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| Kotone's Techniques | |
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PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Kotone's Techniques 18th August 2018, 1:08 pm | |
| Name: Hydroelectric Step - Stage 3 Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a B-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
Name: Hydroelectric Step - Stage 4 Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a A-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
Name: Hydroelectric Step - Stage 5 Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a S-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
Last edited by Zakiyoshi on 20th August 2018, 7:46 am; edited 3 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Kotone's Techniques 18th August 2018, 4:08 pm | |
| Approved *********************** ~~~~~~~~~~~~ | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 21st August 2018, 6:08 pm | |
| Seeking reapproval after revamp, and potential advisement on tweaks to improve. - Hua Po Style:
- Self Notes for Songs:
Spring is all support, Summer will be the offensive and mostly Boil, Winter will be debuffs, Autumn unknown right now. Name: Hua Po Style: Spring Awakening Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid (Hearing Distance) Description: Being a Soulless, Kotone is already immune to the effects of genjutsu, how she is able to tell when one is used due to her effect of passively rebounding. It is from this she can recognise when a genjutsu is used on her and her allies, and through her Hua Po Style she can snap her allies out of a C-rank or lower genjutsu or a B-rank elemental genjutsu which is weak to Water Release so long as they have been touched by her water chakra. This is increased by one rank each should Kotone pay an additional cost of chakra equal to half the genjutsu rank, on top of Spring Awakening's base C-rank. For the duration of this song once freed from a genjutsu they are unable to come under the effect of an equal rank or lower sound based genjutsu. This song lasts 2 Turns & affects those within 20ft of the user without taking into account those with higher than the normal level of hearing. Name: Hua Po Style: Spring Revival Classification: Ninjutsu/Kinjutsu Rank: C Class: Supplementary Range: Mid (Hearing Distance) Description: Through the use of her songs Kotone has learned that many people find themselves in different states upon hearing the songs. It was from this that she was inspired to seek new ways to use her songs and invigorate her allies. Through this thought, the Spring Revival technique was created. By focusing her water chakra through her voice, Kotone can also infuse her very life force in to the techniques through the use of blood costs. This invigorates her allies, and even herself, by restoring stamina each turn that Kotone is singing, with the amount recovered depending upon the blood price spent. Whilst the blood price is spent only once at the start of the technique, the continuing effects follow the same chakra price as the rest of the Hua Po line. Blood Spent - Stamina regen (pt) D - 1 C - 2 B - 3 A - 4 Name: Hua Po Style: Winter Bullet Rain Classification: Ninjutsu Rank: A Class: Offensive Range: Mid Description: Whilst Kotone uses her voice in producing Hiding in Drizzle/Rain, she can weave through four hand seals ending bird, to control some of the water the technique produces and in doing so hides specifically molded water. Within the Hiding technique, Kotone leaves tiny 'needles' of water, the amount depending upon the technique in question, that she can control as will so long as she sings to manipulate them. Each needle individually deals a D-rank of water chakra damage, and D-rank of piercing damage, and travels at A-rank speeds. Tech - Needles None - 15 Drizzle - 25 Rain - 35 Name: Hua Po Style: Lioness Construction Classification: Ninjutsu Rank: A Class: Offensive Range: Short-Mid Description: Kotone weaves hand seals whilst producing her song. As the only song which doesn't outright require Autumn Song to have been used prior, this allows her to not need to set up. As she weaves the seals, she molds the water she produces from her voice to give it shape, creating a construct out of water. The construct is a Medium(M) lioness shape. For all purposes, the construct carries the same strengths and weaknesses that Kotone's own Hydrification holds, granting the construct a liquid form and impervious to physical damage, along with a weakness to Lightning, Plasma, and Flux Release damage, with the Plasma and Flux Release being able to disrupt the Construct when dealing C-rank or higher damage. Upon taking an accumulated S-rank of damage, the Construct is destroyed and must be remade. As the offensive Construst, the Lioness holds A-rank speed and strength ranks that Kotone wields when she casts the technique. The Lioness is made to attack independently of Kotone at close