| | Zena | |
| | Author | Message |
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Mist
Posts : 1940 Join date : 2012-08-03 Location : Las Vegas
| Subject: Zena 3rd August 2018, 4:34 am | |
| Personal Info Name: Zena Alias: Age: 12 Gender: Female Height: 4'7" Weight: 80 lbs Zodiac Sign: Capricorn Personality: Zena is very distrusting of people. She is hard to approach and not very friendly at all. It's not really a matter of her being a hateful person, she just doesn't believe in the general goodwill of other people. The warmth is there, but it takes a little more to get it out of her. Once you do she is extremely loyal and caring, so much so that she would give her life in an instant for people she cares about. Because of her past she has great perseverance and works very hard, if she didn't she likely would have starved to death with Zeke in the slums. Zeke is her everything, the first person to break open her shell and the person to help her survive the harsh environment she was in at such a young age. Through what they went through together an inseparable bond developed that is so strong she would end her life if he perished. He is her kin and that is something she protects fiercely, which led to her discovering the side of herself that burns with a passion for battle. Coming with this side is a desire to get stronger, both for the sake of that passion and for protecting her beloved kin. Appearance:- 12-14:
- 15-16:
- 17-20:
- 17-20(Casual Outfit):
- 21+:
- 21+(Casual Outfit):
History: A descendant of Sayaka Shishuin and Ririko Shinto- Early Life:
Zena was the happiest child you could ever imagine, I mean most toddlers are relatively gleeful but she was even more so. And boy did she love her daddy, she would follow him around everywhere holding on to his hand, or rather his finger, because she was so tiny that that was all she could get her hand around. Papa was a factory worker, working with big chakra powered equipment to make all sorts of products. His job was tough, but he was a single father and had to take care of his shining star.
When Papa was at work Zena would be off at school, she was in kindergarten when it happened. His hand caught caught in a fast turning belt that yanked him forwards under a big metal press. He died instantly, obviously, his entire upper body including his head was flattened in under a second. That day no one came to pick up Zena from school, somehow she made her way home and there were shinobi there, no doubt looking for her to try and tell her about what happened and take care of her. She wouldn't know this though, she was too young to understand. Something inside her clicked over and abandonment issues she didn't know were there kicked into gear. These issues stemmed from her mother leaving and not being around, it was actually pretty common in her family, most of the women tended to become shinobi and leave family life behind, her mother however was completely gone. Becoming far too fearful she turned her back on her home and ran away from the shinobi before they saw her, taking to the streets.
A few weeks passed and she managed to survive on her own, which was impressive in its own right, she would find scraps here and there and eat them like a some sewer rodent digging through trash. She was too small and weak for this to go on though, and food got harder and harder to find. Starvation kicked in pretty hard, it got so bad eventually she just couldn't move anymore, so she lay in an alleyway and wept. She cried for hours it felt like, despite her age somehow she knew her end was coming, and she was so terribly alone. The loneliness started to hurt so bad that even the hunger pangs were less apparent.
Eventually her crying ceased, she closed her eyes waiting for death to take her, and then moments later she heard someone crouch next to her. Zena opened her eyes to a boy, with dirt all over his face, and bread in his hand. This was Zeke. He took her in, fed her and took care of her. He was on the streets too, just like her, but he was bigger and stronger. Zeke helped her learn how to scavenge for food, how to steal, and how to be sneaky. The loneliness slowly went away until it was gone, but the Zena that was leftover from everything that had happened was different. The happy little girl died in that alleyway, and out of it came a battered and cold one. The only person Zena trusted was Zeke, the only person she needed in her life was Zeke, he was her everything.
Some time passed and on one of their trips they met another child just like them, their name was Jeri. Zeke took Jeri in like he did Zena, and she hated it. She felt like Jeri was getting in the middle of them and she hated Jeri for it. They were together for several years, and it took a long time for Zena to warm up to Jeri, but it happened. Jeri was always cheerful and made the dark and cold hideout much brighter and colorful, it was hard to hate Jeri for long. The three of them became a family and took care of each other. Even Zena started acting a little more like her old self towards the end, she genuinely felt happy again.
Zena's life however isn't a happy story, and the worst was yet to come. One day came where Zeke led a food raid on a group of people that they shouldn't have messed with, they were traffickers. They captured all three of the kids and took them somewhere Zena didn't recognize. They beat them... all three of them, but Jeri got it the worst. Oh god the unspeakable things they did to Jeri. They forced Zeke and Zena to watch as they mutilated and broke Jeri. Zena was screaming the whole time but somewhere in the moment she regained composure and looked over to Zeke. There she saw an expression she had never seen on his face before, it terrified her, but it was also calming. It was a feeling she had never experienced before.
