Naruto Beginnings
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Naruto AU Roleplay Forum
 
HomePortalLatest imagesSearchRegisterLog in
Welcome to Naruto Beginnings!
I hope you have fun here, jump in the chat!
The Chunin Exams are approaching, please check Republic of Five Mission Board for more details!

 

 Duo Collection of Puppetry First Era

Go down 
2 posters
AuthorMessage
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Duo Collection of Puppetry First Era Empty
PostSubject: Duo Collection of Puppetry First Era   Duo Collection of Puppetry First Era Icon_minitime7th February 2015, 6:50 am

The Legendary Sannin
(Duo Series: StSP-Spec)
Spoiler:

Puppet Name: Toad
Size: Small (2 Feet 2 Inches Tall)
Type: Standard
Composition:
Framework
Spoiler:

Inner Layer
Spoiler:

Outer Composition:
Outer Shell
Spoiler:

Durability:
Spoiler:

Traits:
Spoiler:

Appearance: Resembles "Jiraiya" in the group pic, is the one on the left.

Arsenal: 2 Slots (Max 5)

Slot 1[Mouth Cavity]:Adhesive Tongue
Spoiler:

Slot 2[Head Cavity]: Hair Needles
Spoiler:

Slot 3[Upper Back Cavity]: Flamethrower
Spoiler:

Slot 4[Right Arm]: Fuinjutsu Tag Dispenser
Spoiler:

Slot 5[Left Hand]:Summoning Palm
Spoiler:

Code:

[b]Puppet Name:[/b] Toad
[b]Size:[/b] Small (2 Feet 2 Inches Tall)
[b]Type:[/b] Standard
[b]Composition:[/b]
[i]Framework[/i]
[spoiler]
- Core Circulatory System
*Base [Str F. Lvl 3, Fus. F.] Mods 24/24 [Liq St F.,Exp F. Lvl 1, Stk F. Level 1, Stk F. Lvl 2 x12, Trns F. Lvl 2 x8, Con F. (Blood Plasma)
* Current Toad Blood Limit = 70 C-ranks
* Max Total Toad Blood Limit = 120 C-ranks
* Fusion Formula = Toad Blood [Blood Plasma+Canola Oil+Ulex+Aquamarine (Flammable)]
*Toad Blood = Natural Properties [Exposure to an open flame or heat & temperatures above 211.9°F (99.97°C) causes it to erupt into flames, victims who come into contact sustain D-rank spiritual fire release damage over 25 posts (total) while their fatigue limit is reduced by -1 each post the flames are in contact with their body, the flames themselves require a C-rank of water release in order to put out due to being fueled by oil. In all this refers to the targets endurance tiers each rank of endurance tier subtracts -4 from the amount of posts total the poison lingers in their system to affect them.
- Relay Seals for Blood Transfer
* 8 Transferral Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
- 2 Chakra Batteries [Cranium, Spine]
* Base 1 [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)]
* Base 2 [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)]
* Current Toad Chakra Limit Battery 1 = 50 C-ranks
* Current Toad Chakra Limit Battery 2 = 50 C-ranks
- 1 Chakra Pathway System Seal Array
*16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
[/spoiler]

[i]Inner Layer[/i]
[spoiler]
- Treck System Mechanics [Neck]
* Sub-Regalia Treck [Ring]
* Base Seal [Str F. 1] Mods 8/8 [Sld St F., Ene St F., Trns F. Lvl 1x6]
- Treck Link System
* 6 Transferral Formula Lvl 1 [Neck (1), Lower Back (1), Shoulders (2), Calves (1 Each)]
- Internal Puppet Shell
* Components:
Blood (D) x 6 : Jazz's Blood
Edible Plant (D) x 1 : Cactus
Precious Metal (A) x 1: Iridium
Ferrous Metal (D) x 1: Iron
Non Ferrous Metal (C) x 1: Calcium
* Base [Fus. F.]
* Fusion Formula - "Vampire Wood" [Chakra Resistance, Liquid Absorbent, Physical Defensive, Heat Resistant]
*Vampire Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra resistance & heat resistance as said blood seeps into the wood giving it a crimson hue.)
[/spoiler]

[b]Outer Composition:[/b]
[i]Outer Shell[/i]
[spoiler]
- Treck System Mechanics [Shoulders & Lower Torso]
* Treck x 4 [Right Clavicle, Left Clavicle, Tailbone, Pelvis]
- Outer Puppet Shell
* Components:
Opal (C) x 1
Blood (D) x 6 : Jazz's Blood
Edible Plant (D) x 1 : Cactus
Precious Metal (A) x 1: Gold
Ferrous Metal (D) x 1: Iron
Non Ferrous Metal (C) x 1: Calcium
* Base [Fus. F.]
* Fusion Formula - Dhampir Wood [Chakra Conductivity, Liquid Absorbent, Physical Defensive, Heat Resistant]
*Dhampir Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra conductability & heat resistance as said blood seeps into the wood giving it a crimson hue.)
[/spoiler]

[b]Durability:[/b]
[spoiler]
[b]Description[/b] Toad's inner shell is reminicent of a human muscle structure with numerous bands of Vampire wood with greaves seemingly stacked on top of each other concealing the fuinjutsu written into it, likewise it is capable of being peeled back when the entire outer shell is removed so that certain sections can be modified or fixed without having to take apart the entire puppet. It has the potential to become highly resistant due to being created from vampire wood hence the pale appearance which becomes a deeper crimson the more blood is fed into it with the most durable vampire wood actually being the color of human flesh. Underneath the inner shell is something similar to a skeleton which holds the framework of the puppet containing the crucial seal arrays, chakra batteries and other core components within. Due to Vampire woods chakra resistant properties bar the activation of the various Transfer Seals scattered along Toad which are transporting chakra onto the outer shell Toad's own chakra signature is concealed.
[u]Inner Shell[/u]
Raw - 2 S-ranks & 1 A-rank worth of Damage.
Physical - 1 S-rank & 1 B-rank worth of Damage.
Chakra - 1 S-rank & 1 B-rank worth of Damage.
Heat Resist - S-rank
Corrosion Absorbency - S-rank

[b]Description:[/b] Toad's outer-shell bar armor and slots resembles a human with tanned skin with a brown mask for a head, it is surprisingly anatomically correct at least outwardly with it's creator Jazz taking great care to carefully porportion every body part so it resembled a perfectly porportioned life like albeit tiny person. Due to being comprised of Dhampir Wood it has the potential to be highly resistant while it's chakra conductiveness allows it to conduct chakra based techniques which it in into it's inner shell to be damaged rather than compromise the activation of the various fuinjutsu and slots embedded in it. This causes counter-fuinjutsu techniques which make use of chakra likewise to be conducted inward when hitting the outer shell becoming ineffective as long as the inner shell's structure remains intact enough to resist it. Certain locations are porous such as the scalp, roof of the mouth making use of transfer seals to secrete Toad Blood from the pores to make certain slots even more deadly.
[u]Outer Shell[/u]
Raw - 2 S-ranks & 1 A-rank worth of Damage.
Physical - 1 S-rank & 1 B-rank worth of Damage.
Chakra Conductivity - 1 S-rank
Heat Resist - S-rank
Corrosion Absorbency - S-rank
[/spoiler]

[b]Traits:[/b]
[spoiler]
[u]Inner Shell[/u]
Chakra Resistant (Chakra Signature Masking)
Physical Resistant
Heat Resistant
Corrosion Absorbent

[u]Outer Shell[/u]
Chakra Conductive (Chakra Rerouted to Inner Shell)
Physical Resistant
Heat Resistant
Corrosion Absorbent
[/spoiler]

[b]Appearance:[/b] Resembles "Jiraiya" in the group pic, is the one on the left.

