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 Baek's Jutsu

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PostSubject: Baek's Jutsu   Baek's Jutsu Icon_minitime13th May 2016, 12:16 am

Name: Beast Tearing Palm
Classification: Nintaijutsu
Rank: C-rank
Class: Offensive
Range: Mid-Long

Description: A powerful technique of wind nature chakra that can cut and slash through any material C-rank & below to inflict C-rank Wind Release Slicing Damage. Baek activates it by channeling chakra in either his hands or feet, and then swipes a slicing chakra wave which appears to be controlled by Baek's will and thoughts. The range that this wind elemental chakra wave covers is 30 ft before dissipating and the size of the chakra wave depends on Baek's rank. He is also able to use the technique in a rapid-fire, successive motion and due to being a Nintaijutsu each waves travelling speed is determined by the speed at which Baek swings out at, making it quite a versatile technique. The different between the normal version and the rapid fire version is that while they both share the same time, the rapid fire version sacrifices size for more waves.
Rank - Size of Wave (Diameter of Crescent) - No. Released in Rapid Fire
D - 1 ft - 1
C - 2 ft - 2
B - 3 ft - 3
A - 4 ft - 4
S - 5 ft - 5

Name: Beast Tearing Gale Palm
Classification: Nintaijutsu
Rank: B-rank (B-rank Chakra Price Each P.T active)
Class: Supplementary/Offensive
Range: Self (Arm), Varies (Size)

Description: Req. Beast Tearing Palm This technique is somewhat of an enhanced version of the Beast Tearing Palm. It uses wind chakra to infuse with and condense a mass amount of wind-chakra to form a massive demonic-like claw extending from the user's hand to strike and grab a target, as well as deflect any weapon or attack B-rank or below without B-rank Defense Piercing strong against Wind Release, as an extension of the user's own body. This allows them to use the claw to facilitate Taijutsu, Nintaijutsu or Kentaijutsu using the claw's scale modifier. Depending on its use, the user can manipulate the size and length of the claw to attack and defend at varies range. In addition to making it a deadly weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects while simulating B-rank Strength.
Rank - Size of Beast Tearing Palm - Scale Modifier
D - Humanoid (x1)
C - Medium S (x2)
B - Medium M (x2)
A - Medium L (x3)
S - Medium XL (x3)
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime15th May 2016, 4:44 pm

Approved

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime16th May 2016, 12:56 am

Khan Claw:
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime19th May 2016, 9:44 pm

Reviewed will need another mod to approve these for you.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime19th May 2016, 11:43 pm

Khan Claw:

Tarzan Stance Specific:

Gale Stance Specific:

Primal Stance Specific:

Dragunov Stance Specific:

Torrent Stance Specific:

Augmentation Curse Series:

Augmentation Curse Modifiers:

Submissions:


Last edited by Amon on 22nd August 2016, 12:48 pm; edited 1 time in total
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime20th May 2016, 11:50 pm

Name: Claw Extention- Extend
Classification: Taijutsu
Rank:D
Class: Supplementary/Offensive
Range: Self
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can extend his claws  to specific heights depending on his ninja rank. The higher his rank, the longer his claws can be once he extends them. it's within Baek's discretion to use any inches rank  he wants as long as he fulfills the rank requirements. Baek can easily grow back these nails as he wishes.

Rank/Claw inches
D/ 3 inches
C/ 6 inches
B/ 12 inches
A/ 15 inches
S/ 18 inches


Name: Claw Manifestation-Hardening
Classification: Taijutsu
Rank:D
Class: Supplementary/Offensive
Range: Self
Description: The user needs the Claw manifestation supplement before using this Jutsu. Bae's claws maintain a hardening anatomy that matches his rank +1, due to the fact that his curse mark also increases his physical abilities.

