Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man
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Elias
Posts : 1483 Join date : 2015-12-05
Subject: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Mon 4 Jan 2021 - 3:47
The Hunt: Holy Man
Spoiler:
Syn Kenshou Bakuhatsu, the holy man of the team. His temperament is liken to a priest or a monk. Unlike those who actually hold these titles he isn’t oppose to taking lives. He finds the cycle of life and death to be artistic beauty. Although he doesn’t paint , he has his own artistic style which he believes is the imitation of life itself. It might be, since it’s only taken the deaths of hundreds to refine it.
The realm he was in had completely blank features. It was like being in a world of white. The floor was white but no one could make out what it consisted of. It was possibly just white dirt. He’d sit down on the floor criss cross only 10ft away from both Jinnouchi and Kozzen.
As they came through they would just hear chattering as if someone was in a full on conversation. Once their comprehension came back to them, they’d notice that Syn was just sitting there talking to himself. ” I know I like him as well, but I have to. Now now if it were my time I’d gladly accept it, but we knows that there’s still work to be done. I am being very merciful wouldn’t you say? For starters I let them wake."
He’d stand and then place up the seal of confrontation with his massive scroll made of a strange substance hoisted on his back. "The spirits are happy to see you , Master Jinnouchi. I wish we were meeting under better circumstances. There is much I would’ve loved to share with you . Alas , let us battle here with our lives and decorate this empty convas with our blood. May the ancestors be ever in your favor, so I may be at liberty to tell you where your brother lies. Amen”
With the Amen, muscles began to form around around his frame . He was ready for victory or defeat, but come what may he knew it’d be the will of the ancestors. “Ancestors be praised!”
Blank Canvas:
A world of emptiness, but illuminated in white. The entire realm resembles a blank canvas or a massive white room.
The room has special effects such as nothing, can really be destroyed other than what isn't part of the realm. All blood and other markings, such as foot prints, scratches ect all remain on in the realm until it finishes painting an amazing picture.
Rules:
Same rules apply. -36 hr time limit from mod posts. - Time penalties count as 3 pt that has gone by in addition to whatever else that might happen to your character. So stay on point until the fight is over( pm me on discord for better explanation). -No post order, but can only post once in a round. - All bonuses apply to fodder medley and realm traps, not on Named Medjay -Keep track of reserves - Hit me up on discord if your have any questions.
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Mon 4 Jan 2021 - 6:45
Soon after waking up, Jin was on high alert. He figured that he would have been able to survive the fall in any kind of fashion, but it was as if some sort of darkness swallowed him and made him unable to act efficiently. Most of all, there was something that he remembered very vividly, the death of Mei. He caught the last moments of it before being spat out and spread among the dungeon. When he woke, he found himself in a room of white and in front of a man who was talking to him and quite possibly to himself.
".............Well, I do appreciate you waiting until I got up....whoever you are. I hope it isn't something you would regret. Tieros murdered the family of my friend and kidnapped him. With whatever god that you believe in, this can't be the right thing to do. What about Mei? Wasn't she one of you? She died a violent death by the hands of your comrade."
The first thing that Jin did was look around his surroundings, noticing that there was even a member of team B there that was unconscious. If he recalled, this was Kozzen, right? Doing a few hand signs at A-tier speeds while the man talked was all that Jin could do, all he could do at the moment was prepare. The first thing that he did was set up temp time, then heat sensory, as well as his heat storage and hiding technique. . Finally, he gave Kozzen a nice wake-up slap in the sense of giving him jin's body heat alignment. If Kozzen woke up, Jin would give him the rundown as he moved back a few feet to give himself a total of 20 feet away from Syn.
" Our guide is dead, things aren't looking good due to them specifically being needed to be able to traverse Azazel. What happened to the others?"
But little did Syn know, Jin had plans of taking the man alive to guide them out of there, or at least lead them to Elias. Either way, he needed to inflict damage, so he threw a Iai slicing in Syn's direction at A rank speeds to deal S rank heat physical damage with a range up to 63 feet. So even if Syn was fast enough to dodge, did it mean he could get out of Jin's range in time? This was also while jin was hiding in the sauna, with the only person being seen from his side was Kozzen, but He knew that if he made himself a great threat, he wouldn't attack kozzen all that fiercely.
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to A-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by A-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Aura Plus Classification: Taijutsu (Cyper Exclusive) Rank: C Class: Passive Range: Mid Range Description: Taking it a bit further, the constant use of the displacement aura has allowed the user to enhance the range of the aura in order for it to achieve new heights. This jutsu has increased Jin's displacement aura by an additional 5 feet, extending the range of his Taijutsu and Kenjutsu. If the blow seems like it didn't connect due to the opponent narrowly dodging it, the blow will still hit them at the original damage simply due to the physical aura which envelops them in battle. This stacks with all other displacement aura feet gains.
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Just A Spar Classification: Taijutsu Rank:D Class:Supplementary Range: AOE
Description: This technique is built off the premise that in spars there is no reason why there should be any fatalities. So in the event that a spar is issued and accepted and the word spar was actually used, put this technique in play. When in play for the duration of the topic all attacks, even those that can prove fatal will not result in death. In terms of fatal blows, this allows the user and opponents to make a sensible story as to why someone gets knocked out instead of dying.
Name: Heat Release - Reactionary Thermoception Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Long Description: After forming signs, the user gains the ability of a B rank thermal sense. This allows them to perceive the infrared spectrum (i.e. temperature), allowing them to sense temperature variations in objects, people/creatures, and the environment from up to 60 feet away. Even the target's lack of temperature is able to be sensed with this technique, as well as the differentiation of near-identical temperatures. When used along with his reaction tiers, Jin is able to react to things of that distance and receive a tier level boon depending on how close the sensed target(s) is. The bonus can only be granted if the target is within the sensed zone. However, those with a B rank temperature shielding technique that specifically states it hides their temperature or those that are outside the 60 feet mark, are safe from being sensed. If this jutsu is countered in such a way, the tier levels cannot be gained in response to the sensed target(s).
Distance - Tier Lv Gained 20 ft - + 15 Ft - ++ 10 ft - +++ 5 ft - Rank Increase
Description: In order to gain more control over the field, Jinnouchi has created this technique. The VHTT tech causes the field to rise in temperature(heat materia) every-time a heat technique is used(stacking). Those on the field will feel the affects of the heat and experience heavier drains in stamina. Therefore when stamina is lost due to a heat technique, the drain will be subjected to new multipliers indicated by the scale below. The heat materia present in the atmosphere will be equivalent to the rank of the technique. Even if the amount of heat materia in the atmosphere exceeds the materia Rank multiplier of S rank, it will simply remain stationary as additional materia that stacks and counts against clearing techniques as a whole. This technique can be cleared with an area clearing/cooling technique neutral against heat release equal to the amount of heat materia present. If the area clearing /cooling technique is strong against heat release it’ll only need to be atleast one rank below the amount of heat materia present. If the technique used to clear VHTT is weak against heat release then it’ll require that technique to be one rank higher than the amount of heat materia present. Otherwise, Jinnouchi would have to leave the thread for the area to cool off or deactivate the technique.
Materia Rank - Stamina Multiplier D - x2 C - x2.5 B - x3.0 A - x3.5 S - x4.0
Description: Jinnouchi does this by paying a C-rank amount of chakra per target to imbued them with his thermal heat signature. When completed the imbued chakra will regulate the heat within a target’s body in order to keep their temperature at safe levels. This allows them to develop a resistance to heat/cold and heat/cold related techniques/status effects equal to the rank of the user and below. This effect would need a reoccurring chakra cost per target(including Jin) to keep active. And also, depending on the user’s rank, there is a max amount of targets that can be affected. Jinnouchi's self heat is passively being admitted from his body up to 2 feet.
Name: Heat Release- Hiding In the Sauna Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Long
Description: After forming some hand signs, Jin covers the area in heat chakra from up to 80 feet, superheating the atmosphere in order for him to cause a mirage effect. This allows Jin to blend in the heated mirage as it creates a gradient in the refractive index of the air, being a unique concealing technique for Jin to use. While this technique is active, those who don't have heat chakra is subjected to a stamina drain while within the area, losing 2 stamina per p.t. As long as they are within the range of the superheated atmosphere unless the technique is ended, they will continue to experience their stamina drain.
Description: After paying the activation price of a single C rank of heat chakra, Jin starts to produce C rank heat materia that he can store within his soulfire Aura. The P.T production, due to the fact of Jin simply adding the Fahrenheit increase of his soulfire aura through chakra, no additional chakra price needs to be made for Jin to continue to make heat materia per p.t as long as it's within the limits of the amount he can store. Once Jin reaches his max limit, no more materia is made unless he uses up the one heal already stored. The amount of heat materia he can store within his aura depends on his ninja rank, with Jin's endurance tiers adding to the amount he can hold.
