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| Fire Release Technique Master List | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Fire Release Technique Master List 27th September 2018, 11:49 am | |
| This is a master list of all of the Fire Release techniques currently made on the forum which have also been updated to the current standard & are available for everyone to learn. They are arranged in sections in regards to damage type & technique type and it will always been in ascending order from the lowest rank (D) at the top to the highest rank (Z) at the bottom of the spoiler tag. *Note: These are just the official NB converted versions of canon techniques & any custom techniques created by members which are not signatured. However to avoid confusion the canon techniques will be listed, and any custom techniques which someone has not signatured will also be noted in it's own list. If they are signatured or made exclusive it will be denoted by a - (Insert Character Name) so that everyone can know who has what in case someone is interested in learning the technique. - List of Canon Fire Release Techniques:
Fire Release: Bullet (D) Fire Release: Falling Fire Scatter (D) Fire Release: Body Flame Technique (D) Fire Release: Dragon Fire (C) Fire Release: Phoenix Sage Fire (C) Fire Release: Fire Bullet (C) Fire Release: Great Fireball Technique (C) Fire Release: Foxfire (C) Fire Release: Body Replacement Technique (C) Fire Release: Hiding in Fire (C) Fire Release: Flame Bullet (C) Fire Release: Fire Clone (C) Fire Release: Blazing Meteors (C) Fire Release: Flame Murdering Boundary (C) Fire Release: Fried Pottery Technique (B) Fire Release: Fire Dragon Bullet (B) Fire Release: Great Dragon Fire (B) Fire Release: Bullet Blaze (B) Fire Release: Intelligent Hard Work (B) Fire Release: Flying Flame Bullet (B) Fire Release: Flame Whirlwind (B) Fire Release: Running Fire (B) Fire Release: Flint Yagura (B) Fire Release: Exploding Flame Shot (B) Fire Release: Great Flame Sphere (B) Fire Release: Fire Dragon Flame Bullet (B) Fire Release: Shadow Clone Technique (A) Fire Release: Great Flame Technique (A) Fire Release: Flame Hurricane (A) Fire Release: Great Flame Flower (A) Fire Release: Demon Lantern (A) Fire Release: Great Fire Destruction (A) Fire Release: Great Fire Annihilation (A) Fire Release: Great Fire Flame Release Song (A) Fire Release: Crimson Earth Spider (A) Fire Release: Vermilion Hunter (S) Fire Release: Flame Tiger Bombing (S) Fire Release: Crimson Flame (S) Fire Release: Searing Migraine (S) Fire Release: Great Blaze Ball (S) Fire Release: Peerless Great Flame Bullet (S) Fire Release: Great Fire Annihilation - Dust (S) Fire Release: Flame Screen Gale (S) Fire Release: Garuda (S) Fire Release: Fire Whirlwind Vortex (S) Fire Release: Great Fire Annihilation - Heaven (SS) Fire Release: Great Fire Annihilation - Earth (SS) Fire Release: Pheasant Hunter (SS) Fire Release: Extinguishing Curtain Field (SSS) Fire Release: Caged Heat Arson Prison (SSS) Fire Release: True Fire of Samadhi (Z)
- List of Custom Fire Release Techniques in this list:
Fire Release: Fireball (D) Fire Release: Flamethrower (D) Fire Release: Kiln Flame (D) Fire Release: Fireworks (D) Fire Release: Burnout Flare (C) Fire Release: Quick Raze (C) Fire Release: Combustion (C) Fire Release: Firewall (C) Fire Release: Flame Spout (C) Fire Release: Intense Burning (C) Fire Release: Flame Clone (C) Fire Release: Flare Aura (B) Fire Release: Razed Field (B) Fire Release: Wilderness Prevention (B) Fire Release: Illumination (B) Fire Release: Combustion Wave (B) Fire Release: Fire Pit (B) Fire Release: Prison Flame Mask (A) Fire Release: Dragon Flame Bomb (A) Fire Release: Inferno (A) Fire Release: Blast of Flame (A) Fire Release: Flame Pillar (A) Fire Release: Great Firewall (A) Fire Release: Flare Wildfire (S) Fire Release: Sunspot (S) Fire Release: Meteor Rain (SS)
Chakra Based Fire Release Techniques- Ninjutsu:
Name: Fire Release: Bullet Classification: Ninjutsu Rank: D Class: Offensive Range: Long
Description: The user makes hand seals before spitting out a small bullet of fire the size of an orange which flies through the air, up to 20 feet, at swift release speeds to impact an opponent to deal D-rank Fire Release damage and can set objects on fire if they are flammable for 1 Post (total), sustaining an additional D-rank of damage. This technique is very versatile due to it's low rank allowing it to be used in various situations whether as a standalone technique or in combinations.
Name: Fire Release: Falling Fire Scatter Classification: Ninjutsu Rank: D (D-rank Price per small flame) Class: Offensive Range: Long (Distance), Short (Radius)
Description: The user spits out a jet of flame which can be launched up to 20 ft away before exploding and raining down small flames each capable of dealing D-rank Fire Release chakra based damage. The jet of flame is launched at D- speed usually ascending into the air before it explodes and is capable of dealing the combined damage of the smaller flames. These smaller bursts of flame rain down in a 5 ft radius, however the speed at which they do this and the amount of flames that do so are dependent on rank. Rank - No. of Flame Bursts (Speed Rained Down) D - 1 (D-) C (Low) - 2 (D) C (High) - 3 (D+) C (Elite) - 6 (D++)
Name: Fire Release: Fireball Classification: Ninjutsu Rank: D (3 D-rank Chakra Price) Class: Offensive, Supplementary Range: Mid (Distance), Explosion (Short), Contact (Ignition)
Description: After preforming hand seals the user exhales a small fireball which is shot out at swift release speeds at a target up to 10 ft away. Upon impact it explodes and deals D-rank fire damage around an area of 5 ft, while being able to ignite objects on fire that come in contact with it. Depending on the skill of the user when they set different types of materials ablaze they remain so longer than normal thus creating a source of fire materia. However the flames produced through this technique can be easily put out by even a D-rank water source much less any D-rank technique capable of snuffing out flames. If all of the Fire materia (3 D-ranks each P.T it's active on the field) is used up before it can burn more it will be prematurely snuffed out. Rank - Type of Material (Duration Ablaze) D - Liquid (N/A) C (Low) - Flesh/Plants (1 Turn) C (High) - Solid (2 Turns) C (Elite) - Gaseous (3 Turns)
Name: Fire Release: Flamethrower Classification: Ninjutsu Rank: D Class: Offensive Range: Short
Description: The user makes hand seals before exhaling, releasing a small gout of flames which can be maintained overtime for a set time period before requiring another chakra price to keep it up. These flames are rather slow in comparison to other basic Fire Release techniques only moving at D-rank- Speed but they cover up to 5 ft away and deal D-rank Fire Release damage each post (total) they remain in contact with an opponent. Rank - P.T till Reactivation Price D - Every P.T C (Low) - Every 2 P.T C (High) - Every 3 P.T C (Elite) - Every 4 P.T
Name: Fire Release: Kiln Flame Classification: Ninjutsu Rank: D Class: Supplementary/Offensive Range: Contact (Object), Mid
Description: This technique involves the user spitting out a jet of flames, after making hand seals, which is specifically meant for heating up the things it comes in contact with. As a result it is capable of being launched up to 10 ft away and moves at swift release speed however it doesn't deal any damage to whatever it hits. Instead if the target is not heat conductive it deals D-rank Pain, but if it is then it deals recurrent pain to whatever is in contact with it as the object is heated up unless it possesses D-rank or above Heat Resistance. Rank - Duration of Heated Status D - 1 P.T C (Low) - 2 P.T C (High) - 3 P.T C (Elite) - 4 P.T
Name: Fire Release: Fireworks Classification: Ninjutsu Rank: D Class: Supplementary Range: AOE (Detonation), Long (Distance)
Description: The user makes hand seals before their cheeks swell up with Fire Release chakra in preparation for this technique, then they tilt their head upward before releasing a condensed spark of flame. The flame travels upward at swift release speeds before exploding when it's reached it's maximum height of 20 ft. This causes numerous smaller flames to burst in the air similar to the fireworks typically sold in festivals. This technique can be useful as a signal flare or a means to mute one's scent due to the smell of burning which fills the air within a 40 ft radius concealing one from D-rank & below scent sensory techniques.
Name: Fire Release: Dragon Fire Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Contact (Cord or Line), Short
Description: The user breathes fire along a cord or any other type of long object, within 10 feet, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well so long as they are within 1 ft of each other and in either case the fire rushes forward at bullet release speeds. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon dealing C-rank Fire Release chakra based damage to them. This technique is usually combined with other fire release techniques in order to speed it up and dependent on the rank of the fire release technique utilized this can be used to great effect. When other fire release techniques are utilized the damage of this technique defaults to the damage those techniques do however it is still capable of spreading along the same means as this technique. Rank of Fire Technique (Range Victims can be apart) - Speed Boost Gained D (within 1 ft) - 1 Tier Level C (within 2 ft) - 2 T. L. B (within 3 ft) - 3 T. L. A (within 4 ft) - 4 T. L. S (within 5 ft) - 5 T. L.
Name: Fire Release: Phoenix Sage Fire Classification: Ninjutsu Rank: C (D-rank Chakra Price per Fireball &/or Shuriken) Class: Supplementary/Offensive Range: Long, Mid (with Shuriken inside)
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy with each being able to travel up to 40 ft away before dispersing. In addition, the flames are controlled individually with chakra to move at Bullet Release speeds, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, one shuriken to one fireball, creating an unexpected secondary surprise attack though lowering the distance an individual fireball can cover. Like the flames, the shuriken can be controlled with chakra but those fireballs with shuriken within them are slower than those without them only moving at C-rank speeds. For the most part, however, this technique is used as a distraction as each of the fireballs deal D-rank Fire Release chakra based damage. Rank - No. of Fireballs (Shuriken) D - 1 (1) C - 3 (2) B - 5 (3) A - 7 (4) S - 9 (5)
Name: Fire Release: Fire Bullet Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Short
Description: This is a highly versatile Fire Release technique which has many advanced variations being built off from the Fire Release: Bullet Technique. After kneading chakra in their stomach while preforming hand seals, the user expels a large quantity of fire in the form of a bullet towards their intended target. The flames cover a distance of up to 10 ft at bullet release speeds impacting a target to deal C-rank fire release chakra based burning damage. If a victim lacks D-rank Endurance Tiers they are set ablaze (D-rank Fire Release damage) for 3 Posts (total). This technique acts like a gateway for several other fire techniques depending on the user's skill level. Rank - Fire Release Technique Unlocked D - Great Fireball Technique C (Low) - Great Dragon Fire C (High) - Fire Dragon Bullet C (Elite) - Exploding Flame Shot
Name: Fire Release: Great Fireball Technique Classification: Ninjutsu Rank: C (Variable Chakra Price) Class: Offensive/Supplementary Range: Mid (Distance), Short (Crater), Contact (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flames extending over 20 ft before dissipating. The orb of flame moves at Bullet Release speeds and the scope of the attack can be altered by controlling the volume of chakra that is mustered (+1 ft diameter each P.T), as a result the user can choose to delay the firing until the orb has reached a sufficient size. The released flames will engulf their target after being fired and leave a crater on the grounds surface, initially said fireball is diminutive (1 ft diameter) however with dedication it can become glorious. Rank of User (Additional Chakra Price) - Diameter of Fireball (Crater Left) D (5 D each P.T) - 1 ft (2 ft) C (4 D each P.T) - 2 ft (4 ft) B (3 D each P.T) - 3 ft (6 ft) A (2 D each P.T) - 4 ft (8 ft) S (1 D each P.T) - 5 ft (10 ft)
Name: Fire Release: Foxfire Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Contact (Manifestation), Mid (Distance)
Description: The user makes hand seals before ending with the Tiger seal manifesting tiny fireballs in a circle before them each of them hovering up to 2 feet away from the user. This technique is capable of forming more fireballs by the user holding the Tiger seal and pumping more chakra into the technique however each fireball created is only capable of dealing a D-rank of Fire Release damage on their own. After using hand motions the user is capable of launching them at opponents, up to 20 ft away, with the amount of fingers splayed determining how many are capable of being manipulated at once. Depending on the skill of the user the amount of fireballs capable of being created in one use of this technique varies. Rank - No. of Fireballs (Chakra Price) - Speed Launched D - 5 (C) - D- C (Low) - 10 (2 C or B) - D C (High) - 15 (3 C or A) - D+ C (Elite) - 20 (4 C) - D++
Name: Fire Release: Body Replacement Technique Classification: Ninjutsu Rank: C Class: Supplementary Range: Short, Contact (Varies)
Description:This ninjutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that it leaves a plume of flame behind which instantly burns (C-rank Fire Release chakra damage) the opponent being body replaced with usually preventing a counter body replace or a teleport bypass, thus making this technique superior to the normal body replacement when switching with a living opponent or dealing with an opponent engaging the user in close combat.
