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 Arachne Archive of Puppetry

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Sid

Sid


Posts : 2229
Join date : 2016-03-30
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Location : The pits of Hell probably

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PostSubject: Arachne Archive of Puppetry   Arachne Archive of Puppetry Icon_minitime4th August 2018, 6:46 pm

AAoP - First Dynasty: The Black Order
Spoiler:

Puppet Name: Karasu
Size: Humanoid
Type: Fusion
Composition:
Inner Layer
*Grade II: Metal (C, D)

Outer Composition:
Outer Shell
*Grade III: Unique Material
-Fusion Formula: Mage-Wood [Tree+Metal] (D, !)

Appearance:
Spoiler:

Traits:
Spoiler:

Durability:
Spoiler:

Arsenal: 5 Slots (Max. 7)

Slot 1 [Skull Cavity]: Optical Video Recorders
Spoiler:

Slot 2 [Joints]: Detachable Body Parts
Spoiler:

Slot 3 [Full Body]: Hidden Blades
Spoiler:

Slot 4 [Stomach Cavity]: Poison Dispenser
Spoiler:

Slot 5 [Forearms]: Concealed Bomb Launcher
Spoiler:
Code:
[b]Puppet Name:[/b] Karasu
[b]Size:[/b] Humanoid
[b]Type:[/b] Fusion
[b]Composition:[/b]
[u]Inner Layer[/u]
*Grade II: Metal (C, D)

[b]Outer Composition:[/b]
[u]Outer Shell[/u]
*Grade III: Unique Material
-Fusion Formula: Mage-Wood [Tree+Metal] (D, !)

[b]Appearance:[/b]
[spoiler][img]https://tinyurl.com/y72nk7uz[/img][/spoiler]

[b]Traits:[/b]
[spoiler][u]Inner Layer[/u]
Chakra Conductive
Physical Resistant

[u]Outer Shell[/u]
Chakra Resistant
Physical Resistant[/spoiler]

[b]Durability:[/b]
[spoiler][b]Description:[/b] The internal workings of Karasu are rather simple, due to it being Qeynan's very first attempt at puppetry. The inside is metallic, though cavernous, and upon looking inside a person is capable of seeing the various mechanisms that make the puppet so dangerous. The inner layer of the puppet was designed so that, in the hands of Qeynan or instructed by Qeynan, specific parts can be taken out and modified so that he is capable of upgrading his puppets without needing to take the entire thing apart. Due to the inner layer being formed of a metal, it is capable of conducting chakra and resisting physical damage that has managed to pierce through the Outer Shell.
[u]Inner Layer[/u]
Raw - 1 B-Rank & 1 C-Ranks worth of Damage
Physical - 1 B-Rank & 1 C-Ranks worth of Damage
Chakra Conductibility - A-Rank

[b]Description:[/b] Karasu's outer shell resembles a three-eyed, four-armed humanoid with jagged teeth and spiky brown hair protruding from the top of its head and framing the sides. The outer shell of the puppet was designed so that, in the hands of Qeynan or instructed by Qeynan, specific parts can be taken out and modified so that he is capable of upgrading his puppets without needing to take the entire thing apart. Through this, certain sections of the outer shell are capable of being removed so that the puppeteer can work on the inner components with greater ease. Due to being formed of a unique material known as Mage-Wood, created due to Qeynan using the Fuse Formula to combine metal and wood-based materials into something new, the outer shell of the puppet is capable of resisting physical and chakra based attacks aimed at it.
[u]Outer Shell[/u]
Raw - 1 A-Rank & 1 B-Rank worth of Damage
Physical - 1 B-Rank & 1 C-Rank worth of Damage
Chakra - 1 B-Rank & 1 C-Rank worth of Damage[/spoiler]

[b]Arsenal:[/b] 5 Slots (Max. 7)

