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| The Bastard Heir's Technique Scroll [Corrina's Jutsu] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: The Bastard Heir's Technique Scroll [Corrina's Jutsu] 18th February 2017, 1:05 am | |
| - Cypher Functions:
Name: Cypher Function - Breathless Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Cypher are machines made to execute war and death. As such, there are some functions that were purposely omitted in order to allow them to fight much better than any warrior. One such function was that they did not need to maintain respiratory function in order to survive. Hybrids who are able to trace their routes back to the Cypher may want to access the ability of this warrior race and as such they have found that they are able to temporarily shut down their respiratory systems without suffering any adverse effects for a short period of time. This period of time is determined by the user's skill level, though Endurance tiers add on a modifier to allow the user to maintain this for greater amounts of time. Rank (End. Tier) - Respiratory Shutdown Time (Turns) - Endurance Modifier D - 1 Turns - 1x C - 2 Turns - 1x B - 3 Turns - 2x A - 4 Turns - 2x S - 5 Turns - 3x NA/SS - 5 Turns - 3x NA/SSS - 7Turns - 4x
Name: Cypher Function - Detoxification Classification: Medical Taijutsu Rank: B-Rank (Price Varies) Class: Supplementary Range: Self
Description: Cypher are war machines, meant to fight on the battle field to days and days on end with no signs of ever showing any lag in skill. They possessed an innate immunity to poisons in order to make them even more death-defying on the battle field. Hybrids developed a way to imitate this immunity, though they were not able to fully replicate it. By taking active command over their immune system, the user is able to increase the rate at which their anti-bodies attack the poison and initiate an immediate flush of their system. This incurs a stamina price equal to and a recoil price equivalent to one rank below the rank of the toxin that is being flushed. The amount of time it takes for the toxin to be completely flushed is dependent upon the rank of the toxin. Rank of Poison - P.T. to Flush D - 5 C - 10 B - 15 A - 20 S - 25
- Magical Illusion Style:
Name: Magical Illusion Style (Signature) Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self (Illusions), Varies
Description: Corrina was born a hybrid. Her mother was an Inkan and her father was a Cypher. But, her father was also so much more than just that. He bore a Curse Mark of Pandora, changing him from a simple Cypher into a Sorcerer. When she was born, Corri inherited his Curse Mark's powers, burning away half of her chakra network in order to replace it with Natural Energy. Unfortunately, Corri's intact chakra network boasted damaged chakra coils and she has never possessed the ability to properly mold her chakra. However, she is able to mold her Natural Energy to generate very deadly effects. Corri found that she was able to take the basic concept of Genjutsu and recreate those effects with her Natural Energy, giving birth to her Magical Illusion Style. These illusions are classified as Senjutsu, though they can be chained like Genjutsu. Because they are Senjutsu, they hold inherent power over regular Genjutsu, Fabrication, Nen Tech and Emotion Tech based illusions, due to Natural being greater than Mental. With this illusions style, Corri is able to effect those with regular chakra in their pathway systems, as well as those who have replaced their chakra with NE via a Curse Mark or something similar. In order to Kai out of Magical Illusions, the victim must possess Nature Tiers equal to the rank of the illusion, a Kai technique based around breaking Natural based illusions equal to Corri's rank or they must pay a chakra price equal to 1-Rank above the illusion. This illusion style is not required to be learned to be able to utilize Genjutsu/Illusions on someone with a unique Chakra Pathway system, though it is required to utilize Senjutsu based illusions.
- Senjutsu:
Name: Shukuchi (Signature) Classification: Senjutsu Rank: D-Rank (NE Price Varies) Class: Supplementary Range: Short - Mid
Description: Despite Corri possessing rather impressive Speed, the utility of being able to move at a moment's notice was not lost on her. Using this technique, she is able to quickly accelerate to high levels of speed for a single post, enabling her to easily avoid incoming attacks. The quick movement she is able to achieve at such short notice causes her form to blur as she moves. The speed at which this burst movement occurs is equal to the Natural Energy price she pays for this technique. This technique was named Shukuchi because of it's ability to cover great distances in a short amount of time, allowing Corri to seemingly reduce earth.
Name: Psionic Magic: Shukuchi Classification: Senjutsu Rank: C-Rank (NE Price Varies) Class: Supplementary Range: Short - Mid
Description: By combining the basic Senjutsu usage of Shukuchi with her Psionic Magic, Corri gave birth to this new technique. Corri uses the Natural Energy she cycles through her body to levitate as she moves. This enables her to move in different directions in order to confuse anyone who might be targeting her. The directions she has available to herself for movement is dependent on her skill level. Rank - Directions Available D - Up, Down C - Left, Right B - Forward, Backward A - Diagonal S - Omnidirectional
Name: Phase Magic: Shukuchi Classification: Senjutsu Rank: B-Rank (NE Price Varies) Class: Supplementary Range: Short - Mid
Description: By combining the basic Senjutsu usage of Shukuchi with her Phase Magic, Corri gave birth to an entirely new technique. With it, she is able to become intangible as she moves, rendering her immune to chakra and physical based techniques aimed at her as long as they are equal to or below the NE Price she paid. However, the speed at which she phases is equivalent to the speed at which she moves, enabling techniques that move faster than she is capable of phasing to harm her. Chakra based Lightning, Plasma, or Flux Release techniques equal to 1-Rank above this technique that impact Corri will disrupt the movement and render her tangible once more. They also set this technique on a cooldown, Lightning Release causing a 1 post (total) CD, Plasma Release causing a 3 post (total) CD, and Flux Release causing 5 (post) CD. Natural based Lightning, Plasma, or Flux Release techniques equal to this technique's rank that impact Corri will disrupt the movement and render her tangible once more. They also set this technique on a cooldown, Lightning causing a 1 post (total) CD, Plasma causing a 5 post (total) CD, and Flux causing 10 (post) CD.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Bastard Heir's Technique Scroll [Corrina's Jutsu] 19th February 2017, 2:15 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Bastard Heir's Technique Scroll [Corrina's Jutsu] 19th February 2017, 3:04 pm | |
| - Shukuchi (Revamp):
Name: Shukuchi (Signature) Classification: Senjutsu Rank: D-Rank Class: Supplementary Range: Short to Mid
Description:
Name: Shukuchi: Phase Classification: Senjutsu Rank: C-Rank Class: Range:
Description:
Name: Shukuchi: Instant Classification: Senjutsu Rank: B-Rank Class: Range:
Description:
Name: Shukuchi: Instant Phase Classification: Senjutsu Rank: A-Rank Class: Range:
Description:
Name: Shukuchi: Blink Classification: Senjutsu Rank: SS-rank (Variable NE Price, Variable Recoil Price) Class: Supplementary Range: Self (Body), Varies (Displacement Range)
Description: Req. Instant Phase. Corrina's own iteration of a technique her father made famous. This technique can be likened to teleportation due to the seemingly rapid nature of the user's phase shifting. It was given the moniker Blink due to the speed at which the user displaces themselves into another Dimension traveling through it, and then returning to her own dimension (Physical Plane) at a certain distance from his point of departure. She consciously determines her point of return however without an anchor point it is not reliable due to her being unable to orientate herself due to the differences in the dimensions. This can lead to her being in different locations, trapped in a different dimension, reappearing in the same exact place or arriving at her destination safely. However this drawback does not occur if she utilizes Blink within the confines of her Displacement Aura as thank to her Cypher heritage she has spacial awareness taking the range of her displacement aura into account whenever she preforms a physical action. The entire process occurs so quickly that the user is unaware of being in another Dimension at all. However due to the strain of it when travelling immense distances the user will sustain variable recoil damage of the specific type based on the Dimension she traveled through. The user typically guides herself through another Dimension by her sensory mediums or by establishing mental anchor points with her Psionic Magic. Although the user controls her "Blinks" with her conscious mind, her power to teleport is not mental. Rather it is the result of an unknown biochemical/biophysical reaction which she triggers by focusing her Natural Energy.
This technique automatically displaces liquids and gases when the user arrives as a result of a Blink. His powers will not displace solids, however, putting her at risk for materializing inside solid matter, causing serious injury or death if she isn't already intangible (Recoil Price x2). The longer the distance over which the user displaces herself, the harder and more exhausting it is for her to make the "Blink". It is easier for him to "Blink" between north and south (along Gaia's magnetic field lines) than it is for her to "Blink" between east and west (against the magnetic lines). The user's momentum is retained throughout the process of "Blink": she arrives with whatever amount of inertia she left with. For example, if she were falling from a great height, she could not teleport herself towards the ground in order to save herself; she would land with the same velocity that she teleported with (Fall Damage). She can however subtract this inertia by displacing short distances upwards (as though taking two steps back for every one forward). The limits to the mass that the user can carry with her while teleporting, and the limits to the distance over which she can teleport herself with additional load is based on her Carry Weight however when unburdened as well has below half of max of her carry weight is when she can travel the farthest. Rank - "Blink" Speed (Base Blink Distance) - Blink Success without Anchor (Dice Roll) D - S- (6 ft East/West, 12 ft North/South) - 1/10 C - S - (12 ft E/W, 30 ft N/S) 2/10 B - S+ (30 ft E/W, 45 ft N/S) - 3/10 A - S++ (45 ft E/W, 60 ft N/S) - 4/10 S - SS- (60 ft E/W, 90 ft N/S) - 5/10 "Z" - SS (90 ft E/W, 120 ft N/S) - 6/10 "X" - SS+ (120 ft E/W, 240 ft N/S) - 7/10
NE Price (Distance Modifier) - Weight (Recoil) - Dimensions & Dmg Type Dealt as Recoil D (1x) - 0 (N/A) - 3rd = N/A 2 D (1x) - Below 10 (D) - 0th = Hybrid 4 D (1x) - 11-20 (2 D) - 1st = Mental C (2x) - 21-50 (3 D) - 2nd = Chakra B (3x) - 41-60 (4 D) - 4th = Spiritual A (4x) - 61-80 (5 D) - 5th = Natural S (5x) -81-100 (C) - 6th = Physical & Hybrid (2 Counts) SS (6x) - 101-200 (B) - 7th = Physical & Natural (2 Counts) SSS (7x) - 201-400 (A) - 8th = Physical & Spiritual (2 Counts) Z (8x, 9x*, 10x*) -401-600 (S) - Nth = Hybrid, Natural & Spiritual (3 Counts) *Note for the Z-rank Price, if using Blink with a WL Below 10 then the distance modifier is 9x, if using Blink with a WL of 0 then the distance modifier is 10x.
Name: Shukuchi: Blink Point Classification: Senjutsu Rank: S (Variable NE Price) Class: Supplementary Range: Varies
Description: This is a magical ability developed for use in sync with Shukuchi: Blink, in order to establish anchor points tethering her to the Physical Plane during her displacement through dimensions. This links the anchor to her spacial awareness and focuses her "Blink" so that the Natural World is her go to Dimension to phase shifting through. Due to leylines by which Natural Energy seeps into this Dimension thanks to Gaia, the Physical Plane & Natural World are deeply interconnected. However due to the speed of her "Blink" the user requires naturally attuned reflexes to establish Blink Points. Without it they would be limited to establishing them only at places she has been to before (Minimum 1 topic in a Place, 3 Topics within a Location, 5 Topics within an Area, 7 topics within a Land) or knows the layout of (9 Topics within a Place to directly displace to it), or line-of-sight teleportation (within the normal confines of her vision). Blink points are unable to be detected by conventional sensory due to being comprised of Natural Energy in fact unless one possesses Sage's Senses + S-rank or higher Reaction Tiers or a SS-rank Natural Energy sensory technique they are undetectable. For those who can detect them they appear like rifts comprised of natural energy surrounding whatever it is she is attempting to "Blink" to. Depending on her skill level these Blink points will mark a location for a set amount of time before vanishing unless she wills them away consciously. NE Price - Blink Point Base Distance (Reaction Tier Distance Modifier) - P.T till Blink Point Vanishes D - 5 ft (None = 1x) - 1 C - 10 ft (D = 2x) - 2 B - 15 ft (C = 3x) - 3 A - 20 ft (B = 4x) - 4 S - 25 ft (A = 5x) - 5 SS - 30 ft (S = 6x) - 6 SSS - 35 ft (SS = 7x) - 7 "Z" - 40 ft (SSS = 8x) - 8
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