Subject: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 12:00 pm
Day/ Twilight (morning)
Baek was utilizing his silent walking as he found himself tracking a particular creature for quite some time. The smell filled his nostrils, and he was looking all over for it with his eyes and ears. It was to make a new addition, even though the bright light was a little annoying to break. "Twilight weather...bleh..." Of course, Baek changed back from night, wondering if he should stop and go to the nearest town to have some breakfast instead.
Spoiler:
Name: Silent Movement III Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: Baek has learned to run silently leaving no sound unless an opponent possesses a heightened sense of hearing or a sensory technique (A-rank) which detects sound or (B-rank) which detects vibrations. When utilized in combination with Silent Slaughter it works hand in hand to result in other users of Silent Killing who do not have sensory mediums to assist them to be unable to detect where Baek is currently.
Description: Due to the fact that all of Baek's senses are heightened, he is actually more sensitive to the ground that he feels below his feet as well. As long as Baek is touching the ground, or on a solid surface connected to the found, he can experience and sense vibrations as a A rank Vibration sense.
Description: Due to the fact of being a werewolf with a heightened sense of smell, it's his responsibility to recognize his brothers or people of importance based off of their smell alone, and is capable of remembering a person's scent by the amount of time spent together. The more time that Baek spends with an individual, the more that his sense of smell has the individual memory marked to be able to find or track. Since Baek has the ability to fine tune his senses and naturally starts at heightened, Baek can use Werewolf Supplement- Sense control, in order to effortlessly lower the requirements needed to track an individual. X2 divides both sides requirements divided by two and x3 divide both side requirements by three, final number is rounded down.
Topic's with character/Distance tracking 1-4/District or dome locations 5-9/Within Village 10-14/Area to Area Tracking 15-20/Within the country, or sea tracking 21-25/Intercontinental Tracking
Name: Wolf Senses- Enhanced sight Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: With the 1x natural gain that was given to Baek upon being a wolf breed, the distance that he can see as far as is dependant on his rank. However, that distance can be given a stat multiplier depending on the X sense control that Baek is using. X2 will times the distance value by 2 and X3 will times the value distance by three. This does judge as far as baek can see naturally in great detail by choice. If he wants to see further, he could bump it up with the sense control
D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft
Name: Wolf Senses- Enhanced hearing Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: With the 1x natural gain that was given to Baek upon being a wolf breed, the distance that he can hear as far as is dependant on his rank. However, that distance can be given a stat multiplier depending on the X sense control that Baek is using. X2 will times the distance value by 2 and X3 will times the value distance by three. This does judge as far as baek can hear naturally in great detail by choice. If he wants to hear further, he could bump it up with the sense control , B-Rank damage or A-Rank pain will knock him out of it. x2 will require C Damage or B Pain. x3 will be D rank damage or C rank Pain.
D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft
Elias
Posts : 1483 Join date : 2015-12-05
Subject: Re: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 12:34 pm
Armen was having a really boring time tracking this creature. His pursuit for more organoids has become such a choir. So much that if it didn't help change the dynamics of his power as drastically as it did, he would not have gone that route. While tracking this creature he couldn't hear baek's movements, so he had no idea that he was up ahead. That's until he spotted him with his own eyes. The entire time Armen thought that he had spotted the creature that he wished to turn into an organoid, but instead he has encountered a pandorian from 60ft away. Armen has come a long way from how he use to handle situations. Normally he would just attack him right then and there, but this time he wanted to try something different. " Ey yo! mah mans! u effin wit my capture rit naw. imma need ya to scat." Armen would bring forth a hand full of weapons in both hands. Each hand had three boomerangs and two kunais. He would switch the weapons in his right hand to his left hand, leaving only a kunai in the right. He would then slip that one kunai into his right pocket and then clinch his right fist, letting out a whistling sound from his right fist. The count in his left hand are six shuriken sized boomerangs, and three kunais.