range, attacking with swipes of it's claws that deal C-rank slashing damage, and D-rank bleeding damage. It can also attack with bites that deal C-rank penetrating damage, D-rank bleeding damage, and requires C-rank or higher endurance or strength to shake the Lioness of, or they are rooted in place. Name: Hua Po Style: Priestess Construction Classification: Ninjutsu Rank: A Class: Offensive / Defensive Range: Short-Mid Description: Kotone weaves hand seals whilst producing her song. As the only song which doesn't outright require Autumn Song to have been used prior, this allows her to not need to set up. As she weaves the seals, she molds the water she produces from her voice to give it shape, creating a construct out of water. The construct is a human shaped construct. For all purposes, the construct carries the same strengths and weaknesses that Kotone's own Hydrification holds, granting the construct a liquid form and impervious to physical damage, along with a weakness to Lightning, Plasma, and Flux Release damage, with the Plasma and Flux Release being able to disrupt the Construct when dealing C-rank or higher damage. Upon taking an accumulated S-rank of damage, the Construct is destroyed and must be remade. As the defensive Construct, the Priestess holds A-rank speed and endurance ranks that Kotone wields when she casts the technique. The Priestess creates long ribbons out of water that it uses as shields at tier+ speed with a barrier tier equal to it's endurance. The shields it creates allow physical attacks to pass through like the Hydrification-like body, however it can block non-physical attacks like ninjutsu equal to the barrier tier, or one rank high if the attack is of Fire Release, and one lower if they are Lightning, Plasma or Flux Release.
Last edited by Zakiyoshi on 31st August 2018, 5:14 pm; edited 7 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 29th August 2018, 12:59 pm | |
| First of all, sorry for taking so long, not been doing great as of recent.
Hua Po - By paying additional chakra, the binding strength is increased to equal to the additional chakra cost, also note that the price for increasing the binding and increasing the duration are separate.
Summer Heat - That's more Scorch or Heat territory, not Boil. Have it that it instead starts melting equipment, causing them to take a C-Rank of damage each round due to the corrosive nature of the mist.
New Years Night - Needs a bit more explaining, does each explosion cause C-Rank damage, if not, why are there multiple explosions if things don't scale?
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 29th August 2018, 5:45 pm | |
| - Spoiler:
Okay now that New Years Night is per explosion, massively reduce the number. 1, 3, 5, 7, 9 Explosions
Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 30th August 2018, 3:24 pm | |
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Last edited by Zakiyoshi on 15th October 2018, 4:49 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 3rd September 2018, 8:49 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 28th March 2019, 2:03 pm | |
| Name: Boil Release: Burst Pellet Classification: Ninjutsu Rank: C Class: Offensive / Supplementary Range: Touch (creation) Mid (thrown)
Description: Req. Burst Effect. On the path to learning the Burst Clearance technique, the first step is the Burst Pellet. In forming this technique, the user swirls their chakra in to tiny halves of balls of varying PH levels and combines them in a loose chakra field. This keeps the two halves touching and thus setting explosions off until enough force is given. This is accomplished through an enemy stepping upon them, the user throwing the pellets at C-rank speed by default, or using their own speed tier, or any other method of applying pressure. Due to it's usage as a trap technique, the Burst Pellets do not need to be included in a spoiler tag until they are triggered. The effect of a Pellet's Burst is minute, a single detonation of a pellet deals a D-rank of chakra release damage, but gives a knockback from the point of impact that requires a B-rank of strength to resist the effects of, including if the pellet is used to disarm a weapon by hitting the hand.
Rank - Pellets Made D - 1 C - 2 B - 3 A - 4 S - 5
Name: Mizuchi Thunder Style: Seeking Serpent Classification: Soul Tech Rank: C Class: Offensive Range: Mid
Description: By condensing lightning chakra through her arm through the use of the Lightning Soul Orb, Kotone channels that very lightning in to the form of a serpent. By throwing her arm, she sets the serpent free and in turn, using her speed tier to dictate how fast the Seeking Serpent travels. This serpent is then controlled by Kotone, allowing her to control where the serpent flies so long as she can see her target, letting the serpent chase a moving target if they move to the side at one rank below due to the loss of momentum. These serpents deal a C-rank of defense piercing lightning damage.