Name: Fire Release: Flame Bullet Classification: Ninjutsu Rank: C-rank (C-rank Chakra + Variable-rank Alcohol Materia) Class: Offensive Range: Short-Mid
Description: This technique is executed by the user gathering alcohol in their mouth, by drinking or obtaining it from some other method, then spitting it out while igniting it. This technique simply shoots a flame bullet at the enemy which travels at Bullet Release speeds but depending on the alcohol used can deal extra damage. If the amount of alcohol that is drank is kept down, the time it takes to invoke the technique is reduced however it always has some preparation to it. This allows the enemy to be stricken unaware, allowing the alcohol-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the alcohol (when used in combination with Fire Dragon Bullet), or a continuous flamethrower at the cost of extracting formerly drank alcohol from the user's body. If this technique is fired after covering the enemy with alcohol (materia) using the any method of technique, it has the power to wound or kill due to the victim remaining ablaze for half amount of time it took to prepare this technique. Alcohol Materia (D.L. Gain if Extracted from Body) - Damage Dealt (P.T to Prepare) D (+1) - C (1) C (+2) - B (2) B (+3) - A (4) A (+4) - C+C+C+C (6) S (+5) - S (8)
Name: Fire Release: Fire Clone Classification: Ninjutsu Rank: C (Each Clone is comprised of 1 C-rank of Fire Materia) Class: Supplementary/Offensive Range: Mid-Long
Description: This particular clone is one of the other types of clones differing from those such as the Thunder or the Shadow Clone technique in that the amount produced is less than normal (half of clone limit). After making hand seals the user expels fire from their mouth to form it into one or several identical clones each retaining a portion of the user's strength. Unlike some other clones, ones generated by this method do not disappear when struck with sufficient force, but rather burst into flames dealing C-rank Fire Release chakra damage to whatever is within a 2 ft radius of the clone. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 20 ft away before reverting to fire. While on things already set ablaze the distance they can travel is increased simply because they have a ready source of fire to retain their form now being up to 40 ft away. Furthermore upon coming in contact with objects it is able to set them ablaze (recurrent D-rank Fire damage) so long as they do not possess either C-rank Heat Resistance or are strong against fire release. Rank - Clone Tiers (Duration objects remain ablaze) D - 4-Ranks Below (1 P.T) C - 3-ranks Below (2 P.T) B - 2-ranks Below (3 P.T) A - 1-rank Below (4 P.T) S - Equal to Original (5 P.T)
Name: Fire Release: Flame Clone Classification: Ninjutsu Rank: C (Each Clone is comprised of 1 C-rank of Fire Materia) Class: Supplementary Range: Short-Mid (on surfaces that are ablaze)
Description: The Flame Clone is similar to those clones which possess more numbers in comparison to the Shadow Clone technique yet are far weaker than the original (one-tenth strength). The individual strength of a Flame Clone is based on the user's skill though they will always have more numbers (Double) than their shadow clone counterparts. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to flames. While on a surface which is currently ablaze the distance they can travel is increased simply because they have a ready source of fire to retain their form now being able to get up to 20 ft away. Like other elemental clone techniques, if the fire clones are injured enough they will revert back fire materia. Rank of User - Clone Tiers - Highest Rank Fire Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Fire Release: Blazing Meteors Classification: Ninjutsu Rank: C Class: Offensive Range: Mid-Long
Description: After making hand seals the user creates a myriad of small fireballs that are then directed towards the target's destination up to 30 ft away from the user. Each is capable of flying at bullet release speeds and deal C-rank Fire Release chakra based damage however the amount capable of being released for one price is dependent on the user's skill. As a result while this technique might be weak initially it eventually can become a reliable technique for an experienced shinobi. Rank - No. of Fireballs D - 1 (Deals D-rank of Fire Release Damage instead of C) C (Low) - 1 C (High) - 2 C (Elite) - 3
Name: Fire Release: Flame Murdering Boundary Classification: Ninjutsu Rank: C Class: Offensive Range: Short (Radius), Contact (Depth), Short (Height), Mid (Distance)
Description: The user makes hand seals and releases a dense orb of flame from above; often jumping into the air prior to it's release or merely using it from an elevated location in order to accurately target their opponent. The orb is launched downward at bullet release speeds covering up to 20 ft before smashing into the ground and exploding. This creates a crater 2 ft deep with a blast radius of 10 ft in which all of those within are dealt C-rank Fire Release chakra based damage. Based on the elevation between the user and their opponent this technique becomes more accurate and thus more difficult to dodge able to catch opponents moving at set speed if they lack C-rank Reaction Tiers, a Time-Slowing Dojutsu or a C-rank Heat Sensory technique. Elevation - Speed Able to Hit 5 ft - C- 10 ft - C 15 ft - C+ 20 ft - C++ 25 ft - B-
Name: Fire Release: Burnout Flare Classification: Ninjutsu Rank: C Class: Supplementary Range: Short (Distance), Mid (Radius)
Description: Req. Fire Release: Fireworks. The user makes hand seals before expelling an unstable sphere of fire which detonates upon getting 10 ft away from the user. Upon doing so the pungent scent of burning materials spread through a 20 ft radius at bullet release speeds. This technique causes C-rank pain to those who possess an enhanced sense of smell, whereas those who have normal levels are unable to smell anything for 3 P.T if they are within it's blast radius. Depending on how enhanced a victim's sense of smell is they can be in pain for a set amount of time when they try to use their nose for sensory purposes thus preventing them from harnessing said sense until the duration runs out. Smell Level - Duration of Pain Normal - None (Unable to use sense of smell) Raised - 1 P.T Heightened - 2 P.T Enhanced - 3 P.T Max - 4 P.T
Name: Fire Release: Quick Raze Classification: Ninjutsu Rank: C Class: Supplementary Range: Contact (Flames), Short (Distance)
Description: This fire release technique focuses on the burning aspect of flames albeit not in the direct damage way that most techniques of this nature transformation preform. Instead after making hand seals the user spits out a small flame which soars through the air at bullet release speeds before hitting a target. From there the flame will begin to spread 2 ft outward (radius) each P.T dealing D-rank Fire Release damage to those who come in contact with it. Those without C-rank Endurance tiers will sustain recurrent damage so long as they remain in contact with the flames. As a result it is worth noting that this technique is capable of dealing damage overtime since depending on the user's skill level these flames linger over time. Rank - Duration D - 1 Turn C (Low) - 2 Turns C (High) - 3 Turns C (Elite) - 4 Turns
Name: Fire Release: Combustion Classification: Ninjutsu Rank: C Class: Supplementary Range: Contact-Mid, Self (Flammable Object)
Description: This is a technique which, after making hand seals, the user releases a plume of flame into the sky which heats up the area around the user to the point that C-rank & below flammable objects will spontaneously combust at bullet release speeds. With increased skill the radius around the user which this effect occurs in differs and only those flammable materials which likewise have C-rank Heat Resistance or are currently being protected by a C-rank or above technique strong against Fire are safe from this. Upon being engulfed in flames the materials sustain C-rank Fire Release chakra based burning damage each post until it is put out or completely burns up making it useful for destroying property and equipment. Rank - Radius in ft D - 5 C (Low) - 10 C (High) - 15 C (Elite) - 20
Name: Fire Release: Firewall Classification: Ninjutsu Rank: C Class: Defensive Range: Contact (Burning), Mid (Height), Short (Width)
Description: The user makes hand seals before slamming their palms on the ground resulting in a plume of flame to erupt from the floor at bullet release speeds. This creates a defensive wall of flame which, considering fire isn't the most defensive of releases, is capable of blocking C-rank & below techniques which are not strong against Fire while those with defense piercing have a C-rank of damage lost when penetrating through it. This is because the center of the flame is often the hottest, thus when used defensively it causes offensive techniques with piercing to lose some power. The size of this technique is based on the user's skill while those who come in contact with the wall without C-rank or above Endurance Tiers will be set ablaze. Rank - Size (Height, Width) - Endurance (Burning Damage Dealt) D - 2 ft, 1 ft - None (3 D) C (Low) - 5 ft, 2 ft - D (D) C (High) - 10 ft, 5 ft - C (None) C (Elite) - 20 ft, 10 ft
Name: Fire Release: Flame Spout Classification: Ninjutsu Rank: C Class: Supplementary/Offensive Range: Contact (Radius), Short (Knock-back), Long (Spout)
Description: The user makes hand seals before infusing the ground below them with fire release chakra which causes it to build up overtime before a spout of flames erupts from the group up to 40 ft away from where it was infused. This technique is trap based and thus is not required to be placed in spoiler tags unless an opponent possesses C-rank Heat Sensory. The speed the spout emerges is at bullet release speeds and it covers a 2 ft radius with those hit by it being knocked off their feet 10 ft into the air after being dealt C-rank Fire Release chakra based damage. Due to emerging from the ground if an opponent possesses enough strength to anchor themselves in place (C-rank) they will sustain additional damage as the spout consumes them completely. Rank - Activation Time (Additional Damage if Anchored) D - 6 P.T (D) C (Low) - 5 P.T (3 D) C (High) - 4 P.T (5 D) C (Elite) - 3 P.T (C)
Name: Fire Release: Intense Burning Classification: Ninjutsu Rank: C Class: Offensive Range: Mid, Contact-Short (Width)
Description: Req. Fire Release: Flamethrower to be learnt. The user makes hand seals before cupping both hands around their mouth and exhaling a gout of flame which races forth at C- speed. This flamethrower initially only has a radius of 2 ft but it quickly expands (conical) over 20 ft to have a maximum radius of 10 ft. Similar to the original despite the slow speed at which these flames emerge they are capable of dealing 3 D-rank Fire Release damage each post (total) they remain in contact with an opponent. Rank - P.T till Reactivation Price D - Every P.T C (Low) - Every 2 P.T C (High) - Every 3 P.T C (Elite) - Every 4 P.T
Name: Fire Release: Fired Pottery Technique Classification: Ninjutsu Rank: B Class: Supplementary, Offensive Range: Contact (Width), Mid (Distance)
Description: Req. Fire Release: Kiln Flame to be learnt. This technique has a dual use which depends on what it is used in combination with to determine it's exact function. Usually after making hand seals the user spits out a thin stream of flames which can be used to harden Mud based Earth Release techniques or Mud Materia sources that are B-rank & below. The stream has a width of 3 ft and can reach up to 30 ft away while moving at crashing ground speeds towards it's target. This causes them to essentially imprison those covered in mud with it requiring strength above B-rank for them to break free. When utilized alongside Earth Release: Sticky Earth Drop & Lightning Release: Sixteen Pillar Bind however the combination results in it being used to cook victim's alive if they do not possess A-rank Endurance Tiers or higher (C-rank Fire Release damage each P.T burning). Rank - Str. to Break Free - End Tiers (Burning Duration) C & Below - B - None (7 P.T) B (Low) - B+ - C (5 P.T) B (High) - B++ - B (3 P.T) B (Elite) - A- - A (1 P.T)
Name: Fire Release: Fire Dragon Bullet Classification: Ninjutsu Rank: B (C-rank Maintenance Price each P.T) Class: Offensive Range: Short
Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth which extends over 15 ft while moving at crashing ground speeds but on it's own only deals C-rank Fire Release chakra based damage each P.T it's kept active. This technique is notable as it can release multiple breaths of flame depending on the user's skill level to extend the duration of the breath which is capable of igniting flammable objects for either twice as long as normal (solid) or for the normal duration (gaseous). This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating due to making the mud searing hot and increasing the damage of this technique to A-rank. Rank - Number Released - Duration of Ignited Object (Solid) D - 1 - 1 Turn (2 Turns) C - 2 - 2 Turns (4 Turns) B - 3 - 3 Turns (6 Turns) A - 4 - 4 Turns (8 Turns) S - 5 - 5 Turns (10 Turns)
Name: Fire Release: Great Dragon Fire Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Long (Distance), Short (Heat), AOE (Weather)
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire at Crashing Ground speeds, and attacks their opponent up to 60 ft away. Even outside of the attack range, its power and reliability are stressed due to the sheer heat it gives off being capable of inflicting pain of those within 15 ft of it dependent on the sensitivity of their sense of touch. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds in a certain amount of time depending on the area. Rank - Weather (P.T till Storm Clouds form) - Touch Level (Pain) D - Snow, Hail, Blizzard (50 P.T) - Normal (D) C - Clear Skies, Dry, Sandstorm (40 P.T) - Raised (C) B - Sunny, Heat-Wave, Volcanic Ash (30 P.T) - Heightened (B) A - Windy, Humid, Fog, Cloudy (20 P.T) - Enhanced (A) S - Rainy, Heavy Rain, Tornado (10 P.T) - Max (S)
Name: Fire Release: Bullet Blaze Classification: Ninjutsu (Kugujutsu) Rank: B Class: Offensive Range: Short (Puppet Use), Mid (Normal Use)
Description: After making hand seals the user launches a mass of fire at their opponent, from their hand, which shoots forward at crashing ground speeds to cover a distance of 30 ft. When used through puppets (including Human), they can fire it in rapid succession (set P.T), without hand seals often using it to overwhelm opponents. However in addition to using it at a shorter range of 15 ft, continuous firing can lead them to overheat, and thus disable them (the arm or arms it was firing from and any slots in said arms) until they have cooled down. Either way this technique deals B-rank Fire Release chakra based damage upon colliding with a target. Rank of Puppeteer/Human or Self Puppet - Rapid Fire (Cool-Down Time) D - 1 P.T (1 Turn) C - 3 P.T (2 Turns) B - 5 P.T (3 Turns) A - 7 P.T (4 Turns) S - 9 P.T (5 Turns)
Name: Fire Release: Intelligent Hard Work Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Mid (Distance), Long (Firestorm)
