| | Exodus: Field Training - Hold The Line | |
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Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Exodus: Field Training - Hold The Line 3rd May 2021, 1:17 pm | |
| When the ground shifted, the one thing that Jin managed to take into account was the change of temperature that was picked up by his heat sensory. Believe it or not, what Elias was moving on scientific terms was the lithosphere. The lithosphere does not have a specific temperature, but it is subject to change when moved in a certain way. Since Jin's reaction tiers were connected to his heat sensory, he was able to notice this change and avoid being shifted without the use of vibration sensory. With the combined unison of B-rank heat sensory and B rank reaction tiers, the young cypher used it to overcome the adversary of being shifted with his b rank speeds and avoided it entirely. Currently, he was focusing a lot more on where Daymis went, trying to keep a good handle on where she went by being mindful of the natural human body temperature and using the same method of utilizing his heat sensory with his reaction tiers. He didn't have the barrier tiers, but once again, he didn't need to keep focus if the eggs themselves didn't block out the ability to sense the heat from inside of it. All Jin did was use his reaction tiers and focus on Daymis's temperature signature. Once he caught on to that, Jin used his Nazo retractable blade to perform an Iaido technique at C rank speeds to unleash an Aura wave of B-rank hot slicing physical damage to cut the egg open. Jin's range was 63 feet in total for the slice, and he purposely USD it at a slow speed to take a chance at destroying the pod and avoid hurting daymis. However, if by some chance that Jin was still unable to avoid being shifted in fairness, his b tier speed combined with his b tier reaction tiers provided him with enough agility to avoid the palm strike while he continued to focus on pursuing Daymis. - Spoiler:
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
Name: Iai Slicing Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short-Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Third Reaction Classification: Taijutsu Rank:B-rank Class:Supplementary Range:N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to B-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by B-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Fourth Reaction Classification: Taijutsu Rank:A-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to A-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by A-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Name: Heat Release - Reactionary Thermoception Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Long Description: After forming signs, the user gains the ability of a B rank thermal sense. This allows them to perceive the infrared spectrum (i.e. temperature), allowing them to sense temperature variations in objects, people/creatures, and the environment from up to 60 feet away. Even the target's lack of temperature is able to be sensed with this technique, as well as the differentiation of near-identical temperatures. When used along with his reaction tiers, Jin is able to react to things of that distance and receive a tier level boon depending on how close the sensed target(s) is. The bonus can only be granted if the target is within the sensed zone. However, those with a B rank temperature shielding technique that specifically states it hides their temperature or those that are outside the 60 feet mark, are safe from being sensed. If this jutsu is countered in such a way, the tier levels cannot be gained in response to the sensed target(s).
Distance - Tier Lv Gained 20 ft - + 15 Ft - ++ 10 ft - +++ 5 ft - Rank Increase.
Name: Displacement Aura Classification: Taijutsu (Cypher Only) Rank: D-rank Class: Passive Range: Self (Aura), Contact
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Aura Enhanced Classification: Taijutsu (Cypher Only) Rank: C-rank Class: Passive Range: Mid-Range
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Aura Plus Classification: Taijutsu (Cyper Exclusive) Rank: C Class: Passive Range: Mid Range Description: Taking it a bit further, the constant use of the displacement aura has allowed the user to enhance the range of the aura in order for it to achieve new heights. This jutsu has increased Jin's displacement aura by an additional 5 feet, extending the range of his Taijutsu and Kenjutsu. If the blow seems like it didn't connect due to the opponent narrowly dodging it, the blow will still hit them at the original damage simply due to the physical aura which envelops them in battle. This stacks with all other displacement aura feet gains.
