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| One Small Leap [Asui's Techs] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: One Small Leap [Asui's Techs] 3rd July 2017, 2:32 am | |
| - Beast Arts:
Name: Terra Style - Legs of the Anura Classification: Beast Art Rank: D-Rank Class: Passive Range: Self
Description: The Anura, more commonly known as Frogs, are a class of Amphibians known for living in wet, swampy or marsh-like environments. One of their most notable traits are their legs, which are capable of acting as very powerful jumping mechanisms, being capable of launching them forwards across distances several times their own body lengths. Those Faunus who belong to the class of Anura find that they too possess very powerful legs, in fact their legs are counted as having Tier+ Strength in terms of jumping and striking, making it their most powerful appendage. This comes quite in handy while jumping, as any Anura is capable of using their strength to jump forwards at speeds equal to their strength, while their legs push them across a distance following the multiplier for a Medium Sized Creature. Due to their strength being situated in their legs, Anura are lacking in upper body strength, making their strikes with their arms count as having Tier- Strength.
Name: Terra Style - Prehensile Tongue Classification: Beast Art Rank: D-Rank Class: Passive Range: Self
Description: The Anura, more commonly known as Frogs, are a class of Amphibians known for living in wet, swampy or marsh-like environments. One of the most notable features the Anura possess is their tongue, which they are capable of launching over several feet with great strength at high speeds. The Faunus who find themselves aligned to the class of Anura have discovered that they possess these powerful tongues as well, even being capable of moving it like a normal appendage, such as an arm or a leg. They are capable of launching their tongue with Tier+ Strength equal to their own, while the tongue itself possesses Tier Base Strength for gripping and crushing objects. The maximum distance their tongues are capable of reaching is dependent on the age of the Anura. Age - Maximum Tongue Distance Below 10 - 20ft 11 to 20 - 40ft 21 to 30 - 60ft 31+ - 80ft
Name: Terra Style - Amphibious Lung Capacity Classification: Beast Art Rank: D-Rank Class: Passive Range: Self
Description: The Anura, more commonly known as Frogs, are a class of Amphibians known for living in wet, swampy or marsh-like environments. As Amphibians, the Anura possess blood vessels close to their skin in order to diffuse the oxygen from any water they may be submerged in or in contact with directly into their blood. Those Faunus who are among the class of Anura possess something similar within their respiratory system, their lungs are capable of inhaling water and diffusing the oxygen therein into their blood stream before exhaling the excess. This has resulted in them not only being capable of restoring their stamina due to the oxygen from the water not possessing as many pollutants as oxygen in the air, but they have also developed a rather large lung capacity. This enables them to hold their breath for extended periods of time, perfect for when one is in hostile environmental conditions. The amount of time (PT) added on to how long one can hold their breath and the amount of stamina replenished when breathing underwater is dependent on the Faunus' age, however this only occurs when the user is completely submerged. Age - Stamina Regen - Breath Modifier Below 10 - +1 - +3 11 to 20 - +2 - +6 21 to 30 - +3 - +9 31 to 40 - +4 - +12 41+ - +5 - +15
Name: Terra Style - Poison Generation Classification: Beast Art Rank: D-Rank Class: Passive Range: Self
Description: The Anura, more commonly known as Frogs, are a class of Amphibians known for living in wet, swampy or marsh-like environments. Most Anura are known for their ability to excrete different forms of poisons, ranging from those of the rather harmless variety to extremely lethal ones. Faunus of the Anura class possess similar poison glands within their body, the number and location of which depends on one's rank. These poisons can be applied to a great many things, whether it be the Faunus' skin, blood, or their very breath. Depending on the type of poison, it may require a stamina or blood price to create, or possibly a price split between the two. The strength of the poisons able to be made are also dependent on the Faunus' rank. Rank - Poison Glands (Location) - Strength of Poison D - 1 = Right Lung - D C - 2 = Left Lung - C B - 3 = Throat - B A - 4 = Stomach - A S - 5 = Heart - S
Name: Terra Style - Mucus Generation (Signature) Classification: Beast Art Rank: D-Rank Class: Passive Range: Self
Description: The Anura, more commonly known as Frogs, are a class of Amphibians known for living in wet, swampy or marsh-like environments. Anura possess glands within their bodies that are capable of excreting a form of mucus, used mostly to keep their skin moist in dry climates. Due to their partially humanoid nature, Anura Faunus do not require this mucus gland, but still possess it. Through great amounts of experimentation, Asui found that he was capable of sending his mucus production into overdrive, generating large amounts of mucus in a short amount of time. He also found that he is capable of controlling the viscosity of his mucus, enabling him to use in techniques. Techniques using this mucus follow the naming scheme of "Mucus Style: [Insert Name of Technique]". In order to perform techniques within this style, he is required to pay a stamina price in order to generate the mucus required. Stamina Price - Mucus Materia Produced 2 - D 4 - C 6 - B 8 - A 10 - S
Name: Terra Style - Camouflage Classification: Beast Art Rank: C-Rank (-4 Stamina) Class: Passive Range: Self
Description: The Anura, more commonly known as Frogs, are a class of Amphibians known for living in wet, swampy or marsh-like environments. Anura are known for their limited ability to camouflage themselves within their area, blending into their environment to hide themselves from would-be predators. There are those Anura Faunus who find themselves in possession of something rather unique: Chameleos DNA. This increases their ability to camouflage with their environment, rendering them invisible to the naked eye and requiring Reaction Tiers equal to their own rank in order to detect them. By standing completely still, the Anura is capable of enhancing this invisibility, raising it to 1-Rank above their own to detect them. This invisibility requires a stamina price to enact, with the price being taken every post (total) if they are moving, or every round if they are standing still.
- Earth Release:
Name: Earth Release: Underground Projection Toad Technique Classification: Nintaijutsu Rank: C-rank Class: Supplementary Range: Self
Description: An earth release chakra flow technique using Nintaijutsu, mainly due to not requiring hand seals with the ground simply softening immensely the user slipping into the ground using their strength tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a toad underground, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-rank vision or a Vibration Sensory technique can detect the user while those who can't require Reaction Tiers equal to their movement speed to dodge their taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, Muscle Tension & Time-Slowing dojutsu as aids in dodging. Asui's version of this technique is more specialized, gaining power based on his affinity to Earth Release. Affinity - Boosts Normal - C-Rank Vibration Sensory Req. to Detect him, Tier Base Reaction to dodge/counter taijutsu High - B-Rank Vibration Sensory Req. to Detect him, Tier+ Reaction to dodge/counter Taijutsu and Nintaijutsu, +1 Tier level to movement Very High - B-Rank Vibration Sensory + X-Ray Vision Req. to Detect him, Tier++ Reaction to dodge/counter Taijutsu and Nintaijutsu, +2 Tier levels to movement
Name: Earth Release: Underground Projection Frog Technique Classification: Nintaijutsu Rank: A-rank Class: Supplementary Range: Self
Description: An earth release chakra flow technique using Nintaijutsu, mainly due to not requiring hand seals with the ground simply softening immensely the user slipping into the ground using their strength tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a frog underground, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-rank vision or a Vibration Sensory technique can detect the user while those who can't require Reaction Tiers equal to their movement speed to dodge their taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, Muscle Tension & Time-Slowing dojutsu as aids in dodging. Asui's version of this technique is more specialized, gaining power based on his affinity to Earth Release. Affinity - Boosts Normal - A-Rank Vibration Sensory Req. to Detect him, Tier Base Reaction to dodge/counter taijutsu High - S-Rank Vibration Sensory Req. to Detect him, Tier+ Reaction to dodge/counter Taijutsu and Nintaijutsu, +2 Tier levels to movement Very High - S-Rank Vibration Sensory + X-Ray Vision Req. to Detect him, Tier++ Reaction to dodge/counter Taijutsu andNintaijutsu techniques, +3 Tier levels to movement
Name: Earth Release: Underground Projection Anura Technique Classification: Nintaijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: An earth release chakra flow technique using Nintaijutsu, mainly due to not requiring hand seals with the ground simply softening immensely the user slipping into the ground using their strength tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like an anura underground, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-rank vision or a Vibration Sensory technique can detect the user while those who can't require Reaction Tiers equal to their movement speed to dodge their taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, Muscle Tension & Time-Slowing dojutsu as aids in dodging. Asui's version of this technique is more specialized, gaining power based on his affinity to Earth Release. Affinity - Boosts Normal - SS-Rank Vibration Sensory Req. to Detect him, Tier Base Reaction to dodge/counter taijutsu High - SSS-Rank Vibration Sensory Req. to Detect him, Tier+ Reaction to dodge/counter Taijutsu and Nintaijutsu, +3 Tier levels to movement Very High - SSS-Rank Vibration Sensory + X-Ray Vision Req. to Detect him, Tier++ Reaction to dodge/counter Taijutsu and Nintaijutsu techniques, +4 Tier levels to movement
- Strength:
Name: Swimming and Burrowing I Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: Anura are Amphibians known both for their ability to swim like fish and burrow like born subterranean animals. This has translated into enhanced burrowing and swimming abilities for the average Anura Faunus. When burrowing, the Faunus is counted as possessing D-Rank+ Strength, being capable of moving at D-Rank speed when travelling through normal ground or D-Rank+ speed when travelling through softened ground, such as sand, or ground softened by another technique. When swimming, this counts as a D-Rank Speed+Strength tier chain, with the Faunus being capable of moving at D-Rank++ Speeds with the current, D-Rank+ Speeds in calm waters, and D-Rank- Speeds against the current. When not burrowing or swimming, this counts as normal D-Rank+ Strength, however their muscles are not made for thwarting knockback or breaking grapples, counting as D-Rank- Strength when doing either of those activities.
Name: Swimming and Burrowing II Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description: Anura are Amphibians known both for their ability to swim like fish and burrow like born subterranean animals. This has translated into enhanced burrowing and swimming abilities for the average Anura Faunus. When burrowing, the Faunus is counted as possessing C-Rank+ Strength, being capable of moving at C-Rank speed when travelling through normal ground or C-Rank+ speed when travelling through softened ground, such as sand, or ground softened by another technique. When swimming, this counts as a C-Rank Speed+Strength tier chain, with the Faunus being capable of moving at C-Rank++ Speeds with the current, C-Rank+ Speeds in calm waters, and C-Rank- Speeds against the current. When not burrowing or swimming, this counts as normal C-Rank+ Strength, however their muscles are not made for thwarting knockback or breaking grapples, counting as C-Rank- Strength when doing either of those activities.
Name: Swimming and Burrowing III Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: Anura are Amphibians known both for their ability to swim like fish and burrow like born subterranean animals. This has translated into enhanced burrowing and swimming abilities for the average Anura Faunus. When burrowing, the Faunus is counted as possessing B-Rank+ Strength, being capable of moving at B-Rank speed when travelling through normal ground or B-Rank+ speed when travelling through softened ground, such as sand, or ground softened by another technique. When swimming, this counts as a B-Rank Speed+Strength tier chain, with the Faunus being capable of moving at B-Rank++ Speeds with the current, B-Rank+ Speeds in calm waters, and B-Rank- Speeds against the current. When not burrowing or swimming, this counts as normal B-Rank+ Strength, however their muscles are not made for thwarting knockback or breaking grapples, counting as B-Rank- Strength when doing either of those activities.
Name: Swimming and Burrowing IV Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: Anura are Amphibians known both for their ability to swim like fish and burrow like born subterranean animals. This has translated into enhanced burrowing and swimming abilities for the average Anura Faunus. When burrowing, the Faunus is counted as possessing A-Rank+ Strength, being capable of moving at A-Rank speed when travelling through normal ground or A-Rank+ speed when travelling through softened ground, such as sand, or ground softened by another technique. When swimming, this counts as an A-Rank Speed+Strength tier chain, with the Faunus being capable of moving at A-Rank++ Speeds with the current, A-Rank+ Speeds in calm waters, and A-Rank- Speeds against the current. When not burrowing or swimming, this counts as normal A-Rank+ Strength, however their muscles are not made for thwarting knockback or breaking grapples, counting as A-Rank- Strength when doing either of those activities.
Name: Swimming and Burrowing V Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: N/A
Description: Anura are Amphibians known both for their ability to swim like fish and burrow like born subterranean animals. This has translated into enhanced burrowing and swimming abilities for the average Anura Faunus. When burrowing, the Faunus is counted as possessing S-Rank+ Strength, being capable of moving at S-Rank speed when travelling through normal ground or S-Rank+ speed when travelling through softened ground, such as sand, or ground softened by another technique. When swimming, this counts as an S-Rank Speed+Strength tier chain, with the Faunus being capable of moving at S-Rank++ Speeds with the current, S-Rank+ Speeds in calm waters, and S-Rank- Speeds against the current. When not burrowing or swimming, this counts as normal S-Rank+ Strength, however their muscles are not made for thwarting knockback or breaking grapples, counting as S-Rank- Strength when doing either of those activities.
- Misc:
Name: Kickboxing Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self (Titanic/Lupine Fist Techniques)
Description: After having joined the Bachiatari, Asui had trained extensively in the art of Boxing, due to it being the order's style of choice when it came to unarmed combat. However, due to his Strength being strongly situated in his legs rather than his arms, Asui found his blows lacking just a tad in the strength department. Due to this, the Faunus learned how to translate the boxing styles into his main strength: his legs. Using this, Asui is capable of applying the boosts of the regular boxing techniques available to the Bachiatari to his kicks in place of punches, while also opening up a doorway to formulate his own specialized form of boxing: Kickboxing. In order to translate the techniques from punches to kicks, however, much strain is put on Asui's body. The strain registers as Recoil equal to 1-Rank below that of the technique he is attempting to use, as well as the technique's stamina price being doubled. As he becomes more skilled, he will be capable of lessening the strain of the techniques so that only the stamina price is doubled, and he doesn't sustain damage to his form. Rank - Techniques Unstrained D - C-Rank and Below C - B-Rank and Below B - A-Rank and Below A - S-Rank and Below S - SS-Rank and Below
Name: Silent Burrowing Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: The user has mastered the art of burrowing underground, whether through the usage of their own strength or an underground movement technique, and thus they have gone on to master the usage of moving silently whilst underground. With this, victims require X-Ray Vision, Vibration Sensory or Reaction tiers equal to the user's movement speed, in order to determine their location, or react to any attacks that the user may launch. When used alongside the Underground Projection line of techniques, Silent Burrowing boosts the requirements of the techniques by a rank, making the user all the more difficult to find. This technique can last as long as the user is capable of holding their breath.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: One Small Leap [Asui's Techs] 23rd July 2017, 4:51 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: One Small Leap [Asui's Techs] 1st April 2018, 5:49 pm | |
| - Terra Style:
Name: Terra Style: Subterranean Combat (Signature) Classification: Beast Arts Rank: C-Rank Class: Supplementary Range: Self (Terra Style)
Description: This is a unique addition to the Terra Style Beast Arts developed by Asui using his training as a member of the Tribe. The basics of Terra Style is maintaining a connection with the earth, pulling power from Gaia herself, to manipulate their elements and combat their enemies. However, Asui found that while he was as sturdy as any other Faunus, he disliked being touched and didn't want to risk having to fight in close quarters. Thus he created a method of fighting that revolves completely around submerging oneself underground and launching attacks that way. Through this, Asui is capable of performing attacks from underground as easily as though he were above ground himself, however the attacks that he is capable of using from underground are limited to a selection of techniques picked when this technique is learned. When performing any Terra Tribe Beast Arts aligned to Earth Release, those techniques have their prices reduced by half, due to Asui being surrounded by ample amounts of Earth Materia. These techniques are also able to travel a certain distance through the ground before their actual ranges are factored in, dependent on Asui's skill, allowing techniques to travel from his position underground to the surface and then to an enemy with ease. Asui's Technique Choices: Beast Arts (Unlocked at D), Juinjutsu (Unlocked at B), ??? (Unlocked at S) Rank - Travel Distance D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft *Note: This travel distance is only factored in until the techs break the earth's surface. Any extra distance that may have been available after that point is lost and the technique's normal distance is used.
Name: Terra Style: Earth-Style Wall Classification: Beast Arts Rank: B (Variable Stamina Price, Optional Earth Materia Price) Class: Defense Range: Contact (Thickness) Short (Distance)
Description: The user creates a 3 ft thick solid wall of earth as a form of defense up to 15 ft away from them after making the appropriate movements and slamming both hands on the ground. This causes the ground within range of the user to shape itself into a wall. The earth then instantly rises up and takes form, and if normal earth is utilized alongside a stamina price this wall is unable to be scratched by physical techniques or projectiles backed by strength, up to 1-rank below to the amount of earth materia used. The wall itself is empowered by the Terra Style, making its strength incomparable to that of a normal mud wall resulting in it being unable to be breached by anything short of a defense piercing technique strong against Earth Release which is equal to the stamina used to mold it. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire (negates burning from fire techniques equal in rank to the stamina spent to fortify it) and water (requires 1-rank Higher defense piercing to breech) Rank of User (Surfaces Wall can be Created) - Stamina Price/Stm+Materia Price (Size of Wall) D (Earthen, including Rock) - 2, 1+C (Humanoid) C (Muddy, including Swamp) - 4, 2+B (Medium S) B (Metallic, including Alloys) - 6, 3+A (Medium M) A (Crystalline, including Diamond) - 8, 4+S (Medium L) S (Any Solid Surface) - 10, 5+SS (Medium XL)
Name: Terra Style: Burial Service Classification: Beast Arts Rank: B-Rank Class: Range:
Description:
Name: Terra Style: Multiple Earth-Style Wall Classification: Beast Arts Rank: A (Variable Stamina Price + Earth Materia Price) Class: Defense Range: Contact (Thickness), Short
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. Using a pre-existing source of earth however, it allows the user to create multiple walls of earth, further fortifying their defense, so that even while the outer walls are destroyed the inner ones are still left intact. Each wall is 4ft thick, and each can either be stacked back to back to layer the defense each wall breached lowering the damage of the incoming defense piercing technique or can be separated from each other up to 5 ft between them in order to slow down an incoming technique by either 1-rank (Weak Against Earth), 2 Tier Levels (Neutral to Earth) or 1 Tier Level (Strong Against Earth) to allow the user to dodge out of the way. The maximum amount of walls capable of being formed at once depends on the user's skill level however the exact amount is determined by how much earth materia is available for the user's use. The size of each wall and their durability is determined by the original technique as it uses the same pricing for it. Rank - Max Walls formed - Earth Materia Price (No. of Walls) D - 2 - 1 A (1) C - 4 - 2 A or S (2) B - 6 - 3 A or SS (3) A - 8 - 4 A (4) S - 10 - 5 A or SSS (5)
Name: Terra Style: Burial Ceremony Classification: Beast Arts Rank: A-Rank Class: Range:
Description:
Name: Terra Style: Mass Burial Ceremony Classification: Beast Arts Rank: S-Rank Class: Range:
Description:
- Mucus Style:
- Juinjutsu:
- Kickboxing:
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: One Small Leap [Asui's Techs] 2nd April 2018, 8:57 pm | |
| - Code:
-
[b]Name:[/b] Jishin [b]Classification:[/b] Ninjutsu [b]Rank:[/b] A-rank (Crushing Varies on Speed) [b]Class:[/b] Offensive [b]Range:[/b] Short
[b]Description:[/b] This technique channels a large amount of earth chakra to the user's hand after making hand seals to guide in both activation and the flow of chakra. The amount of chakra is so great that it becomes visible. The high concentration of chakra produces a sound reminiscent of an earthquake, hence the name. Once the technique is completed, the user charges forward and thrusts the Jishin into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The crushing ability increases with the speed of the user and without a form of Vbration Sensory tied to their sense of Touch or Vibration Sensory used when in contact with the ground the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assasination aspect. [u]Speed Tier of User - Jishin Crushing Dmg - Earth Release Damage Inflicted by Jishin[/u] None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A - Yamajin Series:
Name: Twin Jishin Classification: Ninjutsu Rank: S-rank (Crushing Varies on Speed) Class: Offensive Range: Short
Description: Following the same principles as the original technique this technique is simply utilizing two Jishin on opposite hands which allows for more possibilities of the utilization of this technique in combat. The first being that upon learning this technique the hand seals required for the activation of Jishin are reduced from 9 (Snake → Rabbit → Rat → Horse → Tiger → Monkey → Ram → Ox → Snake) to 3 (Tiger → Dragon → Snake) speeding up it's invocation in comparison to the original technique. In addition the twin or rather being able to use two Jishin at once doesn't extend only to Jishin but likewise any variants of Jishin utilizing Shape Manipulation or Advanced Elemental Nature Transformation. The rumbling increases creating a sort of echo effect causing those without an A-rank sound muffling technique or the ability to lower the sensitivity of their hearing to only hear the rumbling sound upon being formed. Those with sound sensory are more effected due to how sensitive their hearing is in comparison to others and can be deafened temporarily depending on how high their sound sensory technique is. It's function is the same as the normal technique in terms of speed to increase piercing even the damage cap is the same stopping at A-rank however if both Jishin land the victim will sustain an S-rank of Earth Release chakra damage. Sound Sensory - Deafening Effect Duration in Posts (total) N/A - Only hear rumbling sound and nothing else making tracking anything else via sound useless. D - 5 C - 10 B - 15 A - 20 S - 25
Name: Yamajin Classification: Ninjutsu Rank: S-rank (Crushing Varies on Speed) Class: Offensive Range: Short
Description: The Yamajin (Mountain God) is an enhanced and concentrated form of the Jishin with the same effects and drawbacks. It is rumored that this technique obtained it's name due to the originator using it to crush a mountain to dust, this is true to an extent as this technique is capable at a high enough crushing to actually be capable of breaking through many layers of the earth, reducing even the strongest of Earth Release defenses to dust. Because the Jishin is already powerful on its own, Yamajin requires better chakra control, which is exemplified in its appearance. The Jishin appears as a gathering of dust and debris around the user's hand, while the Yamajin is more condensed and coating the user's arm in a small layer of stone while creating a ring of floating stones around the user during it's formation. Once the user launches their attack the stones scatter outwards, carrying with them a shockwave that courses along the ground causing those using Vibration Sensroy to temporarily experience sensory loss if they attempt to track the user during it's use. Similar to the Twin Jishin it only takes 3 hand seals to preform, and upon being created the rumbling sounds are more intense albeit not echoing like the Twin Jishin technique. Once the technique is completed, the user charges forward and thrusts the Yamajin into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The crushing ability increases with the speed of the user and without a form of Vbration Sensory tied to their sense of Touch or Vibration Sensory used when in contact with the ground the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. Speed Tier of User - Yamajin Crushing Dmg - Earth Release Dmg Inflicted by Yamajin None - D - N/A D - C - N/A C - B - D B - A - C A - S - B S - SS - A SS - SSS - S SSS - SSS - S
Vibration Sensory Rank (Touch Sensitivity) - Sensory Loss Duration in Posts (Total) D (Max) - 15 C (Enhanced) - 12 B (Heightened) - 9 A (Raised) - 6 S (Normal) - 3 SS (Reduced/Lowered) - 1 SSS (Min/Sensory Loss) - Immune
- Shape Series:
- Elemental Series:
- Physical Series:
- For Rasengan - Chidori - Empty Topic:
Yamajin Series: 1. Twin Jishin - S-Rank 2. Yamajin - S-rank 3. Twin Yamajin - SS-rank (Heightened Touch Req.) 4. Yamajishin - SSS-rank (Enhanced Touch Req.) 5. Jishin no Yamajin - Z-rank (Max Touch Req.)
Shape Series: 1. Basic Shape Manipulation Jishin - A-rank 2. Ranged Shape Manipulation Jishin - S-rank 3. Imbue Shape Manipulation Jishin - SS-rank 4. Terra Shape Manipulation Jishin - SSS-rank (Terra Forme Req.) 5. Sanguine Shape Manipulation Jishin - Z-rank (Sanguine Forme Req.)
Elemental Series: 1. Imperfect Elemental Jishin - A-rank (Deals Damage to the user) 2. Perfect Elemental Jishin - S-rank (Can be used with Ghost Earth or Clay) 3. Perfect Dual Elemental Jishin - SS-rank (Can be used with Dual Combination Release) 4. Perfect Tri Elemental Jishin - SSS-rank (Can be used with Tri Combination Release) 5. Perfect Pure Elemental Jishin - Z-rank (Can be used with Earth + Diamond + Clay, Earth + Diamond + Ghost Earth or Earth + Diamond + Ghost Earth + Clay)
Physical Series: 1. Delta Jishin - A-rank (Bachiatari Boxing Req.) 2. Charged Jishin - S-rank 3. Gamma Jishin - SS-rank (Titanic or Lupine Fist Req.) 4. Beta Jishin - SSS-rank (Titanic & Lupine Fist Req.) 5. Alpha Jishin - Z-rank (Howling Fist + Limbo CM Req.)
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