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Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Audra Zakiyoshi [Dipu NPC] 24th October 2016, 7:00 pm | |
| Personal Info Name: Audra Zakiyoshi Gender: Female Birth Country: Abyss Village: Dipugakure Rank: T. Jonin Appearance:- Spoiler:
Ninja NPC Clan: Zakiyoshi Chakra Nature: High Water, Fire, Boil - Dojutsu (2nd Stg Unlocked):
Name: Bakufu Manako Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = -1 from Fatigue Limit 1st (-2) 2nd (-3), 3rd (-4) Appearance:- Activation:
Upon being activated, pure water begins to leak from their eyes giving them the appearance of constantly crying despite the liquid not actually being water.
- Stage 1:
The activation of this stage results in their irises becoming a vibrant sapphire blue, regardless of the original color and the water leaking from their eyes becomes larger leaving trails of water which upon dripping down from their face evaporates into the air.
- Stage 2:
The activation of this stage causes the pure water to be tinged red giving the appearance of the user seeming to leak blood from their eyes when it's just simply red colored pure water.
- Stage 3:
The activation of this stage causes the iris to change to resemble a ripple on a water surface while their scelera turns clear causing all the tiny blood vessels within the eye to become visible.
Description: When activating this Dojutsu, the members of the clan enter a state where water molecules are picked up by their chakra which allows them a more skilled utilization of it in comparison to others. However this is the sign that they are controlling water molecules around them with precision. However in this state the clan member is also exhausting their own bodies liquids and as such, prolonged use will lead to rather severe dehydration which can be offset by them drinking liquids to replenish the lost water within their body.
- Activation - In this stage pure water leaks from their eyes to create an effect of water running down there faces looking as if they are crying, this results in granting the ability of moisture sensory, allowing them to detect sources of liquids as well as detect the circulation of one's blood or liquids within one's body. This allows one to detect others who sweat or possess blood/liquids inside or on their body even when hidden by concealment techniques C-rank and below. In order to activate the user must experience enough dehydration to cause them to pass out with the Dojutsu activating when they wake up.
- First Stage - In this stage the amount of pure water leaking increases their visual prowess, allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques B-rank and below. While this stage is active the user is able to change their body composition into a clear water like state known as the Hydrafication Technique. In order to activate this stage they must have their first kill at any point in time after activating their dojutsu & maintaining it for at least 30 posts (total) straight without any deactivations.
- Second Stage - In this stage the pure water turns red giving off the impression of the user crying tears of blood, this increases their visual prowess allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques A-rank and below. Once this stage is obtained they gain the ability to detect genjutsu both used around as well as on the user and break out of it via their dojutsu. In order to activate this stage the user must either fall in love (Min 5 Topics IC with Love Interest = Kori Kuroshio)
or successfully seduce and steal away a person someone else is in love with (target must currently be in a committed relationship).
- Third Stage (LOCKED) - In this stage the iris changes to resemble a ripple on a surface of water while the scelera becomes completely transparent. This level of the dojutsu grants the user the ability to utilize Acid Release if they currently lack a Water Affinity, regardless however while active the Zakiyoshi's affinity is pushed to be absolute limit resulting in them being able to utilize Aqua Release. Their visual acuity is likewise increased allowing them to detect targets within the moisture sensory parameters even if they are hidden by concealment techniques S-rank and below. In order to activate this stage the user must experience heartbreak, as a result of the person they are in love with either dying (either by another or by one's own hand), cheating on them (while Zakiyoshi has always been faithful) or leaving them (with no chance at ever getting back together). This is due to a Zakiyoshi truly loving only once in their lifetime, once their heart is broken they will never fall in-love again nor get over the heart-break in question and the strain of that agony is what evolves the dojutsu to the third stage, it is for this reason that the Third Stage is very rare as all Zakiyoshi are forbidden from telling others how to unlock it, while most would never want to pay the price of unlocking it.
Primary Weapon: Dipu Standard Ranged Weapon - Spoiler:
A unique contraption which resembles an armored umbrella which numerous slots in it allowing it to hold up to 30 senbon. This weapon doubles as both a blunt melee weapon due to its seemingly reinforced umbrella appearance and a point which can be used to impale opponents however it's true use are the numerous slots in the plates which are used to place senbon and when thrown into the air upon it's descent it opens up and slowly drifts to the ground while raining all of the senbon contained in it down along a radius of 5 feet. Senbon released this way fall to the ground at crashing ground speeds as the opening effect of the umbrella propels them outward. Audra had hers customized, as it has a pink coloration and flowery decorations upon it, making it look like an average umbrella.
- Armor:
Dipu Style Forehead Protector (Worn around waist) Dipu Style Flak Jacket Dipu Style Goggles (Worn as a headband) Senbon Pouch (Waist Pouch, Can store up to 300 Senbon)
- Auxiliary Equipment:
Dipu Style Senbon x120 Standard Senbon x120 Dipu Style Kunai x20 (Slotted into Flak Jacket) Dipu Style Kunai w/ Explosive Tags x15 (Slotted into Flak Jacket) Dipu Style Scroll x3 1. (Base = Water S. M. Mod = 5/5 {Water E. S., Exp. F Lvl 2, Stk. F Lvl 1, Mat F. Lvl 2, Rad. F. Lvl 2) 2. (Base = Water S. M. Mod = 5/5 {Water E. S., Exp. F Lvl 3, Stk. F Lvl 2, Mat F. Lvl 3, Rad. F. Lvl 3) 3. (Base = Water S. M. Mod = 5/5 {Water E. S., Exp. F Lvl 4, Stk. F Lvl 3, Mat F. Lvl 4, Rad. F. Lvl 4) Techniques- Passive:
Name: Ameonna [Rain Woman] Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Self
Description: Ever since she was a young girl, Audra had the ability to manipulate the weather around her. She could conjure light rains or summon massive storms within seconds, though it was hardly ever in her control. She found that this manipulation of the weather was tied directly to her emotions; the more she felt, the more the weather changed. The emotion that held the most sway over the weather around her was Sadness. Whenever she would feel overwhelming amounts of Sadness, the sky would reflect that by opening up and weeping for her. Because of this other kids didn't want to be around her, only bringing her more sadness. Thanks to this passive, whenever Audra's Sadness Limit is dropped past a certain point, the weather will begin to change around her. Weather change to due to her Sadness Limit depletion can be used to satisfy technique requirements for jutsu such as Hidden Mist or the Silent Killing of her clan. The range of her weather changing capabilities depends on her rank. Sadness Limit - Weather Full - Humid 3/4 - Fog 1/2 - Rain 1/4 - Heavy Rain Empty - Thunderstorm
Rank - Area Affected D - Location C - Location (& Adjacent Locations) B - Area A - Area (& Adjacent Areas) S - Land
Name: Mermaid Ancestry Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Zakiyoshi have ancestry from an outcast tribe of Dobutsu certain traits remaining even until today. The most prominent being the fact that all Zakiyoshi will eventually grow 3 sets of Gills in Males while 2 sets for females. While capable of breathing both on land and in water due to this they receive more oxygen while submerged underwater allowing them to replenish their fatigue limit through breathing underwater. The more gills they possess the more oxygen they can sift through their gills at once resulting in a faster replenishing making an adult Zakiyoshi fought underwater a truly terrifying opponent. In addition Zakiyoshi are perhaps the only Humans capable of reproducing naturally with Dobutsu, if Aqua Tribe (3/10 aren't stillbirths), Terra Tribe (2/10 aren't stillbirths), Other Tribes (1/10 aren't stillbirths). Age - Gill Location - Total Number of Gills - Fatigue regained Per Post Breathing Below 10 - Left Neck - 1 - N/A 11-20 - Right Neck - 2 - +1 21-31 - Left Shoulder - 3 - +1/+2 Only when immobile for a min of 3 Turns in a Row 41-50 - Right Shoulder - 4 - +2/+3 Only when immobile for a min of 3 Turns in a Row 51-60 - Left Cheekbone - 5 - +3/+4 Only when immobile for a min of 3 Turns in a Row 61+ - Right Cheekbone - 6 - +4/+5 Only when immobile for a min of 3 Turns in a Row
Name: Liquid Scrying Classification: Ninjutsu Rank: D-rank Class: Passive Range: Long
Description: Req. Liquid Source & Active Bakufuko Manako. A unique technique which allows a Zakiyoshi clan member to utilize a still liquid surface of Water (Aqua Included), Boil (Acid Included) & Oil, like a two-way mirror allowing them to observe things from a distance. The distance a Zakiyoshi can scry is relative to the stage of their dojutsu active while it requires a constant variable chakra price which is dependent on their skill level in order to maintain. This ability to scry works hand in hand with their moisture sensory and while scrying the Zakiyoshi is forced to close their at least one of their eyes in order to scry through the surface. Rank - Scrying Chakra Price each post (total) D - A C - B B - C A - 3 D S - D
Name: Life of Solitude, Bonds of Friendship Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Growing up, Audra was nearly always alone. Because rain and bad weather seemed to always follow her, the other children avoided her like she had the plague. As such, being alone saddens her greatly. When she is fighting without allies, she is dropped to 3/4ths of her Sadness Limit. Alongside that, techniques based around deducting from her Sadness Limit deal twice the damage and removes twice the amount from her sadness limit. On the reverse side, when she is alongside allies she receives normal damage from techniques that deplete from her Sadness Limit, but only receives half the reduction from said limit.
- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
- Water Release:
Name: Zaki Style: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Hiding in Mist Technique is a specialty of the Zakiyoshi clan which was added to the Dipugakure Academy curriculum when the village was formed. This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's skill level as well as the water source used, and due to being the originators of this technique Zakiyoshi clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Water equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against water. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D - 40 ft = N/A - D C - 80 ft = D - C B - 120 ft = C - B A - 160 ft = B - A S - 200 ft = A - S
Name: Erosion Style Classification: Fighting Style Rank: D-rank Class: Offensive Range: Self (Water Release Techniques)
Description: The Zakiyoshi clan are notable for their mastery of water, this extends even to the utilization of it as while studying the effects of water they learned that it is capable of gradually eroding objects. As a result this technique was created in order to mimic such a process and when learned all Water Release techniques learned prior to this must be retrained in order to keep both the churning & erosion effect. While all those learned after it only erode surfaces rather than churning victims to deal churning damage. Erosion always deals equal-rank damage every set number of posts (total) as long as the victim maintains contact with the water. When combined with an equal rank Wind Release technique the water techniques regain their churning effect. If combined with an equal rank Lightning Release technique the set number of posts to trigger erosion is halved. Rank of User - Erosion Damage Every [Set Number] of posts (total) D - 8 C - 6 B - 4 A - 2 S - 1
Name: Zaki Style: Hiding in Drizzle Technique Classification: Ninjutsu Rank: C-rank (Variable Price Based on Liquid Scrying) Class: Supplementary Range: AOE
Description: Req. a C-rank Water Source currently active on the field. The Hiding in Drizzle Technique is another specialty of the Zakiyoshi clan which was added to the Dipugakure Jutsu Library when the village was formed. The user generates drizzle to hide themselves and/or their comrades in it while covering a set radius around the user. However, the technique is useless in areas with little moisture, as it prevents it from taking effect however it can be effectively used after a technique has already increased the moisture in the air like the Hidden Mist technique. It can be considered an enhanced version of the Hiding within the Mist technique especially in the hands of a Zakiyoshi Clan members as they, being the originators, have mastered the utilization of this technique alongside their dojutsu the Bakufuko Manako harnessing the power of their strengthened water affinity with the dojutsu active to increase it's area coverage. Thanks to their Liquid Scrying they are able to close their eyes and foster a connection with their technique in order to track targets within this area concealment technique as long as the drizzling rain falls on their body and they lack a moisture sensory concealment technique C-rank or below. Similarly the rain is now used to conceal the area mixed with the mist which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the rain drops drizzling from the sky. This technique fairs very well in areas with high concentrations of moisture which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to water release as well as the speeds potentially capable of being tracked by a Zakiyoshi clan member currently using Liquid Scrying. Water Source (Speed Traceable) - Drizzle Intensity (Area Dispersal Tech. Req.) - Dojutsu Stg (AOE Radius Modifier) D (D+) - D - N/A (0x = Unusable without Hiding in Mist Currently Active) C (C+) - C - Activation (1x = 80 ft) B (B+) - B - 1st Stg (2x = 160 ft) A (A+) - A - 2nd Stg (3x = 240 ft) S (S+) - S - 3rd Stg (4x = 320 ft)
Name: Water Release: Erosive Water Clone Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary Range: Short-Mid (On Water Surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back into water. The Zakiyoshi style of water clones differ from the norm as due to their water release techniques erosive properties the clones are able to trigger erosion counts if they make physical contact with targets. This results in victims requiring either Defense Tiers equal to the physical technique used or the water clone's strength tier, thus making them quite useful against opponents who rely on equipment &/or weaponry. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Water Release: Erosive Water Prison Technique Classification: Ninjutsu Rank: C-rank (C-rank Chakra & C-rank Water Price) Class: Supplementary/Offensive/Defensive Range: Self (Defensive), Contact (Water Clone), Short
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water after making hand seals as long as they are within 10 ft of the user. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth or using a field containing at least a C-rank amount of water. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water and due to the water encompassing the entire body it requires B-rank strength or a C-rank technique which expels chakra from every point in the body in order to escape it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself to protect against incoming C-rank techniques including C-rank physical techniques or elemental techniques weak to water with piercing. It can also be stored in scrolls as traps and upon a victim being trapped within they are dealt recurrent D-rank erosion damage if they lack at least C-rank Endurance while a countdown dependent on the victims endurance tiers begins to see how long it takes to suffocate them, since the water is pressing down on their body breath holding techniques C-rank or below are ineffective.
Water Clones can be used in preparation for this technique as well blocking an opponents attack and then trapping them in the sphere which forms at bullet release speeds or instantly if the victim makes physical contact with said water clone. If Erosive Water Clones are utilized, then weapons and equipment as well as victims without C-rank Defense tiers will suffer from C-rank Recurrent Erosion damage. Endurance Tiers - Posts till Suffocation (total) None - 5 D - 10 C - 15 B - 20 A - 25 S - 30
Name: Water Release: Wild Erosion Wave Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary/Offensive Range: Mid
Description: This is a basic Water Release technique among the members of the Zakiyoshi which has many advanced variations such as the Erosion Trumpet & the Great Erosive Waterfall Technique. After making hand seals and holding the ox hand seal water gushes from the user's mouth like a waterfall and washes away the enemy at bullet release speeds. One can freely control the knock-back power of this technique with the amount chakra one releases resulting in smaller or larger streams of water to deal variable damage equal to the amount of chakra put into the attack. Those swept away by the water and lack C-rank Endurance Tiers or higher will sustain recurrent D-rank erosion damage. Chakra Price - Distance of Wave (Strength Tier Req. to Negate Knockback D - 10 ft (D+) C - 20 ft (C+) B - 30 ft (B+) A - 40 ft (A+) S - 50 ft (S+)
Name: Water Release: Erosion Trumpet Classification: Ninjutsu Rank: B-rank Class: Offensive/Supplementary Range: Mid-Long (When Airborne)
Description: The user makes hand seals and then launches a large jet of water from their mouth while holding the Ox hand seal. This gives the appearance of playing a trumpet comprised of water, hence the name and results in a fast moving jet of water covering up to 30ft before losing it's momentum dealing B-rank Water Release damage to victim's upon impact. This technique is notable for differing when used on ground or while airborne as in the latter case it can be used as a substitute for a B-rank air movement technique as the user is capable of being launched backward up to 60ft. By skillfully positioning ones body this can be used to avoid techniques, gain additional lift in the air or propel oneself across vast distances. Rank of User - Speed of Water Jet B (Low) - B B (High) - B+ B (Elite) - B++
Name: Zakiyoshi Hijutsu: Dustless Bewildering Cover Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means requiring either B-rank Chakra Sensory to detect their chakra signature or Chakra Vision with B-rank Reaction Tiers to see their physical form. This technique utilities water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. As a result when paired with that technique it adds presence sensory concealment to it, preventing sensory techniques such as "The 6th Sense" or Danger Sensory from detecting the user. This technique is dependent on the user's Endurance Tiers to maintain overtime without having to constantly pay a chakra price, however if used outside of the Hydrification Technique the user expends double the fatigue when utilizing tiers. Endurance Tiers - Post (Total) Till Reactivation Price is Required D - 1 C - 2 B - 3 A - 4 S - 5
Name: Zaki Style: Hiding in Rain Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Req. Hidden Mist Technique & Hidden Drizzle Technique to be learned. Yet another specialty of the Zakiyoshi Clan which was added to the Dipugakure Jutsu Library when the village was formed. The user generates rain to hide themselves and/or their comrades in taking aspects from it's predecessors (Hidden Mist & Hidden Rain) while acting as a method of generating water materia for the user to use to supply their water release techniques. The rain's intensity is controlled by the amount of chakra kneaded into it while it is spread over a 40ft radius around the user remaining fixed in place until cancelled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision or moisture sensory capable dojutsu (Itsugan, Bakufukogan etc) will see the rain colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Furthermore due to the numerous rain droplets falling from above it negates the advantage time-slowing dojutsu possess if they do not have B-rank or higher reaction tiers (Kyougan, below 2nd Stg Raidengan) or higher while the Zakiyoshi Clan member's dojutsu is active as this technique was created with the express purpose of combating such opponents during the Territory Wars. Additionally the user can choose to hold the Ox hand seal after the activation of this technique expending an additional chakra price each turn, in order to increase the moisture of the area due to raining down more water making said rain more intense and quickly gained popularity among Dipugakure Shinobi as an alternate method of creating water sources on the field. While capable of being cleared by a B-rank Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the intensity of the rain. Rain Intensity (Chakra Price Per Turn) - Dojutsu Stg - Time Slowing Dojutsu Negation - Add. Water Materia Each P.T D (D) - None (Kyougan) - D C (3 D) - Activation (Raidengan) - 2 D B (C) - Stg 1 (Mashin Raidengan) - 4 D A (B) - Stg 2 (Kyougan + Sam Lvl Reaction Tiers) - C S (A) - Stg 3 (Joukai Raidengan) - B
Name: Water Release: Rising Erosive Slicer Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Long (Horizontal Distance), Mid (Vertical Distance), Contact (Jet Width)
Description: This technique will create a fast jet of water with a width of 3ft running through the ground that is powerful enough to slice through solid rock to deal B-rank water release slicing chakra based damage. This makes it a powerful subterranean combat deterrent as victims up to 60ft underground can be cut by the water jet. However, it can easily be avoided by jumping upwards if one possesses a time-slowing dojutsu in an area not currently covered by water. When an area is covered by water the water blades are more difficult to detect requiring B-rank Reaction Tiers or the Bakufukogan to see the moving water currents to determine where the water jet is prior to emerging from underneath the water surface. Alternatively the water blades can also be sent above ground level to strike down jumping targets extending up to 30ft into the air, only covering half the distance the normal use does. Jumping victims require either B-rank Reaction Tiers/Time-Slowing Dojutsu & a B-rank or above Air movement technique to avoid being sliced up by this technique. If the area is currently covered in water then it requires either the Raidengan (Time-Slowing Dojutsu + Reaction Tiers) or the Bakufukogan to notice the moving water currents prior to emerging from the water surface. Those cut by the water jet will find their wounds opening more if they lack B-rank or higher Endurance Tiers as they sustain C-rank recurrent erosion damage.
Name: Water Release: Clone Great Erosion Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Self (Water Clone), Contact (Detonation), Mid (Knockback)
Description: The Water Release: Clone Great Erosion is used to create a Water Clone which can be detonated resulting a victim within 3ft of the clone being knocked back 30ft unless they possess B-rank or above Strength Tiers to root their bodies in place on the ground or on a water surface. The clone looks like a normal water clone, that allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The knockback is merely the overt effect as victims without B-rank Defense Tiers will suffer from recurrent B-rank Erosion damage though this technique is far more dangerous to the weapons and equipment the victim possessed.