Ninja Rank - Sets Of C rank Heat Materia Stored(Storage Increase) D - 2 (+1) C - 4 (+2) B - 6 (+3) A - 8 (+4) S - 10 (+5)
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Temp Time was activated first so the following heat material in the atmosphere is B+C+C+C. Lets just say the stamina multiplier is at x3.5 for good measure Because idk what A+C is. So Kotone is losing -7 stamina per p.t.
Description: Something that's a little more unique to Jinnouchi is the effect that his heat release had on his willpower. Due to the combination of such things, Jin's displacement aura has evolved into a variation called soulfire aura. This soulfire aura's range's extension now includes the Volatility modifier of his heat release. When it comes to the damage dealt by things involving Jinnouchi's soulfire aura, his physical attacks now deal heat release physical damage.
Description: One of the unique altercations of Jinnouchi being born was the effect of his distant bakuhatsu heritage and the special chakra natures that he has access to, specifically heat chakra. Due to the explosive nature of the Bakuhatsu's techniques, it actually affected Jinnouchi's heat chakra in order to produce Volatile heat, as well as mimicking the Volatile state of explosive release chakra. This makes Jin's heat Moderately Volatile and with the heat techniques reflecting on the blast radius modifier. In addition to that, Jin's heat techniques can passively cause the burn status effect from the inside out for those who get caught in the attacks, the burn status is one rank below to the heat damage taken. The amount of rounds it lasts for is dependent on Jin's ninja rank. The chart also dictates when Jin's Volatile heat reaches it's max potential.
Rank- Status Effect Rounds Lasting- Volatile Measurement D - 1 - x2 C - 2 - x2.5 B - 3 - x3 A - 4 - x3.5 S - 5 - x4
notes
Spoiler:
Temp time currently at 3.5x , A+B materia heat materia in the atmosphere. Heat storage at 1 C rank of heat materia right now
Last edited by Jinnouchi on Sat 9 Jan 2021 - 14:34; edited 3 times in total
Gado
Posts : 1083 Join date : 2013-03-19
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Mon 4 Jan 2021 - 19:19
Kozzen was down for the count before he could come to, or well, being slapped into existence by Jinnouchi and following his lead. For him, he could remember that, his guide was killed as well, and felt like that he should share. "Yeah, they got caioshin as well. So, unless we take him alive somehow, we just might be trapped here. Easier said than done though....I couldn't even pick up mei suisho's body. We lost a team member from B and now.... I'm stuck here."
Kozzen then activated his kyougan and prepared to see through anything the enemy might do as Jin attacked first. He couldn't do much in the sense of having a big range or anything of the sort, but he was going to prepare something as he waited for his chance to act. They couldn't talk too much probably, not until they defeated this guy.
Spoiler:
Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. Stage One - In this stage their eyes gain a tomoe and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Wed 6 Jan 2021 - 15:53
Syn stood there in position as Jinnouchi and Kozzen regained full consciousness. Jinnouchi began to question Syn and the inner circle on their actions. A look of concern came across Syn’s face, but he’d say nothing. Jinnouchi then formed hand seals, which Syn did nothing to interrupt. He’d simply watch them and listen in on their conversation with each other. ”Just guides, correct? He’d ask simply while Jinnouchi prepared his attack.
The attack had great range and came forth at A-rank speeds. The distance it’d cover didn’t add or take away from the speed in which it came. So while it raced towards Syn , he’d stomp his back leg causing an explosive sound. He’d then proceed to b-twist right over the attack landing right back in his original spot. A blast mark would remain where he had stomped and the Iai slice would continue on its course behind him.
Gado’s kyougan would pick up Syn’s use of an explosion which propelling him into the air with A-rank force. Syn now knew that it was time for him to go on the offensive. He’d already given his opponents the first move now it’d be his turn to demonstrate what he can do. So he’d kick off with his back leg once more, bringing forth another explosion. He’d use that propelling force to slide in between Jinnouchi and Kozzen. Using that same momentum he’d continuously windmill causing a barrage of explosions which extended up to 30 ft in diameter.
After completing his move, he’d take a defensive stance and speak to both of them once more. “The spirits are correct. I also sense much confusion in both of you. Let me help enlighten you, master Jinnouchi. Did you see Tieros murder a family and kidnap your friend? “ He’d stand straight waiting for responses in the form of attacks or words. “The guides, were they your friends? Did you even know their stories? Or were they just comrades assisting your mission? If so, then how were they one of us, but stand with you as our enemy? Wouldn’t that be an offense punishable by death? See , these are the questions you should ask yourself, before you question anyone’s motives. Unless of course, you already know the answer.”His questioning of how much Jinnouchi was sincere. Syn genuinely wanted to know what the ASN had put in his mind. This of course is assuming they were able to survive his first attack.
short version of what's used:
Name:Bakuton: Burst Combat Classification:Fighting Style Rank:A Class: Offensive/ Defensive Range: Self(User), Long(blast) Description: This technique has been passed along the heaven seal families of the Medjay culture. Originating from Armenezra's Burst combat technique, this technique utilizes Bakuton chakra to propel the user a set distance, depending on the amount of chakra flow the user places into this technique. Therefore causing the user's body parts to trigger multiple explosions with every movement. With training this fighting style can be used along side other Taijutsu and Nintaijutsu techniques to deal Explosive release hybrid damage.
Name: Bakuton: Burst Movement Classification: Nintaijutsu Rank:A Class:Supplementary Range: Long Description: Using the principles of the burst combat fighting style , the user utilizes some of the Bakuton chakra coursing throughout their body to kick/punch the ground, or air in order to be propelled from spot to spot. This grants the user incredible speed, allowing them to be propelled by force up to S-rank. Bakuton Expelled -Propelling Force/ Speed - Max Distance Traveled D-rank - C-rank - 0-20ft C-rank - B-rank - 0-40ft B-rank - A-rank - 0-60ft A-rank - S-rank -0-80ft
Name: Bakuton: Windmill Kick! Classification: Nintaijutsu Rank: B Class: Offensive Range: 1-30ft Description: Using the principles of burst combat the user will land in close proximity to the target and use the momentum of tiny explosions to keep spinning on their backs. Therefore successfully executing a wind mill kick which generate explosive force from 1-30ft at B-rank speeds. The force generated is enough to cause B-rank Bakuton release physical damage, and knock a target back 30ft.
Name: Improved Focus Lvl 4 Classification: Taijutsu Rank: A Class: Supplementary Range: Self (Hearing) Description: This technique goes off the principle that with greater focus comes greater results. The user zones in on their target, displaying immense focus. technique allows the user's to lock in on targets within 80ft as well as giving the user A-Rank Reaction tiers(tied to hearing). While this focus is highly beneficial, it also limits the user a bit. Their eyesight is restricted to a 90 degree angle up to 20ft in front of them, completely cutting off their peripheral vision and leaving them blind to attacks coming from those directions, so long as the user can not hear it.
Spoiler:
Just a Spar doesn't work here. Syn dodges incoming attack by moving body out the way at A-rank speeds. Comes in between both Jin and Kozzen at A-rank speeds to perform B-rank wind mill attack.
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Thu 7 Jan 2021 - 0:46
With his time slowing dojutsu, Kozzen was able to see how things played out and how Syn was able to dodge Jinnouchi's attack. This was all due to the use of explosions, something quite similar to how a bakuhatsu performs. it was a bit scary, even if it meant that close combat taijutsu was pretty much suicide for them. But it was the best that Kozzen had to go off of and at the very least, if he wanted to pull his weight, he had to destroy this man's taijutsu. The only way he knew how to do that was to fight with his own taijutsu in order to defeat him. Assuming that Syn was successfully able to slide between jinnouchi and kozzen, time was moving slower for the latter. With the observations of how he used his legs and not much to go on, Kozzen made his move.
"There!!"
With shadow step and unlimited power that was granted through his kyougan, Kozzen had access to a tier strength and speed for the moment. Sometimes a moment was all you needed, Bujinkan Budo Taijutsu was that kind of fighting style. Using the momentum against Syn and substituting his reaction tiers for the full utilization of his time slowing Jutsu, he reacted to the actions of his opponent and syn soon found himself in a double-jointed leg hold. By attacking the legs in such a manner with his joint manipulation skills and the nature of Bujinkan reacting to his opponent, Kozzen put Syn in an awkward position and locked him in place. Since there is no hold duration for the joint lock, Syn's lower body would have been immobile at the time with the increasing pain from Kozzen's A tier strength.
