| | Rikigaku Clan | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Rikigaku Clan 24th August 2013, 4:48 am | |
| Basic Info Clan Name: Rikigaku Clan Location: Dipugakure Clan Symbol:- Spoiler:
Kekkai Genkai: Clan Information: The Rikigaku clan focuses on the melding of synthetic and organic into techno-organic beings and objects which are harnessed in battle. The Rikigaku clan is the most technologically advanced clan in the world followed by it's rivals the Kukinorite clan. Kekkai Genkai: N/A Clan History: The Rikigaku clan originated in Dipugakure the concept coming from twin girls born to the Shinu and Naito clan two prominent clans 200 years ago. The Twins Felicia and Tatiana were gifted however the senior Felicia felt inferior to her sister due to the latter being a jinchuriki. Felicia was the more intelligent of the two being blessed with a unique dojutsu which allowed her to see through objects which greatly aided her work in weapon construction. Eventually with the help of their mother the two of them began to explore the possibility of combining the two clans techniques to make a special line called Rikigaku. Tatiana merely did it as a past time however Felicia made it her trademark and eventually Felicia challenged her sister in a battle for the right to be the heir of both clans. The Battle was fierce and drawn out as Tatiana fought back with ferocity unseen before however Felicia eventually won and stole her sisters ideas claiming them as the spoils for her victory. She continued to make more Rikigaku line techniques and indoctrinated a fellow clan member into her new "branch" of the Naito clan. Eventually it drew the attention of the Shinu clan elders and she was forced to fight her father to claim head of the Shinu clan, she won that fight her father being unable to go all out against his daughter and after recovering from her injuries challenged her mother for clan head of the Naito Clan. Her mother despite being a loving and caring woman went all out and Felicia barely managed to pull out a victory, now both clan heads she began a clan wide re-education which was opposed by her sister. This time the fight was one sided Felicia dominated her sister suppressing her Bijuu from the start and managing to counter her sisters metal consuming with a combination of archery and seal work. Once her main threat was gone she disbanded both clans reforming them under the joint name of Rikigaku combining the creature taming and summoning abilities of the Shinu with the technological advances and weapon summoning of the Naito. The Rikigaku clan dissolved it's rivalry with the Hokkai clan after a clan marriage of a Shinu who was opposed to the Rikigaku Clan to a Hokkai binding them to the other clan and giving up some of the old techniques. Likewise Felicia as clan head resolved her issues with the Yaju clan which were considered by many to be an offshoot of the Shinu clan however seeing as Rikigaku had moved past mere creatures there was no need for such negative sentiment to continue. Over the years the clan flourished and grew more prominent than the two clans that comprised it's roots eventually butting heads with the Kukinorite clan who saw them as threats to their technological superiority. Clan Weapons- Spoiler:
Name: Rikigaku Tamer Type: Whip Rank: D,C,B,A,S How Many: 1 at AS-Genin, 2 Chunin + Appearance: The Rikigaku tamer is a curved cylinder which have a finger grip pattern and a spiral point at the top. Special Ability: When chakra is cycled through the Tamer the spiral point unravels manifesting a jagged whip comprised of pure ambient chakra. Rikigaku can use this to fight as it deals raw chakra damage according to the rank however it's real purpose is used on creatures. When it comes in contact with them it can used to become a collar before causing the creature to be tamed according to the strength. D Tamers can tame small creatures only. C Tamers can tame small and Medium (S) creatures only, B Tamers can tame Small & Medium (S,M,L, XL) only. A Tamers can tame Small, Medium and Large (S) only. S-rank Tamers can tame Small, Medium, Large only.
Name: Rikigaku Neo-Tamer Type: Whip-Blade Rank: SS How Many: 1 at Jonin, 2 at Hunter-Nin + Appearance: The Rikigaku tamer is a curved cylinder which have a finger grip pattern and a spiral point at the top and a needles within the numerous pores on the handle bar. At the bottom of the cylinder is a button which when pressed causes a tanto blade to slide out from the bottom. Special Ability: When blood is spilled from, the Tamer on to the spiral point unravels manifesting a jagged whip comprised of kinjutsu based chakra. Rikigaku can use this to fight as it deals raw spiritual damage according to the rank however it's real purpose is used on humans however unlike the original in order to use it, it siphons away a C-rank chakra each post (total). This whip can be used on feeble sick victims (equal rank), weak minded individuals (1-rank below) and healthy people (two ranks below) the Rikigaku clan member. The tanto blade is used to empower it's effect as when victims are cut by it and then the whip is used it now is capable of being utilized to entrap 1-rank higher than what it could originally as long as blood was drawn.
Jutsu:Passive Techniques - Spoiler:
Name: Digitize Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Rikigaku clan members have learned to access a unique network which allows them to transmit physical items into digital code within a unique sealing network. It typically is located in a bar-code on their body and by cycling chakra to or merely physically tapping or placing ones blood on the bar-code the network is able to be accessed. This network allows them to store weapons, armor, consumables, lobos and golems being able to manifest them into this plane at will in combat at equal rank speeds at the base level. At Academy Rank one can Digitize 5 items and with every rank this increases by 5 capping out at 25 items at Sannin rank.
Name: Capability Interface Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This is a unique ability taught to Rikigaku clan members at birth to resonate their soul with weapons and creatures to learn their capabilities in terms of chakra nature, special abilities (weapons) and tiers (creatures) with a mere glance. This gives them a noticeable advantage against weapon users and creatures encountered in the wild as they can rarely get caught off guard by new threats.
Each Rikigaku member gets 1 Path, along with access to the Starter Path Technique Line. At B-Rank, they gain a 2nd path, with their access restricted to the Secondary Path Technique Line. At Clan Head, they gain access to a 3rd and final path, with their access restricted to the Final Path Technique Line.
Last edited by Aurielle on 5th March 2016, 3:48 am; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Rikigaku Clan 21st September 2013, 12:37 pm | |
| The Bionic WingThis is the wing in which organics are forcibly changed and fused into weapons giving the weapons the properties of the animal as well as its sentience. Like all other wings it can be chosen as a secondary or final path option however it offers different abilities based on the degree of it's mastery: Starter = Organoid Matrix Secondary = Bound Weaponry Final = Beast-smith - Starter Path:
Name: Rikigaku Art - Bionic Path: Organoid Matrix Classification: Barrier Kinjutsu (Fuinjutsu) Rank: C-Rank Class: Passive Range: Self
Description: This technique is a branch of the Rikigaku's Digitize passive, creating an extension that acts as a pocket dimension wherein the user is capable of storing their Organoids in stasis until they are needed. The user can draw their Organoids from this storage by touching one of the bar codes on their person, the creation appearing at speeds equal to their rank with a modifier based on their level (Low = Normal, High = Tier+, Elite = Tier++). The user is capable of storing 5 Organoids at base, though each rank up they can increase this number by +1 through a 500 Word Weekly training, to a maximum of 10 Organoid Slots.
Name: Rikigaku Art - Bionic Path: Organic Origins Classification: Fuinjutsu Rank: B-Rank (C-Rank Blood; Variable Chakra Price) Class: Supplementary Range: Contact
Description: The user of this technique initiates it by placing a seal, the design of which is the Kanji for "Egg" within a shape of the user's choosing, on a creature as well as a weapon in their possession. This is treated as a Base Seal, with 6 Modification Slots, it is unique in the fact that it's modification slots can be a higher rank than the Base Seal albeit taking more slots than normal (Equal Rank = 1 Slot 1-rank Higher = 2 Slots, 2-ranks Higher = 3 Slots). To place the Base Seal, they must expend a C-Rank of their Blood or, in the absence of said vitae, a C-Rank Recoil Price. Once the seals are placed, the user then pays a Chakra Price dependent on the "Vitality" of the creature in question sealing the creature within the weapon and morphing it into an Organoid Egg. Eggs convert the weapon they were made from into an organic version of whatever materials it was made out of (i.e. metal, glass etc) and thus are now capable of being picked up by Life Sensory, though only those revolving around sensing life contained within or tied to Seals, while they are incapable of being detected by Weapon Sensory that is not specifically designed to target Rikigaku creations. Larger or more powerful creatures require sturdier and more complex weapons to contain them, with their size determining the required rank of the weapon. Creature Vitality - Chakra Price to Seal Full Vitality - S Three-Quarters Vitality - A Halved Vitality - B Quartered Vitality - C Near-Empty Vitality - 3 D Empty Vitality - N/A (Sealing Ineffective)
Creature Size - Weapon Rank Small - D-Rank Humanoid - C-Rank Medium - B-Rank Large - A-Rank Colossus (or Awakened: Giant) - S-Rank Titanic (or Awakened: Enlightened) - SS-Rank God Beast - SSS-Rank Mythical God Beast - Z-Rank *Note: Sub-Species are treated as 1-rank Higher whereas Rare Species are treated as 2-ranks Higher when they share the same size as their Base Species.
Name: Rikigaku Art - Bionic Path: Organic Awakening Classification: Kinjutsu/Fuinjutsu Rank: B-Rank (Variable Blood Price) Class: Supplementary Range: Self (Organoid)
Description: Takes up 1 Modification Slot from Organic Origins. This is the second stage of Organoid Evolution, the "Egg" progressing into a "Larvae". It is initiated by the user spilling an S-Rank of Human, Nova, Zireh, Beast, Angel or Demon Blood onto the seal on the weapon, the Kanji shifting to that of "Larvae" as it happens. The entire S-Rank need not be supplied at once, though the blood must all be of the same classification or else the technique will not succeed. In the case of the blood of Hybrids, it will count as the blood of their dominant class however if they are Co-Dominant, True Tri or True Quad Hybrids their Blood will count as whichever the user desires. The blood of Acolytes counts as Demonic or Angelic Blood depending on which side they are aligned to. Upon the blood being supplied, the Organoid "hatches", granting it an element that corresponds to one of the chakra natures available to the creature sealed within it. The Organoid goes through no outwards changes, but it gains the sentience of a small child with the ability to communicate with those around it as such. The Organoid Larvae is granted an increased durability as well, doubling its original Raw Durability (i.e. a weapon with C-Rank Raw Durability will now have 2 C-Ranks). This grants a special effect to it's Base Seal which raises it's rank dependent on the maturity of the Organoid (Egg = B, Larvae = A, Chrysalis = S & Adult = SS) with the number of slots increasing by +2 each growth (caps at 12).