Name: Mizuchi Thunder Style: Blinding Flicker Classification: Soul Tech Rank: C Class: Supplementary Range: Mid
Description: A technique with a varied usage in terms of area of use, however the effect is the same regardless of the place. When using the technique Kotone generates electricity in her surroundings and forms sparking serpents that float around her, with heightened abilities meaning she can sustain the serpents longer. An opponent who looks in to the serpents radius of 5 feet must close their eyes before more than a single flash can occur, requiring a C-rank or high reaction tier to close them before any effect can occur, or suffer 5pt of blindness, and keep them closed or looking away from Kotone for the duration. As Kotone's strength increases, this requirement is increased in tier levels due to the serpents flashing faster. The true strength of the technique however is when used in conjunction with an active Hiding in Mists line technique. By using the watery atmosphere generated, the serpents' flashes are transferred over the whole area by the water magnifying the light, and causing the whole area to flash should the opponent look in to the area if they are outside the Hiding in Mists line radius.
Rank - Rounds Active - Reaction to avoid flashes D - 1 - C C - 2 - C+ B - 3 - C++ A - 4 - B- S - 5 - B
Name: Mizuchi Thunder Style: Energetic Entanglement Classification: Soul Tech Rank: C Class: Supplementary Range: Mid (sight)
Description: Through the use of her Soul Orb's element Kotone uses eye sight to mark a target, and in turn create 2 lightning serpents to entangle a target's feet, or other limbs if they should be touching the ground. These weigh down the target and preventing movement, requiring a C-rank or higher strength tier to break free of. Along with the binding, without breaking the serpents off the target receives a C-rank of lightning chakra damage per turn.
Last edited by Zakiyoshi on 27th May 2019, 5:09 pm; edited 3 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 5th April 2019, 10:02 am | |
| Drop the number of pellets to 1-5 and it's good to go. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 5th May 2019, 3:56 pm | |
| Name: Salt Water Sea Serpent ??? Classification: Taijutsu Rank: C-rank Class: Passive Range: Self
Description: Sea Serpents are naturally tough creatures even from a young age, as their very body is their strongest aspect is usually regarded by their very bodies. When push comes to shove, their long bodies are their greatest weapons, and thus they are naturally brought up to use that. This means that Sea Serpents naturally possess Strength tiers, and as a possess a + rank of strength. The Salt Water Sea Serpents are one half of the subspecies that make up the Sea Serpent contracts, those that are born more acquainted to harsher waters. As such these particular Sea Serpents evolved in a world they had to fight with vicious predators, developing Reaction Tiers of +. Even in their current state they use their heightened Reactionary abilities to grant them Water Displacement Sensory equal to their Reaction tier, capable of sensing the movement of water within their sensory range, increased when submerged or surrounded by water to those sharing that water space including liquid based Hiding techniques, which grows as does the Sea Serpent.
Rank - Sensory Range (land) - Sensory Range (submerged) D - 5ft - 10ft C - 10ft - 20ft B - 15ft - 30ft A - 20ft - 40ft S - 25ft - 50ft SS - 35ft - 70ft SSS - 50ft - 100ft | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 25th May 2019, 7:53 pm | |
| - Moderation:
Blinding Flicker - When used with Hiding in the Mist, anyone in or looking at the area suffers the effect if they don't have the right reaction tiers but remove the bit about needing to keep their eyes closed the entire time. However anyone in the cloud needs 1 tier level higher than usual reaction.
Energetic Entanglement - The last bit is a wee bit confusing, is it C per serpent or C in total?
The rest are fine
Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 27th May 2019, 5:30 pm | |
| Name: ElKo Style: Mizuchi Spark Hammer Classification: Ninjutsu / Soul Tech Rank: B Class: Offensive Range: Mid
Description: The technique brought together by two Lightning users within Team Jielko, Kotone Zakiyoshi and Elias D.A.R.K. combine their other methods of Lightning affinity, Elias' Lightning Release: Spark Hammer, and Kotone's Mizuchi Thunder Style: Seeking Serpent, in to a more devastating technique. The technique begins with Elias gathering lightning chakra in to his hand, visibly giving off sparks to the naked eye, that as Kotone poors in her own Lightning chakra, the sparks begin to take on an appearance of near white lightning arcing around his arm. Those with chakra based vision will see the true style of the coming attack, the lightning arcs taking on the appearance as rapidly moving lightning serpents, giving off bursts of light. The brightness of combined chakra making them blind for four posts unless they posses a B- rank endurance, reaction or chakra tier. Elias then continues with a traditional Spark Hammer, punching the air and letting loose all that crackling lightning. What starts as a simple ball within the first two feet, rapidly shift and change in to the form of a close mouthed serpent, sent hurtling at B+rank, or Elias' throwing speed if it is higher, at the target. As it is Lightning built from Kotone's Seeking Serpent, so long as she can see both the lightning serpent and their target, she can control the flying path of the serpent to hit a moving target. Like the initial Seeking Serpent, whilst the serpent can follow, it loses one rank of speed if it has to be turned to follow a target. Regardless of speed, the Mizuchi Spark Hammer always deals a B-rank of defence piecing Lightning chakra damage.
Last edited by Zakiyoshi on 27th May 2019, 5:52 pm; edited 1 time in total | |
| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Kotone's Techniques 27th May 2019, 5:44 pm | |
| Sall good Just fix “defense piercing” but it’s approved Wait for blade to conform before doing anything | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 27th May 2019, 5:45 pm | |
| Add specifically what techniques are being used as part of the combination as it needs to be an actual... Combination. Second, reaction also works to avoid the blindness. Third, if the serpent moves it slows down as per the normal technique. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kotone's Techniques 27th May 2019, 6:02 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 20th October 2019, 3:12 pm | |
| Name: Boil Release: Consuming Theatre Classification: Kinjutsu Rank: A (B-rank Blood Price) Class: Supplementary Range: AOE
Description: The user makes hand seals before holding their arms out wide, releasing from them a mist of boiling chakra spreading at A-rank speeds, or A+ speeds if there is already water in the air, placed through the Hiding in Mist line, or similar techniques, as they merely alter the water rather than the user producing, without destroying the technique if done in this manner. This mist fills an area around the user with a mist of a radius of 60ft. In comparison to other Boil Release techniques, the Consuming Theatre is designed to linger, causing a B-rank of corrosive damage per turn to all those caught within, and lasting an increasing number of rounds. However, through the user of high levels of control, the user can specifically target people to protect them from the Boil effects, with the user's rank influencing how many people the user can make immune, so long as they have a method of seeing or sensing the ones they are protecting.
Rank - Targets Made Immune - Rounds Active D - 1 - 3 C - 2 - 6 B - 3 - 9 A - 4 - 12 S - 5 - 15 | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kotone's Techniques 18th November 2020, 6:15 am | |
| Name: Water Style: Adam’s Ale-Eye For Eye Classification:Kinjutsu[S-rank chakra, S-rank water Materia] Rank:S Class:Supplementary Range:AOE Description: This technique can only be activated in wet environments. When condition are met, Adam’s Ale can be put into play by paying a water materia and chakra price. When in play, all wet targets that are not immune to lightning must avoid using lightning type techniques. This technique is double edged, created under the premise of using water materia or techniques as a conductive medium for lightning style users. Therefore allowing greater range and destructive potential to lightning release but at a heavy cost.
Lightning release techs now use the wet conditions to increase its range at a max of 200ft in radius(400 in diameter) and if the target is wet it’ll now deal damage one rank higher. Every time Lightning Release is used under these conditions, that user will also receive lightning release damage corresponding to the techniques type and rank. Example being physical tech = physical damage , chakra = chakra damage ect. The order in which damage is dealt goes lightning release user first and target second. Rank of Tech : Self Damage - Damage(Wet Targets) -Max Range D-rank: D- C-rank - 1x C-rank: 3D - B-rank - 2x B-rank: C - A-rank - 3x A-rank: B - S-rank - 4x S-rank: A - SS-rank -5x SS-rank: S -SSS- rank- 6x SSS-rank: N/A -2SSS -rank - 7x | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kotone's Techniques 21st November 2020, 8:04 pm | |
| Consuming Theater & Eye for Eye :Approved unless Aurielle finds something wrong with it. | |
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