| | Eli's Play House : Puppets | |
| | Author | Message |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Eli's Play House : Puppets 12th November 2018, 12:11 pm | |
| - Numito Anuwa:
Puppet Name:Numito Anuwa Size: Type:Composition:Outer Composition:Appearance:- Spoiler:
Traits:Durability:Arsenal:
- Auwarri Anuwa Evolution Phase:
Psionic Bone Puppet: - Spoiler:
Puppet Name:No.2 Size: Medium Type: Scout Composition:- Framework:
-Central Circulation System ✹ Blood Circulation System Components:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Level 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Con F. ]= Storing:Blood Plasma * Current Auwari Blood Limit = 0 C-ranks * Max Total Auwari Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)] * Base 1 Current Chakra Limit = 50 C-ranks * Base 2 Current Chakra Limit = 50 C-ranks - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
✹ Skeletal Composition: S-rank Bone Materia (C): Steel Hybridized Dakar Bone with Chakra Infusion C-rank Gem (D): Garnet * Fusion Formula - Inferno Bone [Chakra Conductive, Physical Defensive] *Bone = Natural Properties (Possesses the ability to conduct chakra through it, however when Armenezra D. Rikigaku channels chakra into it, it has no chakra drain unless he is utilizing a technique as it is synced to him to function just like it would if he channeled chakra into his own arms. It likewise has A-rank Physical Resistance & can conduct up to an A-ranks worth of heat before being damaged. Finally it can have up to 2/3 of an Elite A-rank Dakar's Chakra Reserves of Chakra infused into it from the wielders chakra system to improve it's durability against chakra based techniques.) -Element Seals for Flamethrower Mode *Base: Fire Sealing Method [Hollow Tube], Mod 3/5 [Fire E. S x1, Exp. F. Lvl 2 x1, Stk F. Lvl 3 x1, Pending, Pending] Total Fire Materia Capable of being Stored = 15 C-ranks - Relay Seals for Blood Transfer * 4 Transferal Formula Lvl 2 [Wrist, Elbow, Palm & Shoulder] - 1 Chakra Pathway System Seal Array *8 Transferal Formula Lvl 1 [Knuckles (5), Forearm (1), Bicep (2)]
- Inner Layer:
- Internal Puppet Shell * Components: A-rank Bone Materia (C): Steel Hybridized Dakar Bone Chakra Infusion Potential Partially Burnt Humanoid Carve (C) - Armenezra's Left forearm Damaged D-rank Equipment (D) - Torn Strip of Normal Clothes Base [Fus. F.] * Fusion Formula - Synced Bone Materia [Chakra Conductive, Physical Defensive] *Synced Bone Materia = Natural Properties (Possesses the ability to conduct chakra through it, however when Armenezra D. Rikigaku channels chakra into it, it has no chakra drain unless he is utilizing a technique as it is synced to him to function just like it would if he channeled chakra into his own arms. It likewise has A-rank Physical Resistance, however is soft to the touch & can have up to 2/3 of an Elite A-rank Dakar's Chakra Reserves of Chakra infused into it from the wielders chakra system to improve it's durability against chakra based techniques.) *Storage Seal Array -Base: Str F. Lvl 1 [Bicep touching arm stump], Mod 8/8 [Solid S. F. x1, Exp. F. Lvl 1 x1, Stk F. Lvl 1 x5, Trns F. Lvl 1], Overlay: Touch S. F. Current Items Capable of being stored in storage seals = Up to 25 Items all must be Small Sized or below.
Outer Composition:Appearance:- Spoiler:
- Spoiler:
Traits:Durability:Arsenal:
Puppet Name:Size: Type:Composition:Outer Composition:Appearance:Traits:Durability:Arsenal:Puppet Name:Size: Type:Composition:Outer Composition:Appearance:Traits:Durability:Arsenal: | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 27th September 2019, 7:41 pm | |
| - Iron Dancers:
- Akura, Death Bringer:
Puppet Name:Akura, Death Bringer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine.