Name: Rikigaku Art - Bionic Path: Organic Growth Classification: Kinjutsu/Fuinjutsu Rank: A-Rank (Variable Energy Price) Class: Supplementary Range: Self (Organoid)
Description: Takes up 2 Modification Slots from Organic Origins. This is the third stage of Organoid Evolution, with the "Larvae" progressing into a "Chrysalis". It is initiated by the user donating 1 S-Rank of either Chakra, Blood, Nen, Stamina, or Natural Energy to the seal. Alternatively the user is capable of donating 1 B-Rank each of Stamina, Blood and Chakra to the seal, any of the above options causing the Kanji within the seal to shift to "Chrysalis". In this stage, the Organoid gains a second element which corresponds to one of the chakra natures belonging to the creature sealed within, while in the absence of a second nature the user is capable of giving it one of the Primary Natures (Must possess the Element Sealing Method of the specific element) or choosing to not give it one at this stage. While the Organoids have matured in this stage, they are completely silent and do not speak to their wielder or anyone else for that matter, storing their power for their future evolutions. At this stage, the Organoid gains a passive resistance to Weapon Destruction Techniques not aligned to the Rikigaku Clan, being immune to all those equal to their user's rank and below. In this stage, the Organoid becomes truly useful in combat, as they are granted Elemental Weapon Techniques aligned to their element(s), 5 in total (3 C-Ranks and 2 B-Ranks). This is the only stage in which the user must actually wait until they can progress the Organoid, as they need to be able to store power. This time is based on the user's rank. Rank - Wait Time D - 5 IC Topics or 1 OOC Month C - 4 IC Topics or 3 OOC Weeks B - 3 IC Topics or 2 OOC Weeks A - 2 IC Topics or 1 OOC Week S - 1 IC Topic or 5 OOC Days *Note: Weapon Techniques refers to the jutsu type aligned to the weapon type the Organoid is (i.e. Staff or Sword would be Kenjutsu, Bow would be Kyujutsu etc)
Name: Rikigaku Art - Bionic Path: Organic Reality Classification: Kinjutsu/Fuinjutsu Rank: S-Rank (Soul Price) Class: Supplementary Range: Self (Organoid)
Description: Takes up 3 Modification Slots from Organic Origins. This is the final stage of Organoid Evolution, the "Chrysalis" hatching into an "Adult". To be initiated, the user must absorb the Soul of any of the following through a sacrifice of their life (i.e. killing them with the Organoid): Human, Zireh, Nova, Beast, Angel or Demon. Upon the soul being sacrificed, the Kanji within the seal changes to "Adult". In this stage, the Organoid is able to do one of three things: fuse their two original elements into a Dual Combination (if Primary), select a Specialized Primary if a second element wasn't selected (must possess the Elemental Sealing Method of the specific element) or keep their elements as they are. The Organoid retains the techniques they had previously, while also being granted an additional 10 techniques (4 C-Ranks, 3 B-Ranks, 2 A-Ranks, 1 S-Rank) aligned to either their new elements or their old ones. An Organoid Adult is, naturally, fully matured and capable of communicating with their wielder or others around them as a Living Weapon would. In addition, their durability gains an even further boost, placing them on par with Living Weapons lacking a Soul when it comes to Weapon Destruction Techniques. Finally, the Organoid is granted two passive abilities. The first is that it and its techniques deal a passive Raw Damage type and the second is that it gains its own Reserve, each based on the components used in its evolution. Raw Physical & Stamina : Human Blood + Stamina + Human Life Raw Chakra & Chakra : Nova Blood + Chakra + Nova Life Raw Mental & Nen: Zireh Blood + Nen + Zireh Life Raw Hybrid & Recoil*: Beast Blood + Stamina, Chakra & Blood + Beast Life Raw Spiritual & Blood: Black Blood + Blood + Demon Life Raw Natural & NE: White Blood + Natural Energy + Angel Life
Any other combinations get Raw when one is in the Majority however they suffer reductions to their power as 2/3 deal 1-Rank Below in the damage type while 1/3 get to cycle between the three but deal 2-Ranks Below. The reserves are filled by performing a Daily Training, with the Word Count equal in rank to the amount of the reserve you wish to fill. This can be filled to a specific max and like Natural Energy Reserves it does not naturally replenish within topics and must be restored via training once emptied. This does not grant new technique types if one is unable to harness them normally, this is merely to bolster one's reserves in their respective areas. Organoid's Max Reserve = 12 C-Ranks, 8 B-Ranks, 7 A-Ranks, 5 S-Ranks, 2 SS-Ranks, and 1 SSS-rank (Or equivalent for Stamina) *Note: Recoil means that instead of paying Recoil Damage you can use this to pay it off allowing yourself to not receive any damage from Recoil equal to the amount paid.
Name: Rikigaku Art - Bionic Path Hijutsu: Shikai Classification: Kenjutsu/Kinjutsu Rank: SS-Rank Class: Supplementary Range: Self (Organoid)
Description: Req. Adult Organoid. This is a a powerful technique wherein the user of a fully matured Organoid is capable of releasing the limiter on the weapon's seals ever so slightly, unleashing the power of the sealed creature into the world and granting them a boost to their own power. Due to the nature of this technique, the Rikigaku in question is only ever capable of having ONE Shikai of their own. However, due to being able to create more than one Organoid, they can gift or sell the others they make to different individuals and teach them this technique in order to allow them to utilize Shikai themselves. It can be taught to others outside of the clan without repercussions if they intend to marry into the clan, are married to a clan member or are adopted into the clan with their children becoming full Rikigaku Clan members. In order to teach this technique to someone, they must have a good relationship with their desired Organoid (at least 5 IC Topics of Ownership), and then must be taught this technique in a Team Training Topic with the Rikigaku that made the Organoid. This is unique in that, despite any reductions that may be applied through Specializations or the like, it always requires the full amount of posts for its rank to be taught. Even those outside of the clan are restricted to a single Shikai, though they cannot teach this technique to others due to not truly understanding the internal workings of an Organoid's construction.
On the subject of the Shikai itself, it grants the Organoid and the user several abilities. The Organoid gains a name which is often called out during the activation of the mode. The Organoid also gains a unique form change, which can be based on the weapon's ability but is more often than not designed after the creature sealed within the weapon. The size of the weapon changes as well, being able to be up to 2 Size Classes larger (i.e. Medium S to M) than the user and counting as Weightless for them when they wield it. The Organoid gains an ability the user is capable of calling upon while the Shikai is active, the ability being dependent on the needs of the wielder or the powers of the Organoid. There are three types of Shikai: Melee, Mystic or Elemental. Melee focus on the form of their weapon above all, granting it an ability that is more aligned to physical combat. Mystic focus on the power of the creature itself, making their ability more versatile. Elemental focuses on the elements granted to the Organoid, making their ability tie in deeply with their original techniques. Finally the Organoid gains 6 more techniques (3 B-Ranks, 2 A-Ranks, 1 S-Rank) accessible only in the Shikai state, the type of which is determined by the Shikai's type (Melee = Physical/Hybrid, Mystic = Spiritual/Natural, Elemental = Chakra/Mental). [Insert Name]'s Shikai Name: (Self Explanatory) Type: (Melee, Mystic or Elemental) Size: (Up to 2 Sizes Larger than User) Appearance: Shikai Ability:
Shikai is not indefinite nor is it without price. When activated for the first time it costs an A-Rank Blood and Chakra Price, while every subsequent activation requires a B-Rank Price. The user has a maximum duration they are capable of maintaining Shikai before it is forcibly ended, starting at 5 Posts (total) at D-Rank and capping at 25 for S-Rank. However, the user is able to increase the duration by 5 through performing a 500 Word Weekly Training to a maximum of 50 posts (total), though outsiders are only capable of boosting it to a maximum of 40 posts (total). [Insert Name]'s Shikai Duration =
Name: Rikigaku Art - Bionic Path Hijutsu: Half-Bring Classification: Kenjutsu/Kinjutsu Rank: SS-Rank Class: Supplementary Range: Self (Organoid)
Description: Req. Adult Organoid & Unable to be taught with Shikai. This is a powerful technique in wherein a user of a fully matured Organoid is able to empower their Organoid by linking with their emotional state. This is considered to be an alternative to Shikai, created by a former head of the Bionic Path, Armenezra D. Rikigaku, as a method to restrict the power given to outsiders that are friends of the Rikigaku Clan. Unlike Shikai which is taught to those who are related to the Rikigaku via marriage or who seek adoption into the clan this is available to allies who have been given an organoid. Due to the nature of this technique an outsider is only able to possess ONE however a Rikigaku who does not possess a Shikai can possess TWO Half Brings. It is similar to the Shikai technique in regards to the Rikigaku's ability to create more than one Organoid capable of attaining Half Bring and even the method of teaching others. Outsiders are unable to teach this technique to others due to not truly understanding the internal workings of an Organoid's construction.
On the subject of the Half Bring itself, it grants the Organoid & the user a single ability which is known as "Object Affinity". The Organoid also gains a name which is often called out during the activation of the mode which provides the organoid with 10 more techniques (4 B, 3 A, 2 S, 1 SS) only accessible in Half Bring State. The Organoid also gains a unique form change, which can be based on the weapon's ability but is more often than not designed after the creature sealed within the weapon. The size of the weapon changes as well, being able to be up to 1 Size Class larger (i.e. from Medium S to Medium M) than the user and counting as Weightless for them when they wield it. When changed the ability can be utilized as Object Affinity affixes a specific emotion to their Organoid which can be used as a catch-all price to benefit the organoid in battle. This price allows a depletion of the user's specific Emotion Limit in order to do the following: Rank - Effect D - Summon Organoid at specific Speeds (1 = D, 7 = SSS) C - Extend Half/Full Bring Duration (1 = 1 P.T, 7 = 7 P.T) B - Repair Organoid Damage (1 = D-rank Dmg Repair, 7 = SSS-rank Dmg Repair) A - Utilize a single Organoid Technique (1 = D-rank, 7 = SSS-rank) S - Boost Scale of a single Organoid Technique (1 = 1.5x, 7 = 4.5) [Insert Name]'s Half-Bring Name: (Self Explanatory) Object Affinity: (Joy, Surprise, Fear, Disgust, Sadness, Anger, Love) Size: (Up to 1 Size Larger than User) Appearance:
Half-Bring is not indefinite nor is it without price. When activated for the first time it costs an A-Rank Blood and Chakra Price, while every subsequent activation requires a B-Rank Price. The user has a maximum duration they are capable of maintaining Half Bring before it is forcibly ended, starting at 4 Posts (total) at D-Rank and capping at 20 for S-Rank. However, the user is able to increase the duration by 5 through performing a 500 Word Weekly Training to a maximum of 40 posts (total). Outsiders share the same cap however they are able to increase the duration to a maximum of 30 posts (total). [Insert Name]'s Half Bring Duration =
Name: Rikigaku Art - Bionic Path Hijutsu: Full-Bring Classification: Kenjutsu/Kinjutsu Rank: SSS-Rank Class: Supplementary Range: Self (Organoid)
Description: Req. Adult Organoid & Half Bring learned. This is an add-on to the powerful Half Bring technique in which through the ability of Object Affinity an Organoid is capable of syncing with it's wielder's emotions to grant it power comparable to what it would be capable of if unleashed. This technique can be considered to be an alternative to Bankai and much like it's preceding technique it was created in order to limit the power gained by outsiders from the clan. Due to the nature of this technique an outsider is only able to possess ONE however a Rikigaku who does not possess a Bankai can possess TWO Full Brings. It is similar to the Bankai technique in regards to the Rikigaku's ability to create more than one organoid capable of utilizing Full Bring and even the method of teaching others. Outsiders are unable to teach this technique to others due to not truly understanding the internal workings of an Organoid's construction.
