| | Casa del Fantasma Alcohólica (Team 10 Training Topic) | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Casa del Fantasma Alcohólica (Team 10 Training Topic) 13th April 2017, 2:28 pm | |
| Cherish was spending her day outside, she was currently in a tank top and some shorts while up on the roof looking at her garden, she decided she would spend today to revitalize her garden and change some of the crops she already had planted. As she had grown more familiar with planting stronger crops she needed a larger area, and she was considering expanding her garden to the yard maybe planting a couple trees or something. At least something which wouldn't ruin the aesthetic of their home. She wondered if Omito would be coming home today she did want to run a couple of things by him and Summer because she knew they would have a tough time if they were to fight a Bijuu. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 14th April 2017, 2:43 pm | |
| "You seem to be having fun today." Summer spoke as she leaped up onto the roof, having walked up the wall to do so. She dropped a large bag onto the floor and stretched for a moment, her top riding up slightly and showing off her stomach. Other than that simple pink top she had on a pair of black shorts and a fur lined jacket, fake, she didn't use anything real like that as she knew it might bother Cherish and her connection to Gaia. She smiled and then sent a little burst through the pack bond to tell the other girl that she wanted a hug and stepped forwards, arms out. Strangely Summer seemed to only have one sword on her, Vexos being strapped across her back to grant her the sensory aura that negated the lack of depth perception only having one uncovered eye caused. "So what did you want me to come 'round for today, anything special?" She sent through the bond, a smile on her features. She enjoyed meeting her friends and adored them both more than any other, they meant the world to her and were the main reason she fought and she made sure that both of them knew that. | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 23rd June 2017, 5:45 pm | |
| "Girlie! You're here wonderful let me just finish up here and I'll be able to tell you exactly why I wanted you and boyo to come home today." Cherish said immediately brightening up upon hearing Summer's voice and would finish up with her garden before rushing over to glomp her pack-mate. She had missed her a lot still they were always connected through the bond but she missed physically seeing her. At this point she saw her less than she did Omito which was saying much as he was never around lately. "I didn't bother you just to hang out though..it's more important than that..you've gotten the intel right? About the sighting of one of the 9?" she would whisper though she wouldn't let go yet as she hadn't gotten her full hugs worth just yet. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 23rd June 2017, 6:11 pm | |
| Omito took a much more casual route to the roof of their home, though flight would be seen as unusual for anyone who wasn't naturally capable of it. He landed lightly, his training with the ANBU having made him very stealth-oriented even when he was around people he could trust. It was one of the many side effects of going on mission after mission with little reprieve in-between. Such was his job description. He placed his hands in his pockets and sent a little pulse through their pack bond in order to alert the two females to his presence "And here I thought I needed to be on duty in order to be summoned for such important village-based business. In all honesty, I thought you were calling us to take a look at a new drink you were brewing, Cherish." His lip quirked up at the corner at his joke, waiting for the hugs he was sure would come. While he wasn't the most tactile or affectionate person, he knew Cherish and Summer definitely were. The fact that they hadn't seen him in a while would only make them even more hug-deprived, so he would let them take their fill. Not that he was complaining, they were his teammates and he cared for them dearly. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 28th July 2017, 8:49 pm | |
| Summer squeezed her pack-mate gently, holding her tight and swaying side to side slightly. "Yep, heard a bit about it. I want to capture it... I don't want to let it rampage around and potentially end up killing a lot of people." She murmured before letting out a soft sigh. It was cut short however as Omito appeared in her sensory aura and she immediately dragged Cherish over, still hugging her, so she could pull Omito into a group hug and give both of them a kiss on the cheek. "We're the best team around though so there's no way we'd be able to lose when we all work together, yeah?" She grinned and nodded to both of them. "So I take it we're here to discuss a bit of a game plan and to get some training done together because it's been a long while? Might as well use the time while we have it rather than sit around and chill, as lovely as that would be!" She stepped back and rolled her shoulders, cracking her neck quickly and stretching out her fingers. It felt strange not having her swords strapped to her body, she was so used to it now that not having them felt strange, almost like she was naked or missing a part of herself. "Want me to bring Muninn-sama in to help us with things?" | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 29th July 2017, 1:28 am | |
| Boyo! Hehe we are all in the same place, it's been too long I've gotten used to only seeing one of you at a time, well mainly you girlie but still." Cherish said almost turning her head to alter Summer's kiss on the cheek to a peck on the lips but she didn't want to throw her pack mates world view into a mess. She would let go of them both with a wide smile on her face nodding at Summer's question on whether to bring her elder summon into the mix, as that was one of the thing she wanted to get done. "I mainly wanted to plant some things here and we can move to a training ground for the things I really want to discuss. But I guess while I plant maybe we can talk a bit, it's been a while since we really discussed what each of us could do just as long as our last group spar really. Maybe after boyo and I hit S-rank we could do one of them again you know for old times sake?" Cherish said pulling out some seeds from her pockets and concentrating in order to alter them to what she needed. She would exhale when she was done before planting six of the seeds equally spaced out around their yard while planting the remaining 2 on their roof top garden and then heading back to her pack mates. "Okay all done, sorry about that I haven't really gotten to replenish my supply in a while. Anyways now that my garden is settled, come I've reserved training ground ten for us." she said exhaling a bit heavily as she had used quite a bit of her life-force altering the plant life, but it wasn't enough to prevent her from training. Fortunately she didn't necessarily need to train her body this time around and she still had more than enough chakra for what she planned on learning. "So uh who wants to go first?"- Spoiler:
Cherish makes 6 Replicant Weed Seeds = 2 C-ranks of Blood & 2 C-ranks of Chakra Cherish makes 2 Grain Cereal Seeds = 1 C-rank of Blood & 1 C-rank of Chakra Cherish makes 1 Debauchery Plant: Barley = 2 B-ranks of Chakra Cherish makes 6 Debauchery Plant: Coca = 6 S-ranks of Chakra Total Reserves used: Blood = 1 A-rank Chakra = 4 C-ranks, 2 B-rank & 6 S-ranks
Name: Debauchery Plant: Replicatant Weed Seed Classification: Ninjutsu/Kinjutsu Rank: D-rank (Req. D-rank Seed, 3 D-rank Chakra & 2 D-rank Blood Price) Class: Supplementary Range: Short
Description: Cherish makes hand seals before infusing a seed with her chakra and life-force turning it into a discolored shade of lime green. Once done she is capable of storing the seed for a later use. This seed produces an Replicant Weed and is required for all Replicant Weed related techniques, it has an innate durability requiring 3 D-rank spiritual based technique which is good against nature release, 2 C-rank non-spiritual/natural technique at least neutral to nature release or a B-rank non-spiritual/natural weak to nature release in order to destroy it. Like all Weeds it has 2 stages of development Sprouted, Flowering when it has Sprouted its durability is increased by 1-rank, when it is Flowering it's durability is increased by another 1-rank. After flowering it's lifespan is equal to a third of it's normal maturation cycle without being affected by any fertilizers, soil or watering after which it withers and dies.
Name: Debauchery Plant: Grain Cereal Seed Classification: Ninjutsu/Kinjutsu Rank: D-rank (Req. D-rank Seed, 3 D-rank Chakra & 3 D-rank Blood Price) Class: Supplementary Range: Short
Description: Cherish makes hand seals before infusing a seed with her chakra and life-force turning it into a vibrant shade of light green. Once done she is capable of storing the seed for a later use. This seed produces an Grain Cereal and is required for all Grain Cereal related techniques, it has an innate durability requiring 4 D-rank spiritual based technique which is good against nature release, 3 C-rank non-spiritual/natural technique at least neutral to nature release or a B-rank non-spiritual/natural weak to nature release in order to destroy it. Like all Cereals it has 3 stages of development Sprouting, Flowering, Bearing, when it has Sprouted its durability is increased by 1-rank, when it is Flowering it's durability is increased by another 1-rank & when it is bearing it's durability is increased by another 1-rank. After bearing it's lifespan is equal to half it's normal maturation cycle without being affected by any fertilizers, soil or watering after which it withers and dies.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 29th July 2017, 5:21 pm | |
| A small smile graced his face as Summer planted a kiss on his cheek during the group hug. She was ever the affectionate one, and that wouldn't change. He watched as Cherish went about her business planting her seeds, slightly fascinated with the process. He had always found her ability to make such strange and vibrant plant life with only some chakra and life force extremely interesting, even more so because they seemed to be different from the plants of other Dokusei. At least that was what she told him. He hadn't met very many Dokusei after all. He followed her to the training grounds, floating only a few inches off the ground, rather than his usual feet or two. Once they were there he gave a little stretch before crossing his arms over his chest lightly "I suppose I should go first, seeing as I am the one that is seen the least out of the group. During my time with the ANBU, I have filled out my skills with my abilities quite nicely, I believe. Not sure if I've told you, but I awakened, so I am now a Diablo. Sounds more menacing than it actually is to be completely honest. My original ability was Ghost Physiology, as you know, but that has know been accompanied by Soul Perception and Ectokinetic Constructs." He thought for a moment about his other skills before answering "Soul Perception allows me to, well, see souls. Ectokinetic Constructs allows me to make things out of my Ectoplasm, pseudo-living things and semi-permanent things. On top of that I have beefed up my Genjutsu a bit, especially now that I have awakened into a master of illusions." He usually wasn't one to brag, but he was proud of his advancements and he wanted to let the two most important people in his life know about them. "What else? I have filled out my physical skills, becoming more proficient with Taijutsu and some Kintaijutsu. Most importantly, I have been brushing up on my seals. Not that I knew we would be facing a Bijuu, I just thought it would be a good idea to dabble in it. I have artificially gained Wind and Fire Release through seals, and I am working on getting Explosive. I've worked on using my Ectoplasm with the Releases, to a rather deadly effect if I do say so myself. I think that's it...Actually no." He gave a small smirk before disappearing at Echoing Flash Speeds, only to appear to Cherish's left at the same speed. If either of them possessed SSS-Rank Soul Sensory, or the ability to interact with the 5th Dimension, they would've seen Omito enter and move through the Afterlife in order to appear next to Cherish. If they didn't however, it would appear as if he had teleported "I can also do that. That's enough about me. Summer?" He slipped his arm around Cherish's shoulders lightly and hugged her to his side gently as he looked to their other teammate. - Spoiler:
A-Rank Endurance = The price is paid on the next Ectoport.