Name: Claw Manifestation-Retract
Classification: Taijutsu
Rank:D
Class: Supplementary/Offensive
Range: Self
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can skillfully bring out and retract his claws. This matches his current speed tier and the opponent would either need Time-Slowing Dojutsu/Muscle Tension or equal rank Reaction Tier+ in order to detect the growth and retraction speed of his claws.

Name: Claw Manifestation-Cripple
Classification: Taijutsu
Rank:D
Class: Supplementary/Offensive
Range: Self
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can detach a certain number of nails  after a successful hit of stabbing, shooting, or clawing someone and cause l. cause D-rank physical pain per P.T each nail embedded into their body. Once removed, Each nail causes D rank bleeding damage.

Rank/Claw inches
D/ 1 nail
C/ 2 nails
B/ 3 nails
A/ 4 nails
S/ 5 nails


Name: Claw Manifestation-Nail Gun
Classification: Taijutsu
Rank:D
Class: Supplementary/Offensive
Range: Mid
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at D rank speeds and deal D rank damage per nail launched. The nails lose momentum after they travel 10 feet.

Rank/Claw inches
D/ 1 nail
C/ 2 nails
B/ 3 nails
A/ 4 nails
S/ 5 nails


Last edited by Amon on 21st May 2016, 9:07 pm; edited 1 time in total
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime21st May 2016, 1:13 am

Approved
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime11th June 2016, 11:15 am

Name: Curse Modifier – Strength Formula Lvl 2
Classification: Juinjutsu
Rank: C-rank
Class: Supplementary
Range: Self (Base Curse)

Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Strength Formula Lvl 3
Classification: Juinjutsu
Rank: B-rank
Class: Supplementary
Range: Self (Base Curse)

Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Strength Formula Lvl 4
Classification: Juinjutsu
Rank: A-rank
Class: Supplementary
Range: Self (Base Curse)

Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime11th June 2016, 11:32 am

A couple of problems i can see with this is how you have it setup. I believe each should have a prerequisite to access the next level of strength example to reach the c rank you need to activate the base seal, and to reach B rank you need to activate the c rank.

Another would be lack of recoil for using them, and the lack of a time limit. as of right now you can use each at will and for as long as you want.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime11th June 2016, 1:53 pm

Actually, if you read the base Augmentation seal modifier for 'Strength' that is not how it works at all. There is no time limit however the recoil is pretty much constant. And of course, before you can place the Level 2 modifier, the level 1 modifier needs to be placed and so on.

So, approved.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime12th June 2016, 4:07 pm

choice band
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Name: Curse Modifier - Mitigation Formula Lvl 1
Classification: Juinjutsu
Rank: D-rank
Class: Supplementary
Range: Contact

Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate".  With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 1 rank before damage calculation in exchange for pain. This particular curse modifier inflicts D-rank Pain with each slotted modifier but requires D-rank Endurance Tiers to function.


Name: Curse Modifier - Mitigation Formula Lvl 2
Classification: Juinjutsu
Rank: C-rank
Class: Supplementary
Range: Contact

Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate".  With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 2 ranks before damage calculation in exchange for pain. This particular curse modifier inflicts C-rank Pain with each slotted modifier but requires C-rank Endurance Tiers to function.

Name: Curse Modifier - Mitigation Formula Lvl 3
Classification: Juinjutsu
Rank: B-rank
Class: Supplementary
Range: Contact

Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate".  With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 3 ranks before damage calculation in exchange for pain. This particular curse modifier inflicts B-rank Pain with each slotted modifier but requires B-rank Endurance Tiers to function.

Name: Curse Modifier - Mitigation Formula Lvl 4
Classification: Juinjutsu
Rank: A-rank
Class: Supplementary
Range: Contact

Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate".  With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 2 ranks before damage calculation in exchange for pain. This particular curse modifier inflicts A-rank Pain with each slotted modifier but requires A-rank Endurance Tiers to function.

Name: Pain Break
Classification: Fighting style
Rank: D-rank
Class: Defensive/Supplementary
Range: Self, Contact-Short

Description: This is a fighting style that Baek thought of that uses the  intended recoil that he experiences or any sort of pain damage that he experiences in order to break out of genjutsu that's equivalent or higher than it. Not only does this allows recoil to be used as a mental ailment counter, by using damage in all forms, it ensures that a break will occur  if such is experienced. If a break does not occur immediately, that damage adds to a counter stack which is used to weaken or whittle away the genjutsu technique equal to the amount of what's described in the first sentence earlier until the inevitable break of the genjutsu attempting to affect him.
Rank - Max Amount of Pain Stackable
D - C
C - B
B - A
A - S
S - SS

Name: Were Technique - Pain Dampening
Classification: Taijutsu
Rank: S-rank
Class: Supplementary
Range: Self

Description: This technique was honed by Baek after realizing that his natural regeneration is capable of healing his sustained injuries. As a result he would repeatedly injure himself just to get used to the feeling of being hurt and then it rapidly healing away so much that he gained a dampened sense of pain. This grants Baek not only an S-rank Pain resistance technique in regards to checks but likewise when sustaining pain from injuries the amount of pain sustained is halved as long as it is 1-rank Higher than his natural regeneration from being an Alpha Werewolf. This of course stacks when he is transformed making him able to shrug off pain until he manages to either heal away the damage or get to a place that he can afford to succumb to his injuries. While it does not prevent him from being knocked out from pain sustained over an S-rank, it does protect him from the ill effects of pain sustained S-rank & below.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime15th June 2016, 7:03 pm

K...approved

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime17th June 2016, 4:21 pm

Name: Intercepting Khan Claw
Classification: Fighting style
Rank: C-rank
Class: Offensive/Supplementary
Range: Self, Contact-Short
Description: While taking studies from Ka Jiko as his mentor, Baek managed to pick up on the intercepting fist, but added his own spin to it. Pairing it up with his own beastly like style, revolving around the utilization of the advanced reaction abilities of the Reaction tiers in conjunction with Speed in order to capitalize on the minute openings. Adding to his Kahn Klaw style as a taijutsu supplement , victims without reaction tiers equal to Baek's speed being unable to keep up with his multiple stance taijutsu as long as he is in a Kahn Klaw related stance

Name: Marking Scent
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Due to the fact of being a werewolf with a heightened sense of smell, it's his responsibility to recognize his brothers or people of importance based off of their smell alone, and is capable of remembering a person's scent by the amount of time spent together. The more time that Baek spends with an individual, the more that his sense of smell has the individual memory marked to be able to find or track. Since Baek has the ability to fine tune his senses and naturally starts at heightened, Baek can use Werewolf Supplement- Sense control, in order to effortlessly lower the requirements needed to track an individual. X2 divides both sides requirements divided by two and x3 divide both side requirements by three, final number is rounded down.

Topic's with character/Distance tracking
1-4/District or dome locations
5-9/Within Village
10-14/Area to Area Tracking
15-20/Within the country, or sea tracking
21-25/Intercontinental Tracking


Name: Lie Detector
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Self

Description: Maybe this seems a bit  strange to have, but due to his advanced level of sense of smell, even at the normal sense of smell level, Baek is able to pick out the chemicals that are released when a person lies. Even if  they are a highly functioning sociopath and can somehow control their heart rate when they lie, they cant necessarily control the bodily function thats unconciously produced when they lie. This turns Baek into a lie detector based off of sense of smell alone, and can be used for interrogations.  C-Rank emotion masking or C-Rank counter interrogation technique negates it


Name: Genjutsu Awareness- Sense of smell
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Self

Description: This ability is actually a genjutsu counter that utalizes Baek's sense of smell. If a baek is under a genjutsu  that is not a scent based genjutsu, he can use his sense of smell as a genjutsu counter by sniffing out things that arent related to thus said genjutsu, crippling the mental sense of disbelif of the genjutsu. Baek can sniff out genjutsu C rank or lower that doesnt affect his sense of smell.


Name: Wolf Senses- Enhanced sight
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: With the 1x natural gain that was given to Baek upon being a wolf breed, the distance that he can see as far as is dependant on his rank. However, that distance can be given a stat multiplier depending on the X sense control that Baek is using. X2  will times  the distance value by 2 and X3 will times the value distance by three. This does judge as far as baek can see naturally in great detail by choice. If he wants to see further, he could bump it up with the sense control

D - 20ft
C - 40ft
B - 60ft
A - 80ft
S - 100ft


Name: Wolf Senses- Enhanced hearing
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: With the 1x natural gain that was given to Baek upon being a wolf breed, the distance that he can hear as far as is dependant on his rank. However, that distance can be given a stat multiplier depending on the X sense control that Baek is using. X2  will times  the distance value by 2 and X3 will times the value distance by three. This does judge as far as baek can hear naturally in great detail by choice. If he wants to hear further, he could bump it up with the sense control , B-Rank damage or A-Rank pain will knock him out of it. x2 will require C Damage or B Pain. x3 will be D rank damage or C rank Pain.

D - 20ft
C - 40ft
B - 60ft
A - 80ft
S - 100ft


Name: Wolf Hearing Technique-Parabolic focus
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Hearing can definatley be a blessing and a curse, but this technique grants Baek some leeway.  Baek trained his new hearing ability to focus hearing to certain area, or filter out everything but the wanted sound(s). This allows him to listen in on something in great detail or only hear what he wants to here to get a better focus and pinpoint conversations between people, locations of individuals and the like. This allows him to protect his hearing up to a degree by being able to tune things out.  This takes a certain amount of PT to activate depending on Baek's Rank

D-10
C-8
B-6
A-4
S-2



Name: Turblance Feeling
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Baek has two cores that take the place of wind chakra, giving him the highest affinity to wind. With that being said,  Baek is natually able to feel the wind and sense vibrations through air pressure changes due to movement, handsign accumulation and mostly actions in general. This serves as a D rank wind displacement tech. For every post that it's is used, baek receives a -1 to his faituge.


Name: Wolf Sense- Night Vision
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Self

Description: Due to the fact of being a werewolf with a heightened sense of sight, this also made Baek's eyes more accustomed to the dark.  With little to no light whatsoever, Baek's eyes are adjusted to naturally be attended to places with little to no light. In terribly dark places, Baek can see with ease.


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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime18th June 2016, 12:32 pm

Approved

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime22nd June 2016, 6:14 pm

Name: Claw Manifestation-Hardening Anatomy
Classification: Taijutsu
Rank: A
Class: Supplementary/Offensive
Range: Self
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek's claws maintain an A rank hardening anatomy, meaning it has A rank hardness in terms of durability  and clashing  with weapons. However, with his tiers coming into play, this ability can be much more useful. With A rank strength, the claws have a defense piercing when in use.  With A rank endurance, the claws can be used to defend against chakra related jutsu, being able to cut through or deflect chakra based technique A rank or lower as long as they do not possess defense piercing.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime22nd June 2016, 6:38 pm

With A rank endurance, the claws can be used to defend against chakra related jutsu, being able to cut through or deflect chakra based technique A rank or lower as long as they do not possess defense piercing.

^ Add that and when you do it'll be approved.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime23rd June 2016, 12:13 pm

Name: Claw Manifestation-Nail Gun
Classification: Taijutsu
Rank:D
Class: Supplementary/Offensive
Range: Mid
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at D rank speeds and deal D rank damage per nail launched. The nails lose momentum after they travel 10 feet. They take on the properties of the claw hardening technique the user is using.The nails dissolve after  a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.

Rank/ Dissolve time/Amount of Nails that can be fired
D/ 10 p.t/ 1 nail
C/ 8 p.t/ 2 nails
B/ 6 p.t/ 3 nails
A/4 p.t/  4 nails
S/ 2 p.t/  5 nails


Name: Claw Manifestation-Nail Gun V2
Classification: Taijutsu
Rank: C
Class: Supplementary/Offensive
Range: Mid
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at C rank speeds and deal C rank damage per nail launched. The nails lose momentum after they travel 20 feet. They take on the properties of the claw hardening technique the user is using. The nails dissolve after  a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.

Rank/ Dissolve time/Amount of Nails that can be fired
D/ 10 p.t/ 1 nail
C/ 8 p.t/ 2 nails
B/ 6 p.t/ 3 nails
A/4 p.t/  4 nails
S/ 2 p.t/  5 nails

Name: Claw Manifestation-Nail Gun V3
Classification: Taijutsu
Rank: B
Class: Supplementary/Offensive
Range: Mid
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at B rank speeds and deal B rank damage per nail launched. The nails lose momentum after they travel 30 feet. They take on the properties of the claw hardening technique the user is using. The nails dissolve after  a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.

Rank/ Dissolve time/Amount of Nails that can be fired
D/ 10 p.t/ 1 nail
C/ 8 p.t/ 2 nails
B/ 6 p.t/ 3 nails
A/4 p.t/  4 nails
S/ 2 p.t/  5 nails

Name: Claw Manifestation-Nail Gun V4
Classification: Taijutsu
Rank: A
Class: Supplementary/Offensive
Range: Mid
Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at A rank speeds and deal A rank damage per nail launched. The nails lose momentum after they travel 20 feet. They take on the properties of the claw hardening technique the user is using. The nails dissolve after  a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.

Rank/ Dissolve time/Amount of Nails that can be fired
D/ 10 p.t/ 1 nail
C/ 8 p.t/ 2 nails
B/ 6 p.t/ 3 nails
A/4 p.t/  4 nails
S/ 2 p.t/  5 nails

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime23rd June 2016, 10:19 pm

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime7th July 2016, 11:46 pm

Name: Werewolf Curse: Werebeast Infection  Lvl 1
Classification: Medical Juinutsu
Rank: D-Rank
Class: Supplementary
Range: Close
Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect D-Rank Creatures and people with the curse,  with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses D-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a D-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have D-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without D-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.


Name: Werewolf Curse: Werebeast Infection  Lvl 2
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect C-Rank Creatures and people  or of lower rank with the curse,  with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses C-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a C-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have C-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without C-Rank Endurance or Nature Tiers will result in death. However, a failed roll without C-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.


Name: Werewolf Curse: Werebeast Infection Lvl 3
Classification: Medical Juinutsu
Rank: B-Rank
Class: Supplementary
Range: Close
Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect B-Rank Creatures and people or of lower rank with the curse,  with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses B-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a B-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have B-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without B-Rank Endurance or Nature Tiers will result in death. However, a failed roll without B-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.


Name: Werewolf Curse: Werebeast Infection  Lvl 4
Classification: Medical Juinutsu
Rank: A-Rank
Class: Supplementary
Range: Close
Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect A-Rank Creatures and people or of lower rank with the curse,  with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses A-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a A-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have A-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without A-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.


Name: Werewolf Curse:  Werebeast Infection  Lvl 5
Classification: Medical Juinutsu
Rank: S-Rank
Class: Supplementary
Range: Close
Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect S-Rank Creatures and people or of lower rank with the curse, with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses S-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a S-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have S-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without S-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.


Name: Werewolf Curse: Werebeast
Classification: Juinutsu
Rank: S-Rank
Class: Supplementary
Range: Close
Description: Transmitted by the Infection Curse, this is a basic Juinjutsu that can affect beasts that are targeted. The marking created will be a marking the size of the user's outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Lunar Transformation”, "Enhance Physical”, "Spread", "Enthrall" and “Minor Regeneration”.  The host's physical abilities, tiers, are increased by 1-rank, when in an untransformed state, and is increased 2-ranks when transformed. The host will further gain a minor version of a Werewolf's regeneration, allowing them to heal from damage equal to 1 rank below their rank. Enthrall allows for a natural loyalty toward the pack and the Alpha of the pack, as well as a sense of obedience when coming from the Alpha. Spread is the natural ability of the Werebeast creating the infectious venom  that was used to infect it, which allows the werebeast to infect other creatures or people as well, gaining the same abilities and enthrallment clause. Success rate and choice infection always matches the Alpha's own White Blood potency. This is automatically learned after the lupin curse wordcount training.

Name: Werewolf Curse: Nega Human Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a human might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Human, whether they have a tolerance or not. This allows Samurai, Ninja, and Ronin to be infected by the Werewolf curse.

Name: Werewolf Curse: Nega Nova Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a Nova might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Nova, whether they have a tolerance or not. This allows Soulless, Dakar, and Inkan to be infected by the Werewolf curse.

Name: Werewolf Curse: Nega Zireh Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a Zireh might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Zireh, whether they have a tolerance or not. This allows Cypher, Entity and Yoroi to be infected by the werewolf curse. For entity's, a chakra flow technique must be utilized in order to infect them. Infecting Cypher requires a C-Rank chakra price in addition due to their lack of blood.

Name: Werewolf Curse: Nega Dobutsu Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a Dobutsu might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Dobutsu, whether they have a tolerance or not.


Name: Werewolf Curse: Nega Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows fauna list beast, regular animals, enlightened, and even familiars  to be infected by the Werewolf curse.

Name:  Modification Curse - Bite Transmission
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu allows the Alpha Werewolf to infuse their saliva with their White Blood, enabling them to transfer the infection through bite. In order to do this, they must pay a C-Rank of White Blood as well as-2 Stamina, giving them the ability to transfer the curse simply through biting their target. The blood price is paid if the teeth pierced the target.

Name:  Modification Curse - Claw Transmission
Classification: Medical Juinutsu
Rank: B-Rank
Class: Supplementary
Range: Close
Description: This jutsu allows the Alpha Werewolf to infuse their claws with their White Blood, enabling them to transfer the infection through their claws In order to do this, they must pay a B-Rank of White Blood as well as-4 Stamina, giving them the ability to transfer the curse simply through scratching their target. It doesn't matter if the nails were shot at the target or the user simply swiped at them, the infection still carries.The blood price is paid if  the claws pierce the target through manual use, but if firing the nails as a projectile, the blood price is paid beforehand.



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Name:  Modification Curse - Infection success Lv 1
Classification: Medical Juinutsu
Rank: D-Rank
Class: Supplementary
Range: N/A
Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 10.

Name:  Modification Curse - Infection success Lv 2
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: N/A
Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 5.

Name:  Modification Curse - Infection success Lv 3
Classification: Medical Juinutsu
Rank: B-Rank
Class: Supplementary
Range: Close
Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 4.

Name:  Modification Curse - Infection success Lv 4
Classification: Medical Juinutsu
Rank: A-Rank
Class: Supplementary
Range: Close
Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 3.

Name:  Modification Curse - Infection success Lv 5
Classification: Medical Juinutsu
Rank: S-Rank
Class: Supplementary
Range: N/A
Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 2.

Name:  Modification Curse - Infection success Lv MAX
Classification: Medical Juinutsu
Rank: SS-Rank
Class: Supplementary
Range: N/A
Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 0, resulting in a perfect infection, no longer needing roll chances

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Last edited by Baek on 12th July 2016, 12:57 pm; edited 3 times in total
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime12th July 2016, 11:51 am

Bite Transmission - C-Rank white blood, teeth must pierce target.

Claw Transmission - B-Rank, B-Rank white blood, -4 stamina each time it is used. Claws must pierce target.

Zireh Infection - Remove the layering thing for 2 D-Ranks of chakra. Have it that a chakra flow technique must be utilised alongside the transmission style to infect Entity. In addition, infecting Cypher requires a C-Rank chakra price in addition due to their lack of blood.

Dobutsu Infection - Remove the last bit about what you can infect. That is dictated by the Infection level, use rank equivalence.

For the Infection levels, remove the success chance. Make a new chain. Modification Curse - Infection Success Level 1-Max going from 1 in 10, 1 in 5, 1 in 4, 1 in 3, 1 in 2 and No chance of death. So the first is a 1 in 10 chance of survival.


Other than that, this is fine I guess.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime12th July 2016, 12:20 pm

done and edited

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime12th July 2016, 12:58 pm

Approved

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime12th July 2016, 11:26 pm

Name: Lupine Curse: Nega  Amphibian Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Amphibian creatures in particular to be  infected by the Werewolf curse.


Name: Lupine Curse: Nega  Reptillian Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Reptillian creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Nega  Piscine Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Piscine creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Nega  Insectoid Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows insectoid creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Nega  Mammal Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Mammal creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Nega  Avian Creature Tolerance
Classification: Medical Juinutsu
Rank: C-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows avian creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Nega  Angelic Creature Tolerance
Classification: Medical Juinutsu
Rank: B-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Angelic creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Nega  Demon Creature Tolerance
Classification: Medical Juinutsu
Rank: B-Rank
Class: Supplementary
Range: Close
Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Demonic creatures in particular to be  infected by the Werewolf curse.

Name: Lupine Curse: Werebeast Mammals
Classification: Juinutsu
Rank: S-Rank
Class: Supplementary
Range: Close
Description: Transmitted by the Infection Curse, this is a basic Juinjutsu that can affect beasts that are targeted. The marking created will be a marking the size of the user's outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Lunar Transformation”, "Enhance Physical”, "Spread", "Enthrall", "Infulence Offspring", and “Minor Regeneration”.  The host's physical abilities, tiers, are increased by 1-rank, when in an untransformed state, and is increased 2-ranks when transformed. The host will further gain a minor version of a Werewolf's regeneration, allowing them to heal from damage equal to 1 rank below their rank. Enthrall allows for a natural loyalty toward the pack and the Alpha of the pack, as well as a sense of obedience when coming from the Alpha. Spread is the natural ability of the Werebeast creating the infectious venom  that was used to infect it, which allows the werebeast to infect other creatures or people as well, gaining the same abilities and enthrallment clause. Breeding with those that bear the mark gives birth to the natural birth of werebeast mammals. Success rate and choice infection always matches the Alpha's own White Blood potency.

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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime13th July 2016, 7:51 am

Approved, except for Angelic and Demonic creatures. Need to consult with other mods
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PostSubject: Re: Baek's Jutsu   Baek's Jutsu Icon_minitime17th July 2016, 1:09 pm

Name: Curse Modifier – Defense Formula Lvl 2
Classification: Juinjutsu
Rank: C-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Defense Formula Lvl 3
Classification: Juinjutsu
Rank: B-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.


Name: Curse Modifier – Defense Formula Lvl 4
Classification: Juinjutsu
Rank: A-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.


Name: Curse Modifier – Barrier Formula Lvl 1
Classification: Juinjutsu
Rank: D-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Barrier Formula Lvl 2
Classification: Juinjutsu
Rank: C-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Barrier Formula Lvl 3
Classification: Juinjutsu
Rank: B-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Barrier Formula Lvl 4
Classification: Juinjutsu
Rank: A-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Endurance Formula Lvl 1
Classification: Juinjutsu
Rank: D-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Endurance Formula Lvl 2
Classification: Juinjutsu
Rank: C-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Endurance Formula Lvl 3
Classification: Juinjutsu
Rank: B-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

Name: Curse Modifier – Endurance Formula Lvl 4
Classification: Juinjutsu
Rank: A-rank
Class: Supplementary
Range: Self (Base Curse)

Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.

***********************
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