Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Maleficent Mikaboshi [Mahougakure Jonin Sensei] 18th August 2018, 8:59 pm | |
| - Passives:
Name: First Mark Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs ambient chakra. This ability allows a Mikaboshi clan members to absorb the ambient chakra from things up to 2 ranks above them capping out at SSS-rank at S-rank. Those who have up to their 3rd Mark can drain chakra even out of Z-rank techniques while those who have their 4th and final Mark can drain chakra out of all techniques comprised purely of chakra X-rank & below. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques. The speed at which they can absorb chakra, outside of techniques making use of their marks, can be refined via Weekly Training topics of 1000 words starting at draining a D-rank of chakra each post (total) per contact. Weekly Training - Word Count - Chakra Draining via contact 1 - 1000 - D each Post (Total) 2 - 1000 - 3 D each Post (Total) 3 - 1000 - C each Post (Total) 4 - 1000 - 2 C (B) each Post (Total) 5 - 1000 - 3 C (A) each Post (Total)
Name: Perfect DNA Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. Those within the Mikaboshi clan are genetically perfect and more than just "Human" to the point that their DNA overrides whatever species they do mate with in the event that they have children outside of the clan. However due to their genetics being perfect they are unable to awaken. Those within the Mikaboshi Clan learn 3 Tiers naturally these are Speed (Caps at SS), Endurance & Reaction (Both cap at S), the first being universal, the second as a result of genetic modification in order augment their capabilities and the last was an evolutionary response to compete with their rivals the Bishamon. Mikaboshi possess chakra reserves comparable to Ghost while they possess a secondary Chakra Pathway System within their body which develops as they age. Age - Secondary Chakra Pathway System Size in relation to main Below 10 - None 11-20 - 1/8 21-30 - 1/4 31-40 - 1/3 41-50 - 1/2 51-60 - 2/3 61-70 - 3/4 71+ - Equal to the size of the Primary Chakra Pathway System.
Name: Nightmare Creatures Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations depending on their age it can trigger a natural increase to their physical capabilities (tiers). In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision. Age - Amount of Light - Tier Boost Under Prime - Total Darkness - 1 Prime - Night (Excluding New, Gibbous, Mini, Super & Full) - 1 Above Prime - Night (Excluding Mini, Super & Full Moon) - 1
Name: Shadow Lord Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to gather shadows of inanimate objects if they are equal and below the users rank in order to harness Shadow Materia in conjunction with their Shadow & Dark Release techniques. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user while regardless of where the shadows come from it is stored in the Mikaboshi's own shadow often darkening it if it is faint into becoming more defined or even pitch black depending on how much shadows are put into it. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less for a set duration dependent on their endurance tiers before they regain their shadow (If living). Once shadows have been gathered they can be used to fuel their Shadow & Dark Release ninjutsu as an alternate price allowing for ratios of 1:1, 2:1 & 1:2 in regards to Shadow Release (i.e a C-rank ninjutsu can cost D-rank chakra & C-rank Shadows) or for ratios of 1:1 in regards to Dark Release ninjutsu except unlike Shadows the Mikaboshi must first master the original Dark Release technique without the aid of Shadow Materia then they can make an advanced version of the technique, often a rank higher if not more, which splits the price between chakra and shadow materia evenly. Every Mikaboshi has a set limit of Shadow's they can possess at once which is determined by age likewise shadows are determined by the size of what originally casted them. Rank - Size of Target - Amount of Shadow Materia Gathered - End Tier (P.T till regaining of Shadow N/A - Tiny - N/A - None (End of Topic) D - Small - D - D (100 C - Humanoid - C - C (80) B - Medium (S-M) - B, 3 C (A) - B (60) A - Medium (L-XL) - A, 3 B (S) - A (40) S - Large (S-M) - S, 3 A (SS) - S (20) Elite D-S - Large (L-XL) - SS, 3 S - SS (10) "Z" - Bijuu-Colossus, SSS, 3 SS (SSS) - SSS (5) "X" - Titanic+, Z, 3 SSS (Z) - Z (1)
Age - Max amount of Shadow Materia Under Prime - 1 SSS Prime - 2 SSS Above Prime - 3 SSS (Z)
- Dark Fist:
Name: Dark Fist Classification: Fighting Style Rank: C-rank Class: Offensive Range: Short Range
Description: Dark Fist is a form of hand-to-hand combat used by members of the Mikaboshi clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user forcibly drains chakra out of the opponent's chakra pathway system in small "bubbles" which rupture upon exiting the opponents body, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage and when the chakra is being removed it exits as a purplish black color before being absorbed into the user's body. This is an extremely dangerous style of taijutsu as it bypasses any external skin type defenses including the defense tiers to deal direct damage to the opponents chakra system as well as internal organs as an opponents inner body is extremely vulnerable to damage seeing as it can not be strengthened, those who possess Defense+Strength Tier chains however can resist the internal organ damage effect completely while those with Defense+Strength+Chakra Tier chains can resist both depending on the strength of the technique used versus their tier chain.
Name: Dark Fist: Eight Trigrams Genjutsu Classification: Genjutsu Rank: D-rank (Variable Chakra Price) Class: Supplementary Range: Short
Description: This technique is required to cast the genjutsu associated with the Palms of Death line of the Dark Fist. It is a proximity trigger genjutsu which upon being cast immobilizes an opponent preventing them from moving and thus escaping before the assault begins. Those of the Mikaboshi clan are well versed in the art of proximity based genjutsu simply due to their own experience with ambient chakra as well as the absorption and emission of said chakra from their palms. As a result this genjutsu is fairly flexible and it's radius depends on the skill of the user however outside of the Palms of Death line it is fairly weak only binding victims with immobility which can be broken if the victim has a D-rank Barrier+Strength Tier chains. Those with Barrier tiers equal to the chakra price can break out of this technique via the usual genjutsu escape methods without a slight delay before they can move their body those without it however suffer a slight delay dependent on their rank hence the trusted effectiveness of this genjutsu when paired with the assault of the Palms of Death line. Rank - Proximity to trigger (radius) - Bar+Str Tier Chain - Barrier Tier (Delay in P.T if without) D - Within 5ft from user - D - D (1) C - Within 10ft from user - C - C (2) B - Within 15ft from user - B - B (3) A - Within 20ft from user - A - A (4) S - Within 25ft from user - S - S (5)
Name: Dark Fist: Four Palms of Death Classification: Taijutsu/Genjutsu Rank: D-rank (Optional D-rank Chakra Price) Class: Offensive Range: Contact (Without Gen), Short (With Gen), Long (Knockback)
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack: * First two consecutive strikes to make two at swift release speeds. * Finally, another two consecutive strikes to make Four palm strikes in total at bullet release speeds. Getting hit by this technique is not fatal however it is still an effective technique as while dealing low amounts of physical damage to a victims internal organs equivalent to an D-rank per palm strike; it drains a decent amount of chakra from the opponent: the first set drains 2 C-ranks worth & the second set drains another 2 C-ranks worth which would drain a good amount of chakra while potentially killing those with very low amounts of chakra or very low ranked shinobi due to chakra loss. This technique unlike the standard more commonly used versions poses no danger to the user as long as their secondary chakra system can hold the drained chakra regardless however the final two blows release the chakra which would overload the user's chakra limits, if any, in the form of a concussive shockwave dealing no damage but knocks the opponent flying at Bullet Release speeds over a distance of roughly 20 feet, if they do not anchor themselves with at least D-rank strength however upon doing so they sustain the full amount of ambient chakra damage which was released in the shockwave. This technique has a special function with Gate users as it actually halves the overall duration of their gates upon completion. Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way if done without the genjutsu the target victim must be within a foot (1ft) of the user for this technique to be initiated and during it's activation only opponents with Samurai Level speed, Reaction+Speed tier chains equal to the speed at which a palm strike is launched are able to dodge the attacks as they are incoming. *If the Mikaboshi does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Dark Fist: Eight Palms of Death Classification: Taijutsu/Genjutsu Rank: C-rank (Optional C-rank Chakra Price) Class: Offensive Range: Contact (Without Gen), Short (With Gen), Long (Knockback)
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack: * First two consecutive strikes to make two at swift release speeds. * Second, another two consecutive strikes to make four at bullet release speeds. * Finally, four consecutive strikes to make Eight palm strikes in total at crashing ground speeds. Getting hit by this technique is not usually fatal however it is still an effective technique as while dealing low amounts of physical damage to a victims internal organs equivalent to an D-rank per palm strike; it drains a decent amount of chakra from the opponent: the first set drains 2 C-ranks worth, the second set drains 2 C-ranks worth & the third set drains 4 C-ranks worth which would drain a good amount of chakra while potentially killing those with very low amounts of chakra or lower ranked shinobi due to chakra loss. This technique unlike the standard more commonly used versions poses no danger to the user as long as their secondary chakra system can hold the drained chakra regardless however the final two blows release the chakra which would overload the user's chakra limits, if any, in the form of a concussive shockwave which knocks the opponent flying at Crashing Ground speeds over a distance of roughly 40 feet, if they do not anchor themselves with at least C-rank strength however upon doing so they sustain the full amount of ambient chakra damage which was released in the shockwave. This technique has a special function with Gate users as it actually locks one of their gates upon completion preventing them from opening it for a number of topics depending on the gate they were at (1 = 8 topics, 7th = 1, 8th = forced end of Eight Gate Formation). Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way if done without the genjutsu the target victim must be within 2ft of the user for this technique to be initiated and during it's activation only opponents with Samurai Level speed, Reaction+Speed tier chains equal to the speed at which a palm strike is launched are able to dodge the attacks as they are incoming. *If the Mikaboshi does not possess the tiers for the proper performance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Dark Fist: Sixteen Palms of Death Classification: Taijutsu/Genjutsu Rank: B-rank (Optional B-rank Chakra Price) Class: Offensive Range: Contact (Without Gen), Short (With Gen), Long (Knockback)
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack: * First two consecutive strikes to make two at swift release speeds. * Second, another two consecutive strikes to make four at bullet release speeds. * Third, four consecutive blows to make eight strikes at crashing ground speeds. * Finally, eight consecutive strikes to make Sixteen palm strikes in total at Vacuum release speeds. Getting hit by this technique is typically fatal however it is still an effective technique as while dealing low amounts of physical damage to a victims internal organs equivalent to an D-rank per palm strike; it drains a decent amount of chakra from the opponent: the first set drains 2 C-ranks worth, the second set drains 2 C-ranks worth, the third set drains 4 C-ranks worth & the fourth set drains 8 C-ranks worth totaling at 16 C-ranks worth which could instantly kill a normal opponent due to chakra drain. This technique similar to the standard more commonly used versions can result in the user's death if their secondary chakra system becomes overloaded by the drained chakra as a result the final two blows release the chakra which would overload the user's chakra limits, if any, in the form of a concussive shockwave which knocks the opponent flying at Vacuum Release speeds over a distance of roughly 60 feet, if they do not anchor themselves with at least B-rank strength however upon doing so they sustain the full amount of ambient chakra damage which was released in the shockwave. This technique has a special function with Gate users as it actually locks half of their gates upon completion preventing them opening them for a number of topics depending on the gate they were at (1 = 8 topics, 7th = 1, 8th = forced end of Eight Gate Formation). Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way if done without the genjutsu the target victim must be within 3ft of the user for this technique to be initiated and during it's activation only opponents with Samurai Level speed, Reaction+Speed tier chains equal to the speed at which a palm strike is launched are able to dodge the attacks as they are incoming. *If the Mikaboshi does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Dark Fist: Thirty-Two Palms of Death Classification: Taijutsu/Genjutsu Rank: A-rank (Optional A-rank Chakra Price) Class: Offensive Range: Contact (Without Gen), Short (With Gen), Long (Knockback)
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack: * First two consecutive strikes to make two at swift release speeds. * Second, another two consecutive strikes to make four at bullet release speeds. * Third, four consecutive blows to make eight strikes at crashing ground speeds. * Fourth, eight consecutive strikes to make sixteen at vacuum release speeds. *Finally, sixteen consecutive strikes to make Thirty-Two palm strikes in total at Blinding Light speeds. Getting hit by this technique is typically fatal however it is still an effective technique as while dealing low amounts of physical damage to a victims internal organs equivalent to an D-rank per palm strike; it drains a decent amount of chakra from the opponent: the first set drains 2 C-ranks worth, the second set drains 2 C-ranks worth, the third set drains 4 C-ranks worth, the fourth set drains 8 C-ranks & the fifth set drains 16 C-ranks worth totaling at 32 C-ranks worth which could instantly kill a normal opponent due to chakra loss. This technique is one of the two standard most commonly used versions and despite being the weaker of the two can result in the user's death if their secondary chakra system becomes overloaded by the drained chakra as a result the final two blows release the chakra which would overload the user's chakra limits, if any, in the form of a concussive shockwave which knocks the opponent flying at Blinding Light speeds over a distance of roughly 80 feet, if they do not anchor themselves with at least A-rank strength however upon doing so they sustain the full amount of ambient chakra damage which was released in the shockwave. This technique has a special function with Gate users as it actually locks all of their gates upon completion knocking them unconcious until the end of the topic & preventing them opening any gates for a number of topics depending on the gate they were at (1 = 8 topics, 7th = 1, 8th = forced end of Eight Gate Formation). Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way if done without the genjutsu the target victim must be within 4ft of the user for this technique to be initiated and during it's activation only opponents with Samurai Level speed, Reaction+Speed tier chains equal to the speed at which a palm strike is launched are able to dodge the attacks as they are incoming. *If the Mikaboshi does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
- Rotation:
Name: Dark Fist: Rotation Classification: Nintaijutsu Rank: B-rank (Chakra Price Varies) Class: Defensive Range: Short-Range
Description: This technique utilizes the chakra control gained through Dark Fist training to release a huge amount of chakra from all the chakra points on the user's body. Â It was created to counter blitzing or rushdowns able to outspeed incoming Sam Lvl Spd within 15ft, 1-rank higher incoming Sam Lvl Spd within 10ft & finally 2-ranks higher incoming Sam Lvl Spd within 15ft. It is also a defensive maneuver to compensate for the Dark Fist's range as it blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers within a 15ft radius of the user as long as they do not anchor themselves with B-rank strength or higher. If they do however they sustain B-rank chakra based damage each post (total) the user spins. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. Amount of Chakra/End Tiers - Size of Sphere (Radius in ft) - P. T User can remain spinning with 1 use. D - 5 - 2 C - 10 - 4 B - 15 - 6 A - 20 - 8 S - 25 - 10
- Ghastly Palm:
hen used in close range (within 10ft of the user) its damage is increased due to the proximity of the blow increasing the physical damage to the victims internal organs to B-rank as well as draining a C-rank amount of chakra from the opponent per blow which is resisted by B-rank Strength+Defense & C-rank Strength+Defense+Chakra Tier Chains respectively.
Name: Dark Fist: Ghastly Palm Detonation Classification: Taijutsu/Fuinjutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact
Description: Req. Ghastly Palm. This involves the user utilizing Ghastly Palm however instead of the immediate effect the user simply drains the victims chakra similar to Dark Fist while leaving a palm print on their body which can only be seen with chakra vision. In order to use this variation the opponent must be at max 2 feet away from the user, however due to how it is preformed it can be masked as a normal Dark Fist technique and is only required to be placed in spoilers after it is triggered unless the victim has a C-rank chakra sensory technique which deals with detecting chakra flow. This palm print continues to siphon chakra from the victim as long as the seal is kept in place and upon the user's will can be remotely detonated dealing the combined damage dependent on how long it was placed on a victims body. Each post (total) it is left on their body it drains the amount of chakra the Mikaboshi user can drain without the use of techniques (includes subsequent Weekly trainings) from their body for storage within the seal. The explosion itself is comprised of their own chakra to deal ambient chakra damage to their body.
Name: Dark Fist: Dual Ghastly Palm Classification: Taijutsu Rank: B-rank Class: Offensive Range: Mid or Short
Description: This technique is the advanced version of the original Dark Fist Gastly palm, but with twice the speed and power. To perform it, the user gets into position and releases two high-speed palm thrusts which move at Crashing Ground speeds over a distance of 30ft before dispersing. Two "ghastly shells" of compressed air, using the Dark Fist, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force, unless they possess B-rank strength tiers to anchor themselves in place the moment it strikes, before they even notice they were hit (C-rank Reaction Tiers to notice). Under normal circumstances this technique deals a C-rank of physical damage to the victims internal organs but if they anchor themselves in place it is increased to a B-rank worth of physical damage which is resisted by C-rank & B-rank Strength+Defense Tier chains respectively. This technique is generally used as a ranged attack however when used in close range (within 15ft of the user) its damage is increased due to the proximity of the blow increasing the physical damage to the victims internal organs to A-rank as well as draining a B-rank amount of chakra from the opponent per blow which is resisted by A-rank Strength+Defense & B-rank Strength+Defense+Chakra Tier Chains respectively.
- Exercises  :
Name: Mikaboshi Coordination Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in D-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Name: Mikaboshi Sensing Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by D-rank chakra suppression or concealment techniques up to 10ft away on their own or 20ft away if their Amatsu is not currently destroyed.
Name: Mikaboshi Flexibility Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Flexibility exercises are the result of the Mikaboshi clan's intense stretching regiments which are started in their youth in order to maintain a flexible and fit body. This flexibility works to prevent undue fatigue or muscle cramps when exerting themselves in combat as long as they as moving at D-rank speed they burn up half as much stamina as a non-Mikaboshi allowing longer feats of physical exertion in comparison to others.
Name: Mikaboshi Coordination Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Supplementary/Defensive Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in C-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Name: Mikaboshi Sensing Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by C-rank chakra suppression or concealment techniques up to 20ft away on their own or 40ft away if their Amatsu is not currently destroyed.
Name: Mikaboshi Flexibility Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Flexibility exercises are the result of the Mikaboshi clan's intense stretching regiments which are started in their youth in order to maintain a flexible and fit body. This flexibility works to prevent undue fatigue or muscle cramps when exerting themselves in combat as long as they as moving at C-rank speed they burn up half as much stamina as a non-Mikaboshi allowing longer feats of physical exertion in comparison to others.
Name: Mikaboshi Coordination Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Supplementary/Defensive Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in B-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Name: Mikaboshi Sensing Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by B-rank chakra suppression or concealment techniques up to 30ft away on their own or 60ft away if their Amatsu is not currently destroyed.
Name: Mikaboshi Flexibility Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Flexibility exercises are the result of the Mikaboshi clan's intense stretching regiments which are started in their youth in order to maintain a flexible and fit body. This flexibility works to prevent undue fatigue or muscle cramps when exerting themselves in combat as long as they as moving at B-rank speed they burn up half as much stamina as a non-Mikaboshi allowing longer feats of physical exertion in comparison to others.
Name: Mikaboshi Coordination Exercise Lvl 4 Classification: Taijutsu Rank: A-rank Class: Supplementary/Defensive Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in A-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Name: Mikaboshi Sensing Exercise Lvl 4 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by A-rank chakra suppression or concealment techniques up to 40ft away on their own or 80ft away if their Amatsu is not currently destroyed.
Name: Mikaboshi Flexibility Exercise Lvl 4 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Flexibility exercises are the result of the Mikaboshi clan's intense stretching regiments which are started in their youth in order to maintain a flexible and fit body. This flexibility works to prevent undue fatigue or muscle cramps when exerting themselves in combat as long as they as moving at A-rank speed they burn up half as much stamina as a non-Mikaboshi allowing longer feats of physical exertion in comparison to others.
- Shadow Manipulation :
Name: Shadow Manipulation Classification: Fighting Style Rank: D rank Class: Offensive/Defensive/Supplementary Range: Self
Description: This is a unique fighting style employed by the Mikaboshi clan which resolves around the use of Shadow Materia in conjunction with chakra to alter the composition of their Shadow Release techniques. Due to the Shadow Materia being gathered it results in the shadows becoming tangible physical objects thus altering the damage type of a Shadow Release technique using them to deal physical instead of chakra based damage while being capable of interacting or moving over other physical substances. The techniques still retain their element giving them an advantage against non-elemental physical techniques however are unable to overpower elemental physical techniques neutral to shadow release. Similarly they are able to overpower those elemental physical techniques weak against shadow but will be overpowered by those strong against shadow. The techniques of this fighting style typically go Shadow "I(nsert name)" Technique, or if derived from the former it goes "Shadow (Insert name)" (Insert name). For example: Shadow Imitation Technique and one of it's variants Shadow Imitation Binding. Physical Substance - Technique Distance Modifier Solid - Normal Liquid - Halved (Long becomes Mid, Mid & Below unaffected) Gas - Quartered (Long becomes Mid, Mid becomes Short, Short & Below unaffected) Plasma - N/A (Distance Negated preventing technique to be able to be used)
Name: Shadow Imitation Technique Classification: Ninjutsu Rank: C rank (Chakra Price Varies) Class: Offensive Range: Mid-Range
Description: The Shadow Imitation Technique, allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. The major downside of the Shadow Imitation is that it is tiring to use repeatedly due to having a constant chakra drain equal to 1-rank below the chakra used to initiate this technique to keep active when binding someone. In addition it is dangerous as when binding someone damage to the victim will be transmitted to the user through their shadows. Chakra Price - Strength of Binding - Distance Shadow can Stretch D - D - 10ft C - D+ (Samurai Lvl) - 20ft B - C - 30ft A - B - 40ft S - A - 50ft
Name: Shadow Imitation Bind Classification: Ninjutsu Rank: C rank (Chakra Price Varies) Class: Offensive Range: Mid-Range
Description: A variant of the Shadow Release: Imitation Technique where the user subtly attaches their shadow to a target making it transparent enough that if the victim does not possess chakra sensory they are unable to detect it. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow.When the target's shadow comes into contact with a third party's, the user's shadow attaches to theirs instead, allowing them to be bound with the Shadow Imitation Technique. The amount of chakra put into the technique is directly proportionate to the rank of chakra sensory needed to detect when the user is lengthening their shadow. As a result due to being trap based this technique is not required to be placed in spoiler tags until it is shifted into the Shadow Release: Imitiation Technique or other variants, unless the victim has a high enough chakra sensory to detect it's use. Chakra vision is unable to see the shadow lengthening due to it being an exceedingly faint outline which when moving becomes transparent. As a result only those who possess Time-Slowing Dojutsu with the ability of chakra vision can see this technique while it is moving though in areas of darkness they once again become unable to. Rank of the User - No of times Shadow can be Split/can be transferred D - 1 C - 2 B - 3 A - 4 S - 5
Name: Shadow Neck Binding Classification: Ninjutsu Rank: C-rank (Strength fluctuates with Distance) Class: Offensive Range: Short-Mid
Description: A technique developed from the Mikaboshi clan's Shadow Release: Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power. It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method. The smaller the distance to the target, the greater the power of the shadow within 5 feet it is capable of exerting B-rank strength force on a victim within 15 feet it is capable of exerting C-rank strength force on a victim, past 15 feet but within 20 feet it is capable of exerting D-rank strength force on a victim. This technique consumes a C-rank of chakra each post (total) it remains active on binding an opponent. Strength Used - P. T. till suffocation due to strangulation (Defense Tiers to become immune) D - 15 (C) C - 10 (B) B - 5 (A)
Name: Shadow Imitation Shuriken Classification: Shurikenjutsu/Fuinjutsu Rank: B-rank Class: Offensive/Supplementary Range: Short (Activation Radius), Varies
Description: The Shadow Imitation Shuriken Technique is a ninjutsu invented by the Mikaboshi Clan while exploring way to utilize their shadows in conjunction with shurikenjutsu. y infusing the blades with his own chakra beforehand, they are given the effect of his shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralysed in place. To pierce the shadow, it is necessary to avoid the target just barely (within 15ft of where it lands) — and often this technique is used more so as a lure baiting victims into dodging and is used with other shurikenjutsu techniques before hand. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range. The Mikaboshi have a secondary use of preforming this technique in which they use a Shadow Element Seal attached to the kunai (or other projectile of choice), which has been infused with at least B-rank amount of Shadow Materia thus eliminating the chakra price to preform this technique while also possibly increasing it's duration. The time period (post total) this technique can keep its targets paralyzed varies based on the user's rank, however it can be disrupted simply by the removal of the blade or by the disappearance of the opponent's shadow. When the alternate method is used it keeps the base duration however for every B-rank worth of Shadow Materia stored within the Shadow Element Seal the duration is increased by 5 posts (total). Rank of User - Paralysis Duration in Posts (Total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Shadow Sewing Technique Classification: Ninjutsu Rank: B-rank (B-rank Shadow Materia + 3 Fatigue) Class: Offensive/Supplementary Range: Mid
Description: A ninjutsu created by the Mikaboshi which uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Release: Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately all of which move at Crashing ground speed and deal B-rank Shadow Release piercing physical damage. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads each thread requiring B-rank Strength in order break free. Regardless of how many are formed they can only stretch to a distance of 30ft before halting unable to stretch any farther, however when piercing a target they will stretch long enough to bind them to the floor or any nearby structure preventing movement. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent (due to draining stamina rather than chakra), it can be used when urgent restraint is required. This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique at no additional chakra cost to the user. This technique has an activation duration however if the user possesses Endurance Tiers equal to their rank it can be maintained for double the initial duration, if they possess Flexibility Exercise this duration is triple the initial duration before an additional stamina price is collected. Rank of User - Number of Needles Formed (No of Needles to Bind Size) - Duration D - 2 (1 Small, 2 Humanoid) - 1 C - 4 (3 Medium S, 4 Medium M) - 2 B - 6 (5 Medium L, 6 Medium XL) - 3 A - 8 (7 Large S, 8 Large M) - 4 S - 10 (9 Large L, 10 Large XL) - 5 *Even though it is capable of binding creatures of certain sizes utilize the Combination Information in regards to determining how much strength is required to break free.
- Tiers:
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
- Rasengan:
Name: Rasengan Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short Range
Description: The Rasengan does not require any hand seals to use, relying only on the chakra control of the user. Once it is complete, it becomes self-sustaining, which does not give the Rasengan a definite limit like the Chidori. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with to inflict major damage of an A-rank. This tends to launch the target backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater with a 20ft radius. The power of this technique is a notable boost to his close combat fighting style as it is able to grind through A-rank defenses with ease in the process of colliding with opponents while knocking them back 20ft upon impact if they do not root themselves in place with A-rank strength. Skill of User - Speed Rasengan is Formed - Shadow Clone Forming Speed Modifier (1/2) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - S+/S+ (Req. Time-Slowing Dojutsu to see formation of Rasengan)
Name: Big Ball Rasengan Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short Range
Description: A ninjutsu with pre-eminent destructive power, caused by wildly spinning chakra inside one's palm and compressing it to a high density — the Rasengan. Using the same essentials, but also rapidly increasing the amount of chakra used, results in the Big Ball Rasengan which is capable of dealing S-rank damage to a victim unfortunate enough to be hit by it while being the size of a small sized creature. The user forms it at Blinding Light speeds, however considering it does not require hand seals and is self sustaining it is a quite useful technique. The power of this technique is a notable boost to anyone's close combat fighting style as it is able to grind through S-rank defenses with ease in the process of colliding with opponents while knocking them back 25 ft upon impact if they do not root themselves in place with S-rank strength. Unlike the original this technique deals more damage if a victim roots themselves in place or are pressed up against an immobile object with the Rasengan grinding into the victim over a period of posts based on the user's skill level. Skill - No of Posts (total) dmg occurs over D - 1 C - 2 B - 3 A - 4 S - 5 "Z" - 6 "X" - 7
- Shadow Clone:
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersals) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
Name: Multiple Shadow Clone Technique Classification: Kinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a multiple of clones which outstripes the usual number based on the user's chakra reserves. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. However those with large enough reserves are able to use it more effectively. It shares everything else with the normal shadow clone technique by being able to utilize all of the original users techniques as well as tiers and the like making it a devastating technique in the use of one able to properly utilize it to it's full potential. Chakra Reserves - Clone Multiplier Ratio (Shadow Clone:Multiple Shadow Clone) Dakar/Yoroi - 1:-1 (A-rank Chakra Dmg) Samurai/Ronin - 1:0 (B-rank Chakra Dmg) Ninja/Cypher - 1:1 (C-rank Chakra Dmg) Inkan/Acolyte - 1:2 (D-rank Chakra Dmg Soulless/Kekkai - 1:3 Reaper/Vanir - 1:4 Jaeger/Diablo - 1:5 Ghost/Xeres - 1:6 Dues - 1:7 Prime - 1:8 Max Mikaboshi (Both Chakra Pathways Full) - 1:9 Jinch - 1:10
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