Name: Ghost Physiology: Ectoportation Classification: Ronin Tech Rank: SSS-rank (15 Stamina Per Ectoport) Class: Supplementary Range: Self, Contact (Physical Plane & Afterlife), Varies (End Point)
Description: Ectoportation is a technique available to most spirits as it allows them to enter and exit planes by shifting their body out of the Physical world into the Afterlife and back out again in order to move to a different point. The specific place Omito materializes is based on either his senses or the sensory available to him, as he is required to be able to know exactly where he is ectoporting to in order to utilize this technique. When this technique is in use his body vanishes, unless an opponent has SSS-rank Soul Sensory or possesses the ability to interact with the 5th Dimension and a method of sensory which can be used to detect him equal or higher than his current rank in which opponents will simply see Omito's become transparent, before reappearing in a new location. The speed of this technique is rather fast occurring at Echoing Flash Speeds, however it is localized to him as living things are not able to make it through the trip unless they are capable of interacting with the 5th Dimension, possess either a Phase or Space Release capable of granting access to the Afterlife, are currently being overshadowed or wish to risk dying in the process. This is due to the afterlife not being something that a living thing is naturally supposed to be in, thus they sustain constant spiritual damage each P.T they remain in the afterlife, as a result in addition to being able to use Ectoportation to transport himself he can bring other individuals with him through contact albeit at SSS-rank speeds. Unwilling targets can resist being pulled with him with SSS Endurance or SS Spirit Tiers. The distance he can travel via Ectoportation is equal to his normal travelling speed via running or flight while the size of targets he can Ectoport is based on his strength tiers (WL), while the number of times he can Ectoport before having to pay the price is based on his Endurance Tiers. Endurance Tiers (No. of Ectoports before Price is Collected) - Consecutive Turns Spent in Afterlife (Spiritual Dmg sustained each P.T) D (1) - 1 (SSS) C (1) - 2 (SS) B (2) - 3 (S) A (2) - 4 (A) S (3) - 5 (B) SS (4) - 6 (C) SSS (5) - 7 (D)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 3rd August 2017, 1:12 pm | |
| Summer wondered whether Cherish remembered that she could detect emotions through the pack bond and decided that now was as good a time as any to take a plunge. Once they were heading towards the training grounds she leaped forwards, put her hands on Cherish's cheeks and then kissed her quickly on the lips before hopping away and winking, going through hand seals and slicing her palm on the guard of Vexos so she could use the blood to summon Muninn. With a loud, throaty caw the Raven came into existence and yawned, fluttering his wings and nodding to all three of them. "I see that you have all grown up." He told them, chuckling softly and then taking to the skies to follow them to the practice area. He landed once more and then stepped back to watch them and take in what they were doing, paying close attention to Omito as he spoke and then vanished... At least to Summer's eye but her summon told her what had occurred. "Incredibly fast transportation through the fifth dimension, I could see his soul throughout the entire thing." He whispered to her and she nodded. "That's awesome. I'll go next. I've still been practicing my kenjutsu of course, I have attained the pinnacle of speed and defense that I am able to as a practitioner of Geka Seido. In addition to this I have learned how to nearly perfectly control my own body, including oxygenation of my blood, forcing myself to move despite paralysis, clearing blinding effects and so on. My mastery of this is currently something I call Ittou Shura. With it I can push myself to my absolute limits, focusing all of my stamina into a few moments of time, it heightens my physical capabilities and enables me to do things that I am normally unable to. Other than this, due to my awakening to Reaper I gained Harmony." She pointed to the earring in her right ear. "Which grants me the elemental affinity of Lightning and empowers other samurai weapons I carry. Glimmer is now able to turn liquids to diamond as well as solids and Vexos grants me greater sensory perception within its radius." She scratched her chin for a few moments before nodding. "I can also disappear to a single target by slipping between their neural pulses. Almost to the point of disappearing from their very memories while the technique is active. It is incredibly draining however and I can't keep it active for too long." She smiled to them and nodded to Cherish. "Your turn!"- Summer:
Name: Summoning Technique Classification: Fuinjutsu Rank: N/A Class: Supplementary Range:Short
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species.The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature.
- Muninn:
Name: Raven Myth Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Muninn is an ancient Raven of myth and legend. He has been around for a long time and despite his age he has grown no weaker but he does follow his Raven brethren. Due to this and the natural reactions of the Ravens he possesses Final Reaction tiers making him incredibly perceptive. In addition to this he has learned how to fly at an incredible speed and this is due to his strength, which is at Madness Contract strength, making him dangerous even without the usage of his techniques. As a Raven he is of course able to sense souls and with this he is very good at it. With his sensory he is able to read what race, class and age someone is. He is also able to read what KG, KT and elements they possess as well as their most powerful elemental affinity (The one they have the most techniques of). This can only be blocked by SSS-Rank soul concealment.
Name: Font of Wisdom Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Muninn, ages ago when the Summons were at the prime of their power, made a deal with a God. To this God he managed to outsmart, trading incredible wisdom and intelligence for only his left eye. Due to this he of course only has one eye however he has passing knowledge on everything making him incredibly useful when it comes to teaching people things and imparting wisdom. When Muninn is involved in a training topic with anyone, all techniques count as one rank lower in regards to posts or words required to learn them as he can accurately give information on how better to learn everything and act upon them. This includes combination techniques and team training topics.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 3rd August 2017, 5:48 pm | |
| Cherish was suddenly kissed and ultimately her brain may have shut down for a bit as the sudden spike of emotions shattered her world view. Sure she had been aware of Omito feeling a certain way about her but she didn't realize the same went for Summer it put her in a weird position because while she didn't understand her own feelings or what they really meant she was attracted to both Summer and Omito. So rather than tell them that she would let them feel it when she moved over to Omito to plant a kiss on him and then smirk as she successfully put the pressure on him to decide.
"Wow you too really have improved but so have I. I have mastered my water release to the point of being able to preform the majority of my techniques with just one hand seal, i e also improved my ability to weave my releases together Earth, Nature, Ghost Fire, Ghost Water, and Ghost Earth. With the last three I've managed to overcome some of my weaknesses, Ghost Earth counters Lightning while Ghost Water is proving to give my water techniques alot more omph. Ghost Fire on the other hand makes all of my debauchery plant series and my nature release that involve drugs lethal, simply because anything that isn't burnt up becomes addicted to the cocktail of substances i grow in my garden. Speaking of Nature I've gotten better at my former clan's Wood Style which specializes in combat in a large scale and is rumored to be good against the Bijuu. I've also begun my sage training so my overall techniques are much more powerful especially my ninjutsu. Cherish said before sitting on the ground witb her legs crossed. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 4th August 2017, 4:02 am | |
| The waves of love and affection coming off of both of his pack mates set his heart beating in a rather painful rhythm, though it was a pleasant sort of pain. The kind of pain that one could live with for the rest of their days, if the person was being poetic. He gave a smile at Summer's kiss and Cherish's rather flustered reaction. The kiss placed on him sent a bit of a shock to his system, however. He felt as though Cherish was asking him to...pick. Her or Summer. But he didn't really understand that. They all obviously loved each other, the attraction was there between each member of the team. Why would he pick when they could all be happy together? With this in mind, he rested his head against Cherish's and open the flood gates, letting all of his love towards both of them wash through the pack bond like a powerful wave. If he had to choose, he would pick both.
"It seems to me like our skills have filled out quite nicely to cover our weaknesses and accentuate our strengths. And it is very lucky that each of our skills are rather useful in subduing and sealing a Bijuu, as well as training a Jinchuuriki. If the reports are true, we may need to use them sooner rather than later." He looked between the three others present "What did you have planned for this training session, Cherish? Personally, I think a spar may be good for us despite the rank difference between Ms. Sannin over there and ourselves. It would allow us to see how our changes in skills have diversified our fighting first hand, and could very well lead to new combination ideas. Since it was really your idea to even meet and do this training, it should really be left up to you." | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 9th August 2017, 5:32 pm | |
| Summer closed her eye for a few moments, just letting the feelings from the bond wash over her, a bright smile breaking over her face. She responded in the exact same manner, opening her one eye to look at them both. She would choose the two of them over anyone else, she would never be able to pick just one. She loved them both, they were her friends, her family, her anchors. She let out a happy sigh and then opened the bag she brought with her, starting to take out blades and strapping them to her body in a rather strange fashion. Vexos was shifted to her right hip, Glimmer to her left, a blade was put under each of them. Two were then put onto her back so a sheath stuck up over each shoulder and lastly one was placed across the back of her hips, the hilt standing out on her left hand side.
"I'm happy with whatever, I don't mind sparring or I could sit aside and watch you two with Muninn or you could both go up against me and my summons?" She smiled and leaned against Muninn who proceeded to stick his beak in her hair and make sure she was preened, causing her to flail slightly and step away from him. If one listened close enough, there was definitely a quiet chuckle coming from the rather large bird. "So yeah, Cheri, your choice, what do you wanna do for this training session?" She immediately went into stretches, getting herself limbered up for the combat that was to come. | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 9th August 2017, 6:28 pm | |
| "While normally I would suggest a spar it really depends if my Bake is feeling co-operative enough to try and gather natural energy for me." Cherish said while looking at her chakra based counterpart who was hovering near Omito making kissy faces. It would stop however and pout before sitting down in a huff and trying to meditate. "Still if we did end up fighting I think it would be better if summons didn't get involved merely because it can quickly devolve into a mass melee and well my Bake is sitting out of this one. She said feeling like it wouldn't be a fair match up otherwise. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 9th August 2017, 9:19 pm | |
| It was good to know feel those emotions flow from Summer so freely, and the smile she bore made his heart swell. He gave a soft smile and watched her get her weapons ready and then stretch. He looked between the two females for a moment before beginning to stretch himself, though he probably wouldn't be doing all that much physical activity "It seems like we are in agreement on a spar. No Summons, as per Cherish's request. So, will we do this in a three way free for all, or are we gonna do three sets of one on one?" He pulled the collar of his shirt up to cover the lower half of his face, since it doubled as a mask, before tapping the back of his hand. This motion prompted the unsealing of a folded Giant Tessen, the weapon now being perched beside Omito with his hand atop it to keep it steady "I'm cool with whatever, of course."- Spoiler:
Giant Tessen summoned from LFBC Seal
Name: Summoning Seal: Lightning Flash Blade Creation Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" (an additional circle with the Kanji for "Blade" which overlaps the original seal) which can be drawn anywhere, however are typically layered over a B-rank or Below Storage Seal preventing additional Modification Slots from being added but providing an additional defense against unsealing techniques. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced with the tools being drawn out at speeds equal to the user's skill level (Base Tier). Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 11th August 2017, 5:00 pm | |
| "Okay, I'll get my summons to sit this one out as well, Muninn will just watch and notice any obvious mistakes." She smiled at the Raven but he was pecking at the ground and then staring at it with his eye, as though it could tell him the secrets of the world. Although apparently he already had most of those. Summer shrugged and hopped back a fair bit, putting her at least thirty feet away from the pair of them before she stretched. "I'll leave it up to you as to whether we fight in a free for all or tournament style. I've been wanting to practice against strong opponents for a while now... First things first though!" Her eyes widened and she remembered to bring out each of her blades and attach the edge covers to them so that she wouldn't end up slicing her allies to ribbons if she managed to hit them, putting on two for Glimmer just in case as it was her most dangerous weapon. With that done she sheathed all of her swords once more and crouched low, focusing intently on Cherish, although she'd been watching them both for a while and she was interested to see what they'd try and do. | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 14th August 2017, 7:35 am | |
| Cherish would scan the battlefield knowing fully well that in a battle like this Summer was more dangerous to her than Omito who was likewise more dangerous to Summer than he was her. As a result she had already begun to prioritize especially since Summer was far faster now than she was all those years ago, then again so was Cherish and like always she would decide to start things off with a bang. She would twirl while sinking into the ground, sure she was banking on Omito like herself seeing Summer as the greater threat in the spar and thus hopefully intercepting the charge that she knew Summer would likely do in order to prevent her from keeping her distance. Either way she would make hand seals when she was underground resulting in a flood of titanic proportions bursting upward from the ground at Vacuum Release speeds essentially changing the battlefield to being completely covered in alcoholic syrup. It was angled upward so that it would rise up before cascading down over the field thus preventing Summer from say reflecting it back to her or Omito from avoiding it by merely flying upward as to someone looking from the distance it would appear to be umbrella shaped. Meanwhile while she was underground she used her perfected underground movement technique to make herself even more undetectable. - Spoiler:
Cherish has: Very High Water Affinity (Brings Water Dragon Bullet to 11 Hand Seals) Modification Sealing Method: Reduction Lvl 5 (Brings Water Dragon Bullet to 6 Hand Seals) Preformed at Teeter Dance 5th Step (Lowers P.T Delay by 5 P.T) Total Activation Lag = N/A Hand Seal String used to trigger: Great Exploding Water Colliding Wave (In-Battle Training 100 WC Req. Obtained) = SS (A due to V. High Affinity, Paid Double due to lacking Sake) + SS (A Due to V. High Affinity) Chakra Price = 200 ft radius (400 ft diameter of water bursts up from underground) & 7 SS-ranks of Sake Water Produced by the end of this Post Drunken Starch Syrup Capture Field = 100 ft (Increases diameter of water to 500 ft), Reduction Lvl 5 boosts completion of hand seals by 2 Tier Levels (S-rank++ Speeds). Syrup Style (A-rank) = Req. S-rank Strength to break free upon coming in contact (Those without strength tiers receive a 4-rank Penalty to their speed after coming in contact with Syrup) Thus 500 ft Diameter flood which causes anyone who lacks S-rank Strength 4-rank Debuff to their Speed if they come in contact with it, furthermore if due to said debuff speed drops to E they are rendered immobile. (Alcoholic Syrup rises 15 within the ground, 40 ft into the air, while spreading out 195 ft before cascading back downward)
Underground Projection Orca Technique + Silent Burial = Earth, Water & Nature Techniques can be utilized up to 15 ft underground. Cherish is undetectable unless one has X-ray Vision or an SSS-rank or above Vibration Sensory technique.
Name: Teeter Dance (Signature) Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Cherish unique style of movement having noticed that most people do not bother to create their own movement style instead attempting to mimic or copy the Samurai's swift release. Rather that focusing on using her chakra to boost her movement speed Cherish instead limbers up her body and spins around in order to make her slightly dizzy. This dizziness causes her to seem to stumble about however as she catches herself and regains her balance she speeds up quickly moving at D-rank speeds. Depending on the amount of times she is able to spin the dizzy effect lasts for a certain duration allowing her to utilize Teeter Dance and it's advanced variations. Depending on her rank the number of times she spins can either not affect her in combat or can actually hamper her reaction speed. When the duration runs out she has to redo the spin(s) to trigger the dizziness again. Spin(s) - Duration (Posts Total) - Rank Req. Not to Hamper Reaction Spd. 1 - 5 - D 2 - 10 - C 3 - 15 - B 4 - 20 - A 5 - 25 - S
Name: Water Release: Syrup Style Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Cherish has a unique means of utilizing her water release, rather than spitting out normal water her own is highly viscous and sticky often resembling syrup, it is also very sweet tasting. Due to the unique properties of her water release techniques it easily mixes with her Water Release: Alcohol Style causing it to become less viscous but likewise less susceptible to being set ablaze. Her Syrup Style's viscosity becomes more potent the higher her rank is with victims requiring strength tiers to when they come in contact with it to break free while those without strength tiers who are submerged within it suffer penalties to their speed tiers while trying to swim in it. Cherish's Rank - Strength Tier Req. - Speed Debuff (Without Str Tier) D - C - 1-rank C - B - 2-ranks B - A - 3-ranks A - S - 4-ranks S - SS - 5-ranks *If at anytime it goes below E (normal running speed) the victim is rendered immobile.
Name: Water Release: Alcohol Style (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Cherish's signature fighting style which utilizes the alcohol in her gourd in conjunction with her water release chakra to generate copious amounts of liquor the same way normal water release users use water release. Depending on the alcohol used the "water" may be of different colors however her typical brew is Sake when victims come in contact with the liquor it triggers something known as the Drunk Limit which is equal to half victim's fatigue limit each technique consuming a certain amount until a victim is completely drunk. When a victim is drunk all of Cherish's techniques are now capable of triggering their hidden effects making them dangerous against victims who have been intoxicated against their will. All water techniques of the Alcohol Style are flammable by fire techniques 1-rank above their own rank allowing them to be used in combination with fire techniques.
Name: Silent Burial (Exclusive) Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Short (Distance from Surface)
Description: Req. Underwater or Underground Movement Technique. Cherish's version of Silent Killing which involves the use of the environment to her advantage, she holds her breath before diving underwater or underground allowing her to attack undetected by those without X-ray vision something which only a select few dojutsu possess or a Vibration Sensory Technique C-rank or above. Depending on her skill level the number of posts (total) she can hold her breath before needing to resurface increases and while swimming she gives off absolutely no sound so as to minimize detection. Cherish is skilled in the application of this technique that she is capable of utilizing hand seals underground allowing her to utilize Earth Release techniques without surfacing if Underground, Water Release techniques without surfacing if Underwater, Earth/Water or Nature Release techniques if Underwater/Underground respectively in the case of the former while both in case of the later at set distance from the surface. This was made precisely to protect herself from having her hand seals interrupted as she has a teammate who showed exactly how vulnerable Cherish could be against an Iaido user. Rank - Held Breath - Endurance Modifier - Distance from Surface in ft (Earth/Water/Nature) None - N/A - +1 - 3 D - 2 - +5 - 6 C - 4 - +10 - 9 B - 6 - +15 - 12 A - 8 - +20 - 15 S - 10 - +25 - 18
Name: Teeter Dance - 5th Step Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: The fifth level of Teeter Dance which is faster than the previous allowing Cherish to move at S-rank speeds while seeming to have no balance stumbling about and what not. This technique is capable of being used in place of strength tiers to avoid knockback inflicted by techniques S-rank and below. This is due to Cherish having a decent grasp of her own balance preventing her from simply stumbling or falling over when opponents attempt to knock her off her feet.
