| | Prime Exclusive Techniques | |
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Quorra Guest
| Subject: Prime Exclusive Techniques 8th January 2011, 4:37 pm | |
| Reactive Series- Spoiler:
Name: Reactive Chakra Sensory Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self - Varies (Depends on Chakra Sense used)
Description: This is the only Taijutsu line available to Prime, due to involving the way they are capable of sensing chakra, despite that it is intertwined heavily with Chakra Sense from their time spent as a Soulless. Simply by picking up this technique a Prime is able to gain access to additional Chakra Sense: Focus however the maximum rank they can be are always lower due to these Foci not being up to par with their original one. A Prime's skill as detecting chakra is so finely tuned that they are capable of using it to their advantage being able to react to things which possess chakra, detect concealed target as long as they possess chakra and even track the movement of things which possess chakra both expressed externally via techniques or even internally within a target's body. This causes them to be highly capable in reacting to threats as well as opponents who think simply due to their preference for chakra based combat that they are slouches when it comes to physical combat. Chakra Sense - Weekly Training Word Count - Max Technique Rank 1st - Free - Z 2nd - 500 - SSS 3rd - 1000 - SS 4th - 1500 - S 5th - 2000 - A
Name: Reactive Sense: 1st Stage Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at D-rank Speeds, detect D-rank concealment techniques which utilize chakra and finally detect suppressed chakra signatures if the target is not using a chakra suppression technique C-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to higher speeds as long as it is not higher than the user's rank. Those Prime who are in possession of the Soulless Dojutsu however are more perceptive than their Prime counterparts with their reaction tiers being on par with D+ tiers.
Name: Reactive Sense: 2nd Stage Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at C-rank Speeds, detect C-rank concealment techniques which utilize chakra and finally detect suppressed chakra signatures if the target is not using a chakra suppression technique B-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to higher speeds as long as it is not higher than the user's rank. Those Prime who are in possession of the Soulless Dojutsu however are more perceptive than their Prime counterparts with their reaction tiers being on par with C+ tiers.
Name: Reactive Sense: 3rd Stage Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at B-rank Speeds, detect B-rank concealment techniques which utilize chakra and finally detect suppressed chakra signatures if the target is not using a chakra suppression technique A-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to higher speeds as long as it is not higher than the user's rank. Those Prime who are in possession of the Soulless Dojutsu however are more perceptive than their Prime counterparts with their reaction tiers being on par with B+ tiers.
Name: Reactive Sense: 4th Stage Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at A-rank Speeds, detect A-rank concealment techniques which utilize chakra and finally detect suppressed chakra signatures if the target is not using a chakra suppression technique S-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to higher speeds as long as it is not higher than the user's rank. Those Prime who are in possession of the Soulless Dojutsu however are more perceptive than their Prime counterparts with their reaction tiers being on par with A+ tiers.
Name: Reactive Sense: 5th Stage Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at S-rank Speeds, detect S-rank concealment techniques which utilize chakra and finally detect suppressed chakra signatures if the target is not using a chakra suppression technique SS-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to higher speeds as long as it is not higher than the user's rank. Those Prime who are in possession of the Soulless Dojutsu however are more perceptive than their Prime counterparts with their reaction tiers being on par with S+ tiers.
Name: Reactive Sense: Final Stage Classification: Taijutsu Rank: SS-Rank Class: Supplementary Range: Self
Description: The Prime has honed their ability to sense things of a chakra nature allowing them to react to things possessing chakra moving at SS-rank Speeds, detect SS-rank concealment techniques which utilize chakra and finally detect suppressed chakra signatures if the target is not using a chakra suppression technique SSS-rank or higher. The Prime's Reactive Sense makes use of their "6th" sense Chakra sensory and when utilized with speed tiers can be used to react to speeds equal to Ripping Discord and below even if the Prime themselves do not possess a speed tier equal to what they are reacting to. Those Prime who are in possession of the Soulless Dojutsu however are more perceptive than their Prime counterparts with their reaction tiers being on par with SS+ tiers.