[i]Slot 1 [Skull Cavity]: Optical Video Recorders[/i]
[spoiler][b]Description:[/b] Karasu's eyes possess a unique recording mechanism that allows the left and right eyes to record video for up to 10 posts (total) before relaying what was recorded back to the puppeteer, while the puppet's third eye is capable of taking pictures of whatever they have seen in a post before projecting it for the puppeteer, to a max of 10 pictures that can capture a scene from 10 different posts.[/spoiler]

[i]Slot 2 [Joints]: Detachable Body Parts[/i]
[spoiler][b]Description:[/b] Karasu is a Fusion Puppet, capable of being combined with its "brother" Kuroari to perform any number of techniques. As such, the puppets possesses a mechanism that allows it to be separated at the joints. This results in all four arms, both legs, the head and the torso coming apart enabling each section to be controlled independently of each other with enough skill. The separation of the puppet is dependent on the puppeteer's tiers, however the puppet takes time to put back together so that all mechanisms are in their correct slots, 4 posts (total) to put back together based on the user's rank, though with C-Rank Speed tiers this time is halved, while B-Rank Speed quarters it.[/spoiler]

[i]Slot 3 [Full Body]: Hidden Blades[/i]
[spoiler][b]Description:[/b] Karasu is a Fusion Puppet that is capable of separating its body into fragments, but it was also made to be almost completely offensive in nature. Due to this it was outfitted with a large number of hidden blades upon its person. There are standard blades within the puppet's four elbow and shoulder joints as well as the knee and hip joints, each being one foot in length and concealed within other parts of the puppet until separated. There are six inch blades within the wrist and ankle joints as well as a one foot long blade within the mouth cavity, each being retractable due to possessing a wind-up mechanism. Once wound, these blade pop up at a speed dependent on how long they were wound to deal Physical Piercing damage equal to 1-Rank below the speed the blades are launched at in the case of the ankle/wrist blades, while the mouth blade deals Physical piercing equal to the speed launched.
[u]PT Winding - Speed Launched[/u]
5 - D+
10 - C+
15 - B+
20 - A+
25 - S+

[b]-Components:[/b]
Grade I: Metal (D, T)
[b]-Traits[/b]
Physical Damaging
Physical Resistant
[b]-Durability:[/b]
Raw - 1 C-Rank worth of Damage
Physical - 1 C-Rank worth of Damage
[/spoiler]

[i]Slot 4 [Stomach Cavity]: Poison Dispenser[/i]
[spoiler][b]Description:[/b] his is a mechanism within Karasu's stomach that coats all of his weapons with a poison fitted into one of the mechanism's slots. This mechanism has a total of six slots, each being able to hold a vial filled with an B-Rank amount of poison, just enough to coat all of the weapons contained within the puppet. The puppeteer can choose which poison is used and each poison remains on the weapons for an amount of posts varying based on the poisons themselves. These empty vials must be replaced manually.
[b]Current Poison Coat:[/b]
[u]Current Poisons[/u]
1.
2.
3.
4.
5.
6.[/spoiler]

[i]Slot 5 [Forearms]: Concealed Bomb Launcher[/i]
[spoiler][b]Description:[/b] Within Karasu's four forearms, there are bomb launching mechanisms that perform the function that the name says. They each possess a winding mechanism, and after being wound for at least 4 posts (total) the mechanisms are capable of launching the bombs within the forearms at B-Rank Speeds while launching up to two bombs per post before the mechanism needs to be wound again for launching. For every post above three the mechanisms are wound, the puppeteer is either capable of either speeding up their launch by +1 Tier Level or adding an additional bomb to the launch. Each arm is capable of holding a maximum of 9 bombs, though these bombs can be of any type the user desires, and when emptied they must be replaced manually.
[b]Max Number of Bombs:[/b] 36
[u]Right Forearm #1[/u] = 0/9
1. [Insert Bomb Type] 4. [Insert Bomb Type] 7. [Insert Bomb Type]
2. [Insert Bomb Type] 5. [Insert Bomb Type] 8. [Insert Bomb Type]
3. [Insert Bomb Type] 6. [Insert Bomb Type] 9. [Insert Bomb Type]

[u]Right Forearm #2[/u] = 0/9
1. [Insert Bomb Type] 4. [Insert Bomb Type] 7. [Insert Bomb Type]
2. [Insert Bomb Type] 5. [Insert Bomb Type] 8. [Insert Bomb Type]
3. [Insert Bomb Type] 6. [Insert Bomb Type] 9. [Insert Bomb Type]

[u]Left Forearm #1[/u] = 0/9
1. [Insert Bomb Type] 4. [Insert Bomb Type] 7. [Insert Bomb Type]
2. [Insert Bomb Type] 5. [Insert Bomb Type] 8. [Insert Bomb Type]
3. [Insert Bomb Type] 6. [Insert Bomb Type] 9. [Insert Bomb Type]

[u]Left Forearm #2[/u] = 0/9
1. [Insert Bomb Type] 4. [Insert Bomb Type] 7. [Insert Bomb Type]
2. [Insert Bomb Type] 5. [Insert Bomb Type] 8. [Insert Bomb Type]
3. [Insert Bomb Type] 6. [Insert Bomb Type] 9. [Insert Bomb Type][/spoiler]


Last edited by Anansi on 20th August 2018, 10:06 pm; edited 1 time in total
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Sid

Sid


Posts : 2229
Join date : 2016-03-30
Age : 24
Location : The pits of Hell probably

Arachne Archive of Puppetry Empty
PostSubject: Re: Arachne Archive of Puppetry   Arachne Archive of Puppetry Icon_minitime20th August 2018, 1:30 am

Puppet Name: Kuroari
Size: Humanoid
Type: Fusion
Composition:
Inner Layer
*Grade II: Metal (C, D)

Outer Composition:
Outer Shell
*Grade III: Unique Material
-Fusion Formula: Mage-Wood [Tree+Metal] (D, !)

Appearance:
Spoiler:

Traits:
Spoiler:

Durability:
Spoiler:

Arsenal: 4 Slots (Max. 7)

Slot 1 [Torso]: Barrel Chamber
Spoiler:

Slot 2 [Joints]: Detaching Body Parts
Spoiler:

Slot 3 [Entire Body]: Hidden Sawblades
Spoiler:

Slot 4 [Forearms]: Senbon Launcher
Spoiler:

Code:
[b]Puppet Name:[/b] Kuroari
[b]Size:[/b] Humanoid
[b]Type:[/b] Fusion
[b]Composition:[/b]
[u]Inner Layer[/u]
*Grade II: Metal (C, D)

[b]Outer Composition:[/b]
[u]Outer Shell[/u]
*Grade III: Unique Material
-Fusion Formula: Mage-Wood [Tree+Metal] (D, !)

[b]Appearance:[/b]
[spoiler][img]https://tinyurl.com/ybqg87ep[/img][/spoiler]

[b]Traits:[/b]
[spoiler][u]Inner Layer[/u]
Chakra Conductive
Physical Resistant

[u]Outer Shell[/u]
Chakra Resistant
Physical Resistant
[/spoiler]

[b]Durability:[/b]
[spoiler][b]Description:[/b] The internal workings of Kuroari are simple, due to it being Qeynan's second attempt at puppetry. The inside is metallic, though cavernous, and upon looking inside a person is capable of seeing the various mechanisms that make the puppet so dangerous. The inner layer of the puppet was designed so that, in the hands of Qeynan or someone instructed by Qeynan, specific parts can be taken out and modified so that he is capable of upgrading his puppets without needing to take the entire thing apart. Due to the inner layer being formed of a metal, it is capable of conducting chakra and resisting physical damage that has managed to pierce through the Outer Shell.
[u]Inner Layer[/u]
Raw - 1 B-Rank & 1 C-Ranks worth of Damage
Physical - 1 B-Rank & 1 C-Ranks worth of Damage
Chakra Conductibility - A-Rank

