| | Kotone Zakiyoshi | |
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PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Kotone Zakiyoshi 23rd July 2018, 5:36 pm | |
| Personal Info Name: Kotone Zakiyoshi Alias: Age: 11 Gender: Female Height:Weight:Zodiac Sign: Virgo Personality: Kotone is by all means one of the most loving girls one might find in Nazogakure. She understands that there is hate in the world, but what she doesn't understand is just where it comes from. Kotone will go place to place with nothing but a smile and a greeting. As are much of her family she is a willing Priestess of Kikuri, and happily devotes her free time whilst not training to taking care of the younger members of her clan, and those orphaned and taken in by the Temple of Kikuri. Appearance:- 10-13:
- 14-18:
History: A girl from a long legacy of noble shinobi women and Priestesses, Kotone was no exception, named after her grandmother the daughter to the first Shinpikage. There was much that her children would have to live up, however much of the focus had been on bringing Nazo to success. Kotone is just the next in the line to the Zakiyoshi heir line. She mastered her family's special vocal ninjutsu from a young age, and likewise inherited her great grandmother's affinity of matriarchal protection, learning to mold her fire to the lioness theme Himiko once did. With such a heritage, Kotone was brought up to decide what she wanted in her life. As of graduating the Academy, she has yet to decide what she wants to make of her life outside of protecting those she loves. Ninja-Soulless Info Village: Nazo Rank: Chuunin Clan: Zakiyoshi Chakra Nature: VHigh Water, Fire, VHigh Boil Soul Orb: Lightning Primary Weapon: Water Vials x4 - Bakufuko Manako:
Name: Bakufu Manako Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = -1 from Fatigue Limit 1st (-2) 2nd (-3), 3rd (-4) Appearance:- Activation:
Upon being activated, pure water begins to leak from their eyes giving them the appearance of constantly crying despite the liquid not actually being water.
- Stage 1:
The activation of this stage results in their irises becoming a vibrant sapphire blue, regardless of the original color and the water leaking from their eyes becomes larger leaving trails of water which upon dripping down from their face evaporates into the air.
- Stage 2:
The activation of this stage causes the pure water to be tinged red giving the appearance of the user seeming to leak blood from their eyes when it's just simply red colored pure water.
- Stage 3:
The activation of this stage causes the iris to change to resemble a ripple on a water surface while their scelera turns clear causing all the tiny blood vessels within the eye to become visible.
Description: When activating this Dojutsu, the members of the clan enter a state where water molecules are picked up by their chakra which allows them a more skilled utilization of it in comparison to others. However this is the sign that they are controlling water molecules around them with precision. However in this state the clan member is also exhausting their own bodies liquids and as such, prolonged use will lead to rather severe dehydration which can be offset by them drinking liquids to replenish the lost water within their body.
- Activation - In this stage pure water leaks from their eyes to create an effect of water running down there faces looking as if they are crying, this results in granting the ability of moisture sensory, allowing them to detect sources of liquids as well as detect the circulation of one's blood or liquids within one's body. This allows one to detect others who sweat or possess blood/liquids inside or on their body even when hidden by concealment techniques C-rank and below. In order to activate the user must experience enough dehydration to cause them to pass out with the Dojutsu activating when they wake up.
- First Stage - In this stage the amount of pure water leaking increases their visual prowess, allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques B-rank and below. While this stage is active the user is able to change their body composition into a clear water like state known as the Hydrafication Technique. In order to activate this stage they must have their first kill at any point in time after activating their dojutsu & maintaining it for at least 30 posts (total) straight without any deactivations.
- Second Stage - In this stage the pure water turns red giving off the impression of the user crying tears of blood, this increases their visual prowess allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques A-rank and below. Once this stage is obtained they gain the ability to detect genjutsu both used around as well as on the user and break out of it via their dojutsu. In order to activate this stage the user must either fall in love (Min 5 Topics IC with love interest) or successfully seduce and steal away a person someone else is in love with (target must currently be in a committed relationship).
- Third Stage - In this stage the iris changes to resemble a ripple on a surface of water while the scelera becomes completely transparent. This level of the dojutsu grants the user the ability to utilize Acid Release if they currently lack a Water Affinity, regardless however while active the Zakiyoshi's affinity is pushed to be absolute limit resulting in them being able to utilize Aqua Release. Their visual acuity is likewise increased allowing them to detect targets within the moisture sensory parameters even if they are hidden by concealment techniques S-rank and below. In order to activate this stage the user must experience heartbreak, as a result of the person they are in love with either dying (either by another or by one's own hand), cheating on them (while Zakiyoshi has always been faithful) or leaving them (with no chance at ever getting back together). This is due to a Zakiyoshi truly loving only once in their lifetime, once their heart is broken they will never fall in-love again nor get over the heart-break in question and the strain of that agony is what evolves the dojutsu to the third stage, it is for this reason that the Third Stage is very rare as all Zakiyoshi are forbidden from telling others how to unlock it, while most would never want to pay the price of unlocking it.
- Legacy Passives:
Name: Water Release Infusion Classification: Ninjutsu Rank: D Class: Passive Range: Self
Description: Thanks to the close ties to water within the clan, Himiko is capable of infusing small amounts of water with her chakra allowed heightened specialized use, and are often kept in vials on her belt. Using these vials allow for single-use stronger techniques using Water Release. This allows her to super saturate varying amounts of water with chakra to be used towards water materia prices. Due to needing a great deal of time to infuse just one vial and expending chakra to perform it, she cannot actively refill these vials. Chakra Infused (Saturation Ratio) - Water Materia - P.T Required to Saturate with Chakra D (1:1) - D - 25 C (1:2) - C - 20 B (1:3) - B - 15 A (1:4) - A - 10 S (1:5) - S - 5 *Note: Essentially this means if she pays an A-rank of chakra and has an S-rank of Water Materia, she can saturate up to 4 A-ranks worth of Water Chakra within that amount of water. Thus allowing her to use a seemingly small amount of water to facilitate techniques which require a large amount of water available on the field.
Name: Internalized Water Release Classification: Nintaijutsu Rank: D Class: Passive Range: Self
Description: As the heir of a heavy user of water and the Zakiyoshi Hydrification, Kotone's movements naturally incorporate the flow of water to aid her swiftness. In certain wet environments, Kotone's movements are much smoother and thus her speed is increased. Speed Tier level increase - Environment / Weather Tier - Clear Skies Tier+ - Humid / Spring Song Tier++ - Fog 1 Rank tier- above - Rain 1 Rank above - Heavy Rain
Name: Kikuri's Mental Protection Classification: Genjutsu Rank: D Class: Passive Range: Self
Description: Just because Kotone is a Soulless and immune to genjutsu does not mean that she cannot benefit from a long line of genjutsu specialists. In this such case, Kotone has a natural counter attack towards genjutsu if they should attempt to be used against her. Along with being nulified, genjutsu that is activated and might normally be activated upon her is instead thrown back at the genjutsu user, so long as the genjutsu technique used is equal to or less than Kotone's rank, with a max of S-rank.
Last edited by PunkPrincess on 23rd November 2020, 5:57 am; edited 15 times in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Kotone Zakiyoshi 23rd July 2018, 5:37 pm | |
| - Clan Passives:
Name: Mermaid Ancestry Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Zakiyoshi have ancestry from an outcast tribe of Dobutsu certain traits remaining even until today. The most prominent being the fact that all Zakiyoshi will eventually grow 3 sets of Gills in Males while 2 sets for females. While capable of breathing both on land and in water due to this they recieve more oxygen while submerged underwater allowing them to replenish their fatigue limit through breathing underwater. The more gills they possess the more oxygen they can sift through their gills at once resulting in a faster replenishing making an adult Zakiyoshi fought underwater a truly terrifying opponent. In addition Zakiyoshi are perhaps the only Humans capable of reproducing naturally with Dobutsu, if Aqua Tribe (3/10 aren't stillbirths), Terra Tribe (2/10 aren't stillbirths), Other Tribes (1/10 aren't stillbirths). Age - Gill Location - Total Number of Gills - Fatigue regained Per Post Breathing Below 10 - Left Neck - 1 - N/A 11-20 - Right Neck - 2 - +1 21-31 - Left Shoulder - 3 - +1/+2 Only when immobile for a min of 3 Turns in a Row 41-50 - Right Shoulder - 4 - +2/+3 Only when immobile for a min of 3 Turns in a Row 51-60 - Left Cheekbone - 5 - +3/+4 Only when immobile for a min of 3 Turns in a Row 61+ - Right Cheekbone - 6 - +4/+5 Only when immobile for a min of 3 Turns in a Row
Name: Water Nymph Classification: Erojutsu Rank: D Class: Passive Range: Self
Description: Those within the Zakiyoshi clan are rather familar with love, lust and seduction, in actuality Zakiyoshi are so familar with it due to the fact that they can only fall in love once in their life-time while Zakiyoshi are only fertile with the person they are in love with. To that end they guard their hearts jealously so that they do not chose the wrong person to fall for which manifests in their seduction limit. In regards to gender, female Zakiyoshi have larger Seduction limit's than males due to burying their feelings of love deeper. It simply refers to the way the two genders fall in love, with males it's typically starts early and continues while with females it grows stronger over time.
Kotone's Seduction Limit = 75 (Normal Seduction limit x2)
Name: Liquid Scrying Classification: Ninjutsu Rank: D-rank Class: Passive Range: Long
Description: Req. Liquid Source & Active Bakufuko Manako. A unique technique which allows a Zakiyoshi clan member to utilize a still liquid surface of Water (Aqua Included), Boil (Acid Included) & Oil, like a two-way mirror allowing them to observe things from a distance. The distance a Zakiyoshi can scry is relative to the stage of their dojutsu active while it requires a constant variable chakra price which is dependent on their skill level in order to maintain. This ability to scry works hand in hand with their moisture sensory and while scrying the Zakiyoshi is forced to close their at least one of their eyes in order to scry through the surface. Rank - Scrying Chakra Price each post (total) D - A C - B B - C A - 3 D S - D
Dojutsu Stg - Scrying Distance Activation (1 Eye) - Within Same Topic (Up to 200 ft) Activation (Both Eyes) - Within Same Topic 1st (1 Eye) - Within Same Location, Different Topic if tracking Fleeing Target 1st (Both Eyes) - Within Same Location, Different Topic 2nd (1 Eye) - Within Same Area, Nearby Location 2nd (Both Eyes) - Within Same Area, Different Location 3rd (1 Eye)- Within Same Land, Closest Area 3rd (Both Eyes)- Within Same Land, Different Area
- Ninja Passives:
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
- Soulless Passives:
Name: Elemental Soul: Chakra Assimilation Classification: Soul tech Rank: D-rank Class: Supplementary Range: Self
Description: The Signature technique of a Soulless due to their Soul Orb and forms the basis of all their Soul Tech. The Soulless is struck by a chakra based technique equal rank or below as long as they possess a Clear Soul Orb the damage from said attack is negated as their Soul Orb registers the chakra nature. This converts their Clear Soul Orb into an Elemental Soul Orb dependent on the Chakra Nature Transformation used on them. Upon gaining an elemental Soul Orb however the Soulless becomes immune to being damaged by a chakra nature transformation identical to the element recorded in their Soul Orb as long as an attack is chakra based. Instead dependent on the Soulless' rank the technique will have it's chakra siphoned out of it in order to replenish the Soulless' chakra reserves. This technique is required to utilize Elemental Soul Tech.