Tech used:
Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down
Subject: Re: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 12:50 pm
Hmm?" Another smell, maybe something that Baek was ignoring before, but he didn't necessarily think that this smell was to be another human. Baek switched his stance to gale, He really didn't know who this person was, or cared too much, but he had to be careful. However, with the detailed amount of sight that Baek had at his disposal, the movement and the whistling sound that he was giving off was strange, was he trying to pick a fight?" Sorry, but i called dibs on this one. This species is rather special to me, so i think i could properly take care of it. I don't want any trouble, but i think you should find something else... there is plenty of other creatures around." Baek would say as he ignored the man's warning.The black man seemed like a hunter, but Baek was cautious anyway
Description: Khan Claw is a custom Taijutsu fighting style developed by Baek and appears to be a mixture of feral brawling, brutal wrestling & vicious submissions. It is highly aggressive in nature and geared towards keeping up pressure while being in an opponents face, requiring a keen perception ability intermixed with combat instincts and beast-like fury. Despite looking like it is just randomly put together (Muscle Tension unable to track) it has a hidden intelligence to it which makes use of various stances to switch up the nuances of this fighting style. The most iconic thing about this fighting style is that it was developed to seamlessly blend with the use of a Werewolf, Lycan, Alpha Werewolf, Lycan Purebred & even a Vaewolf Transformation. As a result all techniques in the Khan Claw fighting style can be modified based on the user's current transformation besides the natural Tier Benefits gained from being transformed. Transformation - Technique Modifiers Base (Not Transformed) - No Modifiers Wolfman (Daytime Lycan Trans.) - Claw Manifestation Bleed Dmg Doubled (2x) Wolf (Moonlight Lycan Purebred) - Bipedal Stances unavailable Werewolf (Normal Full Moon Trans.) - Tier Checks Boosted by 1 Tier Level Alpha Wolf (Moonlight Alpha Werewolf) - Same Effect as both Wolf & Werewolf Modifiers Lycan (Full Moon Lycan) - Same Effect as both Wolfman & Werewolf Modifiers Alpha Werewolf (Full Moon Alpha Werewolf) - Same Effect as Lycan albeit 2 Tier Level Boost & 3x Bleed Dmg Multiplier
Description: One of the Five stances within Khan Fist, and the most mobile one, and as a result is typically utilized as a transition in between the other stances. In this stance the user seems to bounce, shifting between crouching and standing upright while the user's arms are held apart and to the sides so as to keep their balance. The constant movement does make this stance tiring to be in with techniques preformed in this stance consuming 2x the Stamina if the user lacks B-rank Endurance Tiers. In particular while in this stance the user's damage suffers a -2 Rank penalty, however their jumping capabilities are increased by 3x. Everything else remains the same and this stance typically gets the most out of aerial combat, spins, sudden charges and shifts in direction. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Switched at A rank speeds.
Name: Intercepting Khan Claw Classification: Fighting style Rank: C-rank Class: Offensive/Supplementary Range: Self, Contact-Short Description: While taking studies from Ka Jiko as his mentor, Baek managed to pick up on the intercepting fist, but added his own spin to it. Pairing it up with his own beastly like style, revolving around the utilization of the advanced reaction abilities of the Reaction tiers in conjunction with Speed in order to capitalize on the minute openings. Adding to his Kahn Klaw style as a taijutsu supplement , victims without reaction tiers equal to Baek's speed being unable to keep up with his multiple stance taijutsu as long as he is in a Kahn Klaw related stance
Elias
Posts : 1483 Join date : 2015-12-05
Subject: Re: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 1:13 pm
Armen would hold a stare at the person in front of him. Dude seemed friendlier than most of the people that he's encountered in the while thus far, but still. This creature was something that he was hunting for a little while now, and Armen just doesn't see the need to surrender and give up the time that he has spent tracking the thing. Armen would sigh deeply then speak, " Mah mans, dis really wusnt no suggestion." Armen would open his right hand, letting out strong winds covering 160ft at S rank speeds. Once he opened his fist he then load chakra into the weapons in his left hand and then released the weapons in a creative motion, using his sure shot trajectory. A kunai and boomerang would race towards the left at S rank speeds and the same would happen to the right side. If baek is still paying attention to Armen, he would now see one boomerang racing towards his chest at S rank speeds, a kunai towards his right leg at S rank speeds. Those weapons thrown in the sunlight while another One boomerang aimed towards his head at the same S rank speeds were covered in the concealing chakra of his invisirang jutsu. Armen was interested in seeing how the man would do against his incoming projectiles,while he remained still 60ft away.
Description: Empire is a trap based genjutsu made possible with the use of the Decapitating Air Waves fighting style(DAWFS). Empire is performed by Armen balling up his fist. At that moment the sound of whistling will come from his fist and at will Armen opens his hand utilizing blow back function at A rank capacity. From the moment Armen opens his hands a powerful burst of winds traveling at speeds according to DAWFS will cover a massive area of 160ft in diameter. In event that these winds make contact with the target(s) ; the target(s) do not take physical damage and are not blown back but the genjutsu takes effect. While in actuality the target(s) become immobilized, the genjutsu goes as following. The victim(s) wake up from a place of comfort (varies to the victim) . This genjutsu world is in black and white, although it seems strange victims never question it. The idea of this genjutsu is to create a trippy, yet perfect world for those caught in it. It’s a world without color and a world without sound. It’s a world that isn’t manipulated by the victim, but everything in that world seems to go in the victim’s favor. If the victim has loved ones or people that they favor, they will see them alive and well. If they do not have loved ones the visions remain the same only with acquaintances or their rivals instead of loved ones. The people that they care for will have abnormally large heads and giant smiles that never leaves their faces. The victims of this technique will always feel the need to travel and wander this world that feels familiar, yet foreign.
The victims will marvel at the sights but as they travel with their loved ones, they’re are overwhelmed by thirst. The youngest of the loved ones will always pick up a rock and crack it open. In that rock is water for the victim to drink. The victim will be able to see their reflection clearly through the water, but not just their reflection but their entire surroundings (genjutsu surroundings). As the victim drinks he/she gets thirstier and thirstier, and as they travel his/her loved ones become older and older while they remain the same. The victim will notice the rapid aging and as they examine their loved ones they will notice bleeding feet and deterioration of their bodies, but their loved ones will remain big headed with a large smile. As the loved ones grow older the victim’s need to explore grows larger and larger, seeing animals (with miniature human bodies), insects (large as buses), other people (blurry faces). All of it leads up to the end game, where the victim is one a throne on the highest mountain, with their loved ones shackled to their thrones, practically worn out and zombie like, while watching out at the whole world that creates an empire for you(the victim).
This whole genjutsu pans out over a course of 8P.T, during that time the target(s) caught in the technique will remain immobilized and completely unaware of what’s going on. While trapped in this genjutsu, the victim will hear the pleasant sounds of the world around them. Birds chirping, childrens laughter and so much more. As this is happening, they are prone to ignoring the noises of the outside world, though music based jutsu equal to their rank will be able to draw their attention and effect them. Additional targets can be caught in this techniques at once for an additional cost. In the even that multiple targets are caught they will encounter each other on their journey’s but will not recognize each other and continue traveling opposite ways to reach the peak of their empire. Music based technique used by someone outside of this genjutsu can be heard by those who aren’t naturally deaf, and if heard will allow victims to kai out of this technique so long as they can Kai out of genjutsu of B rank or Higher. This is rule is excluding the penalties of this technique being part of a Genjutsu chain. This technique doesn’t cause physical harm to its victims and is almost always seen as trippy but pleasant while the victim’s experiencing it, but they almost always end up terrified as if they woke up from a nightmare due to how trippy it always is. When this technique is used in a genjutsu chain, it becomes a total nightmare, causing victims to experience tragedies, horrors and war instead of the combined illusion of the genjutsus in the chain. Because of that, this technique can easy bypass Armen's protective barrier based techniques such as saving grace and his seal barriers. Although unrealistic and trippy, victims will not know that they’re in a genjutsu unless they have barrier tiers of A rank or higher, or are made aware through music based jutsu of A rank or higher. Targets with S rank barrier tiers will not be effected by this genjutsu but will take S rank mental damage instead.
Additional Chakra Spent - Additional Targets D - 2 C - 3 B - 4 A - 5 S - 6
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name:Invisarang Classification: Ninjutsu/Shurikenjutsu Rank:C Class: Supplementary Range: Close- Long
Description: Armen places chakra into any object that can be used as a projectile in order to create an invisibility effect. This technique can only affect two projectile and costs D rank chakra every post to maintain for a maximum of 6 posts before reactivation price needs to be paid. When this technique is in play the weapon infused with this technique will become invisible to the naked eye and can not be detected unless the target(s) have chakra sensing based techniques/doujutsu, or appropriate sensor techniques of C rank of higher. This technique requires hand seals and allows the user to see his/her own projectiles that become invisible.
Subject: Re: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 2:07 pm
Why are you people so violent?” Baek would say as his turbulence perception would kick in sensing the more intense actions that Armen was taking. The first thing that Baek’s turbulence feeling would catch up on is the fact that there was wind being picked up. Baek was using a lower version of the turbulence feeling, but it wasn’t meant to be a reaction tier anyway, it was more so to be aware of what was going on, he didn’t to use the higher versions in order to do that. Since Baek was already in the Gale stance the only way to move was forward, to take the initiative. His feet was already touching the ground, and since the wind was the fist thing happening, while in gale stance, Baek propelled himself forward towards Armen at A rank speeds while activating his seal at A rank strength.
Once he did this, it would cause an A rank Tremor that would start move at A rank speeds to cancel the potential actions that armen was going to take involving throwing the kunai and travel as far as Baek’s distance. That distance would be x3 in gale stance, with baek using both legs to skip forward, that would be 60 feet at A rank speeds. However, with the propelling, not being able to move because he would be going forward into the wind genjutsu, two things would happen.
Baek would be in the genjutsu for the moment, but his curse mark ability would kick in, giving him A rank barrier tiers and fulfilling a counter requirement, making Baek aware that he is in a genjutsu and using Kai to reset the chakra flow. If things happened the way that Baek did, he would be upon Armen to give him a makeshift headbutt to the face
Description: After Brutal training and countless battles the human has become used to taking blows from opponents. Because of that they have granted the human immunity to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based attacks by one rank damage wise.
Description: Baek has two cores that take the place of wind chakra, giving him the highest affinity to wind. With that being said, Baek is natually able to feel the wind and sense vibrations through air pressure changes due to movement, handsign accumulation and mostly actions in general. This serves as a D rank wind displacement tech. For every post that it's is used, baek receives a -1 to his faituge.
Description: This technique entails the user leaning forward and smashing their head into an opponent, typically known as a headbutt. This technique is quite effective as it is quick and effective in extremely close quarters with an opponent as it out-speeds hand or leg strikes unless they are 1 or 2 Tier Levels faster while being rather painful (B-rank physical pain per impact). This is offset by it's low damage D-rank and it is a crucial tool in Khan Claw's arsenal as if an opponent sustains a bleeding wound, headbutting it will cause the injury to bleed an addition +1 D-rank more. Impact with an opponent will send them reeling back 2 ft unless they have C-rank Strength or a C-rank Balancing technique allowing it to be used to quickly interrupt their attack. The knock-back can be offset by grabbing an opponent allowing the user to headbutt them repeatedly. *Tarzan Stance: While in Tarzan Stance this technique ends up dealing no damage due to the stance however the user gains the ability to rapidly headbutt opponents especially if they have been restrained or grabbed in some way. This is based on the user's skill level to determine exactly how many head-butts they can throw out in the usual interval of one. Rank - No. of Headbutts (Each P.T) - Outsped Proximity D - 1 - Within 1 ft C - 2 - Within 2 ft B - 3 - Within 3 ft A - 4 - Within 4 ft S - 5 - Within 5 ft
Name: Khan Claw: Sundo- Skipping stomp Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Contact to Long
Description: This technique involves the user performing a powerful skipping stomp in any sort of direction in somewhat of a propelling jump glide motion. It takes upon the philosophy that one step can actually propel you at a further distance with the proper form. Depending if the user stomped with one leg, two legs, three legs (Transformed Only) or four legs (Transformed Only) the distance can have and additional modifier in addition to the distance already covered with the current speed tier. The stomp's actually cause a tremor wave equivalent to the Strength Tier of the user in terms of the speed, and diameter distance of the quake. Without the equivalent balancing technique equivalent to the strength tier or a strength tier to keep the balance, those affected will become completely floored and shaken up to act, interrupting their action. The amount of limbs in us also serves as an additional distance modifier for the quake, which follows speed tier distances. *Gale Stance- While in Gale Stance, this technique is exceptional in dodging, increaesing the speed up to 1 to two ranks of speed if using 1-2 legs. In addition, the requirements to dodge a technique is lowered by one rank if 3 to 4 legs were used in a transformed state. * Str/Spd Tier - Skip step Distance (1/2/3/4 Legs) D - 1/5/10/20 - C - 2/10/20/40 - - B - 3/15/30/60 - - A - 4/20/40/80 - S - 5/25/50/100 -
In gale stance -A kahn claw stance- need A tier reaction to ..react..
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Base Tiers of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least C-rank Recoil Damage (or 1-ranks Lower than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Slotted 1- Curse Modifier – Strength Formula Lvl 4 2- Curse Modifier - Mitigation Formula Lvl 1 3- Curse Modifier - Mitigation Formula Lvl 1 4- Curse Modifier - Band Formula Lvl 4
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Base Tiers of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least C-rank Recoil Damage (or 1-ranks Lower than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Slotted 1- Curse Modifier – Barrier Formula Lvl 4 2- Curse Modifier - Mitigation Formula Lvl 1 3- Curse Modifier - Mitigation Formula Lvl 1 4- Curse Modifier - Band Formula Lvl 4
Name: Curse Modifier - Band Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand with the kanji words for "Band" which fills up 1 modification slot. With the use of this use of this curse seal, the user can choose the tier gained from the Curse Seal if it is part of the Augmentation Curse series. The sense of banding, it bands down that specific tier augmentation of the varying category and locks out the other Augmentation Curse gained tiers that the user has of that specific category. Upon banding down a Tier it restricts it's use as if it wasn't present at all, therefore locking out their recoil because that wouldn't be the tier being used. This is used for A-rank Tiers (-, Base, + & ++), and upon being added it can band up to 1 Tier per slotted modifier.
Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate". With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 1 rank before damage calculation in exchange for pain. This particular curse modifier inflicts D-rank Pain with each slotted modifier but requires D-rank Endurance Tiers to function.
Name: Cursed Mark of the Werewolf Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Transformation,” “Poison Immunity,” Enhance Physical,” “Enhance Senses,” “Lunar Empowerment,” and “Accelerate Regeneration.” This cursed seal, when applied, will grant the host an anthropomorphic wolf-like creature transformation, activated by sacrificing D-rank blood/life force and only capable of occurring under moonlight, along with immunity to all poisons regardless of rank. The host's physical abilities, tiers, are increased by 1-rank, when in an untransformed state, and is increased 2-ranks when transformed. Specific senses, namely hearing, smell, and sight are also Enhanced, allowing the host to hear up to 3x the original distance away, track scents up to 3x the original distance away, and see in low concentrations of light. When under the influence of the full moon, the host's tiers are increased 3-ranks, all tier increases capping at SSS-rank. The host will further gain accelerated regeneration, allowing them to heal from damage equal to their rank. Because of all the advantages, this is considered one of the more complex types of cursed mark
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Elias
Posts : 1483 Join date : 2015-12-05
Subject: Re: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 2:50 pm
Baek was full of surprised never has Armen seen someone come in head first towards a genjutsu. Baek would position himself for what looks like a flying head butt, which would put him in a vulnerable position for Armen's boomerangs. But when Armen threw them he was aiming for a vertical target and not a horizontal one, and with the help of the tremors that covered 20ft around Baek's initial position , Armen's projectiles were a miss. Sending them flying at different angles away from baek, but revealing the actual count. The total count was still one kunai but four not two boomerangs. The use of Armen's slight of hand would have been devastating had baek not take a strange position with his attacks. But fortunately something coming at A rank speeds from 60 ft away wasnt hard for Armen to see. Also since Armens initial boomerangs and kunai hit their mark, his barrier was now set. Armen had little time to react as the boomerangs he threw left and right earlier would be another miss as intended. Armen would charge forwards at the head butt when it was 50 ft away at S rank speeds, using his far emission to place immobility seals on the temporarily gen trapped baek's forehead. Armen would hit baek with a mighty RKO out of nowhere! causing S rank trauma to the head and torso. Armen's right leg was away from Baek's head leaving his body outside the protective barrier.
Technique Used:
Spoiler:
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
me: Base Curse - Immobility Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess A-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a A-rank (Head), A & B (Torso) or a S-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Dramatic Finisher:RKO(Rikigaku Knock Out) Classification: Taijutsu Rank: B Class: Offensive Range: Close Description: This technique is commonly used by Armenezra due to watching too much ninja pro wrestling. Damage done by this technique is only applicable if the user knows the technique known as Gifted Striker. In the event that the opponent is within ten feet of the striker,and the opponent is immobilized, groggy, or stunned in any way the user is will can strike the opponent with an RKO. This technique being performed at close range forces the target into a reaction check. If the target's reaction tiers are less than the speed in which the striker performs this technique, than the target undergoes and RKO and takes damage according to gifted striker x2 to the head and torso. If the target's reaction tiers are equal to the speed in which this technique is being performed, than the target needs to have strength higher than the striker to push them off. If the target has reaction tiers is greater than the strikers speed when performing this technique than they can avoid the technique all together. If the target is not immobilized, stunned or groggy when this technique is performed than the target can use speed along with reaction to dodge the technique, normally. If the striker misses they hit the ground taking B rank damage to their back unless protected.