[b]Description:[/b] Kuroari's outer shell resembles a six-armed humanoid with a long, bucket-shaped head and face, three eyes, square teeth, disheveled dark hair and two red horns protruding from the top of its head. The outer shell of the puppet was designed so that, in the hands of Qeynan or someone instructed by Qeynan, specific parts can be taken out and modified so that he is capable of upgrading his puppets without needing to take the entire thing apart. Through this, certain sections of the outer shell are capable of being removed so that the puppeteer can work on the inner components with greater ease. Due to being formed of a unique material known as Mage-Wood, created due to Qeynan using the Fusion Formula to combine metal and wood-based materials into something new, the outer shell of the puppet is capable of resisting physical and chakra based attacks aimed at it.
[u]Outer Shell[/u]
Raw - 1 A-Rank & 1 B-Rank worth of Damage
Physical - 1 B-Rank & 1 C-Rank worth of Damage
Chakra - 1 B-Rank & 1 C-Rank worth of Damage[/spoiler]

[b]Arsenal:[/b] 4 Slots (Max. 7)

[i]Slot 1 [Torso]: Barrel Chamber[/i]
[spoiler][b]Description:[/b] Within Kuroari's torso there is a hollowed out chamber that is capable of fitting a target, that can only be Humanoid or smaller, within its interior. This chamber isn't for the user to hide within, however, rather it is meant to keep someone restrained within. Thus it is more durable than the other parts of the puppet's inner layer, and even more durable than the puppet's outer shell, in order to thwart any victim's attempts at escape. Kuroari also forms the "body" of its fusion with Karasu, thus its torso possesses slots for the other puppet's head, arms and legs to attach to.
[b]-Components:[/b]
Grade IV: Metal (D, C, B)
[b]-Traits:[/b]
Physical Resistant
Chakra Resistant
Heat Resistant
[b]-Durability:[/b]
Raw - 1 S-Rank & 1 A-Rank worth of Damage
Physical - 1 A-Rank & 1 B-Rank worth of Damage
Chakra - 1 A-Rank & 1 B-Rank worth of Damage
Heat Resistance - A-Rank[/spoiler]

[i]Slot 2 [Joints]: Detachable Body Parts[/i]
[spoiler][b]Description:[/b] Kuroari is a Fusion Puppet, capable of being combined with its "brother" Karasu to perform any number of techniques. As such, the puppets possesses a mechanism that allows it to be separated at the joints. This results in all six arms, both legs, the head and the torso coming apart enabling each section to be controlled independently of each other with enough skill. The separation of the puppet is dependent on the puppeteer's tiers, however the puppet takes time to put back together so that all mechanisms are in their correct slots, 4 posts (total) to put back together based on the user's rank, though with C-Rank Speed tiers this time is halved, while B-Rank Speed quarters it.[/spoiler]

[i]Slot 3 [Entire Body]: Hidden Sawblades[/i]
[spoiler][b]Description:[/b] Kuroari is a Fusion Puppet that is capable of separating its body into fragments, but it was also made to be mildly offensive in nature despite leaning more to the supplementary side. Due to this it was outfitted with a large number of sawblades hidden upon its person. There are blades within the different segments of the puppet's  six arms as well as the knee and hip joints, each being one foot in length and concealed within other parts of the puppet until separated. Upon chakra being coursed through any of these parts, the blades begin to move at speeds equal to the amount of chakra flowed into it, while dealing Physical Tearing Damage that is capable of cutting through defenses.
[b]-Components:[/b]
Grade I: Metal (D, T)
[b]-Traits:[/b]
Physical Damaging
Physical Resistant
[b]-Durability[/b]
Raw - 1 C-Rank worth of Damage
Physical - 1 C-Rank worth of Damage[/spoiler]

[i]Slot 4 [Forearms]: Senbon Launcher[/i]
[spoiler][b]Description:[/b] Within each of Kuroari's forearms, there are devices which load senbon into rapid firing hydraulic cannons in the puppet's palms. The senbon are kept in densely packed cartridges, each cartridge holding one hundred senbon and each arm containing five cartridges each. Upon flexing its hands, the puppet is capable of firing these senbon out at a target, the senbon fired out at Crashing Ground speeds to deal a D-Rank of Physical Piercing Damage each, with a maximum of twenty senbon per arm capable of being fired per post (total). The damage from these senbon stack like that of a combination technique when multiple strike the same target, enabling them to be used to great effect against those with Defensive techniques or tiers, though the damage from the grouping of senbon caps at B-Rank with anything over contributing to more damage building to another B-Rank (ex: 18 Senbon deal 1 B & 1 C of Piercing). Senbon cartridges are already prepared and set into the mechanism for loading, though when it runs out it takes a total of 2 posts (total) per cartridge in order to refill the cannons with cartridges, though B-Rank speed can halve this time.
[b]Current Amount of Senbon Cartridges[/b] = 30
[b]Total Number of Senbon[/b] = 3,000[/spoiler]


Last edited by Anansi on 20th August 2018, 10:18 pm; edited 4 times in total
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Sid

Sid


Posts : 2229
Join date : 2016-03-30
Age : 24
Location : The pits of Hell probably

Arachne Archive of Puppetry Empty
PostSubject: Re: Arachne Archive of Puppetry   Arachne Archive of Puppetry Icon_minitime20th August 2018, 2:04 am

Puppet Name: Sanshōuo
Size: Medium
Type: Vehicle
Composition:
Inner Layer
*Grade III: Metal (D, C)

Outer Composition:
Outer Shell
*Grade IV: Unique Material
-Fusion Formula: Mystic-Wood [Tree+Metal] (D, C, !)

Appearance:
Spoiler:

Traits:
Spoiler:

Durability:
Spoiler:

Arsenal: 4 Slots (Max. 7)

Slot 1 [Back]: Defensive Shell
Spoiler:

Slot 2 [Mouth Cavity]: Flamethrower
Spoiler:

Slot 3 [Throat Cavity]: Poison Nozzle
Spoiler:

Slot 4 [Entire Body]: High Speed Burrowing System
Spoiler:

Code:
[b]Puppet Name:[/b] Sanshōuo
[b]Size:[/b] Medium
[b]Type:[/b] Vehicle
[b]Composition:[/b]
[u]Inner Layer[/u]
*Grade III: Metal (D, C)

[b]Outer Composition:[/b]
[u]Outer Shell[/u]
*Grade IV: Unique Material
-Fusion Formula: Mystic-Wood [Tree+Metal] (D, C, !)

[b]Appearance:[/b]
[spoiler][img]https://tinyurl.com/y9dyyb62[/img][/spoiler]

[b]Traits:[/b]
[spoiler][u]Inner Layer[/u]
Chakra Conductive
Physical Resistant

[u]Outer Shell[/u]
Chakra Resistant
Chakra Conductive
Physical Resistant[/spoiler]

[b]Durability:[/b]
[spoiler][b]Description:[/b] The internal workings of Sanshōuo are simple but more complex than its younger siblings, due to it being the third puppet Qeynan has created. The inside is metallic, though cavernous, and upon looking inside a person is capable of seeing the various mechanisms that make the puppet so dangerous. The inner layer of the puppet was designed so that, in the hands of Qeynan or someone instructed by Qeynan, specific parts can be taken out and modified so that he is capable of upgrading his puppets without needing to take the entire thing apart. Due to the inner layer being formed of a metal, it is capable of conducting chakra and resisting physical damage that has managed to pierce through the Outer Shell.
[u]Inner Layer[/u]
Raw - 1 B-Rank & 1 C-Ranks worth of Damage
Physical - 1 B-Rank & 1 C-Ranks worth of Damage
Chakra Conductibility - A-Rank

[b]Description:[/b] Sanshōuo's appearance, unlike the other two in the Black Order, stays true to its name and possesses an appearance that resembles a salamander. The outer shell of the puppet was designed so that, in the hands of Qeynan or someone instructed by Qeynan, specific parts can be taken out and modified so that he is capable of upgrading his puppets without needing to take the entire thing apart. Through this, certain sections of the outer shell are capable of being removed so that the puppeteer can work on the inner components with greater ease. Due to being formed of a unique material known as Mystic-Wood, created due to Qeynan using the Fusion Formula to combine metal and wood-based materials into something new, the outer shell of the puppet is capable of resisting physical and chakra based attacks aimed at it, though its true powers lay within its chakra conductive properties. The puppeteer is capable of coursing chakra through the puppet in order to increase its durability equal to that of the chakra used.
[u]Outer Shell[/u]
Raw - 1 A-Rank & 1 B-Rank worth of Damage
Physical - 1 B-Rank & 1 C-Rank worth of Damage
Chakra - 1 B-Rank & 1 C-Rank worth of Damage
Chakra Conductibility - S-Rank[/spoiler]

[b]Arsenal:[/b] 4 Slots (Max. 7)

[i]Slot 1 [Back]: Defensive Shell[/i]
[spoiler][b]Description:[/b] Sanshōuo possesses a three part defensive system situated on its back. The first part is a large frill, stylized like a demonic face, that is capable of fanning up to protect whoever hides behind it. The tail of the salamander is the second part, capable of swinging up and slotting into the frill to guard the rear of the puppet, followed by an iron cloak immediately covering all sides, formulating the final part of the defense. All of these parts are made from sturdy materials mixed in with the natural durability of the puppet, stacking with the base to make it more capable of weathering attack. These all carry the chakra conductive properties of the outer shell, the defense boost from coursing chakra through the puppet stacking with the base defenses of this system rather than increasing it to the chakra price. The defensive system is capable of not only defending from without, but from within as well, enabling it to be used as a trap to contain foes. The speed at which the system is activated is based on the puppeteers own Speed tiers.
[b]-Components:[/b]
[u]Frill[/u]
*Grade IV: Unique Material
-Fusion Formula: Magi-Steel [Metal + Tree] (D, C, !)
[u]Tail[/u]
*Grade IV: Unique Material
-Fusion Formula: Mana-Wood [Tree + Metal] (D, C, !)
[u]Iron Cloak[/u]
*Grade IV: Unique Material
-Fusion Formula: Cold Iron [Metal + Tree] (D, C, !)
[b]-Traits:[/b]
[u]Frill[/u]
Chakra Resistant
Chakra Conductive
Physical Resistant
[u]Tail[/u]
Chakra Resistant
Chakra Conductive
Physical Resistant
[u]Iron Cloak[/u]
Chakra Resistant
Chakra Conductive
Physical Resistant
[b]-Durability:[/b]
[u]Frill[/u]
Raw - 1 S-Rank & 1 A-Rank worth of Damage
Physical - 1 A-Rank & 1 B-Rank worth of Damage
Chakra - 1 A-Rank & 1 B-Rank worth of Damage
Chakra Conductibility - S-Rank
[u]Tail[/u]
Raw - 1 S-Rank & 1 A-Rank worth of Damage
Physical - 1 A-Rank & 1 B-Rank worth of Damage
Chakra - 1 A-Rank & 1 B-Rank worth of Damage
Chakra Conductibility - S-Rank
[u]Iron Cloak[/u]
Raw - 1 S-Rank & 1 A-Rank worth of Damage
Physical - 1 A-Rank & 1 B-Rank worth of Damage
Chakra - 1 A-Rank & 1 B-Rank worth of Damage
Chakra Conductibility - S-Rank[/spoiler]

[i]Slot 2 [Mouth Cavity]: Flamethrower[/i]
[spoiler][b]Description:[/b] Within Sanshōuo's mouth is a mechanism that is able to generate a high-powered gout of flames. The mechanism is comprised of a holster for a canister of highly flammable liquid that is channeled through the stomach to the mouth, where the fuel is ignited and fired out of a barrel protruding from between the puppet's jaws. Sanshōuo's forearm can hold and use up to 2 canisters of fuel before they need to be replaced. Each canister is able to hold up to an A-Rank of the fuel and once emptied they must be replaced manually. This flamethrower has two "modes", the first mode that fires a steady stream of fire at a target while the second mode fires out balls of flame that explode at their target location or once they come in contact with something. When fired, this mechanism is able to do an amount of damage based upon the Grade of the fuel used, though anything above Grade V will overheat the mechanism and cause it to meltdown, requiring the nozzle to be replaced. The speed the flames are sent out, the distance the stream or fireballs are capable of reaching and the number of fireballs is all determined by the amount of fuel used to facilitate the activation of this mechanism, while the blast radius of each fireball is based on the number.
[b]Current Canister Charges:[/b] 2
[u]Grade - Damage - Materia - Speed - Distance (Stream/Ball) - # of FBs (Blast Radius)[/u]
I - D - D - D-Rank Speed - 20ft/10ft - 1 (5ft)
II - C - 3 D - C-Rank Speed - 40ft/20ft - 2 (4ft)
III - B - C - B-Rank Speed - 60ft/30ft - 3 (3ft)
IV - A - B - A-Rank Speed - 80ft/40ft - 4 (2ft)
V - S - A - S-Rank Speed - 100ft/50ft - 5 (1ft)
VI - SS - N/A
VII - SSS - N/A[/spoiler]

[i]Slot 3 [Throat Cavity]: Poison Nozzle[/i]
[spoiler][b]Description:[/b] Within Sanshōuo's throat there is a nozzle alongside that of the flamethrower, the two capable of being alternated between on the user's whim. Alongside the two fuel canisters in the puppet's stomachs there are two more canisters of poison, each capable of holding an A-Rank of poison. The puppet is capable of "exhaling" a stream of poison out into a deadly fog that applies the poison's effects to whoever inhales it, or any number of trigger effects based on the poison itself. This poison is released at a fixed B-Rank Speeds, however the area it covers, how long it lingers and the area clearing technique required to clear it is dependent on the amount of poison used to produce the cloud.
[b]Current Canister Charges:[/b] 2
[u]Canister #1[/u] = [Insert Poison]
[u]Canister #2[/u] = [Insert Poison]

[u]Poison Used - Fog (Radius) - Area Clearing Tech Req.[/u]
D - 40ft - D-Rank
C - 80ft - C-Rank
B - 120ft - B-Rank
A - 160ft - A-Rank
S - 200ft - S-Rank[/spoiler]

[i]Slot 4 [Entire Body]: High Speed Burrowing System[/i]
[spoiler][b]Description:[/b] Sanshōuo's entire chassis is designed to be suited towards subterranean travel. Its fore and hind-legs are designed to dig up soft earth, enabling it to burrow through the ground with at Speeds equal to its puppeteer's tiers, as though with strength to allow ease of burrowing. The puppet is also capable of burrowing with people inside of the defensive shell on its back, though it slows the puppet's movement by a Tier Level. When chakra is coursed through the puppet, it is capable of burrowing through different forms of terrain, though the base chakra coursed through it determines the type of terrain capable of being burrowed through.
[u]Terrain - Minimum Chakra Flow[/u]
Normal Terrain (Earth, Rock etc) - N/A
Granular Terrain (Sand, Snow etc) - D
Rough Terrain (Mud, Quicksand etc) - C
Unnatural Terrain (Chakra/Technique Modified) - B
Unstable Terrain (Earthquake, Landslide etc) - A[/spoiler]
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PostSubject: Re: Arachne Archive of Puppetry   Arachne Archive of Puppetry Icon_minitime20th August 2018, 10:16 pm

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