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 Seran's Techniques

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Seran

Seran


Posts : 3302
Join date : 2012-01-18
Age : 31
Location : In your closet >.>

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PostSubject: Seran's Techniques   Seran's Techniques Icon_minitime4th August 2018, 8:16 pm

Name: Iron Storage
Classification: Ninjutsu
Rank: D
Class: Passive
Range: Contact/Self

Description: Possessing an innate affinity with Steel release itself, Seran is capable of altering steel objects into a liquid metal that can then be sealed within himself as a form of storage that he can call upon, automatically reverting them to their original state before conversion. This can make him into a walking armory if supplied right, one that can easily bypass security checks and allowing him to get close to unsuspecting targets while 'unarmed', giving quite the surprise for whoever is fighting him, as they would never know what he would pull out next. However, the maximum rank he can naturally convert and store are items in equal rank to himself or below. The amount he can store varies as he becomes stronger, and the speed of conversion can be altered with 500 word weekly trainings. Once Seran is A rank or higher and has maxed the speed at S/S+ rank, he can then do 1000 word weekly trainings to increase the speed to SS and SSS.
Current Storage Speed: D+
Current Withdrawal Speed: D
Rank - Storage
D - 3
C - 6
B - 9
A - 12
S - 15
Z - 20
X - 25

Name: Iron Structure
Classification: Physical
Rank: D
Class: Passive
Range: Self

Description: Seran's body has a natural affinity with Steel. This has caused his Genetic Structure to be unlike most Dakar and convert itself into a Steel based Structure rather than Life based. As such his life release genetic structure has become steel release genetic structure instead.

Name: Duplicate
Classification: Kintaijutsu
Rank: D
Class: Passive
Range: Contact/Self

Description: Being a Kurogane already brings ones body to the verge of unnatural transformations. Being a Dakar on top of this further brings about a body that is capable of naturally changing. Seran's zodiac sign is that of the Gemini, the twin, and due to that his body has taken its own natural process from both Kurogane and Dakar Zodiac transformations allowing his body to alter itself by merely touching another creature. This allows his body to copy a body part of a creature as well as becoming able to utilize some of its own physical techniques. However, he can only utilize a certain amount, though the amount does increase as he himself grows stronger. The amount of body parts capable of being mimiced also increases in time, however, unlike the techniques he can only copy a body part once per time he touches them while he only needs to touch someone once to temporarily utilize their physical techniques. additionally he can only utilize the physical techniques with the duplicated body part as it retains the muscle memory for the technique. However, the physical techniques he copies cannot be above his own rank, and techniques that are signatured or race exclusive take up 2 Phyiscal Technique slots rather than 1, while specific person exclusive techniques cannot be copied at all.

Copying the limbs of races he does not belong to (human/fauna) takes up 2 limb slots rather than one. Because of his Kurogane Transformation you will be able to copy the limbs of animals that matches his transformation's classification (i.e. Mammalian, Piscine etc) like he would copy that of someone who is the same race as you, though copying Fauna of other classifications will require 2 slots, while the classification's natural enemy (i.e. Piscine vs Avian, Reptilian vs Mammalian, Insectoid vs Amphibian) will require 3 slots. The number of technique slots taken for Physical techniques belonging to the races/animal classifications you and your trans animal don't belong to will follow the same trend. The duration he can maintain the limb and technique usage also follows a similar trend.
Rank - Limbs - Physical Techniques - Technique Ranks
D - 1 - 1 - D
C - 2 - 2 - C
B - 3 - 3 - B
A - 4 - 4 - A
S - 5 - 5 - S
Z - 6 - 6 - SS
X - 7 - 7 - SSS

Race - Duration
Same Race - 12 P.T.
Different Race/Same Class Fauna - 9 P.T.
Different Class Fauna - 6 P.T.
Natural Enemy Fauna - 3 P.T.


Last edited by Seran on 7th August 2018, 3:47 pm; edited 2 times in total
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Blade

Blade


Posts : 3780
Join date : 2012-05-06

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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime4th August 2018, 8:30 pm

Approved
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Sid

Sid


Posts : 2229
Join date : 2016-03-30
Age : 24
Location : The pits of Hell probably

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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime5th August 2018, 1:18 am

Duplicate is unapproved.

Copying the physical traits of races that you do not belong to would be extremely difficult even through a passive such as this. Copying the limbs of races you do not belong to (i.e. Human and Faunus due to Seran being a Nova/Zireh hybrid) takes up 2 limb slots rather than one. Because of your Kurogane Transformation you will be able to copy the limbs of animals that match your transformation's classification (i.e. Mammalian, Piscine etc) like you would copy that of someone who is the same race as you, though copying Fauna of other classifications will require 2 slots, while the classification's natural enemy (i.e. Piscine vs Avian, Reptilian vs Mammalian, Insectoid vs Amphibian) will require 3 slots. The number of technique slots taken for Physical techniques belonging to the races/animal classifications you and your trans animal don't belong to will follow the same trend.

There also needs to be some method of determining the duration of the duplication, so you aren't maintaining this duplication for an indefinite amount of time.
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Seran

Seran


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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime7th August 2018, 3:47 pm

Edited
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Seran

Seran


Posts : 3302
Join date : 2012-01-18
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Seran's Techniques Empty
PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime8th August 2018, 7:46 pm

Fabrication:
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Blade

Blade


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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime8th August 2018, 7:52 pm

Approved
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Seran

Seran


Posts : 3302
Join date : 2012-01-18
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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime2nd November 2018, 11:11 pm

Name: Moonshatter V1
Classification: NinTaijutsu
Rank: C
Class: Offensive
Range: Contact

Description: Techniques evolve and change over time. The signature technique of Seran's anscestor's, the Afterstrike, was perfected and simplified with time. This new version of the Afterstrike technique is known as Moonshatter. The premise for the Moonshatter technique is to concentrate one's chakra into one's hand, causing the hand to be developed by a pure white aura and then utilize it as a means to not only attack one's body, but also their chakra system. When struck by the Moonshatter technique, the technique will aim to target the enemies' Chakra System, dealing C Rank Chakra and Phsyical damage as well as making them lose a C Rank of Chakra without them knowing unless they possess a C Rank or above technique to detect how much chakra they have remaining. Of course this destruction is not permanent and will return like any chakra would normally after being used. Due to being rotated through the hands utilizing normal chakra control, the chakra will not disappear over time and will only be lost upon striking a target.

Name: Sunburst V1
Classification: Kintaijutsu
Rank: C (D Rank Blood Price)
Class: Offensive
Range: Contact

Description: The brother to Moonshatter, Sunburst was also a technique born from the origins of Afterstrike though it took a separate route than the other. Instead of focusing on Chakra Destruction like its sister, Sunburst focuses on the more spiritual aspect of life. When Seran utilizes this technique, the blood within his body will surface around his hand, turning it red with a dark aura. The bloody aura of Sunburst is unlike the subtle destruction of Moonshatter in that it is a bit flashier and more known off the bat. When struck by Sunburst, the afflicted will be 'marked' with a bloody dot the size of a fist and take C Rank Physical and Spiritual Damage. That spot will burst open and the afflicted will lose a C Rank amount of Blood on the same post they are hit. Until this wound is healed the afflicted will suffer from hemorrhaging, making it so the wound will not coagulate and will require immediate healing by a C Rank or above Medical technique, otherwise they will begin losing 3 D Ranks of blood per post after the initial impact until it is healed or they run out of blood. If one does not possess blood, then instead the impact will simply deal C Rank physical and spiritual damage as well as causing them to take 3 D Ranks of spiritual damage over time from the mark until it is healed with a C Rank or above Medical technique.

WIP
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Savannah

Savannah


Posts : 1835
Join date : 2011-11-08

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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime3rd November 2018, 12:26 pm

Hi there I can approve techniques now but there are several reasons why I can't approve these two:
1. Nintaijutsu deal Hybrid Based Damage, not Chakra & Physical Damage.
2. A C-rank technique which can deal damage to the chakra system in addition to dealing actual damage to a victim's body not to mention isn't lost overtime but kept until it hits it's target and also makes them lose a C-rank of chakra without them knowing is a lot.
3. A C-rank technique dealing 3 D-ranks of Bleed damage is a bit much not to mention the fact that it's also dealing C-rank Physical & Spiritual Damage and with an effect that if they don't have blood they are dealt 3 D-ranks of recurrent Spiritual Damage until it's healed. It's way too much for a C-rank technique.
4. Special Techniques usually go by a series and you've referenced the fact that it's part of the Afterstrike Series so where are the others and if they were approved previously submit them for re-approval so that we can see how this trend goes.
--------------------------------------

Okay..my suggestion to you is if you wish to make a sort of signature technique then structure it in a similar method as Rasengan or Chidori. Meaning the original technique has to be included and the other levels will have to be built up to or diverge from the original technique. This way you can power up the technique by limiting the amount of variants a single character can learn (Lets keep it at 4) & power it up further by including that if one learns this technique they are incapable of learning Rasengan or Chidori (In addition to Empty and other techniques of a similar power)

Thus if you are doing all of that, then it would be something like this:
Afterstrike - A-rank (Deals damage to the chakra system only)

Disruption Series (Focusing on Combating the Chakra System)
Adv Afterstrike - S-rank (Chakra System Damage + Chakra Disruption = Prevents use of Chakra Flow & Chakra Flow Based Techniques)
Imperfect Moonshatter - SS-rank & Deals Half of Dmg as Recoil (Deals Dmg to the Chakra System & causes recurrent Seep aka the Chakra Equivalent of Bleed damage each post total)
Adv. Moonshatter - SSS-rank (Chakra System Damage, Recurrent Seep & Chakra Disruption)

Transformative Series (For more flexibility)
Twin Afterstrike - S-rank
(Insert Name) Afterstrike - SS-rank & Req. 2nd Trans (Imbued with 1 Transformation Ability + Mid-Ranged)
Civil/Savage (Working Name) Afterstrike - SSS-rank & Req. Beast or Heir Trans (Imbued with 2 Transformation Abilities + Long Ranged)
Primal/True (working Name) Afterstrike - Z-rank (Imbued with 3 Transformation Abilities + Imbue Ranged = Able to imbue it into weaponry)

Exsanguination Series (Focusing on Combating the Blood Limit)
Crimson (Working Title) Afterstrike - S-rank (Hybrid Based Damage & Bleed)
Imperfect Sunburst - S-rank & Variable Hybrid Based Recoil Price (Blood Limit Damage Only)
Sunburst - SS-rank (Hybrid Based Damage & Blood Limit Damage)
Adv. Sunburst - SSS-rank (Hybrid Based Damage, Blood Limit Damage & Life-Force Disruption = Prevents use of Life-Force & Life-Force Based Techniques)

But that's just my suggestion i feel like this way you can showcase how it's been developing over the years starting from Tetsu till now. That'll also allow you to even have it be a family thing and perhaps even make it a tradition of some sort whether offering to teach it is a sign of a proposal and learning it is either a solidification of "marriage" or a coming of age for a born member of your lineage.
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Seran

Seran


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Join date : 2012-01-18
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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime6th January 2019, 7:33 pm

Name: Genetic Structure: Element Hybridization - Quicksilver
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: Self

Description: This is a unique Fighting Style stemming from the Seran's Element Hybridization of Steel Genetic Structure and Blood Release Core. This alters the properties of his Steel Release to become liquid based rather than solid with the properties of Mercury. This embodies the poisonous traits of blood within Steel Release resulting in the use of mercury which shares traits with both of the two. However due to the incomplete merger with the Dakar Core the Steel Release techniques utilized by this fighting style still share the Element Match-Ups with conventional Steel Release. However in addition to being able to inflict mercury poisoning (Hallucinogenic) on living creatures due to mercury's special relationship with Organic Metal the user is capable of poisoning Zireh & other Organic Metal comprised things (Lobos, Golem & Living Weapons) through these techniques causing them to sustain damage over time, like normal poisons (except for Iron based Steel Release and Constructs). Due to being a liquid rather than a solid the flexibility of this Blood Elemental Steel Release is unrivaled being able to seep into objects and assume any manner of shape the user wishes. Furthermore due to being apart of the user's genetic structure Seran does not suffer from the effects of Mercury using techniques unless it is strong against Steel Release (Magnet or Pulse).


Last edited by Seran on 6th January 2019, 9:27 pm; edited 1 time in total
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Seran

Seran


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Join date : 2012-01-18
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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime6th January 2019, 8:57 pm

Name: Heat Release: Mimic
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: Short

Description: Mimic is a technique that takes the clone technique as an inspiration but not a derivative. Utilizing Heat Release's mirage based properties as well as physical expenditure, Seran creates a copy of himself within ten feet that mimics everything he does for two P.T. Attacks simply go through the Heat Release copies, though physical contact with them will cause C Rank damage and will drain 2 Stamina on Contact. The amount created at one time is equal to clone rules.

Name: Quicksilver: Dance of the Venus Flytrap
Classification: Taijutsu
Rank: C
Class: Offensive/Supplementary
Range: Contact

Description: Dance of the Venus Flytrap is less elegant than its counterparts. It was developed by Seran as a restraining offensive mechanism meant for brute combat. The first sign of the technique is small spikes protruding from the knuckles of the user. When these spikes make contact with a target the user will have the spikes latch onto whatever was hit and then it will immediately detach from the user. A hand made of steel then wraps around the point that was struck by the spikes, using the spikes to dig into the target for the hand to have free reign of gripping. This can normally cause no issues at all besides C rank piercing damage. However if the hand can latch onto a significant point of the body or object it can hinder the object by 2 tiers of speed and strength or completely immobilize the object. It requires strength equivalent or greater than Seran's current Bone Density to break or resist. Additionally, through the mercury contact it causes one to Hallucinate. When afflicted by this hallucination one will begin to see a copy of themselves trying to punch themselves in the targeted spot, dealing C Rank mental damage each P.T.

Name: Quicksilver: Senbon Bomb
Classification: Taijutsu
Rank: C
Class: Offensive
Range: Mid

Description: Seran creates multiple small metal balls of mercury that float around him. The amount created with each use of the technique as well as the distance with which they can be manipulated is dependent on Seran's rank. These metal balls of mercury are about the size of baseballs and when someone gets within a certain range of them they will explode and send senbon flying out in a twenty foot radius of their vicinity. Each ball is capable of creating 10 Quicksilver Senbon.
Rank - Amount of Balls - Distance Manipulated
D - 2 - 10
C - 4 - 20
B - 6 - 30
A - 8 - 40
S - 10 - 50

Name: Quicksilver: Senbon
Classification: Taijutsu
Rank: D
Class: Offensive
Range: N/A

Description: Seran calls forth his Mercury Genetic Structure, making a single senbon appear from within his finger tips that he can remove and use as a projectile or keep in his fingers to be used offensively. The effects of these Senbon are minor, typically only dealing D Rank piercing damage. However, what comes from them is in actuality a hidden poison that effects targets on contact with their skin. This hallucinogen that the senbon creates causes the afflicted to hear their own heartbeat over everything else.

Name: Blood Release: Blade of Blood
Classification: Kinjutsu
Rank: C
Class: Offensive
Range: Contact

Description: Seran summons forth the blood within his body to create a blade of blood. This blood forms a simple crimson Katana capable of of piercing C Rank defenses. However, the unique property of this Katana is to grow stronger as it damages by stealing the blood from where it struck. Though the drawback is that it coagulates the blood around the wound preventing them from bleeding out. When it strikes it drains 2 D Ranks of blood from the target and strengthens its piercing power by 1 tier level per hit.
Boost - Amount of Blood Required
C+ - 2D Ranks
C++ - 4D Ranks
B- - C Rank (6D Ranks)
B - 8 D Ranks
B+ - 10
B++ - 12
etc.
S++ - 28D Ranks (14 hits)

Name: Heat Release - Quicksilver: Mist
Classification: Nintaijutsu
Rank: C
Class: Supplementary
Range: AoE

Description: Combining Heat Release with his Genetic Structure, Seran steams the surrounding air within 80ft creating a 'mist' that contains multiple tiny fragments of his Quicksilver in the air further disrupting vision. This blocks C Rank chakra and physical visual sensory types as well as smell based sensory for metallic objects as well as Seran (since his body smells the same as the Quicksilver due to it being apart of him). Though the blocking vision is only the distraction of this anti-sensory technique. Its true point is from the poisonous mercury itself as those who breath while within the Mist, minus Seran, become poisoned from breathing in the mercury. This poison effects one's body by making them see multiples over time. For every 3P.T. one continues to breathe in the mist their symptoms are doubled further. So if one gets poisoned and stays within the mist for a total of 3P.T. they will see 4x rather than 2x whereas those who are in it for 9P.T. see a multiple of 64x rather than 8x due to the constant exposure. 64x is max.
Time Since Poisoned P.T. - Multiple
3P.T. - 2x
6P.T - 4x
9P.T. - 8x
12P.T - 16x
15P.T - 32x
18P.T - 64x

Name: Quicksilver: Dance of the Grass
Classification: Taijutsu
Rank: C
Class: Supplementary/Offensive
Range: AoE

Description: Seran took the natural quality of the dances and connected it to his Quicksilver. When activated, the ground beneath Seran's feet for a total of 80ft radius transforms into a dark silver wonderland of a very thick grassy field of flowing grass that is about 2ft high. Though they do not look deadly upon first touch, the grass itself is harmless to those who are cautious. This grass will not harm anyone going C Rank speeds or slower within it. However, it will harm anyone who tries to go faster than C Rank within the grass except for Seran. The grass will deal C Rank piercing damage to anyone who attempts to move faster than C Rank. When damaged by the grass it will cause one to hallucinate. The hallucination that occurs will cause the afflicted to believe that they are being swarmed by ants and will begin feeling ants biting them all over their body, dealing C Rank mental damage each post they are hallucinating.
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Savannah

Savannah


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PostSubject: Re: Seran's Techniques   Seran's Techniques Icon_minitime21st January 2019, 12:46 pm

1. Heat Release: Mimic (Clone) = So it's an illusory clone that deals damage & a status so it needs a couple of changes before it can be approved.
*Duration should be 2 P.T per rank (Caps at 10 P.T) & it mimics the user for half of it's total duration.
*The invulnerability to attacks only applies to physical as it isn't purely an optical illusion (due to it dealing damage) but other attacks and can dispel it (including Elemental Physical Techniques strong against Heat)
*Should be half the amount of clones produced in comparison to other normal clone types. (So the opposite of say a Water Clone which makes double).

2. Venus Flytrap - This tech needs to be rewritten, Quicksilver is Liquid which means Dance of the Kaguya cannot be used normally with it. Hallucinations are not just basically Genjutsu btw, Hallucinations as a status make it easier to place someone in a genjutsu but do not trigger things on their own. As a Poison by the way, they also need to either take time to come into effect or have a Duration. Lastly, please label such techs as Life Release: Quicksilver [Insert name]

Note: Due to how Elemental Hybridization works, you are creating Liquid Bone with the properties of Mercury, not actual mercury. (This goes for all techniques that utilize your Genetic Hybridization)

3. Quicksilver: Senbon Bomb (Will be renamed, Life Release: Quicksilver Senbon & if you choose to make a follow up then that will be Life Release: Quicksilver Senbon Bomb)
Alright so this technique will have to be split into two different ones because it is a lot for a C-rank technique. The first technique will be C-rank and will involve creating a sphere of liquid bone that can move up to 20 ft away from the user which, when victims getting within 2 ft, erupt to spray them with droplets shaped into senbon. The amount of senbon will be dependent on your rank and they can be manipulated up a set distance away from the user. The sphere of liquid is capable of moving at Swift Release speeds, while the senbon that erupt from it are launched at C- speeds. If a victim comes in contact with the sphere (duration equals the total number of senbon that they would of been hit by) or are hit by the senbon launched (1 P.T poison duration per senbon) they are poisoned and begin to hallucinate unless they possess Poison Resistance. Like all poisons it can be mitigated with the possession of Endurance Tiers.
Rank (Manipulation Distance) - No. of Senbon (End Tier Modifier)
D (10 ft) - 1 (None = Full Duration)
C (20 ft) - 2 (D = Half Duration)
B (30 ft) - 3 (C = Quarter Duration)
A (40 ft) - 4 (B = Negated)
S (50 ft) - 5

The Second Technique would detail the production of more spheres and will increase the speed of the spheres & the senbon (doesn't affect damage of senbon or poison duration). The multiple spheres would move at Bullet Release speeds & the senbon will fire at B- speeds. The Number is dependent on rank, D = 1 Sphere, C = 2 Spheres and caps with 5 Spheres at S-rank.

4. Blade of Blood - Should be Ninjutsu/Kenjutsu. Sword manifests at C-Rank+(Bullet release) speeds and deals C-Rank Blood Release Chakra Damage on each hit. Can be destroyed by a C-Rank technique strong against Blood or B-Rank neutral to it. The Piercing gains are fine, you don't necessarily need a chart so long as you put the cap and it's sapped blood requirement in the technique.

5. Heat Release: Quicksilver Mist should be 2 techniques. The first would be Life Release: Quicksilver Mist, and the second would be Heat Release: Mist. Both of them will be C-rank techniques with the usual C-rank AOE ranges but they differ in terms of effects. Quicksilver Mist will be a small concealment technique (due to it being made of his genetic structure thus spreading Seran's scent throughout the mist) & those who inhale will be poisoned. The Heat Release one will be a vision concealment resulting in blurry vision & also chakra concealment due to spreading his chakra throughout the mist. When the two are used simultanteously then their range increases (use B-rank AOE distance) and their effects overlap. This allows the doubling effect, as the Quicksilver Mist causes the Hallucination status whereas the Heat Mist causes blurry vision thus the two of them combined will cause victims to see doubles which grows more pronounced the longer they stay within it. They can only get worse if they have the total P.T breathing (so 3 P.T breathing each time, if they hold their breath then it's paused until they start breathing again)
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