On the subject of the Full Bring itself, it expands upon the Object Affinity ability by having a triggering command "Bring Forth" before the Rikigaku state's the Organoid's name. During which Object Affinity is fully realized as while in it's Full Bring state the elemental kenjutsu techniques of the Organoid are treated as being either High (If in the possession of Two/One in addition to having a Shikai), V. High (if in the possession of One & lack both Shikai and Bankai). The Organoid likewise gains 3 more techniques (2 SS & 1 SSS) which are only accessible in Full-Bring mode. There are three types of Full Bring each of them possessing different abilities & capabilities: Clad Type: Involve the infusion of the Full-Bring within the user's body altering their form and allowing the use of the Full-Brings abilities & techniques through themselves in addition to their normal capabilities. (For Example: The Full-Bring of a Kelbi Organoid would change the user's appearance into a humanoid mechanical Kelbi and allow them to utilize the elemental kenjutsu of their Organoid through their body such as with punches or kicks etc) Armament Type: Involve of the Full-Bring within an external object such as equipment or another weapon altering it's form and allowing the use of the Full-Bring's abilities & techniques through it in addition to whatever capabilities said object had initially. (For Example: The Full-Bring of a Kelbi Organoid used on a Rikigaku Tamer, would alter it into resembling a Kelbi's head with the user being able to utilize the normal abilities of a Rikigaku Tamer in addition to being able to preform the elemental kenjutsu of the Full-Bring) Field: Involve the infusion of the Full-Bring within a set area (Long) equivalent in scale to the size of the organoid (Radius is equivalent to Organoid Rank) thus altering it's appearance and allowing the use of the Full-Bring's abilities & techniques within it, in addition to whatever features the terrain of the area had initially. (For Example: The Full-Bring of a Kelbi Organoid used on a Building, would alter it into being comprised of a techno-organic Kelbi's flesh with it still retaining all the effects of the original terrain in addition to being able to manipulate the terrain in order to utilize the Full-Brings elemental kenjutsu techniques within it) [Insert Name]'s Full-Bring Name: (Self Explanatory) Type: Type: (Clad, Armament or Field) Size: (Up to 1 Size Larger than User) Appearance: Triggered Effect: (Insert Description)
Full-Bring is not indefinite nor is it without price. When activated for the first time it requires Half-Bring to have been active for at least 10 P.T whereas for every subsequent activation the time Half-Bring is required to be active before it can be utilized increases by 5 P.T. The user has a maximum duration they are capable of maintaining Full-Bring before it is forcibly ended, starting at 3 Posts (total) at D-Rank and capping at 15 for S-Rank. However, the user is able to increase the duration by 5 through performing a 500 Word Weekly Training to a maximum of 30 posts (total) this maximum is shared even by Outsiders. [Insert Name]'s Full-Bring Duration =
Name: Rikigaku Art - Bionic Path Hijutsu: Bankai Classification: Kenjutsu/Kinjutsu Rank: SSS-Rank Class: Supplementary Range: Self (Organoid)
Description: Req. Adult Organoid and Shikai Learned. This is an on the powerful Shikai technique wherein the user of a fully matured Organoid is capable of releasing the limiter on the weapon's seals almost completely, unleashing the power of the sealed creature into the world and granting them a boost to their own power. Due to the nature of this technique, the Rikigaku in question is only ever capable of having ONE Bankai of their own, tied to the Organoid with which they have their Shikai. However, due to being able to create more than one Organoid, they can gift or sell the others they make to different individuals and teach them this technique in order to allow them to utilize Bankai themselves. Thus this is a very special technique among hiden clans, as it can be taught to those outside of the clan without repercussion if they are related to the clan by marriage or have been adopted into the clan. In order to teach this technique to someone, they must have a deep relationship with their desired Organoid (at least 10 IC Topics of Ownership, 5 IC Topics with Shikai used), and then must be taught this technique in a Team Training Topic with the Rikigaku that made the Organoid. This is unique in that, despite any reductions that may be applied through Specializations or the like, it always requires the full amount of posts for its rank to be taught. Even those outside of the clan are restricted to a single Bankai tied to their Shikai Organoid, though they cannot teach this technique to others due to not truly understanding the internal workings of an Organoid's construction.
On the subject of the Bankai itself, it grants the Organoid several advancements upon the abilities of its former stage. The Organoid now discovers its "True Name", that which is etched into their very soul, which is often uttered upon the activation of this technique to signify its use. The Organoid likewise gains 3 more techniques (2 SS & 1 SSS) which are only accessible in Bankai mode, as well as an advanced version of their Shikai Ability. There are three types of Bankai each of them possessing different abilities & capabilities: Self, Construct and Area. These align with the three Shikai Abilities, and when the corresponding types are paired there is a unique effect: Daimyo Organoids are those with a Melee Shikai and Self Bankai, and are granted the ability to utilize a the highest Tier native to their chosen creature at its max capability, Shogun Organoids are those with a Mystic Shikai and Construct Bankai, and are granted an additional ability taken from a Rare variant of the sealed creature in their Bankai state, Tenno Organoids are those with a Elemental Shikai and Area Bankai, and the ability to become "In-Tune" with one of their elements, granting them a High (Complex or Dual Primary) or V. High (Primary or Spec. Primary) bonus to said elements, while also allowing said element to overcome those which they are weak to (regarded as Neutral). Other than these combinations, there are no special effects when different types are combined, making the user choose between raw power and versatility. The abilities of the Bankai types are as follows: Self Involves the internalization of the Organoid's power, granting the user the ability to apply the Shikai ability internally (meaning to techniques available to just the user in addition to those possessed by their Organoid) and granting Tier Level increases based on the Tier Ranks of the original creature (Ex: an Elemental Organoid made from a Kelbi has B-Rank Speed & B-Rank Reaction. Thus a Self Type Bankai would give the user +3 Tier Levels to Speed & +3 Tier Levels to Reaction while it's active & apply it's ability to utilize the free electrons in the air as lightning materia internally allowing Lightning Materia gathering to be applied to any of the user's techniques and allow the learning of advanced versions of their techniques due to application of said ability) Construct: Involves the creation of a construct of the original creature comprised of the damage type of the Organoid with it's own durability which is based on the Organoid's (while sustaining halved damage from a lesser or the same damage type, normal damage from an equivalent damage type & double damage from a higher damage type) and granting said construct the tiers of the creature to be used in battle. (Ex: A Raw Mental & Nen Organoid with a Kelbi Original Creature would create a Small Construct comprised of Nen which has B-rank Speed & Reaction Tiers and deals Mental Damage on contact. The Construct can sustain 4 D-ranks of Hybrid/Mental Damage, 2 D-ranks of Physical/Chakra Damage or 1 D-rank of Spiritual/Natural Damage before being destroyed). Area Involves granting it the ability to affect an area (AOE) equivalent in scale to the size of the creature (the AOE range is based on the rank of the Organoid) altering it's appearance and becoming capable of utilizing the Organoid's abilities and techniques within it which is not capable of being cleared unless by an area clearing technique the same damage type as the Organoid whereas others of varying ranks only decrease the time-limit of the Bankai (D = -1, SSS = -7). (Ex: An Elemental Kelbi Organoid's Area Bankai would create a 13 ft Radius area wherein free electrons can be gathered from the air and the Organoid's abilities can be used either within to affect victims within it's radius while the area itself is altered to resemble a part of the Land of Silence) [Insert Name]'s Bankai Name: Type: (Self, Construct, Bankai) Organoid Type: (Daimyo, Shogun, Tenno or N/A) Size: (Same as Shikai or Up to 3 Sizes Larger than the User) Appearance: Bankai Ability: Creature Tier: (Daimyo Only) Rare Ability: (Shogun Only) In-Tune Element: (Tenno Only)
Bankai is not indefinite nor is it without a price. In order to initiate it for the first time, Shikai must have been active for at least 20 posts (total) in a topic while every subsequent activation requires 10 posts (total). The user has a maximum duration they are capable of maintaining Bankai before it is forcibly ended, starting at 5 posts (total) at D-Rank and capping at 25 for S-Rank. However, the user is able to increase the duration by 5 through performing a 500 Word Weekly Training to a maximum of 50 posts (total). For Outsiders, the values are different, starting at 4 posts (total) and capping at 20 for S-Rank while being able to increase it by 5 through performing a 500 Word Weekly Training to a maximum of 40 posts (total). The initiation of Bankai can take one of two forms: the first entails the full replenishment of the Organoid's Reserves in exchange for Bankai Mode lasting for half the overall duration (25 P.T. instead of 50 P.T.) though when taught to others it is far shorter when activated through this way (10 P.T instead of 20) The second entails leaving the Organoid's Reserves as they are in exchange for Bankai Mode lasting for the full overall duration (50 P.T), when taught to others it is half the duration of their Shikai (caps at 20 P.T if their Shikai is fully maxed at 40 P.T). [Insert Name]'s Bankai Duration = *Unique Effect: This is a modification upon the Bankai technique that can only be unlocked upon the user gaining Shinuchi. They are able to call upon the very limit of their Organoids power, enabling them to perform a 4000 Word Training in order to grant them a Z-Rank Technique accessible only in the Bankai or Shinuchi State. This takes the slot of a Pet, Summon or Familiar's Z-Rank, meaning that the obtainment of it prevents any other character's companions from obtaining one.
Name: Rikigaku Art - Bionic Path Hijutsu: Shinuchi Classification: Kenjutsu/Kinjutsu Rank: Z-Rank Class: Supplementary Range: Self (Organoid)
Description: Req. Bankai & Full-Bring to be learnt. This is the penultimate technique of the Bionic Path which can only be learnt by those who refuse to join another Rikigaku Path or have given or sold Organoids to others. Those organoids can number either 12 (Shikai/Half-Bring Capable) or 6 (Banaki/Full-Bring Capable) and once it's requirements have been fulfilled this technique is available for use. This gives an organoid an additional level of maturation namely that akin to being "Awakened" and it's own Emotion Limit which is dependent on it's creator's choice & is equivalent to it's user's own in size. As such there are only two types of Shinuchi both of which have differing uses and capabilities: Giant Type: Those Shinuchi which are of the Giant Type are far more powerful than any preceding it, with their durability doubling yet again and it being on par with a Living Weapon with a Soul in regards to weapon destruction techniques. Each Giant Type possesses a special ability when activated which costs Emotion to harness and it based on one of three states (Solid, Liquid or Gas). This allows the user to make combination techniques with their Organoid which are only accessible in this mode which incorporate both the Organoid's Techniques & the User's techniques modified by the unique ability of this form. Enlightened Type: Those Shinuchi which are of the Enlightened Type are far more versatile than any preceding it, with the organoid's reserves (excluding emotion) doubling and it being on par with a Living Weapon with a Soul in regards to weapon destruction techniques. Each Giant Type possesses a special ability when activated which costs Emotion to harness and it based on one of three states (Unstable, Energy or Unknown). This allows the user to make combination techniques with their Organoid which are only accessible in this mode which incorporate both the Organoid's Techniques & the User's techniques modified by the unique ability of this form.
In either case when this is activated the Rikigaku is capable of harnessing the abilities bestowed upon them in Shikai, Half-Bring, Bankai & Full-Bring in addition to the techniques available in any & all of them. This allows them to utilize their Organoid's to their full capabilities rather than being restricted depending on which mode one has currently active. Furthermore when it is activated their organoid changes in appearance once more while the Rikigaku's eyes change to match the Creature that was sealed in order to make the Organoid in the first place. [Insert Name]'s Shinuchi Name: (Self Explanatory) Type: (Giant or Enlightened) Appearance: Ability (Insert State Chosen & Ability Description)
Shinuchi is not indefinite nor is it without price. When activated for the first time it requires Full-Bring or Bandai to have been active for at least 20 P.T & can only to utilized ONCE per topic. After which if one has Awakened or Regressed they are unable to utilize any of their Organoids advanced abilities (Shikai,Bankai, Half-Bring &/or Full-Bring) until the topic has ended however if they have not awakened & do not possess a condition which bars it they will be able to utilize them after a cool-down equivalent to this techniques duration. The user has a maximum duration they are capable of maintaining Shinuchi before it is forcibly ended, starting at 2 Posts (total) at D-Rank and capping at 10 for S-Rank. However, the user is able to increase the duration by 5 through performing a 500 Word Weekly Training to a maximum of 20 posts (total). [Insert Name]'s Shinuchi Duration =
- Secondary Path Techniques:
- Final Path Techniques:
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Rikigaku Clan 28th November 2018, 3:31 pm | |
| The Golem WingThis wing involves the construction, manipulation, adaptation and customization of Golems which are unique to the Rikigaku clan. Like all other wings it can be chosen as a secondary or final path option however it offers different abilities based on the degree of it's mastery: Starter = Drive System Secondary = Variable Armory Final = Golem Hangar - Starter Path:
- Golem Chassis:
Name: Rikigaku Art - Golem Path: Automaton Chassis Classification: Kenjutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The most basic technique type of the Golem Path and the building block of every other technique in the paths. This technique involves using chakra along with trace elements in the air and body of the user to craft an Automaton. These are Chibi-sized(1/2 size scale) metallic humanoids, usually with blank face plates but some overly enthusiastic Rikigaku members will decorate the plate or alter them to resemble a face. These Automaton possess no tiers and are simply the starting point of the Golem's three Paths. These are also not very durable, taking only up to a C-Rank of stacking damage before being destroyed.
Name: Rikigaku Art - Golem Path: Golem Chassis Classification: Kenjutsu Rank: C-Rank Class: Supplementary Range: N/A
Description: Requires Drive System path and Automaton. The first step onto the path of the Drive System is the Golem. This is an upgraded Automaton crafted in the same fashion as its weaker brother however enhanced mechanical parts and knowledge of creation makes it all the stronger. It is the same size as the Automaton but possesses D-Rank Defense and Strength tiers and also has a slot for an Element Drive. The Element Drive is the true power source of the Golem and the part that marks out a user of the Drive System. When the Drive is implanted, the Golem's strikes deal elemental physical damage of its core type and it gains Tolerance of its element, causing it to count as having C-Rank Endurance tiers and halving the duration and power of any status effect caused by its Drive Element. Lastly, it takes a B-Rank of stacking damage to destroy a Golem, although this leaves the Element Drive intact.
Name: Rikigaku Art - Golem Path: Exo Chassis Classification: Kenjutsu/Ninjutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: Sometimes one Element Drive just isn't enough and with enhancements to the mechanical parts of the Golem and an increase in space and power coils, the Rikigaku member becomes able to craft an Exo Golem. The Exo Golem is still Chibi Sized however it possesses greater tiers than its smaller brethren, packing C-Rank Defense and Strength tiers as well as slots for 2 Element Drives rather than the single one that a normal Golem possesses. When one Element Drive is present it causes the Exo Golem to deal elemental physical damage of its Element Type as well as gaining Tolerance of its element, causing status effect durations and effects to be halved for its element, this also counts as giving it C-Rank Endurance. When two Element Drives are present, it allows the Exo Golem to swap what type of damage it does between its element, gains Tolerance to both elements and counts as having B-Rank Endurance instead. If two cores of the same element are used, it also gains Resistance, halving damage dealt by the element. Exo Golems also have a special ability when both cores are present as they can activate them both, upgrading tolerance to resistance or resistance to both tolerance and resistance and its attacks deal Elemental Chakra damage instead of Elemental Physical and of both elements it possesses without needing to swap but this only lasts for a small period of time, dependent on the user's rank, before it initiates a Cooldown of half the time spent with it active.
Rank - Duration of Overcharge(PT) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Rikigaku Art - Golem Path: Hexa Chassis Classification: Kenjutsu/Ninjutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: The second most powerful form of Golem that's readily available to Rikigaku members, the Hexa Golem packs a lot of punch in a small package. These are usually intricately detailed, more so than their weaker brethren and usually have some form of face rather than a blank face plate, although it is unique to each Rikigaku member. They possess B-Rank Strength and Defense tiers and can take up to an S-Rank of stacking damage before being destroyed. However their most dangerous aspect is that they possess three slots for Element Drives. As before, a single Drive grants C-Rank Endurance, tolerance to the element and elemental physical damage, two Drives upgrades that to B-Rank Endurance and Resistance if they are both the same element. With three Drives, the Golem gains A-Rank Endurance in addition to the normal Element Drive effects and if all three Drives are the same element, this is upgraded to both Tolerance and Resistance. The Hexa Golem also possesses an Overcharge mechanic, expressing all three of its Drives at once. This causes it to deal Elemental Chakra Damage of all three elements with its physical strikes, its elemental defenses are upgraded by one stage causing a Hexa Golem with all three Drives of the same element to become entirely Immune to that element. Lastly the Hexa Golem gains an elemental shroud, enhancing its striking distance by a variable number of feet based on the user's rank. When over, it goes on cooldown with its cooldown period being equal to its activation time.
Rank - Duration(PT) - Add. Range(ft) D - 5 - 3 C - 10 - 6 B - 15 - 9 A - 20 - 12 S - 25 - 15
Name: Rikigaku Art - Golem Path: Neo Chassis Classification: Kenjutsu/Kinjutsu Rank: S-Rank(Life Sacrifice) Class: Supplementary Range: N/A
Description: Considered a forbidden technique by the Rikigaku but mainly only to outsiders due to their pursuit of greater forms of technology and power, the Neo Golem is the first step on the path to true amalgamation of machine and flesh. A Neo Golem is humanoid in size, unlike all of its weaker predecessors and possesses three Element Drive slots as well as a base of A-Rank Strength and Defense with SS-Rank stacking damage destroying the main body. However, the true power of the Neo Golem is that the brain of a dead victim is taken and implanted into the Neo Golem, granting it limited sentience and intelligence as well as a variant tier dependent on the race of the brain granted to it, this tier is at A-Rank base. In addition, the Neo Golem's Endurance Tiers based on its Drives are one higher than usual, B with one Drive, A with two and S with three. The power systems usually used to overcharge the Golems are instead replaced by a Memory Lattice constructed like muscles, allowing the Neo Golem to learn a number of physical techniques, the highest rank of which is dependent on the user's rank and the number is dependent on the rank of the victim's brain. These techniques can be of Taijutsu, Shurikenjutsu or Kenjutsu and suffer from Cooldowns instead of prices, starting at 5 PT for a D-Rank technique and going up to 30 PT with an SS-Rank technique.
Rank of User/Victim - Highest Rank Tech Available - No. of Techs D - N/A - 2 C - D - 4 B - C - 6 A - B - 8 S - A - 10 'Z' - S - 12 'X' - SS - 15
Race of Brain - Tier Gained Human - Speed Nova - Barrier Zireh - Reaction Beast - Increases existing tiers by two tier levels
- Element Drives:
Name: Rikigaku Art - Golem Path: Drive System Classification: Fuinjutsu/Kenjutsu/Kinjutsu Rank: C-Rank (Variable prices) Class: Supplementary Range: Contact(Extraction)
Description: Requires Drive System path to be chosen. This is where the true power of the Path is revealed. An Element Drive is the main power source of the Drive Path Golems and is what characterises this path. There are two different ways of gathering Element Drives. Element Drives when created possess a number of Core Slots which dictate how many Drive Cores can be attached to them, enhancing their power and granting variable abilities to the Golem they are then implanted into. The base number of Core Slots available is determined by the initial price paid from the user and then one of two methods follows, the Energy Method and the Death Method. When Energy Method is used, the user pays another price equal to the first one and the energy type used determines a multiplier to the number of Core Slots the Drive has. Then there is Death Method which involves using a dying or recently dead (within 10 PT) body and using the remaining shreds of their life force to generate their Element Drive, the rank of the victim determines the Core Slot multiplier.
When it comes to elements, Energy Method allows the Element Drive to possess a primary or specialised primary element that the user possesses. The Death Method instead allows the user to take a primary, specialised primary or Dual Combination technique from the body that is used to make the Element Drive. The number of Element Drives available to a Rikigaku is dependent on their rank and the number of Core Slots can further be changed with the use of Drive Seals.
Initial Price/Rank - No. of Slots - Element Drives Available D/D - 1 - 3 C/C - 2 - 6 B/B - 3 - 9 A/A - 4 - 12 S/S - 5 - 15
Rank of Victim - Energy Type - Multiplier(Death/Energy) D - Chakra - 1.5x/1.25x C - Nen - 1.75x/1.5x B - Blood - 2x/1.75x A - NE - 2.25x/2x S - N/A - 2.5x *Note, round up for Core Slots.
Name: Rikigaku Art - Golem Path: Greater Drive Method Classification: Fuinjutsu/Kinjutsu Rank: B-Rank Class: Supplementary/Passive Range: Contact(Drive Extraction)
Description: The Greater Drive Method is a simple but powerful technique. When learned, it passively modifies the power of the Drive System technique. This allows access to greater elements readily without the need to use the Fusion Method. When learned, when using the Energy Method, the user is able to draw Dual Combination elements from themselves straight away. When using it alongside the Death Method, the user is also able to take out Perfect Primary elements from the victim. This also grants access to the Fusion Method. When used, the user must pay the initial price of both Drives that they wish to fuse, this allows the creation of Dual Combination elements by fusing two different elements. It also allows the fusing of two of the same element to either create a Specialised Primary if its two primaries, or increasing the defensive capability of that core by one stage, going from Tolerance to Resistance to Both to Immunity. However, the Fusion Method comes with a downside of removing a set number of Core Slots depending on whether a Dual Combination was created, a Spec. Primary was created or a Defense Increase was made.
Type of Fusion - Slots Taken Up Dual Combination - 4 Specialised Primary - 3 Defense Increase - 2
Name: Rikigaku Art - Golem Path: Supreme Drive Method Classification: Fuinjutsu/Kinjutsu Rank: SSS-Rank Class: Supplementary Range: Contact(Extraction)
Description: Eventually every Golem Wing Rikigaku seeks to further improve their power and that of their Golems. The Supreme Drive Method allows for this by increasing the power that is granted to a Golem's Element Drives. This has several effects. First of all, it doubles base Core Slots however depending on the user's position in the Clan, the number of Supreme Drives they can have varies. Then it further enhances the Energy, Death and Fusion Methods of Drive Creation. Energy Method allows the user to take Perfect Primary elements from themselves, Death Method allows the user to take Complex elements from the victim in addition to the other types and lastly Fusion Method allows the creation of Tri-Combination techniques by paying the initial price of all three primary elemental Cores. It also allows the enhancement of all types of element Drive to increase their defenses, other than Tri-Combination, although the price for Perfect Primary and Complex elements are doubled. The Type of fusion used also eats up a number of Core Slots of the Drive.
Clan Position - No. of Supreme Drives Normal Member - 2 Technocratic Council - 3 Technocratic Lord(Clan Head) - 4
Type of Fusion - Core Slots Used Tri-Combination - 7 Complex Enhancement - 6 Perfect Primary Enhancement - 5 Dual Combination Enhancement - 4 Specialised Primary Enhancement - 3
Name: Rikigaku Art - Golem Path: Basic Drive Seal Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Element Drives and is what finally brings them together. After they are crafted, a Drive Seal is placed on the Element Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Element Drive and a four spiked circle appears with the kanji for 'Drive' within it. This powers up the Element Drive and in addition, adds 3 Core Slots to the Element Drive, enabling more Cores to be grafted onto the Element Drive. This has a number of modification slots, 2 in total, however these can only be used alongside Rikigaku Seals.
Name: Rikigaku Art - Golem Path: Advanced Drive Seal Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Element Drives and is what finally brings them together. After they are crafted, a Drive Seal is placed on the Element Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Element Drive and a six spiked circle appears with the kanji for 'Drive' within it. This powers up the Element Drive and in addition, adds 6 Core Slots to the Element Drive, enabling more Cores to be grafted onto the Element Drive. This has a number of modification slots, 4 in total, however these can only be used alongside Rikigaku Seals.
Name: Rikigaku Art - Golem Path: Greater Drive Seal Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Element Drives and is what finally brings them together. After they are crafted, a Drive Seal is placed on the Element Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Element Drive and an eight spiked circle appears with the kanji for 'Drive' within it. This powers up the Element Drive and in addition, adds 9 Core Slots to the Element Drive, enabling more Cores to be grafted onto the Element Drive. This has a number of modification slots, 6 in total, however these can only be used alongside Rikigaku Seals.
Name: Rikigaku Art - Golem Path: Supreme Drive Seal Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Contact
Description: A very specific type of Seal only able to be used on Element Drives and is what finally brings them together. After they are crafted, a Drive Seal is placed on the Element Drive which activates it and enables it to be used within a Golem. The user places their hand upon an Element Drive and a ten spiked circle appears with the kanji for 'Drive' within it. This powers up the Element Drive and in addition, adds 12 Core Slots to the Element Drive, enabling more Cores to be grafted onto the Element Drive. This has a number of modification slots, 8 in total, however these can only be used alongside Rikigaku Seals.
- Misc Techs:
Name: Rikigaku Art - Golem Path: Drive Custom Classification: Fuinjutsu/Kenjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Contact(Assimilation), Varies(Weapon Type)
Description: One of the principle theories that is constant throughout all Golem Paths is that of the Custom, the ability to modify one's golems to varying degrees dependent on the user's Path. The Drive System has the Drive Custom a method of applying weapons to a Golem and then causing the weapons granted to the Golems to take elemental properties of one of the Element Drives that is implanted inside the Golem in question. Each Drive System Golem has 5 slots, both arms, both legs and the torso and each one can have a weapon placed within. Due to requiring Element Drives, this cannot be used with Automatons. When a weapon is placed it gains elemental physical damage based on the Drive it is connected to and is able to apply the status effect of that element at a rank equal to the weapon's rank(Put details when weapon is implanted). The Type of Golem changes the maximum rank of weapon able to be implanted. Lastly, the type of Golem determines how many pieces of ammo are available for a ranged weapon before going on a 10 PT cooldown.
Type of Golem - Max Weapon Rank - Ammunition Golem - D - 5 Exo Golem - C - 10 Hexa Golem - B - 15 Neo Golem - A - 20 Omega Golem - S - 25
Name: Rikigaku Art - Golem Path: Repair Protocols Classification: Fuinjutsu/Kenjutsu Rank: A-Rank Class: Supplementary/Defensive Range: N/A
Description: Golems are metal constructs and as such can be destroyed by taking enough damage and through wear and tear. Every Rikigaku knows to keep their Golems in tip top shape so they are always ready for a fight. Repair Protocols is the easiest way to repair a Golem and involves the use of materia. A Golem can be given materia that either matches one of its elemental Drives or Steel Materia, with Steel Drive Golems requiring one rank lower materia when it's Steel being used, causing them to enter a repair mode until fully repaired. Depending on the type of Golem there is a max of repairable damage however the repair will keep going until fully complete. If the Golem is given materia and then put into Storage, the repair time is halved but it cannot be resummoned until fully repaired.
Type of Golem - Damage Repairable(Time in PT) - Materia Required Automaton - D(2) - One Rank Below Damage Golem - D(2), C(4) - Equal to damage Exo Golem - D(2), C(4), B(6) - One Rank Above Damage Hexa Golem - D(2), C(4), B(6), A(8) - Two Ranks Above Damage Neo Golems - D(2), C(4), B(6), A(8), S(10) - Three Ranks Above Damage Omega Golems - D(2), C(4), B(6), A(8), S(10), SS(12) - Four Ranks Above Damage
Name: Rikigaku Art - Golem Path: Fragmented Armour Classification: Fuinjutsu/Kenjutsu Rank: S-Rank Class: Supplementary/Defensive Range: Contact(Self Defense), Mid(Ally Defense)
Description: A powerful defensive technique used by Drive System Rikigaku, the user touches one of their Golems, causing its inner workings to press against the shell and then it launches itself forwards at S-Rank speeds to either wrap itself around the user or another person. Once done it locks itself in place like armour and one of the Drives activates, the activator of this technique choosing which activates. With this done, the armoured person gains the base tiers of the Golem that covered them and can freely distribute the additional Tier Levels gained from the Element Drive to any of their own tiers or the tiers granted by the Armour. In addition, they gain the elemental defensive capabilities of the Golem and their Taijutsu deals elemental physical damage of the Drive's element. This lasts for a set amount of time before it goes on a cooldown of half the activated time, the time limit is determined by the Rikigaku's rank however different golem types cause a lowering of the time limit due to more sensitive components.
Rank/Type of Golem - Duration(PT) - Duration Modifier D/Automaton - 10 - +0 C/Golem - 20 - -10 B/Exo Golem - 30 - -15 A/Hexa Golem - 40 - -20 S/Neo Golem - 50 - -25 'Z'/Omega Golem - 60 - -30 'X'/Golem with Excalibur Core - 70 - -35
Name: Rikigaku Art - Golem Path: Overdrive Protocols Classification: Fuinjutsu/Kinjutsu Rank: SS-Rank Class: Supplementary/Offensive Range: N/A
Description: Sometimes the power of a Golem just isn't quite enough to win a battle or perhaps it's lacking a vital component required to claim victory, sometimes you need to go over and beyond the limits of the construct to defeat your foe. This can be achieved through the Overdrive Protocol. When activated, the selected Golem's Drives slide out, glowing brightly before hammering back in like pistons. This causes a massive surge of energy to course through the Golem and causes a variety of effects. Depending on the type of element the Overdrive is used with, the Golem gains first of all additional tier levels to spread among its tiers as well as an additional ability based on the type of element. Secondly, the Golem's physical strikes deal Elemental Spiritual damage due to the oversurge of energy and the Golem gains wings comprised of its Drive Element, enabling it to fly at speeds equal to its Strength Tier. The Type of Golem also adds its own effect to the Overdrive but this only lasts for a small period of time. When this ends, the Golem is immediately reduced to one D-Rank below destruction and shuts down for 10 PT, meaning it cannot be used or repaired during this time. This can only be used three times per topic.
Element Type - T.L Gain - Effect Gained Primary - +12 - Defenses upped by one stage, if at Immunity already, gain reflection of element for half damage.
Spec Primary - +10 - Golem applies elemental damage and status to all attacks, alters Techniques given by Cores to Drive Element.
Dual Combination - +8 - Golem gains elemental aura, range is 5ft at Golem, 20ft at Neo, 25ft radius at Omega, causes D-S damage(Golem->Omega) each round a target is in it.
Perfect Primary - +6 - Can feed on weaker elemental variants as normal materia to repair self as in Repair Protocols.
Tri-Combination - +4 - Can actively change physical state into that of Elemental Materia, gain immunity to physical damage, causes status effect on each touch.(Rank of status is D for Golem up to S for Omega Golem)
Complex - +2 - Can apply status effects at will to anyone within 10-50ft(Golem to Omega Golem, status rank is D at Golem up to S at Omega), however damage is only chakra, not spiritual.
Type of Golem - Rank - Duration(PT) - Effect Golem - D - 5 - When destroyed, detonates in a 20 foot radius of damage one rank higher than the final count of damage to kill them.
Exo Golem - C - 10 - Able to unleash waves of energy 20ft long once every 5 PT, wave is ten foot wide, deals S-Rank elemental damage, travels at speeds equal to strength.
Hexa Golem - B - 15 - Extends reach by 20ft with additional range invisible to normal sight, requires chakra sight to notice.
Neo Golem - A - 20 - Able to copy up to 3 techniques of a rank and technique type it can learn, including signatures and exclusives, however loses them at the end of topic.
Omega Golem - S - 25 - Can absorb and utilise elemental techniques up to S-Rank of any element its Drives possess or constituent elements of them, damage from such elements is reduced by three ranks to a minimum of D.
- Drive Cores:
Name: Rikigaku Art - Golem Path: Core Theory Classification: Fuinjutsu Rank: D-Rank Class: Supplementary/Passive Range: Contact(Extraction)
Description: With only Element Drives and Chassis, Golems are useful but not all that powerful and they are certainly not all that versatile. The Rikigaku have learned how to change this drastically through something known as a Core. A Core is something that is generated from another person or the user, is implanted with a seed of their power and then merged with an Element Drive to impart special effects upon the Golem that the Drive is implanted into. These Cores are split into Core Archetypes and have different prices dependent on the Archetype and what the Core itself does, in addition to taking up a variable amount of slots in the Element Drive. There is also a unique effect with Cores in that each Core merged with an Element Drive gives the powered Golem +1 Tier Level to a tier of its choice, these can be spread among all of its available tiers or focused into a single tier. This is per Core, not per Core Slot however.
Name: Rikigaku Art - Golem Path: Physicka Archetype Classification: Fuinjutsu Rank: C-Rank(Variable Price) Class: Supplementary Range: Contact(Extraction, Merging)
Description: The Physicka Archetype covers cores that specifically modify the body and shell of the Golem, enhancing its basic physical attributes. These cores are split four types within the Physicka Theory; the Form Core, the Reach Core, the Dash Core and the Shell Core. These cores are created from various methods and when created and the price given, a small sphere the size of a large baseball appears in the user's hand. With this done they are then able to place this within an Element Drive and grant the effects of the Core to the Element Drive and thus any Golem that it is implanted within.
Core Types: Form Core - The Form Core is also known as the Size Core, it is created through pinning down or killing a person or creature of a size that one is looking to emulate. Upon doing so, the user places their hand upon the victim and draws forth the Core, a small glowing green metallic sphere. The first upgrade to Humanoid takes up 1 Core Slot and 1 C-Rank of chakra and each size upgrade from there takes a C-Rank of chakra and one half of a Core Slot, rounding up. So 3 full upgrades(Chibi->Humanoid->Medium(S)->Medium(M)) would cost 2 Core Slots and 3 C-Ranks of chakra.
Reach Core - The Reach Core is a rather simple one but potentially quite dangerous. This Core when added to a Golem enables the Golem to extend their physical strikes by a variable range, be it through elemental force or additional wires within the arms of the Golem. Additional reach is decided in 5 foot increments and in a ratio of 2:1 upgrades to Core Slots. Each size category a creature possesses above humanoid allows 5 feet of reach to be taken in core size. (For example, a Medium(L) creature would allow 15 feet of additional reach to be taken due to Medium(S), Medium(M) and Medium(L) for 1 and a half core slots). Each 5 foot range enhancement costs a C-Rank of chakra.
Dash Core - The Dash Core is a modification to the leg systems of a Golem through the power of the Element Drive, enabling a greater rate of movement. This can only be gained by taking it from a person or creature with a specific speed tier. D-Rank gives a 1x multiplier, C-rank gives a 1.5x multiplier up to S-Rank giving a 3x multiplier to movement. Each multiplier costs a C-Rank of chakra to gain and uses up a Core Slot, so a 2x multiplier is 3 Core Slots.
Shell Core - The Shell Core is the most defensive type of Core and is created through touching a creature or person with Defense Tiers. Each rank of defense tiers grants a C-Rank of additional durability that is needed to be overcome before the Golem is destroyed. Every 2 C-Ranks of durability granted takes up 1 Core Slot and every C-Rank of durability granted costs C-Rank chakra. This stacks to a max of a C-Rank of additional durability and thus 3 Core Slots per Core.
*Note, an Element Drive can only have one of a specific type of Core in it. If an Element Drive already has a Reach Core, another Reach Core cannot be added unless the first is removed.
Name: Rikigaku Art - Golem Path: Sensor Archetype Classification: Fuinjutsu/Kinjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: Sometimes the Golem has to face foes that it cannot actually see or target normally and in order to shore up both its own deficiencies and those of its commander, this Core Archetype was created to assist the Golem further in battle. Through the usage of energy existing in living creatures, the wielder is able to create a Sensor Core that grants a specific type of Sensory to the Golem based on the energy type that the Core was drawn from. The strength of this sensory starts at a base of B-Rank and a base range of 30ft Radius. However each additional B-Rank of chakra and half a core slot used when creating the core, can either enhance the strength of the sensory by one rank or increase the range in increments of 30ft(So for example, an additional B-Rank of chakra and 1 core slot could upgrade a sensory type from B-Rank/30ft to S-Rank/30ft or B-Rank/90ft or A-Rank/60ft).
Core Types: Chakra Hunter: The simplest and easiest Sensor Core to create, this one must be made from a creature that possesses Chakra naturally. This takes 1 B-Rank of chakra and one core slot to make the basic version of, though this can be enhanced as above. This Core specifically senses chakra and those that possess it, requiring a hiding technique greater than the sensory strength to hide from it.
Kinetic Hunter: The second easiest Sensor Core to make instead comes from any Fauna or any creature that is unable to mold chakra. This costs 1 B-Rank of chakra and a full core slot to make the base version which instead finds Kinetic Energy and those spending stamina requiring a kinetic energy concealment technique greater than the sensory strength to avoid being found.
Elemental Hunter: This one is a varied type of Sensor that can only be created from a creature possessing either Earth, Wind, Fire, Lightning or Water Releases. This takes an A-Rank of chakra and 1 full core slot to create the basic sensor and the sensory type is dependent on the element tapped into when this core is made, requiring a concealment technique greater than the sensory strength to hide, one that hides against the specific elemental sensory of course. Fire: Infrared/Heat Vision Lightning: Electrolocation Wind: Wind Displacement Earth: Vibration Sensory Wind: Hydrolocation/Moisture Sensory
Blood Hunter: The second hardest Sensor Core to create, this Core must come from a creature that possesses blood naturally however it requires spiritual resonance, requiring a B-Rank of chakra and a C-Rank of blood to create along with two core slots to make the basic sensor. This specifically allows the Golem to see and track life force and spiritual energy. As with the others, a concealment tech hiding spiritual energy/life force greater than the sensory strength is required.
Natural Hunter: The hardest Sensor Core of all to make requires that the core is either drawn from a Large or greater Summon, a God Beast or a creature capable of harnessing Natural Energy. This takes an S-Rank of chakra and 2 core slots to make the basic sensor but when made it allows the Golem to find and hunt natural energy as well as being able to naturally detect extraplanar entities. A concealment technique that hides natural energy or dimensional signatures is required to hide from this sensor as long as it is of a greater rank than the sensor strength of this core.
Name: Rikigaku Art - Golem Path: Learning Archetype Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Contact(Extraction, Merging)
Description: Unlike the Physicka Archetype, the Learning Archetype governs a specific set of Cores that do a technically a variety of things all stemming from the same source. This Archetype governs the creation of the Technique Core. A Technique Core can be taken from people only, including the user, and is used to enshrine a single technique within the Core which can then be granted to the Golem. This technique can be either physical or of a type enabled by the Golem's element. If physical, it gains a a cooldown dependent on its rank, starting at 5 PT at D-Rank and going up to 25 PT at S-Rank. A Technique core costs double the technique's rank to create a Core out of it. In regards to Core Slots, a D-Rank technique takes up half a slot, a C-Rank technique takes up 1 slot up to an S-Rank taking up 4 Slots. When it comes to Elemental Techniques the prices are taken from the Rikigaku that controls the Golem.
Name: Rikigaku Art - Golem Path: Activation Archetype Classification: Fuinjutsu Rank: SS-Rank Class: Supplementary/Offensive Range: Contact(Extraction, Merging)
Description: The Activation Archetype is another set of four Cores that all govern the same thing but in vastly different power levels. The Activation Archetype's subsets are the Guard Core, Soldier Core, Warrior Core and Warlord Core and focus specifically on modifying the weapons that are placed into the Golem through the use of Drive Custom. Once done, these Cores activate the weapons and allow them to take on their original power before they were added to the golems.
Core Types: Guard Core - The Guard Core is the most basic of the Activation Archetype and functions around the use of Blacksmith Weapons with abilities. In order to generate a Guard Core, one must kill either an Adept or greater Blacksmith or a person of A-Rank or higher. Upon doing so, the Guard Core can be torn from them taking their knowledge of weaponry and fighting to power it, this costs an SS-Rank of chakra. Once completed, the Guard Core is implanted into the Element Drive and enables the Golem to use the abilities of that weapon, this takes up 3 Core Slots.
Soldier Core - Upgrading from the Guard Core, there is the Soldier Core. This is specifically used to activate Samurai weapons that have been implanted into the Golem. The user must kill a Samurai of at least B-Rank or higher before ripping this Core out of them with it filled with the knowledge of their fighting techniques, the samurai killed must have a style matching the type of weapon wishing to be Activated. Once done, the Samurai weapon is activated and the Golem is able to use its abilities but not its element. This costs an SSS-Rank of chakra and 5 Core Slots.
Warrior Core - A more difficult version to craft, the user must first either create or find a Living Weapon and attach that to the Golem. With that done they must then find and kill multiple weaponkin whose ranks, in total, equal SS-Rank, that means 2 S-Ranks, 1 'Z'-Rank, 3 A-Ranks, etc. With this done, the shards ripped out of them can be placed together to generate a Warrior Core. This Warrior Core takes 2 SSS-Ranks of chakra to fuse together and is then placed inside the Element Drive, activating the Living Weapon and enabling the Golem to use the abilities of the Living Weapon. This takes up 7 Core Slots. In addition, the Living Weapon cannot have a soul.
Warlord Core - The most powerful version of the Activation Archetype of Cores, the Warlord Core is specifically used to activate Reaper Scythes when they are placed in the Golem. In order to do this, the user must hunt down and find an S-Rank Reaper and slay them before reaching into their chest and tearing out the Warlord Core and then fusing it into the Element Drive, an act that costs 3 SSS(1 Z) of chakra to perform. Once done, the Golem is able to use the abilities of the Reaper Scythe. This takes up 9 Core Slots.
Name: Forbidden Rikigaku Art - Drive System Hijutsu: Omega Archetype Classification: Fuinjutsu/Kinjutsu Rank: Z-Rank Class: Supplementary Range: Contact(Extraction, Merging)
Description: Requires one to have taken all three paths in the Golem Wing and to have no more than 7 Neo Golems. This technique is one of the most powerful and dangerous available to a Rikigaku member and also requires knowledge of both the Neo Chassis technique and the Fragmented Armour technique. With this technique, the user has mostly learned how to craft one of the most perfect Construct forms seen to date but there is yet something missing from it. It is only through the advent of Cores and the power that they grant and how they grant it that the first creator was able to bring their Golem to its ultimate form of power. The user must first hunt down and immobilise or knock unconscious a target. Once they have done so, they place their hand on the victim's chest and generate something akin to a Core but much more powerful, as they pull their hand away, the life of the victim goes with it and they are granted what is known as a Spirit Cage although its true title is a Soul Core. The Soul Core is a gleaming pink sphere the size of a walnut and holds incredible power. This Soul Core can then be taken to and implanted into a Neo Golem, causing them to undergo a rapid change, the power warps the body of the Neo Golem and sinks their Drives into their main body, preventing them from being removed once done but they retain all the upgrades and abilities that their Drives give them. With this complete, they become much more human looking, although usually either perfect or idealised as to what the creator thinks people should look like. With this done they are no longer a Neo Golem, they have become something greater; an Omega. The Omega is the ultimate expression of Golem Arts and to possess one is to show one's self as a dedicated master of Golems in their entirety. The Omega Golem possesses a variety of abilities. First of all, it is able to take in knowledge and learn like a person, with a set number of techniques it is able to learn and utilise like a normal person without cooldowns dependent on the rank of the soul that was granted to it, however it has the same effective technique limits as its creator, just with more versatility on what it can put in them. It has Strength, Endurance and Defense Tiers and a tier based on the brain that it had when it was a Neo Golem. It has no stamina but gains chakra and blood as though it were an adult Dakar, although if it has Psionic Release the user can instead choose to give it a Nen System rather than a chakra system and due to its robotic nature, it does not have stamina. The Golem's tiers start at A-Rank and it has tier caps of SS-Rank while retaining the Core Tier upgrades. The Omega Golem heals like a normal person but can still be repaired by its Rikigaku master and construct/clone destruction techniques no longer work on Omega Golems as they are considered closer to people than Constructs, in a similar vein, running out of blood or chakra is not inherently lethal to the Golem but it does mean they will need to rest properly in order to recharge their systems. It also turns out that creating Omega Golems is more taxing on the creator than it first seems and it rips away from them a small piece of essence every time. Due to this, Omega Golems eat character slots to make with there being a ratio of character slots to Omega Golems.
Rank of Soul - Technique Limit D - 5 C - 10 B - 20 A - 30 S - 40 'Z' - 50 'X' - 60
Rank of User - Ratio(Character Slots:Omega Golems) D - 4:1 C - 3:1 B - 2:1 A - 1:1 S - 1:2 'Z' - 1:3 'X' - 1:4
- Secondary Path Techniques:
- Final Path Techniques:
Last edited by Savannah on 6th January 2019, 4:18 pm; edited 1 time in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Rikigaku Clan 28th November 2018, 3:38 pm | |
| The Lobos WingThis is the wing which makes use of gathering living creatures and then fusing them with metallic structure skeletons to produce Lobos a mix of machine and life. Like all other wings it can be chosen as a secondary or final path option however it offers different abilities based on the degree of it's mastery: Starter = Techno-Organics Secondary = Zoidite Core Final = Fuse Capacity - Starter Path:
Name: Rikigaku Art: Techno-Organics Classification: Kinjutsu Rank: C-rank Class: Passive Range: Self
Description: This technique allows the Rikigaku member to alter the composition of Techno-Organic creatures known as Lobos and forms the building blocks of this path. Without this technique one is unable to learn everything else that follows. On the other hand they now become able to utilize normal Rikigaku techniques on both Lobos and Living Weapons.
Name: Forbidden Rikigaku Art: Mechanization Classification: Kinjutsu/Fuinjutsu Rank: B-rank (Life Donation) Class: Supplementary Range: Short
Description: This is an extremely forbidden technique that has been underdevelopment by Felicia who has fused the ideas of the Shinu and Naito clans to create something that was thought to be impossible. This is a complex Fuinjutsu technique which involves the user of this technique using the life of one of their pets/summons and fusing it with one of their "Builds" in order to produce a chimera of the two known as a Lobos. Lobos are neither organic nor machine and faithfully serve their creator in battle however upon being initially formed they are deactivated and need to be "Powered" up by being fused with an Energy Core.
Note: Lobos follow a unique system as to how many can be out at once which stems from their owner's rank. - At Academy Student Rank one can only have 3 Small Sized Lobos out at one time. - At Genin Rank one can only have 6 Small Sized Lobos or 1 Medium Sized Lobos out at one time. - At Chunin Rank one can only have 9 Small Sized Lobos or 3 Medium Sized Lobos out at one time. - At Tobetsu Jonin Rank one can only have 9 Small Sized Lobos, 3 Medium Sized Lobos or 1 Large Sized Lobos out at one time. - At Jonin Rank one can only have 9 Small Sized Lobos, 6 Medium Sized Lobos or 3 Large Sized Lobos out at one time. - At Hunter Nin Rank one can only have 12 Small Sized Lobos, 6 Medium Sized Lobos, 3 Large Sized Lobos or 1 Colossus Sized Lobos out at one time. - At Combat/Medical Nin Rank one can only have 12 Small Sized Lobos, 9 Medium Sized Lobos, 3 Large Sized Lobos or 1 Colossus Sized Lobos out at one time. - At Sannin Rank one can only have 12 Small Sized Lobos, 9 Medium Sized Lobos, 6 Large Sized Lobos or 1 Colossus Sized Lobos out at one time. - Once one at Head Nin they can only have 12 Small Sized Lobos, 9 Medium Sized Lobos, 6 Large Sized Lobos or 3 Colossus Sized Lobos out at one time.
Name: Forbidden Rikigaku Art: Energy Core Classification: Fuinjutsu/Kenjutsu Rank: B-rank (Add on Technique) Class: Passive Range: Varies
Description: This is an add on technique which seals the Soul of a pet/summon within a Blank Core once they have been used in Forbidden Rikigaku Art: Mechanization. This imbues the Energy Core with the element of the Pet/Summon as well as grants the Lobos that it is fuzed with new techniques depending on what type of core it is. Once sealed inside and added to a Lobos, the Energy Cores Merge with the Lobos and "Power it up" allowing it to be used in battle. Once a Soul has been sealed within a Blank Core the process is irreversible so one must be be completely sure of what they want before starting the process. Core can be destroyed, however they are only able to be destroyed by a Fuinjutsu technique which separates the Soul from the Blank Core as the Blank Cores ability prevents it from being destroyed while a Soul is bonded with it.
Note Each Core Type has varying amounts of techniques that it can support starting at D and ending at Z. D-Type Blank Cores are able to be used at Academy rank and grant the Lobos up to 3 Techniques which can be a max of 1 B-ranks or 3 C-ranks. C-Type Blank Cores are able to be used at Genin rank and grant the Lobos up to 5 Techniques which can be a max of 1 A-rank, 3 B-ranks or 5 C-ranks . B-Type Blank Cores are able to be used at Chunin rank and grant the Lobos up to 7 Techniques which can be a max of 3 A-ranks, 5 B-ranks or 7 C-rank. A-Type Blank Cores are able to be used at Tobetsu Jonin/Jonin rank and grant the Lobos up to 9 Techniques which can be a max of 1 S-rank, 3 A-ranks, 5 B-ranks or 7 C-ranks. S-Type Blank Cores are able to be used at Hunter Nin/Medical Nin rank and grant the Lobos up to 11 Techniques which can be a max of 1 SS-rank, 3 S-ranks, 5 A-rank jutsu 7 B-rank jutsu or 9 C-rank jutsu. Z-Type Blank Cores are able to be used at Sannin rank and grant the Lobos up to 11 Techniques which can be a max of 1 SSS-rank, 3 SS-ranks, 5 S-rank jutsu 7 A-rank jutsu, 9 B-rank jutsu or 11 C-rank jutsu.
Name: Rikigaku Art: Storage Chip Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: N/A
Description: This is a hybridization of Storage and Creature Sealing to create a new form of keeping one's Lobos safe while being able to readily summon them into battle while favoring the Creature Sealing type of summoning. Like its predecessors this type of summoning costs nothing to the user and Storage chips are able to be kept on one's person upon being formed from the first time. They are relatively small and the user simply needs to throw the chip which then releases the Lobos into battle.
Name: Rikigaku Art: Lost Network Classification: Fuinjutsu/Kenjutsu/Ninjutsu Rank: D-S rank Class: Supplementary Range: Varies
Description: This is a hybridization of Storage and Creature Sealing to create a new form of keeping one's Lobos safe while being able to readily summon them into battle while favoring the Storage type of summoning. This creates an interface in front of the user which displays the current amount of Lobos in their possession, the various Cores and Parts. While in the Lost Network Lobos gradually repair themselves, it takes 10 posts for a Small Lobos to fully repair itself if they are not destroyed in battle, it takes 15 posts for a Medium Lobos to fully repair itself if they are not destroyed in battle, it takes 20 posts for a Large Lobos to fully repair itself if they are not destroyed in battle and it takes 30 posts for a Colossus Lobos to fully repair itself. The More important use of the Lost Network is the ability to customize Lobos while the are inside of it swapping cores and altering the weapons they carry while in battle in order to make them much more flexible in combat. This is dependent on the rank of the user as at Academy Rank one can only store up to 5 Small Lobos. At Genin rank 10 Small Lobos and 5 Medium Lobos. At Chunin Rank 10 Small Lobos, 5 Medium Lobos and 1 Large Lobos. At Tobetsu Jonin/Jonin Rank 15 Small Lobos, 10 Medium Lobos and 5 Large Lobos. At Medical Nin/Hunter Nin Rank 15 Small Lobos, 15 Medium Lobos, 10 Large Lobos and 1 Colossus Lobos. At Head Nin/Sannin Rank 20 Small Lobos, 15 Medium Lobos, 10 Large Lobos and 5 Colossus Lobos.
Name: Rikigaku Art: Fusion Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This technique invokes a special mode of lost network which allows the user to fuse Lobos temporarily to create powerful hybrid of multiple Lobos. There are various combination types however the common principle is that once certain Lobos are made into a fusion they are locked to that specific fusion in any given size class and can not be used for additional fusions within that specific size class. (For Instance if 2 Small Lobos fuse into a Medium Hybrid Lobos, those two can not be used to fuse with other Lobos to fuse into other Medium Hybrid Lobos. However they can be used with other Lobos to fuse into a Large Hybrid Lobos or a Colossus Hybrid Lobos but like wise once the fusion has been made the components cant be used to form other fusions within the various size classes). Once a Fusion has been made they gain temporarily gain a high Energy Core out put and have separate techniques from their components which are their combinations. Elements of the Energy Cores however remain separate.
Note Types of Fusions Dual: Small + Small = Medium, Medium + Medium = Large, Triple: Small + Small + Medium = Large, Large + Large + Large = Colossus Quadruple: Small + Small + Small + Small = Large, Medium + Medium + Large + Large = Colossus. Quintuple: Medium + Medium + Medium + Medium + Large = Colossus, Large + Large + Medium + Small + Small = Colossus Sextuple: Medium + Medium + Medium + Medium + Medium + Medium = Colossus, Large + Large + Small + Small + Small + Small = Colossus
Name: Rikigaku Art: Assimilation Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: Varies
Description: This is the permanent version and more powerful version of Rikigaku Art: Fusion. Like the original it involves the combination of multiple Lobos into a Hybrid Lobos however unlike the former it is irreversible and results in the energy cores being merged into one with numerous slots for Elements. Once the combination has been obtained the component Lobos are lost forever and the Hybrid Lobos has a different move set from the original components which can either be combinations of their components moves or complete new ones. Depending on the amount of components and their respective cores the Hybrid Lobos can have various elements.
Note Different Combinations with Energy Cores results in different combined cores. Dual: C+C = B, B+B = A, A+A = S S+S = Z This only allows either 2 Primary Elements or 1 Specialized Primary Element. All others will be lost. Triple:C+C+B = A, B+B+A = S, A+A+S = Z This only allows either 3 Primary Elements or 1 Dual Combination Element. All others will be lost. Quadruple: C+C+C+C = A, B+B+B+B = S, A+A+A+A = Z, C+C+B+A = S, B+B+A+S = Z This only allows either 3 Primary Elements or 2 Specialized Primary Element or 1 Dual Combination Element. All other will be lost. Quintuple: C+C+C+C+C+A = S, B+B+B+B+S = Z, S+A+B+C+C = Z This only allows either 3 Specialized Primary elements or 2 Dual Combination element and 1 Complex Element. All others will be lost.
- Secondary Path Techniques:
- Final Path Techniques:
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Rikigaku Clan 28th November 2018, 3:47 pm | |
| The Destruction WingThis is the wing which specializes in destroying of synthetic materials such as weapons and is considered by many to be the Anti-Rikigaku Path despite it not actually being true. Like all other wings it can be chosen as a secondary or final path option however it offers different abilities based on the degree of it's mastery: Starter = Atomic Flaw Sensory Secondary = Forged Chakra Final = Anti-Synthetic - Starter Path:
Name: Rikigaku Art: Atomic Flaw Sensory Classification: Kinjutsu Rank: C rank Class: Supplementary Range: Self
Description: This technique grants the Rikigaku user the ability to see the flaws in an physical objects structure pinpointing where exactly it can be struck to devastate the composition of said object causing it to shatter utilizing their strength tiers to shatter even living weapons as long as the weak point has been identified. This technique is required to learn any of the advanced techniques of the Destruction path. Rank of Weapon - P.T to detect flaw (Elemental/Blacksmith Forged/Living/Organoid/Lobos) D - 1 (5/10/15/20/25) C - 2 (10/15/20/25/30) B - 3 (15/20/25/30/35) A - 4 (20/25/30/35/40) S - 5 (25/30/35/40/45)
Name: Rikigaku Art: Chakra Construction Classification: Ninjutsu/Kinjutsu Rank: C rank (Chakra and Blood Cost Vary) Class: Supplementary Range: Self
Description: This technique allows the user to mold and shape their chakra into weapons before hardening it using their blood to create crimson colored solid chakra constructs of weaponry which can be held by tangible and non tangible shinobi. These weapons deal pure chakra based damage and can be used to block physical and chakra based attacks and techniques equal and below their rank however the cost for constructing them varies. In addition due to the composition of these weapons different ranks are able to produce weapons of differing strengths. If these weapons are destroyed they fade away and a new one must be created. Academy - D-rank Weapons Cost: 2 Counts of D-rank chakra + 1 D-rank of blood. Genin - C-rank Weapons Cost: 2 Counts of C-rank chakra + 1 C-rank of blood. Chunin/T. Jonin - B-rank Weapons Cost: 2 Counts of B-rank chakra + 1 B-rank of blood. Jonin/Hunter Nin - A-rank Weapons Cost: 2 Counts of A-rank chakra + 1 A-rank of blood. Head Nin/Sannin - S-rank Weapons Cost: 2 Counts of S-rank chakra + 1 A-rank of blood.
Name: Rikigaku Art: Chakra Armory Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Those of the Destruction Path are able to store their chakra based weapons in their body and can remove them from storage at no cost to themselves however while storing these items they consume a permanent amount of the user's chakra reserves equivalent to them. However when destroyed in battle or by the user they replenish the user's chakra reserves equal to the amount they consumed in storage. Because of this a Rikigaku Shinobi is unable to store more chakra weapons in the Chakra Armory than their maximum chakra reserve limit.
Name: Rikigaku Art: Weapon Shatter Classification: Kinjutsu Rank: B-rank (Blood Cost = 1-rank below rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to shatter upon impact normal weapons equal and below to the rank of the weapon. This is a powerful technique which boosts the capability of the chakra weapons in the Rikigaku clan members arsenal.
Name: Rikigaku Art: Puppet Destruction Classification: Kinjutsu Rank: B-rank (Blood Cost = rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to destroy normal puppets when they hit them parts which are broken lose the ability to be manipulated before crumbling away into dust after 10 posts (total). This technique does not carry over out of topics however if that part is hit again by any other chakra weapon using this technique the counter starts from where it left off. Puppets afflicted with this must have their parts removed and new parts must be purchased to replace them.
Name: Rikigaku Art: Weapon Crumble Classification: Kinjutsu Rank: A-rank (Blood Cost = 1-rank below rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to remove the abilities of weapons, equal and below it's rank, with special abilities and those without elements crumble away into dust after their abilities are removed while those with elements break apart. When utilizing a chakra weapon to remove an ability it requires an additional chakra cost equal to the rank of the target weapon to remove it's ability with each ability requiring a new cost to remove. Weapons which have lost their abilities in this manner are unable to regain it unless reforged by a blacksmith only if they are broken apart if they are crumbled however they are lost forever.
Name: Rikigaku Art: Human Puppet Destruction Classification: Kinjutsu Rank: A-rank (Blood Cost = rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to destroy Human puppets when they hit contact with them parts which are broken lose the ability to be manipulated before crumbling away into dust after 20 posts (total). This technique does not carry over out of topics however if that part is hit again by any other chakra weapon using this technique the counter starts from where it left off. Human Puppets afflicted with this must have their afflicted parts removed and normal puppet parts must be purchased to replace them.
Name: Rikigaku Art: Weapon Purge Classification: Kinjutsu Rank: S-rank (Blood Cost = Rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to remove the elements of weapons, equal and below it's rank, with the weapon breaking apart after the element is purged from it if it possesses an ability otherwise it crumbles away. When utilizing a chakra weapon to purge an elemental weapon it requires an additional chakra cost equal to the rank of the weapon to remove it's element with each element requiring a new cost to remove. Weapons which have lost their abilities in this manner are unable to regain it unless reforged by a blacksmith only if they are broken apart if they are crumbled however they are lost forever.
Name: Rikigaku Art: Golem Destruction Classification: Kinjutsu Rank: S-rank (Blood Cost = 1 rank below rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to destroy Golems when they hit contact with them parts which are broken lose the ability to be moved before crumbling away into dust after 30 posts (total). This technique does not carry over out of topics however if that part is hit again by any other chakra weapon using this technique the counter starts from where it left off. Golem parts destroyed via this method are permanently destroyed and can only be restored by a medical technique made for repairing Golems specifically, however any weapons lost during the destruction are lost forever.
Name: Rikigaku Art: Weapon Kill Classification: Kinjutsu Rank: SS-rank (Blood Cost = 1-rank above Rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to kill living weapons, equal and below it's rank, with the weapon remaining intact after being slain. When utilizing a chakra weapon to kill living weapons it requires an additional chakra cost equal to the rank of living weapon to kill it with each kill requiring a new chakra cost. Weapons which have lost their lives in this manner are unable to regain it unless resurrected by an SS-rank or higher medical technique specifically based on resurrecting living weapons.
Name: Rikigaku Art: Lobos Destruction Classification: Kinjutsu/Fuinjutsu Rank: SS-rank (Blood Cost = rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to destroy Lobos when they hit contact with them parts which are broken lose the ability to be manipulated before crumbling away into dust after 40 posts (total). This technique does not carry over out of topics however if that part is hit again by any other chakra weapon using this technique the counter starts from where it left off. Lobos afflicted with this must have their afflicted parts removed and new parts must be created to replace them, however any Core's lost during this destruction are lost forever.
Name: Rikigaku Art: Chakra Re-Forge Classification: Kinjutsu/Fuinjutsu Rank: SSS-rank (Blood Cost = rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms black symbols along the weapon changing its shape and causing it to be comprised of denser chakra. Weapons that are Re-Forged gain the ability to deal direct spiritual damage and are able to be held by tangible and non-tangible people. In addition the rank of the weapon Re-Forged is now able to be increased by +1 for a 1000 Word Training topic per weapon capping out at SSS-rank.
Name: Rikigaku Art: Organoid Destruction Classification: Kinjutsu/Fuinjutsu Rank: SSS-rank (Blood Cost = 2-ranks above rank of Chakra Weapon) Class: Supplementary Range: Self
Description: The Rikigaku Clan member spills their blood on their chakra weapon which then forms into symbols along the weapon granting the chakra weapon the ability to destroy Organoids equal in rank to them upon contact, with the Organoid first dying before crumbling away into dust after 50 posts (total). This technique does not carry over out of topics however if that part is hit again by any other chakra weapon using this technique the counter starts from where it left off. Organoids destroyed by such a technique actually free the animal trapped within it upon completely crumbling into dust resulting in potentially hazardous consequences if said creature is particularly powerful and feeling vengeful.
- Secondary Path Techniques:
- Tertiary Path Techniques:
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Rikigaku Clan 28th November 2018, 3:52 pm | |
| The Mechanic WingThis wing focuses on a unique branch of medical based techniques which are made available to Rikigaku who have researched medical theory but wish to expand on it with techno-organics learning to heal and augment Zireh, Living weapons, Golem, Bionic's and Lobos. Like all other wings it can be chosen as a secondary or final path option however it offers different abilities based on the degree of it's mastery: Starter = Analytic Diagnostic Secondary = Techno-Organic Gift Final = Synthetic Hazard - Starter Path:
Name: Rikigaku Art: Analytic Diagnostic Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: This technique is the starting point for those Rikigaku Clan members who are delving into the science of Mechanics repairing weaponry, puppets, Golems, Lobos and even living weapons and Organoids. This technique affects the Rikigaku clan members vision granting them the ability to sense technology and advanced weaponry and upon making visual confirmation can run a quick check for any structural damage up to B-rank. This technique allows the user to identify problems in an object which can be used to later fix them. Rank of User - Technology Sense Radius in ft (Living Weapon/Organoid/Lobos/Human Puppet) D - 5 (10) C - 10 (20) B - 15 (30) A - 20 (40) S - 25 (50)
Name: Rikigaku Art: Technological Gift Classification: Medical Ninjutsu/Kinjutsu Rank: B-rank Class: Passive Range: Self
Description: This technique is required to learn any of the advanced Mechanic Path techniques however it first requires the user to know Analytic Diagnostic. This technique sparks a conversion of ones chakra system in that when used in conjunction with medical techniques they lose the ability to affect organic materials instead being used to repair synthetic materials such as Zireh, Living Weapons, Human Puppets, Lobos, Golems and Organoids via the use of medical techniques. Upon learning this technique all of the user's medical techniques must be retrained in order to control the conversion however those not learned are immediately changed to work with synthetic rather than organic.
Name: Rikigaku Art: Virus Software Classification: Medical Ninjutsu/Kinjutsu Rank: A-rank Class: Passive Range: Self
Description: Many thought Zireh were immune to all disease that in itself was proven to be false when the Mechanic Path of the Rikigaku Clan developed the means to synthesize advanced replicating code which was labeled Virus Software and had the unique ability not to affect organic life, no nothing of the sort, rather they particularly affected synthetic life most notably Zireh however they also had variants which affected Lobos, Golems, Human puppets with personalities and Organoids. Living weapons due to being more weapon than sentient beings luckily were immune to the effects of these codes. This technique allows the Rikigaku Clan member the ability to develop Virus Software with different techniques, means of transmission and effects, before using them in combat to devastate victims. Virus Software creation is actually stressful for the creator as it consumes blood and chakra equal to the rank of the virus to first produce and have various means of transmission which can require additional prices depending on the lethality of it. Virus Software have 4 means of transmission * Direct Contact - Through physical contact with the target * Mental Link - Through genjutsu, nen or fabrication * Liquid Transmission - Virus Software can be interwoven into the creators blood which is then mixed with other liquids most commonly poison for ease of transmission. * Fuinjutsu - Perhaps the most dangerous due to the difficulty of removal Fuinjutsu can be used to seal them inside of objects and upon subsequent unsealing download them directly into anything which is in contact with them. In addition it can be used to directly seal them into victims requiring first an unsealing technique before an Anti-Virus is able to deal with it.
Name: Rikigaku Art: Anti-Virus Software Classification: Medical Ninjutsu/Fuinjutsu Rank: S-rank Class: Passive Range: Self
Description: To combat the rampant development of these "Viruses" which targeted synthetic life counter measures were developed to ensure the ability to counter act and destroy Virus Software causing these techniques to be dubbed Anti-Virus Software. Anti-Viruses have complex designs which involve detecting, isolating and then sealing away active Virus Software in a synthetic organism. Just like there are numerous types of Virus Software there are numerous types of Anti-Virus software to counteract each virus.
Name: Rikigaku Art: Synthetic Reincarnation Technique Classification: Medical Ninjutsu/Kinjutsu Rank: SS-rank Class: Supplementary Range: Short-Mid
Description: A particularly powerful technique which requires a part of the Living Weapon, Lobos Core or Organoid the user is trying to reincarnate and is one of the few ways of actually restoring life to synthetics. Living Weapons which have part of their wielder's Soul however can not be restored to life through this technique. When using this technique the user's palms glow grey before they channel chakra into the target of the technique while expending chakra equal to the rank of the Living Weapon, Lobos Core or Organoid fragment causing it to systematically reboot and begin to regenerate it's broken parts resulting in it restoring to it's original condition. This technique restores Living Weapons, Lobos Cores and Organoids back to their base level requiring other techniques to restore them to their previous strength.
- Secondary Path Techniques:
- Final Path Techniques:
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