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 Vanir Exclusive Techniques

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Aurielle
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Aurielle


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Join date : 2010-06-13
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PostSubject: Vanir Exclusive Techniques   Vanir Exclusive Techniques Icon_minitime30th August 2013, 9:08 pm

Fuinjutsu

Name: Amplification Summoning Technique
Classification: Fuinjutsu (Vanir Exclusive)
Rank: C-rank (Chakra cost equal to the size of the summon)
Class: Supplementary
Range: Short

Description: Vanir are more competent with the utilization of summoned creatures and have developed an additional method of harnessing a summoned creatures skill. Vanir are able to give a single ability to a particular summon depending on their rank these abilities are triggered by specific conditions said summon experiences when summoned. At Genin rank it can be attached to a Small sized summon, At Chunin rank it can be attached to a Humanoid sized Summon, T.Jonin rank it can be attached to a Medium sized Summon, At Jonin rank it can be attached to a Large sized summon, at Hunter Nin rank it can be attached to a Boss summon and finally at Head nin + rank it can be attached to a Colossus summon. Depending on the size of the summon their is an initial cost to apply this technique to them and their chakra cost to summon doubles after this has been added to them. Small cost a C-rank to apply, Humanoid an B-rank to apply, Medium a A-rank to apply, Large a S-rank to apply, Boss/Elder a SS-rank to apply, Colossus a SSS-rank to apply

Name: Summoning: Rashōmon
Classification: Fuinjutsu/Energy Tech (Vanir Exclusive)
Rank: B-rank
Class: Defensive (Offensive)
Range: Varies

Description: Shut tightly, this menacing gate, the size of a medium summon, when summoned provides a tremendous defense for its summoner and is able to completely intercept an opponent's physical attack suffering no damage at all as it is completely immune to damage from B-rank and below physical based techniques. The Rashōmon also provides substantial defense to hybrid and spiritual based techniques surviving damage from them without a scratch as long as they aren't piercing B-rank or A-rank and above. When it comes in contact with chakra based techniques B-rank and below however it actually siphons out the chakra from the technique before reflecting it back at the opponent in the form of physical force like an advanced use of Energy Tech.

Name: Contract Seal
Classification: Fuinjutsu
Rank: A-rank
Class: Offensive
Range: Short

Description:When the user implements this fūinjutsu on a summoner, it removes any direct control the summoner has over a summoned creature. Close contact appears to be required for the implementation of the seal. Though the Contract Seal removes the summoner's ability to control its summon, it does not give the user of the fūinjutsu the ability to control the summon in turn, nor does it remove a summoner's ability to continue to summon the creature. However for the entire topic the summoner is unable to summon that particular summon, this technique can not however remove control over things summoned by the Edo Tensei technique.

Name: Summoning: Triple Rashōmon
Classification: Fuinjutsu/Energy Tech
Rank: S-rank (Chakra cost either 3 B-ranks or 1 S-rank)
Class: Defensive
Range: Varies

Description: The Summoning: Triple Rashōmon is an upgrade to the standard Summoning: Rashōmon, which — as its name suggests — summons not one, but three menacing Rashōmon all larger than the original technique each the size of a Large Summon. The technique requires two summoning seals to be completed, and these gates serve the same function as the single Rashōmon, but with triple the defense. The first gate takes the attack head-on, the second reduces the attack's power and the third disperses the pressure, causing all attacks that come in contact with it to lose their power before they can be effective dispersing S-rank and below Hybrid & Spiritual based techniques while each gate is immune to S-rank and below physical based techniques. The defensive capabilities of this technique are further boosted by the lack of hand seals required to perform this technique. When hit by a chakra based technique S-rank & below however the gates open allowing the technique to pass through while siphoning chakra out of the technique equal to 1 B-rank through each gate causing it to disperse upon passing through the Third Gate. The gates then close and for no additional chakra cost the first, second or third gate can utilize the chakra siphoned to further harden itself boosting its defensive capabilities like a combination jutsu until it it is destroyed or returned to the summoning plane.