Heat material Count : 4 B ranks, and 4 C ranks | |
| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Exodus: Field Training - Hold The Line 3rd May 2021, 7:00 pm | |
| “I knew I should’ve stayed in bed!” she mumbled with the appearance of the puppets in front of her, people often spoke of Elias in the village as a unique individual honestly she was starting to see why. He could hide and stall enemies as they deplete their chakra fighting off his puppets, despite standing still she felt almost like she was being pulled into the pulled into the puppets. She swiftly she blinked her eyes putting an A rank of chakra into them, yet when they opened they no longer appeared the same instead it looked like lightning being twirled into a circle, however she was more than able to track the movements of the puppets with the current state of her eye. Rather than simply leaping back to give distance to the swinging tail, it’d be better if she was Able to create more nimbus for later on, She leaped upwards using each nimbus she created as a launching point to go higher. At the current moment their was 18 D-ranks of nimbus around her yet still very annoying that her physical attacks were rendered useless for the time being. However she still had a response for that “rookie my boomerang didn’t seem to even damage, give it your best chakra attack!” she explained, combining the reminder nimbus in her shirt together to create one that was stronger then she would stretch it to Medium(S) Finally she would turn it into one of her thunder nimbus before turning it into a boomerang and launching it at kiwogi with A rank cloud control since her previous attack was intercepted by Akura this left quite a few speculation in her mind that she wanted to find out. - Used:
Name:Storm Release: Eye of the Storm Classification: Nintaijutsu Rank: D-rank (Chakra Price Varies) Class: Supplementary Range: Self (Eye-Sight)
Description: This is one of the few Storm Release Techniques which makes no use of Nimbus due to being internal based. The creator, Ryuujin Arashi created this technique in order to assist with the use of Molting Step however it was refined by future generations into the technique it is today. The user channels Storm Release chakra into their eyes allowing them to visualize wind currents which is retained until they blink (2 posts total) causing them to require a new price. Users of this technique with Endurance Tiers get more out of a single use by being able to hold their eyes open longer with every rank of endurance increasing the duration by 1 post capping out at 7 posts (total) with S-rank endurance tiers. The more chakra put into the activation of this technique the faster speeds which can be tracked by wind displacement sensory also capping at S.
Name: Storm Release: Thunder Nimbus Classification: Ninjutsu Rank: D-rank (1 Nimbus + D-rank Chakra or Variable) Class: Supplementary Range: Self (Nimbus)
Description: This technique is required to be learned to utilize any Storm Release techniques of the Thunder Nimbus Storm line. This technique results in one of the clouds the Arashi possesses turning a light yellow as it becomes imbued with Thunderstorm Variant Storm Release growing in size to equal to Arashi clan member. The cloud itself gains the ability to amplify electricity conducted through it increasing the damage output of a Lightning Release technique by 1-rank. The method of creating a Thunder Nimbus: Cloud is by infusing a Nimbus with a D-rank of Storm Release chakra which is done instantly or 2 Nimbus while possessing the ability to utilize Thunderstorm Variant Storm Release which produces Thunder Nimbus at speeds 1-rank slower than the user's Nimbus: Cloud Control.
Name: Nimbus: Morphing Classification: Kenjutsu/Shurikenjutsu/Kyujutsu Rank: C-rank Class: Supplementary Range: Self (Clouds)
Description: An Arashi with sufficient practice can learn how to morph a Nimbus into another shape, it was on this premise that this skill was created by generations of Arashi clan members. The user is capable of altering the shape of the Nimbus into a weapon, whether a melee weapon such as a sword, a projectile such as a shuriken or a ranged weapon such as a bow with additional clouds being used as ammo. All the weapons made keep the durability of the cloud that they were made from and they are extremely light due to being made form the Nimbus. Despite that they are able to be used in place of the weapon that they were shaped to be dealing Storm Release Physical Damage when used in combat. Rank - Type of Weapon Capable of Being Formed D - Melee (Blunt) C - Melee (Bladed) B - Projectile (Blunt) A - Projectile (Bladed) S - Ranged + Ammo
Name: Nimbus: Alteration Classification: Taijutsu Rank: B-rank Class: Supplementary/Passive Range: Self (Clouds)
Description: The average Arashi Clan member produces Nimbus Clouds which are the size of a small creature, this changes as they grow older becoming larger over time if they keep practicing at it. There is a way however that the size can be manipulated further either by shrinking or stretching the cloud this depends on the user's skill level. Stretching or Shrinking a cloud has no effect on it's durability or other functions beyond making it a bigger or smaller target despite that many Arashi Clan members learn how to do this out of sheer boredom. Age - Size of Nimbus = Rank - Min Size - Max Size 9 - Small = D - Tiny - Humanoid 18 - Humanoid = C - Tiny - Medium (S) 27 - Medium (S) = B - Small - Medium (M) 36 - Medium (M) = A - Small - Medium (XL) 45+ - Medium (L) = S - Humanoid - Medium (XL)
Name: Nimbus: Layering Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Clouds)
Description: Due to their natural ability to exert themselves in order to boost the durability of their Nimbus most Arashi did not realize that there was an additional means of doing so. The first user of this technique was Haru Arashi one of the members of the Storm Corps. She layered one of her Nimbus clouds over another before twisting them together causing them to mix resulting in a darker Nimbus tinted slightly gray. Curiosity resulted in her doing it over again with another two clouds resulting in the same thing occuring, it was only until she layered the two gray clouds together than it changed once more now producing an even darker tinted Nimbus. This this technique was born, when layering Nimbus together it produces a denser version which possesses increased durability at the cost of being unable to seperate the clouds comprising it. This layered cloud when used in Storm Release techniques is always worth the amount used to form it, however due to not creating a new cloud but rather layering them over one another each one takes as much "Space" as the amount of Nimbus used to form them. No. Nimbus Layered - Color of Layered Nimbus - Durability 2 - Very Light Gray - 3 D-ranks worth of damage 4 - Light Gray - C 8 - Gray - B 16 - Dark Gray - A 32 - Black - S
Name: Cloudstrider: Mach IV Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: This is a fighting style Quin developed over time and acts as speed tiers for the young Arashi. This style involves Quin constantly moving from cloud to cloud, using each Nimbus as a jumping off point or platform to move around his enemies. Due to the constant movement of his body, he is able to passively generate new Nimbus even faster than a normal Arashi at Quin's rank. Each rank of speed generates an increasing number of extra Nimbus each post. The fourth stage of Cloudstrider allows Quinton to move between his Nimbus at A-rank speeds. At this stage Quin is able to naturally generate extra A-rank Nimbus of any storm type he has trained, dependent on his rank. If he is utilizing this technique the Nimbus generate at A+ rank speeds, however if he is stationary they generate at standard A-rank speeds. Rank of User - Nimbus Generated P.T.
D - 3 D-rank Nimbus C - 6 D-rank Nimbus B - 9 D-rank Nimbus A - 12 D-rank Nimbus S - 15 D-rank Nimbus
Name: Nimbus: Cloud Control III Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Clouds)
Description: Sharply contrasting with their ability to produce Nimbus is the percentage of Arashi who are actually able to finely control them in battle. When this technique isn't learned the fastest Nimbus is only capable of moving at Bullet Release speed. Once learned however it affects not only the speed that Nimbus Clouds can move but likewise the speeds that they can be manipulated to change in density, size and shape. More importantly this technique was learned by Arashi due to it's ability to speed up the time that a Storm Release technique can be weaved together to B-rank Levels.
- Note:
8 nimbus used to to give one B-rank durability, then turned into a Medium(s) boomerang and to the other puppet
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| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Exodus: Field Training - Hold The Line 3rd May 2021, 11:16 pm | |
| "Oh ok, these guys first I suppose." Kaili would say as Elias vanished to leave the puppets behind while simultaneously hiding Daymis from them. Amidst his charge he would be drawn in at which point his eyes would shift to showcase two twirling tomoe before he was diverted away thwarting his first attack. He knew his job was, like Indra's, to play with the puppet whilst Jinnouchi went for Daymis, so that's how he proceeded. "Alright" Taking note of Akura's approach, he would flicker out of the puppet's reach at crashing ground to appear above it where he would attempt to thrust his blaze spear into it's back, at the same speed. His Kyougan locked on his target, watching for any movements to intercept him. He enjoyed beginning things in a simple manner. - Spoiler:
Chakra: 5D, 5C, 2B, 1A B - Body flicker(Crashing Ground) D - Kyougan (activation)
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Class: Supplementary/Passive
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tome have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth.
Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent.
Stage Two - In this stage their eyes gain an extra tome heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
Name: Body flicker Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: By cycling chakra into their body the user is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow their movement. While this occurs the user seemingly blurs out of place and they can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below their movement speed while flickering.
Name: Shuryō yari Classification: Fighting style Rank: D Class: Offensive, Supplementary Range: (6ft spear), Short (proximity to trigger), Mid (+displacement aura)
Description: Shuryō yari is the art of the spear with Iaido principles converted over and then applied to it. It's kata focuses on swift and pinpoint accurate thrusts from multiple positions, regular and irregular. This leaves nearly no angle of attack out of reach in battle, while also acting as a D-rank balancing technique. While thrusts are the main point of attack, slashes with the spearhead or swings with the pole are equally effective at dealing damage. The style plays heavily on controlling the zone within the user's range and taking advantage of the reach of the spear. This is where majority of Iaido principles are implemented. Due to the greater range of the spear, handseals can be interrupted at a further distance and even more so when extended by Displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 10ft - Equal-Rank 9ft - Equal-rank+ 8ft - Equal-rank++ 7ft - 1-rank- Higher 6ft - 1-rank Higher+
Displacement Aura Type = Range Modifier Base = +1ft Enhanced = +5ft Base+Enhanced = +6ft Rage = +10ft Base + Rage = +11ft Enhanced + Rage = +16ft Base + Enhanced + Rage = +17ft
Name: Shuryō yari: Gouge Classification: Kenjutsu Rank: D Class: Offensive Range: Mid
Description: The user readies their spear and tenses the muscles in their arm before unleashing a powerful thrust at D-rank speeds to deal D-rank piercing damage, breaking through D-rank defenses. This technique is simple, the form is precise and this makes it all the more lethal with speed, capped at B-rank, as it increases the penetrative capabilities of the attack. Speed - Penetration D - D C - C B - B
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Exodus: Field Training - Hold The Line 4th May 2021, 11:54 am | |
| The ground began to shift the three of them at B-rank speeds. Jinnouchi would use his heat sensory in attempt to pair it with his reaction tiers and detect the grounds shifty movements. Unfortunately, earth is a good insulator for heat, and a greater sensory technique would be required for something like that. So as he gets pulled towards Kiwogi he’d be able to use his reaction tiers to avoid being palm struck by the humanoid sized figurine. Indra was also pulled and much like Jinnouchi his additional capabilities weren’t able to prevent that from happening. Also much like Jinnouchi, she was just capable enough to avoid Akura’s attempts to grip her with his tail. Unlike Jinnouchi, she found a way upwards, using her clouds to ascend quickly. Indra is proving to be quite crafty. This is where numbers have its advantages, because instead of following up with Indra right away, Akura was attempting to strike Kaili in the back. But much like Indra, Kaili had a new trick up his sleeves. He’d activate his Kyougan which changed the current situation. Kaili wasn’t able to react fast enough to prevent being moved closer but he was plenty strong enough to anchor down for a moment and execute his aerial strike. He’d enforce his distance with a flicker appearing above Akura. Kaili then make use of his blaze release spear to attempt a thrust towards Akura’s back using that downward momentum to his advantage. Unfortunately both Kaili and Jinnouchi will soon discover that they’ve become immobilized. For every post that they remained 3ft from any figurine; they were being latched onto by magnetic strings made of iron. These strings drastically increased each of their magnetism, now requiring S- strength(for Jin) and S++ strength(for Kaili) to offset(ridiculous I know, ill get grey step reviewed). While Kaili descends at crashing ground speeds his attack would interrupt his attack with his hands, avoiding the blaze release spear but allowing Kaili to hit the ground pretty hard. So all that’s left now is Indra. Jinnouchi who is now immobilized wouldn’t be able to sense Daymis either because of the earth’s insulation but one thing he could sense is the heat of a person coming from inside of Kiwogi. But as Indra created a Medium(S) boomerang from thunder clouds, Jinnouchi and Kaili would begin to feel their limbs moving on their own. Once Indra launched the thunder cloud boomerang, Elias waited until it got close and had Jinnouchi take the hit in his right shoulder. “Sorry brutha, but I think you’ll be ok.” Elias thought to himself while Kiwogi looks up towards Indra, along with Jin. Shortly after they’d be joined by Kaili holding a flaming spear and Akura. All four stood in a line formation(both Jin and Kaili in the middle to keep accumulating metallic strings. As they stood there looking up at Indra, their feet was tapping and hips were thrusting in the air to a beat. Obviously, Indra couldn’t hear this beat but it was apparent that the four were in sync and possibly going to break out in choreography. Elias felt as if he should do what it takes to subdue Indra and secure his victory. But then again if he chases after her, he could risk losing his tactical positioning. So he’d have to find another way, even if it was to conserve his energy and resources. Kiwogi would look to Jinnouchi’s as he he was asking for help, but then he’d remember a lesson he learned watching the fights in Azazel. So Kiwogi would refocus his attention on Indra and Jinnouchi would then begin to speak clearly but only Elias’ voice came out. ”Now just hol on there sug. It’s looking like I’ve already won this round. It’s now four on one myyyyy, G. You can keep burning your reserves and resources to keep hitting your team, or you can forfeit and we can run dis ting back. Your choice, but every second I hold the line is a second where I’m winning and you’re losing. What’s your choice?”- New Tech Used:
- Iron Dance:
Revised: Grey Step Name: Iron Dance: Gray Step Three Classification: Kugujutsu/ Ninjutsu Rank:B Class: Supplementary Range:Self(Figurine),Contact(3ft) Description: This trap based technique is known as the Gray Step.This step utilizes magnetism, strings, and a target’s proximity in order to trigger lock down effects. At this stage of Gray Step, the objective is to keep targets within contact range. Therefore the closer a target is to a figurine, the more penalties said target will acquire. In this level those who come in contact range of a figurine(who is not the user or another figurine) will be latched onto by magnetic strings made of iron(or any other magnetic materia present). These strings causes the target(s) to receive an increase to their current magnetic levels, resulting in additional requirements needed to offset magnetic effects/techniques .
Every time a target steps between 0-3ft of a figurine(without touching), they’ll be latched onto by 15 strings and 1B-rank of magnetic materia. If the target remains within that radius, said target(s) will be latched onto by 5 more strings for each of their turns that they remain within that parameter. For every 5 strings the requirements to offset magnetic effects/techniques are increase by one tier level. If the target makes contact with a figurine that target’s magnetic level will be increase by an additional 3 tier level per direct contact made. This penalty is in addition to their current magnetism and penalties acquired for being within 3ft.
Although this technique is a requirement for higher versions, if a higher level Gray steps is in play, it’ll prevent the activation of this one. Therefore preventing the possibility of incoming opponents over accumulating strings and penalties from closing in from short to contact distances(by playing them backwards consecutively). These strings latch on at speeds equal to the target’s current magnetism. If the target isn’t currently magnetic, then it latches at speeds equal to the current yellow step in play(if none is in play then it latches at B-rank speeds).
Name:Iron Dance: Green Step Three Classification: Kugujutsu Rank:B Class: Supplementary Range:Self(Figurine), Contact(Strings Latching) Description: The green step can only be active if Grey step is in play. Green step makes use of strings that are attached to the targets. These strings can be comprised of any type of magnetic materia and when Green step is active , they all are subjected to the user’s control. Much like controlling puppets these thin strings are used to hinder targets that they’re latched onto. Once immobility is achieved these strings are then used to control the target’s body. The green step does not allow access to the target’s abilities and jutsu but this does allow the user to manipulate them like one of their Iron Dancers. If the target isn’t immobilized the strings will cause resistance to the target’s body lowering their strength level and speed by three tiers for every 5 strings that latched onto the target(s) from 3ft. Because of the nature of these strings they can latch onto tangible and intangible targets. To detect these strings or even feel them latched onto the target(s) they’d require electromagnetic sensory B-rank or better. The strings residing from 3ft of a figurine are Medium(M) in size and if detected can be destroyed by chakra destroying techniques B- rank or higher that’s good against pulse release.
Name:Iron Dance: Brown Step Three Classification: Kugujutsu Rank:B Class:Defensive Range: Self(Figurine), Contact(3ft) Description: Apart from Black Step Armament this is known as the counter step/defense method of the Iron Dance. Due to its defensive nature it’s range isn’t as far reaching as the other steps but it’s one of the easiest steps to trigger. Brown step can be used alone without the activation of other steps. When used in this way it’s not as effective since it’ll rely heavily on the user’s own capabilities to maneuver the figurine and block/dodge. Brown step is far more effective when Yellow step is in play. This is said because Yellow step allows the figurine to sync with a target and when coupled with brown step defending against that target becomes near reactive. The user can use this step to have the figurine interrupt attacks and/or hand seals with parries and blocks so long as the target is performing at speeds equal to or slower than the figurine’s moving capability.At this level the target must also be within 3ft. In the event that Yellow Step is in play and the figurine is preforming a parry or block, the target must undergo a barrier tier check. If the target does not possess B- rank or higher barrier tiers then the target will fall for a misdirection due to being distracted by the figurine. This disrupts the target(s) focus on attacks and happenings that isn’t affecting them directly. Furthermore Brown Step performed from this range will cause the tier requirements for the target to dodge offensive techniques to be increase by three tier level.
Name: Iron Dance: Silver Step: Move Classification: Kugujutsu/ Ninjutsu Rank:D Class: Supplementary Range: Contact(Strings) Description: This step can only be active once immobility has been established on a target and green step is in play. With this step active the user can now move the target forward, backwards, up and down much like they could with their figurines. The user can also manipulate the target’s joints to perform specific actions like hand seals(to activate the user’s techs),grabbing, making a fist, ducking, turning their head, opening and closing their mouths(ect). This technique is executed so well that those who aren’t familiar with the target(1 topic) will be fooled to believe that the target is moving normally.The max speed in which the victim’s movements can be executed are based on the level of user’s highest yellow step tech(ex: YS5 = S speeds). Control over a target will remain until the target can reestablish mobility or the user is rendered unconscious. This level of control remains as long as a string remains on the immobilized target. At this level this technique can only be performed up to 1ft of the user unless higher level of Silver Step is learned in which case it’ll take the range of the highest level.
Name: Iron Dance: Silver Step: Ventriloquist Classification: Kugujutsu/ Ninjutsu Rank:C Class: Supplementary Range: Contact(Strings Latching) Description: This step can only be active once immobility has been established on a target and green step is in play. With this step active the user can now speak for the target to deceive others. The user can do this without moving their mouths and perform this at a distance. Unless the puppeteer or their cohorts possesses voice mimicry techniques, the voice coming from the target won’t match the target. Therefore characters who have spent time with the target(2 topics) can easily tell the difference. Those who aren’t familiar with the target will be fooled to believe that this target is perfectly normal and sounds normal too. The max speed in which the user can execute this function is based on the level of user’s highest yellow step tech(ex: YS5 = S speeds). Control over a target will remain until the target can reestablish mobility or the user is rendered unconscious. This level of control remains as long as a string remains on the immobilized target. At this level this technique can only be performed up to 40ft of the user unless higher level of Silver Step is learned in which case it’ll take the range of the highest level.
- Iron Sand:
Name: Pulse Release: Iron Sand: Scattered Dust Classification: Kinjutsu Rank:B Class: Supplementary Range: Self(Iron Sand), Varies(Target) Description: In the event that a technique or construct comprised of iron sand makes contact with or is destroyed by anything that is not an iron sand technique; put this technique into play. Alone this technique doesn't do much to hinder a target.The iron sand can also be dislodged by chakra expulsion technique of equal rank to the amount of powder on target if said technique is good against pulse element. Likewise if its weaker than pulse release then it'll require the chakra expulsion technique to be one rank higher. If repeated contact is made by the means previously mentioned; then the amount of iron sand on the target(s) will stack. When "Scattered Dust" comes into play one of two things occur: ✹ If contact is made with iron sand or an iron sand technique that target is now covered in said materia. The amount of iron sand covering the target is equal to the amount of sand that the technique is comprised of. The target will never be covered with more than half the sand that the tech needs to remain active. ✹In the case that the iron sand technique or construct is destroyed; then it'll burst into a screen of iron sand and engulf all within its radius with the entirety of its contents at speeds equal to its rank. In which case the amount of materia engulfing a target(s) will be split between those caught within the radius. Iron Sand Composition :Materia Released:On Contact-On Destruction(Radius) 1D-rank: N/A -1D(5ft) 2D-rank: 1D - 2D(7ft) 1C-rank: 3D - 1C(10ft) 1B-rank: 1C - 1B(15ft) 1A-rank: 1B - 1A(20ft) 1S-rank: 1A- 1S(25ft) 1SS-rank: 1S - 1SS(30ft) 1SSS-rank:1SS - 1SSS(40ft)
Name:Pulse Release: Iron Sand: Scattered Restrict Classification: Ninjutsu/ Kinjutsu Rank:B Class: Supplementary Range: Self(Iron Sand), Varies(Target) Description:This technique can only come to play when Scattered Dust is active. In the event that a target is subjected to the effects of Scattered Dust, this technique becomes active. When in effect all targets covered in Iron Sand are now subjected to an increase magnetism. Since Iron Sand is far more magnetic than lodestone powder, those covered in it can be overcome by its magnetism. This will be the case unless the target(s) possess sufficient strength equal to the amount of sand or strength +endurance tier chains one rank lower to bypass the magnetic effects of the iron sand engulfing the target. The true effectiveness of this techniques comes through when the sands stacks on a target.In turn increasing the target's magnetism and the requirements to offset the effects. Even if a target can overcome the effects of this technique with tiers that target will experience a massive increase in weight. The weight will force the target to slow down, attract more lodestone powder, and eventually become immobilized. The max amount of targets that this technique can effect at a time goes from 1-5 based on the user's rank. The speed in which the effects occur on a target is based on the user's circuit fist control. Amount of Iron Sand: Magnetism- Tier/Tier chain Needed- Weight Increase- Slow Effect(if not immobilized) 1D-rank: 2D- D+/D - 1x - 1 tier levels 3D-rank: 1C- C/D++- 1.5x- 2 tier levels 1C-rank: 1B- B/C - 3x - 3 tier levels 1B-rank: 1A- A/B- 3.5x- 4 tier levels 1A-rank: 1S- S/A- 4x - 5 tier levels 1S-rank: 1SS-SS/S- 4.5x - 6 tiers levels 1SS-rank:1SSS-SSS/SS- 5x - 7 tier levels 1SSS-rank:2SSS-SSS++/SS++- 6x- 8 tier levels
- Happening:
✹ Grey step from my last post put in play. Those that remain three feet of a figurine are being latched on by 15 magnetic strings. Both Indra and Jinnouchi couldn't avoid the pull. Kaili could avoid being pulled with A-rank strength , and chose to counter strike.
✹ My goal was to get everyone within the parameters I've set. Although no one, but Kaili was capable of preventing the pull; everyone must get a chance to avoid this trap. Jinnouchi avoided the palm strike, but in the end remained within the three feet. He can't sense Daymis' pod but if he could; it'd be right behind Kiwogi, same distance Daymis was previously.
✹ Indra couldn't avoid the pull but could avoid the grab attempt. She was wise to leave the parameters when she did. I assume she ascended passed 3ft since she is pretty much using her version of A-rank speed.
✹ Kaili could avoid the pull, but went for an attack on Akura which puts him within 3ft, plus Akura's brown step allows him to interrupt Kaili's attack and also make contact.
✹ So those within 3ft are Kaili and Jinnouchi. Every one of their turns that they're within 3ft is 5 more magnetic strings. Every 5 strings on a target increases their magnetism and requirement to offset by one tier level. Each time they make contact with a figurine their magnetism is raised by 3 tier levels.
✹ Jinnouchi remained within 3ft by the end of his turn. Thats 15 magnetic strings = +3 tier levels to requirements. Kaili is also within 3 ft by the end of his turns plus contact may have been established with Akura when he went to interrupt his attack. So Kaili has 15 strings = +3 tier levels +3 tiers levels(if interrupting was successful and contact is made.) = +3 tier levels or 1rank & 2 tier levels.
✹ Magnetic strings can be destroyed; refer to green step. Grey step was used at level 3 which is B-rank, so meaning those within 3 feet made contact with B-rank of materia. Refer to Scattered Restrict for that info. With B-rank materia, magnetism for both Jin and Kaili is at A-rank starting(increased due to tier level penalties).
✹ If immobility is successfully established; silver step can be put in play. Refer to Iron Dance for Silver step.
✹ Using Jinnouchi to block incoming attack(my bad homie).
- Reserves:
Kiwogi: Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit=20C, 3D] Current Akura's Blood Limit = 36C-ranks
Akura: Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit=25 ] Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit=27] Current Kiwogi's Blood Limit = 2 C-ranks
Elias[: Chakra: 1SS, 2S, 3A,5B,8C,5D Stamina:57 - 13 = 44 Blood: 1S
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| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Exodus: Field Training - Hold The Line 5th May 2021, 11:02 pm | |
| The events that transpired past his failed attempt at striking Akura, were somewhat embarrassing. He had no idea what he was caught in or how he even got captured in the first place. So these eyes have their limits... Good to know. He thought as his body danced against his will. "Agh, I don't dance man." It didn't feel like he could break out of whatever it was, so he felt that it was his loss... for now. No need tyo go pulling off his tricks in the first round. Looking at the others, he couldn't help but chuckle at Jinnouchi being in the same predicament as him. Though luckily, Indra had escaped whatever trap Elias had put in play. "Nice going Indra, sorry about getting caught." He was fine leaving the rest of this round up to her, if she chose to continue he would look for an opportunity to help out. | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Exodus: Field Training - Hold The Line 6th May 2021, 3:09 am | |
| Jin was pretty much stuck and after taking that hit, he pretty much resigned.
"I can't move at all, I didn't even notice them.."
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| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Exodus: Field Training - Hold The Line 6th May 2021, 7:41 am | |
| Indra released a sign and scratched the top of her head “I’m not doing more than I have to” she announced as she collected the remnants of her nimbus before jumping off and landing on the ground. She slowly started making her way to the starting line since their joint defeat she wanted to make some things known to the group especially kaili “congratulations, you’ve died and now I have to report back as the lone survivor” she announced jokingly towards the end but it still had the truth layered in with it. “Jin your goal is to grab daymis and get out. This means that you gotta keep a distance from the fight and truthfully with Elias heading he would’ve popped up once you had daymis in your reach.” She informed Jin giving him a pat on the back however she’d hit kaili with an elbow in his arm then ask “are you only able to fight at contact distance?” she questioned as she waited for him to answer and Jin to transport them to the starting line. | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Exodus: Field Training - Hold The Line 15th July 2021, 11:29 pm | |
| As the team heads back into positions, Elias releases a sigh of relief. He didn’t expect to pull up such a quick victory but this was something he’d probably be able to pull off just once. As they all prepared to reset, Tieros would let out a loud whistle. He had some important business to discuss with the inner circle and thought today was supposed to be about training, they had to leave. “Use this time to prepare yourselves. We’re moving out in the morning.” Daymis informed them as she left the field. Elias made his way to his team to start a conversation. But before he’d make it over there he’d take some time to do his prep routines. Overall this was a short but good start to their trainings. Hopefully this led to more growth and synergy as a team. - Tech Used:
Name: Earth Release - Lodestone Powder: Quicksand Waterfall Flow Used: 1C chakra, 1A Lodestone powder and 1B blood
- Elias preps when he gets to his bunker:
- Puppet Prep:
Chakra: 1S, 1A,3B,3C in Kiwogi Chakra Bank Chakra: 2C in Akura Chakra Bank Blood: 4C in Kiwigi Blood Bank Lodestone Powder: +1SSS added to Kiwogi Earth seal left palm 5A-ranks of chakra to fuel Kiwogi Chaos Control seals
- Seal Prep Projectiles:
2S,1A,1B,2C worth of Chakra placed in projectiles for seals
Remain: Chakra: 2A, 2C Blood: 1C
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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