Dojutsu Series- Spoiler:
Name: Fīdogan (Feeding Eye) Classification: Single Stage Dojutsu Rank: A-Rank (Chakra Price) Type: Genetic (Activation Price Collected Each Post Total) Activation: C-Rank Appearance: - Spoiler:
Description: The natural evolution of the Prime' visual prowess which is a lingering trace of their Chakra Beast genetics which causes their forehead to split open revealing this as their third eye. The requirement to unlock this dojutsu is a complete lack of an element, lack of any of the Soulless Dojutsu as well as a 1000 Word Training Topic after which the main body Prime is now no longer able to assimilate chakra nature transformations into their Soul Orb nor can any of their doppelgangers which lack an element assimilate chakra natures either. Upon being activated the Prime gains two passive abilities; the first being Night Vision,a grayish vision which detects movement not light, and being fully capable even when in areas of low light or when under the effect of normal vision obscuring techniques. The second passive ability only comes into play upon the Prime acquiring either or both of the Soulless Dojutsu and are in their last stage. *Fīdo Shishigan: Req 1000 Word Weekly Training Topic. The final stage of the Shishigan; it amplifies the strength of the dojutsu granting the Prime access to an additional path with those who are fortunate enough to possess one which has two paths unlocked gaining access to all three. The Fīdo Shishigan is granted the ability of Inversion which has two branches all Prime are only capable of delving into one of them. *Fīdo Shinseigan: Req. 1000 Word Weekly Training Topic. The final stage of the Shinseigan; it amplifies the strength of the dojutsu granting the Prime access to an additional path with those who are fortunate enough to possess one which has two paths unlocked gaining access to all three. The Fīdo Shishigan is granted the ability of Inversion which has two branches all Prime are only capable of delving into one of them. Name: Kakerugan (Multiply eye) Classification: Single Stage Dojutsu Rank: B-Rank (Blood Price) Type: Passive (1 Time Activation Price) Activation: 1 S-ranks of Blood Appearance: - Spoiler:
Description: The natural evolution of the Prime' visual prowess which is a lingering trace of their Chakra Beast genetics which results in the sacrifice of one of their eyes to manifest this dojutsu in its place. The requirement to unlock this dojutsu is possessing an element, lack of any of the Soulless Dojutsu as well as a 1000 Word Training Topic after which the Prime is no longer able to purge chakra nature transformations from their Soul Orb. Upon being activated the Soulless gains three passive abilities; the first being Thermal Imaging, being able to switch from their normal vision and being able to being able to see heat emissions from sources of heat such as bodies, techniques and the like. The second being Void Chakra sensory, allowing the user to detect when techniques have Void chakra within them as well as sense Acolytes & those who possess Void chakra via this method. The final passive ability directly affects the Prime's Soul Orb causing it to seperate from the main body to instead be stored within Limbo orbitting around the Prime, thus removing the only visible "weak spot" a Prime possesses and giving them access to the Orb Series line of techniques. Feeding Eye - Code:
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[b]Name:[/b] Fīdogan (Feeding Eye) [b]Classification:[/b] Single Stage Dojutsu [b]Rank:[/b] C-Rank (Chakra Price) [b]Type:[/b] Genetic (Activation Price Collected Each Post Total) [b]Activation:[/b] 3 D-ranks [b]Appearance:[/b] [spoiler][img]http://i59.servimg.com/u/f59/15/25/81/96/479px-10.png[/img][/spoiler] [b]Description:[/b] The natural evolution of the Prime' visual prowess which is a lingering trace of their Chakra Beast genetics which causes their forehead to split open revealing this as their third eye. The requirement to unlock this dojutsu is a complete lack of an element, lack of any of the Soulless Dojutsu as well as a 1000 Word Training Topic after which the main body Prime is now no longer able to assimilate chakra nature transformations into their Soul Orb nor can any of their doppelgangers which lack an element assimilate chakra natures either. Upon being activated the Prime gains two passive abilities; the first being Night Vision,a grayish vision which detects movement not light, and being fully capable even when in areas of low light or when under the effect of normal vision obscuring techniques. The second passive ability only comes into play upon the Prime acquiring either or both of the Soulless Dojutsu and are in their last stage. *Fīdo Shishigan: Req 1000 Word Weekly Training Topic. The final stage of the Shishigan; it amplifies the strength of the dojutsu granting the Prime access to an additional path with those who are fortunate enough to possess one which has two paths unlocked gaining access to all three. The Fīdo Shishigan is granted the ability of [b]Inversion[/b] which has two branches all Prime are only capable of delving into one of them. *Fīdo Shinseigan: Req. 1000 Word Weekly Training Topic. The final stage of the Shinseigan; it amplifies the strength of the dojutsu granting the Prime access to an additional path with those who are fortunate enough to possess one which has two paths unlocked gaining access to all three. The Fīdo Shishigan is granted the ability of [b]Inversion[/b] which has two branches all Prime are only capable of delving into one of them.
Multiply Eye - Code:
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[b]Name:[/b] Kakerugan (Multiply eye) [b]Classification:[/b] Single Stage Dojutsu [b]Rank:[/b] B-Rank (Blood Price) [b]Type:[/b] Passive (1 Time Activation Price) [b]Activation:[/b] 1 S-ranks of Blood [b]Appearance:[/b] [spoiler][img]http://i59.servimg.com/u/f59/15/25/81/96/180px-10.png[/img][/spoiler] [b]Description:[/b] The natural evolution of the Prime' visual prowess which is a lingering trace of their Chakra Beast genetics which results in the sacrifice of one of their eyes to manifest this dojutsu in its place. The requirement to unlock this dojutsu is possessing an element, lack of any of the Soulless Dojutsu as well as a 1000 Word Training Topic after which the Prime is no longer able to purge chakra nature transformations from their Soul Orb. Upon being activated the Soulless gains three passive abilities; the first being Thermal Imaging, being able to switch from their normal vision and being able to being able to see heat emissions from sources of heat such as bodies, techniques and the like. The second being Void Chakra sensory, allowing the user to detect when techniques have Void chakra within them as well as sense Acolytes & those who possess Void chakra via this method. The final passive ability directly affects the Prime's Soul Orb & Demi-Orbs causing it to seperate from the main body to instead be stored within Limbo orbitting around the Prime, thus removing the only visible "weak spots" a Prime possesses and giving them access to the Orb Series line of techniques.
