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 Zombie Mini Rp

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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Zombie Mini Rp    Zombie Mini Rp  Icon_minitime8th March 2018, 5:40 pm

On February 28th 20017, the dead began to rise, and with them came monsters from hell - Satan's own minions - the Overminds. The zombies, known as Lessers, were mindless and hungry entities. If it had been only them, perhaps humans could have stood a chance. But the Overminds with their powerful servants known as Reavers were able to control the flow of Lessers. Even though the zombie's bite is not infectious, their population is controlled by the Overminds.

People fled major cities and governments fell to the devious creatures. Satan had broken the human race. Mini communities attempted to formed. The best known was an underground compound known as Safe Haven, but political and civil unrest brought about its downfall in the summer of 2022.

Eventually, Abital made its mark on the map around 2025. While supposedly a human town, corruption runs deep.

Most people are on their own, surviving and hiding from the powerful creatures that want to see nothing but humanity's destruction. Because the human race is so broken, the new inhabitants of this new earth have carved out their own existence.


So we can call this mini Zombie Mini for easy topic control ZE:
This is a hardcore survival mini which will just be some fun for when people are bored.

Code:
[b]Name[/b]:
[b]Appearance[/b]:
[b]Age[/b]:
[b]Race[/b]:
[b]Location[/b]: (Anywhere on earth)
[b]Traits[/b]: Humans get 1 Major and 3 minors, Vamps get 3 minors and Overminds get 3 minors Reavers get 2 minors


Last edited by StrawberryJoe on 9th March 2018, 3:07 am; edited 3 times in total
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Zombie Mini Rp    Zombie Mini Rp  Icon_minitime9th March 2018, 1:28 am

This is examples for major and minor traits just a couple and feel free to use these if you wish.

Natural Leader(Major Trait) - "I never planned on leading anyone; choosing who lived or died was harder than I could ever imagine but it awoke something in me and I plan to keep these people alive no matter what." [User leads a budding nomadic group of scavengers consisting of three males a female and 2 teenagers.]{4 Mid Tier Npc 2 minor traits each}{Teenagers have 1 minor trait}

Scavenger(Major Trait) - "Being on your own is quite the challenge but for those that succed they always have a secret stash somewhere that they frequent that most don't know about." [1 Major Scavenge Location Pre Scouted]

Stock Pile(Minor Trait) - "Everyone likes to keep a few weapons handy why can't I?"
[User starts with 1 minor melee weapon and 15 ranged melee weapons along with a basic backpack]

***********************
Vêlas

Chakra Reserves: 5 C-Ranks
Stamina Reserves: 60
Bountys Killed: 3 D-Ranks

Cròcus

Chakra Reserve:9 C-ranks, 5 B-ranks, 3 A-ranks, 2 S-ranks
Blood Reserve: 1 A
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

Zombie Mini Rp  Empty
PostSubject: Re: Zombie Mini Rp    Zombie Mini Rp  Icon_minitime9th March 2018, 1:58 am

Lessers:

human:

Overmind:

Vampyre:

Reavers:
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Zombie Mini Rp    Zombie Mini Rp  Icon_minitime9th March 2018, 2:10 am

Healing, Regeneration, & Injury

All supernatural creatures are living, breathing beings. They need the same things a human needs in regards to food, air, and sleep.

Overminds: Overminds heal at the same rate as humans, unless they are feeding on the flesh of a human. When injured, an Overmind can feed on the flesh of a human (the human does not need to be alive) to speed up the healing process. While feasting, their regeneration rate is the same as a Reaver's.

Vampyres: Vampyres heal at the same rate as humans unless they are feeding on the flesh of a human. The human does not need to be alive. While feasting, their regeneration rate is the same as a Reaver's.

Reavers: Reavers have increased healing rate at all times whether feasting on the flesh of a human or not. Eating the flesh of a human will not increase the healing speed of a Reaver even if they are suffering from a substantial injury.

A bullet wound can only be healed if the bullet is no longer in the body. The bullet is pushed out naturally by the body. It can take a few seconds to a minute depending on where the bullet is. If the bullet hits the heart, the Reaver will not die, but be incapacitated for a few minutes before it's finally pushed out of the body and the Reaver then regenerates. Point blank range to the head would kill a Reaver with ANY gun, even a small pistol. A rifle from across the park to the head would not kill a Reaver. Due to their dense bones, the bullet would ricochet off their head and stun them for a few seconds and hurt like hell.

In regards to drowning, a Reaver can hold their breath for fifteen minutes, but after that, they drown and cannot be resuscitated due to the brain shutting down after an extended period of time. Reavers, due to their dense bones and muscles do not float, but they can still swim. You can kill a Reaver by drowning them.

Fire is no problem for Reavers, but the brightness will also blind them for a short time.

It takes a Reaver 2 weeks to regrow a severed limb. A Reaver will not bleed out because the wound would close before that could happen.

Reavers have increased pain tolerance due to the constant adrenaline pumping through their veins, but they still feel pain. A bullet would still hurt like hell, but the moment the wound is healed, the pain is gone. Also, with extreme injuries, like humans, adrenaline is pumping through their veins, making the pain less severe. Because they still feel pain, a Reaver can still be incapacitated by pain. So take that time to run away. However, sometimes Reavers have exhibited cases of phantom pain. After an injury is healed, due to the brain not quite comprehending the rapid healing, they can still feel pain from that injury.

Comparative Strength and Speed

Overminds and Vampyres are the same in regards to speed and strength.

Strength:
Reaver drop kicks a bus and it's sent backward a few yards.
Overmind drop kicks a bus and it's dented and tips over.
Vampyre drop kicks a bus and dents it and the bus tips over.
Why would a human drop kick a bus?

Speed:
Reavers can sprint 4x faster than the average human: 61.4 mph.
Overminds can sprint 2.5x faster than the average human: 38.4 mph.
Vampyres can sprint 2.5x faster than the average human: 38.4 mph.
**Keep in mind sprinting can only last for a few seconds.

Light Sensitivity

Overminds: Increased light sensitivity. They can go outside when the sun is high with sunglasses and be hindered slightly. Overcast is only a little bothersome without sunglasses. They can see well in the dark but not perfectly.

Vampyres: Increased light sensitivity. They can go outside when the sun is high with sunglasses and be hindered slightly. Overcast is only a little bothersome without sunglasses. They can see well in the dark but not perfectly.

Reavers: Severe light sensitivity. Bright lights can temporarily blind a Reaver. Most Reavers do not go outside during the day light because they cannot see and it brings a severe head ache. Sunglasses only help slightly. A Reaver could theoretically use a helmet with thick dark shades to combat the sunlight. Because of this, they can see perfectly in the dark.

Hunger and Thirst

Overminds: Due to their evil nature, Overminds have a craving for human flesh, but they do not feel the constant urge for it like Vampyres. They need water, food, and sleep in order to survive like humans but they cannot get sick from eating rotten food or drinking unpurified water, so they often don't worry about the freshness of supplies.

Vampyres: Vampyres crave human flesh on a daily basis, especially if they see or smell blood. Sometimes this hunger can be too much for a Vampyre and a life of aiding the humans is impossible. For others, it is something they have learned to control, but they are always left unsatisfied unless they eat human flesh or drink human blood. Vampyres do not need to eat human flesh in order to survive, but the hunger is constant. Imagine always feeling hungry and there is only one thing that can sate your starvation. They need water, food, and sleep in order to survive like humans but they cannot get sick from eating rotten food or drinking unpurified water, so they often don't worry about the freshness of supplies.

Reavers: Unless it's a personal decision, Reavers don't eat the flesh of humans. They need water, food, and sleep in order to survive like humans but they cannot get sick from eating rotten food or drinking unpurified water, so they often don't worry about the freshness of supplies. 

Formation and Severance of Overmind/Reaver Bond

It's a mental and physical bond that holds the two together and basically forces the Reaver to comply. A Reaver does have free will and they can disobey their Overmind, but it makes them feel sick in a sense and it is incredibly difficult because it's like second nature to obey their Overmind. It doesn't sit right with them to disobey due to the mental bond.

An Overmind can find a Reaver and forcefully make the Reaver theirs and the Reaver would have no say in the matter. It can also be a mutual agreement made by the two. And Satan can also assign a Reaver and Overmind. Most bonds are made through Satan assigning a Reaver to an Overmind.

An Overmind can send out a 'message' of sorts to bring their Reaver to them. It'll be like a tug toward the Overmind's location.

If an Overmind wanted to find their Reaver, they could. It would be in the same fashion. Kind of like a honing beacon. So, essentially, a Reaver is never free from their Overmind, and a Reaver is always 'on call'. A Reaver can also hone in on their Overmind. It might take longer due to the subservient position they have to the Overmind.

An Overmind can severe the bond they have with their Reaver at any time. Of course, getting a Reaver is considered an honor so even if they have difficulties with the Reaver, a Reaver is a valuable asset.

When an Overmind is killed, the Overmind is sent back to hell and the bond between the two weakens. The longer the Overmind is in hell, the weaker the bond gets until it is no longer felt. This can take anywhere between two weeks to a month. Time in hell is extended, so it feels longer to the Overmind. A month can feel like 6 to an Overmind in hell. When the bond is broken, a Reaver is then boundless and free to be assigned another Overmind.


***********************
Vêlas

Chakra Reserves: 5 C-Ranks
Stamina Reserves: 60
Bountys Killed: 3 D-Ranks

Cròcus

Chakra Reserve:9 C-ranks, 5 B-ranks, 3 A-ranks, 2 S-ranks
Blood Reserve: 1 A
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Vêlas




Posts : 149
Join date : 2018-01-08
Age : 34

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PostSubject: Re: Zombie Mini Rp    Zombie Mini Rp  Icon_minitime11th March 2018, 10:27 pm

Name: Elroy Talbert
Appearance: http://moziru.com/images/drawn-snipers-anime-guy-11.png
Age: 24
Race: Human
Location: Tokyo
Traits: Major/ Major Scavenge Location Scouted Army Base; Yokota Air Base.

Minor/ Sword and 15 throwing Knives

Minor/ Minor Leadership Skill boost.
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PostSubject: Re: Zombie Mini Rp    Zombie Mini Rp  Icon_minitime

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