Description: The user blurs through hand seals before fires a small yet dense fireball which travels at Bullet release speeds over 30 ft before erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area covering a 60ft Radius (120ft diameter) expanding to out-speed Crashing Ground speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade to those descending from the air after a jump or knockback. That coupled with the speed of the technique require an opponent with either a Precognitive Dojutsu & Crashing Ground, a Time-Slowing Dojutsu & B-rank++ speed or finally A-rank speed in order to avoid being caught up in the resultant inferno. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water (A-rank) in an instant the steam rising 30 ft into the air as blanketing the area and cutting off vision for 5 posts (total). Rank - Vision Cut off C & Below - Normal & Naked Eye B (Low) - Raised & Colorblind B (High) - Heightened & Night Vision B (Elite) - Enhanced & & Infrared Vision
Name: Fire Release: Flying Flame Bullet Classification: Ninjutsu Rank: B (B-rank Chakra + B-rank Alcohol) Class: Offensive Range: Contact (Radius), Short (Crater), Long (Distance)
Description: Req. Flame Bullet & Great Fireball Technique to be learnt. By combining aspects from both techniques this powerful fire release technique was created. This technique is capable of harnessing either alcohol (materia) which is drank in preparation or is extracted from the user's body (Drunk Limit Replenish) before expelling a fireball which is promptly swelled by chakra into the mix to it. The end result is a large orb of flame capable of flying through the air at crashing ground speeds up to 60 ft away before exploding and dealing B-rank Fire Release damage to everything within it's crater. Those opponents who are currently Drunk or covered in alcohol at set ablaze and burn for 5 P.T (C-rank Fire Release damage each P.T burning) Rank -(Activation Time) - Fireball Radius (Crater) D (11 P.T) - 1 ft (5 ft) C (9 P.T) - 2 ft (10 ft) B (7 P.T) - 3 ft (15 ft) A (5 P.T) - 4 ft (20 ft) S (3 P.T) - 5 ft (25 ft)
Name: Fire Release: Flame Whirlwind Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Short (Whirlwind), Mid (Launch Knock-back), Long (Distance)
Description: After making hand seals fire erupts 15 ft around the user's body in a spiraling manner which is then launched with their hands towards the target. It soars through the air at crashing ground speeds up to 60 ft away before dispersing if it is unable to hit it's mark. Once the technique hits the target, the opponent is sent 30 ft into the air in a spiraling manner if they lack sufficient strength to anchor their body and their body burn being dealt B-rank Fire Release chakra based damage. Rank - Str. Required to resist knock-back C & Below - B- B (Low) - B B (High) - B+ B (Elite) - B++
Name: Fire Release: Running Fire Classification: Ninjutsu Rank: B Class: Supplementary/Offensive Range: Mid (Ground), Short (Air), Long (Shape Size)
Description: This technique creates a stream of fire that can be manipulated into several shape forms (usually either, rings of fire that run on the ground or a circle of fire flying through the air) before striking the target. It travels at crashing ground speed which ever method that one releases it however when it travels along the ground it covers more distance (30 ft) than when it is short into the air (15 ft). Either way upon getting to the target it serves to deter their movements due to surrounding a 60 ft area since those who touch the flames are dealt B-rank Fire Release damage. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Divine Mountain Wind to release a massive inferno in both instances it's range is altered to follow the other technique despite dealing differing damage (B-rank Defense Slicing, A-rank Burning respectively). Rank - Shapes Unlocked (Duration if not put out) D - Circular (1 Turn) C (Low) - Quadrilateral (2 Turns) C (High) - Triangular (3 Turns) C (Elite) - Pentagonal (4 Turns)
Name: Fire Release: Flint Yagura Classification: Ninjutsu Rank: B (B-rank Chakra + B-rank Fire Materia) Class: Defensive/Supplementary Range: Self (Lighter), Contact (Distance), Short (Height), Mid (Radius)
Description: After making hand seals the user throws a lighter on the ground up to 3 ft in front of his opponent and expands the flame into a wall of fire at crashing ground speeds. This wall has a height of 15 ft and spreads outward to form a circle around the victim with a radius of 30 ft (60 ft diameter) entrapping them within it. The wall itself is rather hot to the touch (B-rank Fire Release damage) and serves to imprison the target as it is incapable of being breached by anything short of a B-rank chakra based technique which is not strong against Fire Release. Due to fire not being a defensive release yet not solid in nature those techniques which have defense piercing suffer a reduction of a B-rank from their damage when passing through it. Physical techniques are ineffective at clearing this technique as it merely reforms after sometime depending on the user's skill level. This technique can be used in conjugation with Wind Release: Whirlwind Fist to create the Fire Release: Fire Whirlwind Vortex Technique. Rank of Physical Technique - P.T to reform (strong against Fire) D - 1 (1 Turn) C - 2 (2 Turns) B - 3 (3 Turns) A - 4 (4 Turns) S - 5 (5 Turns)
Name: Fire Release: Exploding Flame Shot Classification: Ninjutsu Rank: B (Either 2 C or 1 B-rank Chakra Price) Class: Offensive/Supplementary Range: Short-Mid (Distance), Contact (Igniting)
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. After making hand seals the user snaps their fingers creating the spark(s) with each snap being used to create and then launch the created fireballs at crashing ground speeds. If a single hand is used, then two tiny fireballs can be released at once that can move up to 15 ft away from the user before dispersing. Whereas with both hands a single small fireball is made that can reach up to 30 ft away, however in the case of the former they each deal a C-rank of Fire Release chakra based damage while the singular fireball instead does B-rank. This technique is notable for being able to set flammable materials ablaze if they lack B-rank or above Heat Resistance if they are within 3 ft of a passing fireball causing them to burn (C-rank Fire Release damage) for 5 P.T Rank - No. of Fireballs before Hand Seals must be performed again D - 2 Tiny (1 Small) C - 4 (2) B - 6 (3) A - 8 (4) S - 10 (5)
Name: Fire Release: Great Flame Sphere Classification: Ninjutsu Rank: B (Original Price + Additional B-rank Chakra Price) Class: Offensive Range: Contact-Short (Knock-back), Mid (Distance)
Description: Req. Fire Release: Great Fireball Technique to be learnt. After making hand seals the user preforms the Great Fireball technique similar to usual however by holding cupping one's index and thumb around their mouth they proceed to exhale a trail of flame connecting to their Great Fireball technique. This causes the Great Fireball to shoot out faster than usual and burn hotter dealing B-rank Fire Release chakra based damage and pushing a victim up to 15 ft before detonating. If the victim lacks B-rank Strength they are carried along sustaining C-rank Pain from mere contact with the Great Flame Sphere before it detonates. However what the user actually intends to do is target someone strong enough to resist the knock-back as they instead sustain B-rank Pain as it surrounds their body before promptly detonating and dealing damage similar to the original technique. Rank - Speed of Great Flame Sphere (Knock-Back) C & Below - B (3 ft) B (Low) - B+ (5 ft) B (High) - B++ (10 ft) B (Elite) - A- (15 ft)
Name: Fire Release: Fire Dragon Flame Bullet Classification: Ninjutsu Rank: B (A-rank Chakra Price) Class: Offensive Range: Long, Varies (Dragon Size)
Description: Req. Fire Dragon Bullet & Flame Bullet to be learnt. The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon which moves at crashing ground speeds up to 60 ft away from the user. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. The flames are divided to launch a left side (wing), right side (wing), and frontal assault (body) in all three directions at once, turning the enemy into ash if they lack B-rank Endurance Tiers or higher due to engulfing them in flames (C-rank recurrent damage each P.T until put out by a B-rank Water or flame smothering technique neutral to Fire Release). The damage this technique does is B-rank Fire Chakra if one possesses the Endurance Tiers, however due to the multi-pronged attack a victim requires reaction tiers to even have a chance of dodging the pincer attack. The dragons size is dependent on the skill of the user, as the more skilled they are the larger it's main body and wings are, which increases the danger of the technique several times. Rank (Reaction Req.) - Total Size of Dragon (Body/Wings) D (C++) - Medium S (Humanoid/Small) C (B-) - Medium M (Humanoid/Humanoid) B (B+) - Medium L (Medium M/Medium S) A (B++) - Medium XL (Medium L/Medium M) S (A-) - Large S (Medium XL/Medium L)
Name: Fire Release: Flare Aura Classification: Ninjutsu Rank: B Class: Supplementary Range: Long
Description: The user makes hand seals before generating flames on each of their palms which are then slammed into the ground in order to cause an area within 60 ft radius of the user to smell like the very ground is burning. This pungent aroma causes causes B-rank pain to those who possess an enhanced sense of smell, whereas those who have normal levels are unable to smell anything for 5 P.T if they are within it's confines. Depending on how enhanced a victim's sense of smell is they can be in pain for a set amount of time when they try to use their nose for sensory purposes thus preventing them from harnessing said sense until the duration runs out. Smell Level - Duration of Pain Normal - None (Unable to use sense of smell) Raised - 1 P.T Heightened - 2 P.T Enhanced - 4 P.T Max - 6 P.T
Name: Fire Release: Razed Field Classification: Ninjutsu Rank: B (Variable Chakra Price) Class: Offensive/Supplementary Range: Short (Distance), AOE (Spread)
Description:Req. Fire Release: Quick Raze to be learnt. The user makes hand seals before spitting out a small fireball & causing a surface up to 15 ft away to become engulfed in flames at crashing ground speeds. Depending on the amount of chakra put in the intensity of the flames vary (Amount of Fire Materia) however even with the minimal amount it is enough to engulf a wide area in flames. These flames will then proceed to spread outward, at the same speed the fireball was fired, to cover 80 ft in flames capable of dealing 3 D-rank Fire Release damage to those who step on them while those without B-rank Endurance Tiers will take recurring damage so long as they remain in contact with the flames. While this doesn't seem like much this technique is likewise capable of destroying B-rank and below terrain alteration techniques which are weak against Fire Release due to being a technique which alters terrain. The flames will continue to burn for a set amount of time dependent on the user's skill level all the while providing fire materia for the user while the ground is still razing (however if all of the materia is used then the fire will go out prematurely). Rank (Chakra Used)- Duration (Fire Materia Available) C & below (C) - 2 Turns (C) B Low (B) - 3 Turns (2 C) B High (A) - 4 Turns (3 C) B Elite (S) - 5 Turns (4 C)
Name: Fire Release: Illumination Classification: Ninjutsu Rank: B Class: Supplementary Range: Contact (Sphere) AOE
Description: The user makes hand seals before ending with Tiger and creating a harmless ball of flames which are then launched upward at crashing ground speeds. The sphere of flames then settle at low cloud level before expanding in size dependent on the user's skill level. Once it has expanded it serves to illuminate those utilizing B-rank & below concealment techniques which aren't specifically hiding from Heat Sensory with those concealed opponents being revealed by being engulfed in the same harmless flames as the sphere is comprised of. Due to it's height this technique's area of effect is always done with the user at it's center with the illumination of the flame sphere being capable of following the user of this technique when they move throughout the battlefield. It can be destroyed however by any B-rank or below terrain alteration technique or by merely attacking it directly due to it's fixed position in the sky (240 ft in open air environments, up to 120 ft in enclosed environments) Rank - Sphere Expansion (Area of Effect) D - Humanoid (40 ft) C - Medium S (80 ft) B - Medium M (120 ft) A - Medium L (160 ft) S - Medium XL (200 ft)
Name: Fire Release: Combustion Wave Classification: Ninjutsu Rank: B Class: Supplementary Range: Contact-Short (Width), Mid (Distance), Self (Flammable Object)
Description: Req. Fire Release: Combustion. The user creates a conical wave of Fire, after making hand seals, which stretches up to 30 ft away from the user while moving at crashing ground speeds. This technique is a more focused version of it's predecessor sacrificing the ability to ignite flammable objects at a distance for contact based ignition. Only those flammable materials which have B-rank Heat Resistance or are currently being protected by a B-rank or above technique strong against Fire are safe from this. Upon being engulfed in flames the materials sustain B-rank Fire Release chakra based burning damage each post until it is put out or completely burns up making it useful for destroying property and equipment. Rank - Minimum Width (Maximum Width) C & below - 1 ft (3 ft) B (Low) - 1 ft (5 ft) B (High) - 2 ft (10 ft) B (Elite) - 3 ft (15 ft)
Name: Fire Release: Fire Pit Classification: Ninjutsu Rank: B (A-rank Chakra Price) Class: Offensive/Supplementary Range: Mid (Distance), Short (Explosion), Contact (Ignition)
Description: Req. Fire Release: Fireball to be learnt. After preforming hand seals the user exhales a small fireball which is shot out at crashing ground speeds at a target up to 30 ft away. Upon impact it explodes and deals D-rank fire damage around an area of 15 ft, while being able to ignite objects on fire that come in contact with it or are up to 3 ft away from the blast radius. Depending on the skill of the user when they set different types of materials ablaze they remain so longer than normal thus creating a source of fire materia. However the flames produced through this technique can be easily put out by B-rank water source and any B-rank technique capable of snuffing out flames. Similar to the original if all of the Fire materia (B-rank each P.T it's active on the field) is used up before it can burn more it will be prematurely snuffed out. Rank - Type of Material (Duration Ablaze) C & Below - Liquid (1 Turn) B (Low) - Flesh/Plants (2 Turn) B (High) - Solid (4 Turns) B (Elite) - Gaseous (6 Turns)
Last edited by Savannah on 3rd January 2019, 2:26 pm; edited 9 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Fire Release Technique Master List 7th November 2018, 7:35 pm | |
| - Ninjutsu Cont.:
Name: Fire Release: Shadow Clone Technique Classification: Ninjutsu Rank: A (Each Clone contains 1 A-rank of Fire Materia) Class: Offensive/Supplementary Range: Contact (Burning), Varies
Description: Req. Shadow Clone Technique & Fire Release: Fire Clone to be learnt. Similar to the Clone Technique, this technique creates clones of the user albeit out of Fire. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually revert into fire after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. If the clone is injured, it will revert to its natural flame-state, at the same time burning whatever it is touching to deal A-rank Fire Release burning damage. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Unlike the original technique this technique is more focused for combat and thus they do not transmit information to the user however this technique is not required to be placed in spoiler tags unless an opponent can distinguish them from a normal shadow clone.
Name: Fire Release: Great Flame Technique Classification: Ninjutsu Rank: A Class: Offensive Range: Contact-Short (Width), Mid (Vortex), Long (Flamethrower)
Description:Req. Fire Release: Intense Burning to be learnt. After making hand seals, the user kneads chakra in their stomach and expels, at vacuum release speeds, a large stream of flames from their mouth that progressively widens with it's effective range of 80 ft. This technique can also be used collaboratively to create an enormous vortex of rapidly expanding flames albeit at a shorter effective range than the original at 40 ft. The flames are hot enough (A-rank Fire Release chakra based damage) to quickly evaporate large quantities of water materia within a relatively short amount of time allowing one to deprive their opponents of it's use in battle against them. The user's skill determines the range at which this technique widens whereas when it is used collaboratively the number of practitioners determine the size of the vortex created. Rank - Min Width (Max Width) - Users (Size of Vortex) - Water M. (Turns till Evaporation) B & below - 1 ft (5 ft) - 1 (Medium S) - D (1 with 1 P.T for every multiple) A (Low) - 2 ft (10 ft) - 2 (Medium M) - C (2 with 2 P.T for every multiple) A (High) - 3 ft (15 ft) - 3 (Medium L) - B (3 with 3 P.T for every multiple) A (Elite) - 4 ft (20 ft) - 4 (Medium XL) - A (4 with 4 P.T for every multiple)
Name: Fire Release: Flame Hurricane Classification: Ninjutsu Rank: A Class: Offensive Range: Short (Whirlwind), Mid (Launch Knock-back), Long (Distance)
Description: Req. Fire Release: Flame Whirlwind to be learnt. After making hand seals fire erupts 20 ft around the user's body in a spiraling manner which is then launched with their hands towards the target. It soars through the air at vacuum release speeds up to 80 ft away before dispersing if it is unable to hit it's mark. Once the technique hits the target, the opponent is sent 40 ft into the air in a spiraling manner if they lack sufficient strength to anchor their body and their body burnt to ashes if they lack A-rank Endurance Tiers due to being set ablaze (B-rank Fire Release burning damage) for 7 P.T Rank - Str. Required to resist knock-back - Size of Target (Ash Materia) B & Below - A- - Small or Below (C for Small/D for Tiny) A (Low) - A - Humanoid (B) A (High) - A+ - Medium (A with +1 A per size increase S to XL) A (Elite) - A++ - Large (S with +1 S per size increase S to XL)
Name: Fire Release: Great Flame Flower Classification: Ninjutsu Rank: A (Variable Price for Volley) Class: Offensive/Defensive Range: AOE (Radius of Effect), Long (Height)
Description: Req. Fire Release: Great Fireball Technique & Fire Release: Great Flame Technique to be learnt. Kneading their chakra while making hand seals and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target at vacuum release speeds causing severe, widespread damage around the field (160 ft diameter). Initially as they ascend into the sky these fireballs are smaller in size (1 ft radius), however as they rain downward they begin to swell in size (1 ft for every 20 ft they fall). These fireballs can easily destroy A-rank & below Earth Release-created shelters (defensive techniques & buildings) and even overpower A-rank & below Water Release attacks (Physical, Chakra or Mental techniques) of a smaller scale than the amount of fireballs rained down upon them. By holding the Tiger Seal this technique can be kept active with the user merely providing more chakra in order to rain more fireballs down from above. Rank - No. of Fireballs (Scale Equivalent to) - Fireball Damage (Price for Volley) D - 1 (Humanoid = 1x) - D (D) C - 2 (Medium S-M = 2x) - 3 D (C) B - 3 (Medium L-XL = 3x) - C (B) A - 4 (Large S-M = 4x) - B (A) S - 5 (Large L-XL = 5x) - A (S)
Name: Fire Release: Demon Lantern Classification: Ninjutsu Rank: A (A-rank Price per Volley of Fireballs) Class: Offensive/Supplementary Range: Contact (Burning), Mid (Distance)
Description: The user swiftly goes through hand seals to utilize this interesting Fire Release ninjutsu. This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms at Vacuum Release speeds. Each fireball creates a huge flame at the moment of impact which sets whatever they come in contact with ablaze, and each fireball has the special trait of bypassing through A-rank & below physical based techniques on route to their opponents due to being comprised of something immaterial like flames. By holding the Tiger hand seal one can increase the amount of fireballs surrounding themselves prior to release, however if one fires off a swarm then the technique's hand seals must be preformed all over again. Those without Endurance Tiers suffer the worst as they are burned for 9 P.T whereas those with Endurance Tiers suffer for shorter amounts of time. Rank - No. of Fireballs (Burning Damage) - End Tiers (Duration) B & Below - 1 (D) - D (7 P.T) A (Low) - 2 (C) - C (5 P.T) A (High) - 3 (B) - B (3 P.T) A (Elite) - 4 (A) - A (1 P.T)
Name: Fire Release: Great Fire Destruction Classification: Ninjutsu Rank: A Class: Offensive/Supplementary Range: Contact (Stream Radius), Short-Long (Distance)
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive (4 ft radius prior to contact with flammable terrain) stream of intense flames (Vacuum Release) that can set a vast area ablaze, engulfing the target in a veritable sea of flames to deal A-rank Fire Release chakra based burning damage of a spread area of 20 ft (radius). If used upon dense, combustible terrain — such as a forest — the confined area can greatly increase the possibility of the target's incineration to up to 80 ft (radius). This technique's scope depends on the terrain available to be set ablaze however what can be used as a targeted terrain depends on the user's skill level. Once set ablaze this terrain remains so for a set amount of time before going out however during this it can be harvested for fire materia so long as one does not use up all the materia before it has a chance to replenish itself (every P.T) Rank - Flammable Targets (Duration Ablaze) - Type of Terrain (Fire Materia) B & Below - Plant Life (4 Turns) - Grassland, C, Small, Sodium (A) A (Low) - Streams of Wind (3 Turns) - Savanna, B, Humanoid, Iron (2 A) A (High) - Furred/Hairy Creatures (2 Turns) - Jungle, A, Medium, Magnesium (3 A) A (Elite) - Powdered Metals (1 Turn) - Forest, S, Large, Titanium (4 A)
Name: Fire Release: Great Fire Annihilation Classification: Ninjutsu Rank: A Class: Offensive Range: Long (Distance), Short (Width), Contact (Height)
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame which covers a wide range as well. The flames are capable of covering up to 80 ft away from the user at Vacuum Release speeds while being spread outward 20 ft and reaching 4 ft into the air. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames using a A-rank Water Release technique unless they are of a larger size than the user using this technique or use a S-rank Water Release technique. With additional time (activation time) in order to be prepared before firing it, this technique can cover vast ranges to further overwhelm one's opponents. P.T Swelling (Distance Scale Boost) - Rank (P.T Modifier) - Size (No. Require to Put out Fire) 1 P.T (1.5x) - D (0) - Tiny (5) 3 P.T (2x) - C (-1) - Small (4) 5 P.T (2.5x) - B (-2) - Humanoid (3) 7 P.T (3x) - A (-3) - Medium (2) 9 P.T (3.5x) - S (-4) - Large (1) *Note: The Multiple Water user requirement also takes into account Water Release user's of a higher rank. As a result for every rank of opponent higher than D they count as +1 D-rank individual when facing against this technique. (For example 5 D-rank opponents can put this technique out, but only 1 S-rank opponent is needed to put this technique out due to counting as 5 D-rank individuals.)
Name: Fire Release: Great Fire Flame Release Song Classification: Ninjutsu Rank: A Class: Offensive Range: Contact (Heat), Long (Distance)
Description: Req. Great Dragon Fire Technique to be Learned. As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs all of which can be controlled by the user and fly at Vacuum Release speeds. The user then skillfully manipulates that great fire, and attacks their opponent each dealing A-rank Fire Release Chakra based burning damage upon impact. The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and those within 4 ft of one sustain A-rank Pain even if they weren't directly touched by it. Each Fireball is capable of reaching up to 80 ft away from the user and can completely engulf a small sized creature. Unlike the original however they are not as dense foregoing it's ability to alter the weather patterns of the air in exchange for increased speed and power for each individual fireball released. This technique is able to be used against targets larger than the user with multiple fireballs being used to offset the size disparity between the user and their opponents in relation to their damage being lowered (See Recoil & Stamina Information). Rank - No. of Fireballs (Size Disparity Negated) D - 1 (Humanoid 6 ft & Below) C - 2 (Humanoid above 6 ft) B - 3 (Medium) A - 4 (Large) S - 5 (Bijuu)
Name: Fire Release: Crimson Earth Spider Classification: Ninjutsu Rank: A Class: Supplementary, Offensive Range: Long (Radius), Short (Height) Varies (Spider)
Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy at vacuum release speeds. This technique is noteable that it requires the delay of the final Tiger hand seal meaning that when one makes the Dog Hand seal they spew out the flames to make the wall while when they make Tiger it creates the spider. Unlike the wall the spider is comprised purely out of Fire Materia, in fact without enough fire materia generated by wall the spider is unable to be formed and used to it's full potential. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. The flames initially form a circular wall with a radius of 80 ft and a height of 20 ft, while the spider's size is determined by the amount of fire materia fed into it. Coming in contact with the wall deals A-rank Fire Release damage to a victim whereas coming in contact with the spider inflicts Pain dependent on it's size. Rank - Fire Materia Generated each P.T - Spider Size (Fire Materia Req.) B & Below - D - Small (C) A (Low) - 3 D - Humanoid (B) A (High) - 5 D - Medium S (A) A (Elite) - C - Medium M (S)
Name: Fire Release: Prison Flame Mask Classification: Ninjutsu Rank: A Class: Offensive Range: Long (Distance), Contact (Firestorm)
Description: Req. Fire Release: Intelligent Hard Work to be learnt. This technique puts a spin on the original making smaller fireballs which are capable of being released in a volley over 80 ft at crashing ground speeds. Each of them is capable of erupting into a miniature firestorm upon coming in contact with a target be it another surface or object capable of out-speeding Vacuum Release speeds. Each firestorm expands to cover a 4 ft radius (8 ft diameter). Unlike the original this technique is a bit more unpredictable making it difficult to dodge by those already moving at crashing ground or below speeds prior to it's release. That coupled with the speed of the technique require an opponent with either a Precognitive Dojutsu & Vacuum Release, a Time-Slowing Dojutsu & A-rank++ speed or finally S-rank speed in order to avoid being caught up in the numerous infernos. Rank - No. of Fireballs Released D - 1 C - 2 B - 3 A - 4 S - 5
Name: Fire Release: Dragon Flame Bomb Classification: Ninjutsu Rank: A (S-rank Chakra Price) Class: Offensive Range: Contact (Width), Short (Length)
Description: Req. Fire Release: Dragon Flame Bullet to be learnt. This technique involves the user after making hand seals to create a serpentine dragon comprised of flames which has thickness of 4 ft (radius) & a total length of 20 ft. This technique takes the opposite approach from the original creating a construct which is capable of moving at Vacuum Release speeds and upon striking an opponent exploding in such a way to be able to target 4 different opponents at once. This is because at the moment of it's explosion it changes from being merely serpentine to the fully winged dragon of the original technique. The sudden alteration is hard to see, requiring a Time-Slowing Dojutsu(or a Precognitive/ Premonitory Dojutsu) to witness the transformation which can be used instead of Reaction Tiers (or an A-rank Heat Sensory technique) to accurately avoid being caught up in it when dodging. Otherwise victims are caught off guard by the sudden change and burned being dealt A-rank Fire Release chakra based damage. Rank (Rea Tier Req.) - No. of Targets (Spd Req to Dodge if without Rea/Ts Doujutsu) D (A-) - 1 (S-/S) C (A) - 2 (A++/S-) B (A+) - 3 (A+/A++) A (A++) - 4 (A/A+) S (S-) - 5 (A-/A) *Note: When using a Heat Sensory technique please use the Speed Required to dodge of those without a Time-slowing dojutsu. If in the possession of any two of the requirements however this technique can be dodged like normal.