Inversion SeriesInvert Path- Spoiler:
Name: Inversion: Invert Classification: Soul Tech Rank: B-rank Class: Passive Range: Self
Description: Req. Fīdogan. This is the first of the two paths Available to Prime who have obtained the Fīdogan, and revolves around the utilization of the Fīdogan to "Invert" the chakra within their body into either the normal Blue Chakra which comprises their body or the Red chakra which was originally their Blood Reserves as a Soulless. This is due to both having different uses, the former is capable of being used like normal, while the later is only capable of being utilized for kinjutsu and boasts immunity from being destroyed by Void Release techniques which aren't also spiritual based in nature.
Name: Inversion: Sanqui Classification: Soul Tech/Kinjutsu Rank: A-rank Class: Passive Range: Self
Description: Prime are comprised of chakra, whether Blue or Red it is still chakra and the effect of dying from overuse of one or the other is something only non-Prime suffer from. As it stands upon learning this technique a Prime is capable of utilizing all of their Blue chakra in combat without passing out from chakra exhaustion as long as the limit of their Red chakra ("Blood Reserves") has not been reached. The same goes for not dying when utilizing all of their Red chakra in combat due to "blood loss" as long as the limit of their Blue chakra has not been reached. However when both are depleted the Prime will die just like everyone else if their Red or Blue chakra is used past the limit for any technique even just a D-rank making this technique while useful not something which is not without it's own faults.
Name: Inversion: Color Conversion Classification: Soul Tech/Trans Tech Rank: S-rank (Chakra Price Varies) Class: Supplementary Range: Self
Description: Prime are skilled at manipulating chakra, even the chakra comprising their own bodies via Trans Tech as a result it should come as no surprise that they are capable of converting their chakra from one color to another via the use of the Fīdogan. Doing so is done at a 1:2 ratio in which a D-rank of Red chakra is worth 2 D-ranks of Blue Chakra and vice versa however each use costs an additional chakra price equal to the rank of the Prime to utilize. As a result it is best made for bulk exchanges however it leads into the more advanced uses of this specific path.
Name: Inversion: Color Ratio Classification: Soul Tech/Kinjutsu Rank: SS-rank Class: Passive Range: Self
Description: The Prime after learning this technique sets up a ratio determining exactly how much of their chakra they "Invert" from either Blue to Red or Red to Blue. This is permanent and every Prime has a set ratio, in general however it results in three effects depending on the amount. The first being Full Blue in which the Prime completely gets rid of their Red completely causing them to be no longer able to utilize their Blood Price using Kinjutsu in exchange for not bleeding chakra upon being injured as well as having a pure Blue skin tone when seen with chakra vision. The second is Full Red in which the Prime completely gets rid of their Blue chakra causing them to be no longer able to utilize their chakra based techniques in exchange for not being be destroyed by Void Release techniques on contact which aren't spiritual based as well as having a pure Red skin tone when seen with chakra vision. The last which is the most common is mixed Blue & Red in which the Prime has the usual skin tone when seen with chakra vision of Blue with red streaming within them similar to a circulatory system which can only be seen with X-ray vision as well. This Prime's Color Ratio is: Blue = Red =
Absorb Path- Spoiler:
Name: Inversion: Absorb Classification: Soul Tech Rank: B-rank Class: Passive Range: Self
Description: Req. Fīdogan. This is the second of the two paths Available to Prime who have obtained the Fīdogan, and revolves around the utilization of the Fīdogan towards the absorption of the latent ambient chakra within "Limbo" using the Prime's Soul Orb as a Focii in order to replenish the Prime's chakra reserves. This path allows for advanced consumption of chakra by a Prime via Limbo in order to trigger varying buffs while reaching it's true potential when utilized along with one of the Soulless Dojutsu due to the properties of Reversion & Transversion.