It was a double knee joint lock, and the instance of any sort of struggle from Syn, it would have transitioned into a full submission hold to break both of his knees with A tier strength. Overall, it was a strength style followup hold, so reaction tiers wouldn't be his out if Syn even had them.
"I'm here too ya bastard, you got genin risking our lives for our friends. Don't you ignore me!"
notes
Spoiler:
This tai can react to his movements and im using the time slowing, to put him in the joint lock first. I'm c tier so i have those 2 follow up to use for two limbs. Since the nintai is leg-based, if i put those in a hold you cant use the nintai cuz he cant break the lock. I know you got the hearing and force and i don't have the knowledge of how ur reaction works, but at the very least, he would have to stop that attempt. "
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Bujinkan Budo Taijutsu [Jiko Exclusive] Classification: Fighting Style Rank: A Class: Defensive Range: Close Description: This fighting style operates under the concept of protecting oneself and disabling attacker’s(by removing their desire/ability to continue). This is done using Bujinkan Budo type techniques to use the attacker’s momentum against them. If the practitioner possesses the tiers required to dodge an attack, this fighting style can be used. This causes the attacker(s) to be thrown off guard and requires them to have reaction tiers equal to the speed at which their attack was performed. If the attacker(s) is/are unsuccessful in providing the reaction tiers required, the Bujinkan Budo practitioner will have a temporary hold on attacker’s limb (the one used for attacking), head, or torso. The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met. Offensive Bujinkan Budo type techniques enable a various type of follow-ups that utilizes the leverage gained and the use of Strength or Speed tiers. Depending on the offensive Bujinkan Budo technique used the attacker becomes the defender and now require Defense tiers equal to the attacker’s strength to break the hold. If a speed based follow up is used, it’ll require for the defender to have reaction tiers equal to the practitioner’s speed to avoid the hit landing and taking the full effect. The beauty of this fighting style is that in addition to the damage dealt with attackers that cannot avoid the practitioners follow up attack; the practitioner does not have to release their leverage. Depending on the first follow up they have chosen their leverage will change but allow the practitioner to follow up once more to deal additional damage based on the follow up used with the condition met. The practitioner can do this continuously each time requiring (Reaction or Defense) tiers one rank less than the previous. Depending on the rank of the practitioner a set number of follow up moves can be used without having to re-establish leverage. Speed based follow up Bujinkan Buda techniques can be performed with small daggers and objects in hand for assassination purposes. The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met, so long as their opponent lacks a grappling escape technique equivalent to the rank of said technique. Rank of Practitioner – # of Follow Ups Before Re-establishing Leverage – Min. Defence/Reaction Tier Req.
D-rank - 1 Follow Up – Same as Speed/Strength C-rank – 2 Follow Ups – 1 Rank Less than Speed/Strength B-rank – 3 Follow Ups – 2 Rank Less than Speed/Strength A-rank – 4 Follow Ups – 3 Rank Less than Speed/ Strength S- rank – 5 Follow Ups – 4 ranks Less than Speed/ Strength
Leverage Types: Standing Front, Ground, Airborne, Standing Back *Note: If strength based follow-ups are used each leverage type leads to a different type in respect to the follow up used. Speed based follow-ups can keep the same leverage type.
Description: Bujinkan Budo no Taijutsu is a style which focuses on reacting to the actions of their opponents. One of the first things one learns within the teaching of Bujinkan Budo Taijutsu is learning that of joint manipulation of the target or themselves for a multitude of different tasks. Mainly used for submission based tactics to the extremes complete joint breakdown through force. Depending on the strength of the user they are able to take hold of their target, and induce a surprising amount of pain on the specific limb in question, even removing the targets ability to use said limb until the damage is repaired.
Skill Level (Follow-Ups Consumed) - # of Joints/Limbs Manipulated D (1) - 1 C (2) - 2 B (3) - 3 A (4) - 4 S (5) - 5
Name: Bujinkan: Strong Hold Classification: Taijutsu Rank: C Class: Offensive Range: Contact
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to put their opponent in a submission hold, and applying as much pressure on the hold as possible in hopes to “Break” said opponent. By getting a hold of their opponent’s limb, the user is able to keep a hold on the said limb for a duration of time that is equal to their strength tier. Like all submission techniques unless the victim possesses strength tiers exceeding the user or a grappling escape technique equivalent to this technique's rank, they succumb to the submission hold.
Strength Tier - Hold Duration(p.t) - Pain Induced(p.t.) D - 1 - D C - 2 - 2D B - 3 - 3D A - 4 - 4D S - 5 - 5D
Name: Unlimited Power Classification: Taijutsu Rank: D-Rank (Rank Scales with Right Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A
Name: Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Left Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D)* 3rd (3 D) 4th (4 D) Appearance: In Description
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. Stage One - In this stage their eyes gain a tomoe and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Thu 7 Jan 2021 - 1:55
"They were also civilians, who were willing to risk their lives for what they believed in. For those who have the means of fighting back, the hearts of those who can't even do half of what we can do but has just as much courage, burns brightly! The gratitude they had for their own lives, as well as the other civilians of the village, the actions of your comrade, have trampled on that. And for what?"
Once he propelled into the air with A tier force, there were a few things to take into account in regards to Jin'sreaction tiers and sensory. For starters, his heat sensory was an extension of his reaction tiers, with a max total of 180 feet if Syn didn't have anything that blocked Jin's heat sensory. There was also the fact that Jin naturally had A-rank reaction tiers, and even the distance requirements to increase that was enhanced due to volatile heat. to gain +++ tier levels to his reaction tiers, that requirement was increased to being only 30 feet away from Syd. So from Syd being in the air, and propelling himself with A tier force, Jin simply gave Syd one of his trademark projectiles throws of SS rank speeds that were used along with the trick shot. There were two senbon thrown, one in each hand. This was to attack Syd while he was in the air, and with the heat seeking senbon and the max distance it could travel, it would just follow Syd until it hit him.
Syd would be faced with two accounts of S rank physical and B rank hybrid damage before he even touched the ground. If Syd somehow body replaced, the senbon was already locked onto Syd's heat signature and auto-correct as long as he was within jin's heat sensory range, which was already ridiculous of 180 feet. But if he somehow survived, the heat was still on and only getting hotter for Syd, already down about -29 stamina from the time jinnouchi did this as he also continued to saturate the area with heat chakra. By now, the battlefield had S rank heat materia in the atmosphere and all Syd could feel was the heat.
"Do you think that we became enemies on a whim? You turned your back on the family once Elias's parents were found murdered. If it really had nothing to do with you, why do you continue to stand with those murderers? Those guides were trying to do what was right and shared the same goal as me, to stop this incursion and get Elias back home safely. They are one of you, and their actions towards you are to stop you from yourself, which is why I wanted to take you in alive. "
It was a perfect circle, with Jin handling the keep away game and Kozzen handling the close combat.
Spoiler:
Temp time total is S rank in the atmosphere. From my post (now) that's a x4 modifier. Bumps up - 8 stamina from hiding in the sauna alone every p.t. 2 B-rank Earth Morpher senbon used (S-Rank Physical Resistance) With Blast Pressure Mod and Heat Seeker Mod. Senbon will deal S+ rank physical damage and B Rank hybrid damage moving at SS rank speeds. I reach aoe distances within SS rank rank speeds with the senbon. Senbon auto corrects on heat signature within 180 feet from me.
Soulfire storage count currently at 4 c ranks of heat material. +++ is one rank increase.
Name: Grand Marksmanship - Step 1 Classification: Shurikenjutsu Rank: D Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through Jounouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them. At this time, when throwing projectiles or using shurikenjutsu, Jin's projectiles gain a Tier + increase.
Name: Grand Marksmanship - Step 2 Classification: Shurikenjutsu Rank: C Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through Jounouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them, as well as Jin knowing where to target in the case of lethal areas. At this time, when throwing projectiles or using shurikenjutsu, Jin's projectile damage gain a Tier + increase.
Name: Grand Marksmanship - Step 3 Classification: Shurikenjutsu Rank: B Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through jinnouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them. With this particular stage of grand marksmanship, jinnouchi's projectiles gain a series of tier level boosts depending on the type of projectile that's being thrown or used. The chart below reflects the types of projectiles in question, along with whether the tier level boosts will be added to their damage or speed.
Name: The Four Tactical Talents Classification: Fighting Style Rank: B Class: Supplementary/Offensive Range: Varies Description: This Jutsu is the combination of Dynamic Throwing, Variable Projectile Throw, False Inaccuracy & Manipulated projectile Technique of any variation (Shuriken/Senbon/etc.). Each of these jutsu's represents four different tactics combined into one, focusing on the modifications of the projectile, the style of throw, and manipulation.This new fighting style requires opponents to have reaction tiers equal to the speed of the moving projectile. If the target does not have adequate tiers, time slowing dojutsu and muscle tension can be used alongside equal speed to avoid being hit. Furthermore, if the target does meet the requirements and choose to block the projectile then said target will be successfully. Unfortunately if the target chooses to dodge rather than block then the projectile in motion will undergo a time lag of a few seconds( 5 p.t.). After the lag time has expired, the projectile will circle back to hit the target from behind ; this time subjecting the target to another requirement check one rank higher than the previous. This can happen as long as the target is within 60ft of the user by the end of the time lag. Because of its combined nature techniques from its parent styles can also benefit and be used along side this style. Depending on the user’s rank, morpher mods per projectile will receive an increase as well as a decrease in time lag when used with this style
Ninja Rank - Mods Bonus Per Projectile - Lag P.T Decrease D - +0 - 1 P.T. C - +1 - 2 P.T B - +2 - 3 P.T A - +3 - 3 P.T S - +4 - 4 P.T
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user’s morphing capabilities, he/she can make B-rank senbon. The Senbon are 10 inches long, each dealing B Hybrid explosive damage on impact. The explosions created are about a foot long in size, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 8 P.T cooldown before another round of Senbon can be made. The amount of Senbon made is dependent on the users rank (D-1/C-2/B-3/A-4/S-5), the chart below shows the B rank status effect associated with the materia in question, with that status effect lasting up to 6 p.t. These status effects take place when the contents make contact with the inflicted. Tiers needed to resist the status effect is also listed.
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Morpher - Enduring Boost Classification: Ninjutsu Rank: D Class: Supplementary Range: N/A Description: This is a crucial Morpher technique that focuses on the durability of Morpher based constructs upon creation. It sounds redundant due to their capacity to explode, but is mainly used to handle the drag of moving at high speeds and not exploding prematurely. With this technique, Jin can boost the Trajectory resistance of the morpher created construct(s), which is translated as physical durability. Instead of using chakra, this technique follows a cooldown chat that reflects how strong Jin is intending to make the bonus durability.
Physical Durability - Cooldown D - (2 p.t.) C - (4 p.t.) B - (6 p.t.) A - (8 p.t.) S - (10 p.t.)
Name: Heat Release - Reactionary Thermoception Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Long Description: After forming signs, the user gains the ability of a B rank thermal sense. This allows them to perceive the infrared spectrum (i.e. temperature), allowing them to sense temperature variations in objects, people/creatures, and the environment from up to 60 feet away. Even the target's lack of temperature is able to be sensed with this technique, as well as the differentiation of near-identical temperatures. When used along with his reaction tiers, Jin is able to react to things of that distance and receive a tier level boon depending on how close the sensed target(s) is. The bonus can only be granted if the target is within the sensed zone. However, those with a B rank temperature shielding technique that specifically states it hides their temperature or those that are outside the 60 feet mark, are safe from being sensed. If this jutsu is countered in such a way, the tier levels cannot be gained in response to the sensed target(s).
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to A-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by A-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Dynamic Throwing- Heat Seeking Mod Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Supplementary Range: Long Range Description: This particular mod is a heat-seeking mod that homes in on a target thermal signature and tracks them. The projectile in question will become a smart projectile, following the heat signature around until it hits the target, or something immediately comes into the trajectory of the projectile with the purpose of getting in the way. If the latter is not moving at the same speed or greater than the projectile, it autocorrects for the sake of hitting the target. The range of the heat-seeking mod is 40 feet, meaning it has to be that within that distance of the target at all times or else it would lose the mark . The projectile has to be thrown within the direction of the target, and the cost of making this mod is a c-rank amount of heat chakra. However, if the user has a thermal sensory technique active, they can auto-aim on the particular heat signature without throwing it in their direction. In addition to that, when used alongside a thermo sensing technique, the heat-seeking mod gains range equal to the user’s heat sensory range(if greater than this technique).
Name: Dynamic Throwing- Blast Pressure Mod Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Offensive Range: Mid Range Description: One of the many offensive mods that Jinnouchi has in his arsenal, the blast pressure mod is classified as an Exothermic explosion that deals physical damage. However, the speed of the projectile is what calculates the damage, using the overpressure of the user's throw. With aerodynamic heating and the explosions themselves being exothermic in nature, the object's kinetic energy is converted into heat and generally adds to the power of the blast pressure mod. Even if the speeds exceed S rank, the damage will be capped at that rate.
Description: Cypher have an acute sensing ability allowing them to react to speeds one rank above them. This sensing ability works hand in hand with their hand eye co-ordination allowing them to accurately hit moving opponents with thrown items as long as the opponents speed is equal or lower than the rank of their Reaction Tiers.
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Elias
Posts : 1483 Join date : 2015-12-05
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Fri 8 Jan 2021 - 4:23
Syn had believed that he could reason with Jinnouchi. He thought he could lead Jinnouchi into finding the answers to his questions but alas the confusion had solidified into actions. So while, Syn lifted into the air with A-rank force to perform a butterfly twist(B-twist) ; Jinnouchi took the chance to attack him. The senbon raced towards Syn at speeds that he wouldn’t be able to detect ,currently.
The heat seeking senbon had got him, but it’d be met with his defenses which he had prepared earlier when his muscles started to grow. He couldn’t stop now, Syn was already in motion for his move. These two were not going down without a fight, so when he came in, Kozzen was prepared; making the adjustments needed to attempt two double jointed leg locks(one each leg). For Syn this only meant that he’d also have to make some minor adjustments.
Kozzen’s style uses the opponent’s momentum against them. A style that would’ve been far more game changing if Syn hadn’t already been using a reaction equal to his performance speed. Therefore making the submission attempt unsuccessful, but affording him the contact he needed to plant two clay beetles into Kozzen. ”Don’t move an inch”, he'd advise Kozzen, while his reaction to prevent the hold from being successfully locked in. Syn then uses his free hand to tap the ground causing another explosion that would keep Jinnouchi or any of his projectiles away if they were still incoming and lift his body a few feet into the air, once more.
Now slightly off the ground, he’d continue his windmill rotation. Kozzen was still in close proximity(though no longer in contact range) and Jin hadn’t made any distance from his original position(if I'm not mistaken). So his windmill attack would be successful this time, causing B-rank hybrid damage(not physical as the tech said, because Nintai does hybrid) and knocking everyone back at 30ft if they did not have B-rank strength to anchor down. He’d continue his windmill spin, increasing its force to A-rank using burst combat to buy enough time to perform and complete his hand seals.
Once done the scroll on his back began to change shape and reform all around him. He’d share what could be his last word with Jinnouchi before the fight intensified further. ” Confusion, self righteousness, and misinformation. You are a Shinobi in every sense of the word. Who has bewitched you? To receive an order, yet follow it without question? You stand before me, you denounce me and convict us of crimes, but where is your evidence?
A massive beetle made of clay was formed with Syn at the heart of it. If Kozzen had listened to Syn, then he’d be imbued in the lower part of one of the beetle’s leg. Though he’d be trapped, he wouldn’t be killed, Syn would show honor by not detonating him right now. If he did not listen then , he’d be forced to try his luck. The beetle turned to face Jinnouchi, while Syn remained in the cool center, relaxing and regaining his stamina. The field was not ideal for the beetle either, but Syn could bet that he’d be able to take Kozzen’s life and deal critical damage before Jinnouchi would make another move. He'd use his beetle to signal to Jinnouchi to turn of the heat. It'd be obvious that noncompliance would could escalate things.
"Like a Great Wall that divides, hatred isn't built overnight. Placing blame on others for the horrors you've seen, where is your accountability? Never questioning authority, and taking vows to live like a dog, is that the way? Then you speak to me of courage, well how can you stand when you live on your knees? You are soo young master Jinnouchi, to me you are clay, and as clay, I will mold you into maturity. Into the man your ancestors need you to be, even if I must break you first.” Syn seldomly breaks his calm demeanor, but Jinnouchi wasn't listening and he needed to be more stern. So after a brief pause he'd make Jinnouchi an offer. " Conversations with opposing views often offer the most insight. Do you have the answers now? If you are ready to accept the truth of your spirit then I will show you how to get to save your younger brother before its too late."
Spoiler:
Name:Clay Release: Grand Beetle: Diabolical Ironclad Beetle Classification: Kinjutsu Rank:A(S-rank clay and Blood price varies) Class: Supplementary Range: Self Description: The user will utilizes their clay materia to fashion a thin layer of armor around their body before infusing blood into it in order to improve it defenses. This technique causes the muscles around the user’s body to appear unnaturally bulky. While these clumps of clay are on the user’s body, it'll serve as outer layer of protection. This outer layer is soo thick that’ll require physical damage backed by strength or defense piercing A-rank or better to reach the user’s actual body. The inner layer, the one closest reaching the user’s skin, grants the ability to withstand S-rank and below physical techniques without a scratch and a varying level of spiritual damage before the armor crumbles away depending on how much blood is infused into the armor. At will the user can use their Hatsu mouths to bit off a piece of their outer layer protection like chewing gum, to use other clay release techniques. When this is done, it’ll weaken the first layer of protection resulting in that outer layer being only capable of resisting physical damage backed by strength or defense piercing equal to or greater than the rank of the remaining Materia. Once all Materia from the outer layer is used, the user's body no longer gains the outer protection but the durability stated for the inner layer still applies. The advantages of using up the outer layer apart from follow up techs, is to remove some of the added weight off of the user. This technique is able to be set up in advance with a blood price and a clay price. Furthermore this technique can be reformed in the middle of battle if the user possesses more clay Materia. This will require another blood/clay price one rank lower than the damages dealt. Meanwhile It'll go unnoticed to others and only be required to be put in spoiler tags the user is hit by a strong enough attack to reveal it (not necessary to reveal its level of defense) or break it (reveal level of defense). Blood Infused - Spiritual Dmg Sustained before Crumbling (Dmg Stacks) D - D C - C B - B A - A S - S Amount of Materia Used - Weight Gained - Force/ Strength needed to offset D - 1.5x - D C - 2x - D++ B - 2.5x - C A - 3x - C++ S - 3.5x- B
Name: Clay Release: Grand Beetle: Rhinoceros Beetle Classification: Ninjutsu/ Nintaijutsu Rank:S Class: Offensive/Defensive Range: Description: This is one of Syn’s favorite techniques and is the embodiment of the Grand Beetle Style. He will perform a series of hand seals and offer up a large amount of clay materia. When the conditions are met a massive 30ft beetle will form onto the field, placing him at the heart. When created this beetle is on all six of its legs, but at will it can stand on its hinde legs instead to reach up to 50ft tall. This beetle is big and heavy, but moves rather quickly, reaching up to S-rank speeds. In battle the user can utilize its body to perform various clay release ninjutsu(chakra damage) or clay release nintaijutsu(hybrid). This beetle is protected by a hard shell made of clay which prevents attacks without piercing damage, backed by strength , or strong against clay release from breaking through. Even so, it can withstand up to SS-rank physical damage without taking a scratch. But it can only withstand a certain amount of chakra damage(S-rank stacking) before it hardens up and crumbles. One of the best part about this technique is that is clay like form can capture and harden around anyone within 50ft of its creation. Those within the radius will be captured at speeds equal to its formation and require S-rank strength to free their arms and body. This also captures other contents such as weapons and other debris. This is because much like all clay release techniques in the Grand Beetle style, they’re meant to detonate. This beetle can detonate parts of its body, or the entire body depending on the user’s discretion. Those caught in the explosion will suffer S-rank clay release chakra damage.
Name: Clay Release: Grand Beetle: Scarabs Classification: Kinjutsu Rank:B(C-rank materia and C-rank Blood) Class: Offensive Range: Contact Description:The user will use their Hatsu Mouths and clay materia to form hundreds of tiny microscopic beetles that form together to become Scarabs. These scarabs are created with the sole purpose of detonating at the creator’s discretion. What makes these beetles soo dangerous is that they can be prepared before hand or during battle at speeds equal to the user’s speed tiers. In addition when contact is made with a living target, these beetles will travel beneath the skin undetected , unless the victim has microscopic vision. When the user is ready, they hundreds of microscopic beetles form together to create a various number of scarabs which appear as big lumps on the victims body. When detonated they each produce one count of C- rank clay release internal spiritual damage. The number of scarabs that are formed is dependent on the user’s rank. The microscopic beetles can also be destroyed from within the victims body before detonation if said victim possess lightning release(or stronger variants) techniques tailored towards surging electricity throughout the body. This can also be done by outside sources, hitting the victim with lightning damage instead. Rank - Number of Scarabs - Lightning release needed to offset detonation D-rank: 1 - D C-rank: 1 - D B-rank: 2 - C A-rank: 2 - C S-rank: 3 - B
Notes:
Jin SS-rank senbon hit, but not backed by enough strength to pierce through outer layer.
Outer Layer set from first post when muscles formed around his frame, revealed.
Kozzen's style reads: This causes the attacker(s) to be thrown off guard and requires them to have reaction tiers equal to the speed at which their attack was performed. If the attacker(s) is/are unsuccessful in providing the reaction tiers required, the Bujinkan Budo practitioner will have a temporary hold on attacker’s limb (the one used for attacking), head, or torso.
Syn is using A-rank reaction tiers , therefore can dodge and render submission attempt unsuccessful, but uses contact made(since they all happened around same speed to use his contact trap). It would be as if the two got tangled up for a moment but Syn escaped before the submission even took form.
No mentioning of distancing in previous posts, I think y'all were counting on everything being able to stop him from doing the move at all. So same move continues and would most likely be a hit, small one though. But it would afford him space to perform hand seals uninterrupted unless someone has a technique which specifically interrupts handseals backed by enough strength to offset the blow back. If its Kozzen then chances are, Syn might blow him up. * t..t...test me. jk don't do it*
Massive Clay release construct is made, requires S-rank strength to get out(assuming Kozzen listens to Syn and gets caught).
Syn chooses not to catch Jinnouchi but to try and talk to him instead. that's the play by play. I think I got everything, if not lemme know.
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Sat 9 Jan 2021 - 11:58
With the lightest of touches, it seemed that combatting a bakuhatsu in close combat was a bad idea. However, it wasn't as if Kozzen was finished. With the combination of his own reaction tiers, time slowing jutsu, and the fact that his displacement aura has a unique quality to it, he still had a chance. Cranking his displacement aura to the max at the faintest of touch, the B-rank clay spiders would not be able to get inside of Kozzen's skin at all, sitting on the base of his S rank displacement armor before it extending outwards and resisting the microscopic bugs.
Right now, he had displacement armor available and maybe Syn wouldn't notice as he made eye contact with Kozzen. He didn't have any intention of giving up in this fight, but there was more than meets the eye as he said something blasphemous.
"You see yourself as a holy man when you do the devils work?"
Taking out his katana and tapping his summoning tattoo After resisting the brunt of the hybrid explosion due to his S-rank displacement shield and the fact that he had the A tier strength to resist the knockback.
"Bahni!"
With her appearance tucked in Kozzens clothing and outwards as well, she was rather perplexed.
"Kozzen what the hell is go-"
"No time, slime me!"
Unfortunately, Bahni wasn't going to get any sort of answers in the time being as she did prison release splashback on Kozen's katana, instead of a usual splash as he used his Iaido in order to attempt to stop the handsigns that Syn was making. Unlike jinnouchi, Kozzen had A tier strength and speed and was doing everything he could to pressure Syn. In addition to the displacement aura, it would have protected his salamder that was tucked in and himself as long as he was able to keep them together. He was fighting as hard as he could, and with Iaido slicing being enhanced by his aura, he would have to stop his handsigns or pay the price. It would be able to pierce and hurt him, but he would also experience the salamander poison that was coated in his katana.
In the meantime, A high pitched evil laugh would ring through Syn's ears as he was attacked and Kozzen attempted to slice through Syn's fingers with his strength and attempt to destroy his ability to perform ninjutsu. If he tried to counter with Taijutsu or nintaijutsu, Kozzen had his intercepting sword to use as well.
"Any plans Jinnouchi? I'm doing the best I can but he really could blow us all to hell!"
Notess
Spoiler:
1. Trigger aura to prevent piercing of the skin, I was told that it slows things down to give me a chance to act. B rank spiders so possibly at B rank speeds and whatnot, and I got reaction with time slowing that also gives me an additional ++ buff. (Tier++ = Muscle Tension/Time-Slowing + Reaction Tier) when the combination of the two is in use.
2. Cranked it up to S rank armor , scarabs is a kin B so i needed S rank armor tor resist it. With how armor works, you would need A rank kin to break through.
3. I got the strength to resist knockback and the displacement armor resists your hybrid damage at advantaged defender so I'll carry on with summoning tattoo and poisoning my katana. Using Iaido but leaving you at sword length this time + 6 more feet. So that's Iai slicing to Deal S rank damage with A tier strength backing the kenjutsu. If blade succeeds and getting through for the poison every P.t. dealing C tier damage each. You chewed through some materia for those spiders so the armor is weakened right now.
4. Turned off your sensory a little with sick game doll and the high pitched screaming.
5. Bahni is using her own chakra to sustain her summoning.
Bahni
Spoiler:
Name: Banhi Chakra Nature: Fire Weapon: N/A Personality: Banhi is a rather emotional salamander, breaking down to extremes when pushed, quite the opposite of her summoner, but at the same time, her summoners true voice. Size: Small Appearance:
moves
Spoiler:
Name: Young Red Salamander Training Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Red Salamanders are trap specialists due to their rather unique venom, as they are capable of leaving pools of it in unsuspecting places and cause foes to encounter them and take damage. Young Red Salamanders possess C Reaction Tiers, can move at Bullet Release Speeds. All Salamander's are naturally immune to fire of varying levels depending on their breed, Red Salamander's are even median when it comes to resistance among the Salamander Tribe being immune to flames or burning based damage of Yugure Release only. In addition, all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Throat) allowing them to release their poison from various parts of their body. Red Salamander venom is naturally absorbent, soaking into materials or the earth with ease and thus being able to be left as traps in various places, as well as dealing damage to a victim each post (total) like a normal poisonous substance. In addition, it is capable of being harvested as a materia in which case it serves as an IV Grade Carve.
Name: Fire Release: Flamethrower Classification: Ninjutsu Rank: C Class: Offensive Range: Mid
Description: A technique in the arsenal of Banhi the red salamander in order to help her summoner Kozzen during combat situations. By flooding her mouth with fire chakra for a moment before releasing it in a steady stream about 20 feet in length dealing 1 C rank of burning damage.
Name: Poison Release: Splash Back Classification: Kugujutsu Rank: C Class: Offensive Range: Mid(Launch), Splash(AOE)
Description: A technique Banhi had come up with in order to help out Kozzen during missions, both in and out of combat. By gathering her poison from her throat and into her mouth the salamander is able to launch 1 C rank worth her poison through the air and onto the ground or target of a radius of 80 square feet. Once it hits its destination the poison is absorbed into the area, and the target steps into the area, the poison will deal 1 C rank of hybrid damage per p.t.
used
Spoiler:
Name: Unlimited Power Classification: Taijutsu Rank: D-Rank (Rank Scales with Right Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A
Name: Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Left Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D)* 3rd (3 D) 4th (4 D) Appearance: In Description
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. Stage One - In this stage their eyes gain a tomoe and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Poison Release: Splash Back Classification: Kugujutsu Rank: C Class: Offensive Range: Mid(Launch), Splash(AOE)
Description: A technique Banhi had come up with in order to help out Kozzen during missions, both in and out of combat. By gathering her poison from her throat and into her mouth the salamander is able to launch 1 C rank worth her poison through the air and onto the ground or target of a radius of 80 square feet. Once it hits its destination the poison is absorbed into the area, and the target steps into the area, the poison will deal 1 C rank of hybrid damage per p.t.
Description: Drawing on the premise of utilizing their Time-Slowing Dojutsu's perceptive abilities in combat those within the Mishura Clan after following in Angel Mishura's footsteps have created a kenjutsu style revolving around capitalizing on the openings in an opponent's movement. Their Kenjutsu is smooth, accurate, and brutal punishing opponents by going for disabling joints and going for kill shots while those without the Time-Slowing Dojutsu are capable of utilizing either Reaction Tiers or speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. Resulting in victims without Reaction tiers equal to the Mishura's speed being unable to keep up with their basic kenjutsu. In particular while using this style, when their blade of choice is sheathed they are able to smoothly redirect incoming kenjutsu strikes which aren't strong enough to break said sheathe simply using their strength to gently overpower them to leave them open to a follow up counter attack unless they can match the user's strength to negate the knock-back or they possess a Time-Slowing Dojutsu themselves.
Name: Intercepting Sword: Intercepting Radius Classification: Kenjutsu Rank: C Class: Defensive/Supplementary Range: Short
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed while applying the philosophy of the Intercepting Fist has resulted in them creating an area around their body (10 foot radius, 20 ft diameter) in which they are able to utilize their kenjutsu to intercept an opponent's movement. This technique like others within the Intercepting Sword line can be used to a lesser degree by those with Reaction Tiers (7 ft radius, 14 ft diameter) and those with only speed tiers (2 ft radius, 4 ft diameter). This intercepting of taijutsu deals damage equal to the Mishura's strength tiers, however if their blade is imbued with a chakra flow technique it deals damage equivalent to that technique, forcing a victim to either stop their physical attack or they will receive damage in exchange, with users often targeting joints in order to further cripple opponents.
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is performed as it can slice a person moving at C-rank speed as if it was nothing. In addition, when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Third Reaction Classification: Taijutsu Rank:B-rank Class:Supplementary Range:N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to B-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by B-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Sick Game Illusion: The Doll Classification: Genjutsu Rank: D Class: Supplementary Range: Contact(Whisper), Close(Talking). Mid(Shouting)
Description: A rather ingenious technique that Kozzen had come up with in order to help him out in combat situations. By saying a trigger phase(Whether shouting or whispering, or any in between), Kozzen is able to start a genjutsu, and once activated the target will start to hear a high pitched evil laugh ringing through their ears for the first 5 rounds being in the technique, 8 rounds in they will start to see a small being roughly two feet in size riding a unicycle out of the corner of their eyes never really being able to spot it when looking directly at it, and after 10 rounds being in the technique, the only thing they will be able to see is is a pale white face with black eyes staring back at them. Trigger Phrase “Do you want to play a game?”
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In regards to Summoning Tattoos however they are rather specific when the agreement between a Summoning Contract and the Clan they are aligned to is forged. This can be done in two ways: 1. A price collected each time the Summon is summoned. 2. A price collected from the Contractors maximum reserves to allow for a set number of times the summon can be summoned within a topic if they are ever desummoned for whatever reason. Regardless of the choice a Familiar's price will update as their size increases resulting in a larger price to summon them if they ever managed to become quite powerful within their Contract. Kozzen's Choice: 1
Description: It is well known that the cyphers Displacement aura is used to amplify one's attacks, but has anyone ever thought about its defensive properties. This is one of the few self-improving taijutsu's Kozzen's created using the cypher technique. He will force his displacement aura to solidify outside his entire body until it shrouds his entire body, protecting him from physical damage equal to his rank. However, this can be increased up by one rank if he chooses to pay a stamina price to facilitate the increase in defensive capabilities. This armour can be broken for sure, and if so it will cost double his rank's stamina price to recreate it. Rank of Armour - Stamina price to increase D - 2 C - 4 B - 6 A - 8 S - 10 << Paying 10 stam to set this up.
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Sat 9 Jan 2021 - 14:55
Spoiler:
Jinnouchi couldn't believe it, he didn't think that his attack of all things would have been something that would fail. All this time trying to train for the perfect throw, and then nothing happened? Of course,t eh fundamentals of shuriken throwing that Jin through he could overcome with skill alone, but in this case, he couldn't. He didn't have the strong backing the throw, which put him at a disadvantage if he was completely unable to break through whatever armor this guy had going on.
"It was the debriefing, seeing Elias's family laid down and lifeless. Proof? You took my friend, and his family is dead. If Elias was ever in danger, what made you think that I wouldn't be able to protect him. He might be the leader of a great legacy of great men and women alike, the Medjay, but I am the leader of Jielko. It's my responsibility to protect my comrades, and that's what i'm going to do. What are you trying to tell me? That all of this is false? That everything that happened earlier today was a lie? "
Even though Jinnouchi didn't move from his spot. what he did was quickly throw over his Nazo terrain cameo Cloak in front of him with his A rank speeds and reaction tiers in order to cover himself and take the full brunt of the explosion. This could shoulder the damage of the B rank hybrid explosive damage and keep Jinnouchi free from harm. As for the knockback, jinnouchi did have an air movement technique in the form of his heat flicker, being used along with his A-tier speeds and treated as an A rank air movement technique due to that. He shouldered the damage ad the ragdoll portion of the technique, keeping control of his body as he stayed in the fight.
Syn started to spin even faster, but Jin never faltered.
"I will always take accountability for my actions as a leader, it's my own burden that I have to bear, the actions of the people under me. If the one you follow is even half that, they would shoulder the full responsibility of his action in exchange for the lives of his comrades. Here's my counter offer, tell me how to save Elias, and give up Terios. If you do that, I will make that call and you'll be free to go. That's the extent of the respect I have for you as an ancestor of the Medjay, the Tapir family faced execution based on an accident, I can only imagine what they would do to you, regardless if Terios was forcing you. What is your ninja way anyway? Do you have one? "
In a way, he was giving him the benefit of the doubt. He was trying to convince Syn that he didn't have to fight for something he didn't believe in, but he also had a responsibility to not hold back if the lives of his friends were on the line. As for Kozzen, well, he was amazing. Jin wasn't expecting the genin to be too brave and he wouldn't blame them. But Kozzen wasn't backing down and he was rather impressed that he was holding his own for now. Regardless of whether it was the willpower of the ninja or the power of his clan, Jinnouchi still smiled at the fact that Kozzen was still going. If he wasn't giving up, it would be a bad look for the leader to falter.
He had to try a technique no one has seen him use yet. Or better yet, he was already using it. Using flicker to fly upwards and being able to travel at 150 feet in a single instance at A-Tier + speeds, but right now, he was only going above 60 feet in order to be away from the windmill explosion range and potentially above the creation of the giant scarab if things went south. But this wasn't him running away, this was how he knew how to fight.
Kotone was the sea Elias was the land and Jin, he was the sky
Taking out 3 of the modified senbon with the ehar seeker he used before and forming handsigns, he blew heat chakra on it and condensed the explosiveness of the heat to 3 feet before launching it downward to attack Syn. Even at the bare minimum at max distance for a single p.t at -ss speeds, that would 280 feet it could pass in a single instance while locking onto Syn's heat signature. It would hit syn in no time and in addition to that, the range scale was lowered so that Kozzen wouldn't be caught in the blast. It was just enough for Syn's body, and quite possibly able to hurt him.
Meanwhile, all Syn would feel is heat while being under Jin's heat mirage genjutsu from before after saturating the area with his heat chakra with temp time being clocked to the max of x4. It was all he could feel, with everything else locked away. It might even be a good thing for him to not notice that this time Jin's senbon damaged him if it did, and maybe it could defeat him before it's too late.
"Gratitude! In all things in life!!"
Notes
Spoiler:
I didn't move distance wise but I used my equipment to shoulder the blast. I controlled my knockback with my heat flicker, moving at A rank speeds made me use it as an A-rank air movement technique. Then I traveled above to get some distance and threw the senbon while igniting 3 of them with heat chakra and condensing the explosiveness to give it bonus energy. Senbon will deal S+ rank physical damage + B Rank hybrid damage + (S+B) rank of heat chakra damage per senbon. moving at -SS rank speeds. If heat breaks through the exterior of the clay skin shields, it should give the projectiles the access to complete the damage.
For the heat, it's at max with the addition to the B rank heat mirage genjutsu.
so that's x4 for this post and on, i activated it last round on my post. So the start of the next round which is your post, that's -3 for the touch-based heat gen, fighting style gives me 3 so that's -6 per round times 4.
that's -24 stamina from the genjutsu alone in addition to what syn lost. The sauna takes away 22. So on your post if not already, you would be experiencing recoil in the negatives via stamina exaustion.
Blocked with quick reflexes and armor
Spoiler:
Weapon Name: Nazo Camo-Cloak Type of Weapon: Armor Rank: B How Many: 1 Appearance: A dark green cloak that has been carefully covered with materials of a specific terrain(Either woodland, aquatic, desert or ruins) to allow the wielder to better hide in their chosen terrain. This cloak possesses a hood and is large enough to hide a person under it. Special Ability:This cloak can take damage from up to 8 D-Ranks, 3 C-Ranks or 2 B-Ranks, damage stacking, before breaking. In addition when hidden under in the correct terrain the user becomes hidden from normal sight until they move, requiring advanced sight or another form of sensory to find them. Price: 2500 Xel
used
Spoiler:
Name: Dynamic Throwing- Heat Seeking Mod Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Supplementary Range: Long Range Description: This particular mod is a heat-seeking mod that homes in on a target thermal signature and tracks them. The projectile in question will become a smart projectile, following the heat signature around until it hits the target, or something immediately comes into the trajectory of the projectile with the purpose of getting in the way. If the latter is not moving at the same speed or greater than the projectile, it autocorrects for the sake of hitting the target. The range of the heat-seeking mod is 40 feet, meaning it has to be that within that distance of the target at all times or else it would lose the mark . The projectile has to be thrown within the direction of the target, and the cost of making this mod is a c-rank amount of heat chakra. However, if the user has a thermal sensory technique active, they can auto-aim on the particular heat signature without throwing it in their direction. In addition to that, when used alongside a thermo sensing technique, the heat-seeking mod gains range equal to the user’s heat sensory range(if greater than this technique).
Name: Dynamic Throwing- Blast Pressure Mod Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Offensive Range: Mid Range Description: One of the many offensive mods that Jinnouchi has in his arsenal, the blast pressure mod is classified as an Exothermic explosion that deals physical damage. However, the speed of the projectile is what calculates the damage, using the overpressure of the user's throw. With aerodynamic heating and the explosions themselves being exothermic in nature, the object's kinetic energy is converted into heat and generally adds to the power of the blast pressure mod. Even if the speeds exceed S rank, the damage will be capped at that rate.
Name: Grand Marksmanship - Step 1 Classification: Shurikenjutsu Rank: D Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through Jounouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them. At this time, when throwing projectiles or using shurikenjutsu, Jin's projectiles gain a Tier + increase.
Name: Grand Marksmanship - Step 2 Classification: Shurikenjutsu Rank: C Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through Jounouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them, as well as Jin knowing where to target in the case of lethal areas. At this time, when throwing projectiles or using shurikenjutsu, Jin's projectile damage gain a Tier + increase.
Name: Grand Marksmanship - Step 3 Classification: Shurikenjutsu Rank: B Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through jinnouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them. With this particular stage of grand marksmanship, jinnouchi's projectiles gain a series of tier level boosts depending on the type of projectile that's being thrown or used. The chart below reflects the types of projectiles in question, along with whether the tier level boosts will be added to their damage or speed.
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user’s morphing capabilities, he/she can make B-rank senbon. The Senbon are 10 inches long, each dealing B Hybrid explosive damage on impact. The explosions created are about a foot long in size, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 8 P.T cooldown before another round of Senbon can be made. The amount of Senbon made is dependent on the users rank (D-1/C-2/B-3/A-4/S-5), the chart below shows the B rank status effect associated with the materia in question, with that status effect lasting up to 6 p.t. These status effects take place when the contents make contact with the inflicted. Tiers needed to resist the status effect is also listed.
Description: In order to gain more control over the field, Jinnouchi has created this technique. The VHTT tech causes the field to rise in temperature(heat materia) every-time a heat technique is used(stacking). Those on the field will feel the affects of the heat and experience heavier drains in stamina. Therefore when stamina is lost due to a heat technique, the drain will be subjected to new multipliers indicated by the scale below. The heat materia present in the atmosphere will be equivalent to the rank of the technique. Even if the amount of heat materia in the atmosphere exceeds the materia Rank multiplier of S rank, it will simply remain stationary as additional materia that stacks and counts against clearing techniques as a whole. This technique can be cleared with an area clearing/cooling technique neutral against heat release equal to the amount of heat materia present. If the area clearing /cooling technique is strong against heat release it’ll only need to be atleast one rank below the amount of heat materia present. If the technique used to clear VHTT is weak against heat release then it’ll require that technique to be one rank higher than the amount of heat materia present. Otherwise, Jinnouchi would have to leave the thread for the area to cool off or deactivate the technique.
Materia Rank - Stamina Multiplier D - x2 C - x2.5 B - x3.0 A - x3.5 S - x4.0
Description: This genjutsu style is Jin's own take on how to utilize genjutsu with his abilities. It takes the method of saturating the area with Heat based chakra in order to be used as an evoker for touch, sight, and smelling based genjutsu whenever a heat release technique is used. However, the proper use of this fighting style is to be used for heat mirage genjutsu, which is a multi-sensory affecting genjutsu that eats away at the targets stamina. This Justus regularly beats ambient genjutsu as an elemental gen, unless faced with an elemental gen that's stronger than heat chakra. A chart below states much stamina is wasted per round.
Heat Mirage Genjutsu Rank- Stamina loss per round D - 1 C - 2 B - 3 A - 4 S - 5
Description: This jutsu doesn't take much work with the only thing that Jin has to do is saturate the area with heat chakra before it's use. However, once the target is under this jutsu, they start to feel extremely hot. With the amount of heat in the area, the perception they have with sight is that things are starting to look somewhat distorted, basically the same way things would look if there was a lot of heat. Finally, they would take a whiff of how hot the air is. This genjutsu can use any of the touch, smell, and sight factors as a trigger, but the main purpose is that this genjutsu massively increases the amount of stamina that's being drained from the target. If the target is already under the effect of a heat release technique , they lose an additional -3 stamina each round.
Name: Garuda Sage Flower Nail Coquelicot Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Offensive Range: Mid Range Description: The user can release a volley of projectiles in one hand, while at the same time, exhales heat-infused chakra onto them in order to increase the projectile's destructive capabilities. Each projectile can deal an additional B rank of heat Release chakra upon contact, as well as causing an explosion of heat chakra that covers a 60 feet radius. The amount of projectiles that the user can throw at a time is dependent on his ninja rank.
Ninja Rank - Projectile Amount D - 3 Projectiles << this much right now C - 6 Projectiles B - 9 Projectiles A -12 Projectiles S -15 Projectiles
Name: Heat Release: Chakra Condensation Classification: Ninjutsu Rank: B Class:Offense/ Supplementary Range:N/A Description: This is a powerful Jutsu that focuses on minimizing the size of a technique in order to concentrate the amount of chakra that the technique contains. In exchange for reducing the size or the range of a heat release technique, the amount of concentrated heat chakra in the technique would serve as a bonus to the amount of damage that the technique can do. This is in addition to what the technique is already capable of, with it dealing a bonus damage of Heat Release damage. The chart below will reflect how much of the size will need to be reduced for the bonus damage.
Size/Range Reduction - Bonus Heat Release Damage 10-20 ft - D 30-40 ft - C 50-60 ft - B 70-80ft - A 90+ ft - S
Last edited by Jinnouchi on Sat 9 Jan 2021 - 15:31; edited 3 times in total (Reason for editing : spoiler music)
Elias
Posts : 1483 Join date : 2015-12-05
Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : Holy Man Thu 14 Jan 2021 - 4:20
Kozzen went in for a double jointed leg lock on both Syn’s legs. Due to having adequate reaction tiers to render the submission attempts unsuccessfully; Syn took advantage of the contact that Kozzen would actually make. Therefore the two combatants would already have established the contact requirements needed for microscopic beetles to enter Kozzen’s body from the skin(nose, mouth, ect). This wouldn’t cause him any damage, nor would he have the right senses to see or feel anything microscopic.
So by the time he’d activate his displacement armor; it’d be too late. Syn had warned him not to move, as he continued his windmill but this time in the air. It seemed like Kozzen was cooperating even when activating the displacement armor to protect himself from the attacks and locking down with A-rank strength. Unfortunately, Kozzen had no intention of giving up and so when he’d summon Bahni, Syn understood what he might have to do.
Syn didn’t do anything initially just in case Kozzen still wanted to cooperate.Kozzen had Bahni lace his sword with poison, but by this time Syn was about done with his hand seals. Nonetheless Kozzen was still able to get his Iado slice fired off which was also backed by strength. The attack successfully pierce through the outer layer of Syn’s armor but the damage would be stopped by the inner layer. Syn remained unharmed, but his protective layer had taken damage.
He was also able to complete his hand seals which brought forth the Rhinoceros Beetle. This beetle was soo large that Kozzen would be caught within it for remaining within 50ft of its creation. It was unfortunate that Kozzen hadn’t just stayed still, because now Syn was left with two choices. To let Kozzen slide and be made a liar, or to cut the games and force Jinnouchi to listen. Well, Syn was no liar. So, with he utmost precision, Syn would cause the scarabs to detonate the cerebellum.
As for Jinnouchi, he’d use his cloak to shoulder the blow but the knock back was too much. He’d use some quick thinking, and his heat flicker technique to go up into the air about 60ft. That was high enough for Jinnouchi to see, what Syn had created. Looking down, he’d notice that the field was a big canvas, in which Syn had painted. So as he’d throw his senbon, and prepare his powerful follow up technique; the sound of a horn could be heard. Syn knew that he had ran out of time, the match was about to be over. Even though he had cut himself off from the heat earlier, he was still feeling extreme fatigue. His breathing would get extremely heavy, but he’d be in a near meditative state. He hadn’t been using any tiers at this point.
Although he couldn’t keep up with Jinnouchi’s throws, Syn could still keep up with the young man’s speed. So, he’d see Jin in prime throwing position, and he’d release the limb that contained Kozzen’s body. Soon, Jin would hit the construct with what seemed like heat explosive senbon. Though the physical damage and hybrid damage wasn’t enough. The stacking chakra damage would do the trick, causing the large beetle to crumble . Syn would fall to the ground and sit there with his legs crossed. Syn speak out to him this time concerning , Kozzen.”Better to have lived a short and purposeful life, than a long one without. He had served his purpose and with his life; has created art.” With little time left until total blackout , Syn remained seated.
From where Jinnouchi was in the air he could see the painting below. It was a banquet hall, with a platform sitting five demonic humans wearing Kage hats at a table. On the lower level were two tables each placed in one corner of the room, leaving the center open. Soldiers sat and rejoiced in celebration and feasting.These soldiers were shinobi and what they feasted on were the organs and body parts of Medjay, Monsters, and Samurai. In the center was living medjay, samurai, and monsters begging and screaming as they were slaughtered. The five sitting figures were happily eating. As the horns stopped blowing and the room grew dark Syn could only wonder, ” What do you think of this, Master Jinnouchi?” Total Blackout.
Spoiler:
Normal Displacement Aura does not prevent the user from being touched, piercing or anything. So the only way you’d achieve it is through your displacement Armor, which you used. So there’s a few concerns along with other explanations and info. 1. Even though it’s a passive technique, Kozzen has to consciously use it. It says it in the description, “ he will force his displacement aura to solidify”. This implies that his Aura isn’t always hard(pause). Ex: Digitize is a passive technique, but I have to actively use it. So if I needed a shield, but don’t have a shield at the moment everything is going down, I don’t get to act like the shield was always there just because I'm getting stabbed(hope I didn’t confuse you further). If you had this before you made contact, I would be more inclined to consider that you were not affected by the scarabs on an internal level. But then again if that were the case, the scarabs don’t pierce skin, they walk through opening in your body and through pores. All which causes you no damage, and the aura specifically blocks physical damage and not block everything from going into your body. Either way, contact was made too late to actively dodge. 2. Reaction tiers, and time slowing doesn’t work on things you just can’t see, like microscopic things. Can you imagine that you see everything microscopic all the time? You wouldn’t be able to see anything much larger. Also microscopic vision does exist, 3. Ways to escape that were not listed in the tech: I will admit, you were in a really bad position as Kozzen. But I have to also say, that you both didn’t try to take advantage of Syn’s softness for Jinnouchi and willingness to talk. Instead y’all rushed in, ready to fight. So in result, you didn’t get to learn much about Syn’s abilities until it was too late. One way you could have gotten out, had you been aware of what’s happening, is to have Jinnouchi super heat your body. Clay is weak to Heat release. 4. Kozzen was instructed not to move, he moved and tried to use like two things that I guess can be used together but weren’t actually made to be used together. Ill only say this, fighting styles are meant to be respected. Intercepting sword, and Iado is dope idea but that’s why you make a new fighting style using both. Anyway I tried to understand what’s happening with both and from my understanding; you can only interrupt hand seals of ninjutsu that's are the same rank(C-rank). 5. Syn was using an S-rank ninjutsu so you wouldn’t be able to interrupt, but maybe your joint cutting idea would work. So you successfully pierced through the outer protection but he still can tank S-rank damage no problem main. >_> granted i’ll allow the poisoning although its confusing how that’d work through displacement aura. 6. You admit that fighting close range with a bakuhatsu was a bad idea, but then decided that you’ll end you chill within the same spot. Which would’ve been smart if you were complying, but since you defied orders, you’re just in range of the rhinoceros beetle’s formation. Which would've gotten Kozzen blown up anyway, if the scarabs hadn't worked. I also forgot to mention that establishing a mental connection work off of triggers and your trigger was to say " Wanna play a game?" or something like that. But you didn't say it, soooooooo. 7. Kozzen is dead, and Jinnouchi destroyed the Rhinoceros Beetle. The heat seekers don’t hit Syn because they all already dealt their damage to the beetle. I also don’t really know how tiny objects are calculated damage wise when it is put against larger constructs and creatures. But since the topic is over, there’s no point ill grant it full damage. 8. I guess hit me up or talk to Auri if you don’t agree with any of it, or have any questions. GG guys, overall y’all did great, and I’m proud.No need to post here. There will be another topic for that.
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …