| | Prime Directive: Victory [Med-Nin Exams; Seiko] | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Prime Directive: Victory [Med-Nin Exams; Seiko] 12th July 2021, 11:11 pm | |
| So it was finally time. She'd had this date noted down in all of her books and all of her calendars, it had been set a while ago now but she was happy it was here. Seiko looked at herself in the mirror and tucked a necklace away into her shirt, a strange melted piece of metal at the end of it. She then done up her top button and pulled her flak jacket on, zipping it up and patting down the pockets to make sure that the various kunai and shuriken were held in place. Her duster went on over the top of the flak jacket and she pulled on a pair of fingerless gloves. Lastly she pulled on her bladed hat and unfurled the dust veil from within its brim, letting it flutter down over her face, hiding her features from view. She left the building and went through the building to the examination room where she had been told to meet her team and sure enough they were waiting for her. They all looked towards her, a mix of excited and apprehensive, she could understand the former. With a wave she drew them all in, summoning both Sir Bors and Sir Tristan as she did so. She took a hand of each Knight and lightning surged across both of them and herself before she nodded and directed everyone behind her. She did make sure to check on each as they passed her though. "Excited and ready for anything, Seiko-san!" Mia told her with a grin and a thumbs up before taking her place at the far left and dropping to one knee in a ready stance, although she couldn't help but sway side to side as she waited. "Let's get this done, will we?" Seiryu grunted as he passed by but at the very least she knew that he'd follow orders. He shifted the weight of his Giant Tessen on his back and took his place next to Mia, going to one knee and leaning forwards. "Oh jeez, this is real scary now that we're here, I won't let you down though!" Ruby told Seiko and the younger girl passed her a few words to ease her. The Triquetra went to sit down but instead followed the other two and kneeled down. "The flows of the great sea have brought me here, Seiko, let us see what waves you make~" Emille stated, swaying even as they moved, a loose smile on their face. Their voice was fairly high pitched and their hair fluttered around them as they moved into position, slowly thumping down onto one knee and smiling at the others. "HAH! This should be a good battle! Fear not General Seiko, Hanazar shall not let you down!" The last figure boomed out, with a massive voice despite his five and a half foot frame. He slammed his fists together and bowed to Seiko who nodded to him before moving into his position at the far right of the line, kneeling down. With Sir Bors and Sir Tristan taking their places behind the line of her team and kneeling as well, Seiko went down onto one knee and waited for the instructor to come and tell her where she was to go and when to begin. She banished doubt from her mind and let herself flow in logic, she would not fail. Victory, there was no other choice available to her. - Techs and Info:
Sir Bors base abilities: S-Rank++ Strength, A-Rank Defense, A-Rank Endurance++, 2.5x Movement Distance, +1 SS Durability, size increase to Medium(M), Resistance and Tolerance to Earth, Techniques available: Prison Chamber, Double Suicide Decapitation, Buster Strike.
Sir Tristan base abilities: SS-Rank Strength, A-Rank Defense, A-Rank Endurance, 2.5x Movement Distance, +1 SS Durability, size increase to Medium(M), Resistance and Tolerance to Lightning, Techniques available: Blinding Burst, Electrokinetic Burst, Buster Strike.
Electrokinetic Burst used from both Seiko and Tristan, Enhancing Touch used on both.
Sir Bors Tiers: SS-Rank Strength, SS-Rank Defense, S-Rank Endurance.
Sir Tristan Tiers: SS-Rank++ Strength, A-Rank Defense++, SS-Rank Endurance.
Name: The Knights of the Round Table(Signature) Classification: Fuinjutsu/Kenjutsu Rank: C-Rank Class: Offensive/Defensive/Supplementary Range: N/A
Description: Required to make The Knights of the Round Table and the Heavens' Ward. Seiko learned early that although the Golems are useful and possess a versatility of their own, they could be improved upon and granted unique uses if the chasses were altered properly. After taking it upon herself to do so, she crafted the Knights of the Round Table, a series of unique Golem Chasses with special weapons and abilities that allow her to increase her battlefield control even further. She also found while creating them that once the unqiue chassis was made and the element drives locked in, she no longer had those drives straining on her as they no longer counted towards her limit. Instead she found she had to devote more of her focus to the Knights of the Round, causing them to follow their own control scheme using Control Slots with stronger Knights taking up more slots, although she found that as her intelligence increased so did her ability to control Knights. She has a number of slots based on her rank and the rank of the Knight dictates how many slots it takes up. The Knights of the Round and the Knights of the Heavens share control slots.
Rank - Base Control Slots - Slots Taken Up - Intelligence Modifier D - 3 - N/A - Normal(+0) C - 6 - 2 - Above Average(+1) B - 9 - 3 - Near Genius(+2) A - 12 - 4 - Genius(+3) S - 15 - 5 - Super Genius(+4) 'Z'/SS - 18 - 7 - Hyper Genius(+5) 'X'/SSS - 21 - 10 - Neo Genius(+6)
Name: Knight of the Round: Sir Bors Classification: Kenjutsu/Fuinjutsu Rank: B-Rank Class: Offensive/Defensive Range: Varies
Description: One of the more advanced Knights of the Round Table, a series of unique Golem Chasses that Seiko designed in order to expand on the versatility of her normal Golems. Sir Bors requires at least an Exo Chassis in order to create and once the Golem has been altered into Sir Bors, it cannot have its cores removed nor have new ones added on. However it does retain any elements it possessed as well as its tiers and additional abilities from the Chassis. The alteration into the Sir Bors chassis, of which Seiko can only have one at a time, causes the Knight to gain an additional 2 Tier Levels to both Strength and Endurance and gain a unique ability. Sir Bors wields a halberd and his ability revolves around this. He is able to counter opposing kenjutsu by locking his weapon with theirs and pinning both of their weapons into the ground, if the attacker doesn't have strength greater than Bors' then they are unable to free their weapon from the pin for as long as Bors holds it however his own weapon is also locked by doing this, this can also be done on taijutsu however the techniques it can be used on are one rank lower as it is harder to lock a limb than a weapon. The rank of kenjutsu this can be done on and the cooldown on it is based on Seiko's Rank.
Rank - Rank of Kenjutsu Countered -Ability Cooldown(PT) D - D - 20 C - C - 16 B - B - 12 A - A - 8 S - S - 4
Name: Knight of the Round: Sir Tristan Classification: Kenjutsu/Fuinjutsu Rank: B-Rank Class: Offensive/Supplementary Range: Varies
Description: One of the more advanced Knights of the Round Table, a series of unique Golem Chasses that Seiko designed in order to expand on the versatility of her normal Golems. Sir Tristan requires at least an Exo Chassis in order to create and once the Golem has been altered into Sir Tristan, it cannot have its cores removed nor have new ones added on. However it does retain any elements it possessed as well as its tiers and additional abilities from the Chassis. The alteration into the Sir Tristan chassis, of which Seiko can only have one at a time, causes the Knight to gain an additional 4 Tier Levels to Strength and gain a unique ability. Sir Tristan wields a spear and his ability revolves around it. This Knight is particularly adept at using his spear to shatter through defenses. By focusing latent energy in his frame into a stab, he is capable of granting a single attack piercing one rank above his strength, enabling him to break through some of the strongest defenses in order to open the path for the other Knights. This ability has a cooldown based on Seiko's rank.
Rank - Ability Cooldown(PT) D - 20 C - 16 B - 12 A - 8 S - 4
Name: Rikigaku Art - Golem Path: Hexa Chassis Classification: Kenjutsu/Ninjutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: The second most powerful form of Golem that's readily available to Rikigaku members, the Hexa Golem packs a lot of punch in a small package. These are usually intricately detailed, more so than their weaker brethren and usually have some form of face rather than a blank face plate, although it is unique to each Rikigaku member. They possess B-Rank Strength and Defense tiers and can take up to an S-Rank of stacking damage before being destroyed. However their most dangerous aspect is that they possess three slots for Element Drives. As before, a single Drive grants C-Rank Endurance, tolerance to the element and elemental physical damage, two Drives upgrades that to B-Rank Endurance and Resistance if they are both the same element. With three Drives, the Golem gains A-Rank Endurance in addition to the normal Element Drive effects and if all three Drives are the same element, this is upgraded to both Tolerance and Resistance. The Hexa Golem also possesses an Overcharge mechanic, expressing all three of its Drives at once. This causes it to deal Elemental Chakra Damage of all three elements with its physical strikes, its elemental defenses are upgraded by one stage causing a Hexa Golem with all three Drives of the same element to become entirely Immune to that element. Lastly the Hexa Golem gains an elemental shroud, enhancing its striking distance by a variable number of feet based on the user's rank. When over, it goes on cooldown with its cooldown period being equal to its activation time.
Rank - Duration(PT) - Add. Range(ft) D - 5 - 3 C - 10 - 6 B - 15 - 9 A - 20 - 12 S - 25 - 15
Name: Lightning Release: Electrokinetic Burst Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: Contact
Description: A simple technique that is used in conjunction with Golems or Lobos to enhance their basic capabilities. This technique involves taking Lightning Release and spreading it through the robot's body, causing it to gain additional energy to draw from. Once this is done, and the number of constructions it can be performed on at once is dependent on the user's rank, they gain an additional tier level to all of their physical capabilities(tiers), potentially changing the tide of a battle.
Rank - Number of Targets D - 2 C - 4 B - 6 A - 8 S - 10
Name: Metal Animation: Enhancing Touch Classification: Ronin Tech Rank: C-Rank (4 Stamina per use) Class: Supplementary Range: Contact
Description: Charging her body with energy, Seiko presses her hand to a metallic construct that isn't already under the effect of her Ronin Ability, such as a Golem or Lobo, and spreads her energy through its body. This animates the metal with a purpose to remove friction and enhance physical capabilities. Once done the construct is considered 'Animated' and Seiko has a number of tier levels dependent on her rank to spread out among the construct's own tiers to enhance them further, making the construct even more dangerous than before.
Rank - Number of Tier Levels to Spread D - 2 C - 4 B - 6
- Reserves and Bank:
Chakra: 4 D-Ranks, 9 C-ranks 6 B-ranks, 4 A-ranks, 2 S-rank and 1 SS-rank Stamina: 47 Blood: 1 S Bank: The VaultNPCs in use: NPC Profiles
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 14th July 2021, 7:15 pm | |
| Upon entering the room they would immediately notice a woman standing on the other side of the room before a room. She had no real discerning features besides the fact that she had a slash from the side of her mouth to her ear. It wasn’t something she hid as she was proud of the scar as the other person was six feet under while she still walked amongst the living. “ Welcome Seiko and her team. It took us quite some time for us to create this simulation but I promise it’ll be a chilling experience.” She said with a smile trying not to laugh at her obvious pun. “ I’m positive you already know the rules but I’ll go over it once more as an obligation. Seiko will be tasked with ensuring none of her comrades’ die as you lot make your way through the simulated warzone. Most of the bodies you’ll find are just makeshift bodies from our department but some might hold a special surprise if you come across them but as I said the main objective is to reach the checkpoint with everyone intact. Losing three or more members is an automatic fail so if any of you are thinking to give up yourself for the benefit of the team I’d suggest you think about the consequences.” She finished giving the group a look over admiring how strong they seemed to be so she was confident that they would overcome the trial before them. “Now then, if there are no further questions, comments, or concerns. It’s time to get the show on the road, good luck and have fun. Oh and form an orderly line please.” She said with a smile before turning to the door behind her, unlocking it, and opening it causing a chilling breeze to flood the room. “ You’re going to have to jump down! Don’t worry it's safe! I’m not that bad of a person!” The woman said shouting at the top of her lungs as the howling winds flooded the room. Like she said the moment they left the door they would have a jump a few feet down to get into the simulation. Once they were down they would have no choice but to move forward and onward to victory! - Warzone Simulation :
The location for the simulation is the Snow Desert. The current weather is snowfall so without C rank cold resistance, heating technique, etc you'll lose -2 stamina post total, starting your next post.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 14th July 2021, 7:54 pm | |
| Seiko listened as the woman spoke before giving her a nod and moving up to the door, letting Sir Bors take the first spot, with Seiko behind the Knight. Seiryu was second, followed by Mia, Emille took on their weapon form and dropped into Mia's hands as she tied the sword to her waist. Ruby took the middle and then Hanazar behind her with Sir Tristan taking up the rear. The howling winds and frosts that burst in when the door opened bothered her but it wasn't anything they couldn't deal with, even if the team was more used to desert conditions. "Forwards!" Seiko roared as Sir Bors pushed through the door and leaped down. Seiko followed, dropping onto the Knight's shoulders before hopping off and into a defensive stance, watching her surroundings. The rest followed suit and as Ruby dropped down, she placed a barrier onto her own mindscape and spread it out, linking the entire group so they didn't need to speak to each other anymore. ~Three on Sir Bors; myself, Ruby and Seiryu. Hanazar and Mia get onto Sir Tristan. Preserve energy, this cold will sap it out of you, be prepared for opponents. Ruby please activate your sensory and I'll activate my own~ Seiko sent out then tapped the ground and hopped up onto Sir Bors' back and climbing onto his shoulder. Ruby and Seiryu moved up, sticking to the Knight with chakra, Mia held onto Tristan with Hanazar keeping her steady while sticking to the golem himself. ~Forwards, keep watch. We'll be doing this quickly.~ She ordered and both Knights immediately leaped forwards towards the objective keeping their true strength hidden for now, using only A-Rank strength to leap, although the distances they covered would be enormous due to their size and the dash cores implanted into each of them. As they started to move, Seiko altered her eyes and started to keep watch while Ruby activated her mental sensory to keep track on anyone that was trying to close in. It was going to be a rough trial but Seiko had never wanted things handed to her, the difficulty would prove herself worthy of the promotion. - Information:
Medium(M) Knights with SS-Rank Strength, more than enough to carry 3 people.
None of the team are using their own tiers and Knights don't possess stamina, thus count as not moving and are regenerating enough stamina each PT to negate Weather effect.
All are mentally linked, Ruby has B-Rank Mental Sensory active out to a range of 45 Feet lasts for 15 PT before repayment due to S-Rank Barrier Tiers.
Seiko has activated Sensory Burst with S-Rank Chakra, granting her S-Rank Reaction tied to Sight, Hearing and Smell lasting for 28 PT before going on Cooldown and Dirt Speak, granting Vibration Sensory in a 20ft radius.
Both Knights are using A-Rank Strength to leap combined with a 2.5x movement modifier from Dash Cores and a 3x Modifier from Size. Able to move roughly 100ft per PT.
- Seiko:
Name: Earth Animation: Dirt Speak Classification: Ronin Tech Rank: C-Rank (1 stamina every round to maintain) Class: Supplementary Range: AoE
Description: By charging the dirt with her energy and activating her Ronin Ability, Seiko imprints upon it life with a single purpose, to find those that are hidden. Anyone touching the ground or under it that isn't intangible or using a B-Rank or higher physical form concealment technique will be marked out by ripples spreading out from under them whenever they move, these ripples being visible to anyone. Due to this it makes invisible or subterranean targets incredibly easy to spot and follow, the area of effect of this is dependent on Seiko's rank.
Rank - Feet Radius D - 10 C - 15 B - 20
Name: Organo-Metallic Body Classification: Medical Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Due to her strange heritage, Seiko was born made of an organic metal rather than flesh. This metal is non-magnetic and has the same elasticity as flesh, however it is slightly colder to the touch than skin. Due to this, internal damage is less effective on her than normal. It's not that it deals less damage but instead the actual effects are lessened and it is counted as no more lethal than normal external damage, her mechanical body learns to adapt quickly. In addition to this, dependent on her rank, she is able to increase the length of time that her Techno Transformations last due to already being made of metal and thus easier to mold with the Kaironokuma ability.
Rank - Additional Techno Transformation time (PT) D - 5 C - 10 B - 15
Name: Techno Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Kaironokuma clan has the ability to turn their skin into an odd bluish metal. Although their body still receives damage normally, while in this form they are granted the ability to transform their body parts into different weapons and the like. This justu is the basis for all the Techno justu. The conversion results in the body part turning into a bluish metal while they lack pain receptors in the converted body part. Depending on the amount of their body converted into organic metal it can be maintained for a set amount of time with a form resulting in a cooldown depending on the rank of the technique used. However depending on the user's skill level (rank) they are able to maintain their body in it's changed form for 1 posts (total) starting at D-rank with each rank up adding +1 capping out at 5 posts (total) at S-rank. When techniques make use of this ability to produce weapons their classification is always either Kinjutsu/Kenjutsu, Kinjutsu/Kyujutsu, or Kinjutsu/Shurikenjutsu etc.
Rank of Technique - Cooldown in Posts (Total) - Body Part Modifier (Posts Total) D - 1 - Extremity (Finger, Toe) = +12 C - 3 - Organ (Eye,Heart, Lung) = +10 B - 5 - Appendage (Hand, Foot) = +8 A - 7 - Limb (Arm, Leg) = +6 S - 9 - Lower Torso (Legs, Waist) = +4 SS - 11 -Upper Torso (Chest, Arms, Head) = +2 SSS - 13 - Entire Body = +0
Name: Techno: Sensory Burst Classification: Kinjutsu/Taijutsu Rank: B-Rank(Chakra cost varies) Class: Supplementary Range: Self
Description: By tapping into the nerves and sensory data inputs, the user transmutes them into organic metal before refining them further, although this is only a temporary alteration it grants the user pseudo-reaction tiers for the duration. This enhancement is specifically spurred on through the use of a chakra price to fixate the enhancement with the level of reaction gained being equal to the amount of chakra spent. However rather than using a recurring price, it instead follows the Techno duration with the pseudo-reaction tier lasting until the techno transformation ends. Upon the transformation ending, this technique goes on cooldown with a longer, separate one compared to the Techno passive due to the advanced nature of the alteration. Lastly, the user's rank upon activating this alteration determines how many sensory mediums they can apply it to, chosen each time this technique is activated, the benefits granted by this technique cap at S-Rank.
Rank - Cooldown(PT) - No. of Sensory Mediums D - 30 - 1 C - 25 - 2 B - 20 - 3 A - 15 - 4 S - 10 - 5
- Ruby:
Name: Runstones - Runic Imprinting Classification: Barrier Kinjutsu Rank: D-Rank Class: Passive Range: Varies
Description: Unlike any others, those from the Triquetra possess the unique ability to use their runestones to place Barriers on anything, rather than just objects. This includes more metaphysical things such as the air itself, even liquids, or on their very mindscape or chakra system. With contact they can do this to others as well. This is possible due to their Runestones weakening the walls between dimensions, allowing for an anchor that does not fully exist in this world however, there is a problem with this. As they place these barriers they open themselves to whispers and sights from the other realms which the mind should not try and comprehend, eroding their sanity even as they place them. The amount of sanity lost is dependent on the barrier placed.
Rank of Metaphysical Barrier - Sanity Lost D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
Name: Runestones - Psychotic Infusion Classification: Genjutsu/Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Being blessed with Cthulhu's gift is a wondrous thing however it is also dangerous and it opens the mind to terrors that none should ever face. Those of the Triquetra learn how to accept this and deal with it, allowing their mind to strengthen against the violence of the other realms and the visions that are imparted upon them through it. This mental strengthening comes in the form of a heightened Sanity Limit that is dependent on their rank, the more powerful they become, the more solidifed their mental fortitude becomes and the more horror they can withstand before they finally snap like all the others.
Rank - Sanity Limit D - 1/2 Stamina C - 2/3 Stamina B - 3/4 Stamina A - Equal to Stamina S - 1.25x Stamina 'Z' - 1.5x Stamina 'X' - 2x Stamina.
Name: Runic Barrier: Mindscape Tunneling Classification: Barrier Genjutsu Rank: B-Rank Class: Supplementary Range: AoE
Description: The Triquetra initiates this Barrier using the usual methods or through the use of their Runestones and then designates a maximum number of targets based on their rank within the Barrier. Those targets then become linked to one another enabling them to speak to one another telepathically, their thoughts spreading out through the connection, using the Triquetra as the focus point. While this technique is active however the recipients cannot move out of the barrier range, 30ft radius, or if the barrier is connected metaphysically more than a set distance away from each other before the barrier breaks and they are removed from the link, this distance being based on the user's Barrier Tiers.
Rank/Tiers - No. of Targets - Distance Apart(Ft) D - 2 - 20 C - 4 - 40 B - 6 - 60 A - 8 - 80 S - 10 100
Name: Runic Add-On: Mindscape Warding Classification: Medical Barrier Genjutsu Rank: A-Rank(4 Sanity to Activate) Class: Supplementary/Defensive Range: Varies
Description: Req. Mindscape Tunneling. A connected mindscape makes for great danger when it comes to mental techniques targeting not just one person in the group but the entire group. However the Triquetra are aware of such flaws and are able to find ways to counteract it. By activating this add-on while Mindscape Tunneling is active, the user creates a shared mental defense space, pooling together the entire group's collective Barrier Tiers. With the Triquetra as the focus they are able to apply the Barrier Tiers to different members of the squad depending on where they are needed, up to the maximum of the group's collective trained barrier tiers. However while this is active and the Barrier Tiers are shared, those who naturally possessed them no longer possess them unless the defenses are allotted to them by the Triquetra. (As an example, if the Triquetra connects themselves with B-Rank Barrier and a Cypher with C-Rank Barrier, together they will have 5 Ranks worth of Barrier to spread out, meaning one could have S-Rank while the other has none or one could have A-Rank while the other has D-Rank.) Of course shifting such defenses is not easy and it takes time dependent on the Triquetra's rank and the tiers given cap at S-Rank.
Rank - PT To Change Defenses D - 6 C - 5 B - 4 A - 3 S - 2
Name: Runic Add-On: Collective Unconscious Classification: Medical Barrier Genjutsu Rank: S-Rank(5 Sanity to Activate) Class: Supplementary/Defensive Range: Varies
Description: Req. Mindscape Tunneling. Sometimes the damage done to one member of the Tunneling Group is too great or they might have extended themselves too far and exhausted their mind. The Triquetra have learned how to take advantage of this by enhancing the mental connection, they have learned to pool the group's collective mental strength in order to spread it around to maximum effect. While this Add-On is active, the Triquetra is able to transfer Sanity from any member of the group and transfer it to another, reinforcing decaying mental reserves or purposefully draining a target's sanity to grant them a resistance to pain and mental damage. After transferring Sanity there is a small Cooldown before the Triquetra is able to perform another Sanity transferral with the CD being based on the Triquetra's rank.
Rank - Cooldown(PT) D - 7 C - 6 B - 5 A - 4 S - 3 'Z' - 2 'X' - 1
Name: Triquetra Style: Mind Hunter Classification: Genjutsu Rank: B-Rank(3 Sanity) Class: Supplementary Range: AoE
Description: By focusing their effects inwards, the Triquetra is capable of breaking their own mind slightly in order to grant them a view into the other side. Doing this causes their eyes to take on a light purple glow and in return they are granted Mental Sensory at a B-Rank level, meaning people need mental concealment higher than B-Rank to avoid the Triquetra. This sensory spreads out around them a certain distance based on their rank and lasts for a number of posts dependent on their Barrier Tiers before the price needs to be repaid to keep the Sensory active.
Rank/Barrier - Sensory Range(ft Radius) - PT Before Repayment D/D - 15 - 3 C/C - 30 - 6 B/B - 45 - 9 A/A - 60 - 12 S/S - 75 - 15
- Emille:
Name: Walking Arsenal Classification: Kugujutsu/Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: All Weaponkin are born with a weapon form ingrained into their bodies and minds. This weapon form is usually a mix or similar to their parents if they were born or exactly the same as they were as a Living Weapon if they happened to be First Generation. Through control and mastery, the Weaponkin is able to learn to alter their body in its entirety or just partially into its weapon form or even just parts of its weapon form (such as just the spear point of a halberd), allowing them great versatility in combat. When their weapon form is chosen they are of course able to utilise the weapon style it is aligned to, kenjutsu for melee weapons, shurikenjutsu for projectiles, kyujutsu for bows, hojutsu for guns, etc and are able to make techniques based around it which are classified as Kugujutsu/Taijutsu. Lastly, their transformation speed is altered by a 1k word weekly training which allows them to enhance the speed of their transformation. Number of Weekly Trainings - Speed of Transformation 1 - D+
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 16th July 2021, 9:28 pm | |
| The moment the first member, or in this case Golem, went through the door the woman would flip a switch causing two flares to go off signaling to those in the field that the exam had begun. The first group wasn’t that far off from the entrance and had set up a perimeter in the area. Since this second was most snow/sand dunes they had to have one of their members create a few flat surfaces using their earth release teach in order for them to place tags to create a barrier. Now the plan was simple, wait for Seiko and her team to enter the perimeter and ambush them with their traps but she had done something that none of them actually expected. While two men were in the process of digging the ditch it would come as a surprise that Seiko and her team had actually managed to arrive at the location at what felt like record speeds and caught them off guard with a shovel in hand. “ W-What the fuck?” The one deeper in the hole mutter as the other let off a flare to notify those who were hiding that the perimeter had been breached. Fortunately, the barrier had already been erected so if Seiko’s golems had continued in the direction they were headed trying to cover the ground they were, they would collide into the said barrier as it was protecting the only way forward. Either way, the one that was standing outside would look create a wall of wind not to protect himself but his partner inside the hole while he was prepared to sacrifice himself for the greater good as he was hoping that the others would have time to capitalize on their plan, even though it was half done. The one inside the hole would shout something in an ancient language in an attempt to freeze the group in their trackers as the others dealt with them. Two on the left would look to combine their wind-based attacks to create a giant tornado in an attempt to sweep up the group up, which would have swept up the other man if it wasn’t for the fact that the Dakar was holding him in place with his strength. The earth user was busy finishing up the tunnels that he was creating underground and made his way towards the two in the hole to help them escape what was to come next. Agni was hiding behind an earth wall that was covered in snow not to make it obvious and would step out to fire a blazing fireball into the tornado to make things spicy for the group. - Info:
Five seal barrier seal made to protect the area. Not sure if Ruby's sensory can read those underground if so she would be able to sense all 10 people if not she'll only be able to 5. Seiko has vibration sense so she'll be able to see the others moving through the turns minus one. The hole the Dakar is in is about four feet deep. The Wind Dude is above him (3 feet). Dakar has B rank strength to hold him down to not get him swept up. Agni is on the left with 2 people under him. The wind chicks have one person under them, the tunnler is making his way to the Dakar and the Wind dude, which is in the center of the barrier and the last person is the furthest away from the ground underground but not in a tunnel (10 feet)
- ???:
Name: Five Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: C-rank (C-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected which can cover an area with an 80ft radius (160 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (5 C-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the five tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last.
- Dakar:
Name: Word of Power - Freeze Classification: Fabrication Rank: D-Rank Class: Offensive/Supplementary Range: Long
Description: ] The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Liz', roughly translates to cold, and can be shouted by a Dakar to freeze the body of the target. While fabrication itself holds no physical elements, by shouting, the opponent will receive the frozen followed by the numb status effects, receiving physical frostbite damage that depends on their Defense or Endurance tiers whilst also suffering from D-Rank mental damage. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Defense/barrier – Time Frozen – Time Numb – Physical Damage N/A – 1 – 4 – C D – n/a – 3 – D C – N/A – N/A – N/A
- Wind Dude:
Name: Wind Release: Great Wind Protective Wall Classification: Ninjutsu Rank: C (C-rank Chakra & C-rank Wind Materia) Class: Defensive Range: Contact (Wall) Short (Distance), Mid (Knock-back)
Description: The user after making hand seals and holding the Dog hand seal before creating a wall of wind at C-rank speeds that is capable of pushing opponents away. This wall is quite compact having a radius of 2 ft (4 ft diameter), and can be manifested up to 10 ft away from the user, since Wind isn't a defensive focused element it is only capable of sustaining damage from a single C-rank technique which is neutral to Wind Release. However the true defensive ability of this technique doesn't revolve around blocking but rather knock-back as things which come in contact with it (even if it is destroyed) are sent flying backward up to 20 ft depending on their composition. However, when utilized with a Battle Fan equal to the size of or bigger than the body (Humanoid-Medium S) the scale of this technique's knock-back can potentially be increased (1.5x to 2x respectively). In the case of thrown projectiles they are sent back at Bullet Release speeds making it a good counter for barrages of projectiles. Composition - Distance Knocked-Back Thrown Projectiles - 20 ft (Bullet Release) C-rank Weak to Wind - 20 ft (C-rank Speed) Thrown Projectiles backed by Str - 10 ft (Bullet Release) C-rank Neutral to Wind - 10 ft (C-rank Speed) C-rank Strong Against Wind - 5 ft (D-rank Speed) *Note: If the knock-back is equivalent to the speed of the incoming offensive technique then it is halted in place, if the knock-back is less then it is slowed down by 1 Tier Level, while if it is higher it is sent back at the speed of the knock-back.
- Tunneler :
Name: Earth Release: Tunneling Technique Classification: Ninjutsu Rank: D Class: Supplementary Range: Contact (Width), Short (Depth)
Description: The user makes hand seals ending with Snake before tapping their foot against the ground. This is a technique that allows the user to create tunnels in the ground, which can be used for basic infiltration purposes. Depending on the skill of the user the width of the tunnel can be larger or smaller however it can dig 5 feet each time this technique is used. By holding the Snake seal this technique can be continuously used allowing the user to create a continuous tunnel for themselves and/or their allies to travel through however they can be detected by others who possess a D-rank or higher vibration sensory technique. Rank - Tunnel Width D - 1 ft Radius C (Low) - 1.5 ft Radius C (High) - 2 ft Radius Elite C & Above - 2.5 ft Radius
Name: Earth Release: Practice Brick Technique Classification: Ninjutsu Rank: D (D-rank Chakra + Variable Materia Price) Class: Offensive Range: Long
Description: The user creates a solid wall of earth as a form of defense, manipulating pre-existing ground to form the wall. The earth then instantly rises up and takes form at Swift Release speeds. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks due to each wall being capable of blocking a D-rank worth of physical or chakra based damage so long as they are not strong against Earth Release. This allows them to be stacked back to back with each of the walls taking a small amount of damage (dependent on the amount of materia comprising it) away from the offensive technique they collide with when they are destroyed. This technique is apparently extremely simple and basic among Earth Release techniques, and can thus be easily taught to and used by individuals. Rank of User - Earth Materia Price (Size of Wall) D - D (Small) C (Low) - 2 D (Humanoid) C (High) - 3 D (Medium S) Elite C & Above - 5 D (Medium M)
- Agni:
Name: Mishura Style: Great Fireball Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Contact (Radius of Flames), Short (Orb Volley), Mid (Swelled Orb)
Description: This is a technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flames extending over 20 ft before dissipating or a volley of smaller sized orbs of flame (10 ft). The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to either swell the size of the orb released for a set amount of time, or release multiple Great Fireballs while holding the Tiger seal. The released flames will engulf their target at Bullet Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with C-rank Fire Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the maximum amount by which the orb can be swelled each P.T varies. Rank - Radius of Orb (Diameter) - P.T to Swell (Size Modifier) - No. of Fireballs Released per use D - 6 Inches (1 ft) - 1 (+6 Inches) - 1 C - 1 ft (2 ft) - 2 (+12 Inches or 1 ft) - 2 B - 1 ft 6 Inches (3 ft) - 3 (+18 Inches) - 3 A - 2 ft (4 ft) - 4 (+24 Inches or 2 ft) - 4 S - 2 ft 6 Inches (5 ft) - 5 (+30 Inches) - 5
- Two on the Right:
Name: Combination Technique: Divine Tornado Classification: Ninjutsu Rank: B Class: Offensive, Supplementary Range: Contact (Width), Short (Height), Mid (Distance)
Description: After making hand seals finishing with Dog, the usesr releases a gust of wind that can form several small tornadoes which move outward at B-rank speeds. Each tornado produced by this technique has a fixed size, with its height being 10 ft, and its width being 2 ft at the base & 4 ft at the apex. Either way, they are quite capable on their own dealing B-rank Wind Release damage upon striking a target. However, when combined with a Fire Release: Running Fire that forms a circle (or other patterns) on ground level, this creates a massive flaming hurricane (B-rank Fire Release Defense Slicing Damage). If combined with Mishura Style: Great Fireball Technique then it creates flaming tornadoes instead (A-rank Fire Release damage, B-rank Defense Slicing). Rank - No. of Tornadoes D - 1 C - 2
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 17th July 2021, 10:09 am | |
| Seiko and Ruby both noted the various enemies at the same time although the situation would end up going poorly, at least to begin with. Ruby's sensory managed to pick up the mental technique that was coming in and with a quick mental command, Hanazar held tighter onto Mia to keep her in place. When the Fabrication hit them, Ruby was the only one completely free of its effects while only Mia took actual damage from it. They were far from dealt with however as Seiko's mind was still fully active. ~Shift defenses to protect Seiryu and Hanazar, they are our primary damage~ She sent to Ruby although the girl promptly responded. ~Saving team now~ She sent as the Fabrication shattered on Hanazar, Seiryu and Seiko, Mia wouldn't be useful here the groupthink had decided and it didn't matter for Emille. Ruby smiled to herself and held tight to the Knight as both of them started to move. Sir Tristan reached back and Hanazar handed Emille to the Knight as the Bakuhatsu climbed up onto the Knight's shoulders after making sure Mia was secure. Emille might not have been able to move alone but they were in weapon form so could be passed around and their mental self wasn't locked either. With a flash of red, a scarlet energy field covered the Jian although it looked more like a dagger in the massive Knight's hands. It stabbed forwards with its full strength, putting the dagger straight through the barrier, shattering it. As the barrier shattered Sir Bors turned around and dug its fingers into the ground as Seiryu climbed up onto its shoulders. Bors pulled up a massive boulder and tossed it like a shuriken with S-Rank strength, skimming it low to the ground to take out not only the tornado with physical disruption but also the wall and the wind release user standing above ground. Anything else would be dealt with when Seiryu pulled his fan off his back and unleashed a tornado of his own with Hanazar flashing through hand seals and blowing a stream of fire into it, causing it to explode into a spinning inferno that rolled forwards over the flat plane of earth. Seiko used the opportunity to leap over to Sir Tristan, sticking to the Knight with chakra flow and putting her hands onto Mia, letting chakra flow into her and heal the damage that she took, clearing away the frostbite. With that done, both Knights turned and leaped away once more, back to using A-Rank strength in order to clear the trap zone and continue moving towards the objective. Seiryu and Hanazar kept themselves in place with chakra flow while Ruby clung to the back of Sir Bors and Seiko held onto Mia, Emille being clutched in Sir Bors' hand. - Information:
Mental Sensory able to pick up on use of Fabrication. Dissipation Pulse used alongside Sanity in order to break Fabrication, 2 sanity per person due to D-Rank Fabrication = 6 Sanity Spent.
Due to tiers, Mia took C-Rank physical damage, no one else took any damage except D-Rank mental.
Scarlet Chorus used causing attacks with Emille to deal spiritual damage, Barrier took SS-Rank++ Spiritual Damage, shattering the Barrier, would also shatter Seven Seal Barrier hence strength used as guess.
Barrier shattered, means ground can be destroyed, Sir Bors used S-Rank strength to throw a boulder dealing S-Rank earth release physical damage, should disrupt tornado and fireball and smash through the earth wall and the wind release user.
Divine Mountain Wind(One rank lower chakra due to High Affinity) + Running Fire = Burning Tornado of 15ft Radius launched at max range to reach into tunnels for B-Rank Wind Release Damage and A-Rank Burning Damage, requiring B-Rank strength to not be swept up.
Seiko used Mystical Healing Palm with C-Rank chakra to heal Mia's wounds.
All parties, still on Knights, left the trap area and are moving once more at 100ft per PT.
- Ruby:
Name: Triquetra Style: Dissipation Pulse Classification: Medical Genjutsu Rank: B-Rank(Variable Sanity Price) Class: Supplementary Range: Mental Connection
Description: The Triquetra know all about mental maladies and how to affect the mind, it makes sense that they would also be skilled in assisting their allies in breaking out of Genjutsu and due to their ability to lightly warp reality alongside turning that which is mental real, they can turn even a Kai into a physical thing. With this technique the Triquetra becomes able to assist either themselves or any ally they have a mental connection to with breaking out of Genjutsu. Dependent on the Triquetra's rank, they are able to break out of certain techniques immediately without any issue, however they are capable of spending their own sanity to reinforce an ally further, enabling them to break out of higher ranked Genjutsu. If Haki, Mind Lock or Fabrication is used however, then the Triquetra must spend Sanity instead.
Rank - Immediate Break - Sanity Price D - D - 2 C - C - 4 B - B - 6 A - A - 8 S - S - 10
Name: Chakra Safeguard Classification: Taijutsu Rank:S-rank Class:Supplementary Range:Self
Description: This is the natural ability of an Entity to reduce the damage from mental based attacks in battle. This allows them to defend themselves against S rank mental based attacks unconsciously as they now deal half as much damage as they would when used against other races.
- Emille:
Name: Iron Plating Classification: Taijutsu Rank: B-Rank Class: Defensive/Supplementary Range: Self
Description: Weaponkin are naturally disposed to Defense tiers as part of their inorganic bodies and pseudo-mechanical physiology. However Weaponkin defense tiers are different compared to those of Ronin as they do not just accept impacts but the energy of strikes against them, even ones that breach the defenses, are channeled back out into the point of the strike unleashing it in the form of a concussive impact. This counts as B-Rank defense tiers but when struck causes knockback requiring strength tiers to anchor one's self in place to avoid being sent flying backwards depending on the power of the user's defense tiers. Alternatively, the Weaponkin can allow the impact to work on themselves, launching them a distance backwards away from the foe with physical damage being sustained upon striking an object depending on the force of the knockback, mitigated immediately due to the Weaponkin's defense tiers. This effect changes when in full Weapon Form, during that the Weaponkin loses the knockback effect but this counts as a B-Rank counter weapon destruction technique.
Defense Tier - Knockback Force - Str. To Negate - Distance(ft) - Damage(Physical) D - D - D+ - 15 - D C - C - C+ - 30 - C B - B - B+ - 45 - B A - A - A+ - 60 - A S - S - S+ - 75 - S
Name: Sanguine Sword: Scarlet Chorus Classification: Kinjutsu Rank: B-Rank(B-Rank blood price) Class: Offensive/Supplementary Range: Self
Description: Requires the Weaponkin to be either partially or fully shifted into weapon form. As powerful though a weaponkin may be there are certain targets that might prove annoyingly difficult to deal with. The Scarlet Chorus is a simple way of handling these uncommon threats. By using their blood as a catalyst, the Weaponkin generates a spiritual shroud of the parts of their body transformed into a weapon. While this shroud persists, attacks using the weapon part deal spiritual damage rather than physical and become able to strike intangible targets. However this only lasts for a short period of time before the blood price needs to be repaid to keep it running with the duration being based on the Weaponkin's rank.
Rank - Duration before repayment(PT) D - 3 C - 6 B - 9 A - 12 S - 15
- Seiryu:
Name: Immortal Way Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This is the result of the innate human desire to be immortal and well that desire has been translated into unparalleled endurance. The human is not only immune to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based techniques by one rank damage wise but also S-rank chakra-based techniques do half as much damage to the ninja as they would do to others.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Wind Release: Divine Mountain Wind Classification: Ninjutsu Rank: B Class: Offensive Range: Short (Vortex), Mid (Distance)
Description: Req. Wind Release: Mountain Wind to be learnt. After making hand seals finishing with Dog, the user releases a vortex of wind in order to blast an opponent at Crashing Ground speed. The vortex reach up to 30 ft away from the user and has a radius of 15 ft (30 ft diameter). Upon impacting a target they are are dealt B-rank Wind Release damage, and swept off their feet if they lack B-rank Strength to anchor themselves to the ground. It can be used in a combo with the Fire Release: Running Fire and the Earth Release: Earth Corridor to release a massive inferno (A-rank Burning Damage over time) at the opponents while they are trapped within the confined space of the earth. With enhanced skill the burning damage dealt by this combination can linger for a set amount of time. Rank - Duration D - 1 P.T C (Low) - 2 P.T C (High) - 3 P.T C (Elite) - 4 P.T
- Hanazar:
Name: Unbreakable Spirit Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: After Brutal training and countless battles the human has become used to taking blows from opponents. Because of that they have granted the human immunity to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based attacks by one rank damage wise.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. This enables the user to move at a much greater speed than the normal Swift Release, dancing across the ground easily, a flickering blur to anyone that is entirely new to the concept of true shinobi speed.
Name: Fire Release: Running Fire Classification: Ninjutsu Rank: B Class: Supplementary/Offensive Range: Mid (Ground), Short (Air), Long (Shape Size)
Description: This technique creates a stream of fire that can be manipulated into several shape forms (usually either, rings of fire that run on the ground or a circle of fire flying through the air) before striking the target. It travels at crashing ground speed which ever method that one releases it however when it travels along the ground it covers more distance (30 ft) than when it is short into the air (15 ft). Either way upon getting to the target it serves to deter their movements due to surrounding a 60 ft area since those who touch the flames are dealt B-rank Fire Release damage. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Divine Mountain Wind to release a massive inferno in both instances it's range is altered to follow the other technique despite dealing differing damage (B-rank Defense Slicing, A-rank Burning respectively). Rank - Shapes Unlocked (Duration if not put out) D - Circular (1 Turn) C (Low) - Quadrilateral (2 Turns) C (High) - Triangular (3 Turns) C (Elite) - Pentagonal (4 Turns)
- Seiko:
Name: Kinetic Reflection Gamma Classification: Taijutsu Rank: B-Rank Class: Offensive/Defensive Range: Self/Contact
Description: Seiko's body is naturally resistant to damage, this doesn't mean she doesn't take the damage like some other Ronin but that instead her body can withstand more damage before it breaks. Her defense tiers follow something similar, this counts as B-Rank defense for status effect purposes however it only protects against C-Rank physical damage and lower. Instead if Seiko takes B-Rank physical damage or lower, the damage is reflected back at what struck her and still damages her in the process, this can break weapons or brutally harm people that try and engage her physically.
Name: Machine Jogging Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: A simple form of movement designed to facilitate speed while using the least amount of stamina possible, keeping it active for other techniques. This speed allows the user to move at B-Rank- speeds but consumes only half the relevant stamina due to the economic movement that the user possesses. In addition, if the user possesses Lightning Release, they can charge their joints with it, allowing them to generate 6 D-Ranks of Lightning Materia each PT that they are moving.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact-Short (Hands)
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries at Vacuum Release speeds regardless of the amount of chakra poured into it. It is vital to match the amount of chakra used to the severity of the affliction or injury with it able to heal injuries capping out at S-rank for an S-rank chakra price. When utilizing it as an offensive technique it is important to match the amount of chakra being used to the rank of the victim which causes it to be used to overload their chakra system in order to make them pass out or in extreme cases make them comatose. Those with spiritual defenses equal or above the amount of chakra discharged into the victim's body are immune to the passing out/coma effect instead sustaining A-rank spiritual damage instead. Rank - Unconsciousness Length (Posts Total) D - 10 C - 20 B - 40 A - 80 or 1 Topic S - 160 or 2 Topics
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Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 27th July 2021, 11:44 pm | |
| That was pretty good. Agni thought to himself as he watched everything unfold from where he stood it was rather unfortunate that she had managed to effectively wipe out 99% of his squad but he was positive they could be saved, well he hoped they could be after all two were probably pancakes and the others were quite possibly suffering from fourth-degree burns. “ Looks like we lost Agni-nii” A soft voice said appearing to his left having phased upwards from the ground. Letting out a sigh he would order the last remaining member of his squad to try a save that she could before firing off a flare to signal that he and his squad needed some medical attention as he waited for his next order from headquarters. Now the moment the barrier was broken another signal had gone off to warn the others but unlike the first group, the second group was already well prepared. Once Seiko and her group had left they would be traversing the snowy terrain for what felt like an eternity as there seemed to be no end in sight but that was the furthest from the truth as by the time they probably noticed it was probably too late. The Golems would hit another barrier due to it covering that much ground in such a short time but again unlike the last group they were ready for it. Once the golems arrived with the team they would be immediately bombarded with Vacuum spheres coming from the left and the right aiming specifically for the members of her team and not Seiko herself. That wasn’t all as a Hokkai and her pet would look to rip Ruby in half at crashing ground speeds. The red-haired man before them was prepared for the moment that they attempted to either dodge the attacks, if they escaped the genjutsu in time, by trying to get snow in their eyes and hopefully causing the Golems to tumble though they did seem like tough little buggers. That wouldn't stop them from trying to melt them, however, as two fire users would move at crashing ground to position themselves behind them again trying to cut off any escapes routes in the event they escaped the genjutsu by launching two flame whirlwinds at them. All that was left was Amy who was observing her plans as she waited to strike as she watched everything unfold. While this was happening a flute could be heard playing in as everything was happening. Entertainment? Or perhaps something more sinister? - Information:
Golems arrive at yet another blockade with a five-seal barrier protecting the area.
Everyone bar the Golems are under the Boundary Illusion: False Vicinity Technique which came into effect the moment the Golems covered 50 feet before reaching the blockade which is 70 feet from the first. Unsure if this will cause them to fall off the Golem but regardless the attacks are still aimed at them
Three Wind users (located to the left, left and right of the group) fire off a Vacuum spere aiming for the head of Seiryu, Hanazar, and Mia
Gatsuga coming towards Ruby at B speeds backed with B rank strength
A man in the front of the group would draw his Tessen would look to blind them with sand as well as make it hard for the Golems to keep their balance.
A woman to the right is playing a flute and will switch to another tune on my next post if not stopped.
- Genjutsu:
Name: Boundary Illusion: False Vicinity Technique Classification: Genjutsu Rank: B-rank (Chakra Price Varies) Class: Supplementary Range: AOE
Description: The enhanced version of the False Surrounding's technique which is transmitted by stepping within the area it is set upon rather than being a visual trigger like the original technique. This involves the user making hand seals before touching the surface results in the chakra comprising the genjutsu spreading at crashing ground speeds to cover an area with a radius of 120ft (240ft diameter). Due to it's method of activation it is a touch based genjutsu with contact with the area that it's been set initiating it and thus it can't be broken out of through pain. That said, it might not work so well on people who are very well-versed or otherwise highly skilled in genjutsu but it can be left on a surface ahead of time making it a useful trap based genjutsu. However it is most useful when used in genjutsu chains. This is because of it's dispel effect in which when placed in a chain when an opponent dispels those ahead of it via kai or any other means they break free of all of the genjutsu preceding it leaving those used after it still in effect. This allows the user of the genjutsu to trigger the others at a later date further hiding their use preventing a victim from detecting that they are still trapped in a genjutsu unless they possess Genjutsu detection (B-rank or above). When this deception is revealed this technique is placed first and the genjutsu(s) being used are then placed in spoiler tags, however until then when the opponent first uses kai the user only needs to reveal those which are before this one in the chain. Rank of User - Time before chakra comprising illusion fades away if not triggered. D - 10 Posts (Total) C - 20 Posts (Total) B - 40 Posts (Total) A - 80 Posts (Total) or 1 Topics S - 120 Posts (Total) or 2 Topics
Name: Mind Lock Classification:Genjutsu (Entity Only) Rank:D-rank Class: Offensive/Supplementary Range: Short Range
Description: This is a powerful genjutsu which is crucial for many complex genjutsu strategies using Entity. Once triggered it literally places a lock on the opponents mind which reacts to genjutsu being used on them and that lock can not be unlocked via normal methods of dispelling genjutsu only upon damaging the user, upon the user ending the technique. Upon use the opponent's nervous system becomes entwined much deeper with their body so that any genjutsu used on the victim will actually deal Physical damage to them, this means that normally only mental harming genjutsu can potentially kill opponents.
- Wind Users:
Name: Wind Release: Dust Wind Technique Classification: Ninjutsu Rank: C (C-rank Chakra, B-rank Wind & Variable Sand Materia) Class: Supplementary Range: Long (Distance), Contact (Surfaces)
Description: Req. A C-rank Sand source currently active on field. The user makes hand seals ending with Dog in order to generate a gust of wind that layers the surrounding area in a blast of sand at Bullet Release speeds. This layer of sand that accumulates on the nearby surfaces making it difficult for others to get a good footing, due to the particles being layered with the user's chakra cancelling out their ability to stick to surfaces via tree walking. Furthermore causes the initial gust to temporarily blind opponents by lodging sand in their eyes for 2 P.T, while those with enhanced vision (such as dojutsu) suffer from this blindness for 4 P.T. The Kohaigakure add-on to this technique revolves around the use of specific battle fans in order to increase the scale of this technique at the cost of requiring more sand materia to spread along the area. The modified version of this technique works with snow.
Rank - Battle Fan (Scale) - Opponent Speed (Balancing Technique to not Slip) D - None (1x) - Tier- (D) C - Gunbai (1.5x) - Base (C) B - Tessen (2x) - Tier+ (B) A - War Gunbai (2.5x) - Tier++ (A) S - Giant Tessen (3x) - 1-rank Above Tier- (S)
Name: Wind Release: Vacuum Sphere Classification: Ninjutsu Rank: B (C-rank Chakra & B-rank Wind Materia) Class: Offensive Range: Contact (Spheres), Short (Trail), Mid (Distance)
Description: The user takes a deep breath and exhales several small cylindrical blasts of wind chakra that scatter in different directions, making it very difficult for one to avoid without injury due to the trail left behind their movement. These blasts are capable of reaching up to 30 ft away from the user while moving at crashing ground speed. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh due to possessing B-rank Wind Release slicing damage. Due to the spread of this technique opponents that dodge one require the next tier level up in speed to avoid the follow-up (i.e if the victim dodges a sphere with B-rank speed they will require B+ speed to dodge the next one). By holding the Dog hand seal this technique can be utilized over and over again with more spheres being launched for an additional C-rank chakra price (per use) as long as ample wind materia is present to draw from. Rank - No. of Vacuum Spheres formed per use (Trail Length) C & Below - 1 (1 ft) B (Low) - 1 (2 ft) B (High) - 2 (3 ft) B (Elite) - 2 (4 ft)
- Hokkai:
Name: Gatsuga Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner while in Beast Human Clone, spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Because there are two of them if an opponent is caught in between the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
- Fire Release Users:
Name: Fire Release: Flame Whirlwind Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Short (Whirlwind), Mid (Launch Knock-back), Long (Distance)
Description: After making hand seals fire erupts 15 ft around the user's body in a spiraling manner which is then launched with their hands towards the target. It soars through the air at crashing ground speeds up to 60 ft away before dispersing if it is unable to hit it's mark. Once the technique hits the target, the opponent is sent 30 ft into the air in a spiraling manner if they lack sufficient strength to anchor their body and their body burn being dealt B-rank Fire Release chakra based damage. Rank - Str. Required to resist knock-back C & Below - B- B (Low) - B B (High) - B+ B (Elite) - B++
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 28th July 2021, 8:56 am | |
| As soon as the barrier went down, both Seiko and Ruby began to notice that something was wrong. It would've taken Seiko some additional time but Ruby's mental sensory picked up on it immediately that there was an area genjutsu in place. She tentatively reached out to break it but noticed that once more the mental technique stronger than usual. With a pulse of thought, Seiko turned and tossed a pill to Ruby at one point as they landed before a second jump. She took the pill, completely refilling her sanity and then immediately broke the genjutsu on everyone. At around the same time the ambush was sprung and everyone immediately moved into combat situations guided simultaneously by Ruby's enemy location marking and Seiko's orders. The first command upon hitting the barrier was of course to break it and Tristan was all too happy to oblige considering he was still carrying Emille. With a step and a slash this barrier too would take an SS-Rank of Spiritual Damage and shatter, allowing the rest of the team's efforts to be more useful instead of depleting from the barrier's power. ~Seiryu, target forward foe and flute player~ Seiko ordered through the mental link and Seiryu just grunted but he did follow along. He didn't even bother using his fan this time as instead he flashed through hand-seals and swung out both his hands in long arcs, one aimed at the fellow Desert Fan member and the other aimed at the flute player. Two invisible slicing blades of wind would snap out at A-Rank speeds to try and slice them apart, also cleaving straight through the blast of snow that the fan member attempted to launch out that was if they were faster than the blade of wind anyway. ~Hanazar, deal with the Wind Release users~ Was the next command to come out, at the speed of thought just after Seiryu's. Hanazar immediately let out a bellowing laugh and leaped up, performing hand-seals himself and then launching out three fireballs that flew otu and impacted each Vacuum Sphere causing them to explode in midair before doing it again and sending a fireball back at each Wind Release user to hopefully impact and cause them to burst into flames as the tiny fireballs would suddenly expand when they hit something outspeeding even A-Rank speed. The next command wasn't said so much as felt by the entire group as Sir Bors held his hands out, dropping his halberd for a moment, and just caught the Gatsuga, one on each hand. The grinding attack would do even more damage than usual due to Sir Bors being in between them but despite that... It wouldn't even leave a scratch. Sir Bors then simply closed his fists, crushing the Hokkai and her pet with SS-Rank strength to take them out of the fight before tossing them aside. Then it was Seiko's turn to actually do something useful as she stuck her to Sir Tristan and leaned down so she could slam her palms onto the ground without actually being disconnected from her Knight. Immediately a massive wall would leap up in front of the Flame Whirlwinds, causing them both to strike it and causing them to dissipate against it harmlessly. While her hands were on the ground she then used seeing the targets, Ruby's mental sensory and her own vibration sensory in order to launch chains out of the ground to wrap around the two fire release users and lock them in place so they couldn't be more annoying, that was if they couldn't dodge the shackles. ~Ruby keep watch, we don't want more surprises~ Seiko sent and got an affirmative back. She adjusted her glasses from where she was and then brought herself back up to go back to sheltering Mia as best she could in case any other attacks came their way. If the barrier and attacks had been dealt with however, this time the Golems would crouch and leap away with S-Rank strength aiming to draw closer to the end goal as quickly as possible without giving all of their tricks away. - Information:
Elite Mind Pill given to Ruby, refills 1/2 Sanity and she has used about half. Ruby then uses 30 Sanity to break the entire team out of False Vicinity, leaving her on 17 Sanity. False Vicinity is then added to the Ball of Curses. B-Rank Mental Sensory used to detect False Vicinity is active.
Tristan strikes the Five Seal Barrier with Emille who still has their shroud up, deals SS-Rank Spiritual Damage to the barrier and shatters it.
Seiryu has A-Rank speed and uses two Blade of Winds, each only costs B-Rank chakra. One hits the fan user before he can use Dust Wind provided that the Dust Wind user isn't faster than A-Rank speed. Other one hits the flute player who I am assuming is an Entity, chakra damage can hit intangible targets so both if hit take A-Rank wind release slicing damage.
Hanazar uses Prison Flame Mask twice, the first one to intercept the Vacuum Spheres and detonate them. The other set attacks the actual users engulfing them in flame dealing A-Rank Fire Release damage.
Sir Bors possesses SS-Rank Defense, with that speed and strength the Gatsuga even with double damage is dealing S-Rank physical damage with S-Rank Piercing which isn't enough to break through Sir Bors' defense, rendering the Gatsuga useless. Sir Bors then crushes both to the max point without actually killing them and tosses them aside.
A-Rank chakra used to manifest Earth Style Wall, Flame Whirlwinds cannot pierce it. Shackles can target 2 people and moves at B-Rank+ Speeds dealing no damage but immobilising targets and requiring B-Rank+ Strength to break should targets be caught. Seiko can also analyse and notice D-Rank Genjutsu instantly and C-Rank genjutsu by my next post due to the Genjutsu activating on your post, resulting in the 4 PT passing.
If Barrier and foes are dealt with, continuing movement towards objective.
- Ruby:
Consumable Name: Elite Mind Pill Consumable Type Pill Rank: B How Many: 1 Appearance: Spherical Dark Yellow Pills with a tiny printed white M-e on them which pulse faintly when detected by mental sensory. Potency: 3x (Consumable up to 1 Time before Harmful Effect is Triggered)
Components- Standard Mind Pill, Crushed Ruby Dust.
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Nen Conductive (Consumable Effect - Nen Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Nen. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/2 of their colored nen/sanity/emotion reserves (It does not work to replenish Psi). Mind Pills have a maximum amount of times they can be consumed without any ill effects namely 1 time in total. However Elite Mind Pills can only be consumed Once without triggering the ill effect, if a 2nd Elite Mind Pill is consumed it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine. If a Basic or Standard Mind pill however is eaten as the Second or Third it replenishes their chakra however the user maximum Nen/Sanity/Emotion reserves/limit are halved (Quartered if Standard) for a set amount of time dependent on their age due to damage to their Nen Pathway System/brain (Under Prime = 20 IC Topics, Prime = 10 IC Topics, Above Prime = 40 IC Topics).
Name: Triquetra Style: Dissipation Pulse Classification: Medical Genjutsu Rank: B-Rank(Variable Sanity Price) Class: Supplementary Range: Mental Connection
Description: The Triquetra know all about mental maladies and how to affect the mind, it makes sense that they would also be skilled in assisting their allies in breaking out of Genjutsu and due to their ability to lightly warp reality alongside turning that which is mental real, they can turn even a Kai into a physical thing. With this technique the Triquetra becomes able to assist either themselves or any ally they have a mental connection to with breaking out of Genjutsu. Dependent on the Triquetra's rank, they are able to break out of certain techniques immediately without any issue, however they are capable of spending their own sanity to reinforce an ally further, enabling them to break out of higher ranked Genjutsu. If Haki, Mind Lock or Fabrication is used however, then the Triquetra must spend Sanity instead.
Rank - Immediate Break - Sanity Price D - D - 2 C - C - 4 B - B - 6 A - A - 8 S - S - 10
*As an example, a B-Rank Triquetra can break an ally out of a B-Rank genjutsu simply, however if the Genjutsu was A-Rank or higher or used Haki or Mind Lock, the Triquetra would be forced to spend Sanity to break it.
Name: Triquetra Style: Ball of Curses Technique Classification: Medical Genjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: An Add-On technique to Dissipation Pulse utilising the Triquetra's affinity for the mind to further endanger opponents. Dependent on the Triquetra's Rank, if they break themselves or an ally out of a Genjutsu of a certain rank or lower, they are capable of storing the broken fragments of that technique in their own mindscape in a mental container resembling a temari ball. The Triquetra's Barrier Tiers determine the maximum number of Genjutsu they can store in the Ball of Curses and then the Triquetra may spend sanity to launch the ball at a target at variable speeds dependent on the sanity spent. This ball is visible to chakra or mental sensory but is invisible to the naked eye. Should the ball connect all of the held Genjutsu are placed on the victim albeit it each of them is reduced in effectiveness by one rank to a minimum of D due to only being remnants of the actual technique.
Rank/Barrier - Genjutsu Held - No. Held D/D - D - 1 C/C - C - 2 B/B - B - 3 A/A - A - 4 S/S - S - 5
Sanity - Speed of Ball 3 - D 6 - C 9 - B 12 - A 15 - S
- Seiryu:
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Wind Release: Blade of Wind Classification: Ninjutsu Rank: A Class: Offensive Range: Self (Fingertips), Contact (Manifestation), Short (Blade)
Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips after making hand seals and materializes it into an near invisible blade (20 ft length) that assaults the enemy in a gust of wind, leaving their body mutilated. This technique is guided by the user's fingertips allowing them to control it and thus being more dangerous in the hands of a skilled user who has not neglected their physical conditioning (Speed Tier). This blade is incapable of being seen with the naked eye requiring A-rank or above Chakra sensory to detect it, or A-rank Wind Displacement Sensory lest a victim be unable to track its movement. If a victim is within 4 ft of the user when this technique is utilized it bypasses the use of Muscle Tension to anticipate the direction the blade is coming from (by looking at the fingers). Upon hitting an opponent it deals A-rank Wind Release chakra based slicing damage and depending on the user's skill level it assaults the enemy in a gust of wind, leaving their body mutilated. Rank - Effect (Bleed Damage) B & Below - Slicing (D) A (Low) - Defense Slicing (2 D) A (High) - Limb Removal if lacking A-rank End Tiers (3 D) A (Elite) - Limb Removal if lacking A-rank Chk or S-rank End Tiers (4 D)
- Hanazar:
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. This enables the user to move at a much greater speed than the normal Swift Release, dancing across the ground easily, a flickering blur to anyone that is entirely new to the concept of true shinobi speed.
Name: Fire Release: Prison Flame Mask Classification: Ninjutsu Rank: A Class: Offensive Range: Long (Distance), Contact (Firestorm)
Description: Req. Fire Release: Intelligent Hard Work to be learnt. This technique puts a spin on the original making smaller fireballs which are capable of being released in a volley over 80 ft at crashing ground speeds. Each of them is capable of erupting into a miniature firestorm upon coming in contact with a target be it another surface or object capable of out-speeding Vacuum Release speeds. Each firestorm expands to cover a 4 ft radius (8 ft diameter). Unlike the original this technique is a bit more unpredictable making it difficult to dodge by those already moving at crashing ground or below speeds prior to it's release. That coupled with the speed of the technique require an opponent with either a Precognitive Dojutsu & Vacuum Release, a Time-Slowing Dojutsu & A-rank++ speed or finally S-rank speed in order to avoid being caught up in the numerous infernos. Rank - No. of Fireballs Released D - 1 C - 2 B - 3
- Seiko:
Name: Earth Release: Earth-Style Wall Classification: Ninjutsu Rank: B Class: Defense Range: Contact (Thickness), Short (Distance)
Description: The user creates a 3 ft thick solid wall of earth as a form of defense up to 15 ft away from them after making hand seals and slamming both hands on the ground. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form at crashing ground speeds, and if normal earth is utilized alongside a chakra price this wall is unable to be scratched by physical techniques or projectiles backed by strength, up to 1-rank below to the amount of earth materia used. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall resulting in it being unable to be breached by anything short of a defense piercing technique strong against Earth Release which is equal to the chakra infused in it. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire (negates burning from fire techniques equal in rank to the chakra spent to fortify it) and water (requires 1-rank Higher defense piercing to breech). Also, for a highly skilled shinobi it is possible to create a vast volume of earth.. Rank of User (Surfaces Wall can be Created) - Chakra Price/Chk+Materia Price (Size of Wall) D (Earthen, including Rock) - D, D+C (Humanoid) C (Muddy, including Swamp) - C, 3 D+B (Medium S) B (Metallic, including Alloys) - B, C+A (Medium M) A (Crystalline, including Diamond) - A, B+S (Medium L) S (Any Solid Surface) - S, A+SS (Medium XL)
Name: Earth Animation: Shackles Classification: Ronin Tech Rank: C-Rank(2 Stamina per use) Class: Supplementary/Offensive Range: Long
Description: Channeling her ability, Seiko touches the ground and unleashes her energy into it. This causes the ground to come to life in a minor way, following a single purpose; to restrain her enemies. The ground lurches upwards and turns into a series of shackles that leap towards enemies. If successful, the enemy is grabbed around the waist, throat, ankles and wrists, chaining them to the ground and preventing them from moving. The speed that these shackles move, the strength required to break them and the number of targets hit is dependent on Seiko's rank.
Rank - Speed of Shackles - Strength to Break - No. of Targets D - D+ - D+ - 1 C - C+ - C+ - 1 B - B+ - B+ - 2 A - A+ - A+ - 2 S - S+ - S+ - 3
Name: Mechanical Mentality Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self
Description: Requires Mechanical Mind. It is rare that one is born with something akin to a processor rather than an actual brain but it brings with it advantages, making them more resistant to mental attacks and allowing their logic to take over to get them out of dangerous, emotional situations. This style enhances on these capabilities and grants new, more powerful alterations to the mind, eventually at the cost of humanity however as one turns into more machine than person. The basic understanding of one's machine mind brings few benefits, however it does allow them to analyse their surroundings and notice they are in genjutsu after a set amount of time dependent on the rank of the genjutsu, with their own rank acting as a modifier to make it easier. However this only functions on genjutsu that directly affects the senses and thus enables processing.
Rank/ of Genjutsu - PT To Analyse - PT Modifier D - 5 - 2 C - 10 - 4 B - 15 - 6 A - 20 - 8 S - 25 - 10
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Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 31st July 2021, 10:36 pm | |
| The moment it became apparent that they broke the genjutsu, Amy would form the necessary seals before placing her hands on the ground. It was rather impressive how well they synergized with each other and she wondered why she wasn’t given people who were actually able to keep up rather than fodder ninja. Regardless she would watch everything unfold as she wasn’t being targeted and once the barrier was destroyed and they hoped on Seiko’s little death machines and went by her she would chuckle before firing off the final flare. Since they were already off there wasn’t much that she could do in regards to chasing them down as quite frankly it was a bit too cold for her to be overexerting herself so all was left was for Bianca to finish the job as she was the toughest out of the bunch. “Then again the frigid bitch is gonna have kittens knowing I was just passed by like this. I guess I have no choice.” She muttered to herself turning to take off but something in the distance came into her peripheral. “ Huh Agni?” She exclaimed seeing the boy leap over what she had hoped wasn’t dead bodies on a mount. “ Damn got murked too huh? Tragic. Either way, we’re going to up to the final checkpoint to provide back up so hop on!” He exclaimed before grabbing her arm and pulling her on to the Midogaron. “ The next checkpoint isn’t that fair, besides they should be preoccupied by now.” She said with a smirk while the palms of her hand went to work. Probably a much familiar feeling would come over Seiko and her team as it felt as if they were traversing the endless snow/sand desert but based on last time they should probably come to the conclusion that something was off. Nevertheless, the golems would once again not get too far as the final barrier was 70 meters from the previous which meant that they were once again surrounded. The weather was much harsh in this area as Bianca’s Winter’s Breath had been active for quite some time now coupled with the Hiding in Frost Technique active as well. “ Wind users you’re up!” Bianca commanded the two on the left would perfume the seals necessary before Wind Release: Wind Cutter Technique one for each member on the team. Upon hearing her order, the Dakar that was standing in front of her would let out a scream in order to freeze them so that the attacks could at least land. All while this was happening the three on the left also begin their assault by firing off a number of Beast Tearing Palms at the group as the group tried to overwhelm them in the event that they somehow escaped the fabrication. The two that were behind them would release two Exploding Flame Shots at the back of the team as they were the closest to when they had appeared. The water users next to Bianca would spit out a large volume of syrup on the battleground. Though normally this would be used to capture a people in this instance it would be used as a means of water source for Bianca for her utilize her Five Frigid Wolves to move towards the group and attack. The other two behind them would be forming seals as they prepared for what was to come next. - Information:
Amy is an Elite Chunin level Entity Ninja Hybrid.
Both Amy and Agni are riding on a Midogaron (M) moving at A rank speeds so on my next post they'll arrive at the final checkpoint.
It is lightly snowing in the simulation which removes -2 from the group's hypothermia limit so in combination with Bianca's current Winter's breath and Hiding in the Flurry meaning the group is now suffering from a loss of -7 per post.
- Amy:
Name: Boundary Illusion: Double False Vicinity Technique Classification: Genjutsu Rank: A-rank (Chakra Price Varies) Class: Supplementary Range: AOE
Description: The enhanced version of the Double False Surrounding's technique which is transmitted by stepping within the area it is set upon rather than being a visual trigger like the original technique. This is a double layer genjutsu that allows one to trick others into mistaking the place they're in for another due to layering one illusion over another this technique can be triggered in two ways, the first being for 2 B-rank chakra prices by first setting up the area with False Vicinity Technique before overlapping it with another False Vicinity Technique in order to trigger this one or by simply triggering this technique in a genjutsu chain. Regardless of how it is formed when this technique is dispelled whether by itself or in a chain it only fades away the first false surrounding while the second remains intact leading opponents to believe that they were free of the genjutsu unless they possess a mental sensory technique A-rank or above or find out that they are still in a genjutsu through some other means. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This involves the user making hand seals before touching the surface results in the chakra comprising the genjutsu spreading at vacuum release speeds to cover an area with a radius of 800ft (1600ft diameter). Due to it's method of activation it is a touch based genjutsu with contact with the area that it's been set initiating it and thus it can't be broken out of through pain. That said, it might not work so well on people who are very well-versed or otherwise highly skilled in genjutsu but it can be left on a surface ahead of time making it a useful trap based genjutsu. Rank of User - Time before chakra comprising illusion fades away if not triggered. D - 20 Posts (Total) C - 40 Posts (Total) B - 80 Posts (Total) or 1 Topic A - 120 Posts (Total) or 2 Topics S - 160 Posts (Total) or 3 Topics
Name: Mind Lock Classification:Genjutsu (Entity Only) Rank:D-rank Class: Offensive/Supplementary Range: Short Range
Description: This is a powerful genjutsu which is crucial for many complex genjutsu strategies using Entity. Once triggered it literally places a lock on the opponents mind which reacts to genjutsu being used on them and that lock can not be unlocked via normal methods of dispelling genjutsu only upon damaging the user, upon the user ending the technique. Upon use the opponent's nervous system becomes entwined much deeper with their body so that any genjutsu used on the victim will actually deal Physical damage to them, this means that normally only mental harming genjutsu can potentially kill opponents.
- Wind Users:
Name: Wind Release: Wind Cutter Technique Classification: Ninjutsu Rank: B Class: Offensive Range: Contact (Width), Mid (Distance)
Description: After making hand seals ending with Dog, the user initiates this technique by using their chakra or a ninja tool such as a battle fan to manipulate or create an external source of wind, the user can create one to several blades of wind, which are capable of slicing through their target with ease. These blades of wind occur in crescents (3 ft radius, 6 ft diameter), and can move up to 30 ft away from the user on route to their target at Crashing Ground Speeds. Upon impacting a target they are dealt B-rank Wind Release slicing damage, and with increased skill the number of blades created varies. However, when utilized with a Battle Fan equal to the size of or bigger than the body (Humanoid-Medium M) the distance this technique is capable of covering can potentially be increased (1.5x, 2x or 2.5x respectively). Rank - No. Wind Cutters D - 1 C - 2 B - 3 A - 4 S - 5
Name: Wind Release: Beast Tearing Palm Classification: Ninjutsu Rank: B (B-rank Chakra Per Chakra Wave, Variable Recurrent Price) Class: Offensive/Supplementary Range:
Description: Req. Wind Release: Gale Palm & Wind Release: Air Bullets to be learnt. A powerful technique of wind nature chakra that can cut and slash through many materials. The user makes hand seals before ending with Dog and activating it by summoning chakra into their hand, and then swiping a slicing chakra wave which can reach up to 15 ft away. Each chakra wave is 3 ft long and deal C-rank Wind Release chakra based damage while moving through the air at Crashing Ground speeds. These chakra waves also appear to be controlled by the user's will & thoughts albeit for a recurrent chakra price every P.T they are kept active. Due to that, it is able to be utilized in succession either in the case of repeating the hand seals or, without them (at the cost of doubling the recurrent chakra price). Rank (Chakra Price) - Duration (End Tier Modifier) D (A) - Every P.T (D = +1) C (B) - Every 2 P.T (C = +2) B (C) - Every 3 Turns (B = +3) A (5 D) - Every 4 Turns (A = +4) S (3 D) - Every 5 Turns (S = +5)
- Dakar:
Name: Word of Power – Freeze II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Slen’, roughly translates to chill, and can be shouted by a Dakar to freeze the body of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Liz’, the opponent will receive the frozen followed by the numb status effects, receiving physical frostbite damage that depends on their Defense or Endurance tiers whilst also suffering from C-Rank mental damage. Barrier tiers two ranks higher will negate effects but not mental damage. Endurance/Defense/barrier – Time Frozen – Time Numb – Physical Damage N/A – 2 – 5 – B D – 1 – 4 – C C – N/A – 3– D B– N/A – N/A – N/A
- Fire Release Users:
Name: Fire Release: Exploding Flame Shot Classification: Ninjutsu Rank: B (Either 2 C or 1 B-rank Chakra Price) Class: Offensive/Supplementary Range: Short-Mid (Distance), Contact (Igniting)
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. After making hand seals the user snaps their fingers creating the spark(s) with each snap being used to create and then launch the created fireballs at crashing ground speeds. If a single hand is used, then two tiny fireballs can be released at once that can move up to 15 ft away from the user before dispersing. Whereas with both hands a single small fireball is made that can reach up to 30 ft away, however in the case of the former they each deal a C-rank of Fire Release chakra based damage while the singular fireball instead does B-rank. This technique is notable for being able to set flammable materials ablaze if they lack B-rank or above Heat Resistance if they are within 3 ft of a passing fireball causing them to burn (C-rank Fire Release damage) for 5 P.T Rank - No. of Fireballs before Hand Seals must be performed again D - 2 Tiny (1 Small) C - 4 (2) B - 6 (3) A - 8 (4) S - 10 (5)
- Water Release User:
Name: Water Release: Starch Syrup Capturing Pond Classification: Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Supplementary Range: AOE
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope of 40 feet filling the area at crashing ground speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility if they do not possess Strength above B-rank. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Pond - Amount of Syrup Produced C - 40 - 1 B-rank B - 80 - 2 B-ranks (1 A-rank) A - 120 - 4 B-ranks (2 A-ranks or 1 S-rank) S - 160 - 6 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
- Bianca:
Name: Winter's Breath Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Variable
Description: As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die.
Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect - Stamina Cost to increase Post Count to Next Level 5 - 1 - Cooling of air, misting of breath - 2
Name: Toketsu Style - Water Release: Five Frigid Wolves Classification: Ninjutsu Rank: B (B-rank Chakra & 5 C-ranks of Water) Class: Supplementary Range: Mid
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five vicious wolves. The wolves emerge to the surface of the water before gliding forward across the water's surface at Crashing Ground speed, circling them with the same speed. These wolves create a vortex of water below the target, robbing them of their ability to move unless they possess B-Rank Strength or B-Rank speed whilst swimming. The wolves snap and claw at their target, their fangs and claws ripping into them, the wolves collectively dealing a C-Rank of chakra based damage each post the victim is caught. For an additional chakra price equal to half the total (C) these wolves can regenerate from surrounding water, making them difficult to destroy as long as enough water fills the area to comprise one wolf (1 C-rank of Water Per Shark). This price can be lowered further depending on the amount of water on the field as if there is at least 5 B-ranks of water the price to regenerate the wolves is 1 D-rank. The Toketsu's usage of this technique transcends the norm, as they are able to chill the water around them with their Winter's Breath as they are creating the wolves. This causes the wolves to reduce the victim's Hypothermia limit with each attack, the amount reduce being based on the stage of Winter's Breath. The water source the wolves were created from his also chilled, causing anyone who is submerged or swimming within it to suffer a penalty to their Hypothermia limit. Winter's Breath - H. Limit Reduction (Wolves/Water) Stage 1 - 4/3 Stage 2 - 5/4 Stage 3 - 6/5 Stage 4 - 7/6 Stage 5 - 8/7
Name: Toketsu Style: Hiding in the Flurry Technique Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: AOE
Description: Req. Winter's Breath Stage 2 active or Hidden in the Frost active on the field. The Hiding in the Flurry Technique is another specialty of the Toketsu clan. The user generates a flurry to hide themselves and/or their comrades in it while covering a set radius around the user. However, the technique is useless in areas with high temperature, as it prevents it from taking effect however it can be effectively used after a technique has already decreased the temperature of the area, like the Hidden Frost technique. It can be considered an enhanced version of the Hiding within the Frost technique especially in the hands of a Toketsu Clan members as they, being the originators, have mastered the utilization of this technique alongside their Winter's Breath passive in order to increase the area of the technique, as well as deplete the Hypothermia limits of those within. The flurry is now used to conceal the area mixed with the mist or frost which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the snowflakes falling from the sky. This technique fairs very well in areas with extremely low temperatures which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to Ice release. Rank of User (H. L. Depleted Each P.T within) - Flurry Intensity (Area Dispersal Tech Req.) - Winter's Breath Stg (AoE Radius Modifier) D (-2) - D - 1 (1x = 120ft) C (-3) - C - 2 (2x = 240ft) B (-4) - B - 3 (3x = 360ft) A (-5) - A - 4 (4x = 480ft) S (-6) - S - 5 (5x = 600ft) *Note: When Winter's Breath is at it's base stage (0), then one requires the use of Hiding within the Mist/Frost in order to use this technique.
- Soulless:
Name: Nine Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: A-rank (A-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing eight "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 160ft radius (320 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (9 A-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the nine tags and tear them off simultaneously. Meaning there must be at least nine people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 31st July 2021, 11:41 pm | |
| ~Another field Genjutsu is up and it's powerful, it'll take a lot for me to break it, as your great protector I shall of course do such a thing should I be commanded of course!~ Ruby sent through the mind link, her own brand of insanity starting to show through as her sanity levels plummeted from what she had done before. Seiko knew that things were going to be bad but she told Ruby to hold it for now, that was until they hit the next section of defenses. As soon as enemy signatures popped up into Ruby's mind link, Seiko was already performing hand seals but she held it and for good reason. As soon as they landed, a series of attacks went off and Seiko commanded Ruby to protect them mentally and that Seiko would assist her. Seiko's mind then blanked and a few rather interesting thoughts would be transmitted to the other members of the team. ~Command: Switch operation procedures, activate Focus Protocols. Query: Defensive barriers? Response: Active. Query: Current Objectives? Response: Protect team, reach target area. Query: Response to enemy elements? Response: Annihilate~ With that Seiko's eyes hooded and her body calmed, everything falling into place. Ruby drew on the entire group including Seiko's now boosted Sanity and Seiko crunched one of her own pills at the same time, refilling her sanity by half to let Ruby draw on it further. As Ruby's sanity refilled itself she broke the Double False Vicinity on everyone and shattered the Fabrication as it went off and then warped the air around them and placed a barrier onto it, hopefully large enough to hit everyone around them. As the Fabrication broke, Seiko summoned two more of herself on either side of her who immediately went to work. The first moved to Mia and once more healed her of the physical damage that the Fabrication had dealt. The second dropped to the ground and immediately threw up an Earth-Style Wall, blocking the Wind Cutters and Beast Tearing Palms. The true Seiko grabbed Mia under one arm and hopped off of Sir Tristan, dropping the girl and then, guided by her own reaction tiers, vibration sensory and Ruby's mind hunter, she lashed out a punch forwards at the Dakar's head, the wind pressure from the force of her punch at maximum power likely being enough to knock the dakar unconscious or blow their head clean off if they weren't tough enough. With a flicker of command Sir Tristan then lashed out with Emille, who recognised that it was their time to shine as they lent some of their power to Sir Tristan, boosting the Golems capabilities further, shattering any barrier once more before leaping forwards activating his chakra shroud, impacting the wolves and lashing out with his spear with two massively powerful stabs at his full strength, one at each water release user so that he could also intercept their syrup capture fields given that he was easily strong enough to overpower it. Sir Bors for his part dropped his allies off and then leaped over and done his best to land directly on Bianca and crush her under his bulk before lashing out around him at any foe that survived his landing. Hanazar knew what had to be done and slammed his fists together, a crackling field of orange energy surrounding his body and he leaped forwards, now far faster than he was before. He swung his legs through the exploding flame shots, letting them explode harmlessly against his body due to the Armour now covering his body. Upon landing he breathed in and launched a fireball forwards, Seiryu turning and assisting by unleashing a wave of wind to impact with it, a massive burst of flame lashing out at the fire release users to incinerate them on the spot. Seiryu after launching his Pressure Damage leaped up onto the earth wall and swung his giant tessen out, calling up a trio of great whirlwinds amongst the enemy Wind Release users, aiming to catch them within the vortices and send them spiralling away. With that everyone stood and waited to see if the responses had been enough or if there were other threats. If there weren't, they'd climb back onto the Knights and leap towards the finishing point. - Information:
Team Sanity Limits: Seiko: 14 boosted to 27 with Mechanical Mind Seiryu: 15 Hanazar: 15 Ruby: 17 currently Emille: 17 Mia: 10
Sanity needed to break all effects: 60
Seiko uses another Mind Pill on herself for +13
Sanity Taken from Each Team Member: Seiko: 32 Seiryu: 8 Hanazar: 8 Emille: 7 Mia: 5
All mental effects broken.
Sanity Remaining: Seiko: 8 Seiryu: 7 Hanazar: 7 Emille: 10 Mia: 5 Ruby: 12
Ruby activates a Realm Warp and then places her Excellence in Madness barrier on it, affecting everyone within 30 feet of Ruby. Those with full Sanity Limits suffer a -3 Tier Level penalty to all tiers. Everyone except Emille is down to at least half, resulting in +2 Tier Levels to all tiers. This is an outside bonus to all except Ruby thus is not subject to Recoil.
Two Shadow Clones given S-Rank chakra each. One heals Mia of the B-Rank physical damage dealt and is now looking after her.
The other uses an A-Rank Earth-Style Wall which is immune to the B-Rank Wind Release techniques.
Seiko herself uses Supreme Activation on Moon Striking, has an A-Rank++ Strength+Defense+Speed tier and then uses Buster Strike on the Dakar, wind blast should be invisible to the naked eye. Deals B-Rank++ defense bypassing damage and instantly kills unless the victim has any form of defense or endurance tiers.
Mind Hunter+Vibration Sensory+A-Rank Reaction allows for locating enemies.Emille boosts Sir Tristan's tiers by 2 TL resulting in SSS-Rank Strength, Sir Tristan deals SSS-Rank Spiritual damage to the barrier using Emille and then attacks both Water Release users with SSS-Rank Strength dealing SSS-Rank Lightning Release Chakra damage. Intercepts Frigid Wolves causing them to deal damage to Sir Tristan due to now having a chakra shroud allowing him to make contact with them. Sir Tristan possesses SS-Rank Endurance, is immune to C-Rank Chakra Damage. If argument is made that it's a B-Rank tech but does lower damage, then Sir Tristan loses 15 D-Ranks from his Durability due to halving damage dealt from the technique. 2 C and 3 D removed from Sir Tristan's Durability, Durability remaining = 1 SS+1 A+3 D
Syrup fields are too weak to prevent Knights from moving.
Sir Bors attempts to land on Bianca for SS-Rank physical bludgeoning damage before attacking any nearby survivors.
Knight attacks should mostly interrupt Syrup Field.
Hanazar now has Explosion Release Armour active, now has S-Rank++ Speed and Strength. Pays the price every 14 PT. ERA is more than enough to prevent Exploding Flame Shot from dealing damage.
Intelligent Hard Work + Pressure Damage = A-Rank inferno aimed behind Fire Release users to prevent backwash into the team. Deals A-Rank Fire Release damage as well as the effects of Pressure Damage.
Seiryu then uses Great Slashing Tornado three times on the Wind Release users, each needs to get out of the way or have B-Rank Strength+B-Rank Aerial Movement to escape and they take B-Rank damage and are held in the air. Each GST takes D-Rank Chakra and C-Rank Wind, using a Medium(S) Giant Tessen which can generate A-Rank Wind Materia, allowing all three to be used.
If all threats are gone, embarking on Knights and moving towards end goal with SS-Rank strength this time.
- Ruby:
Name: Runic Add-On: Collective Unconscious Classification: Medical Barrier Genjutsu Rank: S-Rank(5 Sanity to Activate) Class: Supplementary/Defensive Range: Varies
Description: Req. Mindscape Tunneling. Sometimes the damage done to one member of the Tunneling Group is too great or they might have extended themselves too far and exhausted their mind. The Triquetra have learned how to take advantage of this by enhancing the mental connection, they have learned to pool the group's collective mental strength in order to spread it around to maximum effect. While this Add-On is active, the Triquetra is able to transfer Sanity from any member of the group and transfer it to another, reinforcing decaying mental reserves or purposefully draining a target's sanity to grant them a resistance to pain and mental damage. After transferring Sanity there is a small Cooldown before the Triquetra is able to perform another Sanity transferral with the CD being based on the Triquetra's rank.
Rank - Cooldown(PT) D - 7 C - 6 B - 5 A - 4 S - 3 'Z' - 2 'X' - 1
Name: Triquetra Style: Dissipation Pulse Classification: Medical Genjutsu Rank: B-Rank(Variable Sanity Price) Class: Supplementary Range: Mental Connection
Description: The Triquetra know all about mental maladies and how to affect the mind, it makes sense that they would also be skilled in assisting their allies in breaking out of Genjutsu and due to their ability to lightly warp reality alongside turning that which is mental real, they can turn even a Kai into a physical thing. With this technique the Triquetra becomes able to assist either themselves or any ally they have a mental connection to with breaking out of Genjutsu. Dependent on the Triquetra's rank, they are able to break out of certain techniques immediately without any issue, however they are capable of spending their own sanity to reinforce an ally further, enabling them to break out of higher ranked Genjutsu. If Haki, Mind Lock or Fabrication is used however, then the Triquetra must spend Sanity instead.
Rank - Immediate Break - Sanity Price D - D - 2 C - C - 4 B - B - 6 A - A - 8 S - S - 10
Name: Rule Barrier: Excellence in Madness Classification: Barrier Kinjutsu Rank: C-Rank(2 Sanity) Class: Supplementary Range: Varies
Description: Requires at least B-Rank. "Only in the depths of Madness can one find Strength." The Triquetra marks out the area of the Barrier and then activates this rule upon it, a symbol of a screaming human face appearing on the outskirts of the barrier. Those within this Barrier are faced with a simple Rule; to be mad. While within the bounds of the barrier and not possessing a C-Rank Strength+Barrier Tier Chain to negate the Rule, negating the rule also causes C-Rank mental damage, everyone finds that their physical abilities are enhanced the lower their sanity is while those with full sanity limits find themselves suffering bodily weakness in the face of this barrier and take a penalty to their tiers based on the user's rank. The Triquetra's rank also determines the maximum area of the Barrier while the level of sanity denotes the tier benefits.
Rank - TL Penalty - Sanity Level - TL Increase D - 1 - 3/4ths - 1 C - 2 - 2/3rds - 1 B - 3 - 1/2 - 2 A - 4 - 1/4 - 2 S - 5 - Empty - 3
Name: Psycho Entity - Realm Warp Classification: Barrier Genjutsu Rank: D-Rank Class: Passive Range: Varies
Description: Through their greater connection to the mental realm, Entity of the Triquetra have found a unique ability that they are capable of. Through the power of their Runestones and Mind Lock, they are able to place down Barrier Genjutsu in the world around them and then force the genjutsu into reality, creating an area of altered reality and warped physics. Of course due to being made real, even the Entity is subject to these effects and are not immune to the Warped Realm. This is a powerful effect but the Entity's rank determines how many Realms they can have active at once and the maximum size of said realms.
Rank - Size of Realm(ft radius) - No. of Realms D - 10 - 1 C - 20 - 2 B - 30 - 3 A - 40 - 4 S - 50 - 5 'Z' - 75 - 6 'X' - 100 - 7
- Seiko:
Name: Mechanical Mind Classification: Medical Genjutsu Rank: D-Rank Class: Passive Range: Self
Description: Seiko's mind does not work like a normal human's. Instead, she works more like a computer or a machine, able to understand pure logic and run processing much faster than a normal human. Seiko is unable to exist permanently like this however as it is tiring on her mind. Once she learned to control it, she found that she is able to activate her mechanical processing at will, locking away her emotions and focusing purely on logic and understanding. This lasts for a number of PT based on her rank and she is unable to voluntarily switch it off until the duration is over, if she does she suffers mental recoil equal to her rank. During the effect, her emotional limits, sanity limit, intimidation limit and seduction limit are raised based on weekly trainings, as are the number of times she can use this per topic, but she finds it difficult to differentiate friend from foe, anyone that goes against her current mission is an enemy and she will remove them, no matter what.
Rank - Time Limit (PT) - Recoil D - 10 - D C - 20 - C B - 30 - B A - 40 - A S - 50 - S 'Z' - 75 - SS 'X' - 100 - SSS
Weekly Training(WC) - Raised Limit(Emo-San|Int|Sed) - Number of Uses per Topic 1(250) - 1/3 | 1 1/4 | 3/4 - 1 2(500) - 1/2 | 1 1/3 | 1 - 1 << 3(750) - 3/4 | 1 1/2 | 1 1/3 - 2 4(1000) - 1 | 1 3/4 | 1 1/2 - 2 5(1250) - 1 1/3 | 2 | 1 3/4 - 3
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
Name: Meteoric Automation: Moon Striking Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Self
Description: The third level of Meteoric Automation that requires B-Rank Speed, Strength and Defense. By massively amplifying kinetic energy in her muscles, Seiko is capable of using her defense tiers to internally reflect the energy and build it up further before releasing it in a dangerous explosive burst of strength, enabling her to break through defenses with ease. This style functions in something known as Activations, with three of them in total. Each activation comes with its own benefit however it puts this technique and a certain tier on cooldown after it is used, meaning that tier is unable to be utilised at all while the cooldown is going, the cooldown being dependent on Seiko's rank. Minor Activation: The least powerful and most commonly used version of this technique, this involves the least amount of energy being charged through the body and when activated, for a single post, the user counts as having B-Rank++ Speed, Strength and Defense and is capable of shattering through B-Rank defenses, counting as having piercing. When used, the user chooses one of the three tiers used and it goes on cooldown. This also causes 3 D of physical recoil to Seiko. Major Activation: The middle level of activation where a large amount of energy is transferred throughout the body to facilitate massive damage on an opponent. When triggered, for a single post, the user counts as having A-Rank- Speed, Strength and Defense and is capable of breaking A-Rank defenses through Piercing. When used, the user chooses two of the three tiers used and they go on cooldown. This also causes 4 D of physical recoil to Seiko. Supreme Activation: The most powerful version with the highest cooldown, it involves maximised energy being transferred throughout the body. For a single post, when activated, the user has A-Rank Speed, Strength and Defense and is capable of shattering through A-Rank defenses as though they had Defense Bypassing. Once used, all three of the user's tiers are put on cooldown. This also causes 5 D of physical recoil to Seiko.
Rank - Cooldown(PT) D - 10 C - 8 B - 6 A - 4 S - 2
Name: Meteoric Offensive Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Varies
Description: Requires Titanic Fist and Meteoric Automation. With guidance from her mother, Seiko learned to utilise a more controlled version of Meteoric Automation that acts as an actual taijutsu style instead of just raw power in the form of physical capabilities. Techniques of this style follow the principles of both Meteoric Automation and Titanic Fist, they are designed to strike hard and kill instantly but due to the Burst Combat style, when used they will put techniques equal to the rank of the one used and lower on cooldown, requiring either waiting for the cooldown to finish or constantly ramping up techniques until the opponent dies. When Major and Supreme activations are used alongside techniques of this line, a direct body or head hit will kill the victim unless they possess the requisite Endurance tiers.
Strength Used - Endurance Required(Major/Supreme) D - D+(D++/C-) C - C+(C++/B-) B - B+(B++/A-) A - A+(A++/S-) S - S+(S++/SS-) SS - SS+(SS++/SSS-) SSS - SSS+(SSS++/Z-)
Name: Meteoric Offensive: Buster Strike Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Contact - Short
Description: Seiko knows the dangers of foes at range and knows the main weakness of Taijutsu is that it is short ranged. However due to the massive amount of force she can output she is able to cock her arm back and launch a punch powerful enough that it unleashes a shockwave through the air to strike a target at range. Depending on her rank, the additional range she can get on her strike is increased however anyone hit by the wind shockwave and not her actual fist suffers damage only one rank below her strength rather than equal to it. As with all Meteoric Offensive techs, this puts D-Rank techniques and lower on a cooldown.
