| | Baq Shinto [Dipu Jonin Sensei] | |
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PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Baq Shinto [Dipu Jonin Sensei] 2nd August 2018, 3:37 pm | |
| Name: Baq Hunter Shinto Alias: Hunter Tonish (pen name) Age: 19 Gender: Female Non-Binary (using 'they' pronouns) Village: Rank: Elite Jonin Personality: Baq is a proud person, they hold themselves to their own pedestal. They give themselves a bar, and strive not to surpass it, but to raise it higher. 'Perfection does not exist, but we must strive for the next best thing' is their life quote. This pride is also evident in how seriously she takes her 'off duty job' as a writer. Albeit not too many see her work, or know it's hers due to writing under pen names, it does not halt how serious she takes her work. Seeing the world is a 'must' for her, loving her village, but knowing there is so much more out there to find. Especially after the events that led to the RoF being the dominant rulers of the land. Appearance: History:Dakar Info Genetic Structure: Life Release Core: Scorch Specialisations:
- Perfect Travel [half word count travel]
- Teaching Specialist: Team
- Affinity: Scorch
- ??
Weapon:
Last edited by PunkPrincess on 7th May 2021, 12:59 pm; edited 3 times in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Baq Shinto [Dipu Jonin Sensei] 2nd August 2018, 5:16 pm | |
| - Dakar Starter:
Name: Genetic Elementalization Classification:Ninjustu Rank: D-Rank (Can only be used by Dakar) Class: Supplementary Range: Self
Description: The Dakar each have the Life Release genetic structure which comprises their body allowing their life release techniques to not require a chakra price in exchange for being able to create and utilize physical damaging life release techniques. However a Dakar's genetic structure is incomplete this is due to their Core being clear at birth, it is only upon the Dakar gaining an element that they are capable of utilizing chakra based life release for no cost with them learning a Fighting Style which entails combining their Life Release with their Core Element to give their bones the properties of said element. A Dakar can only choose a core element once in their lifetime which is done by surviving an elemental based technique after being hit by it.
Name: Reject Classification: Fabrication Rank:C-rank Class:Supplementary Range:N/A
Description:The Dakar sees ahead of what would happen and predicts the move of his/her opponents allowing them to efficiently "reject" that fate and reverse time back to before the opponent made that move. Similar to all other get out of jail free cards this technique is only capable of being used ONCE per topic.
Name:Shock Wave Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:Because Dakar constantly leak out excess chakra they had to find a way to utilize that excess chakra as an offensive move creating Shock Wave. In recent times now every time they strike an object they release all of the excess chakra in their body at that point causing either a powerful knock back pulse all around their body when they strike inanimate objects, or have the ability to immobilize an opponent as their body goes through shock for one post.
- Tiers:
- Strength:
Name: Beasts Strength Classification:Taijutsu Rank:D-Rank Class:Supplementary Range:N/A
Description:The user naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are able to smash through D-rank defensive structures with brute strength as well as easily lift objects like large rocks or the average sized opponent.
Name: Shatter Rend Classification:Taijutsu Rank:C-Rank Class:Supplementary Range:N/A
Description:The Dakar naturally posses an inhuman strength which allows them to preform tasks that would seem impossible. They are now able to smash through C-rank defensive structures with brute strength as well as easily lift boulders or throw heavy opponents.
Name: Inhuman Strength Classification:Taijutsu Rank:B-Rank Class:Supplementary Range:N/A
Description: The Dakar are not human and now they have made that clear. This justu allows the Dakar to smash through B-rank defensive structures with brute strength as well as uproot trees and do other things which require that amount of strength.
Name: Hyper Break Classification:Taijutsu Rank:A-Rank Class:Supplementary Range:N/A
Description:The Dakar changes the flow of the excess chakra and causes it to be stored in their muscles. Because of this the Dakar is now able to smash through A-rank defensive structures with brute strength as well as make craters by smashing the ground as well as other things that require that amount of strength.
- Speed:
Name: Swift Release - Freerunning Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks. With Baq's acrobatic style of movements, whilst making use of their Glaive or other forms of bo staves, they are capable of moving at D+ speed as their Dakar strength is brought in to throw themselves around. However in flat out movements, they move at flat D rank speed.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release that increases the speed beyond swift release. With Baq's acrobatic style of movements, whilst making use of their Glaive or other forms of bo staves, they are capable of moving at C+ speed as their Dakar strength is brought in to throw themselves around. However in flat out movements, they move at flat C rank speed.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack. With Baq's acrobatic style of movements, whilst making use of their Glaive or other forms of bo staves, they are capable of moving at B+ speed as their Dakar strength is brought in to throw themselves around. However in flat out movements, they move at flat B rank speed.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user. With Baq's acrobatic style of movements, whilst making use of their Glaive or other forms of bo staves, they are capable of moving at A+ speed as their Dakar strength is brought in to throw themselves around. However in flat out movements, they move at flat A rank speed.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running. With Baq's acrobatic style of movements, whilst making use of their Glaive or other forms of bo staves, they are capable of moving at S+ speed as their Dakar strength is brought in to throw themselves around. However in flat out movements, they move at flat S rank speed.
- Shinto Bugs:
- Wasp Ninhachi:
Name: Symbiotic Destruction Insect: Wasp Ninhachi Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This technique can only be granted by Sangil's direct influence on another Shinto Member creating a bastardized version of his signature Shinu technique for the clan member. Upon subsequent parentage, the clan member will find that their children will retain this trait as it is dominant over the original Ninhachi DNA. This technique further splits Ninhachi into three additional types some having gender differences others none upon receiving this augmentation any of the three new Ninhachi species can use the user's original Ninhachi techniques.
