| | Taming the Beast | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Taming the Beast 12th February 2017, 8:12 pm | |
| Armen started his day with only one thing on his mind. Making enough money to pay the civilians that are now working hard for bachiatari. Although he hasn't really been using much of their services lately he is soo sure that other members have been benefiting from the fruits of his labor. Kind of sucks right? Either way Armen knew that the more he did to help out the better the entire faction will be . So he did his morning rounds checking on the civilians who were hard at work. The local tamer, Barberro would spot him and call him over. Barberro mentioned remembering the feat that he performed and challenged him to perform another. He has issued that Armen test his luck trying to tame a large creature. Armen would accept the challenge and take a walk in the wild hoping for an encounter and activating both his level 4 zone and big game seeker technique just in case. " Now where dem creatcahs be at na?" Technique: - Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Reserves: - Spoiler:
Chakra Used: 1A,1C
Chakra: 1SS, 3S, 4A,7B.10C Stored Fire: 22 C( Magnesium Based)/ 1B(Reg. Fire) Weapon Chakra Seal: 7-SSS,1A,1B,1C Stamina: 60 Blood: 2S
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Taming the Beast 13th February 2017, 12:14 pm | |
| It wasn't until he was pretty deep in the woods that a sound was heard and it didn't come from something small. There was a snarl of rage and the sound of snapping wood, outside of the range of Armen's vibration sensory, one of the taller trees nearby slamming into the ground with a heavy thud. Then the screams of a dying animal sounded and a few moments later a flock of Kelbi erupted past Armen, running off as fast as they could. It would seem they were running from something and something big at that, especially if it could destroy such massive trees with ease... If Armen wanted to test his luck against a large creature then he had got quite lucky... Or perhaps unlucky, for he didn't know what this creature was. Time to man up and see if he was really ready to take on a true monster. | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Taming the Beast 13th February 2017, 4:28 pm | |
| As Armen walked along he would notice the herd of Kelbi scattering away from something at a distance. Many noises followed but all Armen would think about was the last time this had happened. The last time was a Zinogre that nearly took his life, this time only with bravery would he know what it was. He stood in his safe zone for a minute thinking wither or not he was ready to stand toe to toe against a large creature like a Zinogre again. After a minute he got himself in the right mindset, " I aint a kid anymo. Imma have to deal wit monstas eventually, why not na". Armen would utilize both hands to create a smoke screen as he moved closer towards the target. As he moved along slowly his game seeker would eventually pick something up and his hearing would as well. He'd crouch down and pick up a rock, throwing it as hard as he could against a tree behind the beast while the area became covered in smoke. He would throw the rock in order to make a larger sound than his careful movements towards a nearby tree. Along with clouding the smoke would irritate the beasts eyes and mask Armen's scent. He would then pull out three boomerang and press them lightly against his skin causing some blood to be placed on them. He would make one invisible and throw it 40ft to his right, hitting the ground lightly. He'd then continue by keeping the hand with the boomerangs behind his back using one as surveillance while he analyzes the creature using his capability interface and improved focus. Now what would he see? Techniques - Spoiler:
Still in play: Zone, and Big Game Seeker Techniques used:
Name: Capability Interface Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This is a unique ability taught to Rikigaku clan members at birth to resonate their soul with weapons and creatures to learn their capabilities in terms of chakra nature, special abilities (weapons) and tiers (creatures) with a mere glance. This gives them a noticeable advantage against weapon users and creatures encountered in the wild as they can rarely get caught off guard by new threats.
Name:Surveilance Classification: Ninjutsu/Shurikenjutsu Rank:C Class: Supplementary Range: Close- Mid
Description: Armen places chakra into any object that can be used as a projectile in order to create a surveying effect. This technique can only affect one projectile and costs D rank chakra every post to maintain for a maximum of 6 posts before reactivation price needs to be paid. When this technique is in play the user can see through the boomerang as if they had an extra set of eyes on one plain of the boomerang. This enables the user to increase his max range of sight up to 40ft clearly, at a 180 degree radius. This technique does not require hand seals.
Name:Invisarang Classification: Ninjutsu/Shurikenjutsu Rank:C Class: Supplementary Range: Close- Long
Description: Armen places chakra into any object that can be used as a projectile in order to create an invisibility effect. This technique can only affect two projectile and costs D rank chakra every post to maintain for a maximum of 6 posts before reactivation price needs to be paid. When this technique is in play the weapon infused with this technique will become invisible to the naked eye and can not be detected unless the target(s) have chakra sensing based techniques/doujutsu, or appropriate sensor techniques of C rank of higher. This technique requires hand seals and allows the user to see his/her own projectiles that become invisible.
Name: Chakra Linkage Technique(ADR) Classification: Shurkenjutsu Rank: C (Chakra &/or Blood Price Varies) Class: Supplementary Range: 0-30ft radius
Description: This technique is a unique offshoot of the Chakra Transfer Technique developed to supplement ranged combat. can only be used if the user places his/her blood and chakra on the blade of a weapon. This technique allows the user to use multiple jutsus with that weapon without having to touch the weapon once more. This only works so long as the requirements of the techniques were met before releasing or losing possession of the designated weapon. The user will not be able to use multiple techniques at the same time but can use them one after another. Every technique used without reloading manually will cost the user an additional Crank in cost. Due to incorporating chakra flow at the end this technique does not require handseals. If this technique is being used out of the 30ft range, then the cost becomes C rank + 1 rank for every ten feet that it goes. So at 80ft the user will spend an additional C rank + S rank.
EX: If one uses a kunai and adds lightning chakra to the kunai and throws it. The user can also use a technique that turns chakra infused weapons into a spear while the kunai is in mid air, for a cost of the spear transformation technique + C rank. And this could keep going so long as the user has the chakra +C rank and the proper requirements for the follow up technique already met.
Name: Improved Focus Lvl 4 Classification: Shurikenjutsu Rank: A Class: Supplementary Range: Self (Eye-Sight), Long (Throwing Range)
Description: This technique goes off the principle that with greater focus comes greater results. The user zones in on their target, displaying immense focus. technique allows the user's projectile weapons to be thrown up to 80ft as well as giving the user A-Rank Reaction tiers. While this focus is highly beneficial, it also limits the user a bit. Their sight is restricted to a 90 degree angle in front of them, completely cutting off their peripheral vision and leaving them blind to attacks coming from those directions, this technique also costs 4 fatigue per post (total) and A rank chakra every turn to maintain.
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name: Wind Release: Decapitating Air Waves Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid-Long
Description: Whilst utilizing Armen’s Bionic Arms, which can harness and release Wind Materia, this fighting style is made possible. This fighting style allows Armen to use his arms to control air pressure, creating supersonic blasts of air or high velocity vacuums which move at extreme speeds. This fighting style also allows, the user to shape and conjure wind techniques of any kind without the use of hand seals at speeds equal to their current moving capability (i.e. Being capable of moving at S rank speed allows for S rank execution). The blow back or suction ability has winds moving at speeds equivalent to one rank faster than the desired function’s rank (ex. A rank level use = S rank speed). The damage done to targets using this fighting style can go from minor to very devastating. Despite the speed that the winds travel, when the target(s) are hit by the blow back function of this fighting style they will receive Hybrid or Physical damage equal to the level of the blow back function used (A rank level use = A rank Hybrid or Physical damage). Likewise, if a target is hit by the suction function of this fighting style the target will receive wind based Hybrid or Physical damage equal to the level that the suction function was used as well. Depending on the level that these functions are used, the winds are powerful enough to obliterate large trees, or houses, and can also be used to soften the ground. When blow back or suction is in use it can also be used as a dispersing method. Blow back function of this fighting style can be used to clear AOE concealment techniques when used correctly alongside this fighting style. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to gain a rank of power. Because of this fighting style’s use of decapitating winds, wind based techniques gain a slicing capability of equal rank. This fighting style can be used in combination with the Immolating Flame Waves fighting style as a combination of wind and fire to add speed to fire based techniques, flame thrower function or fire extinguishing(absorbing) functions. A proven downside of this Mechanism is, that should the hollow tubes be clogged, it results in a terrible backfire, as the air cannot escape without the proper ventilation, instead they would burst free of the Bionic Arm, causing great backlash damage (recoil), this lessens this puppet's Raw durability directly and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost every post (total). Function Rank (Blow Back Distance, Vaccum Range, Blow Back/Vaccum width) D (10ft, 40ft, 20 ft) C (20 ft, 80ft, 40ft) B (30ft, 120ft, 60ft) A (40ft, 160ft, 80ft) S (50ft, 180ft, 100ft)
Function Rank - Blow Back/Vacuum Speed - Blow Back/Vacuum Damage (Pressure Ratio %) D - C - D (10%) C - B - C (20%) B - A - B (30%) A - S - A (40%) S - SS - S (50%)
Name: Immolating Flame Waves Classification: Fighting Style Rank:B Class: Supplementary Range: Mid -Long
Description: Due to Armen’s bionic arms that can harness and release fire Materia this fighting style is made possible. This fighting style allows Armen to use his arms to release fire Materia, creating burning hot streams of fire like a flame thrower or absorb fire Materia to extinguish large amounts of fire. This fighting style also allows, the user to shape and conjure fire techniques of any kind without the use of hand seals at speeds equal to their current moving capability (capable of moving S rank speed, S rank execution). The flame thrower or fire extinguishing ability shoots out fire or absorbs fire at speeds equivalent to the desired function’s rank (ex. A rank level use = A rank speed). The damage done to targets using this fighting style can go from minor to very devastating. When the target(s) is hit by the flame thrower ability of this fighting style that target(s) will receive hybrid or physical damage equal to the rank that the flame thrower effect was used (A rank level use = A rank hybrid or physical damage). In addition, if hit the target(s) will receive reoccurring burn damage one rank lower than the rank used every post (P.T). The duration of the burn damage taken is dependent on the level of the target’s defense tiers. Unlike the suction effect for the Decapitating Air Waves fighting style, Immolating Flame Waves’ Fire extinguishing (absorbing) function is completely situational in terms of damage. If a target is caught between a source of fire and the user using the Fire extinguishing function the target will receive Fire based hybrid or physical damage equal to the total(sum) rank of the flames being absorbed (ex: 7C of fire absorbed = S rank +C rank hybrid or physical damage). Depending on the level that these functions are used, the flames are powerful enough to incinerate large trees, or houses, and can also be used to heat up/melt the ground. When used along side this fighting style, the fire extinguishing function can be used to suck up fire based concealment techniques up a radius equal to the extinguishing(harnessing) level used. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to be +1rank better. Because of this fighting style’s use of immolating flames, fire based attacks gain the same continuous burning effect if used alongside this fighting style. This fighting style can be used in combination with Decapitating Air Waves fighting style as a combination of wind and fire (one hand wind and one hand) to add speed to fire based techniques, flame thrower function or fire extinguishing(harnessing) function. A proven downside of this Mechanism is, that should the hollow tubes be clogged (with something that can’t be melted), it results in a terrible backfire, as the air cannot escape out, instead they would burst out of the sides of the Bionic arm, causing great backlash damage (recoil), this reduces directly from this puppets Raw durability and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost ever post(P.T) along with C rank burn damage, dependent on the user’s defense tiers.
Function Rank (Flame Thrower Distance, Fire Harnessing Range, Flame Thrower/ [FH]Vacuum Width) – FT/FH speed – FT/FH Damage:{Defense Tier to avoid burn damage per p.t}(Burn Damage)(Heat Ratio %)
D (20ft, 40ft, 20 ft) – D:{0}(0)(10%) C (30 ft, 80ft, 40ft) - C -C:{D}(D)(20%) B (40ft, 120ft, 60ft) - B -B:{C}(C) (30%) A (50ft, 160ft, 80ft) - A – A:{B}(B)(40%) S (60ft, 180ft, 100ft) - S-S:{A}(A) (50%)
Name: Smoke Screen Classification:Ninjutsu/ Kenjutsu Rank:C Class: Consealment Range: AOE
Description: This technique utilized both Decapitating Air Waves Fighting stye and Immolating Flame Waves fighting style. By using those two fighting styles simultaneously (one in each hand) the user will be able to use both the wind and fire materia at a C rank level to create a B rank smoke screen that hinders eyesight causing irritation (much like smoke does), masks the user’s scent (smoke smell). The user can keep this technique active and use their arms for different functions other than this technique so long as they can siphon C-rank chakra, and C-rank fire materia every turn. This technique can be seen through by reaction tiers of B rank of Higher. This technique requires an area dispersal technique of C rank or higher.
Name: Law of Siphon Classification: Kenjutsu Rank:C Class: Supplementary Range: self
Description: This technique known as Law of Siphon basically explains what happens when Armenezra’s reserves(Blood, Chakra, Energy, ect) are taken to perform a function that the Decapitating Air Waves Fighting Style or Immolating Flame Waves Fighting Style allows. Siphoning is when the user sends reserves/energy of any kind to the bionic arms to perform a function or technique. Reserves can be siphoned into the arms at speeds equal to the rank of the function or technique. When reserves are siphoned back from the arms to the user’s reserves, the time it takes to do that varies on how much of a specific reserve was siphoned into the arms to begin with. The higher the reserve’s rank the longer it’ll take for that specific reserve to siphon back. Although this is the case the time it takes isn’t the same at every rank and can also be affected by the user’s endurance level. The chart goes as followed: Reserve Rank – Return Total-Return Time (p.t) -User Rank(p.t) -Endurance Tier(p.t) D – D - 2 - D (-0) - D(-1) C – 3D - 4 – C(-1) – C(-2) B – C - 6 – B(-2) – B (-3) A – B- 8 – A (-3) A (-4) S – A- 10 – S (-4) – S(-5)
Reserves: - Spoiler:
Chakra Used: 1A, 1B, 1C, 3D Siphoned: C-rank chakra Materia Used: 1 C rank reg fire Stamina used: -4 Blood Used: 1C, 3D
Chakra: 1SS, 3S, 3A,6B.7C,3D Stored Fire: 22 C( Magnesium Based)/ 1C(Reg. Fire) Weapon Chakra Seal: 7-SSS,1A,1B,1C Stamina: 56 Blood: 1S,1A,1B,3D
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Taming the Beast 14th February 2017, 2:26 pm | |
| Now there were a few issues with what he was doing... Some of them pretty big. First of all, throwing forty feet in a straight line in a forest was kind of difficult but there would likely be a path through the trees, the surroundings however would lock out a lot of the sight as it was taken up by trees... And it was on the ground as though he was lying flat. So all he'd see is a flash of scaled hide, tan in colour, with blue markings running along its body. The next thing he had done was make himself a massive target. He was against a Large Creature, an apex predator as it were and relying on incredibly weak stealth techniques wasn't likely to help him out in anyway, in fact, creating a smoke cloud like that with such a distinct smell only served to catch the attention of the beast. So it was with that that Armen would simply hear a thump, the boomerang would see a flash of tan coloured hide and the vibrations would leave the ground. There was one other issue with the smoke cloud... It blocked Armen's sight as well as it was just smoke, not fabricated fully through chakra such as Hiding in the Mist. Due to this inherent disadvantage he wouldn't be able to see the massive, muscled form of the Tigrex hammering through the trees and although he'd be able to hear it, he didn't have a sound filtering technique so all he'd hear is the trees shattering before the Tigrex all but landed on him at S-Rank+ speeds, aiming to crush him under its bulk. It was a heavy creature after all and with it landing on him like that, it was likely to kill him immediately due to the sheer impact. Hopefully he was fast enough to get out of the way but it wasn't going to be easy due to the circumstances. - Spoiler:
Name: Tigrex Arts: Blood Scent Classification: Beast Art Rank: B-Rak Class: Supplementary Range: AoE
Description: The Tigrex is an incredibly powerful hunter, known for slaying creatures of its same size and sometimes larger. Those smaller than it though are quick to run away from a beast such as it, leading to a hunt. Due to the high reaction tiers of the Tigrex, it is already proficient in seeing through concealment but with Blood Scent it is capable of tracking any living creature within the area of effect through scent as long as it possesses blood and isn't using an A-Rank or higher scent concealment technique. In addition, if the target is actually bleeding then the requirements to hide are increased by one rank and the area of effect is increased by half.
Name: Tigrex Arts: Pain Fueled Classification: Beast Art Rank: B-Rank Class: Supplementary Range: Self
Description: To be put off by pain is something that only prey feels. A true predator is able to fight through pain to slay any foe. The Tigrex has one of the most potent forms of this as the beast needs to deal with creatures capable of using chakra natures while it cannot. Due to this any pain that is S-Rank or lower simply does not bother the Tigrex, it simply ignores it and continues fighting, this means pain inducing techniques, eye irritants that do not specifically blind, pain generated from its own attacks and movements and other such things are wholly ineffective against the Tigrex.
Name: Tigrex Arts: Crushing Leap Classification: Taijutsu/Beast Art Rank: S-Rank Class: Offensive Range: Short-Long
Description: Through its high tiers and powerful muscle control, the Tigrex is capable of launching itself through the air to catch up to opponents or cover a much greater distance than normal. It usually uses this to initiate an attack on an opponent or chase one down that is attempting to flee. Through the use of speed and strength tiers, this leap causes it to move at Tier+ and deals an S-Rank of defense bypassing physical crushing damage if the victim doesn't have an A-Rank strength+defense tier chain or S-Rank strength in order to catch or deflect the Tigrex. Lastly upon landing it generates a horrific shockwave through the earth causing those underground to suffer an A-Rank of physical damage while those with vibration sensory take an S-Rank of pain.
Strength+Speed Used - Add. Movement Distance each PT - Shockwave(ft radius) D - 10 - 20 C - 20 - 30 B - 30 - 40 A - 40 - 50 S - 50 - 60
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Taming the Beast 15th February 2017, 12:21 am | |
| Contrary to Armen's approach to things, he did not fear a confrontation with the creature at hand, he simply wanted to see it, before it saw him. If his shielding and protective measures have worked then maybe this could've gone a bit smoother, and the creature could've been given a home. But one move lead to another, the smoke had only alerted the Tigrex that it was in danger and due to its initial positioning, Armen wouldn't know it was a Tigrex until it started moving. In no way the tigrex was stealthy and using his improved focus he was able to see it coming. It crashed through trees sending Armens vibration sensors haywire. Keeping track the tigrex at this moment was key. Tigrex with a thumb would make a mighty leap, which Armen would detect, by keeping an eye on him, vibrations leaving the ground, and movement in the air. The boomerang which was being use as surveillance was still with Armen and was being used to see at 180 degree radius to cover blind spots if needed. The moment Tigrex jumped into the air Armen would activate his wind release armor and stab boomerang number three into the tree. In the same motion Armen would quickly fly off at an angle away from Tigrex using S+ speed and then using his burst combat with his free hand to move away at SS+ speeds. While in what seems like the act of fleeing he would hold his surveillance boomerang with his teeth and turn both arms toward tigrex. He would then trigger his chain reaction. While tigrex was in mid air he would trigger his far emission and enlarge sizes to hit tigrex with three immobility seals big enough for a large creature on his head and both legs and right as it was about to land use both hands at S rank function. This blast of wind was aimed at its lower body from the mid section down to cause SS rank hybrid damage at SSS rank speeds. This would cause the downward momentum of that the tigrex needed to complete its crushing leap to be thrown back and in turn interrupting the technique. It would slam against the trees at SSS rank speeds, but the land would no longer suffer the effects that it would have. During his SS rank wind assault Armen would cancel out his big game seeker technique since there would be no need use it since Tigrex was within his line of sight. If he'd need it later, he'll reactivate but for now, the little chakra wasted the better. Armen would the pull out another boomerang and toss it at SS rank speeds at tigrex's tail to do SS rank damage to it, using law of momentum and his invisrang technique(to hide it). After creating at least fifty feet of distance , Armen while floating in mid air would then tuck his surveillance boomerang slightly into the back of his pants and weave hand seals at S++ speeds. What will tigrex do? - Spoiler:
Zone lvl3 + Improved Focus= S rank Reaction
WRA + Burst Combat = SS+ speed
Far Emission+Enlarge lvl3+ Immobility lvl 4= Tigrex immobilized cant yet respond to attacks
DAWFS function double hand S rank = SS rank hybrid damage to Tigrex lower body; SSS rank speeds, require SS rank reaction tiers to react.
Hybrid Damage< Physical Damage/ Large creature= Tigrex is hurt but not dead.
Boomerang + Law of Momentum = SS rank damage to tail.
Blow Back Function Used at SSS rank speeds to cancel out crushing leap
Cancelled techs: - Spoiler:
Stopped Using Smoke Screen Stopped using Big Game Seeker
New Techniques Used: - Spoiler:
Name:DAWFS:Burst Combat(ADR) Classification: Nintaijutsu/ Kenjutsu Rank:B Class: Supplementary Range: Self
Description: This Nintaijutsu technique is made possible by the use of the Decapitating Air Waves Fighting Style and the user’s exertion of energy. This style uses the winds from the DAWFS along with the user’s current moving speed in order to increase the speed that the user can travel and the distance that the user can cover. When moving, this technique places the level of exertion (moving speed) on the same scale (speed/distance scale) as DAWFS’ winds. The mechanics of this function is similar to how Armen uses futon shift for his body, but utilizing Blowback and Vacuum function. This allows the user to move Forward(BB), Backwards(V), Upwards(BB), Downwards(BB) at speeds greater than their level of exertion. This means that in order for the user to switch modes or functions with the arm(s) in use, they will have to follow the same cool down that is required of them to stop the arm’s turbine, unless they use turbine control to mediate that cool down. Otherwise the cool down will always be 6p.t regardless if the user is only running at C rank speeds. When this technique is in play, the user will have the options to use one or two hands much like all DAWFS techniques. If the user choses to use one hand to increase speed and distance, the distance that can be traveled with either functions are half of the DAWFS scale. Every turn the user must pay a C rank chakra cost plus -1 stamina per rank depending on the speed the user’s moving with this function (S rank speeds = -5). In the event that two hands are used for the same function, the user gains DAWFS’s two hand bonus and will pay twice the chakra and stamina cost of one hand. So it would be B ranked chakra and -2 stamina per rank depending on user’s moving speed with this function every turn and the distance that can be traveled with either functions are equivalent to DAWFS’ full scale for one arm. The cost of using this technique is pushed out and not stored, preventing the user from obtaining the benefits of siphoning anything back to themselves. This technique is very dangerous as it is similar to the user being thrown at that speed in a controlled manner and would require a technique like Sure Shot Trajectory to be in play for control. In events that the user is hit while in movement with an attack of equal strength to their traveling speed, the damage done is equal to one rank higher if they cannot block or dodge the attack.
This technique does not boost the effects of any technique that deals with buffing, but those type of techniques pertaining to speed can be used to determine the speed the user is moving, and the cost when using this technique. Armen can use this technique when Wind Release Armor is active to place his moving speed on DAWFS scales. Being that this technique is Nintaijutsu based, when in use the user’s strikes will also benefit from WRA’s ability to grant slicing damage to Nintaijutsu attacks. But if this method is done the user will have to pay C rank chakra plus -5 stamina per number of ranks that the user is moving faster than Wind Release Armor and variants enable them to per Arm used. Because of the S rank or S + speeds granted by WRA, Armen is capable of using this technique to move at SS or SS+ rank speed (one arm, one ranks higher) or SSS rank (two arms, three ranks higher).So apart from the activation of WRA this technique would cost the user an addition C rank of chakra and -5 stamina per hand used. Note that this technique affects how fast the user can go, how far, and how fast he/she can execute physical or hybrid based attacks and techniques. This technique does not serve as reaction tiers but can be used along side reaction tiers to dodge techniques moving slower than the user's current capability. The stamina and chakra price is paid every turn that the user triggers this technique and not per usage.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Wind Release: Chakra Mode Classification: Nintaijutsu Rank: S-rank (Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of wind chakra using chakra flow that, instead of being used offensively, is used to filter oxygen into the user's muscles granting them increased mobility when used with natural tiers to make them outpace even samurai (S-rank++, S-rank+ without S-rank Speed). The technique also channels wind around the body reducing drag to not only grant air movement by means of flight but also allowing for tremendous raw speed when used with natural tiers to make them on par with samurai (S-rank+, S-rank without S-rank Speed). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Wind Release Slicing). When using the Armour at full power, it causes the user's hair to billow in the wind, and their eyes to glow white when seen with chakra vision and if they possess wings then their movement speed becomes even faster when either flying (S-rank++ or Diving SS-rank-). The number of post (total) the user can maintain this technique is not only based on their skill level but likewise their Endurance Tiers. Likewise thanks to surrounding their body with Wind the user is encased in it requiring a S-rank Defense Piercing technique good against Wind release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Armenezra's No. of Posts before Chakra Price req. after activation = (Insert Number) P.T
Name: Base Curse - Immobility Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess A-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a A-rank (Head), A & B (Torso) or a S-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Curse Modifier – Emission Tranfer Lvl 1 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Additional” will appear, completing the creation of the curse modification. This modifier was created to be used in conjunction with Far Emissions and its different levels. In event that far emission is used, use this seal to an additional two additional curse seal onto the target(s). Target must be within range of Far Emission for this to work.If two targets are within the range of far emission, this can be used to emit two additional seal on each target to make a total of 3 cursed seals.
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Enlarge Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Enlarge” will appear, completing the creation of the curse modification. This modifier was created on the premise of increasing the range of those who the specific Juinjutsu can affect, by allowing the curse to affect larger bodies. This modifier boosts the size of who can be affect by 1 level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle. *Size Levels the Juinjutsu can affect: -Large (S) -Large (M) -Large (L) -Large (XL)
Name: Law of Momentum Classification: Shurikenjutsu/ Ninjutsu Rank:S Class: Supplementary Range: Self(weapon and user)
Description: In the even that the user is in motion at speeds equal to or greater than the cap limit of Law of Speed, and that technique is in play; pay an additional S rank of chakra to put this technique in play. Law of Momentum runs off the idea that when something is in a fast motion, that the momentum behind that motion can be used as force. When in play, Law of Momentum will increase the speed of projectiles or targets being used as projectiles by one rank faster than the user's current moving speed. Much like Law of Speed, designated projectiles deal physical damage equal to their current speed. Projectiles affected by this technique are subjected to recoil rules potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 5 (1 P.T) C - 10 (2 P.T) B - 15 (3 P.T) A - 20 (4 P.T) S - 25 (5 P.T)
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
*Other techs except those mentioned are still active.
Reserves: - Spoiler:
Chakra Used: 2S, 1A,1C, 2D Siphoned: 2S, 1C Chakra Flow in Arms: 2S Siphoned Back: 3D Seals chakra used: 4A,2B Materia Used: 0 Stamina used: -9 Blood Used:0
Chakra: 6B.5C,4D Stored Fire: 22 C( Magnesium Based)/ 1C(Reg. Fire) Weapon Chakra Seal: 6-SSS,1SS,1B,1C Stamina: 47 Blood: 1S,1A,1B,3D
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Taming the Beast 20th February 2017, 2:17 pm | |
| Having it's attacks interrupted and being immobilized served to annoy the creature immensely. It growled lowly in it's throat and it's chakra burst from it's form in a large shockwave. The shockwave would span a large distance away, being easily able to reach Armen. The shockwave both broke the Juinjutsu and would The SS-Rank of damage to it's lower body was done, but the boomerang heading for it's tail could be contended with. Using it's impeccable reaction and speed, the creature was able to swat the weapon away with it's tail with ease. It then charged forward at S-Rank speeds in order to bring itself just a bit closer to let out a powerful concussive roar towards the one who had so boldly attacked an apex predator. This little creature was prey, and he would be devoured as such. - Spoiler:
S-Rank Reaction and Speed = SS-Rank Speeds able to be intercepted, Boomerang deflected A-Rank Chakra Pulse = Juin broken Predator's Pulse (With A-Rank Chakra): 160ft Radius (320ft Diameter) = Armen is caught and requires A-Rank Barrier tiers to not be paralyzed. If he doesn't, he is paralyzed for 7 P.T. and will lose -1 from his Intimidation limit for the same duration. Primal Roar = Armen possesses Normal Hearing, so he is deafened for 8 P.T. and will receive B-Rank pain for the same amount of time. If he was paralyzed by Predator's Pulse, the paralysis will last 14 P.T. and he will lose -3 from his Fear Limit for the same duration.
Name: Tigrex Arts: Predator's Pulse Classification: Beast Art Rank: A-Rank Class: Defensive Range: AoE
Description: When a predator gets annoyed, it is a fearful thing. They have found ways to instill fear into lesser creatures in order to make their prey all the more easy to catch. The Tigrex have all but mastered this art, their roars being the things of nightmares. However, all they need to do is unleash a subtle growl followed by a large pulse of suffocating chakra. This pulse serves to break any effects that might be placed on the creature, as well as intimidate those around the creature. The pulse causes those who do not possess Barrier tiers to be paralyzed with fear for a number of posts (total), varying with the amount of chakra placed into the pulse. While paralyzed, the victim also loses -1 from their Intimidation limit per post (total) they are paralyzed. The radius of the pulse varies with the amount of chakra placed into the pulse. Chakra Price (Barrier to Resist) - Radius - P.T. Paralyzed D - 40ft - 1 C - 80ft - 3 B - 120ft - 5 A - 160ft - 7 S - 200ft - 9
Name: Tigrex Arts: Primal Roar Classification: Beast Art Rank: A-Rank (Optional B-Rank Recoil Price) Class: Offensive Range: Long
Description: A predator's roar is a marker of it's lethality. This is especially true of apex predators. If one's roar is weak, they will not be feared by the masses. And one who is not feared will starve and die. The Tigrex has never gone hungry, for it has a roar that could only be rivaled by a beast of a much greater size. A Tigrex's roar spans a staggering 80ft, a testament to the power of it's lungs. It holds so much power that it is able to knock anything moving at A-Rank Speeds or below away from the creature, as long as it said object is not backed by Strength. Targets may route themselves in place with A-Rank Strength in order to keep from being blown back as well. The roar is so loud that it deafens those who hear it for a number of posts (total) as well as deals pain to them for the same number of posts (total), however those with more sensitive hearing are deafened for a longer duration and take more damage. The true purpose of this roar is intimidation. Those who hear it will lose -2 from their intimidation limit for a number of posts (total) equal to the period that they are deafened. When the Tigrex has already paralyzed its target with another intimidation tactic, this roar's effect is boosted. It now deducts -3 from the target's Fear Limit for a number of posts equal to the time they should be paralyzed, removing the intimidation reductions as well as doubling the time the victim is paralyzed for in order to deal increased damage. When the Tigrex is enraged, it focuses on bloody murder rather than intimidation. It uses the most powerful form of it's roar, damaging its throat in the process. The Enraged roar now deals S-Rank Damage to the targets and deafens them for double the amount of time, while the pain is replaced by bleeding from the ears equal to one rank below the pain they would've received. One thing is for certain, the Tigrex's roar is a fearful thing to behold. Hearing Level - P.T. Deafened - Pain/Blood Loss Sensory Loss - N/A - N/A Min - 1 P.T. - D/D Lowered - 2 P.T. - 3D/D Reduced - 4 P.T.- C/D Normal - 8 P.T. - B/C Raised - 12 P.T. - A/B Heightened - 16 P.T. - S/A Enhanced - 20 P.T. - SS/S Max - 24 P.T. - SSS/SS
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Taming the Beast 20th February 2017, 2:28 pm | |
| Armen completed his hand seals that he was weaving at S++ speeds(last post). Once completed 5 boomerang copies would appear along with the traveling boomerang. The other five would move at S rank speeds and as the creature landed, Armen would activate the projectiles(boomerang on tree, surveillance boomerang, and invisible boomerang 40ft away) which he has placed in position earlier to bring up his three sealed barrier. The creature would land, growl and take an SS rank of hybrid damage, but then attempting to avoid an incoming boomerang with its tail. The Tigrex would successfully swat away the first boomerang but the hidden boomerang would make its mark since it'd require SS rank reaction tiers for Tigrex to even notice the second boomerang. As a response to Tigrex swatting the first boomerang; the second boomerang would emit three more immobility seals, on its head and two fore legs now, to ensure that Tigrex is remaining still before hitting its mark causing an SS rank of physical damage. The swatting of the first boomerang would mean the Tigrex would also make contact with all 5 mental boomerangs in the process taking 5-S ranks of mental damage. Before the first boomerang swatted could even get passed 10ft Armen would use second wind to send the first boomerang coursing back at Tigrex with SS rank speed once more also emitting three additional immobility seals on the head, right foreleg, and left hind leg. This could potentially deal another SS rank of physical damage this time to its torso. These were the events that took place away from Armen, but towards him was shock waves coming at A-rank speeds shaking objects in its path. Not knowing how what the tigrex was going to do next or what is coming at him, he would follow up with his attack sequences,leave behind his surveillance boomerang(third point) , and weave another set of hand seals completing them at S++ speeds . A gust of wind would be left behind and as the shock waves passed through. Armen was no longer there to be affected. As mentioned before the emissions would be done in response to what tigrex had done with his tail, but in case Tigrex was still able to let out the terrifying roar, Armen would be out of range and momentarily lost to the beast. Along with that no damage would be done to anything within the parameters of the barrier. Meanwhile Armen appears behind the creature 30ft in the air , but 30ft behind tigrex moving at SS rank speed using burst combat with his left hand and utilizing that momentum to release 10 boomerangs with his right hand. He'd release at SSS rank speeds at its head(3), limbs(1 each) and body(3). For good measure he'd release one emission from each tagging the beast over and over again with immobility seals (level 4). He'd do this one after another timing them moments before hitting its mark, each tagging the head one after the other to keep the beast still. In case the creature could keep moving, Armen would activate his curse seal mark, allowing a bulk of his reserves to replenish itself, as he forms hand seals at S++ speeds. Play by Play: - Spoiler:
Three Sealed Barrier Set up
Tigrex hit with wind: SS-rank hybrid damage taken
SS-rank Reaction to Detect hidden boomerang: Tigrex Failed : SS rank physical damage.
Hidden Boomerang Emission: Lvl 4 Immobility Seals on head and front legs.
Tigrex swats at Boomerangs: 5- S ranks of Mental damage upon contact
First Boomerang return second wind and emission: Lvl 4 Immobility Seals, tagged on head and certain limbs + SS-rank physical damage.
Wind Replacement Used: Armen escapes effects of Pulse and Roar(if roar can still happen since Tigrex is immobilized again)
Armen uses Burst combat to move at SS rank speeds + Law of Momentum= Releases 10 Boomerangs at SSS rank speeds.
10 Boomerangs emission: 10 immobility lvl 4 seals tagged one after another on tigrex head so it can not move.
Total damage done in this post : Hybrid: 1SS, Physical: 1SS, Mental: 5-S Potential Damage done in this post: Physical: +10 SSS + 1SS rank.
Techniques Used/In Use: - Spoiler:
Emission Lvl3 x 12= 12 B Emission Transfer lvl 1= 2A Immobility Seals Lvl 4= 16 A Three seal Barrier: 3D Wind Release: Body Replacement: 1C Law of Momentum: Already Paid Burst combat: 1C+ 5 stamina Wind Release Chakra Armor: Already Paid Second Wind: 1C Curse Mark Active: Lvl 1 Master Phantom Boomerang: Used Hells Gates: 1S Sure Shot: Already in play Zone Lvl3 Improved Focus Lvl 4: -4 stamina and 1 A
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Wind Release: Second Wind Classification: Shurikenjutsu Rank: C Class: Offensive/ Supplementary Range: Mid (30ft)
Description: This technique does as its name implies. The user will make contact with a projectile weapon(s) of his/her choosing. When ready the user will release the projectile weapon(s) at whatever force he/she may desire. Once the designated projectile weapon(s) begin to come to the end of its route, or start to lose force, the user will gain the option to activate this dormant technique. When activated all designated weapons will gain a second wind. Essentially continuing on with the same exact throwing force as initially used. This technique can be activated in mid air, and even if the thrown weapon is now on the grown. Although this technique is more commonly used on weapons classified as projectiles , it can be used on anything/anyone that the user can throw, or that leaves the user's hand with pushing force. This being a wind based technique, can be used to amplify the effects of fire and water based techniques by one rank and decrease lightning techniques and earth based defenses by one rank.
Name: Wind Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Supplementrary Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with wind allowing it's use to be much more diverse than the original technique. When used in windy weather conditions this technique excels due to the numerous area's the user can body replace to using it.
Name:Master Shadow Boomerang Technique Classification: Shurikenjutsu Rank:A Class: Supplementary/Offense Range: Mid- Long
Description:This technique derives from shadow boomerang technique and is a master version. Unlike the basic academic version where two boomerangs, like the Bladed Boomerang, are piled one onto another and thrown simultaneously; this technique can be done with more than two boomerangs and are not limited to only boomerangs but any projectile of the same kind. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper projectile. Then, they have to deal with the path of the lower, unnoticed projectile. However, if the enemy notices the projectile that's hidden in the shadows, the technique ends up losing all of its efficiency. This technique due to being trap based is not required to be placed in spoiler tags until it is triggered revealing the second boomerang. Because this is a master version, when this technique is in play the user will be capable of using a faster leading projectile with opponents having a more difficult time of detecting the hidden ones. Rank-Max Number of Hidden Projectiles-Speed of Boomerang Capable of Preforming with (Reaction Tiers to Detect 2nd Boomerang) D- 4 - B+ (B) C- 6- A+ (A) B- 8- S+ (S) A- 10-SS+(SS) S- 12-SSS+(SSS)
Name:Hell's Gates: Multiple Phantom Boomerang Classification: Genjutsu Rank:S Class: Supplementary Range: Self(Projectile), Varies(Eye-Sight)
Description:This technique is very similar in both execution and result to the Multiple Phantom Boomerang Technique. It is a vision triggered illusion by which, after throwing boomerangs at their target and forming the necessary hand seals, can create incorporeal replicas of the boomerangs which deal S rank mental damage for every mental boomerang that makes contact with the target. Mental based projectiles created by this technique move at S rank speeds and can be dodged the same way that the target would normally avoid physical projectiles, but due to being mental based can not be blocked.. The amount produced at one time is dependent on the Clone Limit and the initial boomerangs can still be a threat on it's own even if the illusion fails. Depending on the rank of the user a set number of boomerangs can be tagged with this Genjutsu.
Rank- Number of Boomerangs affected D- 1 C- 2 B- 3 A- 4 S- 5
Reserves: - Spoiler:
Chakra Used: 1S,3C Chakra Flow in Arms Returned: 2S Siphoned Back: 1S, 3D Seals chakra used: 18A,12B, 3D Materia Used: 0 Stamina used: -10 Blood Used:0 Curse Mark Lvl1: +1 Chakra Max Reserves
Chakra: 2SS,1S,7B.4C,2D Stored Fire: 22 C( Magnesium Based)/ 1C(Reg. Fire) Weapon Chakra Seal: 2-SSS,1SS,1B,3D Stamina: 37 Blood: 1S,1A,1B,3D
Last edited by Armenezra on 22nd February 2017, 5:37 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Taming the Beast 22nd February 2017, 5:36 pm | |
| Armen's first few tactics with the Mental Boomerangs and the extra Immobility Seals would land, having the Tigrex receive a mighty amount of damage to it's person. However, upon the mental boomerang landing, the Tigrex would let out another powerful pulse of chakra, though this time it was greater. This was in response to the failed mental damage and the annoyance that the boomerangs brought, as the multiple S-Ranks were absorbed by the S-Rank Barriers the Tigrex possessed, due to only being S-Ranks. At the 90ft Armen placed himself at, he was in position to not only be hit by the by the first wave, but the second as well. This would cause him to be paralyzed and disrupt any further actions on his part. Sending out more waves of aggressive chakra, the creature broke the Juin binding it's hind legs and allowed itself greater range of movement. It turned quickly and caught sight of Armen, letting out it's now enraged roar and sending the shinobi flying away with A-Rank Strength and receiving S-Rank Damage as well as C-Rank bleeding from his ears due to the force of the sound. The creature looked towards the area where the shinobi fell, but then caught the scent of prey not far off, but moving away quickly. The prey was plentiful and would sate it's hunger, but the shinobi had angered it a great deal. The scent of blood reached the Tigrex and it noted that one was wounded, so it turned away from the aggravating creature. Revenge was sweet, but filling one's empty stomach was sweeter. In it's enraged state, the creature was able to dash away at SS-Rank Speed to hunt down it's new quarry, the shinobi being forgotten as quickly as he was attacked. - Spoiler:
OOC: The Tigrex left, a small time skip can be performed so that Armen might wake up. However, due to the Enraged Primal Roar, Armen will lose a C-Rank of Blood per Post (Total). Armen currently has 2 S-Ranks of Blood in his body and will die of Exsanguination in 12 Posts (total). If the time skip is chosen, he will die. However, a medical ninja can be called to assist you. If you do not have a medical nin, I can mod one coming in and pulling Armen to safety.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Taming the Beast 22nd February 2017, 6:42 pm | |
| Da fuck? Armen would think,as he land from a distance. He was bleeding and he needed help. Armen would shout for help as he slowly started passing out. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Taming the Beast 22nd February 2017, 7:04 pm | |
| A group of three ninja would Body Flicker to Armen's side as he fell. Two were Jonin and the third was obviously a medic, bearing a kind face and a sad smile. The two Jonin moved away from the healer to let her do her work and disappeared to look for the beast that had attacked Armen. The woman placed her hands over the male's ears to heal them. It was good that they had arrived so fast, or else he would've most likely died from blood loss. The green glow of Mystical Healing Palm faded and half the damage was gone from the young male's ears. She performed the Shadow Clone technique to make three clones and the Shadow Clone Transformation technique to turn one of those clones into a stretcher. Soon Armen was upon it and he was being carried back to the village to receive further medical attention.
[Armen Exits (With help)] | |
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