|
| Baek's Jutsu | |
| | |
Author | Message |
---|
Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Baek's Jutsu 13th May 2016, 12:16 am | |
| Name: Beast Tearing Palm Classification: Nintaijutsu Rank: C-rank Class: Offensive Range: Mid-Long
Description: A powerful technique of wind nature chakra that can cut and slash through any material C-rank & below to inflict C-rank Wind Release Slicing Damage. Baek activates it by channeling chakra in either his hands or feet, and then swipes a slicing chakra wave which appears to be controlled by Baek's will and thoughts. The range that this wind elemental chakra wave covers is 30 ft before dissipating and the size of the chakra wave depends on Baek's rank. He is also able to use the technique in a rapid-fire, successive motion and due to being a Nintaijutsu each waves travelling speed is determined by the speed at which Baek swings out at, making it quite a versatile technique. The different between the normal version and the rapid fire version is that while they both share the same time, the rapid fire version sacrifices size for more waves. Rank - Size of Wave (Diameter of Crescent) - No. Released in Rapid Fire D - 1 ft - 1 C - 2 ft - 2 B - 3 ft - 3 A - 4 ft - 4 S - 5 ft - 5
Name: Beast Tearing Gale Palm Classification: Nintaijutsu Rank: B-rank (B-rank Chakra Price Each P.T active) Class: Supplementary/Offensive Range: Self (Arm), Varies (Size)
Description: Req. Beast Tearing Palm This technique is somewhat of an enhanced version of the Beast Tearing Palm. It uses wind chakra to infuse with and condense a mass amount of wind-chakra to form a massive demonic-like claw extending from the user's hand to strike and grab a target, as well as deflect any weapon or attack B-rank or below without B-rank Defense Piercing strong against Wind Release, as an extension of the user's own body. This allows them to use the claw to facilitate Taijutsu, Nintaijutsu or Kentaijutsu using the claw's scale modifier. Depending on its use, the user can manipulate the size and length of the claw to attack and defend at varies range. In addition to making it a deadly weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects while simulating B-rank Strength. Rank - Size of Beast Tearing Palm - Scale Modifier D - Humanoid (x1) C - Medium S (x2) B - Medium M (x2) A - Medium L (x3) S - Medium XL (x3) | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Baek's Jutsu 15th May 2016, 4:44 pm | |
| Approved *********************** - Past is Past:
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 16th May 2016, 12:56 am | |
| - Khan Claw:
Name: Khan Claw (Signature) Classification: Fighting style Rank: C-rank Class: Offensive/Supplementary Range: Self, Contact-Short
Description: Khan Claw is a custom Taijutsu fighting style developed by Baek and appears to be a mixture of feral brawling, brutal wrestling & vicious submissions. It is highly aggressive in nature and geared towards keeping up pressure while being in an opponents face, requiring a keen perception ability intermixed with combat instincts and beast-like fury. Despite looking like it is just randomly put together (Muscle Tension unable to track) it has a hidden intelligence to it which makes use of various stances to switch up the nuances of this fighting style. The most iconic thing about this fighting style is that it was developed to seamlessly blend with the use of a Werewolf, Lycan, Alpha Werewolf, Lycan Purebred & even a Vaewolf Transformation. As a result all techniques in the Khan Claw fighting style can be modified based on the user's current transformation besides the natural Tier Benefits gained from being transformed. Transformation - Technique Modifiers Base (Not Transformed) - No Modifiers Wolfman (Daytime Lycan Trans.) - Claw Manifestation Bleed Dmg Doubled (2x) Wolf (Moonlight Lycan Purebred) - Bipedal Stances unavailable Werewolf (Normal Full Moon Trans.) - Tier Checks Boosted by 1 Tier Level Alpha Wolf (Moonlight Alpha Werewolf) - Same Effect as both Wolf & Werewolf Modifiers Lycan (Full Moon Lycan) - Same Effect as both Wolfman & Werewolf Modifiers Alpha Werewolf (Full Moon Alpha Werewolf) - Same Effect as Lycan albeit 2 Tier Level Boost & 3x Bleed Dmg Multiplier
Name: Tarzan Stance Classification: Taijutsu Rank: B-rank Class: Offensive Range: Self
Description: One of the 5 Stances in Khan Claw, The Gale Stance is the most basic one and thus is required to learn any of the others. This stance varies in exact make with the practitioner, but is the basic all-purpose stance used in sparring and combat. Common features in Khan Claw is a slight crouch with legs spread three lengths apart to give a low center of gravity and hands held outward with ones fingers spread apart and slightly hooked. Due to being a fighting style focusing primarily on a feral brawler style, the body is kept loose lowering Reaction Checks by -1 while decreasing the user's damage by -1-rank. The users inflicts Physical Pain instead of Physical Damage when he lacks claws (or they are retracted), in his base state with claws he deals physical slicing damage (Defense Tiers = to Dmg can Block) while in any of his transformed states with claws extended his slicing damage can cut through Defense Tiers (Defense+Strength Tiers = to Dmg can Block). When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Gale Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: One of the Five stances within Khan Fist, and the most mobile one, and as a result is typically utilized as a transition in between the other stances. In this stance the user seems to bounce, shifting between crouching and standing upright while the user's arms are held apart and to the sides so as to keep their balance. The constant movement does make this stance tiring to be in with techniques preformed in this stance consuming 2x the Stamina if the user lacks B-rank Endurance Tiers. In particular while in this stance the user's damage suffers a -2 Rank penalty, however their jumping capabilities are increased by 3x. Everything else remains the same and this stance typically gets the most out of aerial combat, spins, sudden charges and shifts in direction. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Primal Stance Classification: Taijutsu Rank: B-rank Class: Defensive/Offensive Range: Self
Description: One of the Five Stances in Khan Claw, and it's most defensive one which fits well with the aggressive fighting style by revolving around punishes rather than a true defense. In the Primal Stance, the user crouches lower to the ground, occasionally placing one or both hands on the ground while movement involves leaps or walking on the knuckles. The hand not placed on the ground has the fingers spread wide apart but not hooked, and it favors redirection or absorbing hits to land grapples. This reduces the amount of damage the user sustains from physical strikes by halving the damage sustained from B-rank & below physical techniques. However it's true power is utilized in conjunction with Defensive Tiers as it is applied to Equal the defense tier for reducing physical damage, when used with Endurance or Barrier tiers the reduction follows the same format just with Chakra and Mental damaging techniques (excluding Phase in the case of Chakra as well as Fabrication and Genjutsu in the case of Mental). However all strikes (Slashes, Punches, Kicks & Headbutts) have their Speed & Damage Reduced by 1-rank in this stance whereas Grapples (Clinching, Throws, Take-downs & Escapes) have their Speed Increased by 1. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 6 C - 5 B - 4 A - 3 S - 2