Name: Anti-Contract Seal
Classification: Fuinjutsu
Rank: SS-rank
Class: Offensive
Range: Varies

Description: When the user implements this fūinjutsu on a summoner, it removes any direct control the summoner has over a summoned creature. Close contact appears to be required for the implementation of the seal. Though the Contract Seal removes the summoner's ability to control its summon, it does not give the user of the fūinjutsu the ability to control the summon in turn, however it does remove a summoner's ability to continue to summon the creature.

Name: Summoning: Quintuple Rashōmon
Classification: Fuinjutsu/Energy Tech
Rank: SSS-rank (Chakra cost either 9 B, 3 S or 1 SSS-rank)
Class: Defensive
Range: Varies

Description: With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack each now the size of a Boss Summon. The defense is quite formidable, and with five gates, the user is also able to change the trajectory of an SSS-rank and below Hybrid & Spiritual based technique away from the user. Each gate is immune to SSS-rank and below physical based techniques. The defensive capabilities of this technique are further boosted by the lack of hand seals required to perform this technique. When hit by a chakra based technique SSS-rank & below however the gates open allowing the technique to pass through while siphoning chakra out of the technique equal to 1 A-rank through each gate causing it to be drastically powered down upon passing through the Fifth Gate. The gates then close and for no additional chakra cost the first, second, third, fourth or fifth gate can utilize the chakra siphoned to further harden itself boosting its defensive capabilities to hybrid and spiritual based techniques, like a combination jutsu until it it is destroyed or returned to the summoning plane.

Kinjutsu

Name: Partial Summoning Technique
Classification: Kinjutsu (Vanir Exclusive)
Rank: D-rank (E-A rank blood price depending on the summon)
Class: Supplementary
Range: Varies

Description: Vanir are more competent with the utilization of summoned creatures and have developed an additional method of summoning creatures which entails the partial summon of the body part of the summon they are attempting to bring forth. This method of summoning likewise allows specific techniques which entail the use of only the body parts summoned and each type of summon gains a specific amount of techniques when this summoning is learned and have their own cost for summoning them this way. Summons utilized this way have no effect of the max summon limit however damage sustained to their body parts will follow up on the actual body if summoned in the same topic and each body part has the same durability as the whole body if it sustains enough damage to kill the summon the body part will be damaged beyond natural healing and will have to be regenerated/partial ressurected, regrown by a medical technique of equivalent rank to the damage sustained at a later date when the summon is fully summoned.
Small summons require an E-rank blood price and gain 1 additional technique. Humanoid summons require a D-rank blood price and gain 2 additional techniques. Medium summons require a C-rank blood price and gain 3 additional techniques. Large summons require a B-rank blood price and gain 4 additional techniques. Boss/Colossus summons require an A-rank blood price and gain 5 additional techniques.

Name: Left or Right Leg of the Forbidden One
Classification: Kinjutsu
Rank: B-rank (C-rank blood price)
Class: Offensive/Supplementary
Range: Short

Description: This technique summons a massive leg of a creature its foot leaving a crater as it lands on the ground, the remaining parts of the body, however are not present at all. The leg itself is the size of a large summon and can sustain damage from 1 physical,chakra,spiritual or hybrid based attack ranging from B-SS before desummoning everything below that however deals no damage to it. Upon entry however it can be used offensively by dropping down from the sky at B-rank speed dealing damage to an opponent with SS-rank strength crushing it under it's foot as if it was an ant. This technique can be used twice total summoning the left or the right leg.