* Wasp Breed: This unique breed of Ninhachi are the most durable out of the three species their exoskeletons being very thick granting them protection from D-rank physical based techniques. Because of the thickness they are also rather slow however it is compensated by their powerful stingers which they use with much skill. When used in conjunction with defensive techniques the technique gets a 1-rank boost however when used in conjunction with a supplementary technique the technique gets a 1-rank penalty. The wasp breed is rather notorious for killing and then laying eggs inside of Shishupaida making a Ninhachi who has obtained this species incapable of housing those insects which comes as a direct parallel to the original order of things in which Shishupaida prey on Ninhachi. - Life Cycle: The Wasp Ninhachi are rather vicious even as larvae as adults will lay eggs inside of victims and upon hatching the eggs will each the victim from the inside out. The amount of time it spends in its larvae stage varies on the size of the host hive and it possesses benefits to this incubation period. When shishupaida are used the incubation time for the eggs to hatch is 2 posts and it takes 1 post to eat the shishupaida before they emerge, upon emerging they instantly molt into Wasp Ninhachi adults. When small sized creatures are used the incubation time for the eggs to hatch is 4 posts and it takes 2 posts to eat the host hive before they emerge from inside the hive's husk of a body. When human sized creatures are used the incubation time for the eggs to hatch is 6 posts and it takes 3 posts to eat the host hive before they emerge, When medium sized creatures are used the incubation time for the eggs to hatch is 8 posts and it takes 4 posts to eat the host hive before they emerge. When large sized creatures are used the incubation time for the eggs to hatch is 10 posts and it takes 5 posts to eat the host hive before they emerge. Finally when colossus sized creatures are used the incubation time for the eggs to hatch is 20 posts and it takes 10 posts to eat the host hive before they emerge. The different sizes of hives give rise to different numbers of ninhachi, shishupaida give rise to 4 Wasp Ninhachi per host hive, small sized creatures give rise to Wasp ninhachi equal to a samurai Academy student's jutsu limit. human sized creatures give rise to Wasp Ninhachi count equal to a Samurai Genin's jutsu limit, medium sized creatures give rise to Wasp Ninhachi count equal to a Samurai Chunin jutsu limit. Large sized creatures give rise to a Wasp Ninhachi count equal to a Samurai Hunter Nin jutsu limit and finally colossus sized creatures give rise to a Wasp Ninhachi count equal to a Samurai Sannin's jutsu limit. - Gender Differences: The Wasp Hive has an abundance of females (90:10) with 1 fertile queen who becomes such by actively eating the most eggs while simultaneously laying her own to ensure that her own offspring become born. Once this competition ends the other females are subjugated to worker roles and their genetics are over ridden by hormone secretions causing them to still remain fertile however any offspring they produce share the same genetics as the current Queen Wasp. This process is rather abnormal however it ensures that the strongest female becomes Queen and as such get's to create offspring. The Queen is the only one who doesn't lay eggs as she simply dwells within the Shinto clan member and creates unique secretions that resemble honey, as all female Wasp Ninhachi are able to mate and inject their eggs into hosts alongside a full body paralyzing agent which causes creatures to lost the ability to move while still remaining alive and able to feel pain. Male Wasp Ninhachi on the other hand are used to scout out future hives and feed off of the honey the Queen produces they do however possess toxin's in their stinger which specializes in fights with other insects of the Shinto clan namely Shishupaida and Kikaichu with the former taking 2-ranks additional damage from attacks involving Male Wasp Ninhachi while the latter only takes 1-rank additional damage. Shinto Skill Level (Rank) - Size of Hive (Ninhachi) D - 4,000 C - 8,000 B - 16,000 A - 20,000 S - 24,000
- Wasp Techs:
Name: Wasp Insect: Honey Nourishment Classification: Medical Ninjutsu Rank: SS-rank (D-SSS-rank chakra donation) Class: Supplementary/Passive (upon creation and extraction) Range: Self
Description: The user of this technique is able to provide chakra to the Queen Wasp who then produces honey inside of their body which is used to feed the male drones. This honey however can be extracted from the user through their sweat glands and upon being processed can be turned into unique honey flavored multi-colored elixirs which are able to be consumed by the user as well as their allies. Each drink type has a different process of extraction and different effect as well as requires a different amount of chakra donation.