Name: Dragunov Stance Classification: Taijutsu Rank: B-rank Class: Offensive/Supplementary Range: Self
Description: One of the Five Stances in Khan Claw, and the most dangerous one which hides it's brutal nature by being the only one where the user assumes a fighting position. In this stance the user positions themselves with the dominant hand forward opposing their leading leg (I.e if their Right arm is in front of their left, then their left leg will be in front of their right). The hands are held open but fingers are not apart, and throughout the fight the user will constantly switch between their dominant and non-dominant arm as well as switch between leading and rear legs. This particular stance lowers Strikes (Slashes, Punches, Kicks Speed & Damage by 1-rank while raising Submissions Strength Check by 1-rank in addition to halving Submission Countdowns. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 6 C - 5 B - 4 A - 3 S - 2
Name: Torrent Stance Classification: Taijutsu Rank: B-rank Class: Supplementary/Defensive Range: Self
Description: One of the Five Stances in Khan Claw and the primary support based one, due to it's unique recoil based style involving ritualistically cutting oneself or taking damage, to trigger berserker rage effects which can be used to buff the user or debuff opponents. In this stance the user typically entangles their hands in their hair, while also occasionally scratching or biting at themselves. When berserk their mouth begins foaming with a vacant look entering their eyes making it difficult to establish eye-contact with them unless the opponent possesses an attention grabbing technique to make a victim focus on their eyes B-rank or above. This increases the amount of damage the user sustains from physical strikes by doubling the damage sustained from B-rank & below physical techniques. However it's true power is utilized in conjunction with Defensive Tiers as it is applied to 1-rank Below the defense tier for increasing physical damage, when used with Endurance or Barrier tiers the increased damage follows the same format just with Chakra and Mental damaging techniques (excluding Phase in the case of Chakra as well as Fabrication and Genjutsu in the case of Mental). The user's Bleed Damage sustained is reduced by 1-rank, while their Taunts (Laughs, Roars, Growls, Trash Talk) have a 1-rank Higher Barrier Check. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 7 C - 6 B - 5 A - 4 S - 3
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Baek's Jutsu 19th May 2016, 9:44 pm | |
| Reviewed will need another mod to approve these for you. *********************** - Past is Past:
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 19th May 2016, 11:43 pm | |
| - Khan Claw:
Name: Khan Claw: Feint Claw Classification: Taijutsu Rank: D-rank Class: Offensive Range: Self
Description: The Feint Claw is as the name states a feint meant to mislead an opponent into thinking one is about to utilize a technique in the Khan Claw in order to make them dodge in a certain way allowing for a follow up. Feint Claws can resemble any type of Khan Claw technique however involve the the use of one's strength tier to suddenly pull back as well as the user's skill level in order to reply with a follow up while the opponent is still reeling from misreading the strike in question. With it comes the ability to capitalize on the opponents mistake often requiring +1 reaction to the speed that the follow up possesses in order to successfully dodge it or with some kicks actually triggering an alternate method of preforming it. Strength Tier - Technique Able to use as a Feint None - Scratch, Sweep D - Shove, Stomp C - Headbutt, Pound, Slam, Knee B - Bite, Slash, Smash, Grab A - Palm, Heel, Uppercut, Swipe S - Maul, Charge, Meteor, Revolution
Name: Khan Claw: Scratch Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: The scratch is the most basic move of the Khan Claw in regards to striking, it simply entails hooking ones fingers while directing them towards an opponent. Normally this deals C-rank pain to said opponent as long as the user does not possess claws, with claws this technique does physical damage on par with the pain thus instead of being an annoyance it becomes a more dangerous technique. Typically it is used as an opener as the sharp pain inflicted results in causing an opponent to lose focus interrupting their action if it was to utilize a mental based technique unless they have Pain Tolerance/Immunity or C-rank Barrier Tiers to keep their focus.
Name: Khan Claw: Sweep Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact, Short (Knock-back)
Description: This technique involves a sweep to the ankles of the opponent which knocks them off their feet and causing their body to flip 1 ft into the air. Victims require C-rank Strength or a C-rank Balancing technique in order to either tense their body for the impact or regain their balance as they are sent into the air. Due to the flipping motion victims are typically disorientated while it leaves them open to a follow up unless they possess an air movement technique. The more strength put behind the sweep the higher the victim is launched into the air however larger targets have a cut off by which they can not be launched past. Strength Tier - Ft Launched (Size Unable to Launched) D - 5 (Medium M & Above) C - 10 (Medium XL & Above) B - 15 (Large S & Above) A - 20 (Large L & Above) S - 25 (Bijuu Size & Above)
Name: Khan Claw: Shove Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact, Short-Mid (Knock-back)
Description: This technique involves the user throwing out either one arm or two and shoving an opponent back, it is done in order to give the user space as well as to knock opponents off balance. It is rather quick as well requiring C-rank Reaction to notice the intent and thus prepare for it by either possessing C-rank+ Strength or a C-rank Balancing Technique + C-rank strength in order to keep their balance. If an opponent is shoved with one hand, they are knocked back 2 feet at speeds equal to the force used to shove them. If an opponent is shoved with both hands, they are knocked back 5 ft everything else constant & with additional strength tiers used the distance than an opponent can be shoved varies (1 Arm use Short distances, Both Arms use Mid Distances).
Name: Khan Claw: Stomp Classification: Taijutsu Rank: C-rank Class: Offensive/Defensive Range: Contact, Mid (Knock-back)
Description: This technique involves the user stomping on the ground with one of their feet, this technique has multiple uses and is somewhat important whether as a combo extender or a finisher depending on the opponent's placement. When an opponent is on the ground this technique can be used to crush a body part due to the user stomping downward an if the opponent lacks C-rank Defense or Defense Tiers higher than the user's strength the part of their body stepped on will be crushed in addition to them sustaining C-rank damage. When the opponent is standing however this technique shakes the ground within a 5 ft radius of the user's foot, for 3 P.T, knocking opponents off balance if they lack C-rank strength to tense their body or a C-rank balancing technique to avoid falling over. This makes it useful as a counter rush down technique as with one stomp an incoming opponent will end up losing their footing and trip.
Name: Khan Claw: Pound Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact, Short (Knock-Back)
Description: This technique is in a similar vein to Stomp a technique which has multiple uses, it is primarily offensive in nature involving the user slamming their hand on the ground. If an opponent is beneath them while they are pounding downward then the opponent is knocked to the ground if they lack C-rank strength to keep their body upright & braced against the floor. If in the air the victim is knocked downward unless they have a strength based air movement technique to keep their body flying upward. Under normal circumstances however this technique will cause the ground to shake for 3 P.T up to 2 ft away around a radius of 6 inches (diameter = 1 ft). With additional strength the distance that the ground shakes varies and the size of the shaking ground also varies. Str Tier - Distance of Shaking - Size of Shaking Ground in ft (radius/diameter) D - 5 ft (1/2) C - 10 ft (2/4) B - 15 ft (3/6) A - 20 ft (4/8) S - 25 ft (5/10)
Name: Khan Claw: Grab Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: This is the most basic technique of the Khan Claw which deals with grapples, it involves the user grabbing an opponent with either one hand or both along a specific body part as long as they are within 2 ft of the user. This method of grabbing is actually subtle as it can follow up after a strike, and thus it requires C-rank Reaction Tiers or a Time-Slowing Dojutsu in order to react in time to either dodge out of it's range or utilize a C-rank grab escaping technique. Alternatively if they lack either the victim can escape by possessing at least a Tier Level higher strength than what the user is grabbing them with (1 Hand) or at least 2 Tier Levels higher if the user is using both hands. Typically grabs are painless, however if the user has claws they use it to get a better hold inflicting C-rank physical damage. Upon an opponent then escaping from the clawed grab the bleed effect from the claws then kicks in due to them tearing into the victim's flesh as they escape. If the user possesses higher tiers it becomes harder for a victim to escape. Str Tier - Req. to Escape Grab (One Handed/1 Hand Clawed/Two Handed/2 Hand Clawed) D - D+/D++/C-/C - C - C+/C++/C-/B - B - B+/B++/B-/A - A - A+/A++/A-/S - S - S+/S++/S-/SS -
- Tarzan Stance Specific:
Name: Khan Claw: Headbutt Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact, Short (Knock-Back)
Description: This technique entails the user leaning forward and smashing their head into an opponent, typically known as a headbutt. This technique is quite effective as it is quick and effective in extremely close quarters with an opponent as it out-speeds hand or leg strikes unless they are 1 or 2 Tier Levels faster while being rather painful (B-rank physical pain per impact). This is offset by it's low damage D-rank and it is a crucial tool in Khan Claw's arsenal as if an opponent sustains a bleeding wound, headbutting it will cause the injury to bleed an addition +1 D-rank more. Impact with an opponent will send them reeling back 2 ft unless they have C-rank Strength or a C-rank Balancing technique allowing it to be used to quickly interrupt their attack. The knock-back can be offset by grabbing an opponent allowing the user to headbutt them repeatedly. *Tarzan Stance: While in Tarzan Stance this technique ends up dealing no damage due to the stance however the user gains the ability to rapidly headbutt opponents especially if they have been restrained or grabbed in some way. This is based on the user's skill level to determine exactly how many head-butts they can throw out in the usual interval of one. Rank - No. of Headbutts (Each P.T) - Outsped Proximity D - 1 - Within 1 ft C - 2 - Within 2 ft B - 3 - Within 3 ft A - 4 - Within 4 ft S - 5 - Within 5 ft
- Gale Stance Specific:
Name: Khan Claw: Pounce Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self, Contact to Long
Description: This technique involves the user pouncing forward which is a jump geared at moving diagonally upward and then sharply dropping downward. This allows it to be utilized to intercept airborne or jumping targets requiring a C-rank air movement technique to dodge or land on top of ground targets from above especially when the user has not been seen yet in regards to the latter thus causing them to need C-rank Reaction Tiers to dodge. Depending if the user pounced with one leg, two legs, three legs (Transformed Only) or four legs (Transformed Only) the distance the user can pounce varies from being 1 ft (1 Leg), 5 ft (2 legs), 10 ft (3 legs) or 20 ft (4 legs). The strength used to pounce and the speed one is pouncing at influence the distance traveled and the movement speed intercepted by the user. *Gale Stance While in Gale Stance, this technique is extremely effective for closing distances, allowing it to work very effectively as an additional movement technique when paired with one, however it's true use is to increase the diversity of this technique allowing the user to pounce backwards, left & right in addition to the original use which involve only being able to pounce forwards. Str/Spd Tier - Pounce Distance (1/2/3/4 Legs) - Movement Interception (Pouncing from Above,Airborne) D - 1/5/10/20 - D/D+ C - 2/10/20/40 - C/C+ B - 3/15/30/60 - B/B+ A - 4/20/40/80 - A/A+ S - 5/25/50/100 - S/S+
- Primal Stance Specific:
Name: Khan Claw: Bite Classification: Taijutsu Rank: B-rank Class: Defensive/Offensive Range: Contact
Description: This technique is a counter weaponry particularly swords, in which the user lunges out and bites a weapon clenching it in between the user's teeth and promptly biting down. This results in the weapon being destroyed if it is B-rank or below, lacks B-rank Physical Resistance or a Raw Durability below B-rank. The user's jaws are used to exert force on the weapon as they bite down cracking it along the impact point and then shattering it into pieces as the user finishes biting down. It is typically used to catch an incoming weapon moving at Crashing ground speeds or below stopping it cold and then breaking it, however it can be an offensive tool. This is because it is an improvised grab, which can be a follow up from a successful headbutt and inflicts C-rank physical damage upon the person bit in addition to A-rank pain, however when transformed depending on the transformation the user is capable of not only biting straight through defense tiers but also inflicting bleed damage upon letting go, or the victim escaping. *Primal Stance: When in the Primal Stance it can also be used to interrupt other physical based technique styles such as Taijutsu (biting an arm or a leg), shurikenjutsu (biting a kunai or shuriken), Kyujutsu (catching an arrow with the user's mouth). Just like the original the proximity that the user can bite from varies on whether they are transformed or not. Furthermore the speed of movement they can intercept as well as the weapons capable of being broken by this technique are based on the users Speed & Strength Tiers respectively. Str/Spd Tier (Weapon Rank Broken/Movement Interception - Proximity to successfully Bite (Bleed Dmg) D - D/D+ - Within 1 ft (Wolfman = 1 D) C - C/C+ - Within 2 ft (Wolf = 2 D) B - B/B+ - Within 3 ft (Werewolf = 3 D) A - A/A+ - Within 4 ft (Alpha Wolf/Lycan = 4 D/5 D) S - S/S+ - Within 5 ft (Alpha Werewolf = C)
- Dragunov Stance Specific:
Name: Khan Claw: Slam Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact
Description: This technique can only be utilized after an opponent has been grabbed in some form (Bite & Pounce included) resulting in the grabbed victim being slammed into another object typically the floor. The impact deals B-rank physical damage in addition to potentially other damage types if they are slammed into dangerous terrain (lava, acid etc) or into offensive techniques. Furthermore the way the opponent is thrown depends on how the Slam is initiated, if it is from a grab initiated after a dodge then the victim is quickly slammed on the ground or into the nearest object. If it is from a grab initiated either as a response to an attack or after taking an attack the user jumps before slamming the opponent allowing them to deal damage based on a fall multiplier. *Dragunov Stance: When in the Dragunov Stance this technique is able to be utilized as a set-up for a lock depending on which location is grabbed whether a limb (upon Submission Countdown being completely depleted limb will be broken), joint (upon Submission Countdown being completely depleted joint will be dislocated). Like other Submission Countdowns the amount of pain a victim is in can be utilized as a countdown depletion speed modifier to quickly cause victims to submit or suffer the consequences. Height Slammed From - Dmg Multiplier 5 ft - 1x 10 ft - 2x 20 ft - 3x 40 ft - 4x 80 ft - 5x
- Torrent Stance Specific:
Name: Khan Claw: Blood Letting Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This technique is one of the Khan Claw's many taunts and involves the user raking their hand across their chest in order to inflict B-rank pain on their body (if not clawed) or cut apart their skin inflicting B-rank physical slicing damage (clawed) to let their blood flow freely (use Bleed Dmg Modifiers on Claw Manifestation). This technique is used to get the user's adrenaline up increasing the speed of blood pumping and demonstrate their superiority over their opponent. Typically it acts to increase the user's Speed Tier by 1 Tier Level for a set amount of time depending on the user's rank which upon ending has a cool-down before it can be triggered again. This cool-down only applies on self inflicted injuries as sustaining B-rank slicing damage from an opponent will reapply this buff without resetting the cool-down allowing the user to stack the self applied buff with 1 external damage buff. *Torrent Stance: In the Torrent Stance, this taunt results in unnerving the opponent causing them to shake and quiver for the entire duration of the buff unless they possess B-rank Barrier Tiers. This prevents them from benefiting from any effects or techniques which require them to remain still or not move in certain parts of their body. Rank - Blood Letting Duration (Cool-Down) - Max. Stacked Blood-Letting Buff D - 1 Turns (1 P.T) - 0 (Self Only C - 2 Turns (2 P.T) - 1 (1 Self, 1 External) B - 3 Turns (3 P.T) - 2 (1 Self, 2 External) A - 4 Turns (4 P.T) - 3 (1 Self, 3 External) S - 5 Turns (5 P.T) - 4 (1 Self, 4 External
- Augmentation Curse Series:
Name: Base Curse: Augmentation Curse (Signature) Classification: Juinjutsu Rank: B-rank (Variable Recoil) Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Tier- of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least D-rank Recoil Damage (or 2-ranks Lower than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse: Augmentation Curse Lvl 2 Classification: Juinjutsu Rank: A-rank (Variable Recoil) Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Base Tiers of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least C-rank Recoil Damage (or 1-ranks Lower than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse: Augmentation Curse Lvl 3 Classification: Juinjutsu Rank: S-rank (Variable Recoil) Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Tier+ of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least B-rank Recoil Damage (or Equal Rank to the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse: Augmentation Curse Lvl 4 Classification: Juinjutsu Rank: SS-rank (Variable Recoil) Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to Tier++ of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least A-rank Recoil Damage (or 1-rank Higher than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse: Augmentation Curse Lvl Max Classification: Juinjutsu Rank: SSS-rank (Variable Recoil) Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Augment” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will enhance them physically, providing access to 1-rank Above Tier- of a specific Tier based on the Curse Modifier attached to it. However like all Juinjutsu this technique comes at a cost resulting in the victim sustaining at least S-rank Recoil Damage (or 2-ranks Higher than the Tier being utilized) either; each Turn if they possess Equal Rank Nature Tiers to the Tier being used, each set amount of posts (total) if they possess Equal Rank Endurance Tiers to the Tier being used, each set amount of turns if they possess an Equal Rank Nature+Endurance Tier chain to the tier being used. If they possess none of this, they sustain the recoil damage every P.T once the Tier has been utilized at least once during the topic. This is another step in the path of any advanced juinjutsu specialist and isn't typically apart of any run of the mill juinjutsu specialists technique list. Every Augmentation Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Augmentation Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
- Augmentation Curse Modifiers:
Name: Curse Modifier – Speed Formula Lvl 1 (Signature) Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Speed” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Speed Tiers subject to the limitations of the Base Curse. This modifier allows the use of Speed equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Strength Formula Lvl 1 (Signature) Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Strength” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Defense Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Defense Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Defense Formula Lvl 1 (Signature) Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Strength” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Reaction Formula Lvl 1 (Signature) Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Reaction” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Reaction Tiers subject to the limitations of the Base Curse. This modifier allows the use of Reaction equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Defense Formula Lvl 1 (Signature) Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Strength” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
- Submissions:
Name: Knee bar Classification: Taijutsu Rank: C-rank (-2 Stamina to Execute) Class: Offensive Range: Contact
Description: Establishing leg control or attempting leg control can lead into this submission as long as the victim has already been grabbed in some form or are within 2 ft of the user. Baek will turn his back on the prone opponent and wrap his arms around a leg. Using his own body weight as leverage, the Baek falls backward with both his arms and legs around the opponent’s isolated leg. To increase the torque -- and pain -- the fighter can also pull down on his opponent’s toes inflicting C-rank pain each P.T if the victim lacks Pain Tolerance/Immunity. The knee bar hyper-extends the opponent’s knee, snapping it directly from the knee cap and shattering the bone in an ugly way upon the submission countdown ending (C-rank Physical Dmg as well as A-rank Pain each P.T if victim lacks C-rank Pain Resistance technique or Pain Tolerance/Immunity). Any attempt to get Baek off can allow him to simply shift in another leg submission unless the victim possesses a enough strength to break the grab and a C-rank or above Grab escape technique. Rank of User- Submission Countdown (Depletion Each P.T victim is within submission D - 70 (-1) C - 60 (-2) B - 50 (-3) A - 40 (-4) S - 30 (-5)
Name: Arm bar Classification: Taijutsu Rank: B-rank (-3 Stamina to execute) Class: Offensive Range: Contact
Description: Establishing arm control or attempting arm control can lead into this submission as long as the victim has already been grabbed in some form or are within 3 ft of the user. Designed to hyperextend the arm, the arm bar is a common submission lock with many variations. Baek will trap and isolate his opponent’s arm by pulling it between his own legs. From there, Baek arches his hips and leans back, which puts concentrated pressure on his opponent’s elbow. The arm bar can also be performed from the standing position and is one of the fastest submission moves Baek has, the opponent would need reaction +2 Tier Levels higher than the speed the move is preformed (Time-Slowing Dojutsu + Muscle Tension or Premonitory/Precognitive Dojutsu) in order to react in time to dodge out of it's proximity. Ligament damage is common in this submission, which can also cause a broken arm or elbow upon the submission countdown ending (B-rank Physical Dmg as well as S-rank Pain each P.T if victim lacks B-rank Pain Resistance technique or Pain Tolerance/Immunity). Any attempt to get Baek off can allow him to simply shift in another leg submission unless the victim possesses a enough strength to break the grab and a B-rank or above Grab escape technique. Rank of User- Submission Countdown (Depletion Each P.T victim is within submission D - 60 (-1) C - 50 (-2) B - 40 (-3) A - 30 (-4) S - 20 (-5)
Name: Guillotine Choke Classification: Taijutsu Rank: A (-4 Stamina to execute) Class: Offensive Range:Contact
Description: Common, yet punishing, the guillotine choke is especially effective against fighters who lower their heads when attacking an opponent. Think of charging headfirst against an older sibling and being put into a headlock -- well, that’s essentially what a guillotine choke is. The fighter will slip an arm under his opponent’s chin, against the throat, then grab that wrist with his free hand and begin pulling upward -- pressing into the opponent’s throat and cutting off their air supply (negates breath holding techniques A-rank & below). Because of its versatility, the guillotine can be executed from both the standing and guard positions being successful as long as the opponent is already grabbed or is within 4 ft of the user. This is quite the punishing stamina drainer and can cause unconsciousness (8 turns of unconsciousness & A-rank brain damage if victim lacks an A-rank Barrier+Defense Tier Chain or A-rank Barrier Tiers with Pain Tolerance/Immunity). Any attempt to get out or get Baek off will just allow him to switch into a different submission unless the victim possesses a enough strength to break the grab and an A-rank or above Grab escape technique. Rank of User- Submission Countdown (Depletion Each P.T victim is within submission D - 50 (-1) C - 40 (-2) B - 30 (-3) A - 20 (-4) S - 10 (-5)
Last edited by Amon on 22nd August 2016, 12:48 pm; edited 1 time in total | |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 20th May 2016, 11:50 pm | |
| Name: Claw Extention- Extend Classification: Taijutsu Rank:D Class: Supplementary/Offensive Range: Self Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can extend his claws to specific heights depending on his ninja rank. The higher his rank, the longer his claws can be once he extends them. it's within Baek's discretion to use any inches rank he wants as long as he fulfills the rank requirements. Baek can easily grow back these nails as he wishes.
Rank/Claw inches D/ 3 inches C/ 6 inches B/ 12 inches A/ 15 inches S/ 18 inches
Name: Claw Manifestation-Hardening Classification: Taijutsu Rank:D Class: Supplementary/Offensive Range: Self Description: The user needs the Claw manifestation supplement before using this Jutsu. Bae's claws maintain a hardening anatomy that matches his rank +1, due to the fact that his curse mark also increases his physical abilities.
Name: Claw Manifestation-Retract Classification: Taijutsu Rank:D Class: Supplementary/Offensive Range: Self Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can skillfully bring out and retract his claws. This matches his current speed tier and the opponent would either need Time-Slowing Dojutsu/Muscle Tension or equal rank Reaction Tier+ in order to detect the growth and retraction speed of his claws.
Name: Claw Manifestation-Cripple Classification: Taijutsu Rank:D Class: Supplementary/Offensive Range: Self Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can detach a certain number of nails after a successful hit of stabbing, shooting, or clawing someone and cause l. cause D-rank physical pain per P.T each nail embedded into their body. Once removed, Each nail causes D rank bleeding damage.
Rank/Claw inches D/ 1 nail C/ 2 nails B/ 3 nails A/ 4 nails S/ 5 nails
Name: Claw Manifestation-Nail Gun Classification: Taijutsu Rank:D Class: Supplementary/Offensive Range: Mid Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at D rank speeds and deal D rank damage per nail launched. The nails lose momentum after they travel 10 feet.
Rank/Claw inches D/ 1 nail C/ 2 nails B/ 3 nails A/ 4 nails S/ 5 nails
Last edited by Amon on 21st May 2016, 9:07 pm; edited 1 time in total | |
| | | Guest Guest
| Subject: Re: Baek's Jutsu 21st May 2016, 1:13 am | |
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 11th June 2016, 11:15 am | |
| Name: Curse Modifier – Strength Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Self (Base Curse)
Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Strength Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Self (Base Curse)
Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Strength Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Self (Base Curse)
Description: Adding to the seal with the kanji for “Strength” will appear, this modifier was created on the premise of granting those with the Augmentation Curse access to the increase of Strength Tiers subject to the limitations of the Base Curse. This modifier allows the use of Strength equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle. *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Gorotsuki
Posts : 805 Join date : 2012-09-11 Age : 32 Location : I'm at a place
| Subject: Re: Baek's Jutsu 11th June 2016, 11:32 am | |
| A couple of problems i can see with this is how you have it setup. I believe each should have a prerequisite to access the next level of strength example to reach the c rank you need to activate the base seal, and to reach B rank you need to activate the c rank.
Another would be lack of recoil for using them, and the lack of a time limit. as of right now you can use each at will and for as long as you want. *********************** - Skelmar Shinto:
---------------------- Alias: Age: 14 Gender: Male Village: Kohaigakure Rank: Genin Clan: Shinto Chakra Nature: Yang Tribe: Terra Element: Diamond Missions Completed: 0 D-rank, 0 C-rank, 0 B-rank, 0 A-rank, 0 S-rank, 0 SS-rank, 0 SSS-rank Kills: 0 OoC Wins: 0 OoC Loss: 0
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Baek's Jutsu 11th June 2016, 1:53 pm | |
| Actually, if you read the base Augmentation seal modifier for 'Strength' that is not how it works at all. There is no time limit however the recoil is pretty much constant. And of course, before you can place the Level 2 modifier, the level 1 modifier needs to be placed and so on.
So, approved. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 12th June 2016, 4:07 pm | |
| choice band - Spoiler:
Name: Curse Modifier - Band Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand with the kanji words for "Band" which fills up 1 modification slot. With the use of this use of this curse seal, the user can choose the tier gained from the Curse Seal if it is part of the Augmentation Curse series. In the sense of banding, it bands down that specific tier augmentation of the varying category and locks out the other Augmentation Curse gained tiers that the user has of that specific category. Upon banding down a Tier it restricts it's use as if it wasn't present at all, therefore locking out their recoil because that wouldn't be the tier being used. This is used for D-rank Tiers (-, Base, + & ++), and upon being added it can band up to 1 Tier per slotted modifier.
Name: Curse Modifier - Band Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand with the kanji words for "Band" which fills up 1 modification slot. With the use of this use of this curse seal, the user can choose the tier gained from the Curse Seal if it is part of the Augmentation Curse series. In the sense of banding, it bands down that specific tier augmentation of the varying category and locks out the other Augmentation Curse gained tiers that the user has of that specific category. Upon banding down a Tier it restricts it's use as if it wasn't present at all, therefore locking out their recoil because that wouldn't be the tier being used. This is used for V-rank Tiers (-, Base, + & ++), and upon being added it can band up to 1 Tier per slotted modifier.
Name: Curse Modifier - Band Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand with the kanji words for "Band" which fills up 1 modification slot. With the use of this use of this curse seal, the user can choose the tier gained from the Curse Seal if it is part of the Augmentation Curse series. In the sense of banding, it bands down that specific tier augmentation of the varying category and locks out the other Augmentation Curse gained tiers that the user has of that specific category. Upon banding down a Tier it restricts it's use as if it wasn't present at all, therefore locking out their recoil because that wouldn't be the tier being used. This is used for B-rank Tiers (-, Base, + & ++), and upon being added it can band up to 1 Tier per slotted modifier.
Name: Curse Modifier - Band Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Contact
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand with the kanji words for "Band" which fills up 1 modification slot. With the use of this use of this curse seal, the user can choose the tier gained from the Curse Seal if it is part of the Augmentation Curse series. The sense of banding, it bands down that specific tier augmentation of the varying category and locks out the other Augmentation Curse gained tiers that the user has of that specific category. Upon banding down a Tier it restricts it's use as if it wasn't present at all, therefore locking out their recoil because that wouldn't be the tier being used. This is used for A-rank Tiers (-, Base, + & ++), and upon being added it can band up to 1 Tier per slotted modifier.
Name: Curse Modifier - Mitigation Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Contact Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate". With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 1 rank before damage calculation in exchange for pain. This particular curse modifier inflicts D-rank Pain with each slotted modifier but requires D-rank Endurance Tiers to function. Name: Curse Modifier - Mitigation Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Contact Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate". With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 2 ranks before damage calculation in exchange for pain. This particular curse modifier inflicts C-rank Pain with each slotted modifier but requires C-rank Endurance Tiers to function. Name: Curse Modifier - Mitigation Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Contact Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate". With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 3 ranks before damage calculation in exchange for pain. This particular curse modifier inflicts B-rank Pain with each slotted modifier but requires B-rank Endurance Tiers to function. Name: Curse Modifier - Mitigation Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Contact Description: The user creates a seal in the shape of a circle in the palm of their hand with the kanji words for "Mitigate". With the use of this use of this curse seal, the user's natural endurance tiers will kick in as a recoil cushion for the recoil being experienced by the Augmentation Curse Seal & it's attached modifiers. If the endurance tiers that the user possesses matches the Lvl of Augmentation Curse they have been marked with (D = Lvl 1, S = Lvl 5), the intended recoil to be experienced by the user will be decreased by 2 ranks before damage calculation in exchange for pain. This particular curse modifier inflicts A-rank Pain with each slotted modifier but requires A-rank Endurance Tiers to function. Name: Pain Break Classification: Fighting style Rank: D-rank Class: Defensive/Supplementary Range: Self, Contact-Short Description: This is a fighting style that Baek thought of that uses the intended recoil that he experiences or any sort of pain damage that he experiences in order to break out of genjutsu that's equivalent or higher than it. Not only does this allows recoil to be used as a mental ailment counter, by using damage in all forms, it ensures that a break will occur if such is experienced. If a break does not occur immediately, that damage adds to a counter stack which is used to weaken or whittle away the genjutsu technique equal to the amount of what's described in the first sentence earlier until the inevitable break of the genjutsu attempting to affect him. Rank - Max Amount of Pain StackableD - C C - B B - A A - S S - SS Name: Were Technique - Pain Dampening Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self Description: This technique was honed by Baek after realizing that his natural regeneration is capable of healing his sustained injuries. As a result he would repeatedly injure himself just to get used to the feeling of being hurt and then it rapidly healing away so much that he gained a dampened sense of pain. This grants Baek not only an S-rank Pain resistance technique in regards to checks but likewise when sustaining pain from injuries the amount of pain sustained is halved as long as it is 1-rank Higher than his natural regeneration from being an Alpha Werewolf. This of course stacks when he is transformed making him able to shrug off pain until he manages to either heal away the damage or get to a place that he can afford to succumb to his injuries. While it does not prevent him from being knocked out from pain sustained over an S-rank, it does protect him from the ill effects of pain sustained S-rank & below. *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Baek's Jutsu 15th June 2016, 7:03 pm | |
| K...approved *********************** - Past is Past:
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 17th June 2016, 4:21 pm | |
| Name: Intercepting Khan Claw Classification: Fighting style Rank: C-rank Class: Offensive/Supplementary Range: Self, Contact-Short Description: While taking studies from Ka Jiko as his mentor, Baek managed to pick up on the intercepting fist, but added his own spin to it. Pairing it up with his own beastly like style, revolving around the utilization of the advanced reaction abilities of the Reaction tiers in conjunction with Speed in order to capitalize on the minute openings. Adding to his Kahn Klaw style as a taijutsu supplement , victims without reaction tiers equal to Baek's speed being unable to keep up with his multiple stance taijutsu as long as he is in a Kahn Klaw related stance
Name: Marking Scent Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Due to the fact of being a werewolf with a heightened sense of smell, it's his responsibility to recognize his brothers or people of importance based off of their smell alone, and is capable of remembering a person's scent by the amount of time spent together. The more time that Baek spends with an individual, the more that his sense of smell has the individual memory marked to be able to find or track. Since Baek has the ability to fine tune his senses and naturally starts at heightened, Baek can use Werewolf Supplement- Sense control, in order to effortlessly lower the requirements needed to track an individual. X2 divides both sides requirements divided by two and x3 divide both side requirements by three, final number is rounded down.
Topic's with character/Distance tracking 1-4/District or dome locations 5-9/Within Village 10-14/Area to Area Tracking 15-20/Within the country, or sea tracking 21-25/Intercontinental Tracking
Name: Lie Detector Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Maybe this seems a bit strange to have, but due to his advanced level of sense of smell, even at the normal sense of smell level, Baek is able to pick out the chemicals that are released when a person lies. Even if they are a highly functioning sociopath and can somehow control their heart rate when they lie, they cant necessarily control the bodily function thats unconciously produced when they lie. This turns Baek into a lie detector based off of sense of smell alone, and can be used for interrogations. C-Rank emotion masking or C-Rank counter interrogation technique negates it
Name: Genjutsu Awareness- Sense of smell Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: This ability is actually a genjutsu counter that utalizes Baek's sense of smell. If a baek is under a genjutsu that is not a scent based genjutsu, he can use his sense of smell as a genjutsu counter by sniffing out things that arent related to thus said genjutsu, crippling the mental sense of disbelif of the genjutsu. Baek can sniff out genjutsu C rank or lower that doesnt affect his sense of smell.
Name: Wolf Senses- Enhanced sight Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: With the 1x natural gain that was given to Baek upon being a wolf breed, the distance that he can see as far as is dependant on his rank. However, that distance can be given a stat multiplier depending on the X sense control that Baek is using. X2 will times the distance value by 2 and X3 will times the value distance by three. This does judge as far as baek can see naturally in great detail by choice. If he wants to see further, he could bump it up with the sense control
D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft
Name: Wolf Senses- Enhanced hearing Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: With the 1x natural gain that was given to Baek upon being a wolf breed, the distance that he can hear as far as is dependant on his rank. However, that distance can be given a stat multiplier depending on the X sense control that Baek is using. X2 will times the distance value by 2 and X3 will times the value distance by three. This does judge as far as baek can hear naturally in great detail by choice. If he wants to hear further, he could bump it up with the sense control , B-Rank damage or A-Rank pain will knock him out of it. x2 will require C Damage or B Pain. x3 will be D rank damage or C rank Pain.
D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft
Name: Wolf Hearing Technique-Parabolic focus Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Hearing can definatley be a blessing and a curse, but this technique grants Baek some leeway. Baek trained his new hearing ability to focus hearing to certain area, or filter out everything but the wanted sound(s). This allows him to listen in on something in great detail or only hear what he wants to here to get a better focus and pinpoint conversations between people, locations of individuals and the like. This allows him to protect his hearing up to a degree by being able to tune things out. This takes a certain amount of PT to activate depending on Baek's Rank
D-10 C-8 B-6 A-4 S-2
Name: Turblance Feeling Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Baek has two cores that take the place of wind chakra, giving him the highest affinity to wind. With that being said, Baek is natually able to feel the wind and sense vibrations through air pressure changes due to movement, handsign accumulation and mostly actions in general. This serves as a D rank wind displacement tech. For every post that it's is used, baek receives a -1 to his faituge.
Name: Wolf Sense- Night Vision Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Due to the fact of being a werewolf with a heightened sense of sight, this also made Baek's eyes more accustomed to the dark. With little to no light whatsoever, Baek's eyes are adjusted to naturally be attended to places with little to no light. In terribly dark places, Baek can see with ease.
*********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Baek's Jutsu 18th June 2016, 12:32 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 22nd June 2016, 6:14 pm | |
| Name: Claw Manifestation-Hardening Anatomy Classification: Taijutsu Rank: A Class: Supplementary/Offensive Range: Self Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek's claws maintain an A rank hardening anatomy, meaning it has A rank hardness in terms of durability and clashing with weapons. However, with his tiers coming into play, this ability can be much more useful. With A rank strength, the claws have a defense piercing when in use. With A rank endurance, the claws can be used to defend against chakra related jutsu, being able to cut through or deflect chakra based technique A rank or lower as long as they do not possess defense piercing. *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
Last edited by Baek on 22nd June 2016, 6:44 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Baek's Jutsu 22nd June 2016, 6:38 pm | |
| With A rank endurance, the claws can be used to defend against chakra related jutsu, being able to cut through or deflect chakra based technique A rank or lower as long as they do not possess defense piercing.
^ Add that and when you do it'll be approved. *********************** - Past is Past:
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 23rd June 2016, 12:13 pm | |
| Name: Claw Manifestation-Nail Gun Classification: Taijutsu Rank:D Class: Supplementary/Offensive Range: Mid Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at D rank speeds and deal D rank damage per nail launched. The nails lose momentum after they travel 10 feet. They take on the properties of the claw hardening technique the user is using.The nails dissolve after a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.
Rank/ Dissolve time/Amount of Nails that can be fired D/ 10 p.t/ 1 nail C/ 8 p.t/ 2 nails B/ 6 p.t/ 3 nails A/4 p.t/ 4 nails S/ 2 p.t/ 5 nails
Name: Claw Manifestation-Nail Gun V2 Classification: Taijutsu Rank: C Class: Supplementary/Offensive Range: Mid Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at C rank speeds and deal C rank damage per nail launched. The nails lose momentum after they travel 20 feet. They take on the properties of the claw hardening technique the user is using. The nails dissolve after a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.
Rank/ Dissolve time/Amount of Nails that can be fired D/ 10 p.t/ 1 nail C/ 8 p.t/ 2 nails B/ 6 p.t/ 3 nails A/4 p.t/ 4 nails S/ 2 p.t/ 5 nails
Name: Claw Manifestation-Nail Gun V3 Classification: Taijutsu Rank: B Class: Supplementary/Offensive Range: Mid Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at B rank speeds and deal B rank damage per nail launched. The nails lose momentum after they travel 30 feet. They take on the properties of the claw hardening technique the user is using. The nails dissolve after a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.
Rank/ Dissolve time/Amount of Nails that can be fired D/ 10 p.t/ 1 nail C/ 8 p.t/ 2 nails B/ 6 p.t/ 3 nails A/4 p.t/ 4 nails S/ 2 p.t/ 5 nails
Name: Claw Manifestation-Nail Gun V4 Classification: Taijutsu Rank: A Class: Supplementary/Offensive Range: Mid Description: The user needs the Claw manifestation supplement before using this Jutsu. Baek can fire off his nails at a person as if they were bullets, using them freely like a projectile. They move at A rank speeds and deal A rank damage per nail launched. The nails lose momentum after they travel 20 feet. They take on the properties of the claw hardening technique the user is using. The nails dissolve after a set amount of posts, but baek can pay a -2 stamina price to dissolve them at half the time, -4 stamina to dissolve them immediately.
Rank/ Dissolve time/Amount of Nails that can be fired D/ 10 p.t/ 1 nail C/ 8 p.t/ 2 nails B/ 6 p.t/ 3 nails A/4 p.t/ 4 nails S/ 2 p.t/ 5 nails *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Baek's Jutsu 23rd June 2016, 10:19 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 7th July 2016, 11:46 pm | |
| Name: Werewolf Curse: Werebeast Infection Lvl 1 Classification: Medical Juinutsu Rank: D-Rank Class: Supplementary Range: Close Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect D-Rank Creatures and people with the curse, with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses D-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a D-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have D-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without D-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.
Name: Werewolf Curse: Werebeast Infection Lvl 2 Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect C-Rank Creatures and people or of lower rank with the curse, with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses C-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a C-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have C-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without C-Rank Endurance or Nature Tiers will result in death. However, a failed roll without C-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.
Name: Werewolf Curse: Werebeast Infection Lvl 3 Classification: Medical Juinutsu Rank: B-Rank Class: Supplementary Range: Close Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect B-Rank Creatures and people or of lower rank with the curse, with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses B-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a B-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have B-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without B-Rank Endurance or Nature Tiers will result in death. However, a failed roll without B-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.
Name: Werewolf Curse: Werebeast Infection Lvl 4 Classification: Medical Juinutsu Rank: A-Rank Class: Supplementary Range: Close Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect A-Rank Creatures and people or of lower rank with the curse, with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses A-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a A-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have A-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without A-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.
Name: Werewolf Curse: Werebeast Infection Lvl 5 Classification: Medical Juinutsu Rank: S-Rank Class: Supplementary Range: Close Description: This jutsu utilizes the White Blood of an Alpha Werewolf in order to infect other creatures and people with the Werewolf/Beast curse. At this level the user is able to infect S-Rank Creatures and people or of lower rank with the curse, with this curse's infections being more instantaneous than the Werewolf Curse Mark's. On a successful roll, if the target possesses S-Rank Endurance Tiers, they are able to resist the infection at the cost of taking a S-Rank of Natural Damage per post until the White Blood has been cycled out of their system via a Blood Transfusion or until they succumb to the curse. If they have S-Rank Nature Tiers, they are able to completely resist the infection with no penalty. However, a failed roll without S-Rank Nature Tiers will result in instant death, unless the inflicted has a willpower taijutsu technique to keep fighting until the end of the topic, which they will ultimately die.
Name: Werewolf Curse: Werebeast Classification: Juinutsu Rank: S-Rank Class: Supplementary Range: Close Description: Transmitted by the Infection Curse, this is a basic Juinjutsu that can affect beasts that are targeted. The marking created will be a marking the size of the user's outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Lunar Transformation”, "Enhance Physical”, "Spread", "Enthrall" and “Minor Regeneration”. The host's physical abilities, tiers, are increased by 1-rank, when in an untransformed state, and is increased 2-ranks when transformed. The host will further gain a minor version of a Werewolf's regeneration, allowing them to heal from damage equal to 1 rank below their rank. Enthrall allows for a natural loyalty toward the pack and the Alpha of the pack, as well as a sense of obedience when coming from the Alpha. Spread is the natural ability of the Werebeast creating the infectious venom that was used to infect it, which allows the werebeast to infect other creatures or people as well, gaining the same abilities and enthrallment clause. Success rate and choice infection always matches the Alpha's own White Blood potency. This is automatically learned after the lupin curse wordcount training.
Name: Werewolf Curse: Nega Human Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a human might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Human, whether they have a tolerance or not. This allows Samurai, Ninja, and Ronin to be infected by the Werewolf curse.
Name: Werewolf Curse: Nega Nova Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a Nova might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Nova, whether they have a tolerance or not. This allows Soulless, Dakar, and Inkan to be infected by the Werewolf curse.
Name: Werewolf Curse: Nega Zireh Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a Zireh might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Zireh, whether they have a tolerance or not. This allows Cypher, Entity and Yoroi to be infected by the werewolf curse. For entity's, a chakra flow technique must be utilized in order to infect them. Infecting Cypher requires a C-Rank chakra price in addition due to their lack of blood.
Name: Werewolf Curse: Nega Dobutsu Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a Dobutsu might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a Dobutsu, whether they have a tolerance or not.
Name: Werewolf Curse: Nega Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows fauna list beast, regular animals, enlightened, and even familiars to be infected by the Werewolf curse.
Name: Modification Curse - Bite Transmission Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu allows the Alpha Werewolf to infuse their saliva with their White Blood, enabling them to transfer the infection through bite. In order to do this, they must pay a C-Rank of White Blood as well as-2 Stamina, giving them the ability to transfer the curse simply through biting their target. The blood price is paid if the teeth pierced the target.
Name: Modification Curse - Claw Transmission Classification: Medical Juinutsu Rank: B-Rank Class: Supplementary Range: Close Description: This jutsu allows the Alpha Werewolf to infuse their claws with their White Blood, enabling them to transfer the infection through their claws In order to do this, they must pay a B-Rank of White Blood as well as-4 Stamina, giving them the ability to transfer the curse simply through scratching their target. It doesn't matter if the nails were shot at the target or the user simply swiped at them, the infection still carries.The blood price is paid if the claws pierce the target through manual use, but if firing the nails as a projectile, the blood price is paid beforehand.
-----------------------------------------------------------------------------------
Name: Modification Curse - Infection success Lv 1 Classification: Medical Juinutsu Rank: D-Rank Class: Supplementary Range: N/A Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 10.
Name: Modification Curse - Infection success Lv 2 Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: N/A Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 5.
Name: Modification Curse - Infection success Lv 3 Classification: Medical Juinutsu Rank: B-Rank Class: Supplementary Range: Close Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 4.
Name: Modification Curse - Infection success Lv 4 Classification: Medical Juinutsu Rank: A-Rank Class: Supplementary Range: Close Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 3.
Name: Modification Curse - Infection success Lv 5 Classification: Medical Juinutsu Rank: S-Rank Class: Supplementary Range: N/A Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 1 out of 2.
Name: Modification Curse - Infection success Lv MAX Classification: Medical Juinutsu Rank: SS-Rank Class: Supplementary Range: N/A Description: This Jutsu is linked towards the actual success roll of a were beast applicant. The success chance of thus said roll involving the werebeast transformation infection and failure is now 0, resulting in a perfect infection, no longer needing roll chances *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
Last edited by Baek on 12th July 2016, 12:57 pm; edited 3 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Baek's Jutsu 12th July 2016, 11:51 am | |
| Bite Transmission - C-Rank white blood, teeth must pierce target.
Claw Transmission - B-Rank, B-Rank white blood, -4 stamina each time it is used. Claws must pierce target.
Zireh Infection - Remove the layering thing for 2 D-Ranks of chakra. Have it that a chakra flow technique must be utilised alongside the transmission style to infect Entity. In addition, infecting Cypher requires a C-Rank chakra price in addition due to their lack of blood.
Dobutsu Infection - Remove the last bit about what you can infect. That is dictated by the Infection level, use rank equivalence.
For the Infection levels, remove the success chance. Make a new chain. Modification Curse - Infection Success Level 1-Max going from 1 in 10, 1 in 5, 1 in 4, 1 in 3, 1 in 2 and No chance of death. So the first is a 1 in 10 chance of survival.
Other than that, this is fine I guess. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 12th July 2016, 12:20 pm | |
| done and edited *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Baek's Jutsu 12th July 2016, 12:58 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 12th July 2016, 11:26 pm | |
| Name: Lupine Curse: Nega Amphibian Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Amphibian creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Reptillian Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Reptillian creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Piscine Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Piscine creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Insectoid Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows insectoid creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Mammal Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Mammal creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Avian Creature Tolerance Classification: Medical Juinutsu Rank: C-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows avian creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Angelic Creature Tolerance Classification: Medical Juinutsu Rank: B-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Angelic creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Nega Demon Creature Tolerance Classification: Medical Juinutsu Rank: B-Rank Class: Supplementary Range: Close Description: This jutsu was made to combat the natural tolerance a creature might have towards the Werewolf infection. With this, an Alpha's blood is able to infect a creature, whether they have a tolerance or not. This allows Demonic creatures in particular to be infected by the Werewolf curse.
Name: Lupine Curse: Werebeast Mammals Classification: Juinutsu Rank: S-Rank Class: Supplementary Range: Close Description: Transmitted by the Infection Curse, this is a basic Juinjutsu that can affect beasts that are targeted. The marking created will be a marking the size of the user's outstretched palm, first making a six pointed star before writing six kanji in each opening, in the order starting clockwise from the top “Lunar Transformation”, "Enhance Physical”, "Spread", "Enthrall", "Infulence Offspring", and “Minor Regeneration”. The host's physical abilities, tiers, are increased by 1-rank, when in an untransformed state, and is increased 2-ranks when transformed. The host will further gain a minor version of a Werewolf's regeneration, allowing them to heal from damage equal to 1 rank below their rank. Enthrall allows for a natural loyalty toward the pack and the Alpha of the pack, as well as a sense of obedience when coming from the Alpha. Spread is the natural ability of the Werebeast creating the infectious venom that was used to infect it, which allows the werebeast to infect other creatures or people as well, gaining the same abilities and enthrallment clause. Breeding with those that bear the mark gives birth to the natural birth of werebeast mammals. Success rate and choice infection always matches the Alpha's own White Blood potency. *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Guest Guest
| Subject: Re: Baek's Jutsu 13th July 2016, 7:51 am | |
| Approved, except for Angelic and Demonic creatures. Need to consult with other mods |
| | | Gado
Posts : 1083 Join date : 2013-03-19
| Subject: Re: Baek's Jutsu 17th July 2016, 1:09 pm | |
| Name: Curse Modifier – Defense Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Defense Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Defense Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Defense” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Defense equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Barrier Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Barrier Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Barrier Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Barrier Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Barrier” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Defense Tiers subject to the limitations of the Base Curse. This modifier allows the use of Barrier equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Endurance Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a D-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Endurance Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a C-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Endurance Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a B-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Endurance Formula Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Self (Base Curse)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Endurance” will appear, completing the creation of the curse modification. This modifier was created on the premise of granting those with the Augmentation Curse access to Endurance Tiers subject to the limitations of the Base Curse. This modifier allows the use of Endurance equivalent to a A-rank Level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle. *********************** Self Reminder - Spoiler:
[15:27:21] @ Aurielle : Amon [15:27:23] @ Aurielle : plz [15:27:25] @ Aurielle : plz. [15:27:28] @ Aurielle : Don't pm me
| |
| | | Sponsored content
| Subject: Re: Baek's Jutsu | |
| |
| | | | Baek's Jutsu | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 21 users online :: 1 Registered, 0 Hidden and 20 Guests BladeMost users ever online was 346 on 15th April 2021, 2:59 pm |
|