Name: Summoning: Left or Right Arm of the Forbidden One
Classification: Kinjutsu
Rank: A-rank (B-rank Blood Price)
Class: Offensive/Supplementary
Range: Varies

Description: This technique summons a massive arm of a creature its fist leaving a crater as it lands on the ground, the remaining parts of the body, however are not present at all. The arm itself is the size of a large summon and can sustain damage from 1 physical,chakra, hybrid or spiritual based attack ranging from A-SS before desummoning everything below that however deals no damage to it. Upon entry however it can be used offensively by dropping down from the sky at A-rank speed dealing damage to an opponent with SS-rank and it hovers in the air naturally. When both the right and left arm are summoned the two can repeat the hand signs of the summoner with no visible effect. This technique can be used twice total summoning the left or the right arm.

Name: Summoning: Torso of the Forbidden One
Classification: Kinjutsu
Rank: S-rank (A-rank blood price)
Class: Defensive/Supplementary
Range: Varies

Description: This technique summons a massive torso of a creature with black rods protruding out of it's back, the limbs and head however are not present at all. This torso naturally resists elemental chakra based techniques and absorbs the chakra out of ambient chakra based techniques with seemingly no limit. The torso itself is the size of a large summon and is immobile and can sustain damage from 1 physical,hybrid or spiritual based attack ranging from S-SS before desummoning everything below that however deals no damage to it. This technique can only be active on the field once and must have been desummoned in order to be used again, damage to it S-rank + however remains on the torso upon re-summoning lowering it's defensive ability by 1 rank.

Name: Summoning: Head of the Forbidden One
Classification: Kinjutsu
Rank: SS-rank (S-rank blood price)
Class: Supplementary/Offensive
Range: Varies

Description: This technique summons the massive head of a creature with a large bandage wrapped around it's eyes and having numerous sharp teeth the size of a colossus summon. This head floats in the air and is able to release a concentrated blast of ambient chakra of varying intensities from D-SS which moves at Blinding Light speeds. When it releases a Blast S-SS it releases just 1, when it releases a blast B-A it releases three and when it releases a blast D-C it releases nine. The head is immune to mental based techniques and can sustain damage from 1 SS-rank chakra, physical or spiritual based attack before desummoning. When the other body parts are on the field they forcibly grow to the size of a colossus summon boosting their rank up to SS-rank.

Name: The Forbidden One: Gedo Mazo
Classification: Kinjutsu
Rank: SSS-rank (SS-rank blood price or by having all body parts on the field at once)
Class: All
Range: Varies

Description: This summons the Gedo Mazo statue also known as the extracted essence of Datara and the vessel used to stage it's Resurrection. As of now it has no purpose since Datara has found a way back on its own however it is still highly dangerous on its own due to its ability of Resurrection. Gedo Mazo is immune to mental & elemental chakra based techniques can can absorb ambient chakra based techniques without limit. It is the size of a titanic creature and has SS-rank strength and defense tiers. This summon is unique in that it's chakra supply starts at a Boss summon but can be increased through weekly training of 1k words to give it + 1. Each Vanir can summon 1 Gedo Mazo as they are all fragments of the original manufactured in an attempt to harness its power but none of them possess the original abilities of the statue. Gedo Mazo can learn techniques by mimicking the hand seals using its hands in battle and once learned it can use it albeit proportionate in size to it to combat opponents. Gedo Mazo can sustain damage from 10 S-ranks, 5 SS-ranks or 1 SSS-rank before desummoning. It can sustain damage from 2 SSS-rank before being destroyed and being unable to be summoned till it regenerates in the next topic.

Energy Tech

Name: Energy Base
Classification: Energy Tech (Vanir Exclusive)
Rank: D-rank
Class: Supplementary
Range: Self

Description: Unlike Yoroi Vanir have learned to harness Energy Tech like Entity and Cryptic do albeit using a different medium to manifest the physical force. Vanir use their blood to facilitate their energy tech and unlike normal Energy Tech this deals Hybrid + Spiritual damage combined. This technique gives Vanir a fighting chance even against other Energy tech proficient classes.

Name: Energy Conversion
Classification: Energy Tech
Rank: C-rank
Class: Supplementary
Range: Varies

Description: The Vanir are able to influence their summons to the point of being able to convert their techniques into Energy Tech for them at the cost of a blood price from the Yoroi one rank below the technique they are converting to Energy Tech. The result is a technique which does the same thing the normal chakra based version does albeit not being comprised of chakra and dealing physical damage.