Name: Fire Release: Inferno Classification: Ninjutsu Rank: A Class: Supplementary Range: Mid-Long (Distance), Self (Flammable Object), Contact (Burning)
Description: Req. Fire Release: Quick Raze to be learnt. This takes the ability to set things ablaze into a different direction due to this techniques ability to set things in contact with flammable materials ablaze. After making hand seals the user places their palms on a flammable surface causing something in contact with said surface up to 80 ft away to burst into flames at Vacuum Release speeds. This technique can likewise be utilized on surfaces which are heat conductive albeit at a shorter range than the original use of the technique (40 ft). Depending on a target's Endurance Tiers they can be set ablaze for a set amount of time (posts total) during which they sustain C-rank Fire Release chakra based burning damage. Depending on the user's skill however while they are burning they are capable of spreading the flames covering their body to other surfaces thus expanding the area covered in flames. In comparison to those covering the victim these only deal pain to individuals who come in contact with them due to their heat. Rank - Flames Spread (each P.T) - End Tier of Victim (P.T Burning. Objects Burning) D - N/A - None (5 P.T,5 Turns) C - 1 ft - D (4 P.T, 4 Turns) B - 2 ft - C (3 P.T, 3 Turns) A - 3 ft - B (2 P.T, 2 Turns) S - 4 ft - A (1 P.T, 1 Turn)
Name: Fire Release: Blast of Flame Classification: Ninjutsu Rank: A Class: Supplementary/Offensive Range: Contact (Distance), Short (Knock-back), Mid (Explosion)
Description: This technique involves the user making hand seals before releasing a dense sphere of chakra which is capable of out-speeding incoming physical techniques within set ranges to strike a target and send them flying back 20 ft at Vacuum Release speeds. For those who are unable to anchor themselves in place (A-rank Strength) the distance it gets away from the user causes the orb to become unstable and promptly detonate enveloping an area in flames which deal A-rank Fire Release chakra based damage to whomever was in it's blast radius. For those who do manage to anchor themselves in place they merely sustain the damage normally and are halted in place on for their post revealing this techniques use as an anti-physical counter. Rank - Out-Speeding Distance (Speed) - Explosion (Diameter) B & Below - 1 ft (A+) - 10 ft A (Low) - 2 ft (A+), 1 ft (A++) - 20 ft A (High) - 3 ft (A+), 1 ft (A++) - 30 ft A (Elite) - 4 ft (A+), 2 ft (A++), 1 ft (S-) - 40 ft
Name: Fire Release: Flame Pillar Classification: Ninjutsu Rank: A Class: Supplementary/Offensive Range: Contact (Radius), Short (Knock-back), Long (Spout)
Description: Req. Fire Release: Fire Spout to be learnt. The user makes hand seals before infusing the ground below them with fire release chakra which causes it to build up overtime before a spout of flames erupts from the group up to 80 ft away from where it was infused. This technique is trap based and thus is not required to be placed in spoiler tags unless an opponent possesses A-rank Heat Sensory. The speed the spout emerges is at vacuum release speeds and it covers a 4 ft radius with those hit by it being knocked off their feet 20 ft into the air after being dealt A-rank Fire Release chakra based damage. Due to emerging from the ground if an opponent possesses enough strength to anchor themselves in place (A-rank) they will sustain additional damage as the spout consumes them completely. Rank - Activation Time (Additional Damage if Anchored) B & below - 6 P.T (D) A (Low) - 5 P.T (C) A (High) - 4 P.T (B) A (Elite) - 3 P.T (A)
Name: Fire Release: Vermillion Hunter Classification: Ninjutsu Rank: S (SS-rank Chakra + Variable Fire Materia) Class: Supplementary/Offensive Range: Self (Size), Contact (Fire Source), Mid (Explosion)
Description: Req. Fire or Lava Source currently active on field. After making hand seals ending with an upside down Bird seal the user creates a giant flamed pheasant from either a source of pre-existing fire, or seemingly from resultant flames from lava underneath the ground. Upon taking flight at blinding light speeds, the pheasant can swoop at a target to explode on impact dealing S-rank Fire Release chakra based damage over a radius of 50 ft. Otherwise it is a pretty useful construct assuming one has S-rank or higher Heat Resistance as it is capable of flight and depending on the source of it's flames it is quite resistant to being destroyed. Physical based techniques are ineffective against it if they are S-rank & below whereas weaponry and equipment that come in contact with it are burnt to ash if they lack S-rank Heat Resistance. Rank (Size) - Source of Fire (Req. Materia) - Durability A & Below (Medium S) - Fire (SSS) - Up to A-rank Dmg before being destroyed S Low (Medium M) - Blaze (SS) - Up to S-rank Dmg before being destroyed S High (Medium L) - Yugure (S) - Up to SS-rank Dmg before being destroyed S Elite (Medium XL) - Lava (A) - Up to SSS-rank Dmg before being destroyed *Note: In regards to the damage before it is destroyed this means in total, as while A-rank & below chakra based techniques not strong against Fire Release are unable to even damage the pheasant it can only sustain a set amount of damage from things which can hurt it before it is destroyed.
Name: Fire Release: Crimson Flame Classification: Ninjutsu Rank: S (S to D-rank Chakra Per Fireball) Class: Offensive Range: Contact (Radius), Short (Crater), Long (Distance)
Description: Req. Fire Release: Explosive Flame Shot to be learnt. After making hand seals the user channels Fire Release chakra into their palm in order to form this powerful Fire Release technique. This is done by accumulating fire in their hand and triggering a series of fiery flame projectiles (Medium M) capable of reaching up to 100 ft away. After colliding against the target, it will explode in red flame blasts each capable of dealing S-rank Fire Release chakra based damage while flitting through the air at Blinding Light speeds. This technique is powerful enough to demolish an entire area leaving 25 ft radius craters in the ground and can be used in rapid succession based on the user's skill level. This technique just like the original can be partitioned in order to make smaller fireballs however when doing so the craters they leave become smaller also (Tiny = 5 ft, Small = 10 ft, Humanoid = 15 ft, Medium S = 20 ft) in addition to their damage being decreased (Tiny = D, Small = C, Humanoid = B, Medium S = A). Rank - No. of Fireball before Hand-seals A & Below - 1 (2 Medium S, 3 Humanoid, 4 Small, 5 Tiny) S (Low) - 2 (3, 4, 5, 10) S (High) - 3 (4, 5, 6, 15) S (Elite) - 4 (5, 6, 7, 20) *Note: The size of the Fireball determines it's price, the original use of this technique costs S-rank chakra per fireball whereas the smallest fireballs capable of being formed by this technique only cost a D-rank per fireball.
Name: Fire Release: Searing Migraine Classification: Ninjutsu Rank: S Class: Offensive Range: Mid (Distance), Long (Firestorm)
Description:Req. Fire Release: Intelligent Hard Work to be learnt. The user blurs through hand seals before fires a small yet dense fireball which travels at Vacuum Release speeds over 50 ft before erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area covering a 100ft Radius (200ft diameter) expanding to out-speed Blinding Light speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade to those descending from the air after a jump or knock-back. That coupled with the speed of the technique require an opponent with either a Precognitive Dojutsu & Crashing Ground, a Time-Slowing Dojutsu & S-rank++ speed or finally SS-rank speed in order to avoid being caught up in the resultant inferno. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water (S-rank) in an instant the steam rising 50 ft into the air as blanketing the area and cutting off vision for 9 posts (total). Those with dojutsu which see in infrared or ultraviolet are blinded for double the duration, that other's vision is cut off, whereas those who possess dojutsu who see in both (or one of each) are blinded for triple the duration. Rank - Vision Cut off D - Normal & Naked Eye C - Raised & Colorblind B - Heightened & Night Vision A - Enhanced & & Infrared Vision S - Max & Ultraviolet Vision
Name: Fire Release: Great Blaze Ball Classification: Ninjutsu Rank: S (Original Price of Great Flame Sphere + S-rank Chakra Price) Class: Offensive Range: Long (Distance), Mid (Explosion), Short (Radius of Fireball)
Description: Req. Great Flame Technique & Great Flame Sphere to be learnt. With this technique the user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fireball is capable of moving at blinding light speeds and grows larger the farther away it gets from the user being able to reach up to 100 ft away before detonating. This is much like Fire Release: Great Fireball Technique, but a larger and more destructive version and victims who lack S-rank Strength will be unable to anchor themselves in place to avoid being carried away. Unfortunately this technique breaks apart the ground (S-rank & below) as it passes up to 5 ft above it causing those who lack a S-rank or above balancing technique to be able to rely on the ground for support. Rank - Radius of Fireball (Explosion Size) D - 5 ft (10 ft Radius) C - 10 ft (20 ft Radius) B - 15 ft (30 ft Radius) A - 20 ft (40 ft Radius) S - 25 ft (50 ft Radius)
Name: Fire Release: Peerless Great Flame Bullet Classification: Ninjutsu Rank: S (S-rank Chakra + S-rank Alcohol Price) Class: Offensive Range: Contact-Mid (Radius), Long (Distance)
Description: Req. Flying Flame Bullet & Great Flame Technique to be learnt. By combining aspects from both techniques this powerful fire release technique was created. This technique is capable of harnessing either alcohol (materia) which is drank in preparation or is extracted from the user's body (Drunk Limit Replenish) before expelling a fireball which is promptly swelled by chakra into the mix to it. The end result is a large orb of flame capable of shooting through the air at blinding light speeds up to 50 ft away before exploding and dealing S-rank Fire Release damage to everything within it's crater (equivalent to radius). As it moves through the air the flame bullet proceeds to get larger making this technique more dangerous when used from a distance and on fleeing opponents. Those opponents who are currently Drunk or covered in alcohol at set ablaze and burn for 9 P.T (A-rank Fire Release damage each P.T burning) Rank (Activation Time) - Fireball Radius (25 ft away, 50 ft away) D (11 P.T) - 1 ft (5 ft, 10 ft) C (9 P.T) - 2 ft (10 ft, 20 ft) B (7 P.T) - 3 ft (15 ft, 30 ft) A (5 P.T) - 4 ft (20 ft, 40 ft) S (3 P.T) - 5 ft (25 ft, 50 ft)
Name: Fire Release: Great Fire Annihilation - Dust Classification: Ninjutsu Rank: S (Original Price + S-rank Chakra Price) Class: Offensive, Supplementary Range: Self (Great Fire Annihilation), Mid (Height), Long (Radius)
Description: Req. Great Fire Annihilation & Great Fire Destruction to be learnt. This technique involves making the Dragon Hand seal after using Fire Release: Great Fire Annihilation in order to create a circular vortex of flames which surrounds the area struck reaching 50 ft in the air. This vortex is named aptly as those within it's range are eventually burnt into dust so long as they remain within the vortex due to the sheer amount of heat it is giving off. It is possible to escape the vortex before it forms if one possesses either SS-rank Speed, S-rank Reaction + Blinding Light, a Time-Slowing Dojutsu with S-rank Speed or Precognitive/Premonitory Dojutsu with S- Speed. However once the vortex has formed it is unable to be destroyed from within by anything short of a SS-rank technique, or a S-rank Water Release technique used by several water release users. From the outside it can be destroyed by a S-rank technique strong against fire or neutral with defense piercing however in the case of the second said techniques damage suffers as it pierces through it (Subtracts S-rank dmg). This technique has a set range which is based on the user's skill level however when utilized on flammable terrain it's range is doubled and it shares all other effects with it's composite techniques including it's ability to be swelled overtime & it's ability to set things ablaze for periods of time. Rank - Vortex Radius (Burning Dmg each P.T Within Vortex) A & Below - 25 ft (C) S (Low) - 50 ft (B) S (High) - 75 ft (A) S (Elite) - 100 ft (S)
Name: Fire Release: Flame Screen Gale Classification: Ninjutsu Rank: S Class: Supplementary/Offensive Range: Contact-Short (Width), Mid (Height), Long (Distance), AOE (Steam)
Description: After making hand seals the user spits out a flaming tornado from their mouth, which was noted to be powerful enough to incinerate everything it comes into contact with like paper (S-rank Fire Release chakra based burning damage). It is spit out at blinding light speeds to cover a distance of up to 100 ft away during which it rapidly grows into it's full size dependent on the skill of the user. When in contact with large volumes of water (materia), the technique creates a dense cloud of steam which can be used to harness steam materia (equal to water source) while it lingers in the area while cutting off vision for all of those who lack X-ray Vision. Those with reaction tiers however can penetrate set amounts of the steam which depending on the water source can blanket the entire area. Rank - Tornado Height (Bottom Width-Top Width) - Water Source (Steam Cover) D - 10 ft (1 ft-5 ft) - D (40 ft Diameter, D-rank Rea = 10 ft) C - 20 ft (2 ft, 10 ft) - C (80 ft Diameter, C-rank Rea = 20 ft) B - 30 ft (3 ft, 15 ft) - B (120 ft Diameter, B-rank Rea = 40 ft) A - 40 ft (4 ft, 20 ft) - A (160 ft Diameter, A-rank Rea = 80 ft) S - 50 ft (5 ft, 25 ft) - S (200 ft Diameter, S-rank Rea = 160 ft)
Name: Fire Release: Garuda Classification: Ninjutsu Rank: S (S-rank Price from each Participant) Class: Offensive Range: Self (User), Mid (Stream), Long (Plume)
Description: Garuda is a Fire based technique that is used when three users take places around a target. They will then exhale a stream of fire each, which proceed to cross one another to merge into an plume of flame in the shape of a Garuda. Due to coming from three different directions and being surrounded this technique is very dangerous and an opponent trying to dodge will require 1 Tier Level higher in speed or reaction to dodge the second and third follow ups. If one is hit by a single stream they are dealt S-rank Fire Release damage and are left helpless as it carries them to meet the others, if they lack S-rank Strength to anchor themselves in place. If one manages to dodge them, the users can merely cross the streams to create the plume which expands to engulf the victim requiring yet another tier level in speed or reaction to successfully avoid it. The only way to truly avoid this technique is to prevent the streams from crossing as when they do it causes the eruption of flame which engulfs everything within an area of 100 ft in flames. The plume always deals the streams combined damage 3 S-ranks, namely a SSS-rank worth of Fire Release burning damage. With enhanced skill the speed at which each stream is capable of travelling varies whereas when used with clones the streams move at their slowest. This technique is typically utilized by three individuals as such it is often referred to as a collaboration technique however it can be preformed through clones at the cost of dispersing the clones utilizing it after it has been initiated, similar to other self collaborations using clones. Rank - Speed of Streams (Max Distance of a Stream) A & Below - S (20 ft) S (Low) - S+ (30 ft) S (High) - S++ (40 ft) S (Elite) - SS- (50 ft)
Name: Fire Release: Fire Whirlwind Vortex Classification: Ninjutsu Rank: S Class: Defensive/Offensive Range: Contact (Wall), Short (Height), Mid (Length), Long-AOE (Vortex)
Description: Req. Fire Release: Flint Yagure or/& Wind Release: Whirlwind Fist to be learnt. This technique is of dual use as it can serve as either a potent Fire Release defensive technique or as a terrain alteration technique capable of incinerating the field. In order to use both uses both of it's composite techniques must be used whereas if one possesses Flint Yagure or Whirlwind Fist this technique can be used either defensively or offensively respectively. After making hand seals the user creates a wall of flames up to 5 ft away from the user which stands at 25 ft tall and 50 ft wide.. This wall is capable of inflicting S-rank Fire Release damage to those which come in contact with it and can not be breached by anything short of a S-rank chakra based technique that isn't strong against fire. Like the original this technique subtracts damage (S-rank) from a defense piercing technique which strikes it, however in regards to physical techniques things get weird. A physical technique that hits it acts similar to the Whirlwind Fist component which involves the wall of flame blowing into the enemy at blinding light speeds, creating a semi-circular blazing firestorm (vortex) that completely scorches the area. When triggered normally it covers the full area and can destroy a S-rank & below terrain alternation technique that is not strong against Fire Release, but when triggered that way it only spreads up to half the range depending on the rank of the physical technique used while dealing the damage dealt on contact to everything within it's range. Rank - Vortex Radius - Physical Technique Used (Triggered Radius) D - 40 ft - D (20 ft) C - 80 ft - C (40 ft) B - 120 ft - B (60 ft) A - 160 ft - A (80 ft) S - 200 ft - S (100 ft)
Name: Fire Release: Flare Wildfire Classification: Ninjutsu Rank: S Class: Supplementary Range: Long
Description: Req. Fire Release: Flare Aura to be learnt. The user makes hand seals before generating flames on each of their palms which are then slammed into the ground in order to cause an area within 60 ft radius of the user to smell like the very ground is burning. This pungent aroma causes causes S-rank pain to those who possess an enhanced sense of smell, whereas those who have normal levels are unable to smell anything for 9 P.T if they are within it's confines. Depending on how enhanced a victim's sense of smell is they can be in pain for a set amount of time when they try to use their nose for sensory purposes thus preventing them from harnessing said sense until the duration runs out. Smell Level - Duration of Pain Normal - None (Unable to use sense of smell) Raised - 1 P.T Heightened - 2 P.T Enhanced - 4 P.T Max - 6 P.T Above Max - 9 P.T Super Sensory - 9 P.T & unable to small for an additional 9 P.T
Name: Fire Release: Sunspot Classification: Ninjutsu Rank: S Class: Supplementary/Offensive Range: Self (Illuminated Target)
Description: Req. Fire Release: Illumination to be active on field. This technique is an add on to Fire Release: Illumination in which the sphere of flame suddenly flares up causing those who were previously illuminated to burst into flames (S-rank Fire Release chakra based damage). Upon being learned this technique actually strengthens the detection of Fire Release: Illumination to be able to illuminate those using S-rank & below concealment techniques not specifically used to conceal from Heat Sensory. However when targeting those illuminated thanks to it's strengthening effect it takes a set amount of time to trigger in which case the victim can shut off their concealment technique in order to avoid taking damage. This doesn't mean that they are safe, as so long as Illumination is on the field if they try to utilize their concealment technique once more after the duration is up they will burst into flames. Victims set ablaze by this technique sustain it's damage each post (total) they kept their concealment technique active and due to being trap based this technique is not required to be placed into spoiler tags unless an opponent possess a S-rank or above Heat Sensory technique. Rank of Concealment - Delay to Trigger A & Below - B - 5 P.T S (Low) - A - 10 P.T S (High) - S - 15 P.T S (Elite) - A-rank & Below Concealment including Heat Sensory - 20 P.T
Name: Fire Release: Great Fire Annihilation - Heaven Classification: Ninjutsu Rank: SS (Original Price + SS-rank Chakra Price) Class: Offensive, Supplementary Range: Self (Great Fire Annihilation), AOE (Air), Long (Distance), Short (Spread)
Description: Req. Fire Release: Great Fire Annihilation - Dust to be learnt. This technique involves making the seal of reconciliation after using Fire Release: Great Fire Annihilation in order to create this powerful expression of fire element, chakra nature transformation. This technique like it's counterpart focuses on a property of heat, in this case it is in regards to heat rising. After the normal use of this technique the use of the specific hand seal causes the flames to begin to rise upward at Ripping Discord Speeds and as they ascend higher into the air they proceed to expand in size consuming an area dependent on the user's skill level. These flames deal SS-rank Fire Release chakra based burning and are difficult for airborne opponents to dodge (Req. Reaction Tiers) as they are forced upward which only makes this technique worse as it keeps expanding the further away it gets from the user. The ascending victims are thus forced to continue to move further into the sky or bear the flames upon their body, while these flames are unable to be quenched by anything short of a SSS-rank technique, or a SS-rank Water Release technique used by several water release users. Like it's predecessor this technique shares all other effects with it's composite techniques including it's ability to be swelled overtime & it's ability to set things ablaze for periods of time. Rank - Initial Size (Rea to Avoid) - Flame Spread (Distance away from user) D - 40 ft Radius (S+) - +5 ft Radius (20 ft) C - 80 ft Radius (S++) - + 10 ft Radius (40 ft) B - 120 ft Radius (SS-) - + 15 ft Radius (60 ft) A - 160 ft Radius (SS) - + 20 ft Radius (80 ft) S - 200 ft Radius (SS+) - + 25 ft Radius (100 ft) "Z" - 240 ft Radius (SS++) - + 30 ft Radius (120 ft) "X" - 280 ft Radius (SSS-) - +35 ft Radius (140 ft)
Name: Fire Release: Great Fire Annihilation - Earth Classification: Ninjutsu Rank: SS (Original Price + SS-rank Chakra Price) Class: Offensive, Supplementary Range: Self (Great Fire Annihilation), AOE (Ground), Long (Distance), Short (Melt)
Description: Req. Fire Release: Great Fire Annihilation - Dust to be learnt. This technique involves making the seal of confrontation after using Fire Release: Great Fire Annihilation in order to create this powerful expression of fire element, chakra nature transformation. This technique like it's counterpart focuses on a property of heat, in this case it is in regards to heat melting. After the normal use of this technique the use of the specific hand seal causes the flames to melt the surface they are in contact with with their heat being sent downward at Ripping Discord Speeds and like suitably powerful Fire Release techniques this technique can melt earth into lava. These flames deal SS-rank Fire Release chakra based burning and victim who are underground suffer from either becoming surrounded by lava or, if they manage to descend far enough to escape that, pain each P.T they remain in contact with the heated rock. These flames linger on the surface of melted earth (lava materia) & are unable to be quenched by anything short of a SSS-rank technique, or a SS-rank Water Release technique used by several water release users. Like it's predecessor this technique shares all other effects with it's composite techniques including it's ability to be swelled overtime & it's ability to set things ablaze for periods of time. Rank - Initial Size (Lava Materia) - Heated Rock (Depth below Lava) D - 40 ft (A) - A-rank Pain (20 ft) C - 80 ft (S) - B-rank Pain (40 ft) B - 120 ft (SS) - C-rank Pain (60 ft) A - 160 ft (2 SS) - 5 D-ranks Pain (80 ft) S - 200 ft (3 SS) - 3 D-ranks Pain (100 ft) "Z" - 240 ft (4 SS) - 2 D-ranks Pain (120 ft) "X" - 280 ft (5 SS) - D Pain (140 ft)
Name: Fire Release: Pheasant Hunter Classification: Ninjutsu Rank: SS (SSS-rank Chakra + Variable Fire Materia) Class: Supplementary/Offensive Range: Self (Size), Contact (Fire Source), Mid (Explosion)
Description: Req. Fire or Lava Source currently active on field & Vermilion Hunter to be learnt. After making hand seals ending with an upside down Bird seal the user creates a giant flamed pheasant from either a source of pre-existing fire, or seemingly from resultant flames from lava underneath the ground. Upon taking flight at ripping discord speeds, the pheasant can swoop at a target to explode on impact dealing SS-rank Fire Release chakra based damage over a radius of 60 ft. Otherwise it is a pretty useful construct assuming one has SS-rank or higher Heat Resistance as it is capable of flight and depending on the source of it's flames it is quite resistant to being destroyed. Physical based techniques are ineffective against it if they are SS-rank & below whereas weaponry and equipment that come in contact with it are burnt to ash if they lack SS-rank Heat Resistance. Rank (Size) - Source of Fire (Req. Materia) - Durability A & Below (Large S) - Fire (Z) - Up to S-rank Dmg before being destroyed S (Large M) - Blaze (SSS) - Up to SS-rank Dmg before being destroyed "Z" (Large L) - Yugure (SS) - Up to SSS-rank Dmg before being destroyed "X" (Large XL) - Lava (S) - Up to Z-rank Dmg before being destroyed *Note: In regards to the damage before it is destroyed this means in total, as while S-rank & below chakra based techniques not strong against Fire Release are unable to even damage the pheasant it can only sustain a set amount of damage from things which can hurt it before it is destroyed.
Name: Fire Release: Meteor Rain Classification: Ninjutsu Rank: SS (SSS-rank Chakra Price) Class: Offensive, Supplementary Range: Contact (Fireball Diameter), Long (Distance) AOE (Rain)
Description: Req. Fire Release: Blazing Meteors & unable to be utilized in enclosed spaces. This technique takes the original technique to a whole new scale with this technique being formed after the user makes hand seals and releases a blazing meteor into the sky. It shoots upward before dispersing however that is merely done to disguise it's effect as unless one possesses a SS-rank Heat Sensory technique one will be unable to notice that an area up to 120 ft away from the user is growing in temperature. As a result this technique is trap based during which it requires some time to properly build enough heat to begin the meteor rain. This is based on weather as the hotter the weather of the area the faster this technique can form and thus be initiated, however when it is complete numerous fireballs proceed to rain down at Ripping Discord speeds bombarding an area overtime. Each one deals damage depending on the user's skill however the combined damage is enough to turn any location into a scorched wasteland when it finally dies down. The one effect that each fireball possesses is that due to the great height that they fall from they all possess the ability to burn through up to SS-rank defenses to inflict their damage, which makes this technique extremely useful for clearing the area of pesky defenses before an assault. Rank (Fireballs Each P.T) - Fireball Size (Damage) - Weather (P.T to Activate) - Turns of "Rain" D (1) - 1 ft (D) - Snow, Hail or Blizzard (70) - 1 C (2) - 2 ft (2 D) - Other Weather (60) - 2 B (3) - 3 ft (3 D) - Clear Skies (50) - 3 A (4) - 4 ft (4 D) - Dry (40) - 4 S (5) - 5 ft (5 D) - Sunny (30) - 5 "Z" (10) - 6 ft (C) - Sandstorm (20) - 6 "X" (15) - 7 ft (B) - Volcanic Ash (10) - 7 *Note: If used at Night the activation time is doubled & the Turns of "Rain" are halved. Those with a High Fire Affinity are able to preform this technique in half the time (P.T), those with a V. High Affinity are able to do that in addition to sustaining this technique for double the duration (Turns)
Name: Fire Release: Extinguishing Curtain Field Classification: Ninjutsu Rank: SSS (SSS-rank Chakra & SSS-rank Earth Materia Price) Class: Supplementary/Offensive Range: Mid (Crack), Short (Melting), Contact (Explosion), Long (Depth)
Description:Req. Land, unsuitable on bodies of water. This is an extremely powerful Fire Release technique which is possible through a mastery of the element and it's use on the field. After making hand seals the user ends on the Tiger Seal and then stomps downward while ejecting Fire Release chakra into the ground they are standing on. The sheer volatility of their fire elemental chakra causes the ground to split open up to 70 ft away at Echoing Flash speeds, which the user than follows up by breathing fire into it, boiling the earth below the opponent up to a total depth of 140 ft, and finishes by clapping his hands together. Thus creating a large and fiery explosion consuming the body of the opponent within the formed crack. Like truly powerful fire release techniques of it's class it is capable of melting earth (within 35 ft of the crack) into Lava (materia) causing those who possess Underground movement techniques to require SSS-rank Heat Resistance lest they sustain SSS-rank Pain each P.T they attempt to move within the lava. This technique is able to make a crack which a single target can fall into of a set size dependent on the user's skill level and the victim will plummet at speeds dependent on their Weight Limit (WL). The explosion is localized only engulfing the target to deal SSS-rank Fire Release chakra based burning damage and trapping them underneath the lava this technique has produced. Victims unable to escape are instantly mummified within the Lava if they lack SSS-rank or higher Endurance Tiers, while those who lack SSS-rank Defense Tiers will sustain Lava Release physical damage (equal to materia amount) each P.T they remain in contact with the lava materia. Rank (Size of Crack) - Weight of Target (Falling Speed) - Lava Materia Produced D (Humanoid) - Below 20 (Swift Release) - B C (Medium S-M) - 40 (Bullet Release) - A B (Medium L-XL) - 60 (Crashing Ground) - S A (Large S-M) - 80 (Vacuum Release) - SS S (Large L-XL) - 100 (Blinding Light) - SSS "Z" (Bijuu) - 200 (Ripping Discord) - 2 SSS "X" (Colossus) - Above 400 (Echoing Flash) - Z
Name: Fire Release: Caged Heat Arson Prison Classification: Ninjutsu Rank: SSS (2 SSS-rank Chakra Price) Class: Offensive, Supplementary Range: Self (Hand Movements), Long (Distance) Varies (Target Size)
Description: Req. Fire Release: Flame Pillar to be learnt. After making hand seals the user molds fire-based chakra at one time and encases their target with it at Echoing Flash speeds. Those without SSS-rank Heat Sensory are unable to even detect this technique before it is upon them. This can be used on a target up to 140 ft away, up to a set size dependent on the user's skill level. By using certain hand gestures, the user is capable of simultaneously applying pressure and heat inside the sphere to generate an explosion. Once this is finished the target will be left burned and crushed, if they lack a sufficient Defense+Endurance+Strength or Chakra+Defense Tier Chain to avoid being killed outright. Whereas if they have either Chakra or Defense Tiers they will be left under the effect of one (Chakra = Not Burned) or the other (Defense = Not Crushed). Once caught the pressure of this technique is enough to prevent the use of hand seals thus preventing the use of techniques which require them so long as a victim lacks SSS-rank Strength Tiers. Furthermore equipment and weapons which are trapped within this prison are burned to ash if they lack Heat Resistance equal to the heat this technique puts out each P.T. Rank (Size of Target) - Heat (Pain Each P.T) - Gestures (Turns to Finish) D (Tiny) - D (D) - 10 (7) C (Small) - C (2 D) - 9 (6) B (Humanoid) - B (3 D) - 8 (5) A (Medium S) - A (4 D) - 7 (4) S (Medium M) - S (5 D) - 6 (3) "Z" (Medium L) - SS (C) - 5 (2) "X" (Medium XL) - SSS (B) - 4 (1)
Chk Tier (Burn Damage) - Def Tier (Crushing Damage) D (SSS) - D (SSS) C (SS) - C (SS) B (S) - B (S) A (A) - A (A) S (B) - S (B) SS (C) - SS (C) SSS (D) - SSS (D) *Note: With Tier Chains those without a Chakra+Defense Tier chain sustain the pain from the heat regardless of the rank of their Tier Chain whereas both are able of reducing the Burning & Crushing Damage the victim sustains from this technique. Those with just Endurance Tiers will sustain SS-rank Fire Release damage in addition to the reduced burned damage they would sustain if they possessed chakra tiers.
Name: Fire Release: True Fire of Samadhi Classification: Ninjutsu Rank: Z (Z-rank Chakra Price + Sacrifice of Marker) Class: Supplementary/Offensive Range: Self (Marker), Contact (Burning)
Description:Req. Marker saturated with user's Fire Release chakra. This is considered to be the strongest Fire Release technique & appears to be initiated remotely upon placing the target in contact with a physical object such as a kunai or even a small summoned animal that has been saturated with the user's chakra overtime. This contact causes the target to spontaneously burst into flames unless they possess either Z-rank Endurance (Sustain SSS-rank Pain instead) or Z-rank Chakra Tiers. Regarded as the "Flames of Purgatory" they are said to be inextinguishable by wind or rain, and burn so quickly that regenerative techniques cannot keep up with them, leaving the victim's body completely charred in mere moments. In essence nothing short of a Z-rank technique strong against Fire Release can put out these flames once they have engulfed a target and if one already didn't possess the necessary resliency to avoid bursting into flames their life is forfeit. The flames can, however, be absorbed (SSS/Z-rank Chakra Absorption Technique or req. Dark Release) and sealed away like any elemental technique can assuming one has the proper elemental sealing method (Fire) & Modification Seal: Element Release. Rank of User - Burning Spd (Regeneration Negation) - P.T Till Charred Corpse D - D+ (C) - 7 C - C+ (B) - 6 B - B+ (A) - 5 A - A+ (S) - 4 S - S+ (SS) - 3 "Z" - SS+ (SSS) - 2 "X" - SSS+ (Z) - 1
Type of Object (No. of Topics to Saturate) - Rea to Detect Combustion Weapon (1 Topic) - Weapon with Ability (2 Topics) - SS++ Samurai Weapon (3 Topics) - SSS- Living Weapon (4 Topics) - SSS Puppet (5 Topics) - SSS+ Human Puppet/Self Puppet (6 Topics) - SSS++ Animal (7 Topics) - Z- Summon (8 Topics) - Z
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Last edited by Savannah on 3rd March 2019, 12:27 am; edited 7 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Fire Release Technique Master List 7th November 2018, 7:35 pm | |
| - Soul Tech:
- Barrier Ninjutsu:
Physical Based Fire Release Techniques- Taijutsu:
- Kenjutsu:
- Shurikenjutsu:
- Hojutsu:
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Last edited by Savannah on 7th November 2018, 8:04 pm; edited 1 time in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Fire Release Technique Master List 7th November 2018, 7:36 pm | |
| Mental Based Fire Release Techniques- Genjutsu:
Name: Burning Illusion Style Classification: Fighting Style Rank: C-rank Class: Supplementary, Offensive Range: Self (Genjutsu), Varies
Description: This is a unique genjutsu fighting style which branches away from the original method of utilizing a genjutsu technique by incorporating the Fire Release Nature Transformation. The Burning Illusion Style is a hybrid of olfactory and tactile genjutsu which in addition to being able to be triggered by layering genjutsu within a Fire Release (G. Fire & Yugure count as well) technique can have it's trigger requirements met upon the smell or feel of burning objects, flame or heat. Due to being elemental in nature like other elemental genjutsu types it overpowers ambient genjutsu when put against it however it suffers from the same elemental weaknesses and strengths as normal fire. When layering a Burning Illusion inside of a Fire Release technique the genjutsu are only required to be placed in spoilers if the opponent has a chakra sensory technique which allows one to analyze the amount of chakra put into a technique or possesses genjutsu detection equal to the rank of the genjutsu being layered. Upon contact with such a technique this type of genjutsu is called a chakra trigger which can only be Kai'd out of if an individual has Endurance Tiers equal to the rank of the Fire Release technique which struck them. While this style is not required to unlock access to Burning Illusions (Fire Release Genjutsu), it is required to get the styles benefits.
- Fabrication:
Hybrid Based Fire Release Techniques- Nintaijutsu:
Name: Fire Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (A-rank Chakra Drain Each Post) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of fire chakra using chakra flow that, instead of being used offensively, is used to heat up muscles using adrenaline granting them increased power (A-rank), which when used with natural tiers to make them on par with samurai (A+). The defensive aspect of this technique comes from it's ability to shroud the user in fire creating a layer which is capable of taking damage from up to A-rank Hybrid based damage sources before failing (damage stacks). When utilized at it's peak (A+ Strength Tiers) the user gains heat tolerance, preventing status effects from heat based techniques A-rank & below during it's activation. This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Fire Release: Burning Hybrid). When utilizing this technique alongside actual Nintaijutsu techniques however it allows opponents feel additional pain when struck by the user's hits dependent on the user's strength tier. Strength Tier - Burning Damage (each P.T) D - D C - 2 D B - 4 D A - C S - B
Name: Fire Release: Chakra Armor Classification: Nintaijutsu Rank: S (Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of Water chakra using chakra flow that, instead of being used offensively, is used to heat up muscles using adrenaline granting them increased power (S-rank) when used with natural tiers to make them with samurai (S+). This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Fire Release: Burning Hybrid). When using the Armour at full power (S-rank+ Strength), it causes the user's hair & clothing to flare up, and their eyes to glow white when seen with chakra vision. While this is active, the user gains heat tolerance, preventing status effects from heat based techniques A-rank & below during it's activation. The number of post (total) the user can maintain this technique is not only based on their skill level but likewise their Endurance Tiers. Likewise thanks to surrounding their body with Fire the user is encased in it requiring a S-rank Defense Piercing hybrid (& equivalents) technique good against Fire Release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) (Insert Name)'s No. of Posts before Chakra Price req. after activation = (Insert Number) P.T
- Kugujutsu:
- Kyujutsu:
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Last edited by Savannah on 11th January 2019, 2:50 pm; edited 2 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Fire Release Technique Master List 7th November 2018, 7:37 pm | |
| Spiritual Based Fire Release Techniques- Fuinjutsu:
- Kinjutsu:
- Medical Ninjutsu:
Natural Based Fire Release Techniques- Senjutsu:
- Erojutsu:
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Last edited by Savannah on 7th November 2018, 8:03 pm; edited 1 time in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Fire Release Technique Master List 7th November 2018, 8:02 pm | |
| Fire Release Fighting Styles- Spoiler:
Name: Flames of Muspell Classification: Fighting Style Rank: S Class: Supplementary, Offensive, Defensive Range: Self (Fire Release Ninjutsu), AOE (Geography)
Description: Req. at least a High Fire Affinity. This unique fighting style enables the user to control fire and flames bypassing the need for hand seals in order to utilize ninjutsu techniques. This revolves around the use of the latent heat within an area (temperature) to generate sparks which can be used to generate flames and powerful plumes of fire to scorch one's opponents. The hotter the temperature native to an area the more heat is available in order to create Fire Release ninjutsu and due to that this fighting style is highly dependent on the geography of the area that one is fighting in. Without ideal geographic locations & weather to be able to harness the heat, this technique is unable to bring out it's full potential. Rank of User (Range Available) - Weather (Heat Materia Available for Use) D (Contact) - Humid (D) C (Contact-Short) - Clear Skies (C) B (Contact-Mid) - Dry (B) A (Contact-Long) - Sandstorm (A) S (Contact-AOE) - Sunny (S) "Z" (Scale up to 3x) - Volcanic Ash (SS) "X" (Scale up to 5x) - Heat Wave (SSS)
Hot Lands (Tech Restrictions) - Cold Lands (Tech Restrictions) Ash/Shadows (None) - Futility/(All) Evil/Madness (Up to Z) - Glaciers (Up to D with V. High Affinity) Anguish/Graves (Up to SSS) - Abyss/Torment (Up to D with High Affinity) Forsaken/Paradox (Up to SS) - Sheol/Greed (Up to D) Silence/Gehenna (Up to S) - Souls/Envoy (Up to C) Malice/Limbo (Up to A) - Echoes/Eden (Up to B)
Hidden Village Exclusives (Mahou)Because Mahougakure (The Village Hidden with Magic) specializes in Fire Release it like it's other Hidden Village counterparts has access to techniques which are unable to be learned anywhere else & have signatured even some of the techniques in Canon. While this does not mean they are unable to be learned it does mean that they are only taught in Mahougakure either usually at a certain rank, and Mahou Nin are expressly forbidden to teach them to Non-Mahougakure shinobi. An exception can only be made by a PC Kage. In addition rarely techniques are still spread around despite attempts of secrecy due to missing nin, stealing of scrolls or simply disobeying orders, in such cases the technique may be in the master list albeit in a variant or less mastered form. Furthermore like all Hidden Villages Mahougakure gained it's impressive technique list due to contributions from it's clans and active or retired shinobi. As a result Mahougakure Shinobi can submit techniques to be added to the list and will be compensated accordingly (Xel), clans can also make contribution typically submitting less complex or alternate variants of the original technique so as to maintain their clans advantage if encountering it in the field. - Mahou Exclusive Fire Release techniques:
Name: Fire Release: Body Flame Technique Classification: Ninjutsu Rank: D Class: Supplementary Range: Self, Varies (Vision)
Description: A specialty of the shinobi of Mahougakure iconic due to it's utilization on the field. This technique is used similar to the Body Flicker Technique namely as a means to deceive others in combat. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly. The reality is that this is a distraction, merely a illusory replica of the user used to attract attention to it instead of the fleeing individual. The user's skill level determines how long this replica takes to fully disappear while Reaction Tiers equivalent to the speed the user's moves or an X-ray Dojutsu plus a D-rank Sensory technique can be used to see through the deception. Rank - P.T to Disappear (T.S Dojutsu without Rea) D - 1 (2) C - 2 (4) B - 3 (6) A - 4 (8) S - 5 (10)
Name: Fire Release: Hiding in Fire Classification: Ninjutsu Rank: C Class: Supplementary Range: Self, Contact (Flame)
Description: Req. a C-rank Fire source currently active on field. Using this technique, a user can hide themselves inside a flame concealing themselves from view and while it can not fool the Zenraigan it can deceive those with alternate forms of vision (Infrared & Ultraviolet). Upon leaving concealment, the flames burn out, revealing the user. The Mahougakure specific add on to this technique involves said shinobi holding the Tiger-hand seal post making the hand seals to initiate the technique,expending an additional chakra price each turn, resulting in the flames being capable of concealing the user's heat signature within them. Due to being comprised of fire this technique is incapable of being cleared with a C-rank or below Area Clearing technique of the wind release variety. Instead it merely spreads the flames along the whole area making it even more difficult to detect the user. Intensity of Fire (Chakra Price Per Turn) - Heat Sensory Blinded (Infrared, Ultraviolet, Both) D (D) - D (1 P.T, 2 P.T, 3 P.T) C (3 D) - C (2 P.T, 3 P.T, 4 P.T ) B (C) - B (3 P.T, 4 P.T, 5 P.T) A (B) - A (4 P.T, 5 P.T, 6 P.T) S (A) - S (5 P.T, 6 P.T, 7 P.T)
Name: Fire Release: Heavenly Prison - Proximity Immolation Classification: Juinjutsu/Kenjutsu Rank: A Class: Supplementary Range: AOE
Description: Consumes 1 Modification Slot. This is an add-on to the Heavenly Prison Juinjutsu, in which case a victim is unable to stray too far away from the original user of the technique before triggering the immolation aspect of the curse seal. This is used as a deterrent for prisoners escaping their cells and the prison itself as often times the one who brands them is in charge of their cell block or is the warden of the prison. By exiting the radius they put themselves at risk of death and it is typically used on those prisoners who are flight risks. Depending on the skill of the victim as well as the skill of the user who branded them the maximum distance they can be away from the one who originally branded them varies. This particular modifier works in tandem with the Heavenly Prison - Warden Beacon curse modifier which is typically used to establish cell blocks and thus expand the distance that prisoners can be away from the one who originally branded them. Rank of User (Maximum Proximity) - Rank of Victim (Distance Scale Modifier) D (40 ft) - D (2x) C (80 ft) - C (3x) B (120 ft) - B (4x) A (160 ft) - A (5x) S (200 ft) - S (6x) "Z" (240 ft) - "Z" (7x) "X" (280 ft) - "X" (8x)
Name: Fire Release: Heavenly Prison - Fire Sword Classification: Juinjutsu/Kenjutsu Rank: A Class: Offensive Range: Short
Description: Consumes 1 Modification Slot. This is an add-on to the Heavenly Prison Juinjutsu, in which case the user brings up a large flame in their hand, which soon after takes the form of a sword at Vacuum Release speeds. If someone is hit by the sword, they will be engulfed in flames similar to the original technique after using chakra. The sword can also easily pierce flesh (A-rank Defense Piercing Fire Release damage) in order to deliver it's effect rending conventional defenses useless unless they are suitably powerful. Unlike the original technique this does not linger within a target until it is removed but depending on the user's skill they have a set amount of time before it vanishes allowing them to utilize chakra without any consequence once more. If any chakra is used while it lingers on their body however they will be set ablaze to be dealt B-rank Fire Release natural based damage for a set amount of time. Rank of User (Duration of Brand) - Chakra Used by Victim (Duration Ablaze) D (1 P.T) - D (1 P.T) C (2 P.T) - C (2 P.T) B (3 P.T) - B (3 P.T) A (4 P.T) - A (4 P.T) S (5 P.T) - S (5 P.T) *Note: Using Chakra above an S-rank amount will not trigger this technique, as a result this technique is more effective when combating those who have already come under the effect of the base technique (Heavenly Prison) or it's advanced variant (Great Fire Heavenly Prison).
Name: Fire Release: Heavenly Prison Classification: Ninjutsu/Juinjutsu Rank: S (S-rank Chakra & A-rank Blood Price Per Curse Seal) Class: Supplementary/Offensive Range: Contact (Target), Self (Victim)
Description: 7 Turn Activation Time to apply to target. The Fire Release: Heavenly Prison is an imprisonment juinjutsu utilized by those within the Torture & Interrogation Department of Mahougakure. The ones who are subjected to this technique have a formula applied to them, which will prevent them from molding chakra and from using techniques. This is due to it draining them of their chakra at a slow but steady rate, weakening them due to chakra deprivation allowing them to remain non-threatening to the warden's during their imprisonment. This chakra deprivation does not kill, instead it stops until one's natural regeneration kicks in preventing them from being able to accumulate large stores of chakra beyond that which is necessary to live. However, for people with high amounts of chakra, such as jinchuriki, they can still mould chakra and use techniques to a certain extent due to Bijuu being unaffected by this technique. Regardless the techniques that are used, however, will be severely hampered, and the curse seal will cause the user in question intense pain, as though their bodies were on fire; as if too much chakra is forced out, the formula will set the victim ablaze (A-rank Fire Release Natural Damage every P.T). This technique serves as the Base Seal in it's line of techniques while it possesses 10 Slots for modifiers to be attached to. Despite it's strength this technique has a number of drawbacks, the flames a victim is engulfed in can be doused by Water restarting the count-down from scratch and those who are submerged underwater can utilize their techniques without suffering from pain. Likewise this technique can be removed by a suitably powerful unsealing technique just like any juinjutsu. Chakra Levels (Max Technique Available) - Rank of User (Chakra Drained from Victim Each Turn) Faunus & Below (All) - D (D) Dakar (D) - C Low (2 D) Samurai (C) - C High (3 D) Ninja (B) - B Low (4 D) Inkan (A) - B High (5 D) Soulless (S) - A Low (6 D) Acolyte (S) - A High (8 D) Kekkai (SS) - S Low (10 D) Ghost (SS) - S High (12 D) Dues (SSS) - "Z" (18 D) Prime (SSS) - "X" (24 D) Jinchuriki (All)
Chakra Used (Pain Inflicted Per Use) - Chakra Used in Total (P.T till Immolation) D (D) - None (N/A) C (2 D) - Eighth of Reserves (5 Topics or 500 P.T) B (3 D) - Quarter of Reserves (4 Topics or 400 P.T) A (4 D) - Half of Reserves (3 Topics or 300 P.T) S (5 D) - Three Quarters of Reserves (2 Topics or 200 P.T) SS (C) - Seven-Eighths of Reserves (1 Topic or 100 P.T) SSS (B) - All of Reserves (50 P.T) Z (A)
*Note: In the Case of Jinchuriki they have access to all of their techniques, however they still suffer from the chakra depletion aspect of this seal. Like other shinobi they also suffer from the chakra used in total fail-safe which only triggers if one uses too much chakra rather than if they have lost said amounts of chakra due to the chakra depletion of the seal.
Name: Fire Release: Great Fire Heavenly Prison Classification: Ninjutsu/Juinjutsu Rank: SSS (SSS-rank Chakra + SS-rank Blood Price Per Curse Seal) Class: Supplementary/Offensive Range: Contact (Target), Self (Victim)
Description: 11 Turn Activation Time to apply on Target. A stronger version of the Fire Release: Heavenly Prison that can be used on more powerful targets. Unlike with the parent technique, when this is used the victim's entire body is engulfed in the flame like patterns as the cursed seal is branded on them. The ones who are subjected to this technique have a formula applied to them, which will prevent them from molding chakra and from using techniques. This is due to it draining them of their chakra at a slow but steady rate, weakening them due to chakra deprivation allowing them to remain non-threatening to the warden's during their imprisonment. This chakra deprivation does not kill, instead it stops until one's natural regeneration kicks in preventing them from being able to accumulate large stores of chakra beyond that which is necessary to live. However, for people with high amounts of chakra, such as jinchuriki, they can still mould chakra and use techniques to a certain extent due to Bijuu being unaffected by this technique. Regardless the techniques that are used, however, will be severely hampered, and the curse seal will cause the user in question intense pain, as though their bodies were on fire; as if too much chakra is forced out, the formula will set the victim ablaze (SS-rank Fire Release Natural Damage every P.T). This technique serves as the Base Seal in it's line of techniques while it possesses 14 Slots for modifiers to be attached to. Despite it's strength this technique has a number of drawbacks, the flames a victim is engulfed in can be doused by Water restarting the count-down from scratch and those who are submerged underwater can utilize their techniques without suffering from pain. Likewise this technique can be removed by a suitably powerful unsealing technique just like any juinjutsu. Chakra Levels (Max Technique Available) - Rank of User (Chakra Drained from Victim Each Turn) Prime & Below (D) - D (D) Apex Being (C) Ichibi Jinchuriki (B) - C Low (2 D) Nibi Jinchuriki (A) - C High (3 D) Sanbi Jinchuriki (S) - B Low (4 D) Yonbi Jinchuriki (S) - B High (5 D) Gobi Jinchuriki (SS) - A Low (6 D) Rokubi Jinchuriki (SS) - A High (8 D) Nanabi Jinchuriki (SSS) - S Low (10 D) Hachibi Jinchuriki (SSS) - S High (12 D) Kyubi Jinchuriki (Z) - "Z" (18 D) Juubi Jinchuriki (All) - "X" (24 D)
Chakra Used (Pain Inflicted Per Use) - Chakra Used in Total (P.T till Immolation) D (D) - None (N/A) C (2 D) - Eighth of Reserves (5 Topics or 500 P.T) B (3 D) - Quarter of Reserves (4 Topics or 400 P.T) A (4 D) - Half of Reserves (3 Topics or 300 P.T) S (5 D) - Three Quarters of Reserves (2 Topics or 200 P.T) SS (C) - Seven-Eighths of Reserves (1 Topic or 100 P.T) SSS (B) - All of Reserves (50 P.T) Z (A)
- Mahou Exclusive Other Techniques:
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