[b]Arsenal:[/b] 2 Slots (Max 5)

[i]Slot 1[/i][Mouth Cavity]:Adhesive Tongue
[spoiler]
[b]Description:[/b] - Toad possess an adhesive tongue within its mouth cavity which is rolled up so as to minimize storage as it is 2 feet long possessing a spring launcher which causes it to shoot outward forward extending to it's maximum stretching distance of 10 feet if it doesn't impact anything to halt it's momentum. Once it's momentum is halted or it reaches its maximum stretching distance the mechanism clicks causing it to withdraw the tongue back into Toad's mouth with whatever it has stuck to being dragged off their feet unless they possess strength tiers equal to the force exerted by the tongue to lock themselves in place. The speed and force at which it is capable of shooting the tongue out and retracting back inside respectively is set by a small wind up key located on toads upper jaw the puppeteer having to wind it up to increase the tension for each shot. Regardless it can be set up in advance as it is only upon being used that the tension is lost and it must be wound up again.
[u]Wind up duration in posts (total) - Launch Speed/Retraction Force[/u]
1 - D - E (Normal strength bar any tiers)
2 - C - D
3 - B - C
4 - A - B
5 - S - A
[b]-Components:[/b]
Rubber (D) x 1
Vampire Wood (D) x 1
Acacia (C) x 1
* Base [Fus. F.]
* Fusion Formula - Elasti-Stick Vampire Wood
*Elasti-stick Vampire Wood = Natural Properties [All of the properties of Vampire wood in addition to being elastic causing it to extend with a ratio of 5:1 (can stretch 5 feet for every foot of material) before extending no more, has adhesive properties which cause it to stick to targets requiring above C-rank strength to forcibly rip it off from the point of contact with victims without C-rank defense tiers, or pain resistanance sustaining a C-rank worth of pain in addition to potentially ripping of skin, hair and organs in the process)
[b]-Durability:[/b]
Raw - 2 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra - 1 A-rank worth of Damage.
Heat Resist - A-rank
Corrosion Absorbency - A-rank
[b]-Traits:[/b]
Chakra Resistant
Physical Resistant
Heat Resistant
Corrosion Absorbent
Adhesive
Elastic
[b]-Optional Price:[/b]Due to being located in the mouth cavity the blood transfer seals located in Toads head can drip Toad Blood onto the tongue before it is launched, with the liquid collected at the tip and being flung similar to a projectile when it is launched outward travelling up to 20 feet before losing it's momentum. Depending on the amount of blood dripped onto the tongue this costs a blood price equal to that to launch the toad blood at opponents using the launch speed to calculate the speed at which it is launched at a target.
[/spoiler]

[i]Slot 2[/i][Head Cavity]: Hair Needles
[spoiler]
[b]Description:[/b] Toad possesses long transparent needles (pale white when bundled up) which are fairly ductile when the mechanism isn't triggered or Toad Blood comes in contact with it. Due to their color in areas with a high concentration of light they are difficult to detect while moving through the air if the target does not possess reaction tiers or other sensory mediums. The mechanism in question makes use of the transfer relay on Toads head to secrete Toad blood onto the hairs causing them to harden spiking upward to protect Toad's back from being harmed by physical objects (dependent on amount of hairs present in total) as well as acting as a weapon when the mechanism is triggered for a second time causing all of the "hairs" which have been hardened to shoot outward like projectiles if the wind up key located on the back of it's throat has been wound up. The key upon being set can not be unset until all of the "hairs" have been launched likewise each hair is detatchable and finite ammo being kept in a storage seal in order to reload empty hair slots automatically after a certain number of posts.
* Base [Str F. 3] Mod 24/24 [Sld St F, Stk. F. Lvl 3 x 20,Trns F. Lvl 2, Con F. (Zireh Hair)] x 50 - Location (On outfacing outer shell of head cavity
*Base [Str F. 3] Mod 24/24 [Sld St F, Stk. F. Lvl 3 x 20, Trans F. Lvl 2, Con F. (Zireh Hair)] -Location (On inner shell facing outer shell of head cavity)
Current Amount of "Hairs" = 15,000
Total Amount of "Hairs" = 15,000
[u]Wind up (Posts Total) - Reloading (No. of Hairs) - Projectile Speed/Piercing)[/u]
5 - 5 Hairs per Post - D/None (Normal Running Speed
10 - 10 Hairs per Post - C/D
20 - 20 Hairs per Post - B/C
30 - 40 Hairs per post - A/B
40 - 80 Hairs per post - S/A
[b]-Components:[/b]
Edible Plant (D) x 1 (Cactus Barb)
Ferrous Metal (D) x 1 (Iron)
Hair (D) x 1 (Zireh)
* Base [Fus. F.]
* Fusion Formula - Senbon Hair Follicles
*Senbon Hair Follicles = Natural Properties [Each Senbon Hair follicle has D-rank physical durability despite being mobile like normal hair and is capable of absorbing blood to instantly harden becoming stiff but gaining the ability to inflict D-rank physical damage. When launched outward due to each needles low surface area while moving at high speeds it is capable of piercing through victims body inflicting just a D-rank of damage over the small area of the puncture wound inflicting just a stinging pain due to the impact. Victims pierced by numerous hairs however will begin to experience blood loss each post (total) depending on the amount imbedded in their flesh or that have pierced through their body. (Every 10 hairs causes victims to lose 1 D-rank of Blood).
[b]-Durability:[/b]
Raw - 1 D-rank worth of damage
Physical - 1 D-rank worth of damage
*This is per Hair, when not launched every 375 Hairs can block up to an S-rank of damage (stacks) at the cost of being destroyed. Note it stacks when multiple are together and hit at once rather than individually due to the force being despersed over a wider surface area. Due to this without piercing when 750 hairs are present the dmg is lowered by 1-rank, when 1,500 are present it's lowered by 2, 3,000 lowered by 3 and finally with 15,000 it's lowered by 4-ranks in total. When hardened with Toad Blood this likewise covers piercing techniques.
[b]-Traits:[/b]
Physical Damaging (Only when coated in Toad Blood)
Physical Resistant
Liquid Absorbent
[b]-Optional Price:[/b] Due to being located in the Head Cavity, the blood transfer seals located in Toads Head are linked due to numerous blood transfer seals etched into the "scalp" of toad which are concealed by the numerous Senbon Hair Follicles which emerge from the storage seals. Each hair is stuck to a launching mechanism in the skull and when blood is secreted into it the hairs absorb them stiffening in preparation to be launched due to the stiffened hairs shifting the launch mechanism backwards while they harden. When the mechanism is triggered it forcibly pushes itself back in place ejecting the hardened hair which is usually not possible due to the non toad oil coated hair's ends being bunched up within the "scalp" as when triggered it simply flattens the bunched up ends instead of ejecting them. Depending on the amount of blood secreted more hairs harden and that is what one can use to gauge the exact amount of hairs released by Toad at once.
[u]Blood Price - Hairs Hardened[/u]
1 D - 5 Hairs
1 C - 30 Hairs
1 B - 60 Hairs
1 A - 120 Hairs
1 S - 240 Hairs
1 SS - 480 Hairs
1 SSS - 960 Hairs
[/spoiler]

[i]Slot 3[/i][Upper Back Cavity]: Flamethrower
[spoiler]
[b]-Description:[/b] Toad possesses a flamethrower attachment which is connected to his back with two tubes connected to the sides of his mask. This is due to the flamethrower making use of not only the blood transfer seals located in Toad's head cavity but also the chakra transfer seal located on Toad's mid back to power the flamethrower. It is made shaped like a projectile accelerator crossed with a canon with multiple vents on it so as to make use of the Materia "Air" to boost the flames when expelled through the outermost ring containing Fire Element Seals. Within it are storage seals containing it's pressurized gaseous fuel source which when chakra is coursed through releases it from the storage seal passing through the center of the Flamethrower where a flint sparks an open flame into to produce jets of fire. The tubes connected to Toads mask however allow Toad Blood to move into the flamethrower to produce a much more powerful flame jet through the inner ring. There are switches on the flamethrower which determine which type of flame is being used whether the "Air" based, Fuel based, Toad Blood based, Air & Fuel based, Toad Blood & Air based, Toad Blood & Fuel based and finally utilizing all three at once to produce the most powerful flame variant albeit burning through resources the quickest. The Flamethrower itself can be activated for a certain amount of posts constantly before needing to cooldown this depends on the strength of the flame.
*Base [Str F. 3] Mod 24/24 [Liq St F, Gas St F., Ene St F., Fire S. M., Exp F. Lvl 1, Stk. F. Lvl 3 x 10,Trns F. Lvl 1 x 3, Trns F. Lvl 2, Con F. (Oil)] x 2
Current Fuel: 45 C-ranks of Canola Oil
Total Fuel: 60 C-ranks of Canola Oil
Reload: 5 Posts (Total)
[u]Differences- "Air" - Fuel - Blood - Air+Fuel - Air+Blood - Fuel+Blood - Air+Fuel+Blood[/u]
Flame Damage Type - Chk - Phy - Spt - Phy+Chk - Phy+Spt - Chk+Spirit - Phy+Chk+Spt
Burn DOT (Posts total) - D - D - D - C - C - C - B
Flame Max Duration (Posts Total) - 30 - 25 - 20 - 15 - 10 - 5 - 1
Cooldown (Posts Total) - 1/6 Dur - 1/5 Dur - 1/4 Dur - 1/3 Dur - 1/2 Dur - Dur - 2x Dur
Cost - Chakra - Oil - Blood - Chk+Oil - Chk+Bld - Oil+Bld - Chk+Bld+Oil
B-rank Flame Cost - A - B - C - A+B - B+B - B+C -  B+B+B