Description: From a young age Armen and his siblings have been known for starting and getting into fights. From the countless beatings to the countless victories they’ve learned to sharpen their hand-to-hand capabilities with martial arts. They’ve become gifted in the area of hand-to-hand combat and have learned to use their speed to substitute strength when it comes to striking. By putting a little more effort into their strikes they’ve learned to not telegraph unless it’s intentional and to deal force damage equal to the speed in which they execute the strike. So long as the Doublestackums’ member has stamina to offer the same rule will apply to every strike that they throw at an opponent with the intention of connecting.
Execution Speed, Damage D Rank: D Rank C Rank: 3D Rank B Rank: C Rank A Rank:B Rank S Rank: A Rank
Name:Deviant Art: Slight of Hand Classification: Shurikenjutsu Rank:C Class: Supplementary Range: Contact Description: This technique is a slick and clever way of the user being able to plant weapons and traps without being noticed by anyone with less than C rank or higher reaction tiers. The person(s) in the area can only detect them if they are focused on the user and nothing else, regardless of tiers. This technique can also be used to add one more throwing weapon without being detected. If this technique is being used for this reason, then the following applies: 1) The user must speak audibly while throwing their weapon(s). In your post when specifying the number and type of weapon(s) thrown, subtract the number by one. During this time the user may not post this technique in spoilers until the next post, but must subtract one more of each additional weapon(s)thrown from their bank. During the beginning of the user’s next post count a successful hit for every different additional weapon thrown. The additional weapons all go to the same direction as their corresponding weapon. This effect is useless if the target(s) cannot be damaged by your attack, or the additional weapon was noticed before the beginning of the same post that this technique is revealed. EX: User: throws 4 shuriken and 2 kunai at the opponent's head while using this technique. The user will not place this technique in spoiler, but will not in spoiler that 20/25 of his shuriken and 7/10 kunai's remaining.
Target: uses kunai to block all 6 incoming projectile.
User: calls hit on a shuriken and a kunai because those two were hidden in the mix. The user will now spoiler this trap to verify, and damage will be done accordingly. Unless the target is immune to projectiles or didn't block but dodged instead.
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Gado
Posts : 1083 Join date : 2013-03-19
Subject: Re: Young Wolf and Young Blood (Baek Vs Armen) 8th December 2016, 3:38 pm
Even though Armen tried to Give baek the Rko, baek's defense tier activated which gave him A rank defensives, making the Rko an A rank attack. After that, the Rko would of been healed off wth B rank damage. Which mean it would be a b rank attack of damage. However, Baek would stay still in order to play dead. He needed to survive... "...." Baek wouldn't forget this man's smell, things will be different Once Baek becomes stronger.
Description: This technique was honed by Baek after realizing that his natural regeneration is capable of healing his sustained injuries. As a result he would repeatedly injure himself just to get used to the feeling of being hurt and then it rapidly healing away so much that he gained a dampened sense of pain. This grants Baek not only an S-rank Pain resistance technique in regards to checks but likewise when sustaining pain from injuries the amount of pain sustained is halved as long as it is 1-rank Higher than his natural regeneration from being an Alpha Werewolf. This of course stacks when he is transformed making him able to shrug off pain until he manages to either heal away the damage or get to a place that he can afford to succumb to his injuries. While it does not prevent him from being knocked out from pain sustained over an S-rank, it does protect him from the ill effects of pain sustained S-rank & below.
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Base Tiers of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least C-rank Recoil Damage (or 1-ranks Lower than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Slotted 1- Curse Modifier – Defense Formula Lvl 4 2- Curse Modifier - Mitigation Formula Lvl 1 3- Curse Modifier - Mitigation Formula Lvl 1 4- Curse Modifier - Band Formula Lvl 4
To Be continued...... if im left alone...
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Subject: Re: Young Wolf and Young Blood (Baek Vs Armen)
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …