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 True All Taijutsu Jutsus

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Zen




Posts : 1947
Join date : 2011-01-17

True All Taijutsu Jutsus Empty
PostSubject: True All Taijutsu Jutsus   True All Taijutsu Jutsus Icon_minitime10th November 2012, 1:15 pm


Name: Muscle Tension
Classification: Taijutsu
Original Rank: A
Count: 0/5
Current Rank: A
Class: Supplementary
Range: Self (Eye-Sight)

Description: Those who have dedicated their life to the True All Taijutsu arts, are expertly trained in reading others bodies. By doing this the user is capable of reading the slightest movements in one’s muscles allowing them to effectively predict one’s movements regarding taijutsu, kenjutsu, and Shurikenjutsu. This is made possible by the involuntary twitches in human bodies before preforming an action. Because the other two races are different once of one race one can not read another races physical movements accurately unless by retraining this technique and boosting it to S-rank after which to learn the movements of the last race it requires a final retraining. Once they are able to read physical movements they become able to "predict" the attacks of opponents that have lower speed tiers than them with the larger the gap between them the easier it is to predict the movements. On the other hand when referring to opponents with higher speed tiers they become able to adapt to fighting opponents with 1-rank higher speed tiers at least in fast combat physical attacks from the get go. With 1 retraining this jumps to 2-ranks above, while with the final retraining this jumps to 3-ranks above capping at Echoing Flash speeds.

Name: Past Confrontations
Classification: Taijutsu
Original Rank: D
Count: 0/5
Current Rank: D
Class: Passive (Non-Inheriting)
Range: Self

Description: This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so that specific poison will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of that specific genjutsu regardless of any genjutsu add-ons. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or Dojutsu unless said person is all taijutsu. This passive has a max threshold and while the body is very adaptive it is unable to adapt continuously. Despite that it is still an effective technique as by branching off from this one can develop multiple True All Taijutsu techniques with the moniker "Past Confrontations" allowing them to benefit from IC actions and experiences such as endurance running to reduce fatigue, diving deeply and resurfacing to mitigate Decompression sickness etc.
No of Retraining's (New Rank) - Diseases/Fabrication/Poisons/Genjutsu Confrontation Limit
0 (D) - 3/4/5/6
5 (C) - 6/8/10/12
10 (B) - 9/12/15/18
15 (A) - 12/16/20/24
20 (S) - 15/20/25/30

Code:

[b]Name:[/b] Muscle Tension
[b]Classification:[/b] Taijutsu
[b]Original Rank:[/b] A
[b]Count:[/b] 0/5
[b]Current Rank:[/b] A
[b]Class:[/b] Supplementary
[b]Range:[/b] Self (Eye-Sight)

[b]Description:[/b] Those who have dedicated their life to the True All Taijutsu arts, are expertly trained in reading others bodies. By doing this the user is capable of reading the slightest movements in one’s muscles allowing them to effectively predict one’s movements regarding taijutsu, kenjutsu, and Shurikenjutsu. This is made possible by the involuntary twitches in human bodies before preforming an action. Because the other two races are different once of one race one can not read another races physical movements accurately unless by retraining this technique and boosting it to S-rank after which to learn the movements of the last race it requires a final retraining. Once they are able to read physical movements they become able to "predict" the attacks of opponents that have lower speed tiers than them with the larger the gap between them the easier it is to predict the movements. On the other hand when referring to opponents with higher speed tiers they become able to adapt to fighting opponents with 1-rank higher speed tiers at least in fast combat physical attacks from the get go. With 1 retraining this jumps to 2-ranks above, while with the final retraining this jumps to 3-ranks above capping at Echoing Flash speeds.

[b]Name:[/b] Past Confrontations
[b]Classification:[/b] Taijutsu
[b]Original Rank:[/b] D
[b]Count:[/b] 0/5
[b]Current Rank:[/b] D
[b]Class:[/b] Passive (Non-Inheriting)
[b]Range:[/b] Self

[b]Description:[/b] This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so that specific poison will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of that specific genjutsu regardless of any genjutsu add-ons. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or Dojutsu unless said person is all taijutsu. This passive has a max threshold and while the body is very adaptive it is unable to adapt continuously. Despite that it is still an effective technique as by branching off from this one can develop multiple True All Taijutsu techniques with the moniker "Past Confrontations" allowing them to benefit from IC actions and experiences such as endurance running to reduce fatigue, diving deeply and resurfacing to mitigate Decompression sickness etc.
[u]No of Retraining's (New Rank) - Diseases/Fabrication/Poisons/Genjutsu Confrontation Limit[/u]
0 (D) - 3/4/5/6
5 (C) - 6/8/10/12
10 (B) - 9/12/15/18
15 (A) - 12/16/20/24
20 (S) - 15/20/25/30
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