Name: Energized State
Classification: Energy Tech
Rank: B-rank
Class: Supplementary
Range: Varies

Description: This is a unique state that a Yoroi can enter which consumes a C-rank blood price each post however makes their energy techniques instead of dealing Hybrid + Spiritual damage to now deal Pure Spiritual Damage and are able to destroy Spiritual based things normally.

Name: Energy Clone Technique
Classification: Energy Tech
Rank: A-rank
Class: Supplementary
Range: Varies

Description: This technique manifests a translucent grey copy of the user which shares their tiers and requires an A-rank technique other than physical to destroy as while it deals physical damage to opponents physical based techniques pass through it.

Name: Mind Energy Conversion
Classification: Energy Tech/Genjutsu
Rank: S-rank (Blood Price & Chakra Cost Varies)
Class: Supplementary
Range: Varies

Description: This is the ability of Yoroi taking their energy tech proficiency to the next level and by paying an additional cost in chakra and blood equal to 1-rank below the genjutsu they are able to create grayish physical versions of the technique in reality which deal damage similar to how the genjutsu works. This technique is even more powerful when dealing with scenery and non instant damaging genjutsu techniques as the user can actually change battlefields through physical manifestation of imagination. Genjutsu which do not manifest anything in the genjutsu however are unable to be used with this technique likewise instant damaging genjutsu likewise can't work with this technique.

Kenjutsu

Name: Runic Blade
Classification: Fighting Style
Rank: D-rank
Class: Supplementary/Offensive
Range: Self

Description: Vanir utilize a mixture of chakra flow and energy tech in their swordsmanship interweaving Physical, hybrid and spiritual damage at the cost of blood prices. Due to their nature they have likewise invented Runes which use the blood the Vanir pay to write things of varying effects onto their blade to assist them in battle. Each of these runes are triggered by having the weapon with the rune make contact with the target object which said rune affects.

Name: Pierce Rune
Classification: Fuinjutsu/Energy Tech
Rank: C-rank (C-rank Blood Price)
Class: Supplementary
Range: Short

Description: A Rune with the Kanji for Pierce becomes etched into a non ability weapon of the user's choice. Once the Rune has been placed on the weapon from now on it gains defense piercing equal to it's rank.

Name: Shatter Rune
Classification: Fuinjutsu/Energy Tech
Rank: B-rank (B-rank Blood Price)
Class: Supplementary
Range: Short

Description: A Rune with the Kanji for Shatter becomes etched into a non ability weapon of the user's choice. Once the Rune has been placed on the weapon from now on it gains the ability to shatter non-ability weapons equal to it's rank.

Name: Revert Rune
Classification: Fuinjutsu/Energy Tech
Rank: A-rank (A-rank Blood Price)
Class: Supplementary
Range: Short

Description: A Rune with the Kanji for Revert becomes etched into a non ability weapon of the user's choice. Once the Rune has been placed on the weapon from now on it gains the ability to remove abilities from non living weapons equal to it's rank.

Name: Clear Element Rune
Classification: Fuinjutsu/Energy Tech
Rank: A-rank (A-rank Blood Price)
Class: Supplementary
Range: Short

Description: A Rune with the Kanji for Clear becomes etched into a non ability weapon of the user's choice. Once the Rune has been placed on the weapon from now on it gains the ability to remove elements from element(s) from non living weapons equal to it's rank.

Name: Remove Life Rune
Classification: Fuinjutsu/Energy Tech
Rank: S-rank (S-rank Blood Price)
Class: Supplementary
Range: Short

Description: A Rune with the Kanji for Death becomes etched into a non ability weapon of the user's choice. Once the Rune has been placed on the weapon from now on it gains the ability to revert living weapons into normal ability & elemental weapons equal to it's rank.
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