Name: Hand Seal String: Water Dragon Bullet (Exclusive) Classification: Taijutsu Rank: SS Class: Offensive Range: All (Depends on the type used)
Description: The user makes a very long string of hand seals (Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Jin (Req. Yang Release) → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Jin → Rat → Boar → Bird) with every 4 Hand Seals resulting in an activation lag of 1 P.T, and every rank of speed this technique is preformed at lowering that activation lag by 1 P.T. As a result when preformed by an individual using no speed tiers this technique takes 11 P.T to finish the hand seals necessary to then preform the Water Release: Water Dragon Bullet on the 12th post (total). During the original use of this technique forty-four hand seals were used to perform it; one of the highest amount of hand seals necessary to use a technique at it's time of creation. However, through time due to refinement of the technique a lot were found to be unnessasy and thus were removed with implication that the exact number of seals required isn't fixed. This was an error as the reason each of these hand seals were preformed was for a specific reason, only a true master of water release ninjutsu could hope to master this technique as with a High Affinity the number of seals required could be halved down to 22 (Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Jin), with a Very High Water Affinity it could be Quartered down to 11 (Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Ram → Tiger → Snake), & finally with if an individual was "Z"-rank or higher they could lower the amount of hand seals required to preform this technique by 1 resulting in just 10 (Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon). Cherish was lucky enough to inherit this technique in it's original form from her Nee-san after her passing, to that end it was rare to find a technique which hadn't been "improved" over the years.
This is because every seal had a purpose what the originator of this technique did was to create a string of hand seals which concealed the very nature of what they were doing, within each seal using Ox as an initiator was the key for severeal Water Dragon specific techniques each requiring the user to have mastered them before they were able to preform them from using only the Water Release: Water Dragon Bullet. These Water Release techniques are: 1. Water Colliding Wave (Ox → Monkey → Bird → Rat → Boar → Bird), when preformed normally it ends in either a Hand Clap or the Snake/Ox/Ram Hand Seal. 2. Water Formation Wall (Ox → Monkey → Hare → Rat → Boar → Bird), when preformed normally it ends in either the Tiger, Ox or Jin Hand Seal. 3. Water Dragon Whip (Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake), when preformed normally it ends in either the Ox/Tiger Hand Seal or a Hand Clap/Clench. 4. Water Dragon Whirlpool Technique (Ox → Ram → Snake → Boar → Ram → Rat → Monkey → Bird → Dragon → Bird), when preformed normally it ends in either a Palm Slam, Hand Clap or the Ox hand seal. 5. Explosive Bite of the Water Dragon (Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat) when preformed normally it ends in either a Hand Clench or the Ox/Jin Hand Seal. Through In-Battle Training however the user is able to affix variants of the techniques depending on which hand seal they use to end the technique. *Water Colliding Wave (100 Words for Each) Hand Clap = Base Technique Snake = Exploding Water Colliding Wave Ox = Drunken Exploding Water Colliding Wave Ram = Great Exploding Water Colliding Wave *Water Formation Wall (200 Words for Each) Tiger = Base Technique Ox = Water Formation Pillar Jin = Drunken Formation Wall *Water Dragon Whip (400 Words for Each) Ox = Base Technique Tiger = Water Fang Bullet Hand Clap - Water Severing Wave Hand Clench - Drunken Syrup Dragon Whip *Water Dragon Whirlpool (600 Words for Each) Palm Slam = Base Technique Hand Clap = Drunken Syrup Dragon Whirlpool Ox = Heavenly Weeping *Explosive Bite of the Water Dragon (800 Words for Each) Hand Clench = Base Technique Ox = Serial Biting Explosions of Water Dragons Jin = Explosive Bite of the Drunken Syrup Dragon
Name: Water Release: Great Drunken Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-rank (Chakra & Sake Price Varies) Class: Supplementary/Offensive Range: AOE
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave and is formed once the user makes handseal before clapping their hands together. With it, the user spews out a massive amount of water which spew forth at Vacuum release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water being dealt -15 from their Drunk limit but if they are submerged underneath it they continue to sustain -3 each post (total). The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Cherish's use of this technique replaces the Ram seal used to converge it into a dome at the end with a Dog hand seal in order to allow the technique to flow, and thus upon clapping her hands to initiate the technique she can move them into the Ox handseal holding it to continue to spew water from her mouth for an additional B-rank chakra cost each post (total). This is done not only to flood the entire expanse with even more gallons of water but to keep those swept off their feet underwater unable to surface until Cherish cuts the flow to the technique, they drown (within 5 posts not accounting for additional ranks of endurance, A-rank breath holding technique needed due to churning of water) or are rescued. Chakra & Sake Used - Area of Effect (ft radius) - Amount of Sake Water Produced B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank) Posts Total - Additional Chakra Price - Sake Water Produced Each Post 1 - Normal Price - Normal Amount 2 - +B - Normal Amount x2 3 - +A (2 B) - Normal Amount x3 4 - +S (3 B) - Normal Amount x4 5 - +4 B - Normal Amount x5 6 - +5 B - Normal Amount x6 7 - +SS (6 B) - Normal Amount x7
Name: Water Release: Drunken Starch Syrup Capture Field Classification: Ninjutsu Rank: B-rank (Chakra Price Varies + C-rank Sake) Class: Supplementary Range: Long
Description: After taking a sip from her gourd Cherish spits out high-viscosity, chakra infused sake water, aimed at a surface of wide scope of 60 feet filling the area at Crashing Ground speeds. This is a stream of sticky flammable liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Unlike the original technique this technique is meant for even more lethal set ups as due to the sake mixed in it can be set ablaze by a fire technique acting like a napalm like accelerant to deal constant Fire Release damage equal to 1-rank below the fire technique each post (total) until the syrup recedes the ground. The syrup (even while ablaze) can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Field- Amount of Flammable Syrup Produced C - 40 - 1 C-rank B - 60 - 2 C-ranks (1 B-rank) A - 80 - 4 C-ranks (2 B-ranks or 1 A-rank) S - 100 - 6 C-ranks (4 B-ranks, 2 A-ranks or 1 S-rank)
Name: Earth Release: Underground Projection Orca Technique Classification: Nintaijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: The advanced version of the Underground Projection Shark Technique, a suberb earth release nintajutsu technique specialized in subterranean combat with the ground simply softening immensely the user slipping into the ground using their speed tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a orca underwater, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-ray vision, a SS-rank or higher vibration sensory technique can detect the user while those who can't require Reaction Tiers equal to her movement speed to dodge her taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, muscle tension & time-slowing dojutsu as aids in dodging. When utilized in combination with the Silent Burial technique victims require either X-ray Vision or an SSS-rank or above Vibration Sensory technique and if they do not possess that they require reaction tiers either 1-rank (Precognitive/Premonition Dojutsu), 2-ranks (Time-Slowing Dojutsu/Muscle Tension) or 3-ranks higher than her movement speed in order to dodge her taijutsu, nintaijutsu & kintaijutsu techniques.
- Training Stuff:
Team 10 Specialization Benefits: 1. Teaching Specialist (Halve Combination Training) 2. Teaching Specialist (Halve Team Training) 3. Teaching Specialist (Stacks to Quartered Team Training)
Team 10 Pack Benefits: 1. Halved Combination Training (Stacks to Quartered Combination Training)
Munin's Benefits 1. Techniques being trained are treated as 1-rank Lower.
Results D-rank: Each of you must post 1 time. C-rank: Each of you must post 1 times. B-rank: Each of you must post 1 times. A-rank: Each of you must post 2 times. S-rank: Each of you must post 4 times. SS-rank: Each of you must post 5 times. SSS-rank:Each of you must post 6 times. Without Munin's Influence ^
Cherish has posted: 3 (Can Train 1 A-rank & 1 B to D rank) Summer has posted: 2 (Can Train 1 A-rank or 2 B to D-rank) Omito has posted: 2 (Can Train 1 A-rank or 2 B to D-rank)
With Munin D-A Rank: Each of us most post 1 time. S-rank: Each of us must post 2 times. SS-rank: Each of us must post 4 times. SSS-rank: Each of us must post 5 times.
Cherish has posted: 3 (Can Train 1 S-rank & 1 A to D-rank) Summer has posted: 3 (Can Train 1 S-rank & 1 A to D-rank) Omito has posted: 2 (Can Train 1 S-rank & 1 A to D-rank by next post)
Cherish has currently learned B-rank = Saving for Specialization Slot A-rank = Gardening Art: Herbal Remedy Brewing
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 16th August 2017, 6:01 pm | |
| Summer was the bigger threat of the three of them, as Omito had no doubt she could outspeed them and probably outreach them as well. Plus Vexos was a problem, he didn't know how much of a problem since Summer mentioned it had gained a boost to its power. However, he was keeping his eyes on both of them. That was why when Cherish started to twirl, he got to moving. His Giant Tessen was in his hands and he was unfolding it, revealing the seals decorating the three moons on the blade of the fan, as well as those along the guard of the fan. He moved at S-Rank Speeds into the air, climbing about 10ft before the stream of sticky water spewed free of the ground. Two of the three moons glowed and he swung the weapon, unleashing twelve blades of spectral wind at the oncoming attack. They were all aimed at a central point, aiming to cleave a whole in the umbrella of alcoholic syrup that would enable Omito to move through it without risking being caught. His strength wasn't quite enough to deal with this the adhesiveness of his teammate's syrup. If he had aimed his attack correctly, the syrup would fall around him leaving him relatively untouched by it. His teammate had secluded herself underground, and he knew it was better to keep tabs of them not matter what, so he changed his sight in order to pick up the souls of his teammates. He saw the pink soul of Summer, which appeared as though it possessed several swords strapped upon it, the grey soul of Muninn, which possessed wings spread wide, however Cherish's familiar neon green soul with flowers sprouting on it was absent. That was a good restriction to know, when the soul is concealed by the ground it is not able to be viewed. As an afterthought, Omito began rising higher into the air at S-Rank speeds, trying to place himself far enough out of both of their reaches at his maximum 50ft. He had to plot a little bit to perform what he was thinking of, though he didn't know if it would scar his teammates, he hoped it wouldn't. That wouldn't be very team-y of him, now would it? - Spoiler:
Phantasmal Gale: Enhanced Scar: D-Rank Chakra, B-Rank Wind, B-Rank Ectoplasm x2
All Tessen allow for the use of the material (Air) to reduce the strain to preform powerful wind techniques. Omito's Giant Tessen has 3 Moons which determine the level of Air capable of being gathered by it. One Moon - Up to a C-rank Amount Two Moons - Up to a B-rank Amount Three Moons - Up to an A-rank Amount
Enhanced Scars are capable of cutting through B-Rank Defenses 12 Scars centered at a single point results in the ability to cut through SSS-Rank Defenses, enabling them to cleave a hole through the umbrella
Soul Sensory = Summer and Muninn able to be tracked with Sight, Cherish is still concealed OOC: Blade, please place Muninn and Summer's Age (Current and True), Reserves (Current and Max) and State of Health in a spoiler in your next post.
Name: Ghost Physiology: Ghastly Flight (Fastest) Classification: Ronin Tech Rank: S Class: Supplementary Range: Self
Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at S rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity S rank or below do not affect him. Likewise he can travel up to 50 feet into the air before being unable to rise further through this technique.
Name: Phantasmal Gale: Enhanced Scar Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: Contact (Crescent), Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhanced Lvl 2 (Wind Release: Enhanced Scar) & use of a folded Tessen, unfolding it results in multiple Scars being released in exchange for using a B-rank of Wind & Ectoplasm. This bold move is Omito's twist to a comrade's specialty, as by freely manipulating the gale brought forth by a tessen and adding additional wind materia through the use of fuinjutsu, the user is able to focus the ectoplasm infused air current into making a slicing crescent (3 ft radius) which moves at Crashing Ground speeds. This is capable of slicing through up to B-rank Defenses while travelling up to 20 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt C-rank Wind Release slicing spiritual damage leaving a grievous wound causes them to lose a D-rank worth of blood each post (total) unless healed by a B-rank Medical Technique or above. Those impacted by any of the bullets produced by this technique require B-rank+ Barrier Tiers in order to throw off the Haunted status effect before the time-limit runs out lest they succumb to a -3 depletion from their sanity limit. Tessen Type & Unfolding - No. of Enhanced Scars Released with 1 Price Folded Tessen - 1 1 Symbol Tessen - 2 2 Symbols Tessen/Folded Giant Tessen - 3 3 Symbols Tessen/1 Symbol Giant Tessen - 4 2 Symbols Giant Tessen - 5 3 Symbols Giant Tessen - 6
Name: Soul Sensory: Aspect of Self Classification: Ronin Tech Rank: B-rank Class: Supplementary Range: Self, Contact
Description: Upon obtaining the Soul Sensory Ronin ability when he awakened into a Diablo, Omito spent time trying to figure out how best to utilize it. This lead to a lot of introspection allowing him to gain insight into what exactly is a Soul. He was able to visualize his own Soul in order to gain a better understanding of another individual's and to that effect he discovered that to know a Soul is to know a person on an intimate level. Soul sensory is more than just being able to identify other individual's souls but as he grows more skilled he will be able to discern details about them that can't be gleaned at face value. So far he is only able to do so with contact with a target whether physically, or spiritually through kinjutsu or any of his Ghost Physiology or Ectokinetic Construct based techniques due to their otherworldly nature in regards to the Afterlife. Rank - Information Obtained through Soul Sensory D - Life-force (State of health, Current Injuries, Undeath with Soul included) C - Age (Current & True Age Included) B - Race (Race & Class Included) A - Reserves (Current & Max Included)
S - Soul (Soul features such as if they were possessed before & Number within body Included)
Name: Soul Sensory: Aspect of Others Classification: Ronin Tech Rank: A-rank Class: Supplementary Range: Varies
Description: Aspect of Others is an expansion of Aspect of Self turning the contact based identification of a Soul into something he is able to perceive through his senses. This allows him to affix his soul sensory to either his; Sight, Smell, Touch, Taste or even Hearing. This gives him far more options for Soul Detection it also gives him a manner of getting out of genjutsu via Enhanced Senses due to most not being familiar with Soul Sensory. Most importantly depending on his skill level he is able to affix more senses with his Soul Sensory at once eventually culminating in any of the senses available to him as an awakened Human being capable of detecting Souls. Rank - No. of Senses capable of Soul Sensory D - Touch C - Taste B - Hearing A - Sight
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 20th August 2017, 12:59 pm | |
| Unlike usual, Summer was actually the last to move. She'd learned a lot about attacking straight away and she realised that against both of her friends she'd do better waiting to see what happened. That didn't mean she done nothing however. A single thought and chain-like markings rippled over the left hand side of her body and her nails grew into talons and she channeled chakra into her mind, ready to be utilised. Then, scarcely a second after Cherish, she spun in a circle five times, making herself quite dizzy and rocking side to side afterwards, a rather cheeky smirk on her face. With that done she stumbled slightly forwards and simply... Vanished from Omito's sight. She disappeared from his very eyes and due to his current soul sight being channeled through that, vanished from it as well. As he flew upwards towards the water, Summer flipped forwards onto her hand at S-Rank speeds and used her other to launch an explosive burst of energy downwards, sending her skyrocketing upwards at S-Rank speeds. Flipping around while in the air she used her first hand to swing her sword upwards, deflecting the water away from her and letting her break through, still invisible to Omito's eyes. Another flicker of her sword and she flew towards him at S-Rank speeds like a rocket, appearing scarcely a foot from him and swinging the hilt of her weapon upwards to try and slam into his gut, although it was coated in diamond, meaning that his defense wouldn't be quite as useful as he'd like. All the while she had a rather goofy grin on her face, obviously quite dizzy. - Spoiler:
SS-Rank chakra siphoned into head.
Name: Curse Mark of the Tengu Classification: Juinjutsu Rank: N/A Class: Supplementary Range: Self/Short
Description: Muninn as the Elder of the Crow Contract is able to impart a special gift upon those he believes are deserving of it. With this he latches onto them and pecks them with his beak in a very specific manner, upon being pecked a mark appears where they were pecked. This mark appears like a black feather within a circle overlayed by a teardrop. When placed, the victim of the Curse Seal falls unconscious and has to come to terms with themselves and who they are, what they aspire to be and if the power they are granted is what they truly want. (This equates to a 1k training). If they successfully complete this then they are given the Curse Seal of the Tengu which like others has two stages. When the first is activated the user gains the ability to mimic techniques of which they have an affinity to (what the majority of their techniques fall into) as long as the techniques are equal to their rank or below as well as giving them talons causing their unarmed strikes to cause opponents to bleed, causing blood loss one rank below the rank of the damage dealt with the claws. While active, the mark glows white and chain-like markings spread from it across one half of the user's body.
After ten rounds have passed, the wielder of this Curse Mark can activate the second stage. When this is activated the user's eyes turn avian, black feathers sprout from their skull and along their arms and back and two massive black wings erupt from their back. In addition to this the user's nose turns longer and pointed, almost like a beak. While this stage is active the feathers covering their body acts as an insulating layer, reducing damage they take by one rank after reductions from tiers however the added weight of the heavy down means that they are unable to fly, instead their wings are used for gliding, causing them to become immune to falling damage and allowing them to maneuver in midair but not travel upwards.
This can be passed onto others via bite however it has a 9 in 10 chance of killing those that receive this not from the Elder of the Crow Contract making it incredibly risky.
First level of Curse Mark active, Summer's affinity is physical.
Name: Geka Style: Quickest Draw Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: The Geka Style version of speed tiers extends up to the arms, which is gained through constant practice until the art of drawing and slicing become muscle memory a skilled user not even needing to think before slicing targets. As a result opponents with telepathy/brain wave sensory are unable to read the user's mind to predict incoming slashes moving at S-rank speed. This technique is better used however with no feet movement, as the solid base allows a faster draw with the user's stance anchoring them in place resulting in all the user's Kenjutsu techniques requiring reaction tiers equal to the speed of the slashes to detect.
Name: Geka Style - Deflecting Strike Classification: Kenjutsu Rank: D-Rank Class: Defensive Range: Batto Range
Description: Based on a later technique in the Geka Line, this technique allows the samurai to lash out with the flat of their sword to knock aside ranged attacks such as kyujutsu or shurikenjutsu by simply applying the correct amount of force to the side of the technique to smack it aside. If this projectile also explodes, the explosion is deflected to the outside of the batto range rather than affecting anyone inside of it. Of course to utilise this the user requires a draw speed equal to the speed of the attack coming towards them. (Can be used on chakra based attacks if a chakra flow technique is being used.)
Name: Diamond Release: Edge Enhancement Classification: Ninkenjutsu Rank: D-Rank (D-Rank chakra every strike against a foe) Class: Offensive Range: Self
Description: By cycling their chakra into their weapon the user causes a very thin layer of Diamond to coat their weapon, drastically increasing its ability to block physical damage. With this activated the weapon becomes immune to physical techniques equal to its rank, can defend against defense piercing attacks equal to its rank and below as long as they are weak against Diamond, and is also coated with a layer of chakra to allow it to wound intangible targets such as entity and prime. ^Used on all swords.
Name: Geka Style - Erupting Sonic Impact Prana Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Somewhat like the opposite of Martial Sheathing, the user imbues a powerful explosion effect due to the sudden movement of their draw. What this does is send a ninety degree arc of compressed air directly in front of them that travels at speeds equal to their draw speed to deal physical shattering damage equal to their draw speed. The damage can be lowered by one rank however to apply one of two effects. The first knocks back the opponent if they do not possess strength tiers equal to the user's draw speed, 5 feet per tier of Draw Speed, starting at D. The other however applies a knock-back dashing effect to the user, allowing them to dash in a direction at a speed equal to their draw speed, however the damage is only done in a ninety degree arc away from the user. ^Used to move at S-Rank speeds in the air.
Name: Trackless Step (signature) Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Varies
Description: Trackless Step is a strange mixture of altered movement and breathing techniques, causing the user when viewed by anyone but the target to almost jitter slightly, shaking slightly. What this style focuses on is learning to attune to the neurological patterns of a foe, watching them to learn the movements of their body. Once this is successfully completed the user of Trackless Step is able to change their movement and body position to slip between the gaps in the victim's focus, for all intents and purposes becoming entirely invisible to the person that has been targeted as the eyes are incapable of processing the altered information until the very last moment where the subconscious and conscious mind align, bringing the user into view. This moment of realisation is only at the very last moment where reflexes kick in, generally when the user of Trackless Step is within 4ft although this can be altered with positioning and techniques. This can make it a dangerous dueling style as the user's movements are almost perfectly concealed and speed no longer truly matters. One thing that is odd however is that due to the training of Trackless Step it becomes utterly useless if used against another wielder of this style as long as they possess the same level of Trackless Step.
Name: Trackless Step: Analysis Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Long(Sight)
Description: In order to properly utilise Trackless Step, one cannot just immediately move into the steps of it as this can result in the intended victim's patterns changing, rendering Trackless Step almost useless. However one can spend time analysing a foe to learn their rhythms and match to them. How long this takes is entirely dependent on the skill difference between the user and the foe as those who aren't as skilled are much easier for the user of Trackless Step to read and match. Once this analysis is done the user is capable of targeting the foe with Trackless Step techniques almost without fail, making them incredibly dangerous.
Rank Difference - PT Until Analysed 3 Ranks lower - Instant 2 Ranks lower - 4 PT 1 Rank lower - 6 PT
*Those with Time Slowing Dojutsu count as one rank higher, those with Premonition Dojutsu count as two ranks higher, however due to the nature of this technique line, those with Muscle Tension count as one rank lower as it is heavily focused on sight.
Name: Trackless First Step Classification: Taijutsu Rank: D-Rank (1 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: The first movement within the Trackless Step line, the user with this matches to their opponent's neurological patterns and alters their stance, disappearing from sight while they move. With this technique in use, the user disappears from the sight of the victim, appearing invisible. Other senses can pick them up however anything tied to sight fails to notice the user as they close in on the victim. This causes sight based reaction to become absolutely useless while the user closes in while reaction tied to other senses functions as normal. The user only appears in sight when within 4ft of the victim, already attacking, forcing the victim to require tier+ speed in order to dodge or D-Rank+ speed if the user is not utilising speed themselves in addition to at least D-Rank reaction tiers not tied to sight. ^Costs no fatigue to maintain due to Trackless Perfected Step.
Name: Trackless Perfected Breathing Classification: Taijutsu Rank: A-Rank Class: Passive Range: Self/Contact
Description: Requires Trackless Mastered Breathing. Fully perfecting their breathing techniques, the user enhances their Trackless Step even further, slipping almost perfectly into a victim's pattern. When this is utilised, the sight range for the user's Trackless Step is reduced to 1 feet instead of 2 and the speed requirements for dodging the strikes is increased by another tier level. Due to this being a near perfect control of one's own breathing, the number of posts total the user can hold their breath for is increased by an additional 7 PT.
Name: Geka Style - Hilt Blow Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Req. Sheathed Weapon. Often the Geka style samurai will not be allowed to fully unsheathe their blade when dealing with high speed opponents, as a result this technique was created as a counter to those who attempt to blitz the user by getting within super close range. The Geka style Samurai partially draws their Nagamaki using the long hilt to bludgeon their target like a stab, targeting their stomach or crotch. The result is; in the case of targeting the stomach the victim is forced to exhale causing their immediate post (total) after the attack hits to be a forced inhalation of air unless they possess B-rank Endurance Tiers or do not require air to breathe. In the case of targeting the crotch this technique inflicts intense pain on a victim dealing double damage if male and causing those without either Pain Immunity, Pain Resistance (If Female), B-rank Defense tiers or A-rank Endurance tiers to scream in agony while plummeting to the ground as their legs give out due to the pain in their immediate post (total) after the attack hits.
- Copied Techs:
Name: Teeter Dance (Signature) Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Cherish unique style of movement having noticed that most people do not bother to create their own movement style instead attempting to mimic or copy the Samurai's swift release. Rather that focusing on using her chakra to boost her movement speed Cherish instead limbers up her body and spins around in order to make her slightly dizzy. This dizziness causes her to seem to stumble about however as she catches herself and regains her balance she speeds up quickly moving at D-rank speeds. Depending on the amount of times she is able to spin the dizzy effect lasts for a certain duration allowing her to utilize Teeter Dance and it's advanced variations. Depending on her rank the number of times she spins can either not affect her in combat or can actually hamper her reaction speed. When the duration runs out she has to redo the spin(s) to trigger the dizziness again. Spin(s) - Duration (Posts Total) - Rank Req. Not to Hamper Reaction Spd. 1 - 5 - D 2 - 10 - C 3 - 15 - B 4 - 20 - A 5 - 25 - S
Name: Teeter Dance - 5th Step Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: The fifth level of Teeter Dance which is faster than the previous allowing Cherish to move at S-rank speeds while seeming to have no balance stumbling about and what not. This technique is capable of being used in place of strength tiers to avoid knockback inflicted by techniques S-rank and below. This is due to Cherish having a decent grasp of her own balance preventing her from simply stumbling or falling over when opponents attempt to knock her off her feet. ^Used to move at S-Rank speeds on the ground.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 25th August 2017, 5:25 pm | |
| Once the water eventually hit the ground again Cherish would finish another set of hand seals first converting a section of the water into swamp and then spawning swamp clones which would remain concealed within the water and mud surrounding the floor of their sparring ground despite all of them doing like the original and spinning so that they could initiate teeter dance. Cherish would remain in the ground while her swamp clones got to work changing the area to suit her so she could actually turn the tide of the spar into something overwhelmingly in her favor. One of them would make hand seals before expelling a pond of sticky syrup within the Earth Flow Swamp increasing it's danger and the viscocity of the swamp area while another of it's counterparts would proceed to make hand seals while observing two other swamp clones who were in the water burst upward at high speeds. After making the final hand seal (Snake) and holding it the two would change into twin dragons comprised of earth which would be sent towards Summer. The others would likewise make hand seals as well to do things of their own albeit demonstrating a classic combination of hers which she had long since enhanced with the learning of additional techniques. Now instead of merely spawning water clones and having them use Teeter Dance to launch Drunken Syrup Dragon Bullets at high speeds now she would link that to her Drunken Syrup Dragon Whip technique in order to cause those swimming water clones to each form into dragons each under the control of a single Swamp Clone. Furthermore while she would launch them at her teammates (3 at Omito, 2 at Summer) even if they missed she could still use her teammates proximity to them to ensnare them in another swamp clone's follow up. It was called the Drunken Syrup Dragon Whirlpool and essentially entailed the formation of a whirlpool off of the water in the air which would attempt to wrap both Summer and Omito in it's grasp and drag them down to the swamp filled lake which Cherish had created below. "Alright. Begin Phase 3." Cherish would think to herself already preparing a potential follow up assuming she was successful in getting at least one of them. She wanted to show them exactly how much she had grown and was tired of being shown up just because her style of combat didn't favor blitz tactics or could ensnare people without them even knowing. She wanted to show the power of ninjutsu for once, especially since the only other time she got to really show her stuff neither of her teammates had been able to witness it. - Spoiler:
Name: Earth Release: Earth Flow Swamp Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Long, (Long Knockback)
Description: Req. AOE Water Release technique B-rank & Above. After forming the needed hand seal, the user turns a portion of the water covered underneath their opponent into a swamp filled with mud (80ft radius), within 80 feet of the user, that throws them off balance if they do not possess a balancing technique A-rank or above and away from the user if they aren't anchored in place by A-rank strength or above. The result is the victim is send flying ragdolling through the air at Vacuum speeds over a distance of 80 feet. The mud created by this technique can also be used as a medium for the Earth Release: Earth & Stone Dragon technique as well as other mud using techniques due to the quantity it produces. Cherish's version of this technique is meant to be used in conjunction with Water Release: Drunken Starch Syrup Capturing Pond, the sticky syrup results in adhesive mud which clings to a victims body preventing removal except through A-rank strength or an A-rank liquid spraying technique (Not water that requires S due to earth) and gradually weighing them down. In the case of the latter however the mud is not only sticky but highly flammable acting like a napalm like accelerant. Rank - Amount of Mud Materia Produced/Clinging - Weight Increased - Speed Debuff D - C - 1x - 1-rank C - B - 2x - 2-ranks B - A - 3x - 3-ranks A - S - 4x - 4-ranks S - 2 S - 5x - 5-ranks
Name: Earth Release: Swamp Clone Classification: Ninjutsu Rank: B-rank (Each Swamp Clone is comprised of 1 C-rank of Mud & 1 C-rank of Water) Class: Supplementary Range: Short-Mid (On Mud/Water surface), Mid-Long (On Swamp surface)
Description: Req. Water Release: Water Clone & Earth Release: Mud Clone. The Swamp Clone Technique draws from both of it's composites to incorporate both aspects of them except it creates clones out of both water & mud mixed together instead. Unlike the techniques it is based off of each clone has one-fourth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source, earth source (mud) or both (swampy terrain). Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 16 ft away before reverting to swamp. While on a muddy or water surface the distance they can travel is increased simply because they have a ready source of mud/water to retain their form now being 30 ft away, however when on a swampy surface they can travel up to 60 ft away from the user. Like other clone techniques, if the swamp clones are injured enough they will revert back into their composites allowing them to serve as additional sources of Swamp Materia which is able to be utilized for prices for both water & earth release techniques. Rank of User - Clone Tiers - Highest Rank Water/Earth Release Capable of Using D - 3-ranks Below - C C - 2-ranks Below - B B - 1-ranks Below - A A - Equal Rank - S S - Equal Rank - SS
- Swamp Clones:
10 Swamp Clones formed by Cherish. Each have Tiers Equal to Cherish and can preform up to a S-rank Earth or Water Release technique.
All Swamp Clones use: Teeter Dance: 5th Step (To move at S-rank speed) 1 Uses: Drunken Starch Syrup Capturing Pond (160 ft Pond, 80 ft of it mixed with Earth Flow Swamp, used a B-rank of chakra to equate S-rank price due to Very High Water Affinity) 2 Use: Multi-Terrain Swimming Technique (No Current = +2 to Speed, No Recoil due to using an external construct namely Water) 1 Uses: Earth & Stone Dragon on SSS-rank Speed moving Swamp Clones (2 Earth & Stone Dragons moving at SSS-rank Speeds aimed towards Summer) capable of being controlled by Swamp Clone holding Snake Hand Seal. 1 Uses: Water Clone Technique (6 Water Clones are Formed) 1 Uses: Drunken Syrup Dragon Whip (5 Drunken Syrup Dragon Bullets Formed each moving at SSS-rank Speeds) 1 Uses: Drunken Syrup Dragon Whirlpool Technique (20 ft proximity to any one of her Drunken Syrup Dragon Bullets can trigger it, resulting in Summer &/or Omito being swept up at SSS-rank Speed into a whirlpool and dragged down to the ground with A-rank force. Due to Syrup Style it requires S-rank Strength to break free of it and while Syrup is coating them they suffer a speed decrease of -4-ranks).
Will add the Drunk Limit Decreases on your posts if you two get hit by any of Cherish's techniques, unless you can calculate it yourself hehe.
Name: Water Release: Drunken Starch Syrup Capture Pond Classification: Ninjutsu Rank: A Class: Supplementary Range: AOE
Description: After taking a sip from her gourd Cherish spits out high-viscosity, chakra infused sake water, aimed at a surface of wide scope of 160 feet (80ft deep) filling the area at vacuum release speeds. This is a jet of sticky flammable liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Unlike the original technique this technique is meant for even more lethal set ups as due to the sake mixed in it can be set ablaze by a fire technique acting like a napalm like accelerant to deal constant Fire Release damage equal to 1-rank below the fire technique each post (total) until the syrup recedes the ground. The syrup (even while ablaze) can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Pond- Amount of Flammable Syrup Produced C - 40 - 1 B-rank B - 80 - 2 B-ranks (1 A-rank) A - 120 - 4 B-ranks (2 A-ranks or 1 S-rank) S - 160 - 6 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Multi-Terrain Swimming Technique (Signature) Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Cherish has practiced swimming in multiple substances, after all you never know when you need to swim in some strange terrain and she noticed how it was a good work out apparently one used all the muscles in their body in order to swim. As a result she decided to make it into a technique using a combination of strength & speed in order to boost her mobility underwater or underground. She found much to her amusement that she is actually able to swim faster than she can run and considering the way she does run it is quicker to initiate all she needs is terrain which she can dive into to swim. Due to relying on external constructs (aka the terrain in question) this technique does not trigger recoil but caps at S, swimming however still takes the required fatigue for tier levels (Low, Standard, Max & Exceeding Max) so can tire out Cherish if overused. Note: In order to swim in different terrains Cherish Speed & Strength must be equal to or at least one must exceed the requirements needed to swim in a specific terrain. Terrain - Speed & Strength Needed = Movement Speed Water (No Current or With Current) - N/A = +2 to Speed Water (Against Current) - N/A = +1 to Speed Mud - D = Equal to Samurai Movement Swamp - C = No Increases or Decreases Jelly - B = At Lowest -1 to Speed Quicksand - A = At Lowest -2 to Speed Solid Rock - S = At Lowest -3 to Speed
Name: Earth Release: Earth & Stone Dragon Classification: Ninjutsu Rank: A-rank (A-rank Chakra & A-rank Mud Price) Class: Offensive/Supplementary Range: Varies, Mid (Mud Bullets)
Description: Req. Earth Flow Lake or Earth Flow Swamp currently active on field & user has learnt Earth Release: Tearing Earth Dragon & Earth Release: Earth Dragon Bullet. This technique combines the traits of it's two composite techniques in which case a dragon comprised of earth is then clad with mud to give it a more impressive appearance (Medium M). Not only are the dragons produced by this technique very quick, capable of moving at Vacuum Release, as well as possessing a durability which prevents them from being destroyed unless by an A-rank chakra based technique or an S-rank physical technique (or A-rank Physical with piercing that's good against Earth) but they also have a set amount of Mud materia within them. This mud materia allows them to spit out mud bullets which can pelt targets up to 80ft away each one moving at A-rank speed, the amount of mud materia each Earth & Stone Dragon has is dependent on the user's skill level which also determines how many can be produced at once and controlled in battle. Finally it can be smashed into targets to deal A-rank physical based earth release dmg. In addition to it's offensive uses the Earth & Strone Dragon can be rode into battle and controlled more fluidly as long as the user either maintains contact with it or holds the snake hand seal. Cherish has a unique version of this technique if the Earth Release: Earth Flow Swamp is used within Water Release: Drunken Syrup Capturing Pond were the outer layer of mud around the Earth & Stone Dragon is capable of being set ablaze like napalm this allows it to deal additional chakra based damage when smashing into things. Rank of User - No of Earth & Stone Dragons - Mud Materia within each Mud & Stone Dragon D - 1 - B C - 1 - 2 B (A) B - 2 - 3 B A - 2 - 4 B (S) S - 3 - 5 B *Note - Depending on the Mud Materia put into each mud bullet the size and dmg dealt differs ranging from D (Tiny), C (Small), B (Humanoid), A (Medium S) & capping at S (Medium M).
Name: Water Release: Drunken Syrup Dragon Whip Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Mid-Long
Description: Req. Water Release: Drunken Running Syrup Whip & Water Release: Drunken Syrup Dragon Bullet to be learned & an A-rank or above Water Source on field. After preforming hand seals ending with Ox and clenching one's dominant hand so that the fingers point inward yet a fist isn't made, this technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets as long as the user keeps their hand within the orb. By moving each finger one of the produced whips formed launch forward allowing some to be kept in reserve until the right moment of all can be launched at once if brute force is needed. This allows the user to fluidly manipulate them in combat though at the drawback of being unable to make additional hand seals. This technique shines however when used as a medium for the powerful water technique, Water Release: Drunken Syrup Dragon Bullet Technique as using the water materia provided it is possible to produce more than one Dragon Bullet for one price depending on the user's skill level. Each of the produced Dragon Bullets are then capable of being manipulated in battle for additional tactics & set ups. Rank of User - Size of Orb (Max Materia within) - No of Whips/Dragon Bullets Controllable D - Humanoid (C) - 2/1 C - Medium S (2 C) - 3/2 B - Medium M (3 C) - 4/3 A - Medium L (4 C) - 5/4 S - Medium XL (5 C) - 6/5 Hidden Ability - When intoxicated victims are struck by this technique their vision becomes temporarily partially blinded as everything becomes blurry for 15 posts (total) if they possess a dojutsu this duration is halved however during this partial blindness they are unable to track anything moving above their own rank in speed until it wears off this likewise affects all vision based sensory mediums as well.
Name: Water Release: Drunken Syrup Dragon Whirlpool Technique Classification: Ninjutsu Rank: A (18 D-ranks, 4 C-ranks, 2 B-ranks or 1 A-rank Chakra Price) Class: Offensive/Supplementary Range: Long
Description: Req. Sticky Great Waterfall Flow & Drunken Syrup Dragon Bullet to be learned & an AOE B-rank or above Water Release technique to be active on the field. Cherish creates a barrage of water bullets and shoots the opponent in successive hits which spins the opponent around to disorientate them. Then using shape manipulation while clapping her hands together creates a whirlpool from the water spilling off the victim's body and which envelops the opponent and drags them below to drown them underwater. This technique can be utilized in multiple ways but it's main consistency is how it can be formed almost seemlessly from another technique, in fact this technique doesn't necessary have a price it can only be initiated however if the opponent is either hit by all three bullets or hit by at least one while being in proximity of the others (within the center of them). The one which requires 16 D-ranks stems from a mix of both Water Release: Syrup Bullet & Water Release: Drunken Bullet, the one which requires 4 C-ranks stems from a mix of both Water Release: Drunken Water Bullet & Water Release: Syrup Water Bullet. The one which requires 2 B-ranks stems from two uses of Water Release: Drunken Syrup Dragon Bullet while the last which requires 1 A-rank is simply preformed by utilizing Water Release: Drunken Syrup Dragon Whip with 3 to 5 Dragon Bullets. The churning force of the water negates the use of breath holding techniques A-rank and below & the repetitive blows from the water bullets each deal their individual counts of damage.
Cherish can utilize this technique alongside her Water Release: Drunken Exploding Water Colliding Wave and it's advanced variant Water Release: Great Drunken Exploding Colliding wave.Due to being swept up in the water produced by either victims require either, a A-rank Strength+Speed tier chain to swim to the surface/A-rank water movement technique (Exploding Water Colliding Wave); or an S-rank Strength+Speed tier chain/S-rank water movement technique (Great Exploding Water Colliding Wave) In the former as long as victims are submerged their Drunk limit is lowered by -6 each post (total), while being lowered by -8 each post (total) in the case of the latter. Type of Bullet - Proximity to Trigger Whirlpool (If Surrounded by Bullets) Syrup/Drunken - 5ft Syrup/Drunken Water - 10ft Drunken Syrup Dragon - 15ft Drunken Syrup Dragon Whip - 20ft Hidden Ability - When intoxicated victims are captured by this technique forget they are able to swim due to the alcohol affecting their cognitive ability this prevents the use of any water movement technique A-rank and below while under the influence which can lead to a victim drowning underwater because of this.
- Sticky Water Clones:
Sticky Water Clones have 2-rank Lower Tiers & can preform up to S-rank Water Techniques. All Sticky Water Clones = Use Teeter Dance: 5th Step 5 Use = Multi-Terrain Swimming Technique (No Current = +2 to Speed, No Recoil due to using an External Construct which is water)
Name: Water Release: Sticky Water Clone Technique Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water however due to Cherish utilizing sticky syrup they turn into that sticky syrup often binding opponents who make the mistake of engaging in close combat with them. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Water Release: Drunken Syrup Dragon Bullet Technique Classification: Ninjutsu Rank: B-rank (C-rank Chakra, 3 D-ranks of Sake & 3 D-ranks of Syrup) Class: Offensive Range: Long
Description: This technique shapes a large amount of syrup and alcohol into a giant, powerful dragon, which hits the opponent with formidable might moving at Crashing Ground speeds, dealing concussive damage to bruise the victims internal organs inflicting a B-rank of physical water elemental damage. Upon being struck victims suffer a -10 from their Drunk Limit, those who are unfortunate enough to consume some of the alcoholic syrup they constantly sustain a -2 from their Drunk Limit each post (total), and are smothered underneath the dragon's bulk causing them to require varying levels of strength, depending on Cherish's rank, to swim out from the viscous water comprising its form. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. In an area devoid of water it actually costs an B-rank amount of chakra to first produce the water from Cherish's chakra before shaping it and launching it costing the usual price making the total cost used in the technique to equal an A-rank. On the other hand when there is a natural source of water present it only requires the normal cost. Hidden Ability - When intoxicated victims are struck by this technique their vision becomes temporarily partially blinded as everything becomes blurry for 10 posts (total) if they possess a dojutsu this duration is halved however during this partial blindness they are unable to track anything moving above their own rank in speed until it wears off this likewise affects all vision based sensory mediums as well.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 5th September 2017, 12:45 pm | |
| Summer disappeared, which worried Omito a great bit. She was dangerous when you could see her, but when you couldn't that meant you were in quite a bit of danger indeed. Deciding that his earlier demonstration of his new power was a bit of a waste, considering that the element of surprise was always good in battle, Omito ectoported once more, disappearing into the 5th Dimension at Ripping Discord speeds whilst also preparing a bit of a surprise, before reappearing at the edge of Cherish's large mud/alcoholic syrup pond/lake....thing at the same speeds. Once there he unleashed a volley of four shuriken from one hand, each coated in flaming ectoplasm, the four shuriken being aimed directly at the pond. Due to it being comprised of highly flammable syrup (thank you, alcohol), the entire surface of the pond would erupt into flames, trailing damage throughout the entire thing and hopefully destroying the clones swimming within the water. He was sure Cherish was safely underground, so the flames shouldn't damage her there. He thought quickly about what he could do to launch an attack at Summer... He expended an A-Rank of his soul in order to forge an Ectoplasm Clone, the creation performing his own Ectoportation in order to appear above Summer, whether she had gotten hit by the assault launched by Cherish or not, launching two quick Ectoplasmic Bombs at the pinkette before launching two kunai into those bombs with A-Rank strength, granting them an extra layer of damage atop that of the ectoplasmic bombs. The true Omito dashed back and up away from the edge of the now flaming pond in order to try and ensure a surprise attack from Cherish couldn't be launched. - Spoiler:
Second usage of Ectoportation: -15 Stamina price Omito moved to the edge of the pond at SS-Rank+ Speeds, avoiding Summer's strike and Cherish's attack Urutau Sage Flower Nail Neon = 4 Shuriken dealing B-Rank Spiritual Damage, Imbued with Spectral Flames: Great Fireball Spectral Flames: Great Fireball = C-Rank Necrotic Damage for 4 PT, B-Rank Fire Release Spiritual Damage, ignites the alcoholic syrup (hopefully)
Ectoplasm Clone = A-Rank Soul Price to make
Blood Used: A Chakra Used: 1A, 1B Stamina Used: 19 *Note: Half Blood Reserves = 2x Stamina loss for A-Rank and above Tier usage
Name: Ectokinetic Constructs: Urutau Sage Flower Nail Neon Classification: Ronin Tech/Shurikenjutsu Rank: B-rank (3 D-ranks of Chakra Per Shuriken) Class: Supplementary/Offensive Range: Mid
Description: The user unleashes a volley of shuriken with one hand, and at the same time, emits ectoplasm onto them in order to increase the weapons' combat potential by making them capable damaging opponents with direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories while flying at crashing ground speeds. Due to the spiritual-based nature of the ectoplasm that surround them, the shuriken will continue to be spectral after impact for up to 15 Turns, regardless of the state or conductibility of the object that they ultimately collide with. Omito's mastery of this technique is such that he is able to utilize this technique alongside Spectral Flames, Phantasmal Gale or Ghastly Explosions to give the ectoplasm surrounding the shuriken their unique effects, however they remain spectral for up to either 10 (S. F. or P. G) or 5 (G. E) turns due their relative instability in comparison to normal ectoplasm. Rank - Number of Shuriken Capable of being Imbued at once D - 2 C - 4 B - 6 A - 8 S - 10
Name: Spectral Flames: Great Fireball Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + B-rank Ectoplasm Materia) Class: Offensive Range: Contact (Crater) Short (Flamethrower), Mid (Orb)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Fire Release: Great Fireball) A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a orb of ectoplasm infused flames which extends over 30 ft or as a continuous sickly green colored flame-thrower (15 ft) which moves at Crashing Ground speeds and can be maintained over time consuming an additional D-rank each post it is kept active without sacrificing any power up to a set amount of time. The scope of the attack is altered by controlling the volume of chakra that is mustered resulting in either a B-rank ectoplasm price for a orb of flame or the recurrent C-rank ectoplasm price for the flamethrower. The released flames will engulf their target dealing B-rank Fire Release spiritual necrotic damage, and leave a crater on the ground's surface with a radius of 2 ft. Those burned by these flames will be set ablaze unless they possess either B-rank Spirit Tiers (sustain C-rank Spiritual damage instead) or B-rank Spirit+Strength Tiers (negated completely). For those who lack this, they sustain C-rank necrotic spiritual based damage each P.T these spectral flames continue burning on their body (can be doused by a B-rank Spiritual based water release technique). Rank of User - Size of Great Fireball - Endurance Tier (Duration of Flamethrower) D - 1 ft - D (1 P.T) C - 2 ft - C (2 P.T) B - 3 ft - B (3 P.T) A - 4 ft - A (4 P.T) S - 5 ft - S (5 P.T)
Name: Ectokinetic Constructs: Ectoplasm Clone Classification: Ronin Tech/Kinjutsu Rank: A-rank (Equivalent Soul Price Per Clone) Class: Supplementary Range: Varies
Description: Not one to be done out by his teammates, Omito realized that he was lacking a clone technique and thus he decided that it was unacceptable. Thus he learned how to create a clone comprised of Ectoplasm by splitting his Soul temporarily granting incorporeal copies which can only be detected by those with A-rank or above Soul Sensory. Due to their unique composition they are capable of utilizing any of Omito's techniques while likewise possessing his Tiers, even though they are native to the 5th Dimension. This is a very complex clone technique and the clones formed by this technique are completely autonomous even to the point of being able to linger outside of the area where the user is currently. However due to using a Soul Price it results in universal splits within all of Omito's available reserves to pay the price. Depending on his rank the distance his Ectoplasm Clones can exist away from him varies. Rank - Maximum Distance D - Same Place, Different Topics C - Same Location, Different Places B - Same Area, Different Locations A - Same Land, Different Areas S - Same Faction, Different Lands
- Ectoplasm Clone:
Ectoportation to appear above Summer after her reaction to Cherish's attack Ectoplasm Bombs = B-Rank Chakra Damage each over 30ft + A-Rank Piercing Damage from Kunai thrown with A-rank strength within them
Name: Ectoplasmic Bombs Classification: Ronin Tech Rank: B (B-S rank Chakra Price) Class: Offensive Range: Mid (Blast Radius), Long (Distance)
Description: Omito gathers Ectoplasm in both hands and then slings it at a target. Each glob of the Ectoplasm causes B rank spiritual damage and moves at B rank speeds and can cover a distance of up to 60ft before vanishing due to the ectoplasm fading away. When any glob makes contact it explodes with ectoplasm dealing the damage over the entire blast radius if caught in the explosion of 30 ft in diameter. This technique can be charged in order to deal more damage over the blast radius. For every post the technique is charged the technique gains another B rank of Spiritual damage and the blast radius gets bigger and takes another B rank of chakra capping out at an S-rank of damage. No of Posts Charged - Chakra Price to Use - Blast Radius None - B - 30ft
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 10th October 2017, 4:30 pm | |
| Training Topic End, Gobi is here.
Post the stuff you're learning.
4 Posts utilised for Guardian's Mark(S) and Valravn's Hysteria(S)
2 Posts utilised for Elemental Chakra Saber(A) and Static Convergence Field(A)
All 6 posts used.
Also, Muninn's technique applies across the entire topic, not just after he's summoned due to training after he is summoned technically. No need to differentiate.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 10th October 2017, 5:17 pm | |
| Posted 7 Times Thus Claiming:
SS-rank: Ghost Sage Mode (-4 Posts) S-rank: Ghost Earth Release: Swamp of the Underworld (-2 Posts) A-rank: Sage Art: Wood Style - Wood Locking Wall (-1 Post)
Last edited by Savannah on 10th October 2017, 5:24 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) 10th October 2017, 5:23 pm | |
| Posted 6 Times, Claiming: TBA Note: Sav, you already trained Herbal Remedy Brewing in this topic, so you don't need to pick it now. | |
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| Subject: Re: Casa del Fantasma Alcohólica (Team 10 Training Topic) | |
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| | | | Casa del Fantasma Alcohólica (Team 10 Training Topic) | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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