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| A long walk home: Armen vs Zaku | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: A long walk home: Armen vs Zaku 8th January 2017, 2:11 am | |
| It was a cold night, with absolutely nothing to do. Armen had just finished listening to Decimus' mixtape for the eighth time and had began to develop a bit of a headache. Decimus was off on a mission now, so his only options were to hang out with Hope, or Takahiro. None of the two really interest him more than the idea of going out for a little walk. The breeze would quickly make him regret the decision as would find himself in an open field out in the cold. From past experiences he would come prepared but at the same time his focus was to relax. techs - Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name:Deviant Art: Zone lvl 1 Classification: Ninjutsu Rank:C Class: Supplementary Range:Self Description: By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilise a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user C-Rank reaction tiers tied to their hearing and allows them to penetrate through C-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time for a C-Rank of chakra.
Rank - Rounds before Cost Payment D - 1 C - 2 B - 3 A - 4 S - 5
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: A long walk home: Armen vs Zaku 8th January 2017, 9:29 am | |
| Zaku had decided to go for a little walk as well. He knew this was Bachiatari territory, but he wanted to be adventurous. Xan and Hiro were starting to get dreadfully boring and testing how far he could get into enemy territory before he got into a fight was always fun. He stopped at the other edge of the clearing, just looking at the man about 50ft away from him. His mismatched eyes would size him up with a murderous glint. Maybe he could give a good fight? Zaku would find out now, wouldn't he? But how to go about this? Approach the other and talk or just outright attack? Xan would say that he should make himself known first, and Hiro would agree. Honor among warriors and all that shit. But it was much more fun to just get the battle underway without having to get through all that annoying chatter. But still, he found himself calling out to get this guy's attention "Yo! Are you Bachiatari? Yeah, I would like to report a Pandoran within your borders. About ye high," He raised his arm to indicate his own height "Pink hair, devilishly handsome. People say he's armed and dangerous. Also that he breaks the hearts of men and women alike, but that's another story. I think you should kill him, he could cause a shit ton of trouble." *********************** ~~~~~~~~~~~~ | |
| | | Guest Guest
| Subject: Re: A long walk home: Armen vs Zaku 8th January 2017, 12:18 pm | |
| (Ooc: Pseudo-Apprentice. You are forbidden from participating in such meaningless fights such as this. If this Armenezra wishes to duel to the death it should be in the IC area where your skills can be revealed to him on the threat of actual death. Battles like this are pointless.) |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: A long walk home: Armen vs Zaku 28th January 2017, 2:51 pm | |
| Armen laid there for a while when he'd hear a male voice. He channeled more chakra to his ears to hear better just to find out dude was going on about a pandoran within the parameters and after turning his head towards the man, Armen realized he was talking about himself. He would focus, not on the words the man spoke, but based on what the man would do next. At S rank speeds Armen would bring forth a hand full of weapons and release them in a swinging motion in different directions. As he did this motion he would rise to a crouching position and perform hand seals. Using the momentum of his movements , his weapons would all fly off at SS rank speeds. One kunai forty feet to his left, another one forty feet to his right marking the ground it touched and a boomerang speeding towards Zaku's head. Now Armen wasn't sure if the guy was really a threat or not, but his approach to finding out wasn't always the most popular. Depending on how Zaku reacts to the attack, Armen would know if he was an actual threat or not. The boomerang was meant to go a few inches off its mark, to zoom past the man's head. So the boomerang wouldn't be what kills the man but it was being used to detain him. The hand seals were completed before the boomerang can hit its mark 50 ft away, and so was his barriers(one point in his pocket), in case things got hectic. "shaddup bruh! im tryna sleeps"Techs: - Spoiler:
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Name: Trained Hearing Classification: Nintaijutsu Rank:B Class: Supplementary Range: Self
Description: Due to constant battles , Armen has learned to tune out sounds that may prove to be a distraction. This allows him to focus purely on attack and strategies without having to process needless information that directly uses verbal communication. When this technique is in play the user will temporarily lose the ability to hear words. Although they no longer can hear words, they can still hear everything else that their normal or enhanced hearing permits. This technique may seem useless at times but has its advantages and disadvantages. Because this technique blocks the user from hearing words, techniques that require communicating words are ineffective. As a disadvantage this makes it very difficult to cooperate with team mates on similar missions. The cost of keeping this technique active needs to be repaid every so often depending on the user's rank. This can of course be ended at any time.
Rank - Rounds before Cost Payment D - 2 C - 3 B - 4 A - 5 S - 6
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name: Curse Modifier - Marking Formula Lvl 3 Classification: Juinjutsu Rank: B Class: Supplementary Range: Short, Contact (Marking)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mark” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to mark targets with curses rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows up to Three (3) additional targets to be marked as long as they come in contact with the object that was originally marked with the curse seal, upon doing so a faded version of the original appears on the target which can then be activated via another means. The faded curse seal is not active and thus can not be resisted via an emission of chakra however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Law of Momentum Classification: Shurikenjutsu/ Ninjutsu Rank:S Class: Supplementary Range: Self(weapon and user)
Description: In the even that the user is in motion at speeds equal to or greater than the cap limit of Law of Speed, and that technique is in play; pay an additional S rank of chakra to put this technique in play. Law of Momentum runs off the idea that when something is in a fast motion, that the momentum behind that motion can be used as force. When in play, Law of Momentum will increase the speed of projectiles or targets being used as projectiles by one rank faster than the user's current moving speed. Much like Law of Speed, designated projectiles deal physical damage equal to their current speed. Projectiles affected by this technique are subjected to recoil rules potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 5 (1 P.T) C - 10 (2 P.T) B - 15 (3 P.T) A - 20 (4 P.T) S - 25 (5 P.T)
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Reserves: - Spoiler:
Used: 2S, 1A,1B,1C Seals chakra used: 3D, 3B
Chakra: 1SS, 1S, 4A, 6B, 10C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 6SS, 1S, 1C, 3D Stamina: 58 Blood: 2S
Weapons: - Spoiler:
Boomerangs: 39/40 Kunai:10/15
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: A long walk home: Armen vs Zaku 28th January 2017, 4:11 pm | |
| Zaku had activated his Dojutsu with a quick cycling of blood as the other had turned. The boomerang came at him, but the kunai did not. That was curious. Thanks to his eyes, Zaku was easily able to use his speed to dash to the left of the projectile at Blinding Light Speeds, traveling three times the normal distance in order to place himself 75ft to the right of the boomerang. He chuckled and launched into hand seals. Once this was done, an area 160ft around Zaku was blanketed in a miasma as the air heated up. Since the other male was only 50ft away he would be caught within the miasma and find that he couldn't see Zaku at all, unless he possessed Reaction tiers or some other perception enhancing medium. Zaku could see just fine within the miasma, thanks to his eyes. He chuckled a bit at the pain he felt due to the maneuver he had performed previously but didn't show it on his face. He spoke louder, taking into account that he was still quite a distance away from the other and whilst he might be able to hear just fine the other may not have that luxury "Is that all you got? C'mon you have to do better than that!" Just to be sure, the other couldn't see him he dropped down so that the other's sight would have to adjust to his new position. He used the advantage of leaving his enemy blind to move as he had before, crossing the 50ft in a few steps to appear at Armen's side. He placed a single hand on his sword hilt and drew it at SS-Rank++ Speeds, aiming an equal slash speed slash at the male's neck. His blade was sheathed in a blood red aura, signifying the activation of his Samurai Saber Technique. He knew how fast this guy was able to move due to the speed at which he threw those weapons. It was dangerous, so he would end this quickly. Due to the way he performed this slash as well as the miasma, the male would have no possible way to see this attack coming or act accordingly. This should be the end for him...- Spoiler:
6 D-Ranks of Blood for Stg 2 Kyougan and Stg 4 Raidengan A-Rank Reaction + Time Slowing + S-Rank Speed+ = Boomerang Dodged Brightful Traverse allows Zaku to travel 75ft (S-Rank allows for 25ft, x3 from BT = 75ft)
Activated Distortion Miasma at A-Rank Strength (A-Rank Reaction required to see)
Used Click to drop out of Armen's line of Sight (Should he have A-Rank Reaction) 5 Posts (total) of "Invisibility"
A-Rank Reaction + Time Slowing + S-Rank Speed+ = SS-Rank+ Speeds Tracked by Iai Slicing SS-Rank++ Speed = S-Rank++ Spiritual Damage via Iai Slicing Samurai Saber + Iai Rupture = Damage made Spiritual when hit by the aura, range increased by 25ft Quick Draw = Speed Boosted to SS-Rank++, damage dropped to S-Rank++
Result S-Rank++ Spiritual Damage to Armen's neck = Decapitation without Spirit Tiers
Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
Third Stage - In this stage the eyes gain more vibrant jagged markings as well as a Sowilo Rune within their pupil, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at A-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above an B-rank. The user's eyes are now capable of analyzing and recreating B-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 9 D-ranks, 7 C-ranks, 5 B-rank, 3 A-ranks & 1 S-rank Lightning Release technique.
Name: Sanguine Heat Arts: Distortion Miasma Classification: Kinjutsu Rank: C-Rank (Variable Blood Price) Class: Supplementary Range: AoE
Description: The user expends some of their Blood before molding it and expelling it outwards from their body in the form of pure heat in an 80ft radius around them. Those within the area feel the temperature within it rise ever so slightly, but the most noticeable change in the area will be the creation of a potent miasma. This miasma distorts the vision of all of those within it, causing those within it to view optical illusions and such created by the miasma. Above all this miasma serves to conceal the user from many traditional forms of sensory. Due to the miasma being fueled by their blood, the user is unable to be viewed by life force sensory techniques equal to their rank and lower. In order to properly orient their vision, the target must possess Reaction tiers dependent on the strength of the miasma. Those with Time-Slowing Dojutsu or Muscle Tension will find themselves unable to track the user within the miasma unless they possess Reaction tiers. Those attempting to look upon the miasma with Heat Sensory/Vision will find themselves blinded for a set number of posts dependent upon the strength of the miasma. The strength of the miasma is determined by the blood price paid for it's creation. Blood Price (Strength of Miasma) - Reaction Tiers to See (+TS. D/MT) - Heat Sensory Blind Duration (P.T.) D (C) - C (C-) - 1 C (B) - B (B-) - 2 B (A) - A (A-) - 3 A (S) - S (S-) - 4 S (SS) - SS (SS-) - 5
Name: Shinsoku (Signature) Classification: Fighting Style Rank: B (Stamina & Blood Price Varies, Optional Recoil Price) Class: Offensive Range: Self
Description: Req. Shunpo & Tenmetsu Style Speed. This movement style was created by Zaku while attempting to mimic the raw speed exemplified by Xan Ibwa's Sonido. It revolves around the same concept as Shunpo where the user falls down, then gives himself a sprint with his feet in order to dash forward, combining the force of gravity from the fall with his own leg strength and resulting in an incredibly fast acceleration surpassing even Tenmetsu-Ko level speed. This style was made to complement the Hitsu Misturugi-Ryu style of Kenjutsu and is stressful on the body due to utilizing life-force as a result those without large blood reserves are unable to use this movement style to it's full potential. Due to the unnaturalness of the movement it is unable to be detected by Muscle Tension, while those with Time-Slowing Dojutsu require reaction tiers equal rank to the speed the user is currently moving to see them move. This movement style is closer to Sonido than Hoho is and yet differs due to Zaku's physiology allowing him to break his body in exchange for more speed while relying on his natural regeneration to balance out the harsh effects. To that end for an additional recoil price the amount of distance the user can cover using this movement style will increase to being on par with a Medium sized creature thus further increasing it's speed in comparison with contemporary movement style earning it's nickname "God Speed". Blood + Stamina Price - Speed - Optional Recoil Price (Max Distance Traveled Per Post) D + 1 - D++ - D (7 ft) 2 D + 2 - C++ - C (15 ft) 4 D + 3 - B++ - B (23 ft) C + 4 - A++ - A (30 ft) B + 5 - S++ - S (37 ft)
Name: Shinsoku: Brightful Traverse Classification: Taijutsu Original Rank: C (Recoil Price Varies) Count: 15/15 Current Rank: S Class: Supplementary Range: Self
Description: Shinsoku is primarily a movement style, and to that extent due to being based on the fundamentals of the Tenmetsu Style it can be used interchangeably with them at the cost of dropping the increased speed in exchange for increased travelling distance. This of course is completely without the blood price cost but rather the normal purely physical way of utilizing Shinsoku is capable of being added on to any of the Tenmetsu Style Speed Tiers via retraining this technique starting at Bullet Release and with the final retraining ending at Blinding Light. No of retraining's (New Rank) - Speed Brightful Traverse is added onto - Recoil Price 0 (C) - C - Bullet Release (D) 5 (B) - B - Crashing Ground (C) 10 (A) - A - Vacuum Release (B) 15 (S) - S - Blinding Light (A)
Name: Shinsoku: Click Classification: Taijutsu Original Rank: B Count: 10/10 Current Rank: S Class: Supplementary Range: Short, Varies (Additional Vision Modifiers)
Description: Shinsoku is not simply referring to the speed at which one can run but likewise refers to the speed at which they can fall downwards to initiate the unique movement style as long as an opponent is within 15 ft. Those who can see farther distances however are affected by this technique at longer distances based on their vision modifier. The result is that the user seemingly disappears once they fall downward, crouching while running on their tiptoes, as it is a unique effect based on the line of sight of the human eye. It is easier for the Human eye (Nova & Zireh are affected as well due to being based on Human Physiology) to adjust towards horizontal moving objects than it is for them to adjust to vertical moving objects due to humanity evolving as not only hunter gatherers but also terrestrial animals. During the interval by which the opponents eyes adjust the user is "invisible" due to moving forward thus escaping the line of sight by not being where the opponent thinks they would be. From the user's lowered position they then strike making it far more difficult to defend from a follow up strike. No of retraining's (New Rank) - Potential Strike Zones - P.T "Invisible" to Line of Sight 0 (B) - Legs (Includes Thighs, Knees, Ankles & Feet) - 3 5 (A) - Lower Body (Includes Abdomen, Waist & Legs) - 4 10 (S) - Upper Body (Includes Torso, Legs & Arms) - 5
Name: Lack of Intent Classification: Kenjutsu Rank: D-rank Class: Passive Range: Self
Description: Xan's Kenjutsu is deadly not because he uses Iaido effectively but because he has no wasted movement nor indication that he is going to attack before he does. This is something cultivated through practice to eliminate any sign of muscle tension as well as traces of killing intent and is a specific counter to those who utilize dojutsu which slow down objects as their "prediction" becomes useless when faced with spontaneous movement. This coupled with speed equal to their rank makes Xan's kenjutsu attacks unreadable to their eyes negating the advantages that such dojutsu have over him in physical combat. When dealing with opponents with reaction tiers or fellow True All Taijutsu user's with Muscle Tension if he possesses speeds 1-rank above them, then his kenjutsu can not be read, when fighting normal opponents if he possesses speeds 1-rank below their own and above then his Kenjutsu can not be read. Assuming there was an opponent with both Reaction Tiers and a Dojutsu which slowed down movement speed or a Fellow All Taijutsu Cypher with Muscle Tension & Reaction Tiers then Xan would have to possess speeds 2-rank's above their own for his kenjutsu to be unable to be read. If there ever was an opponent however..that was an All Taijutsu Cypher with Reaction Tiers and a movement slowing Dojutsu..then in addition to Xan finally smiling he would have to move at speeds 3 ranks above their own for his kenjutsu to be unreadable. Die to being Xan's apprentice, Zaku has learned this technique in order to reach the same level of skill as his master.
Name: Samurai Saber Technique Classification: Fighting Style Rank: C-rank Class: Offensive Range: Contact (Sword), Varies
Description: Unique to Samurai, this technique employs the concept of energy (Chakra, Nen, Life-force, Natural Energy etc) flow in a similar manner to the Flying Swallow and other chakra imbued kenjutsu techniques. Through the use of energy flow, the user channels their energy through their swords, extending both the reach and cutting ability of the blade (Short-Mid), while allowing the user to fire crescents of energy whenever the blade is swung (Mid-Long). The samurai have also shown the ability to use shape transformation during the implementation of this technique, sculpting their respective energy blades into various rudimentary weapons that extend beyond the natural dimensions of their original swords; such as broadswords, spiked shafts and even axes. This capability allows them to rely on smaller swords, sword hilts or even snapped or broken swords, while attaining greater reach, damage and the possibility of conducting surprise attacks as necessary. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while when the mid-range version of this technique is used all Short-range Kenjutsu techniques have their range increased by +20 ft. *Pseudo/True All Taijutsu Only - This transformation quality also appears to extend to even the crescents of energy launched from the blade, forming a diverse range of projectiles that includes giant buzz-saws and shafts of energy, the shape of which are seemingly dependent on the structure of the previously formed weapon. Rank - Length of Blade - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Under 1ft - Bladed Melee - 100 (50) C - Within 5ft - Blunt Melee - 200 (100) B - Within 10ft - Piercing Melee - 400 (200) A - Within 15ft - Pole-arm Melee - 600 (400) S - Within 20ft - Bladed-Whip/Chain - 800 (600)
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
Name: Iai Quick-Draw Classification: Kenjutsu Original Rank: D Count: 20/20 Current Rank: S Class: Supplementary Range: Self (Kenjutsu)
Description: A modification of the Iai line of techniques which involves Xan specifically drawing his blade early rather than do it smoothly resulting in a loss of power in exchange for a boost in speed. Depending on his skill level the amount of techniques he is capable of doing this for varies however the thing that remains constant is that the technique loses 1-rank in damage dealt but gains 1-rank in the speed it is preformed at. This was done in response to opponents who had little to no resilience but were easily capable of dodging normal kenjutsu strikes. That was of course, unacceptable to Xan, and thus he refined the most basic principle of Iaido, the art of drawing a blade quickly, in order to counteract it. Subsequent Retraining only increases the speed at which the user may draw their blade at the same original cost of reducing the damage dealt by the strike. No of retraining's (New Rank) - Speed Boost - Kenjutsu Rank Capable with 0 (D) - Equal Rank Tier - D-rank 5 (C) - 1-rank Tier+ - C-rank & Below 10 (B) - 1-rank Tier+ - B-rank & Below 15 (A) - 1-rank Tier++ - A-rank & Below 20 (S) - 1-rank Tier++ - S-rank & Below
Name: Iai Rupture Classification: Kenjutsu Original Rank: D Count: 20/20 Current Rank: S Class: Offensive/Supplementary Range: Short
Description: Req. Samurai Saber Technique. The user violently swings their energy flow-enhanced sword with the intention of striking an approaching opponent, releasing a wave to cut a target. This technique extends the range of the user's Iaido techniques by an additional 5 feet thus allowing them to utilize their hand seal interruption techniques at a farther range than normal. Furthermore due to making use of the Samurai Saber Technique it gives the user's Iaido more versatility preventing those with Defense Tiers from simply tanking the user's sword strikes thanks to energy flow (Chakra, Life-force, Nen etc). No of retraining's (New Rank) - Range Increase (In ft) 5 (C) - 10 10 (B) - 15 15 (A) - 20 20 (S) - 25
Name: Iai Slicing Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short-Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
*********************** ~~~~~~~~~~~~ | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: A long walk home: Armen vs Zaku 29th January 2017, 12:57 am | |
| The man with the pink hair bit the bait and activated his special eyes, giving Armen the indication he needed. Now the man was capable of great feats such as moving up to 75ft uncommon to normal people. But the speed in which he traveled was still at S rank speeds. Because he doesn't actually disappear and reappear somewhere else, The man would have to travel. It was his S rank speed versus the boomerangs SS rank speed with an emission of 60ft to add to the distance it covered. Yes, the strange man would be able to dodge the boomerang that was intended to miss anyway, but he would not avoid being tagged by three immobility seals, one on his torso, left leg , and right arm. To reinforce this point, from there starting positions of 50ft the pink haired man was already in range, and from the end of Armen's attack post the boomerang was already at least 30ft into that 50ft gap. There's also a matter of BT(Brightful Traverse) not stating that it multiplies your traveling distance by x3, rather that modifier is explain in Zaku's technique, Shinsoku. This granted the man a modified distance equivalent to a medium creature(x3), not to exceed the max distance of 37ft per post. Which by the time you reacted would mean that Zaku was at most 20ft away from the boomerang and ended 37ft away which is still less than 60ft. In response to the activation of Zaku's Raidengan, Armen completed his hand signs as mentioned in his previous post(and before the completion of the miasma) and uses his Wind Style: body replacement technique to close in the gap on Zaku. Armen's position was 10 ft behind him(breaking his own barrier) and since Armen technically appeared and reappeared He would not know where Armen is located. Besides, Zaku being immobilized and possibly lacking the knowledge to deal with the seals, Armen would take advantage immediately. Having known those eyes very well the moment he appeared in position he would bring forth a boomerang one more from his arms. He wouldn't even grab hold of it but rather he'd use his blazing wind shot with both hands aimed at Zaku's torso and before the boomerang can even hit the ground he would use emission and transfer once more to ensure that Zaku is trapped. This time the three would be on the head, right leg, and left arm. The attack come towards Zaku at SSS rank speeds and would cause a clean SS rank damage if hit. Armen would load chakra into the boomerang on the floor and then move 15 more feet behind him, just in case at A rank speed, weaving hand seals to replace in case Zaku moves. Technique: - Spoiler:
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Name: Trained Hearing Classification: Nintaijutsu Rank:B Class: Supplementary Range: Self
Description: Due to constant battles , Armen has learned to tune out sounds that may prove to be a distraction. This allows him to focus purely on attack and strategies without having to process needless information that directly uses verbal communication. When this technique is in play the user will temporarily lose the ability to hear words. Although they no longer can hear words, they can still hear everything else that their normal or enhanced hearing permits. This technique may seem useless at times but has its advantages and disadvantages. Because this technique blocks the user from hearing words, techniques that require communicating words are ineffective. As a disadvantage this makes it very difficult to cooperate with team mates on similar missions. The cost of keeping this technique active needs to be repaid every so often depending on the user's rank. This can of course be ended at any time.
Rank - Rounds before Cost Payment D - 2 C - 3 B - 4 A - 5 S - 6
Name: Wind Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Supplementrary Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with wind allowing it's use to be much more diverse than the original technique. When used in windy weather conditions this technique excels due to the numerous area's the user can body replace to using it.
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Emission Tranfer Lvl 1 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Additional” will appear, completing the creation of the curse modification. This modifier was created to be used in conjunction with Far Emissions and its different levels. In event that far emission is used, use this seal to an additional two additional curse seal onto the target(s). Target must be within range of Far Emission for this to work.If two targets are within the range of far emission, this can be used to emit two additional seal on each target to make a total of 3 cursed seals.
Name: Base Curse - Immobility Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess A-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a A-rank (Head), A & B (Torso) or a S-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Wind Release: Decapitating Air Waves Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid-Long
Description: Whilst utilizing Armen’s Bionic Arms, which can harness and release Wind Materia, this fighting style is made possible. This fighting style allows Armen to use his arms to control air pressure, creating supersonic blasts of air or high velocity vacuums which move at extreme speeds. This fighting style also allows, the user to shape and conjure wind techniques of any kind without the use of hand seals at speeds equal to their current moving capability (i.e. Being capable of moving at S rank speed allows for S rank execution). The blow back or suction ability has winds moving at speeds equivalent to one rank faster than the desired function’s rank (ex. A rank level use = S rank speed). The damage done to targets using this fighting style can go from minor to very devastating. Despite the speed that the winds travel, when the target(s) are hit by the blow back function of this fighting style they will receive Hybrid or Physical damage equal to the level of the blow back function used (A rank level use = A rank Hybrid or Physical damage). Likewise, if a target is hit by the suction function of this fighting style the target will receive wind based Hybrid or Physical damage equal to the level that the suction function was used as well. Depending on the level that these functions are used, the winds are powerful enough to obliterate large trees, or houses, and can also be used to soften the ground. When blow back or suction is in use it can also be used as a dispersing method. Blow back function of this fighting style can be used to clear AOE concealment techniques when used correctly alongside this fighting style. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to gain a rank of power. Because of this fighting style’s use of decapitating winds, wind based techniques gain a slicing capability of equal rank. This fighting style can be used in combination with the Immolating Flame Waves fighting style as a combination of wind and fire to add speed to fire based techniques, flame thrower function or fire extinguishing(absorbing) functions. A proven downside of this Mechanism is, that should the hollow tubes be clogged, it results in a terrible backfire, as the air cannot escape without the proper ventilation, instead they would burst free of the Bionic Arm, causing great backlash damage (recoil), this lessens this puppet's Raw durability directly and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost every post (total). Function Rank (Blow Back Distance, Vaccum Range, Blow Back/Vaccum width) D (10ft, 40ft, 20 ft) C (20 ft, 80ft, 40ft) B (30ft, 120ft, 60ft) A (40ft, 160ft, 80ft) S (50ft, 180ft, 100ft)
Function Rank - Blow Back/Vacuum Speed - Blow Back/Vacuum Damage (Pressure Ratio %) D - C - D (10%) C - B - C (20%) B - A - B (30%) A - S - A (40%) S - SS - S (50%)
Name: Sniper’s Point: Blazin Wind Shot Trajectory Classification: Ninjutsu/ Kenjutsu Rank: B rank Class: Offensive Range: Short -Long
Description: This technique utilizes Armenezra’s Decapitating Air Waves Fighting Style(DAWFS). Upon executing this technique, the user must pay an additional supply of energy (Blood &/ Chakra) into the arms. After the price is paid this technique enables the blow back function and vacuum function of Armen’s Bionic Arms to produce solely pressurized winds. This causes winds produced by these functions the capability of being used with better accuracy. This allows the user to target up to two specific areas (one specific area of the body, up to two targets) keeping the speed and damage the same, but in return drastically lowering the range of the functions in half. In composition, this technique takes after Decapitating Air Waves, causing the winds produced by the two functions to form wind element chakra blades with slicing capabilities equal to the function's rank. The blades formed by these wind based functions do physical slicing damage equal to the function's rank enabling the shot(s) to pierce through defenses equal to or lower than the blade's damage. As mentioned before the user can target only two specific areas (one area of the body, up to two targets), one for each arm used. If two different bodies are being targeted with this technique the user cannot use DAWFS two hand bonus to increase the effects and power of the functions level. If the user chooses to use the same function(bonus) with both hands on one person, there aim is limited on targeting just one area of that body, with a 75% chance to hit its mark without the use of Sure shot trajectory. In the event that this technique is fired while sure shot trajectory is in play the success margin goes up to that of sure shot trajectory (95%). At 75% this shot can be avoided with reaction tiers equal to or greater than 2 ranks lower than the wind’s traveling speeds. At 95% this technique can be avoided with reaction tiers equal to or greater than one rank lower than the wind’s traveling speeds. This technique requires the user to pay an additional (-5) stamina and (D-Rank) blood cost per use(of this technique), when sure shot trajectory is in play. The toll that this technique can take on the user’s body can go up to fatal levels, as it also allows the user to replace any chakra price for additional blood price, if the user chooses to use touch sense seal to manually use these functions. Much to the nature of these arms all reserves siphoned to the arms return to Armenezra’s reserves after use (according to law of siphon). This technique gets its name due to the friction it causes when it cuts through air. Function Rank - Price (Blood &/or Chakra) D - D (1 D Blood & D-rank Chakra) C - 3 D (2 D Blood & D-rank Chakra) B - C (3 D Blood & 3D-rank Chakra) A - B (C Blood & C-rank Chakra) S - A (B Blood & B-rank Chakra)
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name: Turbine Control Classification: Kenjutsu Rank:D Class: Supplementary Range: self
Description: While utilizing his bionic arms, Armenezra has found it particularly taxing to switch from one mode to another or from one function to another if a high level function is already in use. Armenezra has found that by offering up a constant channel of D rank chakra (per p.t) that he has been able to stop the turbine from spinning in order to use a different mode (Wind Turbine or Flame Thrower) or function. This method does not inflict damage to the turbines. With further investigation Armen has found that by doing this in battle that the chakra used to slow down or stop the turbines from spinning do not siphon back to him for the rest of the topic. This technique does not require hand seals and only applies if the user activates the functions and modes via chakra and not manually. In order to switch to different modes or functions the turbines must stop spinning The chart goes as following:
Channeled Chakra (C. Cooldown) – Reset Chakra Cost D (2 P.T) – 2D C (4 P.T) - 4D B ( 6 P.T) - C A (8 P.T) – 1C,2D S (10 P.T) – 1C, 4D
Name: Law of Siphon Classification: Kenjutsu Rank:C Class: Supplementary Range: self
Description: This technique known as Law of Siphon basically explains what happens when Armenezra’s reserves(Blood, Chakra, Energy, ect) are taken to perform a function that the Decapitating Air Waves Fighting Style or Immolating Flame Waves Fighting Style allows. Siphoning is when the user sends reserves/energy of any kind to the bionic arms to perform a function or technique. Reserves can be siphoned into the arms at speeds equal to the rank of the function or technique. When reserves are siphoned back from the arms to the user’s reserves, the time it takes to do that varies on how much of a specific reserve was siphoned into the arms to begin with. The higher the reserve’s rank the longer it’ll take for that specific reserve to siphon back. Although this is the case the time it takes isn’t the same at every rank and can also be affected by the user’s endurance level. The chart goes as followed: Reserve Rank – Return Total-Return Time (p.t) -User Rank(p.t) -Endurance Tier(p.t) D – D - 2 - D (-0) - D(-1) C – 3D - 4 – C(-1) – C(-2) B – C - 6 – B(-2) – B (-3) A – B- 8 – A (-3) A (-4) S – A- 10 – S (-4) – S(-5)
Reserves: - Spoiler:
Used: 1C Seals chakra used: 2A,6B Siphoned: 2S Stamina Used: -6 Blood Used: 1D
Chakra: 1SS, 4A, 6B, 9C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 5SS, 1C, 3D Stamina: 52 Blood: 1S,1A,1B.1C.5D
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: A long walk home: Armen vs Zaku 29th January 2017, 12:28 pm | |
| OOC: I forfeit. *********************** ~~~~~~~~~~~~ | |
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