Name: Ambient Soul: Doppelganger Classification: Soul tech Rank: D-rank Class: Supplementary Range: Varies
Description: Soulless are capable of manifesting copies of themselves which have the same tiers as the original however each Doppelganger has part of the overall amount of chakra the Soulless possesses. As a result when destroyed if the chakra is not all used up a chunk of their chakra is lost in the process. Despite that Doppelganger's are quite useful due to being a key part of Advanced Soul Tech due to their unique relationship with Soul Orbs. Rank of Soulless - Number of Doppelganger's D - 1 C - 2 B - 3 A - 4 S - 5
Name: Teleport Classification: Soul tech/Kinjutsu Rank:D-rank Class:Supplementary Range:Mid Range
Description: A frightening technique which allows a Soulless to instantly teleport by shifting their body out of the physical world into Limbo and back out again in order to escape an attack. The specific Soulless materializes after teleporting is based on their eye sight, as a Soulless is required to be able to see exactly where they are teleporting to in order to utilize this technique. When this technique is in use the Soulless' body vanishes, unless an opponent has chakra vision equal to the rank of the Soulless in which they simply see the Soulless become transparent, before reappearing in a new location. This technique serves as the Soulless get out of jail free card similar to Body Replacement or Reject and thus is only able to be utilized Once per topic.
Name: Chakra Sense Classification:Soul tech Rank:D-rank Class:Supplementary Range: Self
Description: Soulless have an acute sensing nature and can immediately discern the chakra nature of others around them. The reason for this is due to their high sensitivity to chakra making them valued trackers as they can sense individual chakra signatures as all Soulless are natural sensor types. The use of this technique grants them the ability to track chakra signatures over short distances within a topic dependent on their rank. Rank - Tracking Distance (ft) D - 5 C - 10 B - 15 A - 20 S - 25
- Speed Tiers:
Name: Hydroelectric Step - Stage 1 Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a D-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
Name: Hydroelectric Step - Stage 2 Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a C-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
Name: Hydroelectric Step - Stage 3 Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a B-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
Name: Hydroelectric Step - Stage 4 Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: As a a girl adapted around water, and a Soulless with a Lightning Orb, Kotone possesses more than simple speed tiers. Through a peculiar method of control over lightning materia, Kotone can alter her very body to conduct the lightning like water, and in turn increases her speed. As a base level, Kotone possesses a A-rank speed, before infusing the Lightning Materia in to herself for speed boosts. Users Rank - Max Materia D - C C - B B - A A - S S - SS
Materia Used Each PT - Tier Level Bonus 3D - 1 C - 2 B - 3 A - 4
- Hydrification:
Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 1. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation
1 - D 2 - C 3 - B 4 - A
5 - S
Name: Water Release: Drowning Water Blob Classification: Ninjutsu (Kinjutsu if Pirate) Rank: D-rank (-1 Fatigue) Class: Offensive Range: Contact, Short
Description: After liquefying a portion of the body via the Hydrification technique, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained. This technique can be done in two ways, the first is when the body is previously solid and the user is touching the victim in which case it surrounds their head while using the speed of the Zakiyoshi's transformation, the second being when used on an opponent within 5 ft of the user which occurs at swift release speeds. In both instances the victim can be freed by using a chakra expelling technique D-rank or above or a mouth using technique which is good against Water Release D-rank or above, or any neutral to water which is C-rank or above. Victims drawn upon passing out due to suffocation with each rank of Defense due to the properties of the Hydraficiation technique determining how long they have (Posts total) before they drown and thus die. Breath holding techniques only add to the time period and stack with Endurance Tiers while those who either do not need to breathe or possess gills/water breathing are unaffected by this technique. Endurance/Defense Tier - Suffocation Time - Drowning Time None - 3 - Instantly after drowning D - 6 - 1 C - 9 - 2 B - 12 - 3 A - 15 - 4 S - 18 - 5
Last edited by PunkPrincess on 23rd November 2020, 6:56 am; edited 13 times in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Kotone Zakiyoshi 23rd July 2018, 5:37 pm | |
| - Hua Po Style:
Name: Hua Po Style Classification: Fighting Style Rank: C Class: Supplementary Range: Hearing Range
Description: Going through seals Rat, Boar Tiger, before creating a unique seal with her hands, touching fingers on her main and little fingers and thumb, whilst ring and middle fingers touch by the knuckle, Kotone begins a soft song. In this way she channels her chakra through her voice and by paying an additional chakra price while singing a song she can lengthen it's duration. By default the sound of the Hua Po Style singing is placed in a 20ft radius from Kotone.
This chakra then binds to people and objects at Kotone's behest, thus they have water element chakra binding to them, prone for follow up techniques unless they possess above C-rank levels of strength to forcibly break free or a C-rank chakra expulsion technique strong against water release. To those who can detect chakra visibly (Itsugan, etc), the technique is easily spotted due to illuminating the entire area of effect with the user's chakra making the technique a perfect combination with the Hiding in Mist series. By increasing the chakra output in her vocals, she can increase the strength of the chakra binding to the equal rank of the spent chakra. This is a completely seperate cost from the cost spent to extend songs. Type of Hearing (Reaction Tiers Affixed to Hearing) - Distance Modifier - Added Chakra Price (Song Duration Bonus) Normal - 1x - C (+2 Turn) Raised - 2x - B (+2 Turns) Heightened - 3x - A (+3 Turns) Enhanced - 4x - S (+4 Turns) Max -5x - SS (+5 Turns)
Name: Hua Po Style: Equinox Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid (Hearing Distance)
Description: Through training extensively with her Hua Po songs, Kotone has learned to modulate her voice in order to trigger two songs at the same time, weaving them together into a new melody to ensnare victims. While this is active, taking an additional C-Rank of chakra to chain the songs together, Kotone is able to have two songs active at the same time however is unable to speak normally or trigger any other songs until she breaks this technique, requiring it to be reactivated. This can make her songs exponentially more dangerous due to the chaining however taking an A-Rank of pain or a B-Rank of damage will cause this technique to break, requiring the songs, and this, to be reactivated.
Name: Hua Po Style: September Morn' Classification: Fighting Style Rank: C-rank Class: Defensive/Supplementary Range: Mid (Hearing Distance)
Description: This technique replaces the traditional method of creating 'Hidden in the Mist/Rain/etc' techniques, incorporating the Hua Po vocal jutsu style to create the effect. In this way, the mist/etc technique can be trigger by voice so long as a chakra source, primarily created through Hua Po, is also in range still. The mist/rain/etc can be triggered in an instant through this technique, making ideal rapid deployment. Any 'Hidden' techniques learned prior to this must be relearned with the new style.
Name: Hua Po Style: Spring Revival Classification: Ninjutsu/Kinjutsu Rank: C Class: Supplementary Range: Mid (Hearing Distance)
Description: Through the use of her songs Kotone has learned that many people find themselves in different states upon hearing the songs. It was from this that she was inspired to seek new ways to use her songs and invigorate her allies. Through this thought, the Spring Revival technique was created. By focusing her water chakra through her voice, Kotone can also infuse her very life force in to the techniques through the use of blood costs. This invigorates her allies, and even herself, by restoring stamina each turn that Kotone is singing, with the amount recovered depending upon the blood price spent. Whilst the blood price is spent only once at the start of the technique, the continuing effects follow the same chakra price as the rest of the Hua Po line. Blood Spent - Stamina regen (pt) D - 1 C - 2 B - 3 A - 4
Name: Hua Po Style: Summer Heat Classification: Ninjutsu Rank: C Class: Supplementary/Offensive Range: Mid (Hearing Distance)
Description: Requires Boil Release to have been learned. Through the use of the Hua Po Style, Kotone introduced fire chakra with the intent to bind and create Boil chakra. In doing so, Kotone can evaporate any water upon an object soaked with her water chakra, disturbing the air around them and creating a humid atmosphere. Thanks to the evaporation the victim has their equipment begin to melt each post (total) this song goes on for, furthermore they sustain C-rank Boil Release chakra based damage at the end of the 2nd turn, and each turn after if the song is extended.. This song lasts 2 Turn & affects those within 20ft of the user without taking into account those with higher than the normal level of hearing.
Name: Hua Po Style: Winter Cold Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Mid (Hearing Distance)
Description: Upon using the Autumn Song, Kotone can sing a different song to which she causes a person or object soaked with her prior water chakra to be weighed down by the water. Victims have their speed lowered by increments of 1 Tier Level each post (total) the song lasts unless they possess C-rank Endurance Tiers causing them to sustain C-rank Water Release chakra damage instead. This song lasts 2 Turns & affects those within 20ft of the user without taking into account those with higher than the normal level of hearing.
Name: Hua Po Style: New Years Night (Burst) Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Mid (Hearing Distance)
Description: Utalising the chakra in the air by the Hua Po Style, the user ignites the chakra with magnesium based fire, overriding the chakra state to create controlled pulse-like explosions. Whilst their damage is low, causing C-rank fire damage per explosion if not Resisted, the explosions created combine to B-rank force requiring appropriate Strength resistance (B-rank) to avoid 15 feet worth of knockback. The amount of pulse explosions triggered is reliant upon the rank of the use. Rank - Singular Burst Explosions D - 1 C - 3 B - 5 A - 7 S - 9
Name: Hua Po Style: Spring Awakening Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid (Hearing Distance)
Description: Being a Soulless, Kotone is already immune to the effects of genjutsu, how she is able to tell when one is used due to her effect of passively rebounding. It is from this she can recognise when a genjutsu is used on her and her allies, and through her Hua Po Style she can snap her allies out of a C-rank or lower genjutsu or a B-rank elemental genjutsu which is weak to Water Release so long as they have been touched by her water chakra. This is increased by one rank each should Kotone pay an additional cost of chakra equal to half the genjutsu rank, on top of Spring Awakening's base C-rank. For the duration of this song once freed from a genjutsu they are unable to come under the effect of an equal rank or lower sound based genjutsu. This song lasts 2 Turns & affects those within 20ft of the user without taking into account those with higher than the normal level of hearing.
- Releases:
- Water:
Name: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Hiding in Mist Technique is a speciality of the Zakiyoshi clan which was added to the Dipugakure Academy curiculum when the village was formed. This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's skill level as well as the water source used, and due to being the originators of this technique Zakiyoshi clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Water equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against water. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D - 40 ft = N/A - D C - 80 ft = D - C B - 120 ft = C - B A - 160 ft = B - A S - 200 ft = A - S
Name: Zaki Style: Hiding in Drizzle Technique Classification: Ninjutsu Rank: C-rank (Variable Price Based on Liquid Scrying) Class: Supplementary Range: AOE
Description: Req. a C-rank Water Source currently active on the field. The Hiding in Drizzle Technique is another specialty of the Zakiyoshi clan which was added to the Dipugakure Jutsu Library when the village was formed. The user generates drizzle to hide themselves and/or their comrades in it while covering a set radius around the user. However, the technique is useless in areas with little moisture, as it prevents it from taking effect however it can be effectively used after a technique has already increased the moisture in the air like the Hidden Mist technique. It can be considered an enhanced version of the Hiding within the Mist technique especially in the hands of a Zakiyoshi Clan members as they, being the originators, have mastered the utilization of this technique alongside their dojutsu the Bakufuko Manako harnessing the power of their strengthened water affinity with the dojutsu active to increase it's area coverage. Thanks to their Liquid Scrying they are able to close their eyes and foster a connection with their technique in order to track targets within this area concealment technique as long as the drizzling rain falls on their body and they lack a moisture sensory concealment technique C-rank or below. Similarly the rain is now used to conceal the area mixed with the mist which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the rain drops drizzling from the sky. This technique fairs very well in areas with high concentrations of moisture which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to water release as well as the speeds potentially capable of being tracked by a Zakiyoshi clan member currently using Liquid Scrying. Water Source (Speed Traceable) - Drizzle Intensity (Area Dispersal Tech. Req.) - Dojutsu Stg (AOE Radius Modifier) D (D+) - D - N/A (0x = Unusable without Hiding in Mist Currently Active) C (C+) - C - Activation (1x = 80 ft) B (B+) - B - 1st Stg (2x = 160 ft) A (A+) - A - 2nd Stg (3x = 240 ft) S (S+) - S - 3rd Stg (4x = 320 ft)
Name: Zaki Style: Hiding in Rain Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Req. Hidden Mist Technique & Hidden Drizzle Technique to be learned. Yet another specialty of the Zakiyoshi Clan which was added to the Dipugakure Jutsu Library when the village was formed. The user generates rain to hide themselves and/or their comrades in taking aspects from it's predecessors (Hidden Mist & Hidden Rain) while acting as a method of generating water materia for the user to use to supply their water release techniques. The rain's intensity is controlled by the amount of chakra kneaded into it while it is spread over a 40ft radius around the user remaining fixed in place until cancelled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision or moisture sensory capable dojutsu (Itsugan, Bakufukogan etc) will see the rain colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Furthermore due to the numerous rain droplets falling from above it negates the advantage time-slowing dojutsu possess if they do not have B-rank or higher reaction tiers (Kyougan, below 2nd Stg Raidengan) or higher while the Zakiyoshi Clan member's dojutsu is active as this technique was created with the express purpose of combating such opponents during the Territory Wars. Additionally the user can choose to hold the Ox hand seal after the activation of this technique expending an additional chakra price each turn, in order to increase the moisture of the area due to raining down more water making said rain more intense and quickly gained popularity among Dipugakure Shinobi as an alternate method of creating water sources on the field. While capable of being cleared by a B-rank Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the intensity of the rain. Rain Intensity (Chakra Price Per Turn) - Dojutsu Stg - Time Slowing Dojutsu Negation - Add. Water Materia Each P.T D (D) - None (Kyougan) - D C (3 D) - Activation (Raidengan) - 2 D B (C) - Stg 1 (Mashin Raidengan) - 4 D A (B) - Stg 2 (Kyougan + Sam Lvl Reaction Tiers) - C S (A) - Stg 3 (Joukai Raidengan) - B
Name: Water Release: Water Characters Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Contact (Surface), Varies (Water Medium)
Description: This technique allows one to send messages through water. By throwing water on a surface, even a vertical one, the water will rearrange itself into a readable message, which will fade after a while. The users skill determines how long this message can last, whereas the amount of chakra put into this technique determines the length of the message capable of being left. Rank - Duration - Chakra Price (Word Count of Message) D - 10 P.T - D (25) C (Low) - 20 P.T - 2 D (50) C (High) - 40 P.T - 3 D (75) Elite C - 80 P.T or 1 Topic - 4 D (100) Above C - 2 Topics - 5 D (125)
Name: Water Release: Wild Water Wave Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short-Mid
Description: This is a basic Water Release technique which has many variations. After preforming the necessary hand seals water gushes from the user's mouth like a waterfall extending over a distance of 15ft and washes away the enemy at Bullet Release speeds. One can freely control the power of this technique with the amount chakra one releases while holding the Ox hand seal while expelling water outward each post (total). Chakra Price each P.T - Water Release Damage D - D 3 D - C C - B B - A A - S
Name: Water Release: Stormy Blockade Classification: Ninjutsu Rank: B-Rank Class: Supplementary / Offensive Range: Varies
Description: After making hand seals culminating in placing ones palms on the ground this technique makes use of the water in the user's area to drag as much as possible from their surroundings to create a great rush of water, dropping on to the opponent as if from the sky. Alternatively, the technique can be used behind the user to create a rush of water along the ground moving at crashing ground speed. The water first collates at a certain height dependant upon the users rank and gaining a larger height and thus drop force, as the user gains strength, knocking airborne targets out of the sky unless they possess B-rank strength tiers for their method of flight, and fills around the user from a 15ft radius. The amount of water created is also dependant upon the amount of chakra the user puts in to the technique on creation, and can be extended in to chakra being paid each post (total) basis to keep up the water generation. This technique can be ended at any time by taking ones hands off the ground or whatever surface they make contact with to initiate this technique.
Rank - Maximum Height - Water Produced D - 10 - 1C C - 20 - 2C B - 30 - 3C A - 40 - 4C S - 50 - 5C
Name: Water Style: Adam’s Ale-Eye For Eye Classification:Kinjutsu[S-rank chakra, S-rank water Materia] Rank:S Class:Supplementary Range:AOE Description: This technique can only be activated in wet environments. When condition are met, Adam’s Ale can be put into play by paying a water materia and chakra price. When in play, all wet targets that are not immune to lightning must avoid using lightning type techniques. This technique is double edged, created under the premise of using water materia or techniques as a conductive medium for lightning style users. Therefore allowing greater range and destructive potential to lightning release but at a heavy cost.
Lightning release techs now use the wet conditions to increase its range at a max of 200ft in radius(400 in diameter) and if the target is wet it’ll now deal damage one rank higher. Every time Lightning Release is used under these conditions, that user will also receive lightning release damage corresponding to the techniques type and rank. Example being physical tech = physical damage , chakra = chakra damage ect. The order in which damage is dealt goes lightning release user first and target second. Rank of Tech : Self Damage - Damage(Wet Targets) -Max Range D-rank: D- C-rank - 1x C-rank: 3D - B-rank - 2x B-rank: C - A-rank - 3x A-rank: B - S-rank - 4x S-rank: A - SS-rank -5x SS-rank: S -SSS- rank- 6x SSS-rank: N/A -2SSS -rank - 7x
- Fire:
Name: Fire Release: Leidenfrost effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self (Fire Release techniques)
Description: Despite their overall propensity for water release and liquid based techniques, those in the Zakiyoshi clan are able to produce extremely hot flames this is due to their flames not utilizing Oxygen but rather magnesium as a primary fuel source rather than Oxygen. This is due primarily due to Zakiyoshi being primarily vegetarian eating foods with high amounts of magnesium in their diet so much that the original creator of this technique learned how to produce flames which used it as a fuel source. Once this technique is learned it results in all of the users current Fire Release Techniques having to be re-trained in order to burn with both Oxygen & Magnesium while any Fire Release techniques which are learned after only burn in the latter. The result is the ability to produce flames so hot that one can actually produce them underwater without lowering the power of the fire release technique nor being quenched as long as the water does not contain chakra within it. The drawback however is that magnesium based Fire Release techniques while hotter and better for being used in conjunction with water are only powered up by Wind Release techniques 1-rank lower than them.
Name: Hua Po Style Fire Release: Hitodama [Lion Cub] Classification: Ninjutsu Rank: B Class: Offensive Range: Mid-Long
Description: The forms the Bird seal in front of their mouths as they exhale fire chakra. Passing through the gaps of their hands, the fire divides into 12 small balls of fire that hover around the user like a halo. The user controls these small orbs however they can do little until Himiko begins singing. By controlling the orbs with her chakra infused voice, she gives them a larger form as they begin to resemble lion cub heads. They can then be launched at C-rank speeds at the target, either launched together or one at a time. Each fire ball that hits their target deals C-rank fire chakra damage.
Name: Hua Po Style Fire Release: Huntress Strike Classification: Ninjutsu Rank: S Class: Offensive Range: Mid-Long
Description: Cycling through the seals of Dragon, Tiger, Bird, Himiko holds on the latter and sings whilst channeling her chakra through her hands. Balls of fire form and fly up over the field at SS-rank speed and form a larger ball of fire, causing the sky to darken due to the heat, as the orb of fire charges over 10pt. However should Himiko be singing, and only singing, the technique is completed twice as quickly, lowering the charge time by 2pt instead of 1pt, per turn. Upon completion, Himiko can continue her song. The orb of fire uncurls into a Medium(XL) sized Lioness who comes crashing down upon her target. It travels at SS-Rank speeds and upon striking the ground a wave of fire bursts out at SS-Rank speeds, dealing S-Rank fire release chakra damage to anyone caught and setting them alight unless they have S-Rank endurance tiers or A-Rank chakra tiers. If they are set on fire then they take an additional A-Rank of fire release chakra damage every round until the fire is put out by an A-Rank water release technique.
- Boil:
Name: Ph Control Classification: Ninjutsu Rank: D Class: Supplementary Range: Passive
Description: Those Zakiyoshi who possess Boil Release have an innate ability to control the Ph of their Boil Release techniques so that they do not end up suffering from the effects of their own arsenal or endangering allies by reducing it's acidity. In the case of the latter it works better by using moisture sensory to detect allies who are in contact with their Boil Release techniques. In addition depending on the rank of the technique it has a specific Ph attached to it, while the user's skill level determines by exactly how much one can raise the ph. When one raises the ph of a technique it results in the damage dealt being reduced to match the ph of a lower rank technique, this is how a Zakiyoshi gauges the safety of their techniques. Every Zakiyoshi with Boil Release can lower the Ph immediately around their own body however in order to lower the Ph of others especially those of different sizes it requires additional techniques. Rank of Technique/User - Ph - Ability to Raise Ph By D - 6 - 1 C - 5 - 2 B - 4 - 3 A - 3 - 4 S - 2 - 5 SS/"Z" - 1 - 6 SSS+/"X" - 0 - 7
Name: Boil Release: Burst Effect Classification: Fighting Style Rank: B-rank Class: Passive Range: Self (Boil Release Techniques)
Description: Through her research into her ancestor the last Zakiyoshi Kage, Himiko has spent days looking into the fighting style Kimiko was known for when she was alive, dubbed at the time Burst Release, before being fully realised as a specialised variant to the Boil Release. This technique involves the advanced utilization of Ph Control in order to segregate the user's Boil Release into those with low Ph and those with high Ph and promptly combine them resulting in violent reactions as the two cancel out each other in order to generate explosions. Once this technique is learned it results in all of the users current Boil Release Techniques having to be re-trained in order to incorporate Boil's acidity and Burst's force while any Boil Release techniques which are learned lack acidity in exchange for increased force. Burst effect adds an additional strength to Boil Release's affinity list in the form of Lightning, however it's drawback is that it gains additional weaknesses to both Explosion & Oil. The techniques within Burst Release all inflict knock-back capable of being resisted by Strength+ Tiers and above however depending on the difference in the Ph values the knock-back triggered can be enhanced further. Ph Difference - Knock-Back Multiplier 1-2 - 2x 3-4 - 3x 5-6 - 4x 7-8 - 5x 9-10 - 6x 11-12 - 7x 13-14 - 8x
Name: Boil Release: Burst Pellet Classification: Ninjutsu Rank: C Class: Offensive / Supplementary Range: Touch (creation) Mid (thrown)
Description: Req. Burst Effect. On the path to learning the Burst Clearance technique, the first step is the Burst Pellet. In forming this technique, the user swirls their chakra in to tiny halves of balls of varying PH levels and combines them in a loose chakra field. This keeps the two halves touching and thus setting explosions off until enough force is given. This is accomplished through an enemy stepping upon them, the user throwing the pellets at C-rank speed by default, or using their own speed tier, or any other method of applying pressure. Due to it's usage as a trap technique, the Burst Pellets do not need to be included in a spoiler tag until they are triggered. The effect of a Pellet's Burst is minute, a single detonation of a pellet deals a D-rank of chakra release damage, but gives a 10ft knockback from the point of impact that requires a B-rank of strength to resist the effects of, including if the pellet is used to disarm a weapon by hitting the hand.
Rank - Pellets Made D - 1 C - 2 B - 3 A - 4 S - 5
Name: Boil Release: Sinful Lotus Technique Classification: Kinjutsu Rank: S-rank (A-rank Blood Price, Ph = 2) Class: Offensive/Supplementary Range: Short (Blast Radius), AOE (Ranges)
Description: The user makes hand seals and manipulates their chakra to create vapour to be released from the ground that she then causes them to create corrosive explosions with a blast radius of 35ft (70ft diameter) at different ranges. Those without S-rank vibration sensory require S-rank Reaction in addition to speeds faster than Blinding Light to avoid the detonation. The corrosive properties of the technique merely cause some severe damage (S-rank Boil Release chakra based damage) to the body of a target with S-rank Endurance Tiers instead of possessing fully acidic properties that would normally melt them instantly capable of killing even immortals due to the corrosion being quicker than one can regenerate (Unless regeneration is faster than SS-rank or above). If the Ph of this technique is lowered further even with S-rank Endurance Tiers the victim will still retain recurrent corrosive damage of either A-rank (Ph = 1) or S-rank (Ph = 0), though those with S-rank Spirit Tiers are even immune from that effect. Rank of User - Max Range of Corrosive Explosion D - 40 ft C - 80 ft B - 120 ft A - 160 ft S - 200 ft
- Lightning:
Name: Hydroelectric Current Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: N/A
Description: Possessing a Lightning Orb grants Kotone a multitude of useful traits and abilities. Her most useful however is the very build up of lightning materia that she generates just through using her lightning release and soul tech abilities. For each technique that she uses, Kotone generates and stores a Lightning Materia, following the max storage amount of the Hydroelectric Step line. The amount of materia created is dependant upon the rank of Lightning affinity technique used. Rank of tech - Materia generated D - D C - 3D B - 5D A - 7D S - 9D
- Soul Tech - Lightning:
Name: Mizuchi Thunder Style: Seeking Serpent Classification: Soul Tech Rank: C Class: Offensive Range: Mid
Description: By condensing lightning chakra through her arm through the use of the Lightning Soul Orb, Kotone channels that very lightning in to the form of a serpent. By throwing her arm, she sets the serpent free and in turn, using her speed tier to dictate how fast the Seeking Serpent travels. This serpent is then controlled by Kotone, allowing her to control where the serpent flies so long as she can see her target, letting the serpent chase a moving target if they move to the side at one rank below due to the loss of momentum. These serpents deal a C-rank of defense piercing lightning damage.
Name: Mizuchi Thunder Style: Blinding Flicker Classification: Soul Tech Rank: C Class: Supplementary Range: Mid
Description: A technique with a varied usage in terms of area of use, however the effect is the same regardless of the place. When using the technique Kotone generates electricity in her surroundings and forms sparking serpents that float around her, with heightened abilities meaning she can sustain the serpents longer. An opponent who looks in to the serpents radius of 5 feet must close their eyes before more than a single flash can occur, requiring a C-rank or high reaction tier to close them before any effect can occur, or suffer 5pt of blindness, and keep them closed or looking away from Kotone for the duration. As Kotone's strength increases, this requirement is increased in tier levels due to the serpents flashing faster. The true strength of the technique however is when used in conjunction with an active Hiding in Mists line technique. By using the watery atmosphere generated, the serpents' flashes are transferred over the whole area by the water magnifying the light, and causing the whole area to flash should the opponent look in to the area if they are outside the Hiding in Mists line radius.