[b]-Components:[/b]
Blood (D) x 6: Jazz's Blood
Edible Plant (D) x 1: Cactus
Ferrous Metal (D) x 1: Magnetite
Ferrous Metal (D) x 1: Iron
Non-Ferrous Metal (D) x 1: Calcium
Precious Metal (A) x 1: Iridium
* Base [Fus. F.]
* Fusion Formula - "Elder Vampire Wood" [Chakra Resist, Liquid Absorbent, Physical Defensive, Heat Resist, Magnetism Resist]
*Elder Vampire Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra conductability, magnetism resistance & heat resistance as said blood seeps into the wood giving it a crimson hue with glittering black sediment within the grain which sparkles in areas of high light.)
[b]-Durability:[/b]
Raw - 2 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra - 1 A-rank worth of Damage.
Heat Resist - A-rank
Magnetism Resist - A-rank
Corrosion Absorbency - A-rank
[b]-Traits:[/b]
Chakra Resistant (Coating of Flamethrower)
Chakra Conductive (Inside of Flamethrower)
Physical Resistant
Heat Resistant
Corrosion Absorbent
[b]-Optional Price:[/b] Toad's Flamethrower is perhaps it's most powerful weapon with multiple switches located on it each triggering a different fueling effect when the mechanism is triggered as long as they are switched on. When there is no fuel the switch automatically switches off the next time it is attempted to be used, while as long as it is triggered once it remains on until it is either triggered again or switched off via the Flamethrower becoming too heated (forced cooldown) the user must take great care to switch it off however as the fuel will still be consumed even though flames are not coming out and if for any reason the Flamethrower becomes too hot (Double the max duration) the Flamethrower will explode. Destroying it as well as raining scrapnel over a distance of 10 feet.
[u]Type - Distance Covered by Flame over Duration (Ft)[/u]
Air - 5
Fuel - 10
Blood - 1
Air+Fuel - 25
Air+Blood - 15
Fuel+Blood - 20
All - 30
[/spoiler]

[i]Slot 4[/i][Right Arm]: Fuinjutsu Tag Dispenser
[spoiler]
[b]-Description:[/b] Toad's right arm has a series of ten buttons, arranged in two neat rows of two down Toad's inner forearm, which can be clicked one at a time by using Toad's other hand or set by the Puppeteer in order to switch between dispensing Fuinjutsu tags. The tags always slide out of the dispenser slot in Toad's palm to rest on it's hand in preparation for being placed on a target and being stuck to them with an additional chakra price if said target is a living thing. Through the use of Toad's chakra reserves already pre-written tags can be primed with chakra for use on the field. The inside of the right arm has a series of storage seals each linked to one of the switches which upon being switched activates the chakra transfer seal allowing the trigger mechanism to feed chakra into the air to remove the tag out from the storage seal in question.
*Base [Str F. 3] Mod 24/24 [Sld St F, Liq St F, Gas St F., Ene St F., Stk. F. Lvl 3 x 10, Trns F. Lvl 1 x 10]
Current Tags:
Total Tags: 150
Button No - Tags Stored within
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -
[b]-Components:[/b] N/A Built into Outer Shell
[b]-Durability:[/b] N/A Built into Outer Shell
[b]-Traits:[/b] N/A Built into Outer Shell
[b]-Optional Price:[/b] Due to being a Fuinjutsu dispenser this mechanism plays on what is summoned within it with Toad using the chakra within it's chakra battery to prime each dispensed tag before placing it. When placed on living targets or things which have chakra however it requires an additional chakra price in order to stick the tag onto the victims body with Toad's chakra. The amount of chakra put into each tag depends on the tags rank and when sticking tags onto victims they require strength or endurance tiers equal to the amount of chakra expelled to successfully remove the tags from their skin, likewise a chakra control technique used to cut the flow of chakra to said body part in question equal or above the expelled chakra amount used to stick the tag works as well.
[/spoiler]

[i]Slot 5[/i][Left Hand]:Summoning Palm
[spoiler]
[b]-Description:[/b] This is the common factor between the Legendary Sannin Collection, each one has the Kanji for their respective animal, Toad in this case, which is linked to their custom "Clockwork Summon" to bring them forth into battle. Jazz the creator of this collection wanted to set them apart from normal Puppets by being able to "summon" Clockworks into battle which work alongside their abilities to create combinations. Likewise any future puppeteers who obtain this collection of puppets would be able to make additional Clockworks all of which are keyed to the summoning matrix on this slot. The Summoning Palm is linked to the Lightning Flash Blade creation seals inscribed on each of the "Clockwork Summons" with the puppet expending it's chakra to bring them forth into battle. Due to the design depending on the amount of chakra spent a specific "Clockwork Summon" is summoned to the puppet in question.
*Base [Lgt F. B. C., R. S. A. Toad]
[b]-Components:[/b] N/A Built into Outer Shell
[b]-Durability:[/b] N/A Built into Outer Shell
[b]-Traits:[/b] N/A Built into Outer Shell
[b]-Optional Price:[/b] The Summoning Palm always requires a specific chakra price to summon a specific "Clockwork Summon" due to how Clockworks are made they are crucial to puppeteers who wish to only rely on this Collection of Puppets as they fulfill more versatile purposes yet can always work alongside the Sannin that summoned it.
[b][u]Current Clockwork Summon List[/u][/b]
- Gama-Chan = 1 D
- Gama-Dono = 1 S
[/spoiler]


Last edited by Asterisk on 27th April 2016, 2:52 pm; edited 3 times in total (Reason for editing : Durability Update)
Back to top Go down
https://narutobeginnings.forumotion.com
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Duo Collection of Puppetry First Era Empty
PostSubject: Re: Duo Collection of Puppetry First Era   Duo Collection of Puppetry First Era Icon_minitime7th February 2015, 7:01 am

Puppet Name: Slug
Size: Small (2 Feet Tall)
Type: Standard
Composition:
Framework
Spoiler:

Inner Layer
Spoiler:

Outer Composition:
Outer Shell
Spoiler:

Durability:
Spoiler:

Traits:
Spoiler:

Appearance: Resembles "Tsunade" in the group pic, is the one in the center.

Arsenal: 2 Slots (Max 5)

Slot 1[Head Cavity]: Ambient Chakra Absorbent Orb
Spoiler:

Slot 2[Right Forearm]:Piston Discharger
Spoiler:

Slot 3[Left Calf]: Shockwave Generator
Spoiler:

Slot 4[Chest Cavity]:Chakra Battery Charger Station
Spoiler:

Slot 5[Left Hand]:Summoning Palm
Spoiler:

Code:

[b]Puppet Name:[/b] Slug
[b]Size:[/b] Small (2 Feet Tall)
[b]Type:[/b] Standard
[b]Composition:[/b]
[i]Framework[/i]
[spoiler]
- Core Circulatory System
*Base [Str F. Lvl 3, Fus. F.] Mods 24/24 [Solid St F., Liq St F.,Exp F. Lvl 1, Stk F. Level 1, Stk F. Lvl 2 x12, Trns F. Lvl 2 x7, Con F. (Blood Plasma)
* Current Slug Blood Limit = 70 C-ranks
* Max Total Slug Blood Limit = 120 C-ranks
* Fusion Formula = Slug Blood [Blood Plasma+Firestick Cactus+Aquamarine+Mercury (Corrosive)]
*Slug Blood = Natural Properties [Exposure to temperatures below -37.89°F (-38.83°C) causes it to freeze into a solid, victims who come into contact have the area(s) corroded to inflict D-rank spiritual damage over 25 posts (total), when in contact/injected into the bloodstream victims are corroded to inflict D-rank of spiritual damage to their blood reserves over 20 posts (total), in vapor form when inhaled victims experience corrosion to their lungs restricting their breathing sustaining D-rank damage to both their internal organs and their blood reserves over 15 posts (total). Zireh & Metallic objects who have been exposed to this blood sustain 2 D-ranks worth of damage each post total it remains within. In all this refers to the targets endurance tiers each rank of endurance tier subtracts -4 from the amount of posts total the poison lingers in their system to affect them.
* 8 Transferral Formula Lvl 2 [Fists, Heels, Elbows & Mid Back]
- 2 Chakra Batteries [Cranium, Spine]
* Base 1 [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)]
* Base 2 [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)]
* Current Slug Chakra Limit Battery 1 = 50 C-ranks
* Current Slug Chakra Limit Battery 2 = 50 C-ranks
- 1 Chakra Pathway System Seal Array
*16 Transferral Formula Lvl 1 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
[/spoiler]

[i]Inner Layer[/i]
[spoiler]
- Treck System Mechanics [Neck]
* Sub-Regalia Treck [Ring]
* Base Seal [Str F. 1] Mods 8/8 [Liq St F., Ene St F., Trns F. Lvl 1x6]
- Treck Link System
* 6 Transferral Formula Lvl 1 [Sternum (1), Lower Back (1), Shoulders (2), Hips (2)]
- Internal Puppet Shell
* Components:
Blood (D) x 6 : Jazz's Blood
Edible Plant (D) x 1 : Cactus
Precious Metal (A) x 1: Iridium
Ferrous Metal (D) x 1: Iron
Non Ferrous Metal (C) x 1: Calcium
* Base [Fus. F.]
* Fusion Formula - "Vampire Wood" [Chakra Resistance, Liquid Absorbent, Physical Defensive, Heat Resistant]
*Vampire Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra resistance & heat resistance as said blood seeps into the wood giving it a crimson hue.)
[/spoiler]

[b]Outer Composition:[/b]
[i]Outer Shell[/i]
[spoiler]
- Treck System Mechanics [Shoulders & Lower Torso]
* Treck x 4 [Right Clavicle, Left Clavicle, Tailbone, Pelvis]
- Outer Puppet Shell
* Components:
Opal (C) x 1
Blood (D) x 6 : Jazz's Blood
Edible Plant (D) x 1 : Cactus
Precious Metal (A) x 1: Gold
Ferrous Metal (D) x 1: Iron
Non Ferrous Metal (C) x 1: Calcium
* Base [Fus. F.]
* Fusion Formula - Dhampir Wood [Chakra Conductivity, Liquid Absorbent, Physical Defensive, Heat Resistant]
*Dhampir Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra conductability & heat resistance as said blood seeps into the wood giving it a crimson hue.)
[/spoiler]

[b]Durability:[/b]
[spoiler]
[b]Description[/b] Slug's inner shell is reminicent of a human muscle structure with numerous bands of Vampire wood with greaves seemingly stacked on top of each other concealing the fuinjutsu written into it, likewise it is capable of being peeled back when the entire outer shell is removed so that certain sections can be modified or fixed without having to take apart the entire puppet. It has the potential to become highly resistant due to being created from vampire wood hence the pale appearance which becomes a deeper crimson the more blood is fed into it with the most durable vampire wood actually being the color of human flesh. Underneath the inner shell is something similar to a skeleton which holds the framework of the puppet containing the crucial seal arrays, chakra batteries and other core components within. Due to Vampire woods chakra resistant properties bar the activation of the various Transfer Seals scattered along Toad which are transporting chakra onto the outer shell Toad's own chakra signature is concealed.
[u]Inner Shell[/u]
Raw - 2 S-ranks & 1 A-rank worth of Damage.
Physical - 1 S-rank & 1 B-rank worth of Damage.
Chakra - 1 S-rank & 1 B-rank worth of Damage.
Heat Resist - S-rank
Corrosion Absorbency - S-rank

[b]Description:[/b] Slugs's outer-shell bar armor and slots resembles a human with creamy white skin with a luminicent orb for a head, it is surprisingly anatomically correct at least outwardly with it's creator Jazz taking great care to carefully porportion every body part so it resembled a perfectly porportioned life like albeit tiny person. Due to being comprised of Dhampir Wood it has the potential to be highly resistant while it's chakra conductiveness allows it to conduct chakra based techniques which it in into it's inner shell to be damaged rather than compromise the activation of the various fuinjutsu and slots embedded in it. This causes counter-fuinjutsu techniques which make use of chakra likewise to be conducted inward when hitting the outer shell becoming ineffective as long as the inner shell's structure remains intact enough to resist it.

[u]Outer Shell[/u]
Raw - 1 S-ranks & 1 B-rank worth of Damage.
Physical - 1 S-rank & 1 B-rank worth of Damage.
Chakra Conductivity - 1 S-rank
Heat Resist - S-rank
Corrosion Absorbency - S-rank
[/spoiler]

[b]Traits:[/b]
[spoiler]
[u]Inner Shell[/u]
Chakra Resistant (Chakra Signature Masking)
Physical Resistant
Heat Resistant
Corrosion Absorbent

[u]Outer Shell[/u]
Chakra Conductive (Chakra Rerouted to Inner Shell)
Physical Resistant
Heat Resistant
Corrosion Absorbent
[/spoiler]

[b]Appearance:[/b] Resembles "Tsunade" in the group pic, is the one in the center.

[b]Arsenal:[/b] 2 Slots (Max 5)

[i]Slot 1[/i][Head Cavity]: Ambient Chakra Absorbent Orb
[spoiler][b]Description:[/b] - Slug possesses a luminicent dome which is built out of chakra conductive materials which have been interlaced with seals which stockpile chakra stored within it as well as ambient chakra which makes contact with it. This causes the dome to glow as the chakra is then transferred to the various chakra batteries within Slug for storage. There are also seals which allows Slug to rapidly utilize absorbed chakra to fuel her mechanisms in order to turn her supportive ability into combat ability after absorbing the chakra out of an incoming technique. However it's main out of combat use is a means for it's creator to restock the stored chakra within it when used in battle as Slug serves as the support puppet to ensure it's counterparts don't empty out their chakra batteries. Due to it's function it is constantly active as the moment ambient chakra makes contact with the orb, it is conducted through it into the transfer seals for storage.
*Base [Str F. 2] Mod 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x 8, Con F. (Chakra)] - Location (On inner side of orb)
*Current Slug Chakra Limit Battery =
*Max Slug Chakra Limit Battery = 50 C-ranks
[b]-Components:[/b]
Translucent Glass
Dhamphir Wood
* Base [Fus. F.]
* Fusion Formula - Dhamphir Glass
* Dhamphir Glass = Natural Properties [All of the properties of Dhamphir Wood in addition to being translucent and resembling glass.]
[b]-Durability:[/b]
Raw - 1 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra Conductivity- A-rank
Heat Resist - A-rank
Corrosion Absorbency - A-rank
[b]-Traits:[/b]
Chakra Conductive
Physical Resistant
Heat Resistant
Corrosion Absorbent
Translucent
[/spoiler]

[i]Slot 2[/i][Right Forearm]:Piston Discharger
[spoiler]
[b]Description:[/b] Slug's right forearm is a simple mechanism which when chakra is put into it expands before launching a jet of chakra out from Slug's elbow which accelerates it's fist forward to impact a target with intense physical force. Due to relying on physical damage the force released can actually damage slug as a result it is imperative that Slug's own durability must be higher than what it is attempting to dish out so as to not destroy it's own arm while dealing damage to an opponent. Dependent on how much chakra is discharged into it during the attack the physical impact damage that can be dealt varies, similarily the motions of Slug's hand before impact can also determine exactly how dangerous the impact is. These come in six positions which are preset motions which can be triggered by pressing one of the six buttons, which are arranged in a pentagram with one button in the center, on Slugs inner forearm in order to change the positioning of it's fingers. On each knuckle is a small opening which is linked to a transfer seal to drip Slug Blood from the openings to further enhance the danger of this mechanism.
*Base [Str F. 2] Mod 16/16 [Trns F. Lvl 1 x 9, Trans F. Lvl 2 x 5, Exp F. Lvl 2, Stk F. Lvl 1]
- "Finger Flick of Doom" - (Uppermost Button) When pressed Slug's index finger is held by it's thumb which have a temporary locking mechanism as chakra is coursed into the index finger. Once the amount of chakra is built up it is released causing the finger to be flung forward to flick an opponent, the impact itself is very painful despite only being a D-rank worth of physical damage however victims are sent flying at speeds 1-rank below the amount of chakra spent if they do not lock themselves in place with strength tiers equal to the amount of chakra spent. The distance they are knocked through the air likewise depends on the chakra spent and victims can sustain additional damage if they impact anything during their flight.
[u]Chakra Spent - Knockback = Size of Target Distance Modifier[/u]
D - 5 Feet - Small (Triple Distance)
C - 10 Feet - Humanoid (Double Distance)
B - 20 Feet - Medium (Normal Distance)
A - 40 Feet - Large (Half Distance)
S - 60 Feet - Bijuu (One-Third of Distance)
SS - 80 Feet - Colossus (Quarter Distance)
SSS - 100 Feet - Titanic (One-Fifth of Distance)
- "Shinigami Chop" - (Upper Right Button) When pressed Slug's hand becomes straight while it releases a blade made from the same material as the puppet from it's forearm which locks in with the underside of Slug's hand. Once the amount of chakra is built up it is released from the upper side of the forearm resulting in a chopping movement which slices downward onto an opponent dealing physical slicing damage equal to the amount of chakra expended. When it comes in contact with defenses due to the force at which the arm is swung this technique can smash through if the opponent doesn't have strength tiers equal to the amount of chakra expended to hold what they used to block it in place, whereas if it is just defense tiers the victim can be forced downward into the ground during the block restricting their movement.
- "Cherry Blossom Impact" - (Center Button) When pressed Slug's hand makes a fist which can be thrown at opponents while releasing chakra from the forearm in order to propell it forward. The impact is capable of shattering what it strikes creating an impact crater depending on the amount of chakra released. The rank of objects it can shatter upon impacting is likewise equal to the amount of chakra expelled but it can only shatter normal weapons, armor, puppets as well as non autonomous human puppets who's durability is lower than the force dealt out.
[u]Chakra Expelled - Depth of Crater - Radius of Crater[/u]
D - 15 - 5
C - 20 - 10
B - 25 - 15
A - 30 - 20
S - 35 - 25
SS - 40 - 30
SSS - 45 - 35
- "Jet Elbow" - (Upper Left Button) When this button is pressed Slug bends it's arm backwards to jut out it's elbow while opening it's hand as if to grab something. While this is done the transfer seals located on the elbow are activated so when chakra is fed into them they expell it outward, this is done in two ways. The first is simply releasing it after the arm is bent this results in it acting as a means to propell Slug forward either by itself or if something has been grabbed by it's arm. This is done like a rocket allowing it to move in one direction as long as chakra is used to fuel the launch each turn. The second is using Slug's left hand to interlock with the right twisting it's arm 90 degrees to trigger a locking mechanism in which when the chakra is released it is expelled not as a jet but rather a beam, with a radius equal to the size of Slug's elbow, like attack dealing raw chakra damage to an opponent within range while propelling them backward with the beam.
[u]Chakra Expelled - Beam Distance (ft) - Beam Radius Modifier[/u]
D - 10 - 1 Ft (+1 D-rank of Chakra)
C - 20 - 2 Ft (+1 C-rank of Chakra)
B - 30 - 3ft (+1 B-rank of Chakra)
A - 40 - 4ft (+1 A-rank of Chakra)
S - 50 - 5ft (+1 S-rank of Chakra)
SS - 60 - 6 Ft (+1 SS-rank of Chakra)
SSS - 70 - 7 Ft (+1 SSS-rank of Chakra)
- "Palm of Contemplation" - (Lower Right Button) When this button is pressed Slug's hand is moved into a palm strike position while chakra is gathered in preparation to be released from the transfer seal in the center of Slug's palm. Upon chakra being released it forms a transparent circular chakra shield which is capable of blocking chakra based techniques without peircing or 1 chakra based technique with piercing before fading away requiring a new chakra price. The durability of the sheild is always equal to the amount of chakra expelled outward while the speed it forms is always 1-rank lower than the chakra expelled outward however the size of the sheild can be increased with more chakra spent.
[u]Chakra Expelled - Size of Sheild Modifier (Diameter in ft)[/u]
D - 1 (+1 D-rank of Chakra)
C - 6 (+1 C-rank of Chakra)
B - 12 (+1 B-rank of Chakra)
A - 24 (+1 A-rank of Chakra)
S - 48 (+1 S-rank of Chakra)
SS - 96 (+1 SS-rank of Chakra)
SSS - 192 (+1 SSS-rank of Chakra)
- "Hell Stab" - (Lower Left Button) When this button is pressed four of Slug's fingers are pointed forward while the thumb is tucked inward so as to reduce the surface area when striking an opponent. The mechanics are the same as Cherry Blossom impact except when expelling the chakra rather than shatter objects to make a crater it pierces objects to impale them on Slug's hand. The physical piercing gained is always equal to the amount of chakra expelled however it only deals C-rank physical damage.
[b]-Components:[/b] N/A Built into Outer Shell
*Blade = Nickel + Vampire Wood (Edged Vampire Wood) [Same Properties as Vampire Wood along with Physical Damaging]
[b]-Durability:[/b] N/A Built into Outer Shell
*Blade =
Raw - 2 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra - 1 A-rank worth of Damage.
Heat Resist - A-rank
Corrosion Absorbency - A-rank
[b]-Traits:[/b] N/A Built into Outer Shell
*Blade =
Chakra Resistant (Chakra Signature Masking)
Physical Resistant
Heat Resistant
Corrosion Absorbent
Physical Damaging
[b]-Optional Price:[/b] Due to the transfer seals located in the knuckles during "Finger Flick of Doom" & Cherry Blossom Impact Slug blood can be leaked out of them to further enhance the lethality of the two attacks at the cost of lowering Slug's blood limit. In the case of "Finger Flick of Doom" the leaked blood is released as a projectile moving at speeds dependent on the strength of the finger flick in order to impact a victim to inflict it's effect. In the case of "Cherry Blossom Impact" the Slug blood is discharged with the impact often being used to fill the craters made with the lethal liquid or simply add it's deadly properties onto the physical hit.
[/spoiler]

[i]Slot 3[/i][Left Calf]: Shockwave Generator
[spoiler]
[b]Description[/b] Slug possesses a shockwave generator on it's calf which channels chakra into it before releasing a shockwave of chakra from it's foot into the ground causing it to rumble knocking victims who lack balancing techniques equal to the chakra expelled off their feet while dealing damage to victim's underground within a set radius while those directly under Slug's foot when this shockwave of chakra is released likewise sustain raw chakra damage.
*Base [Str F 1] Mod 8/8 [Trns F Lvl 1 x8]
[u]Chakra Expelled - Effect Radius (sq ft) - Underground Depth (ft)[/u]
D - 20 - 10
C - 40 - 20
B - 60 - 30
A - 80 - 40
S - 100 - 50
SS - 120 - 60
SSS - 140 - 70
[b]-Components:[/b] N/A Built into Outer Shell
[b]-Durability:[/b] N/A Built into Outer Shell
[b]-Traits:[/b] N/A Built into Outer Shell
[/spoiler]

[i]Slot 4[/i][Chest Cavity]:Chakra Battery Charger Station
[spoiler][b]Description[/b] Slug's bust doubles as a charging station for her counterparts. This charging station requires any of the Legendary Sannin Collection to place their Summoning Palm on one of Slug's breasts as if to "grope" it resulting in the transfer seals located on it activating and transferring chakra into Toad or Snakes chakra system. The amount of chakra transferred is always meant to fill up and once the maximum is reached or the chakra battery is empty it becomes inactive. The Chakra Battery Charger station can be fed additional chakra from the Ambient Chakra Absorbent Orb when not full this is done by Slug placing her own Summoning Palm on which ever breast is to be refilled as if it were "groping" itself.
*Base [Str F. 3] Mod 32/32 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 1 x 9, Con F. (Chakra)] x 2 - Location (On nipples)
*Current Slug Chakra Limit Battery (Left) =
*Current Slug Chakra Limit Battery (Right) =
*Max Slug Chakra Limit Battery (Left) = 200 C-ranks
*Max Slug Chakra Limit Battery (Right) = 200 C-ranks
[/spoiler]

[i]Slot 5[/i][Left Hand]:Summoning Palm
[spoiler]
[b]-Description:[/b] This is the common factor between the Legendary Sannin Collection, each one has the Kanji for their respective animal, Slug in this case, which is linked to their custom "Clockwork Summon" to bring them forth into battle. Jazz the creator of this collection wanted to set them apart from normal Puppets by being able to "summon" Clockworks into battle which work alongside their abilities to create combinations. Likewise any future puppeteers who obtain this collection of puppets would be able to make additional Clockworks all of which are keyed to the summoning matrix on this slot. The Summoning Palm is linked to the Lightning Flash Blade creation seals inscribed on each of the "Clockwork Summons" with the puppet expending it's chakra to bring them forth into battle. Due to the design depending on the amount of chakra spent a specific "Clockwork Summon" is summoned to the puppet in question.
*Base [Lgt F. B. C., R. S. A. Slug]
[b]-Components:[/b] N/A Built into Outer Shell
[b]-Durability:[/b] N/A Built into Outer Shell
[b]-Traits:[/b] N/A Built into Outer Shell
[b]-Optional Price:[/b] The Summoning Palm always requires a specific chakra price to summon a specific "Clockwork Summon" due to how Clockworks are made they are crucial to puppeteers who wish to only rely on this Collection of Puppets as they fulfill more versatile purposes yet can always work alongside the Sannin that summoned it.
[b][u]Current Clockwork Summon List[/u][/b]
- Nume-Tan = 1 D
- Nume-Hime = 1 S
[/spoiler]


Last edited by Asterisk on 27th April 2016, 2:54 pm; edited 3 times in total (Reason for editing : Durability Update)
Back to top Go down
https://narutobeginnings.forumotion.com
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Duo Collection of Puppetry First Era Empty
PostSubject: Re: Duo Collection of Puppetry First Era   Duo Collection of Puppetry First Era Icon_minitime7th February 2015, 7:17 am

Puppet Name: Snake
Size: Small (2 Feet 2 Inches Tall)
Type: Standard
Composition:
Framework
Spoiler:

Inner Layer
Spoiler:

Outer Composition:
Outer Shell
Spoiler:

Durability:
Spoiler:

Traits:
Spoiler:

Appearance: Resembles "Orochimaru" in the group pic, is the one on the right.

Arsenal: 2 Slots (Max 5)

Slot 1[Throat Cavity]: Grass Cutter
Spoiler:

Slot 2[Right Forearm]: Hidden Shadow Snake Hands
Spoiler:

Slot 3[Stomach Cavity]: Pressurized Poison Smokescreen
Spoiler:

Slot 4[Hip Cavity]: Balloon Clone
Spoiler:

Slot 5[Left Hand]:Summoning Palm
Spoiler:

Code:

[b]Puppet Name:[/b] Snake
[b]Size:[/b] Small (2 Feet 2 Inches Tall)
[b]Type:[/b] Standard
[b]Composition:[/b]
[i]Framework[/i]
[spoiler]
- Core Circulatory System
*Base [Str F. Lvl 3, Fus. F.] Mods 24/24 [Liq St F.,Exp F. Lvl 1, Stk F. Level 1, Stk F. Lvl 2 x12, Trns F. Lvl 2 x 8, Con F. (Blood Plasma)
* Current Snake Blood Limit = 70 C-ranks
* Max Total Snake Blood Limit = 120 C-ranks
* Fusion Formula = Snake Blood [Blood Plasma+Mercury+Hemlock+Aquamarine(Hallucinogenic & Paralytic)]
*Snake Blood = Natural Properties [Exposure to temperatures above room 21.5 °C or 70.7 °F causes it to evaporate into vapor, victims who come into contact have the area(s) succumb to paralysis over 25 posts (total), when in contact/injected into the bloodstream victims experience gradual paralysis starting at their feet before spreading to full body paralysis over 20 posts (total), in vapor form when inhaled victims experience the gradual paralysis over 15 posts (total) during which they begin to hallucinate not being paralyzed lowering their Reaction Tier by 1-rank. Zireh who have been exposed to this blood additionally sustain 1 D-rank of spiritual damage each post total it is in contact with them, if introduced into the bloodstream they are dealt 2 D-ranks (one to their physical body and one to their blood reserves) each post total it remains within. In all this refers to the targets endurance tiers each rank of endurance tier adds +4 to the amount of posts total the poison takes to affect them]
- Relay Seals for Blood Transfer
* 8 Transferral Formula Lvl 2 [Upper Jaw, Neck, Lower Back (1), Right Arm (1), Upper Back (2) & Feet]
- 2 Chakra Batteries [Cranium, Spine]
* Base 1 [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)]
* Base 2 [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Con F. (Chakra)]
* Current Toad Chakra Limit Battery 1 = 50 C-ranks
* Current Toad Chakra Limit Battery 2 = 50 C-ranks
- 1 Chakra Pathway System Seal Array
*16 Transferral Formula Lvl 1 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
[/spoiler]

[i]Inner Layer[/i]
[spoiler]
- Treck System Mechanics [Neck]
* Sub-Regalia Treck [Ring]
* Base Seal [Str F. 1] Mods 8/8 [Sld St F., Gas St F., Trns F. Lvl 1x6]
- Treck Link System
* 6 Transferral Formula Lvl 1 [Neck (1), Lower Back (1), Shoulders (2), Calves (1 Each)]
- Internal Puppet Shell
* Components:
Blood (D) x 6 : Jazz's Blood
Edible Plant (D) x 1 : Cactus
Precious Metal (A) x 1: Iridium
Ferrous Metal (D) x 1: Iron
Non Ferrous Metal (C) x 1: Calcium
* Base [Fus. F.]
* Fusion Formula - "Vampire Wood" [Chakra Resistance, Liquid Absorbent, Physical Defensive, Heat Resistant]
*Vampire Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra resistance & heat resistance as said blood seeps into the wood giving it a crimson hue.)
[/spoiler]

[b]Outer Composition:[/b]
[i]Outer Shell[/i]
[spoiler]
- Treck System Mechanics [Shoulders & Lower Torso]
* Treck x 4 [Right Clavicle, Left Clavicle, Tailbone, Pelvis]
- Outer Puppet Shell
* Components:
Opal (C) x 1
Blood (D) x 6 : Jazz's Blood
Edible Plant (D) x 1 : Cactus
Precious Metal (A) x 1: Gold
Ferrous Metal (D) x 1: Iron
Non Ferrous Metal (C) x 1: Calcium
* Base [Fus. F.]
* Fusion Formula - Dhampir Wood [Chakra Conductivity, Liquid Absorbent, Physical Defensive, Heat Resistant]
*Dhampir Wood = Natural Properties (Grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra conductability & heat resistance as said blood seeps into the wood giving it a crimson hue.)
[/spoiler]

[b]Durability:[/b]
[spoiler]
[u]Inner Shell[/u]
Snake's inner shell is reminiscent of a human muscle structure with numerous bands of Vampire wood with greaves seemingly stacked on top of each other concealing the fuinjutsu written into it, likewise it is capable of being peeled back when the entire outer shell is removed so that certain sections can be modified or fixed without having to take apart the entire puppet. It has the potential to become highly resistant due to being created from vampire wood hence the pale appearance which becomes a deeper crimson the more blood is fed into it with the most durable vampire wood actually being the color of human flesh. Underneath the inner shell is something similar to a skeleton which holds the framework of the puppet containing the crucial seal arrays, chakra batteries and other core components within. Due to Vampire woods chakra resistant properties bar the activation of the various Transfer Seals scattered along Snake which are transporting chakra onto the outer shell Snake's own chakra signature is concealed.
Raw - 2 S-ranks & 1 A-rank worth of Damage.
Physical - 1 S-rank & 1 B-rank worth of Damage.
Chakra - 1 S-rank & 1 B-rank worth of Damage.
Heat Resist - S-rank
Corrosion Absorbency - S-rank

[u]Outer Shell[/u]
Snake's outer-shell bar armor and slots resembles a human with pale skin with a white mask covering it's face framed with black hair, it is surprisingly anatomically correct at least outwardly with it's creator Jazz taking great care to carefully porportion every body part so it resembled a perfectly porportioned life like albeit tiny person. Due to being comprised of Dhampir Wood it has the potential to be highly resistant while it's chakra conductiveness allows it to conduct chakra based techniques which it in into it's inner shell to be damaged rather than compromise the activation of the various fuinjutsu and slots embedded in it. This causes counter-fuinjutsu techniques which make use of chakra likewise to be conducted inward when hitting the outer shell becoming ineffective as long as the inner shell's structure remains intact enough to resist it. Certain locations are porous such as the forearm, roof of the mouth making use of transfer seals to secrete Snake Blood from the pores to make certain slots even more deadly.
Raw - 1 S-ranks & 1 B-rank worth of Damage.
Physical - 1 S-rank & 1 B-rank worth of Damage.
Chakra Conductivity - 1 S-rank
Heat Resist - S-rank
Corrosion Absorbency - S-rank
[/spoiler]

[b]Traits:[/b]
[spoiler]
[u]Inner Shell[/u]
Chakra Resistant
Physical Resistant
Heat Resistant
Corrosion Absorbent

[u]Outer Shell[/u]
Chakra Conductive
Physical Resistant
Heat Resistant
Corrosion Absorbent
[/spoiler]

[b]Appearance:[/b] Resembles "Orochimaru" in the group pic, is the one on the right.

[b]Arsenal:[/b] 2 Slots (Max 5)

[i]Slot 1[/i][Throat Cavity]: Grass Cutter
[spoiler][b]Description:[/b] - Snake possesses an un-hingable jaw within said jaw is a bladed elastic tongue with a pointed tip which is kept within it's upper ribcage with the launching mechanism in the throat. The tongue itself is compacted up so as to minimize storage as it is 6 feet long possessing a spring launcher which causes it to shoot outward forward extending to it's maximum stretching distance of 30 feet if it doesn't impact anything to halt it's momentum. Once it's momentum is halted or it reaches its maximum stretching distance the mechanism clicks causing it to withdraw the tongue back into Snake's mouth with whatever it has pierced through bleeding from the puncture wound as often they are pierced completely through with a hole 2 1/2 inches wide being drilled through their body. The speed and force at which it is capable of shooting the tongue out and retracting back inside respectively is set by a small wind up key located on toads upper jaw the puppeteer having to wind it up to increase the tension for each shot. Regardless it can be set up in advance as it is only upon being used that the tension is lost and it must be wound up again.
[u]Wind up duration in posts (total) - Launch Speed/Retraction Force[/u]
1 - D - E (Normal strength bar any tiers)
2 - C - D
3 - B - C
4 - A - B
5 - S - A
Current Liquids Absorbed by Grass Cutter: Snake Blood (D), Blue Blood (A)
-Components:
Rubber (D) x 1
Edible Plant: (D) x 1: Sponge
Dhamphir Wood (D) x 1
* Base [Fus. F.]
* Fusion Formula - Elasti-Sorb Dhamphir Wood
*Elasti-stick Vampire Wood = Natural Properties [All of the properties of Vampire wood in addition to being elastic causing it to extend with a ratio of 5:1 (can stretch 5 feet for every foot of material) before extending no more, has liquid absorption properties allowing it to take on the properties of liquids which seep into it which progressively allows a veriable cocktail of properties depending on how many liquids have seeped into it overtime)
-Durability:
Raw - 2 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra - 1 A-rank worth of Damage.
Heat Resist - A-rank
Liquid Absorbency - A-rank
Corrosion Absorbency - A-rank
-Traits:
Chakra Resistant
Physical Resistant
Heat Resistant
Liquid Absorbent
Corrosion Absorbent
Elastic
-Optional Price: Due to being located in the throat & Upper Torso Cavity the blood transfer seals located in Snake's Neck & Upper Back can drip Snake Blood onto Grass Cutter before it is launched. The excess liquid which is not absorbed due to it's absorbent properties is collected at the tip and being flung similar to a projectile when it is launched outward travelling up to 20 feet before losing it's momentum. Depending on the amount of blood dripped onto the tongue this costs a blood price equal to that to launch the snake blood at opponents using the launch speed to calculate the speed at which it is launched at a target.
-Optional Chakra Price: Chakra can be coursed into Grass Cutter thanks to it's chakra conductive properties in order to cause it to become rigid to allow the sharpened edges to cut through things dependent on it's durability while likewise inflicting ambient chakra based damage onto opponents cut by it depending on the amount of chakra put into it. Similarily due to having chakra running through it, it can damage things with it's chakra flow which usually aren't affected by physical objects such as Entity, Cryptic & Prime.[/spoiler]

[i]Slot 2[/i][Right Forearm]: Hidden Shadow Snake Hands
[spoiler][b]Description:[/b] - Snake possesses two concealed minature snakes which can be released causing it's right forearm to open up launching the two snakes at an opponent. Each Hidden Shadow Snake Hand has it's mouth wide open featuring two pairs of Fangs which have a trigger if something comes in contact with the release mechanism in the center resulting it them snapping shut. Said release mechanism results in two buttons popping up on the left and right elbow joint preventing it from bending until they are pressed which results in the jaws snapping open. Each is dual layered with an outer body being chakra resistant with the adhesive part being used to stick the inner part, which is chakra conductive and liquid absorbent, which comprises the fangs as well to it. Both Hidden Shadow Snake Hands are rolled up so as to minimize storage as each is 3 feet long possessing a spring launcher which causes it to shoot outward forward extending to it's maximum stretching distance of 15 feet if it doesn't impact anything to halt it's momentum. Once it's momentum is halted or it reaches its maximum stretching distance the mechanism clicks causing it to withdraw each Hidden Shadow Snake Hand back into Snake's forearm with whatever one of their jaws with fangs have bitten into to being dragged off their feet unless they possess strength tiers equal to the force exerted by the tongue to lock themselves in place. The speed and force at which it is capable of shooting the tongue out and retracting back inside respectively is set by 2 small wind up key located on Snake's inner right bicep the puppeteer having to wind it up to increase the tension for each shot (Left & Right Snake respectively). Regardless it can be set up in advance as it is only upon being used that the tension is lost and it must be wound up again.
[u]Wind up duration in posts (total) - Launch Speed/Retraction Force[/u]
1 - D - E (Normal strength bar any tiers)
2 - C - D
3 - B - C
4 - A - B
5 - S - A
[b]-Components:[/b]
Elasti-Stick Vampire Wood (Body)
Elasti-Sorb Dhamphir Wood (Internal Body & Fangs)
[b]-Durability (Right Snake):[/b]
Raw - 2 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra - 1 A-rank worth of Damage.
Heat Resist - A-rank
Corrosion Absorbency - A-rank
Chakra Conductability - A-rank
[b]-Durability (Left Snake):[/b]
Raw - 2 A-ranks worth of Damage.
Physical - 1 A-rank worth of Damage.
Chakra - 1 A-rank worth of Damage.
Heat Resist - A-rank
Corrosion Absorbency - A-rank
Chakra Conductability - A-rank
[b]-Traits (Both):[/b]
Chakra Resistant
Physical Resistant
Heat Resistant
Liquid Absorbent (Fangs)
Chakra Conductive (Internal Body)
Corrosion Absorbent
Adhesive (Outer Body side facing in)
Elastic
[b]-Optional Price:[/b] Due to being located in the right arm cavity the blood transfer seal located in said arm is connected to both Hidden Shadow Snake Hands allowing a certain amount to be injected by the fangs upon puncturing a victims flesh. Depending on the amount of blood injected this costs a blood price equal to that, per Hidden Shadow Snake Hand.
[b]-Optional Chakra Price[/b] By channeling chakra into the forearm the speed at which Snake Blood is injected into a victim differs which can either be triggered via bite or can be spurted out from the Fangs causing it to become vapor which extends up to 5 sq ft away. The speed that the Snake Blood is spurted out of the fangs is always equal to the chakra spent.[/spoiler]

[i]Slot 3[/i][Stomach Cavity]: Pressurized Poison Smokescreen
[spoiler][b]Description:[/b] Snake's stomach Cavity contains within it seals which upon pressing one of the nine buttons on it's chest which are arranged in neat rows of three release a specific type of poisonous smokescreen which fills an area. The quantity and radius the poison spreads is dependent on how much chakra is spent to trigger the release mechanism while the speed it spreads out depends on the area itself. In Liquids it spreads at a speed 1-rank below the amount of chakra spent, in normal (air) conditions it spreads at speeds equal rank and in windy or within vacuums it spreads at speeds 1-rank above the amount of chakra spent.
*Base [Str F 3] Mod 24/24 [Gas St F., Exp F. Lvl 1, Stk F. Lvl 2 x 18, Trns F. Lvl 2 x 5, Con F. (Blood Plasma)] x 9 - Location arranged rows of three on it's stomach.
Max Poison Amount per Button: 180 C-ranks
Button 1 = (60) Button 4 = (0) Button 7 = (0)
Button 2 = (0) Button 5 = (0) Button 8 = (0)
Button 3 = (0) Button 6 = (0) Button 9 = (0)
* Components (Center Button Poison Smokescreen):
Aquamarine (D) x 1
Blood (D) x 9: Blood Plasma
Poisonous Plant (C) : Tonka Beans
Aquatic Plant (B) : Sweet Clover
* Base [Fus. F.]
* Fusion Formula - Warfarin = Natural Properties [Upon inhaling victims are affected in two ways; the first being if they have an open wound in 20 posts (total) victims will begin to bleed more from all of their injuries sustained by 1-rank, the second if this smokescreen is inhaled victims will find that within 15 posts (total) it will take 2-ranks lower an injury to bleed an equal rank amount of blood each post (total) (i.e if they are dealt a D-rank in damage they bleed a B-rank from it). Both instances require a medical ninjutsu technique B-rank or above which deals with the safe extraction of poisonous materials to cure the effects of the poison. Due to being pressurized smokescreen it spreads over a radius of 40 sq ft obscuring normal vision.
[b]-Components:[/b] N/A Built into Outer Shell
[b]-Durability:[/b] N/A Built into Outer Shell
[b]-Traits:[/b] N/A Built into Outer Shell
[b]-Chakra Price:[/b] In order to utilize this Slot Snake much spent it's chakra reserves which can range from a D-rank amount to an S-rank amount which determines the exact speed the smokescreen is released from the cavity. Just spending that much results in the usual smokescreen amount being released which clears up after 2 posts (total) if it is not cleared away by an area dispersal technique. Every additional amount of chakra increases the smokescreens duration by differing amounts.
[u]Rank - Duration increase in posts (total)[/u]
D - +5
C - +10
B - +20
A - +40
S - +80
[/spoiler]

[i]Slot 4[/i][Hip Cavity]: Balloon Clone
[spoiler]-Description: Located on the hips are balloons which resemble Snake in appearance which are filled with gas before being closed off and ejected as the puppet moves with the balloon itself being adhesive when exposed to air often being stuck to the ground to prevent it from being blown away. These are left as decoys and due to their resemblence when a victim's vision is obscured it become difficult to tell the difference. On each Balloon Clone is an explosive tag which can be detonated in order to set off the gas which fills the balloons consuming victims who are unfortunate enough to stray too close. There are a series of nozzles which are connected to balloons usually concealed until the slot is in use. Chakra is key to prompting to expansion of a balloon with the amount of chakra put in determining the speed at which a balloon fills and is deployed. Unless the amount of gas is low each balloon contains an S-rank of gas within it to give it the correct amount of form to resemble Snake; any less and it becomes deformed often smaller and in worse cases looking visibily deflated becoming more obvious that it's just a balloon. Due to the quantity when detonated it often results in lethal explosions which spread over a controlled blast radius of 6 feet (12 sq ft)
*Base [Str F 3] Mod 24/24 [Gas St F., Exp F. Lvl 1, Stk F. Lvl 2 x 18, Trns F. Lvl 2 x 5, Con F. (Natural Gas)] x4 - Location Waist
*Base [Str F 1] Mod /8 [Sld St F., Exp F. Lvl 1, Stk F. Lvl 1 x 6] x 8
Current Natural Gas: 180 C-ranks
Total Natural Gas: 720 C-ranks
[b]-Components (Balloon):[/b]
- Elasti-Stick-Vampire Wood
[b]-Durability:[/b]
Raw - 2 D-ranks worth of Damage.
Physical - 1 D-rank worth of Damage.
Chakra - 1 D-rank worth of Damage.
Heat Resist - D-rank
Corrosion Absorbency - D-rank
[b]-Traits:[/b]
Chakra Resistant
Physical Resistant
Heat Resistant
Corrosion Absorbent
Explosive (Natural Gas)
Adhesive
Elastic
Current Number of Balloons Per Nozzle: 3
Total Number of Balloons Per Nozzle: 30
[b]-Optional Price:[/b] Due to being located on the hips Snake Blood can be channelled into the natural gas mixture and due to it's properties will change to it's vapor form. This reduces the amount of natural gas expended at the cost of a blood price however just like before the total amount of gas within must be equal to an S-rank; too much the balloon pops to little it doesn't resemble Snake as closely as it should.
[b]-Chakra Price:[/b] The amount of chakra spent by Snake is directly equal to the speed at which the balloon clone's fill with gas and are ejected from it's body. There are eight nozzles which allow for up to eight balloon clones to be released at one time before it must be refilled with 8 new balloons which takes a certain amount of time depending on the puppeteers speed tier.
[u]Rank of Speed - Reload Time in posts (Total)[/u]
D - 16
C - 8
B - 4
A - 2
S - 1
[/spoiler]

[i]Slot 5[/i][Left Hand]:Summoning Palm
[spoiler][b]-Description:[/b] This is the common factor between the Legendary Sannin Collection, each one has the Kanji for their respective animal, Snake in this case, which is linked to their custom "Clockwork Summon" to bring them forth into battle. Jazz the creator of this collection wanted to set them apart from normal Puppets by being able to "summon" Clockworks into battle which work alongside their abilities to create combinations. Likewise any future puppeteers who obtain this collection of puppets would be able to make additional Clockworks all of which are keyed to the summoning matrix on this slot. The Summoning Palm is linked to the Lightning Flash Blade creation seals inscribed on each of the "Clockwork Summons" with the puppet expending it's chakra to bring them forth into battle. Due to the design depending on the amount of chakra spent a specific "Clockwork Summon" is summoned to the puppet in question.
*Base [Lgt F. B. C., R. S. A. Snake]
[b]-Components:[/b] N/A Built into Outer Shell
[b]-Durability:[/b] N/A Built into Outer Shell
[b]-Traits:[/b] N/A Built into Outer Shell
[b]-Optional Price:[/b] The Summoning Palm always requires a specific chakra price to summon a specific "Clockwork Summon" due to how Clockworks are made they are crucial to puppeteers who wish to only rely on this Collection of Puppets as they fulfill more versatile purposes yet can always work alongside the Sannin that summoned it.
[b][u]Current Clockwork Summon List[/u][/b]
- Hebi-Kun = 1 D
- Hebi-Sama = 1 S[/spoiler]


Last edited by Asterisk on 27th April 2016, 3:02 pm; edited 3 times in total
Back to top Go down
https://narutobeginnings.forumotion.com
Gorotsuki

Gorotsuki


Posts : 805
Join date : 2012-09-11
Age : 32
Location : I'm at a place

Duo Collection of Puppetry First Era Empty
PostSubject: Re: Duo Collection of Puppetry First Era   Duo Collection of Puppetry First Era Icon_minitime7th February 2015, 7:23 am

I see no problems, Approved
Back to top Go down
Sponsored content





Duo Collection of Puppetry First Era Empty
PostSubject: Re: Duo Collection of Puppetry First Era   Duo Collection of Puppetry First Era Icon_minitime

Back to top Go down
 
Duo Collection of Puppetry First Era
Back to top 
Page 1 of 1
 Similar topics
-
» The Birth of Duo Series - First Era of Puppetry the Legendary Sannin Collection
» Arachne Archive of Puppetry
» Shiny Collection [Avisa]

Permissions in this forum:You cannot reply to topics in this forum
Naruto Beginnings :: Beginnings :: Weapon and Equipment Registration-
Jump to: