| | Techniques of R' | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Techniques of R' 14th November 2013, 2:56 pm | |
| Name: Forceful Burst (Signature) Classification: Nintaijutsu - Fighting Style Rank: D-Rank Class: Offensive/Defensive/Supplementary Range: N/A
Description: This is a rather odd style that is based around the Mikaboshi's natural talents, that being the First Mark, which R'tari has learned to use as a more offensive manner than just absorbing chakra from opponents. What this style revolves around is rather than absorbing the chakra into his own chakra system he instead releases it back out of the Mark straight away. This causes his strikes to deal additional chakra based damage equal to the amount of chakra he pushes out of his palms however he is unable to absorb and use this technique at the same time rather one or the other must be picked and it uses the chakra he has absorbed into his secondary chakra system rather than his own chakra reserves. The chakra released is free of any element and consists purely of Ambient chakra.
Name: Forceful Burst: Destabalising Palm Classification: Nintaijutsu Rank: D-Rank Class: Offensive/Supplementary Range: Touch
Description: This technique is activated once an opponent is struck either by Itami, R'tari's Amatsu, or himself, he releases the 'absorbed' chakra in a focused burst against the opponent's nerves and chakra system. This causes the damage, due to Forceful Burst, to be lowered by a rank however the enemy's chakra system is disrupted for a certain amount of posts depending on the amount of chakra used to facilitate this attack. D-Rank for 1 post, C-Rank for 2 posts, B-Rank for 3 posts and so on, this prevents them from using Chakra based jutsu. However if the opponent has chakra or endurance tiers equal to the amount of chakra used their chakra system is fine with them taking just damage instead.
Name: Forceful Burst: Flying Palm Classification: Nintaijutsu Rank: D-Rank Class: Defensive/Offensive Range: Close
Description: This techique is activated by a palm strike or a hit from Itami either of which is twisted to activate the Flying Palm. Once done, the chakra absorbed is sent in a knock back force straight against the opponent's body, sending them flying backwards depending on how much chakra is used. The damage dealt however is one below the chakra used. D-Rank chakra gives 5 feet of knockback, C-Rank gives 10, B-Rank gives 15 etc. Strength tiers equal to the amount of chakra used stops this effect from happening with damage being dealt instead.
Name: Amatsu Guard Classification: Kenjutsu Rank: B-Rank Class: Defensive/Supplementary Range: Self
Description: Rather than using his Amatsu transformations like others before him to create a separate entity to fight alongside him, R'tari has decided to do something else. With this, Itami still has its own personality but instead it covers R'tari's body like a suit of armour, resembling Plate Mail but black in colouration. While this is activate it increases the rank of chakra he can absorb by one rank due to the Amatsu being layered over his First Mark and instead it feeds the chakra to Itami rather than R'tari. Other than this, Itami becomes much tougher with B-Rank and below physical attacks becoming useless against him.
Last edited by Blade on 14th November 2013, 3:48 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 14th November 2013, 3:36 pm | |
| Amastu Guard have it cause physical techniques B-rank and below not to deal any damage to him, no tier bonus however I can allow the increased drain if you specify that his Amatsu is layered over where his Marks are. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Techniques of R' 18th November 2013, 7:33 am | |
| ((This is just for my Shurikenjutsu class))
Name: Shuriken Surprise Technique Classification: Shurikenjutsu Rank: D-Rank Class: Supplementary Range: Short-Long
Description: This technique is used with shurikens alongside something like flash tags, explosive tags or smoke bombs. When the user launches the shurikens they conceal the tags or bomb inside the throwing hole of the weapon they are firing. Upon it reaching the opponent, the user can either use a handseal or wait for the shuriken to strike the ground before the concealed payload detonates and activates the effects of whatever was actually concealed while being impossible to detect due to the rotation and speed of the Shuriken. This can be seen through with reaction tiers equal to or higher than the speed of the shuriken. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 18th November 2013, 1:44 pm | |
| | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 14th May 2014, 11:37 am | |
| Gate Techniques - Spoiler:
Name: Dark Gates Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Stemming from the Mikaboshi Clan having two chakra systems it only makes sense that instead of the usual Eight Gates they would have a total of 16. However similar to the auxillary chakra system which is filled by absorbing chakra from opponents this fighting style draws from the R'tari opening one of his gates before placing his palm on the specific point opened. This allows him to absorb the expelled chakra from the forced opening of the gate into his auxillary chakra system thus drastically reducing the strain placed on his body. When this technique is activated it halves the gained tiers through activation his Gated state occurs as his secondary chakra system works to mitigate the effects of his main chakra system. The drawback however is that while in this state R'tari loses chakra from his main chakra system while placing into his auxillary equal to the rank of the specific gate opened each of his posts.
Name: Gate of Pain (Modified) Classification: Kinjutsu Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: Seeing as R'tari has the natural chakra seeing vision of the Mikaboshi when he unlocks the Gate of Pain his natural perception increase as a result of the gate being opened likewise extends to cover his chakra sensory allowing him to keep up and track things with non surpressed chakra as well as those without chakra sensory concealment techniques B-rank and above as long as they are moving at Vacuum Release or below speeds. In addition thanks to this gate being opened he is constantly feeling intense pain in his body making this rather painful to activate however due to the intense blood flow and adrenaline rushing through his body as a result it doesn't fully hit him under he deactivates this specific gate. The pain however lowers the limit of his gated techniques by 1 post.
Name: Dark Gate: Chaotic Infusion Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The result of his perfection of the Dark Gate fighting style up to his current level. This involves through means of chakra flow R'tari cycling the chakra in his body to the markings on his palms, this allows him while using his palms as a focal point to transfer his chakra back and forth from his main chakra system to his auxilliary chakra system to prolong his gated techniques past the usual limit at the cost of sustaining physical damage equal to his rank each post he maintains this technique (total). While it seems like a simple technique it is quite complex and infolves concentration on his behalf in which nothing can distrupt the flow to his palms thus preventing him from utilizing the draining properties of Dark Fist while this technique is active.
Strong Fist - Spoiler:
Name: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Leaf Flowing Wind Classification: Taijutsu Rank: D-rank Class: Offensive/Defensive Range: Short
Description: Based on the principle of an object in motion staying in motion this technique uses the revolution speed of the user before swpinning into a back fist before impacting a target and stopping suddenly. The target however in addition to sustaining the damage from the attack is knocked a large distance at speeds equal to the combination the users speed and strength tiers. Often at higher tiers the a loud shockwave is released from the point of impact which shows how deadly this simple technique can be with the right amount of force trailing behind it. Â This technique can be chained with other techniques which utilize revolution and rotation like Leaf Gale in order to knock the victim off balance before sending them flying.
Name: Leaf Coiling Wind Classification: Taijutsu Rank: D-rank Class: Supplmentary Range: Short
Description: The user spins while making a handstand with his legs outstretched. It creates enough wind to clear a small area of thick mist such as within techniques like the Hidden Mist technique. This is based on the user's rotation speed and their strength tiers the speed is to determine the rank of concealment technique they can disperse while the strength determines the radition that they can clear with one use of this technique. This technique however has to be used repeatedly as after 3 posts the mist/smoke/fog etc simply refills the area that was cleared originally. Tier/Rank of Area Concealment Dispersed - Radius D - 5 Feet C - 10 Feet B - 15 Feet A - 20 Feet S - 25 Feet
Name: Leaf Rising Wind Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knockback must tense their entire body via either a technique or in the absense of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occuring at the same time due to their inability to dodge and tense at the same time. Knockback into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank 50 Feet - S-rank
Name: Leaf Break Classification: Taijutsu Rank: C-rank Class: Defensive/Offensive Range: Short
Description: A counter grabbing technique in which the user who is grabbed from the front quickly lifts their leg kneeing the opponent in the chest or abdomen with enough force to force them to break the grab. This technique is done with the intention of forcing a victim to release the user via pain however it is more specifically a means to give space between them and the opponent attempting to grab them allowing the user to repeat the technique with their other leg before allowing them to spring board off the opponent to forcibly breakout of a grab as long as they have strength tiers equal to the strength that their opponent is grabbing them or one rank lower if they aren't being grabbed with both arms. This plays on the fact that ones legs are stronger than their arms and due to the fact that they are using both legs to vault off an opponent like a spring board their force would cause the grip of their opponent to slack and ultimately break freeing them from the hold. When vaulting off an opponent if they do not possess strength to lock themselves in the ground they are pressed into the floor however if they lock themselves in place then the user is vaulted into the air at speeds equal to the strength that they kicked off their opponent. Strength Tier - Distance Vaulted D - 5 Feet C - 10 Feet B - 15 Feet A - 20 Feet S - 25 Feet
Name: One-Man Front Lotus Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short-Mid
Description: The user must first be airborne in order to utilize this technique, however once that requirement is filled then it is able to be activated in two ways. The first is with at the first gate open and the second is without it, in both instances it involves the user spinning rapidly before the intense rotation results in a vortex forming around the user before they fall like a metoer onto an opponent drilling them into the ground. The difference between the non-gated version and the gated version is the sheer power with additional gates resulting in boosted strength which amplifies the incoming damage upon landing on opponents however with each gate the recoil to the user becomes more severe, with no Gates active this technique deals D-rank physical damage to the user with each use, 1st gate it deals 2 D-ranks of physical damage to the user with each user, 2nd gate it deals 4 D-ranks of physical damage to the user and finally 3rd gate it deals 1 C-rank of physical each time it is used this of course includes each bounce. When utilized with at least three of the eight gates open the user is capable of utilizing this technique multiple times in succession on multiple targets landing on them one after another usuing the intense speed from landing to drill before bouncing off the body of their victim to strike another.  As a result of falling onto an opponent rather than  landing with them the user suffers no drawback recoil from this technique unlike the original variant of the technique. Like the original fall damage only amplifies the damage dealt upon opponents with the first impact dealing the most and each bounce dealing half the additional fall damage as the original. Height Falling From -Additional Damage - Number of Victims 5 Feet - D-rank - 1 10 Feet - C-rank - 2 20 Feet - B-rank - 3 40 Feet - A-rank - 4 80 Feet - S-rank - 5
Name: Leaf Cerberus King Classification: Taijutsu Rank: S-Rank (B-rank Chakra Price to Create Shadow Clones) Class: Offensive Range: Short-Mid Range
Description: This is the ultimate taijutsu technique created by R'tari and involves the use of himself along with 2 Shadow Clones. It appears to be initiated by an upward spin kick at which point it quickly becomes three tornadoes which are initiated at the same time by the shadow clones. Opponents which encounter this generally hallucinate seeing a Cerberus which howls up before swallowing the victims at blinding light speed, at which point they are cut by the razor sharp winds inside the attack dealing physical wind damage equal to the speed of the user. After initiating the attack, the R'tari appears to remain shielded within the base of the tornado as the outward surface of the cerberus seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. This is due to the intense revolution speed of R'ari and his clones within the air in order the generate enough force while shaping the technique by alternating the speed of their respective rotations. This technique can be used in two ways the first being a sudden attack in which the victim is hit during the falling motion of the attack however the second version involves a victim first either being airborne already or being hit by the initial rising spin kick resulting in them being hit into the air while the vortex forms they are then repeatedly sliced before piledrived into the ground after the howl and the cerberus drops down from the sky. The second version does additional damage depending on exactly how many feet in the air the plummeted. When trapped within the tornadoes victims are unable to escape unless they are capable of matching the rotation speed of R'tari as well as his shadow clones or if they manage to break through the wind coating with a technique with defense piercing which is backed by strength higher than the user's while spinning in the vortex otherwise the attack will just be churned up by the vortexx in order to twirl around it. This technique is obviously much more useful when chained with a fire technique as the vortexes become enveloped in flame while R'tari and his shadow clones are unaffected as long as they keep spinning as the flames envelop the outside of the vortex. Upon completion of this technique the shadow clones used in the formation poof into smoke as if they had sustained damage due to over-exerting themselves.
Arhat Fist - Spoiler:
Name: Arhat Fist Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: This style of combat focuses on simple physical attacks such as hip checks, shoulder thrusts, knee strikes, and elbow strikes augmented with sudden stops after rapid acceleration. This allows the user to displace their built up momentum into a localized physical strike to deliver high penetrating damage and shatter objects by striking weak points. Perhaps the more deadly of R'tari's two primary Strong Fist techniques
Name: Arhat Check Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: A simple counter attack in which an incoming punch or kick is allowed to pass the user before they suddenly rush forward and hit the opponent with their shoulder during the exchange. This prevents the opponent from withdrawing their extended arm while distributing piercing damage based how fast the user was moving to deliver it however during the distribution some force is lost resulting in the damage always being one rank lower than the speed being used. To utilize this technique the user ends up halting directly. Â Speed Tier - Damage Dealt D - 1 Foot of Knockback C - D & 5 Feet of Knockback B - C & 10 Feet of Knockback A - B & 15 Feet of Knockback S - A & 20 Feet of Knockback
Name: Arhat Elbow Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: The user twists before throwing out their elbow to strike an opponent before using their free hand to brace it during the impact. Upon striking an opponent they then twist their arm so that the damage spreads outward rather than piercing straight through in order to deliver a sort of shockwave of physical force. Rather than piercing it results in a crushing wave of force which often can shatter physical objects it hits. This technique similar to all the other techniques utilizing Arhat fist uses the users speed to calculate damage however the user when twisting their arm can however twist their arm using their strength tiers to likewise deal damage. In this case in addition to the lower speed damage then they also are dealt crushing damage equal to the user's strength. Damage Dealt - Area of Spread from impact. D - 1 Foot D+C - 5 Feet C+B - 10 Feet B+A - 20 Feet A+S - 40 Feet
Name: Arhat Knee Classification: Taijutsu Rank: C-rank Class: Offensive/Defensive Range: Short
Description: A quick counter attack which involves the user springing off their back leg while using their other in a rising knee to hit the opponent in either their throat or their face. The technique is meant to be utilized in reply to an incoming attack and if the opponent attempting to land the strike is slower than the user their attack is interupted. That is of course in case they don't have pain resistance in which rather than the pain being used to interupt them it is merely the damage which does so. This strike deals damage 1-rank below the speed of the user.
Name: Arhat Skull Bash Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short-Mid
Description: An offensive technique which can likewise double as a quick movement technique. The user crouches before launching themselves forward using a mixture of strength and their natural speed in the launch. This causes them to move through the air like a missle in order to impact a target, upon slamming into an object their movement ceases completely while distributing the force of their movement to the victim. This technique can likewise be used to intercept a physical strike coming from above by having the user launch themselves upward to impact the falling opponent to interupt their strike before they could build up the necessary momentum to deliver their own attack. Tiers used - Damage Dealt D - D + D C - C + C B - B + B A - A + A S - S + S
Dark Leg - Spoiler:
Name: Dark Leg (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short
Description: This technique involves utilizing Itami while it is coating his body having utilized the fact that Itami surrounds his entire body to his advantage. This causes his body in his Amatsu resulting in him being able to utilize it similar to Dark Fist due to Itami being capable of draining ambient chakra out of a victims body directly. Using this he is not only capable of being dangerous in just upper physical contact but now lower physical contact as well.
Name: Dark Leg: Kick Classification: Taijutsu/Kenjutsu Rank: C-rank Class: Offensive/Defensive Range: Short
Description: Dark Kick utilizes Itami in conjunction with Taijutsu to mirror the effects of the Dark Fist. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the Itami forcibly drains chakra out of the opponent's chakra pathway system in small "bubbles" which rupture upon exiting the opponents body, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage and when the chakra is being removed it exits as a purplish black color before being absorbed into the user's body. This is an extremely dangerous style of taijutsu as it bypasses any external skin type defenses including the defense tiers to deal direct damage to the opponents internal organs as well as chakra system as an opponents inner body is extremely vulnerable to damage seeing as it can not be strengthened. It can however be utilized defensively allowing the user to drain the chakra out of chakra based techniques equal to Itami's rank.
Name: Dark Leg: Ghastly Kick Classification: Taijutsu/Kenjutsu Rank: C Class: Offensive Range: Short-Mid
Description: This technique is similar in practice to Dark Fist: Rotation, but has a specific target rather than a general area. To perform it, the user gets into position and releases a high-speed kick which moves at Bullet release speeds. A "ghastly shell" of compressed air, using the Dark Leg, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This technique is generally used as a ranged attack however when used in close range its damage is increased due to the proximity of the blow increasing the damage to B-rank as well as draining a C-rank amount of chakra from the opponent.
Name: Dark Leg: Rotation Classification: Nintaijutsu Rank: C (Chakra Price Varies) Class: Defensive Range: Short
Description: This technique utilizes Itami to mimic the Dark Fist: Rotation Technique in order to release a huge amount of chakra from Itami while it is coating the user's legs. It is also a defensive maneuver to compensate for the Dark Legs's range as it blocks any possible attack on the user. After releasing chakra from Itami, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. However unlike the original due to Itami being separate from the user it is capable of spinning itself in response to an incoming attack however when it does so it only moves at a speed equal to it's rank bar any Amatsu modifications.
Name: Dark Leg: Step Classification: Taijutsu/Kenjutsu Rank: A-rank Class: Supplementary/Offensive Range: Short
Description: Dark Step was created by Lilith Mikaboshi in an attempt to drastically increase her movement speed through use of her chakra rather than relying exclusively on muscle strength to propel herself. R'tari read about the basic part of the technique and decided to utilize it in conjunction with Itami in order to copy it without having to learn the intense chakra control needed for the technique. As a result unlike the original it doesn't require some concentration, it merely allows the user to rapidly move at Vacuum release speeds for a jet of motion. This technique even has a more complex use which R'tari calls "Sky Walk" which allows him to condense the air by means of chakra allowing him to walk on air as if it was the ground just like the water walking technique. However as it requires more concentration than normal he can only go up to Crashing Ground speeds while in the air.
Name: Dark Leg: Sixty-Four Kicks of Death Classification: Taijutsu/Genjutsu Rank: S-rank Class: Offensive Range: Short
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack : * First two consecutive kicks to make two at swift release speeds. * Second, another two consecutive kicks to make four at bullet release speeds. * Third, four consecutive kicks to make strikes at crashing ground speeds. * Fourth, eight consecutive kicks to make sixteen at Vacuum release speeds. * Fifth, another sixteen consecutive kicks to make thirty two at Blinding Light speeds. * Sixth, another thirty-two kicks to make sixty-four at Ripping Discord speeds. This technique is extremely fatal as not only dealing high amounts of damage equivalent to an S-rank it drains a large amount of chakra from the opponent the first set drains 2 C-ranks worth, the second set drains 2-ranks worth, the third set drains 4 C-ranks worth, the fourth set drains 8 C-ranks worth, the fifth set drains 16 C-ranks worth, and the sixth set drains 32 C-ranks worth totaling at 64 C-ranks worth which would instantly kill a normal opponent due to chakra drain actually it would also be fatal to the user however while draining the chakra the final two kicks Itami actually expels the accumulated chakra that roll over in a concussive shock wave which sends the opponent flying about 1 km at Ripping Discord speed. This technique has a special function with Jinchuriki as it can literally knock them right out of their cloaked mode upon completion. Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way.
Rokushiki - Spoiler:
Name: Rokushiki (Signature) Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplemtnary Range: Short-Mid
Description: This is a special fighting style developed to allow an Pseudo or True all taijutsu user to have an edge against the competition. This is done by intense training and mastery of the users body in order to preform athletic feats which are seemingly impossible to preform. Rokushiki is heavily invested in the users tiers similar to most Taijutsu techniques with higher tiers in strength, speed, endurance, reaction, defense and barrier resulting in stronger Rokushiki techniques.
Name: Geppo Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: One of this Six techniques of the Rokushiki fighting style. The Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo. Hang Time - Strength Tier 1 Post (Total) - D-rank 2 Posts (Total) - C-rank 3 Posts (Total) - B-rank 4 Posts (Total) - A-rank 5 Posts (Total) - S-rank
Name: Tekkai Classification: Taijutsu Rank: C-rank Class: Defensive Range: Self
Description: One of this Six techniques of the Rokushiki fighting style. The Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. When Tekkai is active, the user is unable to move Tekkai can also be used to enhance the users' attacks by the increased density one gets from using Tekkai. The main drawback however is the fact that every incoming strike can only be blocked if it is physical and it consumes fatigue equal to the user's fatigue to block the incoming physical blow allowing the user to simulate defense tiers albeit a more costly version of it. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance attacks with his/her use of Tekkai. Furthermore, despite the increased physical density that one gains when activating this move, one should remember that the user's body is still flesh and blood. Thus, its resistance to other than solid attacks remain pretty much the same, making the user as vulnerable as ever to certain attacks. As a result the higher natural strength one has the higher physical attacks they are able to block.
Name: Shigan Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: One of this Six techniques of the Rokushiki fighting style. The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound. In which it pierces through defenses equal to the user's strength leaving a small entry wound the size of the finger while the exit would is twice as large as the entry one.
It is a very useful technique that can connect rapidly and accurately, which works well with the Rokushiki users' impressive speed and agile techniques. However it's never been used to counter or deflect another powerful attack in any fights, which is probably because the user could easily break his finger instead of just blocking it with Tekkai. The Shigan's shape is derived from the shape of the finger, hence the hit of Shigan will have more of an impact on physical defenses if it is sharper than the round bullet and resembles more modern bullets which is usually gained by using it in conjunction with nails or gauntlets or in R'tari's case with Itami sharpened over his fingers.
Name: Rankyaku Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: One of this Six techniques of the Rokushiki fighting style. The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move. This technique utilizes the user's speed tier to calculate the acceleration of the wind blade while using the user's strength teir to determine how many can be released at once. Each Wind Blade deals C-rank damage, however depending on the user's strength they can release instead of just one, multiple. Strength - Number of Projectiles None - 1 D - 2 C - 3 B - 4 A - 5 S - 6
Name: Soru Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: One of this Six techniques of the Rokushiki fighting style. The Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye. This technique allows the user to move untracked by others unless they possess reaction tiers equal to this technique however when used in conjunction with natural speed they can potentially be tracked but the victim might not be fast enough to react to what they see.
Name: Kami-e Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: One of this Six techniques of the Rokushiki fighting style. The Kami-e makes the users' body go limp in order to avoid any attacks, and float like a piece of paper. This technique can only protect the user against incoming physical attacks equal to their reaction speed using that to predict where the strike will end up and simply "floating" out of the way of the attack.
Name: Rokuogan Classification: Kinjutsu Rank: B-rank (C-rank Blood Price) Class: Offensive Range: Short
Description: The Rokuogan is the secret and ultimate attack of the Rokushiki style. In order to learn it only those who have absolute mastery of the other six skills can have access to this seventh skill. The user places both his/her fists right in front of the target and launches a devastating shock wave, which upon colliding with an opponent deals internal damage while bypassing their external defences. Upon being hit if the victim is hit into the ground or their is a wall behind them the force is enough to leave a large crater behind them. This technique deals A-rank spiritual damage upon impact however has the drawback of requiring point blank range to strike a victim.
Dark Fist - Spoiler:
Name: Dark Fist: Ghastly Palm Detonation Classification: Taijutsu/Fuinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Short-Mid Range
Description: This involves the user utilizing Ghastly Palm however instead of the immediate effect the user simply drains the victims chakra similar to Dark Fist while leaving a palm print on their body which can only be seen with chakra vision. This palm print continues to siphon chakra from the victim as long as the seal is kept in place and upon the user's will can be remotely detonated dealing the combined damage dependent on how long it was placed on a victims body. Each post (total) it is left on their body it drains a C-rank of chakra from their body for storage within the seal. The explosion itself is comprised of their own chakra to deal ambient chakra damage to their body.
Name: Dark Fist: Eight Palms of Death Classification: Taijutsu/Genjutsu Rank: C-rank Class: Offensive Range: Short-Range
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack : * First two consecutive strikes to make two at swift release speeds. * Second, another two consecutive strikes to make four at bullet release speeds. * Finally, four consecutive blows to make Eight strikes at crashing ground speeds. This technique is not fatal however it is still an effective technique as while dealing low amounts of damage equivalent to an C-rank it drains a decent amount of chakra from the opponent the first set drains 2 C-ranks worth, the second set drains 2-ranks worth, the third set drains 4 C-ranks worth, which would drain a good amount of chakra while potentially killing those with very low amounts of chakra or lower ranked shinobi. This technique unlike the standard more commonly used versions poses no danger to the user as long as their secondary chakra system can hold the drained chakra regardless however the final two blows release the chakra which would overload the user's chakra limits, if any, in the form of a concussive blast which knocks the opponent flying at Crashing Ground speeds over a distance of roughly 25 feet. This technique has a special function with Gate users as it actually locks one of their gates upon completion. Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way.
Name: Dark Fist: Rotation Classification: Nintaijutsu Rank: B-rank (Chakra Price Varies) Class: Defensive Range: Short Range
Description: This technique utilizes the chakra control gained through Dark Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Dark Fist's range as it blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable.
Last edited by Vixen on 10th June 2014, 10:38 pm; edited 2 times in total | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Techniques of R' 16th May 2014, 4:27 pm | |
| All right...let me get this out the way so I can be objective as possible.....THE WORD MIKABOSHI CAUSES MY MIND AMAZING AMOUNTS OF PAIN AND ANGER FOR NO GOOD DAMN REASON. mmk....lets get going.
Lets work one spoiler at a time so I can flip back to other topics too.
Dark Gates ~Ok my understanding of the gates is that they are based off of 'spiritual ports that a generally located around vital organs in the human body. That said my understanding would say that the gates would function differently in humans, to different animals, to objects. So guessing on a total of 16 doesn't add up exactly to me but complete side note there. ~Several questions about this. The person is essentially pulling the chakra that is expelled from the gate and putting it into the other chakra system. How would they gain any boosts to their abilities if the chakra being released is just being rerouted to a new chakra system. I mean I think this is one of those things I feared this clan getting but that aside, The gates (talking about just basic gates) function off the ideals that you increase the flow of spiritual power in the body to increase the physical limitations of a person. How can you increase your muscles's abilities when the increased chakra is just being drawn out of the body?
Can't really go any further on the gates till that is settled. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 16th May 2014, 4:56 pm | |
| As in he's reducing the force exerted by opening the gates when you open them the chakra flows out a lot more, what R'tari is doing is taking reducing the amount bursting out and cycling it into his alternate chakra system so as to reduce the strain placed on his body. In short its like a pipe that's overflowing being rerouted into another drain so that the main drain isn't bottlenecked.
Hence why he's losing more chakra. The advanced version is pretty much him draining and then cycling back and forth so as it's bursting out it's drained before being placed back into his body so it keeps going after the natural gate limit except rather than him merely just being tired now he's actually hurting himself to keep it active past the normal limit. | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Techniques of R' 16th May 2014, 5:21 pm | |
| Dark Gates ~Its that overflow of power that gives the gates their advantages. If you decrease the strain they put on the body by rerouting some of the energy you also have to understand that the gates power its self is weakened. I'm ok, says the very reluctant clown, to have it reroute the chakra reducing the strain but you also have to realize that this form of the gates shouldn't be able to give you near the same amount of power the real gates would.
Leaf Flutter ~ok if I'm reading this right.....you basically, at D-rank, give your character reaction tier type of speed thing, but with no limits. You just pretty much get to auto dodge ranged attacks with a extremely slim chance of you being unable to actually get hit. Taking everything at face value here thats what its sounding like to me. You know I can't approve something like that. Limits princess, limits.
Leaf Flowing Wind ~I'm ok with this for the most part but little hazy on the numbers here. The dmg of taijutsu is greatly based off a person's str right? I understand putting spd behind str to increase dmg output but adding them together. So like with B-rank in both you hit the target with basically a blunt force A-rank. Is that right?
Leaf Coiling Wind ~I do believe that natural law states a gases expand to fill their containers. Seeing how this tech doesn't clear the entire area, it would stand to reason that after a post or two the mist would 'refill' the area. Suggestion, possibly at A-rank make it clear the entire area.
Leaf Rising Wind ~ok the end to this tech is a little wordy but I understand basically wts going on. The attack is only block able if the target realizes what the true nature of the attack is. Meaning without str high enough to be able to absorb the impact or a tech to do so the target is launched up in preparation for a combination attack. Just confirm that for me and its good.
Leaf Break ~Counter attack at its base. Two knees to the opponent before vaulting off the person trying to grab you. Correct?
One-Man Front Lotus ~I know you are probably going to hate me for asking this but, I think this one needs a near complete rework/rewording. The start says there are two ways to activate this tech, one with a gate one without. Unless I misread somewhere there isn't a difference between the two. The three gates that lets you bounce to targets is fine with me. I do however believe that the user should take some form of recoil for repeated uses. The first use little to nothing at all. Not even worth giving a real 'number' to, but after several uses, specifically when used quickly back to back for multiple targets their should be some form of recoil.
Leaf Cerberus Kind ~I like this one, but I do think as is it needs to be bumped up a rank or two.....because the speed of everything moving is set inside of this tech instead of based off the user's speed/str, I have to say it needs to be bumped up two ranks. Add in the fact that I read no recoil from this attack along with no limitations on its use, honestly count yourself lucky. Make the speed/dmg based off user's tiers and add in a recoil/limitations on its use and I could see it coming down to S-Rank. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 16th May 2014, 5:56 pm | |
| Gates sure I'll have it powered down that's not much of a problem. 1-rank lower than normal then when this is active?
The first one it's limit is based on the user's perception. Meaning if I can track D-rank I can dodge physical stuff moving at D-rank.
The Leaf Flowing Wind the damage is strength tiers the speed at which they fly through the air due to knockback is what's speed + strength.
Lead Coiling I'm just taking a canon tech, it only clears a small area within the area basically it's so I can see for a bit and then will eventually have to do it over again.
Leaf Rising Wind yeah pretty much they need to tense their entire body to prevent being launched up into the sky. That's the whole point of the tech really.
Leaf Break. Yeah pretty much.
One-Man Front Lotus in the Three Gates version it's pretty much the original without driving themselves into the ground as well. So he would take the fatigue loss just not the recoil damage because he's not slamming himself into the ground with the target he's pretty much landing on top of them and drilling them into the ground with raw strength with speed boosted from gravity. I actually made a mistake rofl it's supposed to be normal version while gated version lets you bounce.
Leaf Cerberus King Um the main reason why I kept it at S-rank is because of the Shadow Clones. Pretty much they are doing what the original is doing so it's as if it's a 1 person combination technique because there are 3 people doing the same thing. It was supposed to be utilized with the Gate of Pain I'll add that. But um yeah I'll add the corrections.
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Techniques of R' 17th May 2014, 10:52 am | |
| Dark Gates ~Ok since we are as settled as we are going to get on the specifics of the gates. I still have some issues with this. First off, extending the gates is one thing. Because they are weakened versions of the gates I'm ok with them getting an extension but doubling the duration is a bit much. I mean if you set up that your gates give you 10 posts of increased stats, this fighting style effectively gives you 20 which is way to much in my opinion. Tac on the fact that even though you are moving your chakra you still have access to that chakra. There is no cost to this tech, but you gain so much from it. I honestly feel like the time bonus needs to be dropped and some of the chakra needs to be lost, unless you can come up with something different.
Leaf Flutter ~Doesn't really help the case of this tech. What dictates what a person can perceive? I mean is it as simple as saying you can only see things moving at speeds you can move? or does it depend on the character its self? Regardless I still cant approve this as 'O I see it, so I can dodge it'.
Leaf Flowing Wind ~approved
Leaf Coiling ~approved if you add into the tech so people all understand the mist refills after say three posts
Leaf Rising Wind ~approved
Leaf Break ~approved
One-Man Front Lotus ~There still isn't a difference listed between having one gate activated and not. Fatigue aside the issue is, you are driving your body down at high speeds onto a target that is impacting with the ground. You are going to take some form of recoil from the attack no matter how you go about it. I'm not saying after one time you nearly break your leg or anything, nor am I saying you take a fair amount of dmg from one use. BUT after several uses in a topic the dmg would be adding up till, I suppose potentially you could break a leg/arm/testicle wt every.
Leaf Cerberus King ~same as before | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 31st May 2014, 4:37 pm | |
| Mmmk halved the tier boost and didn't include the doubling duration.
Leaf Flutter added what it is calculated by namely his reaction speed to track something and speed in order to dodge it and if either is not fulfilled then it won't work.
One-Man Front Lotus I included recoil damage. Leaf Cerberus King - made it tier based, added the chakra price for forming the shadow clones and having them poof away after use so it can't be used repeatedly without the additional chakra price. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Techniques of R' 1st June 2014, 12:21 pm | |
| Dark Gates - I'm throwing my reasoning on this one. So Mikaboshi has two chakra systems so has 16 Gates, okay. The Gates are lasting longer due to the chakra being brought back into the body, okay. However, let me explain the side effect of that one, technically the chakra being expelled is not returning to the Gates which expelled them, they are going into the second chakra system. This is where the second chakra system comes in I believe, the doubling of the Gates is due to actually possessing two chakra systems and opening 16 Gates not entirely due to the cycling the chakra.
However if that is not the case and you are using cycling chakra as your reason for doubling time, then the expelled chakra must return to the Gate which released it, or else there will be no change in the duration.
Now the tiers. The Gates work in releasing energy, which is chakra in this case, to increase one's physical power. Regardless if the chakra is being returned to the body or not, it does not change the fact that the user does indeed release the Gate thus gaining their tiers. So the gaining of tiers should remain equal to the normal Gates.
However, this will only apply to the first 8 Gates, the next 8 should give no tier increases rather some other effect. Also note, the 8th Gate does cause death and that will never change, however only due to the nature of this that I am willing to give this, able to shut 8th Gate off and still live. I am giving this because, this will allow the user to go into further Gates, but know this, 8th Gate and higher, when time limit ends is death.
Now for less important stuff. This is not a D-rank, yes chakra flow is a D-rank skill but the shear amount of chakra being released from a Gate is not D-rank, I'll meet in the middle and say make it B-rank. Also make note that this is a chakra flow skill, so the user will be forced Pseudo-All Tai. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 2nd June 2014, 4:58 am | |
| I'll raise the limit, of the technique, the duration can stay in it's normal state I'm fine with that the gate boost was a boon but the tier thing I'd love to not have keep the tier halving thing like you said. | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Techniques of R' 10th June 2014, 10:40 pm | |
| If you made the changes Zen said, I see no problem with these.
Accepted. | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Techniques of R' 11th June 2014, 6:06 pm | |
| Changes were not made to Dark Gates, not approved.
Keep the time limit equal to normal Gates, keep tiers equal to normal Gates, also make sure to add forced Pseudo-All Tai. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 3rd December 2014, 5:16 pm | |
| Taijutsu - Spoiler:
Name: Peregrine Falcon Drop Classifaction: Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus causing them to sustain C-rank damage directly to their head with the ability to quite possibly break their neck if they bend their neck upon landing. Depending on how high the victim is in the air however they may sustain additional physical damage due to the fall, victims who have been grabbed through this technique are only able to break free if they have strength tiers higher than the user's or a grab escape technique equal rank or higher. Fall Height (ft) - Fall Dmg 5 - D 10 - C 20 - B 40 - A 80 - S
Name: Lions Combo Classification: Taijutsu Rank: C-rank (Each Blow -1 Fatigue) Class: Offensive Range: Short, Mid (Launch)
Description: Req. Front Lotus or Physical Mimic/Anything which allows the user to copy the Front Lotus after seeing it in use. A Taijutsu technique which was originally based off of the Front Lotus. It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it as it relies heavily on both strength and speed the former to launch a victim and deal damage while the latter to repeately spin to deliver more hits. The opponent is first kicked into the air a distance of 20 ft and shadowed with the Shadow of the Dancing Leaf with victims without an air movement technique being unable to dodge the follow up. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults each one requiring 1-rank higher in reaction to successfully block in time. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed. Though, this drawback isn't as severe as with the Front Lotus. Speed of User - Number of Aerial Blows - Victim Fall Speed - Victim Fall Dmg Multiplier None - 0 - N/A (Normal Falling speed) - 1x D - 1 - E (Normal Running Speed) - 2x C - 2 - D - 3x B - 3 - C - 4x A - 4 - B - 5x S - 5 - A - 6x
Clone Fist & Additional Clone Techniques - Spoiler:
Name: Clone Fist Classification: Fighting Style Rank: D (Optional Chakra Price without Clones on Field) Class: Offensive/Supplementary Range: Mid-Long Range
Description: The Clone Fist is a fighting style revolving around the use of the Shadow Clone as well as it's advanced variants the Elemental Shadow Clone and Explosive Shadow Clone in order to formulate a diversionary, unpredictable fighting style using superior numbers and tactics to overwhelm opponents. The fighting style links well with with it's techniques as it is meant to seemlessly move into combinations utilizing unconventional uses of clones in it's assaults. The only limit to this style is the fact that shadow clones are rather fragile, as well as the creativity of the user. The former can be mitigated throught he advanced shadow clone variants while the latter is easily solved when said use is creative in the application of this fighting style. All of the Clone Fist techniques are interchangable with techniques utilizing the shadow clone technique and can be interupted or modified in order to incorporate those techniques into their use on the field.
Name: Clone Fist: Pinball Classification: Taijutsu Rank: D (Min. of 2 Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: This is a simple technique which involves one of the user's Shadow Clones punching or kicking an opponent in order to knock an opponent flying over a set distance dependent on the user's strength tiers if the victim doesn't have strength tiers equal to that in order to root themselves in place. The victim is launched in the direction of the strike where another clone waits in order to hit them again resulting in the victim sustaining damage equal to the user's strength tiers in addition to being sent back in the opposite direction at speeds 1-rank higher than before unless they tense their body right before being hit. If that occurs the victim is launched 1-rank slower than before, this can be repeated at will and during flight a victim can sustain additional damage if they crash into anything during their flight. Strength Tiers/Speed victim is launched - Knockback Dealt (ft) None - 1 D - 5 C - 10 B - 15 A - 20 S - 25
Name: Sexy Technique Classification: Ninjutsu/Erojutsu Rank: C-Rank Class: Offensive/Supplementary Range: Self
Description: A variant of the Transformation Technique, the Sexy Technique transforms the user into a naked woman, or in a bikini, typically with seductive posture. The user uses this technique to distract or win over men, with all successful attempts causing an exaggerated nosebleed by the victim causng them to lose a C-rank amount of blood while looking at this technique as it is active. This technique in ineffective against women however. However when used against perverts (People who have Erojutsu techniques) this technique also deals -10 to their seduction limit or if fully depleted C-rank natural damage in addition to the blood loss.
Name: Clone Fist: Clone Sweep Classification: Taijutsu Rank: C (Min. of 3 Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: A technique relying on a loss of balance, this involves one clone first sliding on the ground in order to trip an opponent while another clone follows up with a drop kick coming from another direction preying on a victim dodging the first attack leaving them vulnerable for the follow up. Victims who are struck by the first clone are knocked off their feet if they do not have strength tiers used to root their body in place equal to the user's. If they dodge however they now require 1-rank higher reaction tiers than that they used to dodge the first strike in order to avoid it. This technique ends with the third clone sprinting forward while pulling their leg back in order to soccer kick the falling victim's head with victims who do not possess a C-rank balancing technique & speed tiers equal or above the incoming clone being completely unable to avoid the finisher.
Name: Clone Fist: Mikaboshi R'tari Combo Classification: Taijutsu Rank: B (Min. of 4 Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: Req. Lions Combo. Using the Shadow Clone Technique, the user multiples themselves into five, four shadow clones, one original body. As they yell "MI-KA-BO-SHI", the four clones kick the enemy into the air the combined force of the launch amplified due to the four kicking upward in succession. Then, while the enemy is floating in mid-air, the final body assaults it with a rotating heel drop while yelling "R'tari Rendan!". Differing from it's predecessors simply due to it having a greater launch while lacking the stamina drain due to only being a single heel drop as opposed to multiple hits in the air, it could be said that this technique is superior when it comes to setting up an opponent for aerial punishes. Using the clones strength tiers the initial launch can be amplified however without any strength tiers it launches a victim 30 ft into the air and upon being smashed downward they impact the ground dealing B-rank physical damage to them. Strength Tier Launch Multiplier (ft) - Fall Dmg Multiper None (+0) - 1x D (+5) - 2x C (+10) - 3x B (+15) - 4x A (+20) - 5x S (+25) - 6x
Name: Multiple Shadow Clone Technique Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a multiple of clones which outstripes the usual number based on the user's chakra reserves. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. However those with large enough reserves are able to use it more effectively. It shares everything else with the normal shadow clone technique by being able to utilize all of the original users techniques as well as tiers and the like making it a devastating technique in the use of one able to properly utilize it to it's full potential. Chakra Reserves - Clone Multiplier Ratio (Shadow Clone:Multiple Shadow Clone) Dakar/Yoroi - 1:-1 (A-rank Chakra Dmg) Samurai/Ronin - 1:0 (B-rank Chakra Dmg) Ninja/Cypher - 1:1 (C-rank Chakra Dmg) Inkan/Acolyte - 1:2 (D-rank Chakra Dmg Soulless/Kekkai - 1:3 Reaper/Vanir - 1:4 Jaeger/Diablo - 1:5 Ghost/Xeres - 1:6 Dues - 1:7 Prime - 1:8 Max Mikaboshi (Both Chakra Pathways Full) - 1:9 Jinch - 1:10
Name: Harem Technique Classification: Kinjutsu/Erojutsu Rank: S-rank Class: Supplementary Range: Self (Varies)
Description: This technique is considered to be an advanced variation of the Sexy Technique, which is combined with the Multiple Shadow Clone Technique. After creating a dozen or so clones, the user utilizes this technique to transform them all into the same beautiful, nude woman. Often used instead of it's predessesor when he/she either wants a better chance of his/her target falling victim, or when the Sexy Technique fails to fulfil its purpose. This technique causes the opponent's nose to gush out blood causing them to lose a B-rank amount of blood as this technique is active however like it's predecessor this technique is ineffective against women. This technique likewise can only be used after at least 10 clones are in the field however greater amounts make this attack stronger with 20 clones causing the opponent to lose an A-rank amount of blood, 40 clones causing the opponent to lose a S-rank amount of blood while 80 + causes the opponent to lose an SS-rank amount of blood often being enough to actually kill with a single glance thus it being infamous as a Kinjutsu. However when used against perverts (People who have Erojutsu techniques) this technique also deals -25 from their seduction limit or when fully depleted S-rank natural damage in addition to the blood loss.
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| | | Guest Guest
| Subject: Re: Techniques of R' 3rd December 2014, 5:27 pm | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 16th June 2015, 5:16 pm | |
| - Taijutsu:
Name: Ninpo Classifaction: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Ninpo is a fighting style developed in response to repeated assaults by a fast moving opponent while the user was unable to move their lower body whether to dodge or to flee in the process unconsciously training the reflexes of their upper body to respond to protect themselves. The end result was honing the speed of their arms and upper body at the cost of neglecting their lower body, this refinement allowing them to keep up with Samurai level speed when moving their arms or just their upper body but actually being outspeed by even normal speed if they attempt to run or use their lower body. This fighting style favors heavy ninjutsu use as well as mid to long range tactics as the users hand seal speed benefits immensely from the user being able to move their arms faster than normal and by keeping a set distance from opponents the weakness of this style isn't able to be exploited. Ninpo Learned - Lower Body Movement Speed if Normal Speed Tiers are Trained Swift Hand Movement - D- (Outsped by D-rank Spd) Bullet Hand Movement - C- Crashing Hand Movement - B- Vacuum Hand Movement - A- Blinding Hand Movement - S-
Name: Ninpo - Swift Hand Movement Classifaction: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Swift Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is D-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + D-rank Samurai Level Speed or C-rank Speed to dodge.
Name: Ninpo - Bullet Hand Movement Classifaction: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Bullet Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is C-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Bullet Release as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + C-rank Samurai Level Speed or B-rank Speed to dodge.
Name: Ninpo - Crashing Hand Movement Classifaction: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Crashing Ground, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is B-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Crashing Ground as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + B-rank Samurai Level Speed or A-rank Speed to dodge.
Name: Ninpo - Vacuum Hand Movement Classifaction: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Vacuum Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is A-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Vacuum Release as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + A-rank Samurai Level Speed or S-rank Speed to dodge.
Name: Ninpo -Blinding Hand Movement Classifaction: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Swift Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is S-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Blinding Light as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + S-rank Samurai Level Speed or SS-rank Speed to dodge.
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| | | Co
Posts : 3201 Join date : 2011-11-02 Age : 90 Location : Australia
| Subject: Re: Techniques of R' 17th June 2015, 9:54 am | |
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Techniques of R' 12th July 2015, 5:59 am | |
| Rokushiki - Spoiler:
Name: San Dai Rin: Rokuogan (Exclusive) Classification: Kinjutsu Rank: A-rank (B-rank Blood Price + 4 Stamina) Class: Offensive Range: Contact (Dmg), Short (Shockwave)
Description: This is the advanced variant of Rokuogan which is utilized by R'tari while Itami has been transformed via Amatu Transformation into twin gauntlets. The Rokuogan is the secret and ultimate attack of the Rokushiki style. In order to learn it only those who have absolute mastery of the other six skills can have access to this seventh skill. The user places both his fists right in front of the target and comes in contact with them using chakra flow to stick to the victim to prevent them from escaping before launching a devastating shock wave, which upon colliding with an opponent deals internal damage while bypassing their external defenses. Upon being hit if the victim is hit into the ground or their is a wall behind them the force is enough to leave a large crater behind them with a radius of 20ft. This technique deals S-rank spiritual damage upon impact however has the drawback of requiring point blank range to strike a victim likewise due to Itami being used as the medium to transfer the shockwave this drains an A-rank worth of chakra from the victim when it is preformed.
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Name: San Dai Rin: Rokuogan (Exclusive) Classification: Kinkenjutsu/Kintaijutsu Rank: Z-rank (Z-rank Blood Price + 30 Stamina Price if without Itami) Class: Offensive Range: Contact (Dmg), Short (Shockwave)
Description: This is the advanced variant of Rokuogan which is utilized by R'tari while Itami has been transformed via Amatu Transformation into twin gauntlets. The Rokuogan is the secret and ultimate attack of the Rokushiki style. In order to learn it only those who have absolute mastery of the other six skills can have access to this seventh skill. The user places both his fists right in front of the target and comes in contact (or within 8ft if using Itami as the medium) with them using chakra flow to stick to the victim to prevent them from escaping before launching a devastating shock wave, which upon colliding with an opponent deals internal damage while bypassing their external defenses. Upon being hit if the victim is hit into the ground or the is a solid surface behind them the force is enough to leave a large crater behind them with a radius of 40ft. This technique deals Z-rank spiritual damage upon impact however has the drawback of requiring point blank range to strike a victim likewise due to Itami being used as the medium to transfer the shock-wave this drains an SSS-rank worth of chakra from the victim when it is preformed. This technique can be preformed without the use of Itami however it is much more stressful on R'tari fatiguing him immensely to preform.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
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Name: Rokushiki (Signature) Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplemtnary Range: Short-Mid
Description: This is a special fighting style developed to allow an Pseudo or True all taijutsu user to have an edge against the competition. This is done by intense training and mastery of the users body in order to preform athletic feats which are seemingly impossible to preform. Rokushiki is heavily invested in the users tiers similar to most Taijutsu techniques with higher tiers in strength, speed, endurance, reaction, defense and barrier resulting in stronger Rokushiki techniques. There are 6 gateway techniques within Rokushiki however depending on the skill level of the user (or retraining in the case of T. A. T.) the user is only able to learn additional techniques in some of them past the initial one. *Gateway Techniques = (Please Arrange them in order of 1st to 6th) Rank - Gateway Technique - Max Rank of Technique Trainable D - 1st - Any C - 2nd - SSS B - 3rd - SS A - 4th - S S - 5th - A Elite - Nth (Always gives 1 Extra) - B
- Geppo:
Name: Geppo Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: One of this Six gateway techniques of the Rokushiki fighting style. Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Â One can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo. Hang Time - Strength Tier 1 Post (Total) - D-rank 2 Posts (Total) - C-rank 3 Posts (Total) - B-rank 4 Posts (Total) - A-rank 5 Posts (Total) - S-rank
Name: Geppo: Beast's Moonwalk Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The first level of the Geppo based movement known as Moonwalk which involves the building of legs through repeated exercise in order to grant the user D-rank strength. This strength is refined for jumping rather than lifting and propelling one's body through the air. Depending on one's level of strength the distance they can cover with this technique varies however the commonality is that if one utilizes only one leg then they will cover half as much distance. This technique can fulfill a check for a D-rank Air-movement technique, and while using it the user is capable of moving at D- Speed in the air on par with Wing Based flight using Speed rather than Strength. Strength Tier - Vertical Distance (One Leg) D- - 3ft (1ft) D - 5ft (2ft) D+ - 7ft (3ft) D++ - 9ft (4ft)
Name: Geppo: Shatter Moonwalk Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: The second level of the Geppo based movement known as Moonwalk which involves the building of legs through repeated exercise in order to grant the user C-rank strength. This strength is refined for jumping rather than lifting and propelling one's body through the air. Depending on one's level of strength the distance they can cover with this technique varies however the commonality is that if one utilizes only one leg then they will cover half as much distance. This technique can fulfill a check for a C-rank Air-movement technique, and while using it the user is capable of moving at C- Speed in the air on par with Wing Based flight using Speed rather than Strength. Strength Tier - Vertical Distance (One Leg) C- - 15ft (7ft) C - 20ft (10ft) C+ - 23ft (11ft) C++ - 25ft (12ft)
Name: Geppo: Inhuman Moonwalk Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: The third level of the Geppo based movement known as Moonwalk which involves the building of legs through repeated exercise in order to grant the user B-rank strength. This strength is refined for jumping rather than lifting and propelling one's body through the air. Depending on one's level of strength the distance they can cover with this technique varies however the commonality is that if one utilizes only one leg then they will cover half as much distance. This technique can fulfill a check for a B-rank Air-movement technique, and while using it the user is capable of moving at B- Speed in the air on par with Wing Based flight using Speed rather than Strength. Strength Tier - Vertical Distance (One Leg) B- - 27ft (13ft) B - 30ft (15ft) B+ - 33ft (16ft) B++ - 35ft (17ft)
Name: Geppo: Hyper Moonwalk Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: The fourth level of the Geppo based movement known as Moonwalk which involves the building of legs through repeated exercise in order to grant the user A-rank strength. This strength is refined for jumping rather than lifting and propelling one's body through the air. Depending on one's level of strength the distance they can cover with this technique varies however the commonality is that if one utilizes only one leg then they will cover half as much distance. This technique can fulfill a check for a A-rank Air-movement technique, and while using it the user is capable of moving at A- Speed in the air on par with Wing Based flight using Speed rather than Strength. Strength Tier - Vertical Distance (One Leg) A- - 37ft (18ft) A - 40ft (20ft) A+ - 43ft (21ft) A++ - 45ft (22ft)
Name: Geppo: Crushing Moonwalk Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: The fifth level of the Geppo based movement known as Moonwalk which involves the building of legs through repeated exercise in order to grant the user S-rank strength. This strength is refined for jumping rather than lifting and propelling one's body through the air. Depending on one's level of strength the distance they can cover with this technique varies however the commonality is that if one utilizes only one leg then they will cover half as much distance. This technique can fulfill a check for a S-rank Air-movement technique, and while using it the user is capable of moving at S- Speed in the air on par with Wing Based flight using Speed rather than Strength. Strength Tier - Vertical Distance (One Leg) S- - 47ft (23ft) S - 50ft (25ft) S+ - 53ft (26ft) S++ - 55ft (27ft)
- Tekkai:
Name: Tekkai Classification: Taijutsu Rank: C-rank Class: Defensive Range: Self
Description: One of this Six techniques of the Rokushiki fighting style. Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. When Tekkai is active, the user is unable to move Tekkai can also be used to enhance the users' attacks by the increased density one gets from using Tekkai. The main drawback however is the fact that every incoming strike can only be blocked if it is physical and it consumes fatigue equal to the user's fatigue to block the incoming physical blow allowing the user to simulate defense tiers albeit a more costly version of it. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance attacks with his/her use of Tekkai. Furthermore, despite the increased physical density that one gains when activating this move, one should remember that the user's body is still flesh and blood. Thus, its resistance to other than solid attacks remain pretty much the same, making the user as vulnerable as ever to certain attacks. As a result the higher natural strength one has the higher physical attacks they are able to block.
Name: Tekkai Kenpo Classification: Fighting Style Rank: D-rank Class: Offensive/Supplementary Range: Self
Description: Req. Tekkai to be 1st Gateway Chosen. Unlike Tekkai which involves tensing the muscles within the body in order to block techniques, this fighting style involves a more localized effect only tensing certain muscle groups while leaving others normal thus allowing the user to move while using Tekkai. This is because while the tensed parts are still immobile the rest of the body isn't thus trading off total protection for more limited protection allowing one to use Tekkai offensively. This is made more effective when used with Endurance Tiers, this is because the strengthening aspect allows one to physically strike chakra based techniques 1-rank lower than the Endurance Tiers used based on the principle of Physical = Chakra. This is crucial in combating chakra based techniques without using chakra flow. Endurance - Rank of Chakra Based Technique Capable of Striking D - N/A C - D B - C A - B S - A
Name: Tekkai Kenpo: Fist Classification: Taijutsu Rank: D-rank Class: Offensive/Defensive Range: Self (Fist), Contact
Description: Stemming from the Tekkai Kenpo fighting style this technique involves the user hardening their fist with Tekkai before punching an opponent. While a basic strike this technique is notable due to the Tekkai's protecting ones hand from injury allowing one to use their bare hands to punch weapons without getting harmed. Â This is one of the most basic techniques of Tekkai Kenpo and can lead to various other techniques revolving around the fists. Stamina Price - Physical Technique/Object Blocked 1 - D 2 - C 3 - B 4 - A 5 - S
Name: Tekkai: Sai Classification: Taijutsu Rank: C-rank Class: Offensive Range: Mid
Description: Req. Tekkai & Geppo. A combination of Tekkai and Geppo, in which the user propels themselves with Geppo using both of their legs before using Tekkai to harden their body. The result often used to smash into an opponent to deal physical damage based on the strength they used to propel themselves while simultaneously deflecting physical projectiles &/or being invulnerable to physical strikes thanks to Tekkai. Upon being hit before the maximum vertical height is reached the victim will be dragged along unless they possess a C-rank air movement technique revolving around strength to cancel out the knock-back equal. This technique is very effective at countering projectiles with multiple capable of being deflected up to half their original travel distance before the stamina price to use Tekkai must be reactivated. Strength Tiers - Number of Projectiles Deflected before additional price is collected D - 3 C - 6 B - 9 A - 12 S - 15
Name: Tekkai Kenpo: Fang Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Fist), Contact
Description: Req. Tekkai & Shigan. The first of the stances available to Tekkai Kenpo which entail the combination of Tekkai with another Rokushiki gateway technique. To assume the stance the user curls their hands with a hooking of the fingers as if one were to scratch someone while placing one hand in front of the other by half a foot while lifting one of their legs off the ground and keeping it bent at the knee. The user harden's the fingers of their hands with Tekkai causing them to stay fixed in that position thus when moved they trigger Shigan but more importantly give one's Tekkai Kenpo techniques which use the hands the ability to cut targets. This allows the user to inflict bleed damage depending on the rank of the Tekkai Kenpo used, and while this stance does not allow the penetration of defenses it can still be used to great effect to wound or cripple targets. Like all stances it takes a certain amount of time to assume the position depending on the user's skill level while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level/Rank of Technique - Activation Delay to switch to stance - Bleed Dmg each P.T D - 6 - D C - 5 - 2 D B - 4 - 3 D A - 3 - 4 D S - 2 - C
Name: Tekkai: Rin Classification: Taijutsu Rank: B-rank Class: Offensive/Supplementary Range: Self (Legs), Contact
Description: Req. Tekkai & Rankyaku. A combination of Tekkai and Rankyaku, in which the user uses Tekkai and kicks one leg into the ground and starts rotating their legs at a fast speed, causing their legs to simultaneously slam into the ground on a set path toward his opponent. It also seems to incorporate Rankyaku, as the user seemingly cartwheels using just the legs yet an opponent who is within 3ft of the user's legs will be cut by this technique to be dealt B-rank physical slicing damage. This technique is useful primarily due to being a movement related technique which can assist with climbing vertical surfaces or even air-movement post jumping to a certain degree both of which are based on the rotation speed of the user's legs. Speed Tier - Vertical Distance Climbed - Air Distance Covered D - 5ft - 1ft C - 10ft - 2ft B - 15ft - 3ft A - 20ft - 4ft S - 25ft - 5ft
Name: Tekkai Kenpo: Banana Stance Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Torso)
Description: Req. Tekkai & Soru. The first of the stances available to Tekkai Kenpo which entail the combination of Tekkai with another Rokushiki gateway technique. To assume the stance the user assumes a crouched stance with both hands on the ground as if one wanted to pounce. The user harden's their head and torso with Tekkai causing them to stay fixed in that position before using Soru to accelerate but more importantly give one's Tekkai Kenpo techniques which use the torso the ability to pierce targets. This allows the user to essentially pierce through defenses while using their body like a battering ram due to the high-speed movement of Soru. Like all stances it takes a certain amount of time to assume the position depending on the user's skill level while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level/Rank of Technique - Activation Delay to switch to stance - Defense Piercing D - 7 - N/A C - 6 - D B - 5 - C A - 4 - B S - 3 - A
Name: Tekkai: Go Classification: Taijutsu Rank: A-rank Class: Defensive Range: Self
Description: A more advanced variant of the normal Tekkai technique. Visually, the move differs from the ordinary Tekkai in that the user visually tenses their body even further while standing still; whereas the ordinary Tekkai can be activated seamlessly. The result is a Tekkai which is capable of blocking even defense piercing physical techniques due to the sheer muscle strength of the user. This makes this technique a more costly version of the Defense+Strength Tier chain due to physical techniques negated through this technique resulting in a double stamina price in comparison to the normal Tekkai technique. Due to visibly tensing  it takes a short amount of time for the use to regain their mobility after using it, which is another drawback to this otherwise powerful defensive technique. Depending on the skill level of the user this mobility delay can be reduced. Rank - Delay till Mobility is regained (Elite) D - 10 (5) C - 8 (4) B - 6 (3) A - 4 (2) S - 2 (1)
Name: Tekkai: Utsugi Classification: Taijutsu Rank: S-rank Class: Defensive Range: Self
Description: A more advanced variant of the normal Tekkai technique. This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body. It retains the seamless activation of the normal Tekkai however it is more costly to preform, if the user is highly perceptive (Reaction Tiers) then they can time it for the exact moment when the attack connects minimizing the stamina cost. Otherwise it costs double the normal amount as the original variant of Tekkai. Reaction Tier (Rank of Deflected Physical Damage) - Stamina Price D - 1 C - 2 B - 3 A - 4 S - 5
Name: Tekkai: Deutzia Classification: Taijutsu Rank: SS-rank Class: Defensive Range: Self
Description: The perfected version of Tekkai which incorporates Go & Utsugi in one. This allows one to not only block defense piercing physical attacks but likewise reflect said damage back onto the opponent/object dealing it. Visually it has the same effect as Tekkai: Go however the user's skin actually darkens as the blood flow to that specific part of the body increases due to their muscles being flexed to the absolute limit thanks to this technique. Similar to before if one possesses high perception then they can mitigate the stamina cost reducing it from 3x the price to 2x the price of normal Tekkai. Through the use of this technique only defense bypassing physical techniques can effectively harm the user, otherwise the combination of deflection and blocking of defense piercing make the user extremely resistant against damage from physical combat. Reaction Tier (Rank of Deflected Physical Damage) - Stamina Price (Without Reaction Tiers) D - 2 (3) C - 4 (6) B - 6 (9) A - 8 (12) S - 10 (15) SS - 20 (30) SSS - 30 (45)
- Shigan:
Name: Shigan Classification: Taijutsu Rank: D-rank Class: Offensive Range: Contact
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound. In which it pierces through defenses equal to the user's strength leaving a small entry wound the size of the finger while the exit wound is twice as large as the entry one. It is a very useful technique that can connect rapidly and accurately, which works well with the Rokushiki users' impressive speed and agile techniques. However it's never been used to counter or deflect another powerful attack in any fights, which is probably because the user could easily break his finger instead of just blocking it with Tekkai. The Shigan's shape is derived from the shape of the finger, hence the hit of Shigan will have more of an impact on physical defenses if it is sharper than the round bullet and resembles more modern bullets which is usually gained by using it in conjunction with nails or gauntlets. Skill - Body Part Shigan is capable of being used with (Exit Hole Multiplier) D - Finger/Toe - 1x C - Clawed/Gauntlet Covered Finger - 2x B - Staff/Spear - 3x A - Multiple Fingers/Toes - 4x S - Fists/Elbow/Knee - 5x
Name: Shigan: Poke Classification: Taijutsu Rank: D-rank Class: Offensive Range: Contact
Description: The most basic application of Shigan which entails the use of the finger to poke a target, this can be done with just pure speed or backed by strength. Depending on the speed utilized the exit wound will bleed a set amount, however when done with strength this technique gains defense piercing dependent on the strength used. Regardless this technique will pierce an opponents body but how effectively it does that is what separates the uses. Because of how Shigan is preformed the victim will bleed from the exit wound more so than the entry wound, however the blood will still flow out from both sides it is just more obvious from the exit wound due to it being larger. Speed Tier - Bleed Damage D - D C - 2 D B - 3 D A - 4 D S - C
Name: Shigan: Drill Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: Req. Shigan to be 1st Gateway Chosen. An alternate method of preforming Shigan which entails the use of the finger to poke a target while making a twisting motion, to make it similar to a drill. Depending on the speed utilized the exit wound will bleed a set amount, and it possesses defense piercing unlike the normal variant however when done with strength this technique is capable of piercing through chakra based techniques based on the user's endurance tiers by the reasoning of Physical = Chakra. The same is in regards to mental based techniques (excluding Genjutsu/Fabrication) albeit using Barrier Tiers instead of Endurance. This improves the use of Shigan without taking away from it's function, and can be used to replace Shigan: Poke in any of the advanced variants. Endurance/Barrier Tier - Rank of Technique Pierced through D - N/A C - D B - C A - B S - A
Name: Tobu Shigan Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short-Mid
Description: Req. Shigan & Rankyaku. A combination of Shigan & Rankyaku, where the user creates a projectile version of Shigan by means of flicking the fingers to create tiny compressed air bullets. They are more costly to preform each having a stamina price to produce but they function the same as a normal Shigan in regards to preforming it with just speed or with speed backed by strength. Regardless they cover a distance of 20 to 25ft the exact distance depending on the speed of the user's flick. Speed of User - Distance of Tobu Shigan (Stamina Price) Normal Running Speed ("E") - 20ft (1) D - 21 (1) C - 22 (2) B - 23 (3) A - 24 (4) S - 25 (5)
Name: Shigan: Oren Classification: Taijutsu Rank: B-rank (Stamina Each P.T preformed) Class: Supplementary/Offensive Range: Contact
Description: Req. Shigan & Soru. A combination of Shigan & Soru, where the user simply preforms a rapid fire version of the normal Shigan technique which hits an opponent multiple times over a period of time while consuming a set amount of stamina. This technique is cost efficient in regards to skilled users of this technique as with one hand they are able to inflict multiple attacks. The user essentially utilizes Soru to speed up the movements of their Shigan which due to the rapid nature of it's effect is fairly tiring to preform consuming -6 stamina each P.T this technique is preformed unless the user has B-rank Endurance in which case it consumes -3 Stamina. Rank of User - Number of Shigan thrown out in 1 P.T D - 2 C - 4 B - 6 A - 8 S - 10
Name: Tobu Shigan: Bachi Classification: Taijutsu Rank: A-rank Class: Offensive Range: Contact, Short-Mid (Speed), Mid-Long (Strength Backed)
Description: Req. Clawed/Sharp/Gauntlet covered Finger. A variant of Tobu Shigan which involves a pointed finger allowing for a more aerodynamic air bullet which can travel farther than usual. Due to the sharp point this technique can exclusively rely on speed in order to penetrate targets, whereas when used with strength it travels even farther making for an effective long ranged attack. Unlike the original this can be used like a normal Shigan by jabbing it into an opponent with the result being an increased amount of bleed damage inflicted to the victim. Speed/Strength Tier - Distance Covered (Strength) - Bleed Dmg if Jabbed D - 7 ft (15 ft) - 1 D C - 15 ft (30 ft) - 2 D B - 20 ft (45 ft) - 4 D A - 30 ft (60 ft) - C S - 35 ft (75 ft) - B
Name: Shigan: Jusshigan Classification: Taijutsu Rank: A-rank Class: Offensive Range: Contact
Description: A technique which involves placing both hands together at the palm and preforming Shigan with up to ten fingers at once. The result is multiple puncture wounds though depending on the skill of the user the number of fingers one can successfully preform this technique with differs. Ultimately this technique while powerful has a rather simple execution as the user merely thrusts both arms forward piercing the opponents body with enough force to knock them back 20ft. With each Shigan the number of puncture wounds can cause a victim to bleed out very quickly which makes this technique a simple but effective finisher. Rank of User (Elite) - Number of Fingers in Jusshigan D - 2 (3) C - 4 (5) B - 6 (7) A - 8 (9) S - 10 (10)
Name:Tobu Shigan: Hibachi Classification: Taijutsu Rank: S-rank Class: Supplementary/Offensive Range: Short (Speed), Mid (Strength)
Description: An advanced version of Tobu Shigan: Bachi in which the flicking of the finger generates a spark due to friction resulting in a tiny fireball rather than the usual compressed air bullet. Unlike normal Shigan this technique does not pierce, it burns instead dealing fire release physical damage. A certain level of speed is necessary to generate the friction and as a result the slowest use of this technique necessitates S-rank speed. It is tiring to preform with each use costing -15 Stamina however if one possesses S-rank Endurance Tiers it is lowered to -10 Stamina instead. Despite inflicting burning damage only combustible materials can be set ablaze, others are simply burned through in place of piercing while the combustible material sustain damage equal to their rank until they are put out. Speed of Shigan - Distance Traveled (Strength Backing) S- - 49 ft (60 ft) S - 50 ft (75 ft) S+ - 55 ft (90 ft) S++ - 57 ft (105 ft) SS- - 59 ft (120 ft)
Name: Shigan: Madara Classification: Taijutsu Rank: S-rank (Stamina Each P.T preformed) Class: Supplementary/Offensive Range: Contact
Description: Req. Clawed/Sharp/Gauntlet covered Finger. A variant of Shigan: Oren which involves a pointed finger allowing for more grievous puncture wounds to be inflicted upon the victim of the technique. Just like the original it consumes stamina per post (total) it is used however it is far more tiring to use than the original. Another difference is while Oren uses one hand Madara uses both, . The user essentially utilizes Soru to speed up the movements of their Shigan which due to the rapid nature of it's effect is fairly tiring to preform consuming -20 stamina each P.T this technique is preformed unless the user has A-rank Endurance in which case it consumes -10 Stamina. Â Rank of User - Number of Shigan thrown out in 1 P.T - Bleed Dmg Per Shigan D - 4 - 2 D C - 8 - 4 D B - 12 - C A - 16 - B S - 20 - A
- Rankyaku:
Name: Rankyaku Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move. This technique utilizes the user's speed tier to calculate the acceleration of the wind blade while using the user's strength tier to determine how many can be released at once. Each wind blade deals C-rank physical slicing damage, however depending on the user's strength they can release instead of just one, multiple. Upon being released they always fly in a curve typically hitting the opponent on the sides rather than the front even if aimed straight if kicking out horizontally while at the top of the head or the bottom of the feet if kicking out vertically travelling to the target similar to a boomerang. The air blades can travel up to 30ft before dissipating each being equivalent to the length of the user's legs (1/2 Height if Male, 2/3rd Height if Female). All Rankyaku have a fixed stamina price regardless of the rank of technique they are used with, the more skilled the user is the more proficient they are in regards to mitigating the stamina price. Strength Tier/Rank - Number of Projectiles/Stamina Price Per Rankyaku None/D - 1/ (-5 Stamina) D/C - 2/ (-4 Stamina) C/B - 3/ (-3 Stamina) B/A - 4/ (-2 Stamina) A/S - 5/ (-1 Stamina) S/Any Elite Rank - 6/ (Elite Ranks only pay the Stamina Price Per Rankyaku Use not Per Individual Rankyaku Released)
Name: Rankyaku: Skip Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short (Each Skip)
Description: Req. Rankyaku to be 1st Gateway Chosen. An alternate method of preforming Rankyaku which involves moving the foot up and down while throwing out a kick instead of simply keeping it straight. The resulting Rankyaku is weaker only dealing D-rank physical slicing damage but skips along a surface on route to an opponent allowing it to actually ricochet off of solid objects in the vicinity the amount of times it can skip is dependent on the user's skill level however it can travel 5ft with each skip. This technique is capable of being used in place of the conventional Rankyaku use dealing 1-rank lower damage but granting the air blades released the able to ricochet off of solid objects over a distance also dependent on the user's skill level. Rank of User (Rankyaku Technique Rank Usable with) - Number of Skips - Distance Traveled Per Skip D (N/A) - 1 - N/A C (D) - 2 - 5ft B (C) - 3 - 10ft A (B) - 4 - 15ft S (A) - 5 - 20ft
Name: Rankyaku: Shuriken Classification: Taijutsu Rank: C-rank Class: Offensive Range: Mid-Long
Description: A technique which involves the user kicking out while twisting their leg the result being a launching of Rankyaku which is shaped similar to shuriken being disc like instead of a crescent and thus travelling farther than before moving up to 60ft before losing it's velocity and dissipating. The drawback being that it is not only smaller (Half the size of a normal Rankyaku) but also requires more leg strength to use thus less can be thrown out at once compared to the conventional use of Rankyaku. However due to the increase in distance it offsets that disadvantage while in combat to give the Rankyaku user a solid ranged option. Just like before this technique deals C-rank physical slicing damage upon impacting a target. Strength Tier - No. of Rankyaku D & Below = 1 C - 2 B - 3 A - 4 S - 5
Name: Rankyaku: Sen Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short-Mid
Description: This technique involves using Rankyaku in a stomping motion the result being the air being blasted towards the target in a straight line rather than in a curve which is typical to the normal version. This allows it to hit more accurately without deviations in comparison to other variants of Rankyaku It is stronger than the original version dealing B-rank physical slicing damage while travelling up to 45 ft before dissipating and like more variants requires more strength in order to use it effectively. Strength Tier - No. of Rankyaku C & Below - 1 B - 2 A - 3 S - 4
Name: Rankyaku: Hakurai Classification: Taijutsu Rank: A-rank Class: Offensive Range: Mid-Long
Description: A much more powerful form of Rankyaku that is used by using both legs instead of just one, it appears to cut the air in a larger area extending over 60ft before dissipating while each is double the length of a normal Rankyaku. In order to preform it the user must kick out both legs in opposite directions while spinning resulting in the release of the air blade which is capable of dealing A-rank slicing damage. Because it utilizes two legs it is unable to benefit from being able to double the amount of projectiles launched out if using Rankyaku when dropping down from above. Under normal circumstances Rankyaku is limited to one leg while using the other to retain balance however when dropping down from above or possessing an aerial movement technique (wings &/or levitation) then balance is no longer needed allowing for both legs to be used to attack. Strength Tier - No. of Rankyaku B & Below - 1 A - 2 S - 3
Name: Rankyaku: Rodan Classification: Taijutsu Rank: A-rank Class: Offensive Range: Short-Mid
Description: An alternate form of Rankyaku: Hakurai that is used by using both legs instead of just one in a flipping motion, making the crescent longer and resembling a fang. In order to preform it the user must flip either preforming a falling axe-kick after a front flip with both legs or a back flip while kicking out with both legs spinning resulting in the release of the air blade which is capable of dealing A-rank slicing damage. It travels up to 30ft before dissipating and is 3x the size of a normal Rankyaku. Because it utilizes two legs it is unable to benefit from being able to double the amount of projectiles launched out if using Rankyaku when dropping down from above. Under normal circumstances Rankyaku is limited to one leg while using the other to retain balance however when dropping down from above or possessing an aerial movement technique (wings &/or levitation) then balance is no longer needed allowing for both legs to be used to attack. Strength Tier - No. of Rankyaku B & Below - 1 A - 2 S - 3
Name: Rankyaku: Renge Classification: Taijutsu Rank: A-rank Class: Offensive Range: Short
Description: Req. Rankyaku to be 1st Gateway Chosen. An alternate method of preforming Rankyaku in it's two leg form in which the user preforms a scissor kick relasing two air blades which can cover up to 20ft before dissipating. Upon impact they detonate, causing multiple cuts on either side of the opponent to increase bleed damage. The cuts at first appear small and then "blossom" into larger ones, perhaps explaining the name, however deal A-rank physical damage while victim sustain bleed damage depending on the strength utilized to launch them which causes them to lose that amount of blood each post (total). Strength Tier - No. of Rankyaku (Bleed Dmg Inflicted) B & Below - 2 (3 D) A - 3 (C) S - 4 (B)
Name: Rankyaku: Neji Hakujin Classification: Taijutsu Rank: S-rank Class: Offensive Range: Contact-Short
Description: This technique involves the user launching themselves towards the opponent while placing their legs together in a spinning motion resulting in a unique Rankyaku which is the same size as the user's body being launched at a target. The drill like Rankyaku does S-rank piercing physical damage and can travel up to 15ft before dispersing but is iconic due to being able to drill through incoming S-rank & below chakra based offensive techniques. It is very stressful to preform however and requires a lot of strength to use effectively, and when multiple are utilized they are released one after another instead of simultaneously. Strength Tier - No. of Rankyaku A & Below - 1 S - 2
Name: Rankyaku: Amane Dachi Classification: Taijutsu Rank: SS-rank Class: Offensive Range: AOE
Description: A highly advanced version of Rankyaku which entails the user flipping onto their hands while spreading their legs in a split. The user gathers speed by using their hand to rapidly shift their position to rotate while using one's legs to gain extra momentum and spin faster, and then performs Rankyaku with both legs to create a circle shaped Rankyaku which radiates outward expanding up to 120ft circular radius around them (240ft diamter). Anything touched by the expanding ring is dealt SS-rank physical slicing damage and it is powerful enough to devastate buildings or other structures. While this technique is stressful to preform it only becomes more dangerous when used by truly strong users resulting in additional rings being released whether for more coverage or repeated damage. Strength Tier - No. of Rankyaku S & Below - 1 SS - 2 SSS - 3
- Soru:
Name: Soru Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye. This technique allows the user to move un-tracked by others unless they possess reaction tiers equal to this technique however when used in conjunction with natural speed they can potentially be tracked but the victim might not be fast enough to react to what they see.
Name: Soru: Swift Shave Classification: Taijutsu Rank: D-rank Class: Offensive Range: Self
Description: Req. Soru. This involves the user kicking the ground ten times with those with Muscle Tension + either a Time-Slowing Dojutsu or D-rank Reaction Tiers able to see the kicks before the user starts actually moving. Thanks to Soru the user moves on par with D-rank+ Speed however without D-rank Endurance Tiers it costs 2x the Stamina Price than normal speed. When used in conjunction with D-rank+ Tiers the two stack, allowing the user to move at D-rank++ Speed being able to out-speed even Samurai of the Tenmetsu Style. While moving the user is unable to be seen with naked eyesight, requiring D-rank Reaction Tiers or a Time-Slowing Dojutsu in order to see the user moving.
Name: Soru: Bullet Shave Classification: Taijutsu Rank: C-rank Class: Offensive Range: Self
Description: Req. Soru: Swift Shave. This involves the user kicking the ground ten times with those with Muscle Tension + either a Time-Slowing Dojutsu or C-rank Reaction Tiers able to see the kicks before the user starts actually moving. Thanks to Soru the user moves on par with C-rank+ Speed however without C-rank Endurance Tiers it costs 2x the Stamina Price than normal speed. When used in conjunction with C-rank+ Tiers the two stack, allowing the user to move at C-rank++ Speed being able to out-speed even Samurai of the Tenmetsu Style. While moving the user is unable to be seen with naked eyesight, requiring C-rank Reaction Tiers or a Time-Slowing Dojutsu in order to see the user moving.
Name: Soru: Kamisori Classification: Taijutsu Rank: B-rank Class: Offensive Range: Self
Description: Req. Soru & Geppo. A combination of Geppo and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movements in to double as an air-movement technique. Due to Geppo entailing the use of strength when this technique is utilized with any of the Shaves depending on the strength used to facilitate the Geppo the speed of the movement (shave) is boosted further to be on par with a Speed+Strength Tier Chain. This makes Kamisori by base utilization faster than Soru (assuming the user does not already possess Samurai Level regular speed tiers in which case they would be on par with one another). Soru Speed - Kamisori Movement Speed (+Samurai Level Strength) Swift Shave - D++ - C- Bullet Shave - C++ - B- Crashing Shave - B++ - A- Vacuum Shave - A++ - S- Blinding Shave - S++ - SS-
Name: Soru: Crashing Shave Classification: Taijutsu Rank: B-rank Class: Offensive Range: Self
Description: Req. Soru: Bullet Shave. This involves the user kicking the ground ten times with those with Muscle Tension + either a Time-Slowing Dojutsu or B-rank Reaction Tiers able to see the kicks before the user starts actually moving. Thanks to Soru the user moves on par with B-rank+ Speed however without B-rank Endurance Tiers it costs 2x the Stamina Price than normal speed. When used in conjunction with B-rank+ Tiers the two stack, allowing the user to move at B-rank++ Speed being able to out-speed even Samurai of the Tenmetsu Style. While moving the user is unable to be seen with naked eyesight, requiring B-rank Reaction Tiers or a Time-Slowing Dojutsu in order to see the user moving.
Name: Soru: Vacuum Shave Classification: Taijutsu Rank: A-rank Class: Offensive Range: Self
Description: Req. Soru: Crashing Shave. This involves the user kicking the ground ten times with those with Muscle Tension + either a Time-Slowing Dojutsu or A-rank Reaction Tiers able to see the kicks before the user starts actually moving. Thanks to Soru the user moves on par with A-rank+ Speed however without A-rank Endurance Tiers it costs 2x the Stamina Price than normal speed. When used in conjunction with A-rank+ Tiers the two stack, allowing the user to move at A-rank++ Speed being able to out-speed even Samurai of the Tenmetsu Style. While moving the user is unable to be seen with naked eyesight, requiring A-rank Reaction Tiers or a Time-Slowing Dojutsu in order to see the user moving.
Name: Soru: Blinding Shave Classification: Taijutsu Rank: S-rank Class: Offensive Range: Self
Description: Req. Soru: Vacuum Shave. This involves the user kicking the ground ten times with those with Muscle Tension + either a Time-Slowing Dojutsu or S-rank Reaction Tiers able to see the kicks before the user starts actually moving. Thanks to Soru the user moves on par with S-rank+ Speed however without S-rank Endurance Tiers it costs 2x the Stamina Price than normal speed. When used in conjunction with S-rank+ Tiers the two stack, allowing the user to move at S-rank++ Speed being able to out-speed even Samurai of the Tenmetsu Style. While moving the user is unable to be seen with naked eyesight, requiring S-rank Reaction Tiers or a Time-Slowing Dojutsu in order to see the user moving.
- Kami-e:
Name: Kami-e Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Kami-e makes the users' body go limp in order to avoid any attacks, and float like a piece of paper. This technique can only protect the user against incoming physical attacks equal to their reaction speed using that to predict where the strike will end up and simply "floating" out of the way of the attack. Kami-e has an activation time during which the user is able to use it to dodge incoming techniques however after being utilized it has a set cooldown which can only be bypassed by paying an additional stamina price. As one becomes more proficient in Kami-e they will have a longer activation time and those who are Elites (Rank) have a shorter cooldown period. Rank - Activation - Cooldown - Stamina Price to bypass Cooldown (If Kami-e is 1st Gateway) D - 1 Turn - 25 P.T - -50 Stamina (-25 Stamina) C - 2 Turns - 20 P.T - -40 Stamina (-20 Stamina) B - 3 Turns - 15 P.T - -30 Stamina (-15 Stamina) A - 4 Turns - 10 P.T - -20 Stamina (-10 Stamina) S - 5 Turns - 5 P.T - -10 Stamina (-5 Stamina) *Note - Non-Elite Ranks will have a -25 P.T Cooldown regardless of rank.
Name: Kami-e: 1st Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Kami-e is highly proficient at dodging thrown projectiles and incoming repeated physical strikes so much that it was refined and developed into a means of improving one's reaction speed. This technique works in place of D-rank Reaction Tiers improving the user's dodging ability when utilizing Kami-e, this allows them to dodge a set amount of incoming projectiles, repeated physical strikes (i.e multi-hit techniques like Lion's Combo or Morning Peacock) with a modifier dependent on their speed. Rank of User - No of Projectiles Dodged/Physical Hits - Speed Tier Modifier D - 1/1 - 0x (E or Below) C - 2/1 - 1x (D-) B - 3/1 - 2x (D) A - 4/1 - 3x (D+) S - 5/1 - 4x (D++)
Name: Kami-e: 2nd Flutter Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Kami-e is highly proficient at dodging thrown projectiles and incoming repeated physical strikes so much that it was refined and developed into a means of improving one's reaction speed. This technique works in place of C-rank Reaction Tiers improving the user's dodging ability when utilizing Kami-e, this allows them to dodge a set amount of incoming projectiles, repeated physical strikes (i.e multi-hit techniques like Lion's Combo or Morning Peacock) with a modifier dependent on their speed. Rank of User - No of Projectiles Dodged/Physical Hits - Speed Tier Modifier D - 6/2 - 1x (D or Below) C - 7/2 - 2x (C-) B - 8/2 - 3x (C) A - 9/2 - 4x (C+) S - 10/2 - 5x (C++)
Name: Kami-e: 3rd Flutter Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Kami-e is highly proficient at dodging thrown projectiles and incoming repeated physical strikes so much that it was refined and developed into a means of improving one's reaction speed. This technique works in place of B-rank Reaction Tiers improving the user's dodging ability when utilizing Kami-e, this allows them to dodge a set amount of incoming projectiles, repeated physical strikes (i.e multi-hit techniques like Lion's Combo or Morning Peacock) with a modifier dependent on their speed. Rank of User - No of Projectiles Dodged/Physical Hits - Speed Tier Modifier D - 11/3 - 1x (C or Below) C - 12/3 - 2x (B-) B - 13/3 - 3x (B) A - 14/3 - 4x (B+) S - 15/3 - 5x (B++)
Name: Kami-e: 4th Flutter Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Kami-e is highly proficient at dodging thrown projectiles and incoming repeated physical strikes so much that it was refined and developed into a means of improving one's reaction speed. This technique works in place of A-rank Reaction Tiers improving the user's dodging ability when utilizing Kami-e, this allows them to dodge a set amount of incoming projectiles, repeated physical strikes (i.e multi-hit techniques like Lion's Combo or Morning Peacock) with a modifier dependent on their speed. Rank of User - No of Projectiles Dodged/Physical Hits - Speed Tier Modifier D - 16/4 - 1x (B or Below) C - 17/4 - 2x (A-) B - 18/4 - 3x (A) A - 19/4 - 4x (A+) S - 20/4 - 5x (A++)
Name: Kami-e: 5th Flutter Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: Kami-e is highly proficient at dodging thrown projectiles and incoming repeated physical strikes so much that it was refined and developed into a means of improving one's reaction speed. This technique works in place of S-rank Reaction Tiers improving the user's dodging ability when utilizing Kami-e, this allows them to dodge a set amount of incoming projectiles, repeated physical strikes (i.e multi-hit techniques like Lion's Combo or Morning Peacock) with a modifier dependent on their speed. Rank of User - No of Projectiles Dodged/Physical Hits - Speed Tier Modifier D - 21/5 - 1x (A or Below) C - 22/5 - 2x (S-) B - 23/5 - 3x (S) A - 24/5 - 4x (S+) S - 25/5 - 5x (S++)
Last edited by Aurielle on 22nd May 2016, 5:42 am; edited 2 times in total (Reason for editing : Two typos, the first in Rokushiki the second in Rankyaku) | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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