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Akura's Blood Limit = 0 C-ranks * Max Total Akura's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit] * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit] - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: Highly Magnetic: Capable of being controlled through Shellcode Fist. Durability: A-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired.
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood.
- Slot3:
Akura Blade: Handle:The Akura Blade is a massive tail that can be extended from the puppets spine to outside of the puppet up to 15 feet. The tail can support about an A-rank amount of weight and can be swung/strike at speeds equal to the user's shellcode fist. The main purpose of this tail is to serve as a handle to the Mark III Akura claw. Enabling the Mark III claw to be managed and functioned at one tier level(-) slower than the tail's moving speed due to it's weight.
Blade: Equipment Name: Rikigaku Modified Mark III Akura Claw Type of Equipment: Puppet/Lobos Weapon Rank: B-Rank How Many: 1 Appearance: Appears like an Akura Vashimu's or massive scorpion's claw, however the nerves and flesh inside have been replaced by machinery and sharp blades have been placed on the inside of the claw Special Ability: This must be attached to a Medium Puppet or Lobos by someone with the relevant expertise to do so. Once done the claw is able to be utilized. It strikes at C-Rank speeds due to its size and weight however deals A-Rank physical impact damage. The user can choose to do no damage however to instead grab the opponent with the claw, causing them to become restrained, requiring strength higher than A-Rank to break out of the claw. When restrained, the claw can crush them, dealing A-Rank slicing damage each round. Durability: All Damage Types - B-Rank(Not Attached) Follows puppet durability when attached Weight: 4 Slots: N/A
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
Last edited by Elias on 28th September 2019, 2:26 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 28th September 2019, 6:47 am | |
| Akura ready to be graded. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Eli's Play House : Puppets 28th September 2019, 1:26 pm | |
| Magnetic Accelerator - Tier Bonus will be 1, 1, 2, 2, 3, 3, 4
Ocular Tracker - 30 ft Radius | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 28th September 2019, 2:27 pm | |
| I think I got everything now. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Eli's Play House : Puppets 28th September 2019, 2:32 pm | |
| | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 30th September 2019, 10:52 pm | |
| - Akura, Death Bringer:
Puppet Name:Akura, Death Bringer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Akura's Blood Limit = 0 C-ranks * Max Total Akura's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit] * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit] - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine mode, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired.
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood.
- Slot3:
Akura Blade: Handle:The Akura Blade is a massive tail that can be extended from the puppets spine to outside of the puppet up to 15 feet. The tail can support about an A-rank amount of weight and can be swung/strike at speeds equal to the user's shellcode fist. The main purpose of this tail is to serve as a handle to the Mark III Akura claw. Enabling the Mark III claw to be managed and functioned at one tier level(-) slower than the tail's moving speed due to it's weight.
Blade: Equipment Name: Rikigaku Modified Mark III Akura Claw Type of Equipment: Puppet/Lobos Weapon Rank: B-Rank How Many: 1 Appearance: Appears like an Akura Vashimu's or massive scorpion's claw, however the nerves and flesh inside have been replaced by machinery and sharp blades have been placed on the inside of the claw Special Ability: This must be attached to a Medium Puppet or Lobos by someone with the relevant expertise to do so. Once done the claw is able to be utilized. It strikes at C-Rank speeds due to its size and weight however deals A-Rank physical impact damage. The user can choose to do no damage however to instead grab the opponent with the claw, causing them to become restrained, requiring strength higher than A-Rank to break out of the claw. When restrained, the claw can crush them, dealing A-Rank slicing damage each round. Durability: All Damage Types - B-Rank(Not Attached) Follows puppet durability when attached Weight: 4 Slots: N/A
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 30th September 2019, 11:03 pm | |
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Eli's Play House : Puppets 30th September 2019, 11:04 pm | |
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 15th November 2020, 3:39 pm | |
| - Kiwogi, Armor Bearer:
Puppet Name:Kiwogi, Armor Bearer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
- Seals:
Earth Sealing Method[Each palm]: [Mods:E.Element x2, Trns F. Lvl 1 x 2, Exp F. Lvl2 x2,] Choas Control Seals Lvl 3[Forehead] x5 Flash Blade Creation[Bottom of Wrist] x 2
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Kiwogi's Blood Limit = 0 C-ranks * Max Total Kiwogi's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit] * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit] - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine merge, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired.
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood.
- Slot3:
Hidden In Armor Mode: This puppet much like other figurines made by Elias has its own special function, known as Armor Mode. When this is activated, Kiwogi becomes a large wave of iron sand that engulfs the puppeteer and reforming back into its figurine form. Once completed parts of this figurine illuminates a blue color and becomes like an armored extension of the puppeteer. This function gets its name because much like armor it protects the puppeteer and leaves way for them to breathe. Both the puppeteer and the puppet can still function the same, albeit the control a puppeteer has over their body is now dependent on the level of function they have on Kiwogi. In other words ,if the puppet is rendered unable to move, so will the puppeteer. Therefore the puppeteer can only move as fast as they can control the puppet in this mode. This mode is highly dangerous when used along side Elias' Iron Dance technique. Due to the puppeteer being hosted inside the puppet, if the puppet is to take hybrid, spiritual or natural based damage the puppeteer will take 1/5th of the damage as well. The iron sand comprising this puppet can move around in this form to allow the puppeteer to utilize techniques in turn exposing that part of their body. Due to constantly being hidden by iron sand, unless the puppeteer is seen using this mode, they can not be detected inside the puppet outside of X-RAY vision, Mashin Raidengan Stg 2-3. Other than that another indicator to those familiar with this function is that Kiwogi becomes the same size as the puppeteer inside.
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Eli's Play House : Puppets 22nd November 2020, 6:54 pm | |
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 29th July 2021, 5:39 pm | |
| - Incomplete Creation:
- Nnamdi, Head Hunter:
Puppet Name:Nnamdi, Head Hunter Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
- Seals:
Lightning Sealing Method[Each palm]: [Mods:E.Element x2, Trns F. Lvl 1 x 2, Exp F. Lvl2 x2,] Choas Control Seals Lvl 3[Forehead] x5 Flash Blade Creation[Bottom of Wrist] x 2
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit] * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit] - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
- Central Combat System !00141; Pulse Partical Accelerator:[Solar Plex]
✹ Lightning Cannons:[Right Arm, Left Arm]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine merge, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Lightning Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired.
- Slot 2:
Lightning Man Brawler:
- Slot3:
Basilika:
- Slot 4:
Magnetic Reach:
- Slot 5:
Pulse Particle Accelerator
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Eli's Play House : Puppets 7th November 2021, 11:06 pm | |
| - Organoid Idea:
Organoid Name: Chionesu Type of Weapon: Puppet Organoid Rank:SSS Maturity Level:Adult How Many: 1 Original Composition: Iron - Spoiler:
Sealed in Elias' Kiwogi puppet. Due to seal enabling weapon to keep its original capabilities, this organoid can utilize Iron Dance,
Evolutionary Components: - Spoiler:
Organic Origin Seal Creature: Lao Shen Lung Life Source Composition: White Blood- Natural Energy - Angel Life
Appearance: Looks like Kiwogi in appearance but fleshy. Takes on a red flaming appearance when in shikai. - Spoiler:
Elemental Affinity: Fire Passive Abilities:- Spoiler:
(Order)Passive: Level Unlocked: Ability Name: Description 1st Passive : Adult : Raw Damage Type: This ability unlocked at the adult level of an organoid causes damage done its techniques to deal a certain type. The type is determined by the components used in its evolution. Due to this ability, this organoid now deals raw Natural damage.
2nd Passive: Adult : Reserves: At this level the organoid unlocks the ability to gain its own reserves. The reserve type is determined on the components used in its evolution. Due to this, the organoid now has Natural Energy reserves. Organoid Reserve Count: 1SSS, 2SS,5S,7A,8B,12C
Durability: 2SS Weight: N/A Slots Total: 6/12 Techniques: 0/21 - Spoiler:
Tech slots: 2S, 4A, 8B, 7C
ShikaiOrganoid Release - Type: Shikai - Shikai Info::
- Appearance:
Name: Chionesu(Protector) Type: Mystic Size: Medium(S) Appearance: Kiwogi takes on a red scaly appearance resembling the red dragon sealed within it. Shikai Ability: Moto Unaoteketeza (Consuming Fire): This ability is the core of Chionesu’s devastating power. Much like the creature Lao-Shen Lung, in Shikai form, Chionesu becomes insatiable. Therefore consuming large amounts of Natural Energy and Chakra from anything that makes contact with Chionesu or his techniques. This ability does not exclude constructs, or extra terrestrial beings. So long as chakra or natural energy is present ; it’ll drain them every round a contact is made(refer to consumption techs). Because of this Chionesu now has a second reserve for chakra which caps at 1SSS,2SS,5S,7A,8B,12C. In the event that Chionesu’s Natural or Chakra reserves are capped then the surplus is added to its master’s max reserves. Any added reserves will vanish after the topic or if used up. This ability does not come without price. Once activated Chionesu must eat. So if no contact is made with anything other than it’s master then it’ll begin to deplete it’s own reserves by 1SS rank of either chakra or Natural energy per round. It’ll do this until contact is made with a source of viable energy. Once it’s gone through it’s own reserves, if contact with chakra or natural energy still isn’t established then it’ll take it from his master’s reserves. Chionesu will drain it’s master at a slower rate of 1S and 1A rank or either chakra or natural energy per round. Because of this dire need for energy, even if a target is immune to it’s elemental techniques, it’ll still drain said target of its viable energy sources. The exception being only if the target has techniques specifically made to prevent chakra and NE absorption SS-rank or better and uses a different energy source than the two mentioned. Shikai is not indefinite nor is it without price. When activated for the first time it costs an A-Rank Blood and Chakra Price, while every subsequent activation requires a B-Rank Price. The user has a maximum duration they are capable of maintaining Shikai before it is forcibly ended, starting at 5 Posts (total) at D-Rank and capping at 25 for S-Rank. However, the user is able to increase the duration by 5 through performing a 500 Word Weekly Training to a maximum of 50 posts (total), though outsiders are only capable of boosting it to a maximum of 40 posts (total). [Insert Name]'s Shikai Duration = 1st Release Techs: Shikai( 0/6) or Half- Bring(0/10) - Spoiler:
BankaiOrganoid 2nd Release Type: Bankai - Bankai Info::
- Appearance:
Chionesu 's Bankai True Name: Oba Chionesu(King Protector) Type: Construct Organoid Type: Shogun Size: Medium(M) Appearance: This form appears like a massive Ashen Lao Shen Lung made of natural energy. Bankai Ability: Mla Dunia(world eater): Doubles the cap on what can be consumed. Also filters corruptive properties from chakra and natural based energy that come from bijuu or jinchuriki. Therefore enabling the master to harness their energy sources when contact is made through construct, technique or self. Still immune to senjutsu, and enhances their chakra sensory. Also enables construct to utilize ash release along with its other elements Rare Ability: Ash Style Sealing Jutsu [Insert Name]'s Bankai Duration = *Unique Effect: Second Release Techs: Bankai(0/3) or Full Bring(0/3) - Spoiler:
Shinuchi Type: Yes - Shinuchi:
[Insert Name]'s Shinuchi Name: (Self Explanatory) Type: (Giant or Enlightened) Appearance: Ability (Insert State Chosen & Ability Description) [Insert Name]'s Shinuchi Duration =
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| Subject: Re: Eli's Play House : Puppets | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
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