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 Kotone's Techniques

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PunkPrincess
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PostSubject: Kotone's Techniques   Kotone's Techniques Icon_minitime18th August 2018, 1:08 pm

Name: Hydroelectric Step - Stage 3
Classification: Taijutsu
Rank: B-Rank
Class: Supplementary
Range: N/A

Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a B-rank speed, before infusing the Lightning Materia in to herself for speed boosts.
Users Rank - Max Materia
D - C
C - B
B - A
A - S
S - SS

Materia Used Each PT - Tier Level Bonus
3D - 1
C - 2
B - 3
A - 4

Name: Hydroelectric Step - Stage 4
Classification: Taijutsu
Rank: A-Rank
Class: Supplementary
Range: N/A

Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a A-rank speed, before infusing the Lightning Materia in to herself for speed boosts.
Users Rank - Max Materia
D - C
C - B
B - A
A - S
S - SS

Materia Used Each PT - Tier Level Bonus
3D - 1
C - 2
B - 3
A - 4

Name: Hydroelectric Step - Stage 5
Classification: Taijutsu
Rank: S-Rank
Class: Supplementary
Range: N/A

Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a S-rank speed, before infusing the Lightning Materia in to herself for speed boosts.
Users Rank - Max Materia
D - C
C - B
B - A
A - S
S - SS

Materia Used Each PT - Tier Level Bonus
3D - 1
C - 2
B - 3
A - 4


Last edited by Zakiyoshi on 20th August 2018, 7:46 am; edited 3 times in total
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Sid

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime18th August 2018, 4:08 pm

Approved

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Kotone's Techniques G0WjTfWKotone's Techniques ND0xd4yKotone's Techniques YVQ3JFQKotone's Techniques AwblMK0

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*Totally didn't steal the spreadsheet from Yuki...
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PunkPrincess
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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime21st August 2018, 6:08 pm

Seeking reapproval after revamp, and potential advisement on tweaks to improve.

Hua Po Style:

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Last edited by Zakiyoshi on 31st August 2018, 5:14 pm; edited 7 times in total
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Blade

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime29th August 2018, 12:59 pm

First of all, sorry for taking so long, not been doing great as of recent.

Hua Po - By paying additional chakra, the binding strength is increased to equal to the additional chakra cost, also note that the price for increasing the binding and increasing the duration are separate.

Summer Heat - That's more Scorch or Heat territory, not Boil. Have it that it instead starts melting equipment, causing them to take a C-Rank of damage each round due to the corrosive nature of the mist.

New Years Night - Needs a bit more explaining, does each explosion cause C-Rank damage, if not, why are there multiple explosions if things don't scale?


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Blade

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime29th August 2018, 5:45 pm

Spoiler:

Approved

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime30th August 2018, 3:24 pm


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Last edited by Zakiyoshi on 15th October 2018, 4:49 pm; edited 1 time in total
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Blade

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime3rd September 2018, 8:49 am

Approved

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime28th March 2019, 2:03 pm

Name: Boil Release: Burst Pellet
Classification: Ninjutsu
Rank: C
Class: Offensive / Supplementary
Range: Touch (creation) Mid (thrown)

Description: Req. Burst Effect. On the path to learning the Burst Clearance technique, the first step is the Burst Pellet. In forming this technique, the user swirls their chakra in to tiny halves of balls of varying PH levels and combines them in a loose chakra field. This keeps the two halves touching and thus setting explosions off until enough force is given. This is accomplished through an enemy stepping upon them, the user throwing the pellets at C-rank speed by default, or using their own speed tier, or any other method of applying pressure. Due to it's usage as a trap technique, the Burst Pellets do not need to be included in a spoiler tag until they are triggered. The effect of a Pellet's Burst is minute, a single detonation of a pellet deals a D-rank of chakra release damage, but gives a knockback from the point of impact that requires a B-rank of strength to resist the effects of, including if the pellet is used to disarm a weapon by hitting the hand.

Rank - Pellets Made
D - 1
C - 2
B - 3
A - 4
S - 5

Name: Mizuchi Thunder Style: Seeking Serpent
Classification: Soul Tech
Rank: C
Class: Offensive
Range: Mid

Description: By condensing lightning chakra through her arm through the use of the Lightning Soul Orb, Kotone channels that very lightning in to the form of a serpent. By throwing her arm, she sets the serpent free and in turn, using her speed tier to dictate how fast the Seeking Serpent travels. This serpent is then controlled by Kotone, allowing her to control where the serpent flies so long as she can see her target, letting the serpent chase a moving target if they move to the side at one rank below due to the loss of momentum. These serpents deal a C-rank of defense piercing lightning damage.


Name: Mizuchi Thunder Style: Blinding Flicker
Classification: Soul Tech
Rank: C
Class: Supplementary
Range: Mid

Description: A technique with a varied usage in terms of area of use, however the effect is the same regardless of the place. When using the technique Kotone generates electricity in her surroundings and forms sparking serpents that float around her, with heightened abilities meaning she can sustain the serpents longer. An opponent who looks in to the serpents radius of 5 feet must close their eyes before more than a single flash can occur, requiring a C-rank or high reaction tier to close them before any effect can occur, or suffer 5pt of blindness, and keep them closed or looking away from Kotone for the duration. As Kotone's strength increases, this requirement is increased in tier levels due to the serpents flashing faster. The true strength of the technique however is when used in conjunction with an active Hiding in Mists line technique. By using the watery atmosphere generated, the serpents' flashes are transferred over the whole area by the water magnifying the light, and causing the whole area to flash should the opponent look in to the area if they are outside the Hiding in Mists line radius.

Rank - Rounds Active - Reaction to avoid flashes
D - 1 - C
C - 2 - C+
B - 3 - C++
A - 4 - B-
S - 5 - B

Name: Mizuchi Thunder Style: Energetic Entanglement
Classification: Soul Tech
Rank: C
Class: Supplementary
Range: Mid (sight)

Description: Through the use of her Soul Orb's element Kotone uses eye sight to mark a target, and in turn create 2 lightning serpents to entangle a target's feet, or other limbs if they should be touching the ground. These weigh down the target and preventing movement, requiring a C-rank or higher strength tier to break free of. Along with the binding, without breaking the serpents off the target receives a C-rank of lightning chakra damage per turn.

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Last edited by Zakiyoshi on 27th May 2019, 5:09 pm; edited 3 times in total
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Blade

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime5th April 2019, 10:02 am

Drop the number of pellets to 1-5 and it's good to go.

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime5th May 2019, 3:56 pm

Name: Salt Water Sea Serpent ???
Classification: Taijutsu
Rank: C-rank
Class: Passive
Range: Self

Description: Sea Serpents are naturally tough creatures even from a young age, as their very body is their strongest aspect is usually regarded by their very bodies. When push comes to shove, their long bodies are their greatest weapons, and thus they are naturally brought up to use that. This means that Sea Serpents naturally possess Strength tiers, and as a possess a + rank of strength. The Salt Water Sea Serpents are one half of the subspecies that make up the Sea Serpent contracts, those that are born more acquainted to harsher waters. As such these particular Sea Serpents evolved in a world they had to fight with vicious predators, developing Reaction Tiers of +. Even in their current state they use their heightened Reactionary abilities to grant them Water Displacement Sensory equal to their Reaction tier, capable of sensing the movement of water within their sensory range, increased when submerged or surrounded by water to those sharing that water space including liquid based Hiding techniques, which grows as does the Sea Serpent.

Rank - Sensory Range (land) - Sensory Range (submerged)
D - 5ft - 10ft
C - 10ft - 20ft
B - 15ft - 30ft
A - 20ft - 40ft
S - 25ft - 50ft
SS - 35ft - 70ft
SSS - 50ft - 100ft

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Blade

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime25th May 2019, 7:53 pm

Moderation:

Approved

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime27th May 2019, 5:30 pm

Name: ElKo Style: Mizuchi Spark Hammer
Classification: Ninjutsu / Soul Tech
Rank: B
Class: Offensive
Range: Mid

Description: The technique brought together by two Lightning users within Team Jielko, Kotone Zakiyoshi and Elias D.A.R.K. combine their other methods of Lightning affinity, Elias' Lightning Release: Spark Hammer, and Kotone's Mizuchi Thunder Style: Seeking Serpent, in to a more devastating technique. The technique begins with Elias gathering lightning chakra in to his hand, visibly giving off sparks to the naked eye, that as Kotone poors in her own Lightning chakra, the sparks begin to take on an appearance of near white lightning arcing around his arm. Those with chakra based vision will see the true style of the coming attack, the lightning arcs taking on the appearance as rapidly moving lightning serpents, giving off bursts of light. The brightness of combined chakra making them blind for four posts unless they posses a B- rank endurance, reaction or chakra tier. Elias then continues with a traditional Spark Hammer, punching the air and letting loose all that crackling lightning. What starts as a simple ball within the first two feet, rapidly shift and change in to the form of a close mouthed serpent, sent hurtling at B+rank, or Elias' throwing speed if it is higher, at the target. As it is Lightning built from Kotone's Seeking Serpent, so long as she can see both the lightning serpent and their target, she can control the flying path of the serpent to hit a moving target. Like the initial Seeking Serpent, whilst the serpent can follow, it loses one rank of speed if it has to be turned to follow a target. Regardless of speed, the Mizuchi Spark Hammer always deals a B-rank of defence piecing Lightning chakra damage.

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Last edited by Zakiyoshi on 27th May 2019, 5:52 pm; edited 1 time in total
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Haio




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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime27th May 2019, 5:44 pm

Sall good
Just fix “defense piercing” but it’s approved
Wait for blade to conform before doing anything
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Blade

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime27th May 2019, 5:45 pm

Add specifically what techniques are being used as part of the combination as it needs to be an actual... Combination. Second, reaction also works to avoid the blindness. Third, if the serpent moves it slows down as per the normal technique.

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime27th May 2019, 6:02 pm

Approved

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime20th October 2019, 3:12 pm

Name: Boil Release: Consuming Theatre
Classification: Kinjutsu
Rank: A (B-rank Blood Price)
Class: Supplementary
Range: AOE

Description: The user makes hand seals before holding their arms out wide, releasing from them a mist of boiling chakra spreading at A-rank speeds, or A+ speeds if there is already water in the air, placed through the Hiding in Mist line, or similar techniques, as they merely alter the water rather than the user producing, without destroying the technique if done in this manner. This mist fills an area around the user with a mist of a radius of 60ft. In comparison to other Boil Release techniques, the Consuming Theatre is designed to linger, causing a B-rank of corrosive damage per turn to all those caught within, and lasting an increasing number of rounds. However, through the user of high levels of control, the user can specifically target people to protect them from the Boil effects, with the user's rank influencing how many people the user can make immune, so long as they have a method of seeing or sensing the ones they are protecting.

Rank - Targets Made Immune - Rounds Active
D - 1 - 3
C - 2 - 6
B - 3 - 9
A - 4 - 12
S - 5 - 15

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime18th November 2020, 6:15 am

Name: Water Style: Adam’s Ale-Eye For Eye
Classification:Kinjutsu[S-rank chakra, S-rank water Materia]
Rank:S
Class:Supplementary
Range:AOE
Description: This technique can only be activated in wet environments. When condition are met, Adam’s Ale can be put into play by paying a water materia and chakra price. When in play, all wet targets that are not immune to lightning must avoid using lightning type techniques. This technique is double edged, created under the premise of using water materia or techniques as a conductive medium for lightning style users. Therefore allowing greater range and destructive potential to lightning release but at a heavy cost.

Lightning release techs now use the wet conditions to increase its range at a max of 200ft in radius(400 in diameter) and if the target is wet it’ll now deal damage one rank higher. Every time Lightning Release is used under these conditions, that user will also receive lightning release damage corresponding to the techniques type and rank. Example being physical tech = physical damage , chakra = chakra damage ect. The order in which damage is dealt goes lightning release user first and target second.
Rank of Tech : Self Damage - Damage(Wet Targets) -Max Range
D-rank: D- C-rank - 1x
C-rank: 3D - B-rank - 2x
B-rank: C - A-rank - 3x
A-rank: B - S-rank - 4x
S-rank: A - SS-rank -5x
SS-rank: S -SSS- rank- 6x
SSS-rank: N/A -2SSS -rank - 7x

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Elias

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PostSubject: Re: Kotone's Techniques   Kotone's Techniques Icon_minitime21st November 2020, 8:04 pm

Consuming Theater & Eye for Eye :Approved unless Aurielle finds something wrong with it.

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Kotone's Techniques 336pJsk

Elias’ Techs
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