Their hands touched and she felt a deep connection with him in that moment. Zena entered her full weapon form and Zeke hoisted her up and wound up a mighty swing. That was the last thing Zena remembered. When she came to, the bad guys were on the ground around them, in several pieces, and a med nin was with them trying to do what she could for Jeri. They did everything they could to bring Jeri back, but Jeri was too far gone. Physically mutilated in ways that made Jeri a monster to look at permanently, but what was truly sad was the sheer shock from everything that happened turn the bright and happy Jeri into a potato mentally. It wasn't paralysis, but it was close to, and words never came out again. Zena doesn't really know what happened to Jeri after that, but the shinobi took them away, Zeke and Zena never saw their friend again.
After seeing what the duo did to the traffickers, and not knowing where else to take them, the shinobi decided it best to enlist them into the academy, as long as it was okay with the two. It didn't take them long to decide in favor of joining. Zeke had a burning desire to get stronger after all that happened and Zena wouldn't leave his side for anything.
After the event's Zena reverted once again to the cold, untrusting nature she had before. It was much worse this time however, she couldn't trust anyone after the horrors she had witnessed. People were garbage, and disgusting. The only one that mattered was Zeke. So she would stand by his side and protect him, forever, that was reason for living she decided. She wanted to get stronger alongside him, and would follow him into the gates of hell if that's where he decided to go.
Given the childhood the two experienced, and the struggles they overcame together, the Academy life was unbelievably easy. It didn't take long to rise to the top of their class, and they became genin quickly. Zena didn't make any friends in the Academy of course, she didn't like anyone except Zeke. A thick mental shell blocked her out from everyone else, and it would remain that way for some time.
Hybrid Info Village: Mahougakure Rank: Genin (C-rank) Type of Soul: Nova Element: Pulse Release Soul Orb: Blood Release Weapon Type: Sword Associated Technique: Kenjutsu Weapon Description:- Spoiler:
Zena's base weapon form takes the appearance of a giant buster sword with a 6 foot blade.
Last edited by Mist on 5th August 2018, 12:40 pm; edited 7 times in total | |
| | | Mist
Posts : 1940 Join date : 2012-08-03 Location : Las Vegas
| Subject: Re: Zena 3rd August 2018, 9:03 am | |
| - Passives:
Name: Magnetized Blood Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Zena's pulse released is part of her very core, her blood holds a repulsive magnetic charge, allowing her to push and pull on it. This allows her to smear blood on objects of equal rank to Zena and push and pull on them so long as they are not backed by strength. This also opens up repulsion properties for other kinjutsu techniques.
Name: Pulse Release: Propulsion Weapon Classification: Fighting Style Rank: D-rank Class: Passive Range: Self
Description: Utilizing pulse release, the weaponkin is able to propel their blade either in full weapon form or partial transformation and add extra strength and speed to kenjutsu that is performed with the weapon or just basic weapon strikes. Dependent on Zena's Rank, she is able to add a flat amount of additional Pulse Release Hybrid Damage to her strikes. By spending a set amount of chakra she is also able to enhance the speed of kenjutsu that utilise her. The amount of chakra spent is equal to her rank and as she goes up ranks, the Tier Levels granted increases
Rank - Pulse Damage - Speed boost D - D - +1 C - 3D - +2 B - C - +3 A - B - +4 S - A - +5
Name: Split Soul Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: Weaponkin do not possess full souls of their own. Due to the strange nature of the initial creation of the first generation of Weaponkin, their souls are instead split in half between the Yoroi which are dead and gone and the soul that was initially devoured by the Weapon. This half soul shows itself in that the Weaponkin can gain cosmetic appearances of the race that their non-Yoroi half came from, such as the more metallic skin of Cypher or the pointed ears of Nova. In addition they gain a physical ability based off of the species of their soul and an element along with it, of course they are unable to use ninjutsu but this element can be used for a wide variety of other things. Type of Soul - Tier Gained - Element Able to be Chosen Human - Endurance - Primary Zireh - Barrier - Specialised Primary Nova - Speed - Dual Combination
Name: Knowledge Thief Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The Living Weapons that the Weaponkin were birthed from were particularly skilled in dealing with souls, able to devour and steal information from those souls in order to empower themselves, going as far as taking entire technique lines from the person that was killed. Weaponkin unfortunately are not able to do this but they still retain a tiny amount of that ability to steal souls. If they have taken part in the death of an opponent close enough to them, depending on their rank, they are able to steal a shard of their soul, a tiny piece of their knowledge and training coming with it. The more the person has done the greater the knowledge that is stolen from them, this allows the Weaponkin to reduce the WC of their next training topic, be it solo, specialisation, weekly or even an awakening topic by using this 'stored' knowledge. Weaponkin are also able to stack this up by killing multiple people before using it. Rank of User/Target - Radius of Theft(ft) - WC Reduced D - 10 - 100 C - 20 - 200 B - 30 - 400 A - 40 - 800 S - 50 - 1000 'Z' - 75 - 1500 'X' - 100 - 2000
Name: Synergistic Existence Classification: Kugujutsu Rank: D-Rank Class: Supplementary Range: Self/Contact
Description: There were tales before of Living Weapons being able to take over the mind of the Yoroi or Vanir wielding them or granting boons to the one wielding them through their own power, although this was generally always in the Yoroi's control and could be shut off. Some of this power has leaked down into Weaponkin while they are transformed in that they are able to manipulate their wielder, granting them a measure of control even as a mere weapon. This comes in two forms that are wildly different from one another, the first is Symbiotic Wielding(Energy Tech/Kugujutsu) which allows the Weaponkin to grant additional effects and bonuses to the wielder of the weapon and allowing them to retain full control of both the weapon and their own body. On the other side is Forced Wielding (Kinjutsu/Kugujutsu) which allows the Weaponkin to either suddenly, or slowly, seep into and take over the mind of the person wielding them, controlling some of their movements or in extreme cases their entire bodies if their minds aren't strong enough. The other thing that Synergistic Existence allows is that the Weaponkin can grant their techniques and knowledge to the person wielding them, allowing anyone to become proficient with their weapon type regardless of their own natural skill.
Name: Walking Arsenal Classification: Kugujutsu/Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: All Weaponkin are born with a weapon form ingrained into their bodies and minds. This weapon form is usually a mix or similar to their parents if they were born or exactly the same as they were as a Living Weapon if they happened to be First Generation. Through control and mastery, the Weaponkin is able to learn to alter their body in its entirety or just partially into its weapon form or even just parts of its weapon form (such as just the spear point of a halberd), allowing them great versatility in combat. When their weapon form is chosen they are of course able to utilise the weapon style it is aligned to, kenjutsu for melee weapons, shurikenjutsu for projectiles, kyujutsu for bows, hojutsu for guns, etc and are able to make techniques based around it which are classified as Kugujutsu/Taijutsu. Lastly, their transformation speed is altered by a 1k word weekly training which allows them to enhance the speed of their transformation. Number of Weekly Trainings - Speed of Transformation 1 - D+ 2 - C+ 3 - B+ 4 - A+ 5 - S+
Name: Elemental Soul: Chakra Assimilation Classification: Soul tech Rank: D-rank Class: Supplementary Range: Self
Description: The Signature technique of a Soulless due to their Soul Orb and forms the basis of all their Soul Tech. The Soulless is struck by a chakra based technique equal rank or below as long as they possess a Clear Soul Orb the damage from said attack is negated as their Soul Orb registers the chakra nature. This converts their Clear Soul Orb into an Elemental Soul Orb dependent on the Chakra Nature Transformation used on them. Upon gaining an elemental Soul Orb however the Soulless becomes immune to being damaged by a chakra nature transformation identical to the element recorded in their Soul Orb as long as an attack is chakra based. Instead dependent on the Soulless' rank the technique will have it's chakra siphoned out of it in order to replenish the Soulless' chakra reserves. This technique is required to utilize Elemental Soul Tech.
Name: Ambient Soul: Doppelganger Classification: Soul tech Rank: D-rank Class: Supplementary Range: Varies
Description: Soulless are capable of manifesting copies of themselves which have the same tiers as the original however each Doppelganger has part of the overall amount of chakra the Soulless possesses. As a result when destroyed if the chakra is not all used up a chunk of their chakra is lost in the process. Despite that Doppelganger's are quite useful due to being a key part of Advanced Soul Tech due to their unique relationship with Soul Orbs. Rank of Soulless - Number of Doppelganger's D - 1 C - 2 B - 3 A - 4 S - 5
Name: Teleport Classification: Soul tech/Kinjutsu Rank:D-rank Class:Supplementary Range:Mid Range
Description: A frightening technique which allows a Soulless to instantly teleport by shifting their body out of the physical world into Limbo and back out again in order to escape an attack. The specific Soulless materializes after teleporting is based on their eye sight, as a Soulless is required to be able to see exactly where they are teleporting to in order to utilize this technique. When this technique is in use the Soulless' body vanishes, unless an opponent has chakra vision equal to the rank of the Soulless in which they simply see the Soulless become transparent, before reappearing in a new location. This technique serves as the Soulless get out of jail free card similar to Body Replacement or Reject and thus is only able to be utilized Once per topic.
Name: Chakra Sense Classification:Soul tech Rank:D-rank Class:Supplementary Range: Self
Description: Soulless have an acute sensing nature and can immediately discern the chakra nature of others around them. The reason for this is due to their high sensitivity to chakra making them valued trackers as they can sense individual chakra signatures as all Soulless are natural sensor types. The use of this technique grants them the ability to track chakra signatures over short distances within a topic dependent on their rank. Rank - Tracking Distance (ft) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Night Vision Classification: Dojutsu Class: Supplementary/Passive
Description: This Dojutsu is obtained from birth and renders the users optic nerves fully functional in areas with a low concentration or absence of light. They perceive images in black and white and are sensitive to movement at night to give them a full visual representation of things around them. They are extremely sensitive to normal light conditions and high concentrations of light can permanently blind them. The user can freely turn the night vision on and off.
- Weaponkin Tech:
Name: Symbiotic Wielding: Resonance - Body Classification: Energy Tech/Kugujutsu Rank: A-Rank Class: Supplementary Range: Contact(Touch)
Description: With this technique, the Weaponkin is able to connect their idea of their body to that of the Wielder, allowing for a deeper Resonance. When this technique is activated the Wielder is able to use any physical techniques of the Weapon however using tiers they do not naturally possess causes them to suffer a triple fatigue loss due to them as the body is unnaturally forcing the usage of them. Only elemental weapon-based techniques are able to be used during this unless Resonance - Energy is also trained then elemental taijutsu may also be used by the Wielder. In addition to this the Weaponkin can also exert control on the Wielder's body forcibly activating pleasure receptors in the brain and removing toxins from the muscles to reduce strain. This has a cooldown depending on the Connection between the Wielder and Weapon and can either grant a boost to tiers for a duration depending on the Connection or recover some fatigue for the Wielder, the power of these boosts however is dependent on the rank of the Weaponkin, if multiple tier boosts overlap they do not stack.
Rank - Tier Boost - Fatigue Recovered - Topics Together - Cooldown(Rounds) - Duration(PT) D - 1 Tier Level - +2 - 0 - 10 - 2 C - 2 Tier Levels - +4 - 2 - 8 - 4 B - 3 Tier Levels - +6 - 4 - 6 - 6 A - 4 Tier Levels - +8 - 6 - 4 - 8 S - 5 Tier Levels - +10 - 8 - 2 - 10
Name: Symbiotic Wielding Classification: Fighting Style Rank: D-Rank Class: Supplementary/Defensive Range: Contact
Description: Unlike Forced Wielding which could almost be described as an 'evil' technique line, used only on opponents and those that the Weaponkin wishes to see suffer, Symbiotic Wielding is a much more support oriented style aimed at aiding teammates and spending time in Weapon Form. This style is focused around being wielded by an ally and granting them additional boons and effects while in use to enhance their combat potential and grant them access to techniques they might not otherwise have. Without soul sensory being utilised, the only outside sign of this is that one of the wielder's eyes will change colour to match that of the Weaponkin and their skin takes on a metallic hue. To gain the true power of this technique line, it relies on something known as Connection. The more time spent between a Wielder and Weapon the more powerful this becomes. This does not include Past/Future or OOC topics and to gain Connection they must interact with each other for at least three quarters of a topic that has at least 20 posts(total) if not more.
Name: Symbiotic Wielding: Resonance - Mind Classification: Energy Tech/Kugujutsu Rank: B-Rank Class: Supplementary Range: Contact(Touch)
Description: The first form of actual resonance between Wielder and Weapon. This technique connects the minds of the Weaponkin and the person wielding them although keeps them distinctly separate. With this active the Weaponkin and Wielder can share senses or swap senses, in doing so they also swap/share reaction tiers if one of the two possesses them. This also allows them to immediately break the other out of genjutsu for no cost with the rank of genjutsu able to be dispelled being determined by the rank of the person doing the breaking(So Wielder if breaking out Weapon and vice versa). However this causes a fair amount of pain when done but this can be alleviated through Connection. The more time the Weapon and Wielder have spent together, the more powerful this Connection becomes and also determines the duration of the Resonance.
Rank - Genjutsu Dispelled - Topics Together - Pain - Duration(PT) D - C - 0 - SS - 15 C - B - 2 - S - 20 B - A - 4 - A - 25 A - S - 6 - B - 30 S - SS - 8 - C - 35 N/A - N/A - 10 - D - Until End of Topic
Name: Weapon Shifting Classification: Kenjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Although the Weaponkin has a base form that they are set in, they retain some of their old Living Weapon abilities. One of these comes across as Weapon Shifting as Living Weapons were once capable of destroying and absorbing weapons to take on their forms, abilities and elemental capabilities. Weaponkin unfortunately are not as powerful as that but they are able to learn how to take on the forms of other weapons so long as they match the Archetype of the weapon they are originally(Katana can turn into longswords or rapiers for example but not axes or spears). Weaponkin are quite limited in the number of other weapon forms they can take on though, the total number dependent on the rank of the Weaponkin, in addition they can only take on a different weapon for a set amount of time before a cooldown is required to take on that form again. As the weaponkin grows in power they will learn to upgrade and enhance these weapon forms, making them useful and versatile.
Rank of Weaponkin - Weapon Slots - Duration(PT) - Cooldown(PT) D - 1 - 5 - 14 C - 1 - 10 - 12 B - 2 - 15 - 10 A - 2 - 20 - 8 S - 3 - 25 - 6
Name: Stolen Knowledge: Transit Classification: Kinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: A very simple technique but a useful one. The Weaponkin is capable of gathering different forms of information from the soul pieces that they have taken from the people they have killed or that have been killed around them. Due to this they are able to absorb this information to learn, not of other techniques, but instead of hidden trails and quick ways of getting through locations by using someone else's life experiences. With this technique learned, the Weaponkin is able to use their Knowledge Thief word count to reduce travel topics and in addition, they are able to train a single technique during a travel topic, doubling up on the use of that word count(Although they cannot reduce the travel WC and learn a technique at the same time). The max rank of technique they are able to learn using a travel topic is determined by their rank, the knowledge of the souls telling them to be prepared.
Rank - Technique Able to be Trained D - C C - B B - A A - S S - SS
Name: Symbiotic Wielding: Resonance - Self Classification: Energy Tech/Kugujutsu/Genjutsu Rank: C-Rank Class: Supplementary Range: Contact(Touch)
Description: A technique that technically does nothing for the wielder but is nearly required. With this technique the Weaponkin grants themselves a mental replica tied to their weapon that requires 1st dimension sensory or B-Rank or higher mental sensory to detect. This replica can otherwise only be seen by the wielder of the weapon and it grants the Weaponkin access to their own senses while in Weapon Form and enables them to utilise Genjutsu and Energy Tech but only those techniques and they are unable to move from where their weapon is until they revert out of weapon form and retake their physical form. While this technique is active any mental damage taken by the Weaponkin is doubled however the mental replica is immune to any other damage types.
Name: Weapon Shifting: Form Grant Classification: Kenjutsu Rank: C-Rank Class: Supplementary Range: Self
Description: A Weaponkin cannot immediately learn to take on a new form, instead they must observe the weapon they wish to copy and spend some time learning to master it. The training count required to learn the weapon form is dependent on how long the weapon was observed and studied for as the Weaponkin is no longer able to break and absorb weapons and must instead see them in combat to learn how to copy them. Although the more skilled the Weaponkin, the better they are at learning how to copy the weapon form making it easier for them.
Rank of Weaponkin - Duration Observed(PT) - Word Count - W.C Modifier D - 5 - 1000 - 50 C - 10 - 800 - 100 B - 15 - 600 - 200 A - 20 - 400 - 400 S - 25 - 200 - 600
- Soul Tech:
Name: Chakra Sense: Basic Revealing Classification: Soul Tech/Taijutsu Rank: B-rank Class: Supplementary Range: Long (Eyesight)
Description: This technique grants the Soulless the ability to reveal surpressed chakra signatures of targets B-rank or below, likewise their eyes are now able to see those hidden by chakra vision concealment techniques B-rank and below. When looking at a targets body they are capable of tracking the flow of chakra within a body as well as chakra based techniques moving at B-rank speeds.
Name: Chakra Sense: Vision Classification: Soul Tech/Taijutsu Rank: C-rank Class: Supplementary Range: Long (Eyesight)
Description: A Soulless who is attuned to sensing chakra through vision is capable of detecting suppressed chakra signatures as well as techniques utilizing chakra flow. This is perhaps the most common form of Chakra Sense due to most Soulless preferring to use their eyes to sense chakra rather than rely on their other senses. This technique is required for the Chakra Revealing line of techniques.
Name: Chakra Sense: Focus Classification: Soul Tech/Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: A Soulless is capable of isolating a specific chakra signature by focusing their Chakra Sense through one of their sensory mediums. Each Soulless is attune to sensing through only one medium as each is unique and dependent on the medium chosen varying methods of chakra sensory become available for the Soulless to utilize. Focus Type: Vision
Name: Chakra Tapping Classification: Fighting Style Rank: D-rank Class: Offensive/Supplementary Range: Short
Description: This is a fighting style created by Soulless in order to compete against those who are more physically skilled than themselves, it's primary focus is dealing internal damage to a victims chakra system while bypassing any defenses which aren't geared for protection against chakra damage. In order to utilize this technique the Soulless in question condenses chakra into their fingertips which is unable to be seen unless a target has chakra vision or chakra sensory. The Soulless then touches, taps, pokes or stabs an opponent sending a localized shockwave into the targets chakra pathway system in order cause them to expel chakra to forcibly lower their chakra reserves in a battle. this can be repeated over and over with advanced techniques causing targets to succumb to rapid chakra exhaustion often killing targets by empting out their chakra reserves. This fighting style leaves no bruises or signs that the damage is being dealt other than the targets chakra reserves going down with each hit, and can be offset by replenishing one's chakra.
Name: Ambient Soul - Chakra Purge Classification: Soul Tech/Medical Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary/Offensive Range: Contact
Description: Can be learned Prior to becoming a Medical Nin. This is a technique which has a dual use depending on the target being affected, when utilized on Nova it is capable of purging the element from their Soul Orb, Core or Dual-Core. However when utilized on others it functions as an attack resulting in the affective victim temporarily losing the ability to mold their chakra dependent on the amount of chakra used in the attack. In both instances the Soulless gathers ambient chakra into their hand, foot or skull before hitting a target. Depending on the Chakra Nature Transformation being purged it requires a variable amount of chakra likewise it costs more to purge from a Core than it does for a Soul Orb just like it costs more to purge from a Dual-Core than it does for a Core. Soul Purge has a limited amount of times it can be utilized on the user themselves with every rank up starting at D granting 1 use per topic capping at 5 at S-rank, however purging one's element results in being unable to utilize any techniques requiring the lost element until said element is regained. Element - Soul Orb - Core - Dual Core Primary - D - C - B Specialized - C - B - A Dual Combo - B - A - S Complex - A - S - S True - S - S - S
Chakra Cost - Time Unable to Mold Chakra in Posts (Total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Elemental Soul: Chakra Nature Transformation Classification: Soul Tech Rank: D-rank Class: Passive Range: Self
Description: This technique is gained upon a Soulless acquiring an element, through Elemental Soul: Chakra Assimilation. This technique results in the conversion of the Ambient Soul as well as the Clear Elemental Soul line of techniques into their more powerful Elemental Soul variants for a retraining of the original technique (equal to the original word count). All Elemental Soul Variants of Ambient Soul & Clear Elemental Soul techniques have the ability to absorb same elemental chakra in order to replenish the Soulless's natural chakra reserves and are 1-rank higher than the technique they were based off of. Instead of using ambient chakra they utilize elemental chakra and thus are more versatile with techniques now capable of inflicting status effects and being more effective when matched up against other elemental based techniques. Techniques which are retrained have their names as follows: "Insert Element Name" Elemental Soul: "Insert Base Technique Name"
Name: Clear Elemental Soul: Chakra Pulse Classification: Soul Tech Rank: C-rank Class: Defensive Range: Mid
Description: The Soulless channels elemental chakra into their palms before releasing it outward in a pulse expanding outward around their body at Bullet Release speeds in a 10 ft radius. This technique deals knockback to incoming objects not being propelled by strength to send them flying 20 feet at bullet release speeds unless they possess C-rank strength tiers to lock themselves in place. Or D-rank strength tiers if they possess C-rank endurance tiers. In addition to the knockback dependent on the elemental chakra utilized an additional status effect can be inflicted on those within range of the pulse with those with C-rank Chakra Tiers or B-rank Endurance tiers being immune to the status effect instead sustaining C-rank chakra based damage instead.
- Tiers:
Name: Heavy Plating Classification: Taijutsu Rank: D-Rank Class: Defensive/Supplementary Range: Self
Description: Weaponkin are naturally disposed to Defense tiers as part of their inorganic bodies and pseudo-mechanical physiology. However Weaponkin defense tiers are different compared to those of Ronin as they do not just accept impacts but the energy of strikes against them, even ones that breach the defenses, are channeled back out into the point of the strike unleashing it in the form of a concussive impact. This counts as D-Rank defense tiers but when struck causes knockback requiring strength tiers to anchor one's self in place to avoid being sent flying backwards depending on the power of the user's defense tiers. Alternatively, the Weaponkin can allow the impact to work on themselves, launching them a distance backwards away from the foe with physical damage being sustained upon striking an object depending on the force of the knockback, mitigated immediately due to the Weaponkin's defense tiers. This effect changes when in full Weapon Form, during that the Weaponkin loses the knockback effect but this counts as a D-Rank counter weapon destruction technique.
Defense Tier - Knockback Force - Str. To Negate - Distance(ft) - Damage(Physical) D - D - D+ - 15 - D C - C - C+ - 30 - C B - B - B+ - 45 - B A - A - A+ - 60 - A S - S - S+ - 75 - S
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Stone Plating Classification: Taijutsu Rank: C-Rank Class: Defensive/Supplementary Range: Self
Description: Weaponkin are naturally disposed to Defense tiers as part of their inorganic bodies and pseudo-mechanical physiology. However Weaponkin defense tiers are different compared to those of Ronin as they do not just accept impacts but the energy of strikes against them, even ones that breach the defenses, are channeled back out into the point of the strike unleashing it in the form of a concussive impact. This counts as C-Rank defense tiers but when struck causes knockback requiring strength tiers to anchor one's self in place to avoid being sent flying backwards depending on the power of the user's defense tiers. Alternatively, the Weaponkin can allow the impact to work on themselves, launching them a distance backwards away from the foe with physical damage being sustained upon striking an object depending on the force of the knockback, mitigated immediately due to the Weaponkin's defense tiers. This effect changes when in full Weapon Form, during that the Weaponkin loses the knockback effect but this counts as a C-Rank counter weapon destruction technique.
Defense Tier - Knockback Force - Str. To Negate - Distance(ft) - Damage(Physical) D - D - D+ - 15 - D C - C - C+ - 30 - C B - B - B+ - 45 - B A - A - A+ - 60 - A S - S - S+ - 75 - S
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
- Pulse Release:
Name: Pulse Release: Splinter Classification: Kenjutsu Rank: D-rank Class: Supplementary Range: Self
Description: In full or partial weapon form, Zena is able to fracture small razor-sharp splinters off of her blade. Because of the small size of the splinters they are unnoticeable unless by physical sensory abilities equal or higher rank than Zena. Utilizing the pulse release the splinters can be pulled back into the blade freely to ensure no permanent damage is caused to the blade. The splinters are still an extension of Zena and will act as such. The amount of active splinters that can be present at a time is dependent on Zena's rank. Rank of user/Amount of Splinters/Speed of splinters D - a square inch - D C - fist size - C B - square foot (Missing chunks of the blade will become noticeable - B A - Half the blade - A S - Entire blade (Only Hilt is left)- S
Name: Splinter: Hemorrhage Classification: Kenjutsu/Ninjutsu Rank: B-rank Class: Offensive Range: Long
Description: This is a dangerous technique developed with the intention of killing silently. With splinters already in play, Zena manipulates them to float around the breathing air of the target. Once breathed in the blades have a field day inside and get to work ripping apart the inside of the target. The splinters take time ripping apart their target, but will do so until either Pulse Release: Splinter is interrupted in some way, the target escapes the topic, or the splinters are expelled from the body (Technique must be at least B-rank). This technique causes internal bleeding starting at 2 D-ranks  and increasing by 2 D-ranks every round.
Name: Pulsing Buster: Shattering Impact Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: In full or partial weapon form, Zena's giant blade is brought down in a mighty swing. On impact Zena emits heavy amounts of pulse release chakra in a wave. If contact is made with a metallic object/weapon the pulse chakra will literally rip it apart. This will completely destroy metallic objects/weapons up to A-rank, and anything above will be flung 20 meters away instead. On impact with something non-metallic (Flesh, Cloth, Bone, ect.) the target will be flung instead 10 meters away at crashing ground speeds and will suffer additional physical damage if they collide with anything.
Name: Pulse Release: Repel Classification: Ninjutsu Rank: C-rank Class: Defensive Range: 5 meters
Description: The user releases a dome of pulse chakra outwards from themselves that pushes back equal rank offensive techs that aren't strong against Pulse Release. Any magnetic object of C-Rank speed or lower that isn't backed by strength is reflected at the same speed, B-Rank is stopped normally. If thrown with Strength, C-Rank is negated, B-Rank goes through.
- Blood Release:
Name: Blood Release: Expel Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Varies
Description: This a simple, albeit morbid, technique where the user expels a very large amount of blood to cover the battlefield and be used for other techniques. The amount of ground covered it dependant on how long the blood continues to stream. The blood is usually expelled orally but can be expelled from any cut or orifice on the users body.
P.T (Distance Covered in Total) - Blood Materia Produced 1 P.T (0 or 15 ft) - 1 C 2 P.T (15 or 30 ft) - 2 C 3 P.T (30 or 45 ft) - 3 C 4 P.T (45 or 60 ft) - 4 C 5 P.T (60 or 75 ft) - 5 C
Name: Blood Release: Blood Step Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Short
Description: Utilizing a blood source the user can dip into the blood at bullet release speeds and reappear somewhere else in the pool of blood as long as they are connected. Movement inside the blood is almost instantaneous but the user can never sink or resurface faster than bullet release speeds. Detecting the user in the blood is very difficult due to the blood being filled with this user's chakra as well as hiding the user from normal vision. If spending more than 1 post in the blood the user must repay the chakra price per post inside the blood. The max distance of blood step is dependent on the users rank.
Rank - Distance(ft.) D - 10 C - 20 B - 30 A - 40 S - 50
- Crimson Polarity:
Name: Crimson Polarity Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Long
Description: Thanks to the "Magnetized Blood" passive, things touched by Zena's blood can be assigned either a positive or a negative polarity, giving magnetic properties by infusing the pulse chakra into whatever is touched. When multiple objects have an assigned polarity they will either attract or repel each other which can be turned on and off by Zena at will. Someone affected by this will not be able to sense the polarity unless they have chakra sensory of equal rank to sense the pulse chakra. The range objects can be attracted/repelled is 40 ft.
Name: Crimson Polarity: Swift Release Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: An extension of Crimson Polarity, applying speed tiers to the attraction and repulsion of objects with the Polarity line of techniques. Anything affected by the polarities will be move at swift release speeds unless backed by D-rank or higher strength. This also allows Zena to push or "skate" off of magnetized blood left in the area for swift release speed movement. Stacks with regular speed.
Name: Crimson Polarity: Bullet Release Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: N/A
Description: An extension of Crimson Polarity, applying speed tiers to the attraction and repulsion of objects with the Polarity line of techniques. Anything affected by the polarities will be move at bullet release speeds unless backed by C-rank or higher strength. This also allows Zena to push or "skate" off of magnetized blood left in the area for bullet release speed movement. Stacks with regular speed.
Name: Crimson Polarity: Crashing Ground Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: N/A
Description: An extension of Crimson Polarity, applying speed tiers to the attraction and repulsion of objects with the Polarity line of techniques. Anything affected by the polarities will be move at crashing ground speeds unless backed by B-rank or higher strength. This also allows Zena to push or "skate" off of magnetized blood left in the area for crashing ground speed movement. Stacks with regular speed.
Name: Crimson Polarity: Blood Edge Classification:Kenjutsu/Kinjutsu Rank: C-rank (C-rank blood price) Class: Supplementary Range: Self
Description: This technique utilizes blood release to allow Zena to apply Polarities in full weapon form for use with Crimson Polarity line techniques. It gives her a faint crimson glow around the blade.
Name: Crimson Polarity: Sanguine Sorrow Classification: Kinjutsu Rank: C-Rank (C-rank Blood Price/per post) Class: Supplementary Range: AoE
Description: This is a technique created by Zena as a back up plan in case she were to ever face an opponent that utilizes magnetic or pulse techniques stronger than her own. Recognizing the hazard of other users of these techniques she decided to develop this technique. It begins by expelling a large amount of blood into the sky. Shortly afterwards the sky is blotted out as red rain begins to pour in the area. This blood uses the huge amount of magnetized blood to cause a dead-zone in the magnetic field, rendering all magnetic and pulse related techniques equal rank to the initial blood price paid useless in the area, including Zena's. The rain can continue at the cost of C-rank blood per turn. When the technique ends the blood can be used like "Blood Release: Expel" by adding up the total blood price paid over the course of the rain and using the "Blood Release: Expel" jutsu to calculate range and materia amount.
Name: Crimson Polarity: Blood Kunai Classification: Ninjutsu Rank: C-rank (3 D-ranks chakra/blood materia) Class: Offensive Range: N/A
Description: By either expelling blood  or using blood already in play, Zena creates a kunai made out of blood that hardens and becomes razor sharp and can eject it from it's source. Blood Kunai can be assigned a polarity upon creation. Â
- Dojutsu:
Name: Shizengan (Nature Eye) Classification: Multi-Stage Dojutsu Rank: C-Rank (Chakra Price) Type: Genetic (Activation Price Collected Each Post Total) Activation: 1st Stg = 1 D-rank, 2nd Stg = 2 D, 3rd Stg = 3 D Appearance: - Spoiler:
Stages 1-3 Counter-Clockwise Description: The natural evolution of the Soulless' eye which is a lingering trace of their Chakra Beast genetics. The requirement to unlock this dojutsu is the possession of an element as well as a 1000 Word Training Topic after which the main body Soulless is now no longer able to purge chakra nature transformations from their Soul Orb. Upon being activated the Soulless gains two passive abilities; the first being X-Ray Vision, allowing them to switch between normal vision and being able to see through solid, liquid & gaseous objects as well as techniques equal and below the Soulless' rank. The second passive ability is acute chakra measurement allowing the Soulless to accurately determine the exact amount of chakra an equal rank or below technique possesses as well as a target as long as they do not possess a chakra concealment technique equal to the Soulless' rank. *First Stage - Req. 250 Word Weekly Training Topic. Upon activating this stage the Soulless gains Vision Magnification allowing them the ability to view things which are normally difficult to see with the naked eye at a distance. D-rank can see Humanoid sized things at very far distances (immediately upon exiting a topic), C-rank can see Small sized things at far (long) distances, B-rank can see Tiny sized things at moderate (mid) distances, A-rank can see microscopic things at near (short) distances and finally S-rank can see atomic things at close (contact) distances. *Second Stage - Req. 500 Word Weekly Training Topic. Upon activating this stage the Soulless is now capable of accurately measuring the energy sources within all techniques comprised either soley or partially of chakra or targets possessing a chakra network as long as they do not possess a chakra concealment technique 1-rank above the Soulless' rank. *Final Stage - Req. 750 Word Weekly Training Topic. Upon activating this stage the Soulless gains access to Transversion which has three branches with each Soulless only capable of delving in one of them. The Shizengan is now referred to as the Shinseigan and is bioluminicent producing it's own light in the form of pulsating chakra which can only be seen by those with chakra vision equal in rank to the Soulless.
- Secret Tech:
Mist is fucking Toxic
Jutsu Limit 20/20 D ranks 16/20 C-ranks 5/5 B-ranks 1/1 A-ranks 0/1 S-rank
Last edited by Mist on 19th April 2020, 5:08 pm; edited 7 times in total | |
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