Elixir Types - Strength Elixir Description: This sweet tasting drink strengthens the one who drinks it for a 3 post duration (total) giving them the ability to use strength tiers that they are normally unable to harness. Effect: The strength of the person who drinks it is increased by the chakra donation made by the user. Cost: D-rank strength costs D-rank chakra, C-rank strength costs C-rank chakra, B-rank strength costs B-rank chakra, A-rank strength costs A-rank chakra, S-rank strength costs S-rank chakra, SS-rank strength costs SS-rank chakra, SSS-rank strength costs SSS-rank chakra. Extraction Process: This honey type requires a 10 post duration in order for it to be ready for extraction, the user then "sweats" it out and it is collected into a bottle. The user then puts it through a distillation process which requires 2 Days (IR time) before it is ready for consumption. Drawback: This elixir can only be consumed up to 3 times (regardless of strength) in a topic before additional consumption becomes toxic to the user's health. If the one goes over the amount of Elixirs they user receives a Permanent penalty to their strength tiers equal to 1-rank when not using Elixirs, each subsequent amount after that will increase the penalty by 1 additional rank however at 10 Elixirs they become unable to learn strength tiers have a -7 strength tier penalty which makes them completely addicted to the Strength Elixir if they need to boost their strength. - Enhancer Elixir Description: This sweet tasting drink enhances the duration of a Strength, Speed, Defense, Reaction, Endurance or Barrier Elixir. Effect: The duration of any of the aforementioned Elixirs are boosted to double the duration, this Elixir stacks with itself. Cost: S-rank chakra from the Shinto clan member to initiate the production of it Extraction Process: This honey type requires a 20 post duration (total) in order for it to be ready for extraction, the user then "sweats" it out and it is collected into a bottle. The user then puts it through a distillation process which requires 4 Days (IR time) before it is ready for consumption. Drawback: This elixir can only be consumed up to 2 times in a topic before additional consumption becomes toxic to the user's health. If the one goes over the amount of Elixirs they user receives a Permanent penalty to all of their tiers equal to 1-rank when not using Elixirs, each subsequent amount after that will increase the penalty by 1 additional rank however at 10 Elixirs they become unable to learn any tier and permanently loss their normal tiers making them completely dependent on the Elixirs produced by the Shinto clan member. - Life Elixir Description: This sweet tasting drink extends the life of a Shinobi... Effect: This Elixir provides 10 additional years to the life of the Shinobi who consumes it Cost: SSS-rank chakra from the Shinto clan member to initiate the production of it Extraction Process: This honey type requires a 50 post duration (total) in order for it to be ready for extraction, the user then "sweats" it out and it is collected into a bottle. The user then puts it through a distillation process which requires 2 weeks (IR time) before it is ready for consumption. Drawback: This elixir can only be consumed up to 1 time in a Shinobi's life time before additional consumption becomes toxic to the user's health. If the one goes over the amount of Elixirs they instantly become infertile and will become dependent on the Elixir to live as every two weeks (IR time) they will require an additional dose otherwise their body will start to degenerate within 10 topics and they will die.
- Glow Boton:
Name: Mutualistic Destruction Insect: Division Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This technique can only be granted by Sangil's direct influence on another Shinto Member creating a bastardized version of his signature Shinu technique for the clan member. Upon subsequent parentage, the clan member will find that their children will retain this trait as it is dominant over the original Boton DNA. This technique further splits Boton into three additional types some having gender differences others none upon receiving this augmentation any of the three new Boton species can use the user's original Boton techniques.
* Glow Breed: This unique species of Boton resemble miniature Fireflies all of which are naturally more resilient than the other Boton types an energy absorbent "glower" near their rear end which can also be used as a light source in darkness and to track ultraviolet and infrared emissions of light and radiation. Glow Breed move at speeds equal to the rank of the Hive outside of speed techniques and receive a +1 to the rank of their techniques when used in conjunction with a defensive technique but receive a -1 to the rank of their techniques when used in conjunction with a offensive technique. - Breeding Cycle: The Glow breeding cycle is dependent on food supply and eggs are only made through special techniques, and hatch in the next topic resulting in Larval forms which resemble extremely small glowworms. When fed an energy source equal to the rank of the hive they rapidly mature to their winged adult forms. Adults can be fed energy based chakra reducing the rank of the users energy based chakra techniques by 1 while increasing the power of Glow Boton techniques by 1 this can exchanged for an equal rank chakra price every 10 posts increasing the amount fed to a cap of -3 to elemental chakra based techniques and +3 to Glow Boton based techniques. Once even the basic version is triggered it lasts till the end of the topic. - Gender differences: The Glow Hive has a 35:65 male to female ratio with females being more in abundance than males. While both are winged the only difference is on the food source consumed, male Glow Boton feed on energy sources that are physical or natural based while female Glow Boton feed on energy sources chakra or spiritual based. In their larval form they retain the ability to feed on energy sources however if that is unavailable they can feed on the blood of their host to undergo forced maturation. All male and female Glow Breed Boton are fertile. Shinto Skill Level (Rank) - Size of Hive (Boton) D - 5,000 C - 10,000 B - 20,000 A - 40,000 S - 60,000
- Glow Techs:
Name: Glow Insect: Scorching Touch Classification: Ninjutsu Rank: A (20,000 Glow Boton) Class: Offensive Range: Mid
Description: As Baq keeps her Glow Boton close to her centre, they are more commonly the ones infused with her Scorch Release, and is aided by their own natural luminescence. Upon sending a swarm of these glowing insects at a target, the insects super heat themselves, glowing dimmer but hotter, at the cost of the insects burning up. Spreading in a cone in front of Baq, the Glow Boton are thrown out and home in on their target, leaving burns on their skin with an A-rank Scorch Release damage, and a drop in their stamina dependant upon the users rank due to the heat induced within the Glow Boton. Rather than dealing continuous damage however, the burns left behind work in a way to evaporate the water within a persons body, causing them to overexert themselves faster. Users Rank - Instant Fatigue - Continuous Fatigue (p.t.) D - 3 - 2 C - 6 - 4 B - 9 - 6 A - 12 - 8 S - 15 - 10
- Dragon Boton:
Name: Mutualistic Destruction Insect: Dragon Boton Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This technique can only be granted by Sangil's direct influence on another Shinto Member creating a bastardized version of his signature Shinu technique for the clan member. Upon subsequent parentage, the clan member will find that their children will retain this trait as it is dominant over the original Boton DNA. This technique further splits Boton into three additional types some having gender differences others none upon receiving this augmentation any of the three new Boton species can use the user's original Boton techniques.
* Dragon Breed: This unique breed was specially made by splicing the genetics of chakra sensitive insects and dragonfly species resulting in the fastest insect type in the Shinto Clan. Dragon Boton are powerful fliers and have dense chakra conductive exoskeletons which allow them to be used as a medium to transmit chakra based techniques. Dragon Boton fly at speeds 1-rank above the hive from Academy-Genin rank, 2-ranks above the hive from Chunin-Jonin rank and 3-ranks above the hive from Hunter Nin-Sannin capping out at B, S and SSS-rank respectively. They do not get any buffs or penalties when used with any type of technique. - Breeding Cycle: The Dragon Hives breeding cycle is unique in that they breed constantly with no boosts to rank however constantly release a pheromone which inhibits the boosting effects of the Advanced Shinto Clan insects while completely stagnating the breeding cycles of the normal variants of Shinto Clan insects. Because of their pheromones when consumed by Chimera Ants their genetic information does not pass on to the Chimera Ant queen making them and Emperor Jasasori the only two completely save from the Chimera Ant breeding style. - Gender Differences: Dragon Hives are dimorphic with a 25:75 male to female ratio with females consuming blood and larvae consuming chakra with blood as the primary medium of transmission. Males however are only able to consume chakra rich blood however once they have they are able to inform the hive which chakra natures exist in the target as well as denote which they have the highest proficiency in. All types of Dragon Boton are able to detect and track chakra as a whole and chakra signatures of specific individuals can be tracked upon blood being sampled. Females retain the platelet destroying parasite of the original Boton species while Larvae contain a parasite which causes the victim to experience chakra leakage making hiding ones chakra signature impossible unless fixed by a med nin identifying the parasite and removing it with Delicate Illness Extraction Technique. Victims of the larvae parasite suffer constant chakra drain equal to 1 D-rank each post (total) and pay a double chakra price when using techniques which require chakra. Shinto Skill Level (Rank) - Size of Hive (Boton) D - 1,000 C - 2,000 B - 3,000 A - 4,000 S - 5,000
- Dragon Techs:
Name: Dragon Insect: Soft Landing Classification: Ninjutsu Rank: B (1000 Dragon Boton) Class: Defensive/Supplementary Range: Touch
Description: Baq's Dragon Boton are the most diverse within their system in terms of location, allowing the fast deployment that allow this technique to take hold. By sprouting from their body, Baq's swarm of Dragon Boton cling to their body and extend their wings, wherein they allow Baq to control their descending speed, slowing or even speeding up, or to limit knockback she might suffer. User Rank - Falling Speed change (tier level) - Knockback Decrease D - 2 - -5ft C - 4 - -10ft B - 6 - -15ft A - 8 - -20ft S - 10 - -25ft
Name: Dragon Insect: Sonic Boom Classification: Ninjutsu Rank: A (2,000 Dragon Boton) Class: Offensive Range: Mid to Long
Description: As Dragon Boton possess some of the strongest and largest individual wing surface areas, Baq has taught their hive to create in essense a pseudo-Wind element technique. By surrounding their forearm with Dragon Boton, the insects prepare themselves by extending their wings together. By drawing on Baq's chakra, they empower themselves to enhance the speed and ferocity they beat their wings to release a sharp gust of biting wind. Targets struck by the blade of wind receive an A-rank of Wind Release physical damage, and those without A-rank defence tiers gain lacerations on their body, causing them to lose a stacking D-rank of blood each turn.
Name: Dragon Insect: Rapid Deflection Classification: Ninjutsu Rank: A (Varies) Class: Defensive / Supplementary Range: Short to Mid
Description: Dragon Boton are known amongst the Shinto as being fast and tough insects, and with time become highly loyal to the Shinto member serving as their hive. They trust the Shinto member implicitely, and know that by defending their user, the Hive can continue to thrive and become strong. The user releases a swarm of Dragon Botom and form what appears a shimmering pale yellow ribbon as the swarm flies and moves where the user instructs as their own natural speed (see Dragon Boton) and forms a protective shield from ranged chakra based techniques. Doing so causes some Dragon Boton to be lost, with the strength of the technique they are blocking increasing how many are lost to defend. Rank of Tech - Dragon Boton lost D - 1000 C - 2000 B - 3000 A - 4000 S - 5000
- Combined Insect:
Name: Secret Shinto Art Of Twin Insects: Glow Wasp Consumption Classification: Ninjutsu Rank: SS (18,000 Wasp Ninhachi, 30,000 Glow Boton) Class: Defensive / Supplementary Range: Mid to long
Description: Baq might have started and built upon her use of the Wasp Ninhachi, but once she gained strength and a name for herself within the clan, she worked at adding use of the Glow Boton's affinity for consuming Energy Based elements. And whilst not perfect, it does allow her some ways to defend from certain elemental attacks as this transforms said elements in to ambient chakra. Whilst usually this would act as only a small amount of weakening, it is in the combination of Wasp Ninhachi that truly take it further, as these Wasps are capable of consuming the ambient chakra that they are set upon. This technique is performed by Baq holding both her arms out wide, unleashing their entire adult horde of Glow Boton and Wasp Ninhachi from both, creating a tornado of Wasps and Glow Boton that work together. Energy Based techniques of S-rank and lower are consumed by the bugs. Techniques of higher rank receive a 1-rank drop in strength, along with the insects involved to be killed as the technique overpowers them before they can eat all of the chakra.
- Genetic Structure:
Name: Genetic Structure: Element Hybridization - Scorch Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: This is the next step after a Dakar has obtained an element in their core they use this technique to create a specific fighting style which combines both their Life Release with the Core Element to produce a unique Elemental Life Release Fighting Style which is capable of being utilized without hand seals in order to utilize the techniques under it in battle.
Name: Genetic Structure: Marrow Infusion Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Dakar are capable of feeding chakra into their bone marrow to faciliate the production of more blood cells allowing them to gradually replenish their blood reserves over a period of time while not as efficient as those who possess Blood Release, due to Dakar's mastery over their own body they are able to jumpstart their own latent regeneration. Rank - Chakra Price - Blood Restored per Post (total) - Duration (total) D - D - D - 5 C - C - 2 D - 10 B - B - 3 D - 15 A - A - 4 D - 20 S - S - 5 D - 25
Name:Genetic Structure: Bone Spikes Classification: Taijutsu Rank: A-rank Class: Offensive Range: Short
Description: The Dakar shoots several bones charged with chakra into the ground while in the ground the bones rapidly grow like tree roots until they have surrounded a 40 feet radius of the original area below the surface of the ground. The Dakar then touches the ground with his/her hand and the bones spike up at high speeds (Vacuum release) impaling everything within range not counting themselves and their allies due to the Dakar being able to control the trajectory that they spike up at. Each spike has a thickness of 4 inches with a jagged tip and when impaled victims require A-rank strength tiers to rip the spikes out of their body Victims are impaled with each bone dealing life release defense piercing damage. Depending on the user's skill level the number of spikes which burst form the ground vary. Rank - No. of Spikes - Height Spikes Burst from ground (ft) D - 1 - 3 C - 2 - 6 B - 3 - 9 A - 4 - 12 S - 5 - 15
- Fabrication:
Name: Cripple: Stage 1 Classification: Fabrication Rank: C-rank Class:Offensive/Supplementary Range: Eye-Sight
Description: The user gazes at the opponents arm/fore-limb which causes the victim to temporarily lose feeling in said limb. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 2 Posts Total D - 1 Posts Total C - Opponent's Post B-rank or above - Immunity to this technique.
Name: Cripple: Stage 2 Classification: Fabrication Rank: C-rank Class:Offensive/Supplementary Range: Eye-Sight
Description: The user gazes at the opponents leg/hind-limb which causes the victim to temporarily lose feeling in said limb. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the mobility of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 2 Posts Total D - 1 Posts Total C - Opponent's Post B-rank or above - Immunity to this technique.
Name: Fall Classification: Fabrication Rank: B-rank Class: Supplementary Range: Eye-Sight
Description: The user gazes at their opponent causing their mind to be temporarily be overridden by this powerful Fabrication technique, their muscles lock up and the victim of this technique plummets to the ground sustaining B-rank mental damage in addition to potentially sustaining additional physical damage depending on the height at which they plummet to the ground. This technique can also be used to cancel an attack mid completion if the opponent is slower than the user's eyesight (1-rank below speed tier or equal rank if one possesses non perception increasing dojutsu). It can however interupt higher speeds if the Dakar has a sensory technique equal rank or higher than the opponent they wish to use it on's movement speed. Height from Ground (ft) - Physical Damage Sustained None - N/A 3 - D 15 - C 30 - B 60 - A 120 - S
Name: Cripple: Next Stage 1 Classification: Fabrication Rank: B-rank Class:Offensive/Supplementary Range: Eye-Sight
Description: The user gazes at the opponents arm/fore-limb which causes the victim to temporarily lose feeling in said limb for a longer duration than before or for the same duration as the original technique in exchange for targetting two limbs instead of one. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 3 Posts Total D - 2 Posts Total C - 1 Post Total B - Opponents Post A-rank or above - Immunity to this technique.
Name: Cripple: Next Stage 2 Classification: Fabrication Rank: B-rank Class:Offensive/Supplementary Range: Eye-Sight
Description: The user gazes at the opponents leg/hind-limb which causes the victim to temporarily lose feeling in said limb for a longer duration than before or for the same duration as the original technique in exchange for targetting two limbs instead of one. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Target's Barrier Tiers - Duration of Technique None - 3 Posts Total D - 2 Posts Total C - 1 Post Total B - Opponents Post A-rank or above - Immunity to this technique.
Name: Cough Classification: Fabrication Rank: B-rank Class: Supplementary Range: Eye-Sight
Description: The Dakar sees the target they wish to affect before using this Fabrication resulting in the victim coughing interupting any technique which is being released from their mouth or if the victim continues they instead sustain specific damage type of the technique being release equal to 1-rank below the actual damage of said technique. If the technique has status or added effects those are also triggered using the victims tiers as checks.
Name: Amplify Pain Classification: Fabrication Rank: A-rank Class: Supplementary Range: Eye-Sight
Description: The Dakar gazes upon their target resulting in the victim now sustaining double the amount of pain from any technique which harms them. This doesn't amplify the damage they sustain rather it simply amplifies the amount of pain they feel often resulting in higher amounts of pain causing victims intense agony, ceasing up or being paralyzed due to pain or even causing them to faint or be knocked unconcious. Those with pain resistance take 1-rank below as much pain while those with a high pain tolerance (Cypher) take 2-ranks below as much pain. Those with Pain Immunity are immune to this Fabrication. This technique can likewise be used on oneself if one is able to gaze into a reflective surface as a crude way to break through genjutsu without sustaining much injury. Pain - Effect D - Just breaks out of D-rank genjutsu which can be broken through pain. C - Interupt victim's train of thought on their turn due to pain B - Interupt victims next action on their turn due to pain A - Immobility for 5 posts (total) with -1 per rank of Barrier Tiers S - Immobility for 10 posts (total) with -1 per rank of Barrier Tiers SS - Faint or Unconciousness SSS - Coma
Name: Cripple: Last Stage 1 Classification: Fabrication Rank: A-rank Class:Offensive/Supplementary Range: Eye-Sight
Description: The user gazes at the opponents arm/fore-limb which causes the victim to temporarily lose feeling in said limb as long as the user maintains eye-contact with the limb and continues to feed chakra to it. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Depending on the mental fortitude of the victim the amount of chakra fed to this technique per post one eye-contact is established with the targeted limb is reduced. Due to having only two eyes this technique can only focus on either 2 limbs at once or a user can either use Last Stage 1 on an arm while they use Last Stage 2 on a leg but never two arms and two legs at the same time. Barrier Tiers of Victim - Chakra Price to Maintain each post (total) None - D D - 2 D C - 4 D B - C A - B S - Immune
Name: Cripple: Last Stage 2 Classification: Fabrication Rank: A-rank Class:Offensive/Supplementary Range: Eye-Sight
Description: The user gazes at the opponents leg/hind-limb which causes the victim to temporarily lose feeling in said limb as long as the user maintains eye-contact with the limb and continues to feed chakra to it. This technique is perhaps the most known of Fabrications simply due to it's simplicity yet ability to take away the combat ability of opponents giving a brief respite or window to counter-attack. Upon losing feeling in said limb it become unusable due to numbness with it often just falling limply to their side until the duration is done after which it once again is able to be used. Depending on the mental fortitude of the victim the amount of chakra fed to this technique per post one eye-contact is established with the targeted limb is reduced. Due to having only two eyes this technique can only focus on either 2 limbs at once or a user can either use Last Stage 1 on an arm while they use Last Stage 2 on a leg but never two arms and two legs at the same time. Barrier Tiers of Victim - Chakra Price to Maintain each post (total) None - D D - 2 D C - 4 D B - C A - B S - Immune
Name: Fracture Classification: Fabrication Rank: S-rank Class: Supplementary Range: Eye-Sight
Description: This is a frightening Fabrication technique with has been used by the more powerful of Dakar however was thought to be lost throughout the ages. This technique can only be used when the opponent is under the effects of Cripple Stage 1 or Cripple Stage 2 or any of the advanced versions of the technique. Upon being used one of the opponent limbs which are affected is literally crushed into numerous fragments by the mental force projected by the technique rendering it completely unusable unless being healed by a medical technique S-rank or above. If not healed the victim, if they possess blood, sustains internal bleeding causing them to lose a 5 D-ranks of Blood each post (total) if the crushed limb isn't treated or blood flow to it isn't cut off.
Last edited by Zakiyoshi on 6th August 2018, 6:41 pm; edited 1 time in total | |
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Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Baq Shinto [Dipu Jonin Sensei] 2nd August 2018, 6:24 pm | |
| - Dance of Kaguya:
Name: Dance of the Kaguya Classification: Fighting Style Rank: D Class: Offensive/Defensive/Supplementary Range: Short-Mid
Description: The Dance of the Kaguya is a fighting style revolving around the manipulation of the bones within one's body which was popularized by the Dakar initially however the Kurogane clan is what truly gave this fighting style recognition. Despite that they did not ever lay claim to them merely utilizing their own unique bone structure to take it to new levels. Mujin learned this fighting style from his own sensei fully intent on passing it down to his own students. The Dance of the Kaguya is known for fluid movements in arcs or spins like a nimble dancer allowing for a high degree of balance and flexibility. This prevents the user from being knocked off balance by D-rank and below techniques while giving this sense of balance to all of the techniques in it's line each being able to serve in place of a same rank balancing technique to offset knockback. When utilized by a Dakar due to possessing the Life Release Genetic structure all of the Dances are labeled Taijutsu however deal no damage to the user's skin to preform. When utilized by a Kurogane they are also labeled as Taijutsu however deal damage to the user's skin (1-rank below rank of technique) in addition to being painful to use (equal rank pain to rank of technique) to produce which is offset by Dead Bone Pulse as well as being useful for dispelling genjutsu on the user. Regardless of the type utilized all of the techniques stemming from Dance of the Kaguya deal Life Release Physical Damage.
Name: Dance of the Willow Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Offensive Range: Short
Description: The user grows several long bone blades from their body for use as weapons at swift release speeds. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents physical attacks are simply parried and countered as long as they are moving at or below Bullet Release speeds. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body each bone possessing C-rank piercing dealing Life Release physical damage. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement up to 3 feet away from his body. Rank - Number of Bones Created Per Use D - 4 C - 8 B - 12 A - 16 S - 20
Name: Dance of the Larch Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Defensive/Offensive Range: Short
Description: From the body, several bones pop out all at once all at bullet release speeds. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage equal to C-rank life release physical slicing damage per bone. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which has a high potential for close range combat. The bones can be used to block or trap an opponent's physical strikes as long as they are moving at bullet release speeds or below and are within 5 feet of the user. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to him, the would start to spin rapidly slashing the foe in multiple areas of their body. Rank - Number of Bones Created Per Use D - 3 C - 6 B - 9 A - 12 S - 15
Name: Dance of the Clethra Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Offensive Range: Contact, Short (Extended Range)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user ejects a bone sword from their palm before slashing downward at the opponent's mid-section inflicting C-rank Life Release physical damage. The true purpose of this technique is to catch an opponent off guard due to being able to lengthen and shorten the bone up to twice the length of his normal bone sword, and thus it can be added on to one of the other Dances to alter their range. Rank - Altered Range D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
Name: Dance of the Camellia Classification: Taijutsu Rank: B-rank (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short
Description: The second of the initial five dances of the Kaguya, in which the user performs by modifying one of his/her upper arm bones to create a short, bone-hilted bone blade. He then stabs chaotically and continuously which causes the opponents eyes to lag behind if they do not possess reaction tiers. The speed resembles afterimages, the hand with the sword is again and again visibly projected and due to stemming from a user who was part Zankokuna this technique was achieved. And yet the movement is irregular which makes it difficult to predict unless one has muscle tension/time-slowing dojutsu, or Reaction Tiers equal to the speed that he is moving. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard and can cause those who move at speeds below his own to actually stumble while trying to avoid the swipes. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops unless in addition to moving at the same speed as the user they have Muscle Tension/Time-Slowing or Reaction Tiers also equal to his movement speed. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant. After Images - Speed Moving 1 - Swift Release (First Image moves at normal running speed) 2 - Bullet Release (Second After Image moves at swift release) 3 - Crashing Ground (Third After Image moves at bullet release) 4 - Vacuum Release (Fourth After Image moves at crashing ground) 5 - Blinding Light (Fifth After Image moves at vacuum release)
Name: Dance of the Clematis: Vine Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short-Mid Range
Description: The first half of the fourth dance of the Kaguya. With Life Release, the user modifies and pull out their own spinal column at crashing ground speeds, and regrows a new spine to replace it right as it is being pulled from their body. Between the bones in the gaps there is chakra solidly packed which allows for flexibility, which makes it possible to bend it as if it were a whip and is able to be moved independently from his body also at crashing ground speeds while being as long as they are tall (variable length). With average estimation skills along with the impossible range it stretches (15 feet), dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper capable of slashing opponents to deal C-rank damage while requiring strength equal to a B-rank to snap when wrapped around a target. The user would usually follow up with Dance of the Clematis: Flower to pierce the immobilized opponent with them being unable to utilize hand seals or movement based techinques to escape the finisher due to them being bound.
Name: Dance of the Clematis: Flower Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: This technique is the second half of the fourth dance of the Kaguya. To obtain the strongest-absolute hardest weapon a considerable amount of preparation is needed giving it a lag time of 5 posts (total) before it forms. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large and possesses defence piercing equal to the density of the chakra infused into the skeleton comprising this technique (which stacks). Since its destructive power has no meaning if the blow does not connect with the opponent, the user usually first binds the opponent with a "vine". Despite it's size it is light weight mainly because it is comprised of chakra produce bone rather than normal ones, but requires B-rank strength to lift when others attempt to pick it up seeing as it is the user's chakra which makes the technique light. Rank - Amount of Chakra Infused into Bone Per Post D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Dance of the Cypress Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user repeatedly attacks a victim with longer than usual bone swords (4 ft) coming out of each hand. Depending on their skill level they can deliver multiple attacks in the time-frame that it would usually take to deal a single blow with each strike dealing C-rank Life Release physical piercing damage and inflicting 1 D-rank of Bleed Damage. Rank - No. of Hits D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Deutzia Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary Range: Short, Contact (Knock-Back), Mid (Launch)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user swipes at their opponent using their forearm which sprouts a paddle shaped bone, throwing them 3 ft behind themselves unless they possess B-rank Strength to resist the knock-back (if they do they sustain B-rank Pain due to the paddle slapping their flesh). The user then spins while their victim is still off-balance to deliver a second swipe, this time using their shin, throwing the opponent up 30 ft into the air unless they either possess B-rank+ Strength or B-rank Strength with a B-rank Balancing Technique. Just like before if they resist it, they are dealt B-rank Pain due to the paddle like bone slapping their flesh upon impact.
Name: Dance of the Holly Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user advances at the opponent within 15 ft with their arm sprouting numerous bone blades which begin spinning rapidly like a drill inflicting B-rank Life Release Physical Damage upon impact. Due to being comprised of multiple bones constantly rotating this technique strikes victims rapidly in different places causing multiple wounds each bone inflicting D-rank Bleed Damage. Rank - No. of Bones D - 2 C - 3 B - 4 A - 5 S - 6
Name: Dance of the Adler Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Defensive/Offensive Range: Contact (Grab), Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user rushes at their opponent, and using them as support, flips over them, while dodging an incoming physical based technique within 3 ft. This results in the victim being knocked off balance (unless they possess a B-rank Balancing technique or strength tiers higher than the user's) leaving them vulnerable as the user grows bone spikes from his back, hitting them at once to inflict multiple counts of C-rank piercing Life Release physical damage. This technique relies on knowing how the opponents body moves in addition to natural speed to disorientate and capitalize on an opponents blind spot. Due to the way it is preformed the victim is unable to utilize vision modifiers (Muscle Tension, Time-Slowing Dojutsu & Vision linked Reaction Tiers) to assist in dodging the follow up. Rank of User (Spikes from Back) - Speed of Incoming Physical technique D (1) - 1-rank Below C (2) - 3 Tier Levels Below B (3) - 2 Tier Levels Below A (4) - 2 Tier Level Below S (5) - Equal Rank & Same Tier Level
Name: Dance of the Thistle Classification: Taijutsu Rank: A (S-rank Pain, A-rank Dmg) Class: Offensive Range: Contact (Impact), Short (Knock-Back), Mid (Finisher)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance has three steps, the first being a sweep kick with the left or right leg knocking the opponent off their feet unless they possess an A-rank Balancing technique or strength tier's higher than the user. The second being with that same motion the user spinning before lashing out with an elbow to the off balanced opponent's temple disorientating (A-rank Defense to Negate Dizziness) them further and rag dolling them up to 15 feet into the air unless they possess an A-rank Strength to tense their body upon impact. Then the the finisher, the user bows, or crouches while crossing their arms to protrude their spine from which multiple 30 ft long bones burst out and skewer the airborne opponent at vacuum release speeds dealing multiple counts of A-rank piercing Life Release physical damage. This combination is quite deadly as any of the three steps can instead lead into another Dance of the Kaguya and vice versa. Furthermore the blow to the head disrupts the opponents balance if they lack A-rank Defense tiers resulting in them stumbling if they move at Near Max Tier levels (1-rank above Standard) and always falling if they move at Max Tier levels (2-ranks above Standard) hampering their mobility until they can regain their bearings (4 P.T, 2 P.T if they possess B-rank Reaction Tiers) Rank of User - No. of Bones emerging from back D - 1 C - 2 B - 3 A - 4 S - Â 5
Name: Dance of the Genji Classification: Taijutsu Rank: A (S-rank Pain + A-rank Dmg) Class: Supplementary/Offensive Range: Long
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts numerous bones from their back while airborne which erupt outward at Vacuum Release speeds and covering an distance of 80 ft radius below them. This technique is typically used to pin a victim in place as depending on the skill of the user more bones are created which results in them being spread over less amounts of space maximizing their killing potential in addition to restricting the places a victim could dodge. Once ejected it forms a cone (with the user at it's apex) and each bone released inflicts B-rank Life Release physical piercing damage to a victim impaled by them. This technique is notable due to it being more dangerous to opponents which are larger than the user as the spacing allows it to be easily avoided by smaller targets so long as they are fast enough to dodge, despite that it still suffers from scale damage reductions often killing victims through a death of eighty cuts. Rank - No. of Bones (Spacing Between Them) D - 5 (32 ft) C - 10 (16 ft) B - 20 (8 ft) A - 40 (4 ft) S - 80 (2 ft)
Name: Dance of the Seedling Fern Classification: Ninjutsu Rank: A-rank (Variable Fatigue Price per jump) Class: Supplementary/Offensive Range: AOE
Description: Upon the user making contact with the ground using their hands or feet as an initiator countless bones rise from underground moving at vacuum release speeds, which can be as many as thousands, up to the tens of thousands covering a vast distance with a 160ft radius around the user of this technique while reaching up to 100ft into the air. The blades of bone indiscriminately slaughter whoever stands on the ground's surface as are sharp enough to pierce through up to A-rank defenses. Furthermore, if this fails to bring down his foe, the can become one with the bones, which in turn can allow him to attack an enemy unnoticed unless they possess A-rank vibration sensory to detect the subtle shaking a bone makes prior to the user emerging from it. This technique changes the terrain and is the only one of the five initial dances which is a ninjutsu rather than a taijutsu. Depending on the user's skill level and endurance tiers the distance between each bone spillars the user can jump to and the fatigue price per jump varies. This allows the user to move from bone to bone at increased distances albeit fatiguing the user quickly if they do so recklessly. While moving through bones it uses the user's speed tiers as it's basis. Rank of User - Max Distance Covered with 1 Jump - Stamina Price Per Jump (Endurance Tier Modifier) D - 5ft - 10 (D = 5 Stamina Price Per Jump) C - 10ft - 8 (C = 4) B - 20ft - 6 (B = 3) A - 40ft - 4 (A = 2) S - 80ft - 2 (S = 1)
- Life Release:
Name: Life Release: Secret Shinto Art Of the Dakar: Hive Protection Classification: Taijutsu Rank: B Class: Defensive Range: Self / Touch
Description: Dakar and their mighty control over the hardening of bone and natural use of Life Release give them some potentially amazing levels of defense. Whereas Shinto possess a close, deep bond with their various hives, with many cases in which a Shinto member posesses a Hive structured around an internal heirarchy. Coming to the defense of the hive to keep the hive structured is almost natural, with the shinto insects providing an additional form of 'danger sense' when a hive is in peril. When alerted in this way the Shinto Dakar sprouts hardened bone crate a defensive plate around the area of body housing the hive, or surrounding the hive if it is an external hive. If the hive is not physically connected to the Dakar however, this technique can give the warning, however they cannot use the technique's defensive aspect. These bones begin with an B-rank defence, and coat the area at B-rank- speed. Additional weekly trainings of 500 words increase the speed and defense of this protection to the hive by tier levels. Trainings - Bone Growth Speed - Bone Defense and Durability 0 - Tier- - Tier 1 - Tier - Tier+ 2 - Tier+ - Tier++ 3 - Tier++ - 1Tier- 4 - 1Tier- - 1Tier 5 - 1Tier - 1Tier+
Last edited by Zakiyoshi on 6th August 2018, 6:43 pm; edited 2 times in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Baq Shinto [Dipu Jonin Sensei] 2nd August 2018, 6:24 pm | |
| - Fuinjutsu:
Name: Boy Love Classification: Fuinjutsu Rank: SS Class: Smut Range: Everybody literate
Description: Baq has always loved to write and read, it is her one true love outside of her life as a shinobi. It's the content however that sets her apart. She found people enjoyed the ancient trash writings, and aimed to make it her own. She knew she could and how to write trash, but she wanted to make her writing better. She wanted to write stories people would love to read. They just happened to all focus on 'Boy Love'. As she plots out her stories whilst working on her techniques, they often go hand in hand. As such when writing a training, if said training is marked as 'Boy Love', being content for one of Baq's books only, the word count goes towards an additional weekly xel income. Training Cost - Xel Reward - Additional Xel Per Week (royalties) 0-499 - 500 - 150 500-999 - 1000 - 300 1000-1499 - 1500 - 600 1500-1999 - 2000 - 900 2000-2499 - 3000 - 1200 2500-2999 - 5000 - 1500 3000+ - 7000 - 2000
Last edited by Zakiyoshi on 6th August 2018, 6:44 pm; edited 1 time in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Baq Shinto [Dipu Jonin Sensei] 2nd August 2018, 6:27 pm | |
| Baq's Technique List: 09 /30/ 60 D-ranks 08 /30/ 60 C-ranks 16 /25/ 50 B-ranks 12 /15/ 30 A-ranks 03 /05/ 10 S-ranks 03 /02/ 04 SS-rank
Current - Allowed Start - Max
Last edited by PunkPrincess on 15th March 2020, 10:55 am; edited 3 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Baq Shinto [Dipu Jonin Sensei] 3rd August 2018, 8:09 am | |
| Approved, continue adding techs to the pre-ordained limit. | |
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| Subject: Re: Baq Shinto [Dipu Jonin Sensei] | |
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