Name: Water Release: Great Erosive Waterfall Technique Classification: Ninjutsu Rank: A-rank (Variable Price Dependent on Water Source) Class: Offensive Range: Mid-Long
Description: This technique extends water over a large scale, surges and rises up to 80ft high with a width of 60ft. Then it streams down to the ground in one big cascade at Vacuum Release speeds, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground dealing A-rank Water Release chakra based damage. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster, leaving a 40ft long crater with a diameter the same size as the wave (60ft) and a depth of 40ft. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra if their isn't a water source readily available. The water can also be produced from the mouth in the complete absence of a water source though due to the cost this is rarely attempted. Water Source (Materia) on field - Chakra Price None - SS B & Below - S A - A S & Above - B
Name: Water Release: Hiding in Downpour Technique Classification: Ninjutsu Rank: S-rank (Optional Variable Chakra Price) Class: Supplementary Range: AOE
Description: Req. Hidden Rain technique to be learned & an A-rank Water source on the field. One of the specialties of the Zakiyoshi Clan which wasn't added to the Dipugakure Jutsu Library unlike it's predecessors. The user makes hand seals, though if the Bakufukogan is active they can alternatively assume a specific stance where one hand is held in a half ox seal while the other is raised into the air. Regardless of the initiation upon activation the area is drenched in a downpour of rain surrounding a 200ft radius around the user, obscuring vision and eliminating the ability of the clan member to be detected by Displacement Sensory whether the wind or water variants. While active this technique can fulfill the requirements of a Rainy Weather condition after 10 posts (total) of activation & if it lasts 20 posts (total) without being dispersed it can then fulfill the requirements of a Heavy Rain Weather condition regardless of the original weather condition in the area. This is due to the constant downpour of rain blanketing movements within the area of effect and when utilized alongside the Hidden Mist, Hidden Drizzle &/or Hidden Rain this technique appropriates all of their effects which the user can keep active by paying a set chakra price dependent on the user's Dojutsu Stg Activation. Depending on the moisture in the environment this technique is more effective at reducing the chances the user will be detected but also raises the Area Clearing Technique needed to disperse it. Dojutsu Stg (Chakra Price Each Turn) - Water Source - Displacement Sensory Negated - Area Clearing Req.) Activation (S) - A (Wind), B (Water) - A Stg 1 (A) - S - S (Wind), A (Water) - A+ (Strong against Water only) Stg 2 (B) - SS - SS (Wind), S (Water) - S Stg 3 (C) - SSS - SSS (Wind), SS (Water) - S+ (Strong against Water Only)
- Hydrification Technique:
Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B 4 - A
5 - S
Name: Water Release: Water Prison Technique Classification: Ninjutsu Rank: C-rank (C-rank Chakra & -3 Fatigue Price) Class: Supplementary/Offensive Range: Self (Defensive), Contact-Short
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water after making hand seals as long as they are within 10 ft of the user. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Those within the Zakiyoshi clan are very proficient at this technique capable of using it by liquefying their body through the Hydrification Technique. This technique can be done in two ways, the first is when the body is previously solid and the user is touching the victim in which case it surrounds their head while using the speed of the Zakiyoshi's transformation, the second being when used on an opponent within 10 ft of the user which occurs at Crashing Ground speeds. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water and due to the water encompassing the entire body it requires B-rank strength or a C-rank technique which expels chakra from every point in the body in order to escape it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself to protect against incoming C-rank techniques including C-rank physical techniques or elemental techniques weak to water with piercing. It can also be stored in scrolls as traps and upon a victim being trapped within they are dealt recurrent D-rank erosion damage if they lack at least C-rank Endurance while a countdown dependent on the victims endurance tiers begins to see how long it takes to suffocate them, since the water is pressing down on their body breath holding techniques C-rank or below are ineffective.
Water Release Shadow Clones can be used in preparation for this technique as well blocking an opponents attack and then trapping them in the sphere which forms at Crashing Ground speeds or instantly if the victim makes physical contact with said Water Release: Shadow Clone. If the user utilizes Great Water Arm on the arm kept within the Water Prison the user's acquired strength tiers are applied to the prison resulting in victims requiring A-rank Strength tiers to break free from the prison, a B-rank Chakra Expelling Technique or a C-rank Lightning Release Chakra Expelling Technique. Endurance Tiers - Posts till Suffocation (total) None - 5 D - 10 C - 15 B - 20 A - 25 S - 30
Name: Water Release: Water Gun Classification: Ninjutsu Rank: C-rank (-2 Fatigue & -1 Fatigue Per Bullet) Class: Offensive Range: Long
Description: The user mimics a projectile accelerator with their hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot, enough to easily pierce through up to C-rank defensive structures while moving at bullet release speeds. This technique can be done in rapid succession with each water droplet dealing D-rank physical water release damage with each bullet being able to cover up to 40 ft before losing momentum and evaporating into the air.
Name: Water Release: Water Gun - Magnum Classification: Ninjutsu Rank: C-rank (-2 Fatigue Per Bullet) Class: Supplementary/Offensive Range: Long
Description: A more lethal version of the Water Gun technique The user mimics a projectile accelerator with using their hand and, through the Hydrification Technique, compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot — enough to easily penetrate objects due to it's high movement speed and low surface area. Despite only dealing D-rank damage like the original, this used to fire a denser bullet which takes a bit of time to fire, and travels up to 60 ft before losing it's momentum. This can be utilized in place of the original Water Gun in any of the more advanced variants of the Water Gun technique. Posts (Total) to fire bullet - Speed (Penetrative Power) 1 - C (None) 2, 3, 4 - C+, C++ or B- (D) 5, 7, 9 - B, B+ or B++ (C) 10, 12 or 14 - A-, A or A+ (B) 16, 18 or 20 - S-, S, or S+ (A)
Name: Water Release: Two Guns Classification: Ninjutsu Rank: B-rank (-3 Fatigue, -1 Fatigue Per Bullet) Class: Supplementary/Offensive Range: Long
Description: A stronger version of the Water Gun Technique, due to possessing double the amount of bullets. After liquifying their hands utilizing the Hydrification Technique, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers. These jets resemble water droplets in size yet are shot off in a pair each moving at Crashing Ground Speed and having enough force to easily pierce through B-rank defensive structures. This technique can be done in rapid succession with each water droplet dealing D-rank physical water release damage with each bullet being able to cover up to 60 ft before losing momentum and evaporating into the air.
Name: Water Release: Tate Eboshi Classification: Ninjutsu Rank: A-rank (-4 Fatigue each turn & Variable Water Price) Class: Supplementary/Defensive Range: Self
Description: After using the Hydrification Technique to merge with a water source, the user can form a giant wave that looks like a demonic fish of variable sizes dependent on the amount of water used. This technique was created primarily to battle larger opponents as the scale of the user's Water or Hydrafication Technique based techniques are all scaled to the user's current size. While using it grants the user A-rank strength and it can be used additionally to shield allies from A-rank offensive techniques without piercing or 1 A-rank technique with piercing/Good against water release without piercing before falling apart. It is unable to block any type of Lightning/Plasma or Flux release techniques. If the Zakiyoshi is hit with enough force (B-rank) or any thing which is done to to break their concentration however they turn back to normal forcing them to redo the technique. Audra's usage of this technique is unique in the fact that the wave doesn't take the form of a demonic fish, but rather looks as if it has merged with her. She is connected to the wave at her waist, making the water look to be a swirling skirt. This is purely cosmetic and offers no advantages. Size of User - Amount of Water Materia used Medium (S) - D Medium (M) - C Medium (L) - B Medium (XL) - A Large (S) - S
Name: Water Release: Water Balloon Classification: Ninjutsu Rank: A-rank (-4 Fatigue) Class: Supplementary/Offensive Range: Long
Description: After using the Hydrification Technique to form a pool of water at their feet, the user then produces spheres of water which resemble bubbles which float upwards from the ground. These are then launched at targets with such speed (Vacuum Release) and force (deals 4ft of knock-back damage if victim lacks A-rank strength tiers to root themselves in place) that they can cause great blunt-force trauma. The number of spheres created per fatigue price depends on the strength of the user's water affinity which likewise determines exactly how much damage each "water balloon" deals to an opponent. Rank of User No of Water Balloons (Water Affinity Modifier) - Damage Dealt by 1 D - 1 (High = 2, Very High = 3) - D C - 2 (High = 4, Very High = 6) - 2 D B - 3 (High = 6, Very High = 9) - 4 D A - 4 (High = 8, Very High = 12) - C S - 5 (High = 10, Very High = 15) - B
Name: Water Release - Water Wings Classification: Ninjutsu Rank: S-rank (-5 Fatigue & S-rank Water Price) Class: Supplementary Range: Self
Description: The user while making use of the Hydrification technique manipulates their own liquidated body structure as well as the water around them to give themselves a mermaid like appearance with fins on their arms and back which are shaped like wings. The technique can only be used for battles in vast amounts of water as it requires a constant water supply to maintain it however it gives the user unparalleled movement speed while in water as when used with speed tiers it boosts their movement speed to Samurai Levels while their fish-fin lower body & tail are granted S-rank strength to further bolster their swimming ability. When used outside of water if the Zakiyoshi is hit with enough force (S-rank) or any thing which is done to to break their concentration however they turn back to normal forcing them to redo the technique.
Name: Zakiyoshi Style: Water Prison Shark Dance Classification: Ninjutsu Rank: S-rank (-4 Fatigue each turn) Class: Supplementary/Defensive Range: Self
Description: Req. Water Release: Water Prison & Water Release: Tate Eboshi. After using the Water Release: Tate Eboshi and colliding/swallowing/engulfing an opponent, the Zakiyoshi clan member re -manifests their physical body within the Tate Eboshi. Once this technique has been activated, the Tate Eboshi still can alters its position in order to reflect the direction of the user movements, making it difficult for their target to escape as long as the user continues their pursuit. This technique provides the Zakiyoshi a tremendous field advantage, as all Zakiyoshi are capable of breathing in water and are much more dangerous in when engaging in combat underwater, while their target continues to drown as they attempt to futilely escape the large body of water. This technique differs from the standard version as while their Stage Two Bakufukogan is active, the Zakiyoshi can utilize the Hydrafication technique to once again merge with their Tate Eboshi before re-manifesting anywhere within the confines like teleportation (at speeds equal to their Hydrification Technique transformation speed). This makes this technique not only extremely effective in one on one fights, but almost negates the weakness of the standard version when engaging multiple opponents all fleeing in opposite directions. Tate Eboshi Size - Water Prison Shark Dance Size (Radius/Diameter in ft) - Max Size/Number of Target(s) Imprisoned Medium (S) - 4.5/9 - Humanoid & below (1 or 2 if User is Child Sized as well) Medium (M) - 6.5/13 - Medium S (1), H. (1), Small (2) Medium (L) - 9/18 - Medium M (1), M. S (2), H. (1 or 2), S. (4) Medium (XL) - 12/24 - M. L (1), M. M (2), M. S (3), H. (2 or 3), S (6) Large (S) - 36/72 - M. XL (1), M. L (2), M. M (3), M. S (4), H. (5), S. (10)
Name: Zakiyoshi Hijutsu: Manako Style - Hydrification Technique Classification: Fighting Style Rank: SS-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2 & High or Very High Water Affinity. This is a secret version of the Zakiyoshi clan's iconic technique with the user needing to first be in the normal version in order to trigger this one. The user's liquid body would begin to produce numerous tiny bubbles resulting it it appearing like they are comprised of boiling water before they shrink in size from Humanoid to Small resembling a child despite being perfectly proportionate. This form is extremely durable with physical impacts simply causing the user's frame to ripple. When hit by techniques with piercing the body scatters like a liquid just like the normal Hydrification Technique while bypassing physical damage is ineffective due to the lack of internal organs in this form. When the user passes out, they turn into a jelly-like state which inflicts cytotoxic (High Affinity) or radiation (Very High Affinity) poisoning if ingested. Since this technique turns the body into heavy water (High Affinity) or super heavy water (Very High Affinity) pressurized in it's hypercritical state, the Zakiyoshi takes normal damage from Lightning Release techniques, as well as Plasma, and Flux techniques. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Depending on if the user has a High Water Affinity or a Very High Water Affinity this technique has an effect on all the user's Water Release techniques utilized through it. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Training's - Speed of Transformation 1 - D 2 - C 3 - B 4 - A 5 - S High Water Affinity (Water, Water) = Halts Cell Division, resulting in damage from techniques being unable to be healed by Medical Ninjutsu/Kinjutsu/Senjutsu. Very High Water Affinity (Water, Water, Water) = Induces Self-Radiolysis, resulting in corrosive damage offset by Spirit Tiers & can only be healed by Medical Kinjutsu geared at combating radiation.
- Fire Release:
Name: Fire Release: Mirage Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE (Same area coverage as Hidden Mist Technique)
Description: This technique is to be used in conjunction with the Hidden Mist technique causing techniques which revolve around it as well as causing it to become a transferable medium for genjutsu by means of touch as the mist becomes heated. Once this technique has been used it becomes much more difficult to find the user as heat vision as well as chakra vision becomes obscured by the mist.
Name: Fire Release: Roaring Flame Classification: Ninjutsu Rank: C-rank Class: Offensive/Supplementary Range: Mid-Range
Description: The user makes hand seals, in preparation for a technique where chakra is poured into one's breath while exhaling releasing a condensed flamethrower which moves at bullet release speeds and is specifically made or engulfing flammable objects. When used on grass, trees etc, it creates a field of flames spreading along a 15 foot radius which deal C-rank damage each post (total) until they are put out. The Zakiyoshi Clan created this technique specifically due to it's unique use alongside water techniques as when exhaled on a water technique it heats them up resulting in the water now dealing scalding damage equal to the rank of the water release technique. This scalding damage can inflict intense burns which can only be healed through medical ninjutsu which deal with burns as a result of liquids. Rank of Water Technique - Pain sustained per movement due to scalding burns D - C C - B B - A A - S S - SS
Name: Fire Release: Leidenfrost effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self (Fire Release techniques)
Description: Despite their overall propensity for water release and liquid based techniques, those in the Zakiyoshi clan are able to produce extremely hot flames this is due to their flames not utilizing Oxygen but rather magnesium as a primary fuel source rather than Oxygen. This is due primarily due to Zakiyoshi being primarily vegetarian eating foods with high amounts of magnesium in their diet so much that the original creator of this technique learned how to produce flames which used it as a fuel source. Once this technique is learned it results in all of the users current Fire Release Techniques having to be re-trained in order to burn with both Oxygen & Magnesium while any Fire Release techniques which are learned after only burn in the latter. The result is the ability to produce flames so hot that one can actually produce them underwater without lowering the power of the fire release technique nor being quenched as long as the water does not contain chakra within it. The drawback however is that magnesium based Fire Release techniques while hotter and better for being used in conjunction with water are only powered up by Wind Release techniques 1-rank lower than them.
- Boil Release:
Name: Ph Control Classification: Ninjutsu Rank: D Class: Supplementary Range: Passive
Description: Those Zakiyoshi who possess Boil Release have an innate ability to control the Ph of their Boil Release techniques so that they do not end up suffering from the effects of their own arsenal or endangering allies by reducing it's acidity. In the case of the latter it works better by using moisture sensory to detect allies who are in contact with their Boil Release techniques. In addition depending on the rank of the technique it has a specific Ph attached to it, while the user's skill level determines by exactly how much one can raise the ph. When one raises the ph of a technique it results in the damage dealt being reduced to match the ph of a lower rank technique, this is how a Zakiyoshi gauges the safety of their techniques. Every Zakiyoshi with Boil Release can lower the Ph immediately around their own body however in order to lower the Ph of others especially those of different sizes it requires additional techniques. Rank of Technique/User - Ph - Ability to Raise Ph By D - 6 - 1 C - 5 - 2 B - 4 - 3 A - 3 - 4 S - 2 - 5 SS/"Z" - 1 - 6 SSS+/"X" - 0 - 7
Name: Boil Release: Mist Rise Classification: Ninjutsu Rank: C-rank (Ph = 5) Class: Offensive/Supplementary Range: Mid, (Long in Hidden Mist, AOE in Hidden Mist + Mirage Technique)
Description: The user touches the ground with the palm of their hand and injects it with their boil release chakra and after an activation time of 10 posts (total) it takes effect. Sure enough the mist begins to rise from the ground all around 10 feet of the user which has the ability to corrode offensive jutsu that come in contact with it as well as opponents (receive a C-rank damage each post) and physical objects (C-rank and below). This technique was made to be used with Hidden Mist Technique and upon being used in sync it completely consumes the former technique causing it to corrode everything caught within it save the user thanks to a layer of Boil release chakra cycling through their body (D-rank chakra cost each post total). If one is currently utilizing the Hydrification technique then they do not need to layer their body. When this technique is further combined with Mirage Technique it grows in power by 1-rank due to the heated conditions making it easier for the acid to react when in the presence of other materials.
Name: Boiling Hydrification Technique Classification: Fighting Style Rank: B-rank (Ph = 4) Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a corrosive liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state which can be crystallized by Diamond & Crystal Release. Despite this technique turns the body into Boil, the Zakiyoshi is still extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to boil not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Boil technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Boil release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B
4 - A 5 - S
Name: Boil Release: Ph Clone Classification: Ninjutsu Rank: B-rank (Each Ph Clone is comprised of 1 B-rank of Boil) Class: Supplementary Range: Short-Mid (On Water Surface)
Description: The Ph Clone Technique is an advanced Water Clone which like it's predecessor is similar to the Shadow Clone Technique except it creates clones out of boil that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when on a water/acid source and triple when on a boil source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert but differs from the more basic variant due to it's ability to preform Water, Acid, Fire or Boil Release techniques utilizing the Boil comprising it's body (Water & Acid require 1-rank Below Price) to deal physical based damage. Depending on what type of technique is used it will alter the Ph of the Ph Clone (Water & Fire make it more Acidic, Acid & Boil make it more Basic. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 15 ft away before reverting. While on a water/acid or boil surface the distance they can travel is increased simply because they have a ready source of liquid to retain their form now being 30 ft away. Like other clone techniques, if the Ph Clones are injured enough they will revert back into either Water (If their Ph is 7 or higher) or Acid (if their Ph is less than 7), each Ph Clone starts with a Ph of 4. Rank of User - Clone Tiers - Highest Rank Water (Acid)/Boil (Fire) Release Capable of Using D - 5-ranks Below - C/D C - 4-ranks Below - B/C B - 3-ranks Below - A/B A - 2-ranks Below - S/A S - 1-rank Below - SS/S
Name: Boil Release: Skilled Mist Technique Classification: Ninjutsu Rank: B-rank (Ph = 4) Class: Offensive/Supplementary Range: Short-Mid
Description: The user creates a cloud of mist which they releases from their mouth which spreads in a 15 to 30 foot radius around the user at Crashing Ground speeds. This mist has extremely corrosive properties, capable of melting through defenses over time while being highly resistant to wind and techniques revolving around clearing vapor by blowing it away requiring B-rank or higher for the Mid-range version or A-rank or higher for the short-range version. If the short ranged version is used the potency of the boil vapor is increased thus corroding objects faster due to the concentration (Halved Time). The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies. In the event that the mist escapes the containment area, skilled users can adjust the pH level of the mist to safer levels via pH control. Though the mist is corrosive to all around it, the user seems to be immune to it due to layering one's body with Boil Release chakra (C-rank each post total), as often it is used in an enclosed area without endangering the user. If one is currently utilizing the Hydrification technique then they do not need to layer their body. Time - Defense Level Instantly - D-rank 2 Post (total) - C-rank 4 Posts (total) - B-rank 8 Posts (total) - A-rank 16 Posts (total) - S-rank
- Taijutsu:
Name: Zaki-Style Silent Killing Classification: Fighting Style Rank: D-rank Class: Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. The Zakiyoshi clan version of this technique works in two ways, the first being when used in conjunction underwater or with victims now requiring Reaction Tiers equal to the user's speed in order to detect any of the user's physical attacks. The second way is when the user possesses the Hydrafication technique as now it extends to not only being underwater but as long as the user is on or in a surface of water (acid, boil & oil as well).
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Zaki-Style Silent Killing: Hand Seal Concealment Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self,Hearing Range (Sensory)
Description: An advancement of the Zaki-Style: Silent Killing technique which involves being able to muffle the sound of one's hand seals requiring a sound sensory technique above C-rank, a Sound Release technique capable of detecting sound C-rank or above, or a Heightened sense of hearing. Due to the user's own skill in concealing the sound of their hand seals they are likewise more perceptive to hearing when an opponent is making their own thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is making hand seals within the user's range of hearing. The Zakiyoshi have taken their own spin on this useful technique as they've been utilizing silent killing since before the Era of Warring States on the Origin Continent, and thus while in the Hydrafication technique their hand do not slap against each other thus muffling whatever sounds they would of made normally due to the water simply merging with itself. As a result sound sensory techniques are only capable of detecting when the user makes hand seal if the opponent has a Heightened Sense of Hearing or if it's a Sound Release sound sensory technique above C-rank.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
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