Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Coming Dread [Eris' Techs] 25th November 2020, 6:44 am | |
| - Techno:
Name: Techno: Biometallic Alteration Classification: Kinjutsu/Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: This branch of the Kaironokuma's Techno based fighting style was created by those within the clan who saw the merit of being capable of changing their bodies in combat, but also wanted the utility of more permanent enhancements. As such, they found that by paying a Blood Price they were capable of imposing a permanent Techno alteration to their body. The permanency of the alteration allows for the user to apply the regular temporary Transformations to their body as normal, the Alteration not counting against their number of Techno techniques active. However, the user has a maximum amount of permanent Alterations they can use on parts of their body as going over that limit would render their Transformations unusable. Part of Body - Alterations Head - 2 Slots Back - 1 Slot Waist - 1 Slot Chest/Stomach - 2 Slots Arms/Legs - 4 Slots (1 per)
Name: Techno: Biometallic Reparations Classification: Kinjutsu/Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: This simple technique is used to repair damage done to the Kaironokuma's body, more specifically their Alterations. It employs the use of their Techno and Atomic Metal passives to absorb metallic materials into themselves to facilitate the repairs required. This can be done to repair damage done to their Alterations, requiring the user to absorb metal materia or objects equal in rank to the damage done, or it can be used to repair their regular flesh though this requires a Blood Price 2-Ranks below the damage done to them in order to be used. The utility of this technique is great but it is stressful for the Kaironokuma to use and thus has a cooldown period between uses, modified by the user's rank and trained Endurance. Rank (End.) - Cooldown (End. Modifier) D - 14 P.T. (-1 P.T.) C - 12 P.T. (-2 P.T.) B - 10 P.T. (-3 P.T.) A - 8 P.T. (-4 P.T.) S - 6 P.T. (-5 P.T.)
Name: Techno: Biometallic Customization Classification: Kinjutsu/Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Though all Kaironokuma share the same limits for how many Techno Alterations they can possess, this technique allows for a greater range of customization in regards to which parts of their body they are capable of taking on more Alterations in without sacrificing their ability to use their Transformations. Depending on their skill, these values can be adjusted, with parts of their body gaining Priority being capable of holding more Alterations while those who are Sacrificed have the duration of their Transformations shortened. Skill (Max Priorities/Sacrifices) - Prioritize Lvl (Effect) - Sacrifice Lvl (Effect) D (1, 1) - 1 (+1 Alteration Slot) - 1 (Reduces Duration by 2 P.T.) C (2, 1) - 1 (+1 Alteration Slot) - 1 (Reduces Duration by 2 P.T.) B (3, 2) - 2 (+2 Alteration Slots) - 2 (Reduces Duration by 4 P.T.) A (4, 2) - 2 (+2 Alteration Slots) - 2 (Reduces Duration by 4 P.T.) S (5, 3) - 3 (Halved Alteration/Repair Price) - 3 (Doubles Cooldown)
Body Parts Affected - Priority Level - Sacrifice Level Head (Includes Neck) - 0 - 0 Chest (Includes Bosom) - 0 - 0 Upper Back (Includes Shoulders) - 0 - 0 Abdomen (Includes Groin) - 0 - 0 Lower Back (Includes Buttocks) - 0 - 0 Forearms (Includes Hands) - 0 - 0 Shins (Includes Feet) - 0 - 0 Biceps (Includes Elbows) - 0 - 0 Thighs (Includes Knees) - 0 - 0
- Biometallic Alterations:
Name: Techno: Storage Units Classification: Kinjutsu/Taijutsu Rank: C-Rank (C-Rank Blood Price & Kaironokuma Gourd) Class: Supplementary Range: Self
Description: This is an Alteration devised by Deimos to be able to make use of her Kaironokuma Gourd, though without having to keep it as a marker of her former alliances. Through this Alteration, she molds the metal of the gourd back into her body, specifically to her arms and legs. From that point, her arms up to her elbows and her legs up to her knees take on a sleek blue-grey metallic look. They also possess concealed openings in the palms and outer calves, allowing Deimos to store and release the contents with ease. This Alteration allows her to store her metal particulates in her arms or legs, up to a limit based on her rank. Her weight increases as they are filled: +5 at Minimum Capacity, +10 at Half Capacity and +20 at Full Capacity. This doesn't increase the strength required for her to move, due to the properties of the absorbed gourd, but does increase the strength required to move her. Rank - Storage (Per Limb) D - 12 D-Ranks (3 D) C - 24 D-Ranks (6 D) B - 36 D-Ranks (9 D) A - 48 D-Ranks (12 D) S - 60 D-Ranks (15 D)
- Circuit Paw:
Name: Circuit Paw (Signature) Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self
Description: Eris developed this technique when she discovered an oversight in her clan's use of their Circuit Fist. They simply used their Pulse Release to manipulate their metals, however she learned that by channeling her Pulse Release through her Paw Prints she was capable of increasing the power of her electromagnetic signals exponentially. With this, she is capable of exerting more powerful control over her metals and even the metal tools, creations or constructs of others. This fighting style allows her to simulate a Strength + Speed Tier chain due to the combination of the "Strength" granted by her Push Paw Prints and her natural speed, allowing her manipulation to occur even faster than other Kaironokuma. Her fighting style differs from the basic Circuit Fist in that she is capable of directing her constructs with her hands and her feet rather than her eyes.
Name: Circuit Paw - Metal Control: Swift Strength Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Req. Push Paw Prints trained to Level 1 & Iron Sand Control: Swift Release. This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to move her hands and feet as fast as other Kaironokuma move their eyes, allowing her to conduct her Iron Sand (and other metal) techniques at greater speeds than what is usually possible with other Kaironokuma. This technique applies the "Strength" of supplied by the Push Paw Prints to the movement of metals under the user's control, at this level allowing them to move at Samurai Level Swift Release Speeds (D+) backed by D-Rank Strength. Should the user be in possession of regular Speed Tiers alongside this one, it increases the speed to rival that of a Samurai Level Strength+Speed Tier Chain (D++). Either instance is highly stressful for the user to utilize, resulting in doubled (if at D+) or tripled (if at D++) stamina drain if the user lacks D-Rank Endurance Tiers.
Name: Circuit Paw - Metal Control: Ninja Matrix Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self (Control), AoE (Radius)
Description: This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to be able to manipulate her own created metal with pique efficiency, but it has also lead to the development of her ability to manipulate all metals within a certain distance of her body. This has resulted in a unique Endurance + Speed Tier Chain that establishes a 40ft radius wherein she is capable of manipulating Metallic Objects (restricted based on trained Endurance), Non-Metallic Objects that lack D-Rank Magnetic Resistance (req. Contact with Paw Print to establish charge) or either of the above controlled by another individual lacking an D-Rank Anti-Control Disruption Technique, while also increasing the amount of Metal Sand Materia they are capable of controlling, pre-Saturation, at once by .25x. Metallic Objects: Projectiles & Ammo (Kunai, Shuriken, Arrows etc) *Note: The increase for controlled Metal Sand does not stack with levels of this tier chain, but rather uses the value stated by the highest trained level.
Name: Circuit Paw - Metal Control: Shatter Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Req. Push Paw Prints trained to Level 2 & Iron Sand Control: Bullet Release. This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to move her hands and feet as fast as other Kaironokuma move their eyes, allowing her to conduct her Iron Sand (and other metal) techniques at greater speeds than what is usually possible with other Kaironokuma. This technique applies the "Strength" of supplied by the Push Paw Prints to the movement of metals under the user's control, at this level allowing them to move at Samurai Level Bullet Release Speeds (C+) backed by C-Rank Strength. Should the user be in possession of regular Speed Tiers alongside this one, it increases the speed to rival that of a Samurai Level Strength+Speed Tier Chain (C++). Either instance is highly stressful for the user to utilize, resulting in doubled (if at C+) or tripled (if at C++) stamina drain if the user lacks C-Rank Endurance Tiers.
Name: Circuit Paw - Metal Control: Monk Matrix Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self (Control), AoE (Radius)
Description: This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to be able to manipulate her own created metal with pique efficiency, but it has also lead to the development of her ability to manipulate all metals within a certain distance of her body. This has resulted in a unique Endurance + Speed Tier Chain that establishes a 80ft radius wherein she is capable of manipulating Metallic Objects (restricted based on trained Endurance), Non-Metallic Objects that lack C-Rank Magnetic Resistance (req. Contact with Paw Print to establish charge) or either of the above controlled by another individual lacking an C-Rank Anti-Control Disruption Technique, while also increasing the amount of Metal Sand Materia they are capable of controlling, pre-Saturation, at once by .5x. Metallic Objects: Melee & Ranged Weaponry (Swords, Bows, Spears etc) *Note: The increase for controlled Metal Sand does not stack with levels of this tier chain, but rather uses the value stated by the highest trained level.
Name: Circuit Paw - Metal Control: Crashing Strength Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Req. Push Paw Prints trained to Level 3 & Iron Sand Control: Crashing Ground. This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to move her hands and feet as fast as other Kaironokuma move their eyes, allowing her to conduct her Iron Sand (and other metal) techniques at greater speeds than what is usually possible with other Kaironokuma. This technique applies the "Strength" of supplied by the Push Paw Prints to the movement of metals under the user's control, at this level allowing them to move at Samurai Level Crashing Ground Speeds (B+) backed by B-Rank Strength. Should the user be in possession of regular Speed Tiers alongside this one, it increases the speed to rival that of a Samurai Level Strength+Speed Tier Chain (B++). Either instance is highly stressful for the user to utilize, resulting in doubled (if at B+) or tripled (if at B++) stamina drain if the user lacks B-Rank Endurance Tiers.
Name: Circuit Paw - Metal Control: Indomitable Matrix Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self (Control), AoE (Radius)
Description: This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to be able to manipulate her own created metal with pique efficiency, but it has also lead to the development of her ability to manipulate all metals within a certain distance of her body. This has resulted in a unique Endurance + Speed Tier Chain that establishes a 120ft radius wherein she is capable of manipulating Metallic Objects (restricted based on trained Endurance), Non-Metallic Objects that lack B-Rank Magnetic Resistance (req. Contact with Paw Print to establish charge) or either of the above controlled by another individual lacking a B-Rank Anti-Control Disruption Technique, while also increasing the amount of Metal Sand Materia they are capable of controlling, pre-Saturation, at once by .75x. Metallic Objects: Basic Puppets (Trap, Vehicle etc) *Note: The increase for controlled Metal Sand does not stack with levels of this tier chain, but rather uses the value stated by the highest trained level.
Name: Circuit Paw - Metal Control: Vacuum Break Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Req. Push Paw Prints trained to Level 4 & Iron Sand Control: Vacuum Release. This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to move her hands and feet as fast as other Kaironokuma move their eyes, allowing her to conduct her Iron Sand (and other metal) techniques at greater speeds than what is usually possible with other Kaironokuma. This technique applies the "Strength" of supplied by the Push Paw Prints to the movement of metals under the user's control, at this level allowing them to move at Samurai Level Vacuum Release Speeds (A+) backed by A-Rank Strength. Should the user be in possession of regular Speed Tiers alongside this one, it increases the speed to rival that of a Samurai Level Strength+Speed Tier Chain (A++). Either instance is highly stressful for the user to utilize, resulting in doubled (if at A+) or tripled (if at A++) stamina drain if the user lacks A-Rank Endurance Tiers.
Name: Circuit Paw - Metal Control: Unbreakable Matrix Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self (Control), AoE (Radius)
Description: This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to be able to manipulate her own created metal with pique efficiency, but it has also lead to the development of her ability to manipulate all metals within a certain distance of her body. This has resulted in a unique Endurance + Speed Tier Chain that establishes a 160ft radius wherein she is capable of manipulating Metallic Objects (restricted based on trained Endurance), Non-Metallic Objects that lack A-Rank Magnetic Resistance (req. Contact with Paw Print to establish charge) or either of the above controlled by another individual lacking an A-Rank Anti-Control Disruption Technique, while also increasing the amount of Metal Sand Materia they are capable of controlling, pre-Saturation, at once by 1x. Metallic Objects: Metal Constructs (Steel Release: Clones, Metal Sand Creations etc) *Note: The increase for controlled Metal Sand does not stack with levels of this tier chain, but rather uses the value stated by the highest trained level.
Name: Circuit Paw - Metal Control: Crushing Light Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Req. Push Paw Prints trained to Level 5 & Iron Sand Control: Blinding Light. This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to move her hands and feet as fast as other Kaironokuma move their eyes, allowing her to conduct her Iron Sand (and other metal) techniques at greater speeds than what is usually possible with other Kaironokuma. This technique applies the "Strength" of supplied by the Push Paw Prints to the movement of metals under the user's control, at this level allowing them to move at Samurai Level Blinding Light Speeds (S+) backed by S-Rank Strength. Should the user be in possession of regular Speed Tiers alongside this one, it increases the speed to rival that of a Samurai Level Strength+Speed Tier Chain (S++). Either instance is highly stressful for the user to utilize, resulting in doubled (if at S+) or tripled (if at S++) stamina drain if the user lacks S-Rank Endurance Tiers.
Name: Circuit Paw - Metal Control: Unbreakable Matrix Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self (Control), AoE (Radius)
Description: This is based on the principles of the Circuit Fist fighting style conduction through the user's Push Paw Prints in order to facilitate the staple of the Circuit Paw style. Deimos has trained to be able to manipulate her own created metal with pique efficiency, but it has also lead to the development of her ability to manipulate all metals within a certain distance of her body. This has resulted in a unique Endurance + Speed Tier Chain that establishes a 200ft radius wherein she is capable of manipulating Metallic Objects (restricted based on trained Endurance), Non-Metallic Objects that lack S-Rank Magnetic Resistance (req. Contact with Paw Print to establish charge) or either of the above controlled by another individual lacking an S-Rank Anti-Control Disruption Technique, while also increasing the amount of Metal Sand Materia they are capable of controlling, pre-Saturation, at once by 1.5x. Metallic Objects: Advanced Puppets (Figurines, Lobos, Mamodo etc) *Note: The increase for controlled Metal Sand does not stack with levels of this tier chain, but rather uses the value stated by the highest trained level.
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