Name: Inversion: Focii Absorption Classification: Soul Tech Rank: A-rank (Chakra Gain Varies) Class: Supplementary Range: Self
Description: This technique can be triggered at will resulting in one or more of the Prime's Soul orbs or Demi-Orbs being utilized as a focus in order to absorb the latent chakra within "Limbo" after they have either utilized Reversion to Revert an elemental based technique into ambient chakra or an opponent has utilized an ambient chakra using technique. When a Soul/Demi-Orb is being utilized as a focii the Prime loses access to their elemental based techniques the same element as that particular Soul/Demi-Orb possesses. The Chakra is always absorbed leaving a trail in "Limbo" towards the Soul Orb and occuring at vacuum release speed, and depending on how many Focii are available the amount of chakra which can be absorbed per post varies. The main limitation of this technique is that it is vision based, as the user's Fīdogan must be looking at any of the Focii in order to trigger their absorption effect. Soul/Demi-Orb - Chakra Absorbed in Posts (Total) 1 - 1 D 2 - 2 D 3 - 3 D 4 - 4 D 5 - 5 D 6 - C 7 - B
Name: Inversion: Chakra Shifting Classification: Soul Tech Rank: S-rank Class: Passive Range: Self
Description: This technique focuses on the abilities of chakra tapping in order to expell chakra from a victim's chakra system however at a greater effect than the original use, now rather than simply lowering the victims chakra reserves with each hit the victim now sustains damage to their chakra reserves permanently lowering their max reserves unless they are healed by a medical ninjutsu technique dealing with repairing damage to one's chakra pathways.
Name: Inversion: Advanced Focii Absorption Classification: Soul Tech Rank: SS-rank (Chakra Gain Varies) Class: Supplementary Range: Self
Description: This technique can be triggered at will resulting in one or more of the Prime's Soul orbs or Demi-Orbs being utilized as a focus in order to absorb the latent chakra within "Limbo" after they have either utilized Reversion to Revert an elemental based technique into ambient chakra or an opponent has utilized an ambient chakra using technique. When a Soul/Demi-Orb is being utilized as a focii the Prime loses access to their elemental based techniques the same element as that particular Soul/Demi-Orb possesses. The Chakra is always absorbed leaving a trail in "Limbo" towards the Soul Orb and occuring at ripping discord speed, and depending on how many Focii are available the amount of chakra which can be absorbed per post varies. The main limitation of this technique is that it is vision based, as the user's Fīdogan must be looking at any of the Focii in order to trigger their absorption effect. Soul/Demi-Orb - Chakra Absorbed in Posts (Total) 1 - 1 D 2 - 2 D 3 - 4 D 4 - C 5 - B 6 - A 7 - S
Orb Series- Spoiler:
Name: Demi-Orb: Multiply Classification: Soul Tech Rank: B-rank (1 A-rank of Blood & 1 A-rank of Chakra Initial Price) Class: Passive Range: Self (Soul-Orb)
Description: The first technique granted by the Kakerugan which involves the splitting of the Prime's Soul Orb into two parts a smaller part which regenerated into a completely new Demi-Orb which is capable of storing one of the Primary nature releases inside of it. The initial process of preforming this split is for free however it can be done multiple times for a max of 4 times per rank due to gaining an additional split per rank up. These are only gained however each rank up as if the Prime is already of high rank the number of times it can be split is lowered to either 3,2,1 or even being impossible if the Prime is at S-rank (bar Sannin/Combat Med-Nin to Kage or S-Class Hunter nin to Head Nin). Each split after the first requires a Weekly Word count which only becomes more extensive with each successive split. No of Splits - Word Count Req. 1 - Free 2 - 500 3 - 1000 4 - 2000
Name: Demi-Orb: Enhance Classification: Soul Tech Rank: A-rank (1 S-rank of Blood & 1 S-rank of Chakra Initial Price) Class: Passive Range: Self (Demi-Orb)
Description: The second technique granted by the Kakerugan which involves enhancing the quality of the user's Soul Orb which were formed as a result of Soul Orb: Multiply. This results in a one time chakra price all of which must be done at once in order to bolster the power of the the user's Soul Orbs. Thus granting them the ability to either assimilate Specialized Primary or True Primary chakra nature releases. In order to do so is a monthly training topic which can only be done once before it is permanent, this means in order to affect each one this technique has a larger word count as unless the Prime does not wish to affect each one of their Soul Orbs they can not do so again. Enhancement - Word Count - No of Soul Orbs affected (Multiplier) Specialized - 1000 - 1 (N/A) True - 2000 - 2 (Word Count x2) N/A - N/A - 3 (Word Count x3) N/A - N/A - 4 (Word Count x4)
Name: Demi-Orb: Re-Combine Classification: Soul Tech Rank: S-rank (1 SS-rank of Blood & 1 SS-rank of Chakra Initial Price) Class: Passive Range: Self (Demi-Orb)
Description: The third technique granted by the Kakerugan and perhaps the most risky to the user due to being able to kill the user while training if a medical nin is not present. This technique involves taking two of the newly created Demi-Orbs and combining them back into a single Soul Orb granting them the ability to now assimilate Dual Combination nature releases or if releases are already stored within the resultant fusion of those two primary elemental releases. In both instances the techniques which utilize the former releases are lost by the Prime unless they regain said elements however it allows the use of new techniques of the element said new Soul Orb is. This technique's price is per every 2 Soul Orbs and can be done twice in one's lifetime, depending on the strength of said Soul Orb via Soul Orb: Enhance, the maximum technique rank the new element can be utilized with varies. Soul Orb "Enhancement Level" - Technique Max Rank +0 - S +1 - SS +2 - SSS
Name: Demi-Orb: Salvation Classification: Soul Tech/Medical Ninjutsu Rank: SS-rank Class: Passive Range: Self
Description: It is common knowledge that a Prime's Soul Orb & Demi-Orbs despite being vital organs regenerate if it is damaged in combat assuming the Prime themselves are not lost. However it is also possible via the Kakerugan that the reverse is also true due to the Prime themselves being comprised of chakra. As a result when this technique is trained as long as any of a Prime's Soul Orbs are not destroyed in the battle after the main body has been killed after a certain amount of time the residual chakra within "Limbo" is used by the Prime to restore their body. Depending on the number of Soul Orbs the Prime possesses this takes longer and longer to occur during such the Prime is only able to post in Past/Future topics not anything IC including Training or Dual Training topics until their body regenerates. Likewise the number of Soul Orbs or Demi-Orbs determines the max amount of chakra they possess upon regenerating which gradually returns after a period of time as well. This regeneration however takes double the time period if Void chakra is utilized to kill the Prime and defaults to a longer time period if any of the Prime's Soul Orbs/Demi-Orbs are destroyed at any point during the regeneration. Soul/Demi-Orbs - Regen Time (Topics) - Max Chakra Debuff - Recuperation Time (Topics) 1 - 10 - 5-ranks (Non Scholar Civilian levels if below D) - 15 2 - 8 - 4 Ranks - 12 3 - 6 - 3 Ranks - 9 4 - 4 - 2 Ranks - 6 5 - 2 - 1 Rank - 3 6 - 1 - Half Max Reserves - 2 7 - 1 - Quarter Max Reserves - 1
Name: Soul Orb: Possession Classification: Soul Tech/Medical Ninjutsu Rank: SSS-rank Class: Supplementary/Offensive Range: Contact (Soul Orb)
Description: This is the advanced use of the Reconstitution technique by Prime aptly named Possession simply due to the means at which they utilize it. The user is able to use one of their Soul Orbs to make contact with the target's chakra signature when the victim utilizes body shrouding techniques which emit their chakra externally. It can however only be utilized on those with the same chakra nature releases as the Prime, however the Prime can have more than the victim possesses but the victim can never have more than the Prime has themself. If any of the requirements are not met it results in the victim sustaining SSS-rank chakra damage, or SS-rank chakra damage with SSS-rank Endurance Tiers instead, having resisted the possession (Double Damage if the victim was already in Limbo to begin with). When a victim is possessed they become a host shell for the Prime who slowly melds their chakra signature to the victim in question over a period of time at the cost of temporarily losing access to the elemental techniques the specific Soul Orb they utilized to contact the victim, possessed. The Prime can divert additional Soul Orbs to making contact with the victim to speed up the process of syncronization and when the time-limit is up the victim becomes possessed by the Prime using their chakra as a medium. This technique is incapable of being utilized on those either, without any chakra, or those possessing Void Chakra. Upon possessing a victim the Prime is now able to not only utilize the victim's techniques but regain the ability to learn physical techniques using the host body, over a period of time known as Melding the host body becomes an identical physical mirror of the Prime's body allowing them to pass of their Dna to reproduce and interact with the physical world. The host body in question can be disconnected from at speeds equal to the Prime's own either partially so as to numb the pain from injuries or completely if one needs to make a hasty retreat out of their physical shell. Soul Orb - Syncronization Time in Posts (Total) - Melding Time (Topics) 1 - 70 - 28 2 - 60 - 24 3 - 50 - 20 4 - 40 - 16 5 - 30 - 12 6 - 20 - 8 7 - 10 - 4
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| | | Guest Guest
| Subject: Trans Tech 8th January 2011, 8:40 pm | |
| - Trans-Combat:
Name: Trans-Swift Classification: Trans Tech/Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: An odd Trans Tech due to the fact that it doesn't function like the others but rather is the organised method of locomotion for a Prime. When normally moving they are capable of speed tiers just like any other intangible being being able to pass through objects and not be bound by the laws of physics due to existing in Limbo. However when utilizing Trans Tech they become Semi-Tangible straddling the border between the two dimensions and becoming permeable yet capable of interacting with the physical world. As a result depending on the four states of matter a Prime moving through a substance can do so at varying levels of speed. In this case this acts in place of the Primes D-rank Speed Tier following the Chart below: State of Matter (Terrain) - Speed Prime Moves Solid (Underground) - D- Liquid (Underwater) - D Gaseous (On the Surface) - D+ Plasma (In an Ionized Field) - D++
Name: Trans-Combat: Shift Ratio Classification: Trans Tech Rank: D-Rank Class: Supplementary Range: Self
Description: This is technique is necessary for the utilization of all of the types of Trans-Combat: Shifts. A Prime is a being which is completely comprised of chakra while likewise being based in Limbo. When using Trans-Tech they alter the dimension they dwell resulting in a chakra price to temporarily become Semi-Tangible when doing so it results in a set portion of the chakra being replenished by the Prime each P.T the Trans-Combat: Shift lasts. Part of that chakra price is reduced from the Prime's max chakra pools while they siphon chakra from Limbo to replenish that which was lost. The only constant is that a Prime which has not been forcibly knocked out of a Trans-Combat: Shift will always eventually receive the amount of chakra they were supposed to replenish albeit having less overall reserves than they started with. Prime Type - Shift Ratio (Price:Replenished) 3 Paths & Inversion - 1:0 2 Paths & Inversion - 5:1 1 Path (Trans/Reversion) - 4:1 0 Paths & Kakerugan - 3:1 0 Paths - 2:1 *Note: The Ratio means Base Price x the number in the ratio & Chakra Replenished x the number in the ratio)
Name: Trans-Combat: Shift Restoration Classification: Trans Tech Rank: C-Rank Class: Restorative Range: Self
Description: This is technique is necessary for the utilization of all of the types of Trans-Combat: Shifts. A Prime is only capable of replenishing the chakra they spent to become Semi-Tangible while they are intangible once more. Though this rarely inconveniences a Prime due to their massive chakra stores it does cause those who are running low to be forced to remain within their feeble base form while awaiting the replenishment of the chakra dispersed back into Limbo as a result of a Trans-Combat Shift end duration. However a Prime can in fact be forcibly knocked out of their Trans-Combat Shift if they either sustain enough damage (Equal to Chakra Price) or are hit with a Void Release technique equal in rank to that of the Trans-Combat: Shift. Depending on the Prime's skill level the amount of chakra they can replenish in their base form each P.T varies. Rank of User - Chakra Replenished Each P.T D - D C - 2 D B - 4 D A - C S - B Elite Rank - A
Name: Trans-Bullet Classification: Trans Tech/Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: An odd Trans Tech due to the fact that it doesn't function like the others but rather is the organised method of locomotion for a Prime. When normally moving they are capable of speed tiers just like any other intangible being being able to pass through objects and not be bound by the laws of physics due to existing in Limbo. However when utilizing Trans Tech they become Semi-Tangible straddling the border between the two dimensions and becoming permeable yet capable of interacting with the physical world. As a result depending on the four states of matter a Prime moving through a substance can do so at varying levels of speed. In this case this acts in place of the Primes C-rank Speed Tier following the Chart below: State of Matter (Terrain) - Speed Prime Moves Solid (Underground) - C- Liquid (Underwater) - C Gaseous (On the Surface) - C+ Plasma (In an Ionized Field) - C++
Name: Trans-Combat: Shift Mapping Classification: Trans Tech/Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self
Description: When it comes to creating their Trans-Combat: Shifts, Prime are rather creative just as they have a set base form a Prime will naturally gravitate towards certain builds. These will eventually determine what types of Shifts become available to them as well as which are unavailable. Each Prime has to undergo weekly training to completely fill their Shift Mapping as this technique essentially works like Blueprints towards designing a Trans-Combat: Shift. Each part has it's own price and the more complex a design is the more costly it will be in chakra. Part - Weekly Training to make Available Head - 125 Torso - 250 Limbs* (Arms, Legs, Wings) - 500 Appendages* (Hands, Feet, Tail) - 750 Miscellaneous (Tendrils, Horns etc) - 1000 *Note: Both Pairs & Singles count as 1 Part in regards to Limbs and Appendages
Rank of User - Max No. of Parts (Min. Rank of Trans Tech with x Parts) D - 5 (D = 1-3) C - 7 (C = 2-6) B - 10 (B = 3-9) A - 12 (A = 4-12) S - 15 (S = 5-15)
Name: Trans-Ground Classification: Trans Tech/Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: An odd Trans Tech due to the fact that it doesn't function like the others but rather is the organised method of locomotion for a Prime. When normally moving they are capable of speed tiers just like any other intangible being being able to pass through objects and not be bound by the laws of physics due to existing in Limbo. However when utilizing Trans Tech they become Semi-Tangible straddling the border between the two dimensions and becoming permeable yet capable of interacting with the physical world. As a result depending on the four states of matter a Prime moving through a substance can do so at varying levels of speed. In this case this acts in place of the Primes B-rank Speed Tier following the Chart below: State of Matter (Terrain) - Speed Prime Moves Solid (Underground) - B- Liquid (Underwater) - B Gaseous (On the Surface) - B+ Plasma (In an Ionized Field) - B++