Rank - Additional Range(Ft) D - 10 C - 15 B - 20 A - 25 S - 30
Rank - Cooldown(PT) D - 5 C - 4 B - 3 A - 2 S - 1
- Shadow Clone 1:
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact-Short (Hands)
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries at Vacuum Release speeds regardless of the amount of chakra poured into it. It is vital to match the amount of chakra used to the severity of the affliction or injury with it able to heal injuries capping out at S-rank for an S-rank chakra price. When utilizing it as an offensive technique it is important to match the amount of chakra being used to the rank of the victim which causes it to be used to overload their chakra system in order to make them pass out or in extreme cases make them comatose. Those with spiritual defenses equal or above the amount of chakra discharged into the victim's body are immune to the passing out/coma effect instead sustaining A-rank spiritual damage instead. Rank - Unconsciousness Length (Posts Total) D - 10 C - 20 B - 40 A - 80 or 1 Topic S - 160 or 2 Topics
- Shadow Clone 2:
Name: Earth Release: Earth-Style Wall Classification: Ninjutsu Rank: B Class: Defense Range: Contact (Thickness), Short (Distance)
Description: The user creates a 3 ft thick solid wall of earth as a form of defense up to 15 ft away from them after making hand seals and slamming both hands on the ground. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form at crashing ground speeds, and if normal earth is utilized alongside a chakra price this wall is unable to be scratched by physical techniques or projectiles backed by strength, up to 1-rank below to the amount of earth materia used. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall resulting in it being unable to be breached by anything short of a defense piercing technique strong against Earth Release which is equal to the chakra infused in it. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire (negates burning from fire techniques equal in rank to the chakra spent to fortify it) and water (requires 1-rank Higher defense piercing to breech). Also, for a highly skilled shinobi it is possible to create a vast volume of earth.. Rank of User (Surfaces Wall can be Created) - Chakra Price/Chk+Materia Price (Size of Wall) D (Earthen, including Rock) - D, D+C (Humanoid) C (Muddy, including Swamp) - C, 3 D+B (Medium S) B (Metallic, including Alloys) - B, C+A (Medium M) A (Crystalline, including Diamond) - A, B+S (Medium L) S (Any Solid Surface) - S, A+SS (Medium XL)
- Emille:
Name: Symbiotic Wielding: Resonance - Self Classification: Energy Tech/Kugujutsu/Genjutsu Rank: C-Rank Class: Supplementary Range: Contact(Touch)
Description: A technique that technically does nothing for the wielder but is nearly required. With this technique the Weaponkin grants themselves a mental replica tied to their weapon that requires 1st dimension sensory or B-Rank or higher mental sensory to detect. This replica can otherwise only be seen by the wielder of the weapon and it grants the Weaponkin access to their own senses while in Weapon Form and enables them to utilise Genjutsu and Energy Tech but only those techniques and they are unable to move from where their weapon is until they revert out of weapon form and retake their physical form. While this technique is active any mental damage taken by the Weaponkin is doubled however the mental replica is immune to any other damage types.
Name: Symbiotic Wielding: Resonance - Mind Classification: Energy Tech/Kugujutsu Rank: B-Rank Class: Supplementary Range: Contact(Touch)
Description: The first form of actual resonance between Wielder and Weapon. This technique connects the minds of the Weaponkin and the person wielding them although keeps them distinctly separate. With this active the Weaponkin and Wielder can share senses or swap senses, in doing so they also swap/share reaction tiers if one of the two possesses them. This also allows them to immediately break the other out of genjutsu for no cost with the rank of genjutsu able to be dispelled being determined by the rank of the person doing the breaking(So Wielder if breaking out Weapon and vice versa). However this causes a fair amount of pain when done but this can be alleviated through Connection. The more time the Weapon and Wielder have spent together, the more powerful this Connection becomes and also determines the duration of the Resonance.
Rank - Genjutsu Dispelled - Topics Together - Pain - Duration(PT) D - C - 0 - SS - 15 C - B - 2 - S - 20 B - A - 4 - A - 25 A - S - 6 - B - 30 S - SS - 8 - C - 35 N/A - N/A - 10 - D - Until End of Topic
Name: Symbiotic Wielding: Resonance - Body Classification: Energy Tech/Kugujutsu Rank: A-Rank Class: Supplementary Range: Contact(Touch)
Description: With this technique, the Weaponkin is able to connect their idea of their body to that of the Wielder, allowing for a deeper Resonance. When this technique is activated the Wielder is able to use any physical techniques of the Weapon however using tiers they do not naturally possess causes them to suffer a triple fatigue loss due to them as the body is unnaturally forcing the usage of them. Only elemental weapon-based techniques are able to be used during this unless Resonance - Energy is also trained then elemental taijutsu may also be used by the Wielder. In addition to this the Weaponkin can also exert control on the Wielder's body forcibly activating pleasure receptors in the brain and removing toxins from the muscles to reduce strain. This has a cooldown depending on the Connection between the Wielder and Weapon and can either grant a boost to tiers for a duration depending on the Connection or recover some fatigue for the Wielder, the power of these boosts however is dependent on the rank of the Weaponkin, if multiple tier boosts overlap they do not stack.
Rank - Tier Boost - Fatigue Recovered - Topics Together - Cooldown(Rounds) - Duration(PT) D - 1 Tier Level - +2 - 0 - 10 - 2 C - 2 Tier Levels - +4 - 2 - 8 - 4 B - 3 Tier Levels - +6 - 4 - 6 - 6 A - 4 Tier Levels - +8 - 6 - 4 - 8 S - 5 Tier Levels - +10 - 8 - 2 - 10
- Hanazar:
Name: Bakuhatsu Style: Explosion Chakra Armor Classification: Nintaijutsu Rank: S Class: Offensive/Supplementary/Defensive Range: Self (Jutsu)
Description: The user wraps their body in a layer of explosive chakra using chakra flow that, instead of being used offensively, is used to oxidize the user's muscles to increase their mobility (S-rank) which when used with natural tiers makes them on par with Samurai (Tier+). The technique also increases the temperature of the body increasing adrenaline production to grant enhanced strength (S-rank) which when used with natural tiers makes them on par with Samurai (Tier+). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Explosion Release Explosive). When used at full power, it causes the user's skin to pulsate and the devastation they can wrought is said to be on par with a Bakuhatsu's Big Bang. The Bakuhatsu Clan's mastery of this technique far exceeds other Explosion Release users based on their synergy with explosions and resistance to the adverse effects of maintaining proximity with them, due to their Bakuhatsu descent to maximize their use of this technique as they imbues their body with Explosive Release chakra. This refers to a Bakuhatsu Clan user's Explosive Release: Chakra Armor's activation duration having an additional modifier based on their number of birthmarks. This is dependent on what the Bakuhatsu is born with likewise due to surrounding their body with Explosive Release chakra the user is encased in it requiring a S-rank Defense Piercing technique good against Explosion Release to even damage them. Rank - Skill Modifer (P.T) - End. Tier (Modifier) - Birthmark (Modifier) D - +0 - D (+1) - 1 (+1) C - +1 - C (+2) - 2 (+2) B - +2 - B (+3) - 3, 5 or 7 (+3, +5 or +7) A - +3 - A (+4) - 4, 6 or 8 (+4, +6 or +8) S - +4 - S (+5) - 9 (+9) or 10 (+10) Hanazar's No of Posts before Chakra Price req. after activation = 14 posts (total)
Name: Fire Release: Intelligent Hard Work Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Mid (Distance), Long (Firestorm)
Description: The user blurs through hand seals before fires a small yet dense fireball which travels at Bullet release speeds over 30 ft before erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area covering a 60ft Radius (120ft diameter) expanding to out-speed Crashing Ground speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade to those descending from the air after a jump or knockback. That coupled with the speed of the technique require an opponent with either a Precognitive Dojutsu & Crashing Ground, a Time-Slowing Dojutsu & B-rank++ speed or finally A-rank speed in order to avoid being caught up in the resultant inferno. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water (A-rank) in an instant the steam rising 30 ft into the air as blanketing the area and cutting off vision for 5 posts (total). Rank - Vision Cut off C & Below - Normal & Naked Eye B (Low) - Raised & Colorblind B (High) - Heightened & Night Vision B (Elite) - Enhanced & & Infrared Vision
- Seiryu:
Name: Wind Release: Pressure Damage Classification: Ninjutsu Rank: B (+Fire Release: Intelligent Hard Work it becomes A) Class: Offensive Range: Mid, Long (Blast Radius)
Description: A powerful Wind Release technique by which the user makes hand seals ending on Dog while expelling a cyclic mass of wind from their mouth. This tornado-like mass is compressed until it has a very high density and as such those without Wind Displacement Sensory B-rank or above are unable to detect it upon being released. As a result, it is not required to be placed in spoiler tags, it moves at Crashing Ground speeds up to 30 ft away from the user where it lingers as it further compresses itself in preparation for it's detonation. The wind pressure is raised to its highest limit, or once the technique hits the target, the resulting blast sweeps everyone off their feet within a 60 ft radius of the epicenter if they lack A-rank Strength. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their close surroundings due to shredding victims with B-rank Wind Release chakra based slicing (Defense Slicing with Normal Wind Affinity, 3 D-ranks of Bleed Dmg with High Wind Affinity, Both with Very High Wind Affinity). This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive fire-storm which has a radius equivalent to this techniques blast radius (120 ft diameter). Rank (Max P.T Compressed) - Speed Tornado expands at D (1) - A C (2) - A+ B (3) - A++ A (4) - S- S (5) - S
Name: Wind Release: Great Slashing Tornado Classification: Ninjutsu Rank: B (C-rank Chakra & C-rank Wind Price) Class: Offensive Range: Contact (Width), Short (Height), Mid (Distance)
Description: Req. Great Wind Protective Wall to be learnt & Battle Fan or 5 P.T Activation Time. After making hand seals, ending with Dog, the user creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. The tornado has a 1 ft radius at it's base, and a 3 ft radius at it's apex while reaching 15 ft in the air. It is capable of being manifested, at crashing ground speeds, up to 30 ft away from the user and it stays in place while it ensnares the opponent preventing their escape unless they possess a B-rank Air Movement technique & B-rank Strength to break through it's winds. However, when utilized with a Battle Fan equal to the size of or bigger than the body (Humanoid-Medium M) the distance this technique is capable of being manifested at can potentially be increased (1.5x, 2x or 2.5x respectively). While they are stuck within it's confines they are subjected to B-rank Wind Release damage and are rendered immobile as their are hoisted in the air, leaving them open to a follow up. Depending on the user's skill this tornado lingers for a set amount of time before dispersing causing the victim to plummet downward if they lack an air movement technique but due to the distance from the ground they do usually sustain any fall damage. Rank - Duration Tornado Lingers (Str Req. to Move within it) C & below - 1 P.T (B-) B (Low) - 2 P.T (B) B (High) - 3 P.T (B+) B (Elite) - 4 P.T (B++)
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 1st August 2021, 9:07 pm | |
| The moment the Dakar had opened his mouth to let out another shout Seiko’s fist would come crashing into his face effectively taking his head off causing him to immediately die. The others would suffer a similar fate as they would be hit with a number of high ranking techniques taking them all out but Bianca and the Soulless and with no one close enough to stop them from hopping on to the Golem and leaving it was a lost cause even if she was able to use two of her strongest techniques. “ Tsk cowards.” She cursed under her breathe as Amy and Agnii arrived at the scene a bit too late. Accepting defeat, Bianca would end all her techniques before firing the final flare to signal to the higher-ups that it was over. The moment the flare went off a number of medical shinobi would rush towards the scene trying to save who could be saved from the onslaught. The three leaders would make their way past Seiko and her team, that was if they didn’t crash into the exit when they ran by everyone, and into went into the room and they expected Seiko and her team to do the same. Once Seiko and her team had arrived inside the room the woman with the scar that they had met earlier was standing before them with the three leaders behind her. “ Ooh that was splendid! Such teamwork! I was on the edge of my seat! I had no idea what was going to happen! I had initially thought that the Snow Desert was going to slow you down a bit, maybe I should’ve turned the temperature a bit more? Either way bravo Seiko! You were able to navigate the battlefield beautifully, although I never expected less from a prodigy such as yourself.” She said with a beaming smile. If it wasn’t obvious by now she had passed the exams with flying colors so now all that was left was for her to accept her new ranking. - Information:
Ranking and rewards pending
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] 8th July 2022, 10:48 pm | |
| - Admin Post:
Promotion Acquired: Probationary Combat Medic-Nin Requirements to fulfill promotion: 1. 5 A-rank, 3 S-rank & 2 SS-rank Mission 2. Mentorship (Either Create 20 Village exclusive medical techniques OR create 1 Chunin and 1 T. Join NPC each to serve as your junior and senior apprentices and take them along 3 missions of A, S and SS respectively) 3. Balance Requirement (Due to current PC level being below S-Rank): Please complete 1 Land Plot. This requirement is not needed if another PC promotes to a Probationary S-Rank, 2 PC's reach Elite A or at least 4 PC's reach A-rank.
Once Promotion has been reached the following is unlocked (As 1st PC S-Rank in Department): 1. Department NPC creation (Non Elite and must be A or below, each NPC created can be made as a reward for an equal rank mission completed) 2. Department Meetings (Topics interacting within the department to determine pricing for medical services, between other departments and Kage to request more funding, Shinobu allocation redistribution and policy making) 3. Medical Item Creation (Can create gathering missions for Shinobi to gather raw materials which can be made into new consumables, equipment or items which are medical in nature) 4. While in the same Land (within the RoF) can join missions of Allied Shinobi after 20 posts for medical reinforcement if they send a message out.
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| Subject: Re: Prime Directive: Victory [Med-Nin Exams; Seiko] | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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