sexy Technique transforms the user into a naked woman, or in a bikini, typically with seductive posture. The user uses this technique to distract or win over men, with all successful attempts causing an exaggerated nosebleed by the victim causng them to lose a C-rank amount of blood while looking at this technique as it is active. This technique in ineffective against women however. However when used against perverts (People who have Erojutsu techniques) this technique also deals -10 to their seduction limit or if fully depleted C-rank natural damage in addition to the blood loss.
Name: Harem Technique Classification: Kinjutsu/Erojutsu Rank: S-rank Class: Supplementary Range: Self (Varies)
Description: This technique is considered to be an advanced variation of the Sexy Technique, which is combined with the Multiple Shadow Clone Technique. After creating a dozen or so clones, the user utilizes this technique to transform them all into the same beautiful, nude woman. Often used instead of it's predessesor when he/she either wants a better chance of his/her target falling victim, or when the Sexy Technique fails to fulfil its purpose. This technique causes the opponent's nose to gush out blood causing them to lose a B-rank amount of blood as this technique is active however like it's predecessor this technique is ineffective against women. This technique likewise can only be used after at least 10 clones are in the field however greater amounts make this attack stronger with 20 clones causing the opponent to lose an A-rank amount of blood, 40 clones causing the opponent to lose a S-rank amount of blood while 80 + causes the opponent to lose an SS-rank amount of blood often being enough to actually kill with a single glance thus it being infamous as a Kinjutsu. However when used against perverts (People who have Erojutsu techniques) this technique also deals -25 from their seduction limit or when fully depleted S-rank natural damage in addition to the blood loss.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Doff my Hat, Doff my Sword (R'tari vs Arikiko) 4th December 2014, 6:12 pm | |
| If only Arikiko's eyes could've followed his own speed, he could manage it when both of his main physical abilities were at S-Rank levels. However when not utilising a speed anywhere near that of which he was moving... Arikiko couldn't see a single fucking thing apart from the blood that sprayed across the sands from the force of his blow and across all of the clones, tearing them to shreds. Once the move was done he landed on the ground, stumbled for a moment and moved into a backflip, landing on one hand and looking around for a moment before tumbling forwards onto his feet and realising that Morghul had absorbed a fair amount of blood. He fed it back to Arikiko and he rolled his shoulders, switching off his Muscle Focus and his Bringer of Vengeance now that his opponent was well and truly dead, cut into tiny ribbons. He wished it could've went on for longer but eh, it happened. Well with that done Arikiko sighed, closed R'tari's eyes over and then walked out of the arena, Morghul going back to his buka form for easier transportation as he left. There were more people to kill and some things to steal... - Spoiler:
Good Game, Arikiko wins
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