Name: Trans-Combat: Shift Specialization Classification: Trans Tech Rank: A-Rank Class: Supplementary Range: Self
Description: Some Prime are more skilled at utilizing Trans Tech than others maybe it is because they lack the reliance of Dojutsu to empower themselves allowing them to focus on their bodies instead. Through this technique those who fit such a mold can choose to forsake their ability to gain a Dojutsu or sacrifice their ability to manifest one or both of their dojutsu in order to gain a better mastery of Trans Tech. Upon sacrificing their ability to manifest their dojutsu they likewise lose all of the benefits which come with it, however they do retain whichever techniques they have trained previously and are no longer able to make any more Path Related techniques. Conditions - Benefits 1 Path, Sacrifice 1 Dojutsu - Add either Off., Def., Sup. or Res. to current Trans-Combat Directive 1 Path, Sacrifice Both Dojutsu - Add 2 of either Off., Def., Sup. or Res. to current Trans-Combat Directive 0 Paths, Sacrifice Kakerugan - Gain 1 Trans-Combat Directive (For a Total of 2) 0 Paths - Gain 2 Trans-Combat Directive (For a Total of 3)
Name: Trans-Vacuum Classification: Trans Tech/Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: An odd Trans Tech due to the fact that it doesn't function like the others but rather is the organised method of locomotion for a Prime. When normally moving they are capable of speed tiers just like any other intangible being being able to pass through objects and not be bound by the laws of physics due to existing in Limbo. However when utilizing Trans Tech they become Semi-Tangible straddling the border between the two dimensions and becoming permeable yet capable of interacting with the physical world. As a result depending on the four states of matter a Prime moving through a substance can do so at varying levels of speed. In this case this acts in place of the Primes A-rank Speed Tier following the Chart below: State of Matter (Terrain) - Speed Prime Moves Solid (Underground) - A- Liquid (Underwater) - A Gaseous (On the Surface) - A+ Plasma (In an Ionized Field) - A++
Name: Trans-Combat: Shift Lock Classification: Trans Tech Rank: S-Rank Class: Supplementary Range: Self
Description: Some Prime seek to retain their Trans-Combat Shifts on a more permanent basis, and this is indeed possible albeit at the sacrifice of Doppelgangers and a portion of the Prime's chakra. In comparison to the normal version this lowers the Prime's Max reserves by 1-rank Higher than the original price for the Trans-Combat Shift, likewise it severs the connection between the chakra of the Prime and the Trans-Combat Shift in that unlike normal circumstances where the Prime regenerates their lost chakra over time, this time they don't. However, the now semi-independent Trans-Combat Shift will generate chakra each P.T following the scheme of Shift Restoration which it can use to preform techniques which take from the Prime's technique slots while likewise being able to preform any non-elemental Soul Tech the Prime possesses. The main drawback in this technique is that it lowers the amount of Doppelgangers (&/or Rev-Doppel) the Prime possesses, as their spots are taken up by the Trans Tech that is now replacing them.
Name: Trans-Light Classification: Trans Tech/Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: An odd Trans Tech due to the fact that it doesn't function like the others but rather is the organised method of locomotion for a Prime. When normally moving they are capable of speed tiers just like any other intangible being being able to pass through objects and not be bound by the laws of physics due to existing in Limbo. However when utilizing Trans Tech they become Semi-Tangible straddling the border between the two dimensions and becoming permeable yet capable of interacting with the physical world. As a result depending on the four states of matter a Prime moving through a substance can do so at varying levels of speed. In this case this acts in place of the Primes S-rank Speed Tier following the Chart below: State of Matter (Terrain) - Speed Prime Moves Solid (Underground) - S- Liquid (Underwater) - S Gaseous (On the Surface) - S+ Plasma (In an Ionized Field) - S++
Name: Trans-Combat: Shift Orb Classification: Trans Tech Rank: S-Rank Class: Supplementary Range: Self
Description: Req. Trans-Combat Shift Lock to currently in effect. This technique is an add-on to the now semi-independent Trans-Combat Shift which entails the bonding of a Soul Orb to it, conferring upon it not only invulnerability to that particular element, while not causing the original Prime to lose it's immunity but likewise give it the ability to eventually regenerate upon being destroyed so long as the original Prime is not also killed. This likewise allows the Trans-Combat Shift to be able to utilize all of the elemental Soul Tech that the original Prime possesses, that is the same element as the Soul Orb bound to them. Unlike a free Soul Orb, the time it takes for a Soul Orb bound Trans-Combat Shift to regenerate after being destroyed is doubled.
- Trans-Combat (Destroyer Series):
Name: Trans-Combat: Destroyer Directive Classification: Fighting Style Rank: B-Rank Class: Offensive/Defensive Range: Self
Description: Requires a completed Trans-Combat: Shift Mapping. Those Prime who utilize Trans Tech each have a specific directive that they follow which forms their entire method of combat, this specific Prime chose to follow the Destroyer and thus specialized in the Offensive & Defensive uses of Trans Tech focusing on being a "An Army of One". Those with the Destroyer Directive are known for their enhanced combat capabilities & for possessing hulking Trans-Combat shifts which they use to dominate the field, dishing out damage while shrugging off attacks, directly conflicting with the general idea that a Prime is a Glass-Cannon.
Name: Destroyer Directive: Chakra Tier Mastery Classification: Trans Tech Rank: D-Rank Class: Supplementary Range: Self
Description: The selection of a Prime's Trans-Combat Directive is very important as like the others this particular directive has benefits for those who select it first. Those who have selected the Destroyer Directive first are a world apart from those who try and take on it's values or end up with it later. This is due to their ability, like any other shinobi, to use a chakra price as a substitute for a tier however unlike all others those with the Destroyer Directive take this to the next level when utilize Trans-Combat Shifts. This is because they are able to add Tiers into their Trans-Combat Shifts in the middle of battle albeit for a chakra price which does not need to be kept up every post (total) but rather depending on the prime's rank can be kept up for a set amount of time (P.T) before being paid again. This allows those with the Destroyer Directive to in essence keep up physically with those who should be their physical superiors. Rank - P.T Chakra Fueled Tiers can be kept up D - Every P.T it must be paid C - Every 2 P.T it must be paid B - Every 3 P.T it must be paid A - Every 4 P.T it must be paid S - Every 5 P.T it must be paid
- Trans-Combat (Equalizer Series):
Name: Trans-Combat: Equalizer Directive Classification: Fighting Style Rank: B-Rank Class: Varies Range: Self
Description: Requires a completed Trans-Combat: Shift Mapping. Those Prime who utilize Trans Tech each have a specific directive that they follow which forms their entire method of combat, this specific Prime chose to follow the Equalizer and thus decided to balance the Destroyer & the Creator Series taking one aspect from both (Offensive & Supportive, Defensive & Supportive, Offensive & Restorative, Defensive & Restorative) yet as a result becoming "A Master of None". Those with the Equalizer Directive are known for their creation of immobile turrets & for possessing diverse Trans-Combat shifts which they use to set up the field, strategically positioning their constructs while being flexible for different situations indirectly contrary to the general idea that a Prime is a Glass-Cannon. This Prime chose = (Pick one = Offensive, Defensive) & (Pick one = Supportive, Restorative)
Name: Equalizer Directive: Damage Type Conversion Classification: Trans Tech Rank: D-Rank Class: Supplementary Range: Self
Description: The selection of a Prime's Trans-Combat Directive is very important as like the others this particular directive has benefits for those who select it first. Those who have selected the Equalizer Directive first are a world apart from those who try and take on it's values or end up with it later. This is due to their ability to utilize their chakra in myriad ways when utilize one of their Trans-Combat Shifts as they are capable of altering the damage type of their projectiles or effects for an additional cost. This allows them to be even more versatile while utilizing one of their typically immobile or semi-mobile Trans-Combat Shifts and to throw off opponents who think they can merely prey on the fact that Prime specialize in chakra based damage. Damage Type - Price to Convert Hybrid or Chakra - Normal Price Physical or Mental - 1-rank Higher Price Spiritual or Natural - 2-rank Higher Price
- Trans-Combat (Creator Series):
Name: Trans-Combat: Creator Directive Classification: Fighting Style Rank: B-Rank Class: Supplementary/Restorative Range: Self
Description: Requires a completed Trans-Combat: Shift Mapping. Those Prime who utilize Trans Tech each have a specific directive that they follow which forms their entire method of combat, this specific Prime chose to follow the Creator and thus specialized in the Supportive & Restorative uses of Trans Tech focusing on being a "A One Prime Army". Those with the Creator Directive are known for spawning minions & for possessing delicate Trans-Combat shifts which they use to flood the field, enfeebling foes while buffing their allies, directly consistent with the general idea that a Prime is a Glass-Cannon.
Name: Creator Directive: Mob Spawning Replication Classification: Trans Tech Rank: D-Rank Class: Supplementary Range: Self
Description: The selection of a Prime's Trans-Combat Directive is very important as like the others this particular directive has benefits for those who select it first. Those who have selected the Creator Directive first are a world apart from those who try and take on it's values or end up with it later. This is due to their ability to affix the Clone Limits to each of their Trans Combat Shifts on par with the specific techniques rank in regards to creating minions to flood the field. This gives them a powerful advantage in regards to numbers based combat as depending on which Trans-Combat Shift they use they can field more minions than their incoming opponents, which due to being of the Creator Series typically results in an gradual wear down of opponents who can't hope to compete with a Prime's vast reserves.
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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