Rank - Rounds Active - Reaction to avoid flashes D - 1 - C C - 2 - C+ B - 3 - C++ A - 4 - B- S - 5 - B
Name: Mizuchi Thunder Style: Energetic Entanglement Classification: Soul Tech Rank: C Class: Supplementary Range: Mid (sight)
Description: Through the use of her Soul Orb's element Kotone uses eye sight to mark a target, and in turn create 2 lightning serpents to entangle a target's feet, or other limbs if they should be touching the ground. These weigh down the target and preventing movement, requiring a C-rank or higher strength tier to break free of. Along with the binding, without breaking the serpents off the target receives a C-rank of lightning chakra damage per turn.
Last edited by PunkPrincess on 23rd November 2020, 9:27 am; edited 25 times in total | |
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| Subject: Re: Kotone Zakiyoshi 23rd July 2018, 5:37 pm | |
| - Water Wield:
Name: Zaki-Copy Water Wield Classification: Kenjutsu Rank: A-rank (-4 Fatigue & Optional A-rank chakra/water price) Class: Offensive Range: Short-Mid
Description: In the same style as the Dipugakure Style: Watercutting Sword due to being the predecessor and something watered down before being gifted to the Hunter Nin Corps of Dipu during it's formation. This technique utilizes the Hydrification technique's water control to fashion edged weapons with the water gathered while if additional water materia is used the weapons can be increased and decreased in size at vacuum release speeds. The majority of the time it is seen as a katana like sword. The technique is most useful against fire element users as the weapon can block and cut through S-rank and below Fire Release techniques with ease. Through Fire Release chakra flow the edged weapon can be heated resulting in not only dealing A-rank water release physical slicing damage but likewise being able to inflict A-rank scalding water release chakra damage on victims inflicting burns (inflict S-rank pain with every movement) which can only be healed by medical ninjutsu A-rank or above which deal with burns caused by liquids. Due to being formed from the Hydrification Technique however, it destabilizes when a Lightning, Plasma or Flux release technique comes in contact with it. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while when the mid-range version of this technique is used all Short-range Kenjutsu techniques have their range increased by +20 ft.When formed by the Aquarius Style with of Chakra Vial use, they do not expend the water materia so long as the technique is not disrupted.
Rank - Length of Blade - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Under 1ft - 1-Handed Bladed Melee - 100 (50) C - Within 5ft - 2-Handed Bladed Melee - 200 (100) B - Within 10ft - Piercing Melee - 400 (200) A - Within 15ft - Polearm Melee - 600 (400) S - Within 20ft - Bladed-Whip/Chain - 800 (600) Kotone Current Weapons List: Name: Bo Staff Description: A simple solid mass of water 10ft long
Name: Kusarigami Description: A hand sickle connected to a long 20ft rope/chain
Name: Ranseur Description: A 10ft long staff, extended to feature a stylised blade at one end.
Name: Zaki-Style Silent Killing Classification: Fighting Style Rank: D-rank Class: Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. The Zakiyoshi clan version of this technique works in two ways, the first being when used in conjunction underwater or with victims now requiring Reaction Tiers equal to the user's speed in order to detect any of the user's physical attacks. The second way is when the user possesses the Hydrafication technique as now it extends to not only being underwater but as long as the user is on or in a surface of water (acid, boil & oil as well.
Name: Zaki Style: Hidden Mist Kenjutsu - Slash Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short, Contact (Knock-back)
Description: A basic slash using Zaki-Style: Hidden Mist Kenjutsu as it's basis, the user swings their weapon forward suddenly throwing an opponent off guard and upon slicing a victim or making contact with another weapon the victim is knocked back unless they rooted themselves in place with C-rank strength. If not rooted in place it results in the victim being knocked off balance resulting in them being left open to a follow up and being unable to dodge unless they possess a C-rank or higher balancing technique. When utilized with Zaki-Copy: Water Wield depending on the complexity of the weapon the victim can be knocked back a set number of feet. Rank of Zaki-Copy: Water Wield Weapon - Knock-Back in ft D - 1 C - 2 B - 3 A - 4 S - 5
Name: Zaki Style: Hidden Mist Kenjutsu - Stab Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short, Contact (Knock-back)
Description: A basic slash using Zaki-Style: Hidden Mist Kenjutsu as it's basis, usually used as a follow up or to attack opponents usually out of range the user quickly lashes out with a stab forcing the opponent if they are within 5 feet of the user (kunai), 10 feet of the user (blade) to be impaled if they are unable to perceive the user's movement when used at a fresh attack. When used as a follow-up however it results in a victim requiring either Muscle Tension or a Time-Slowing Dojutsu in addition to perceiving the users movements in order react in time to block the stab.
Last edited by Zakiyoshi on 15th October 2018, 5:25 pm; edited 5 times in total | |
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Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Kotone Zakiyoshi 23rd July 2018, 5:39 pm | |
| - Thadie Specific:
Name: Summoning Tattoo: Thadie Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Self (Dominant Arm)
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In regards to Summoning Tattoos however they are rather specific when the agreement between a Summoning Contract and the Clan they are aligned to is forged. This can be done in two ways: 1. A price collected each time the Summon is summoned. 2. A price collected from the Contractors maximum reserves to allow for a set number of times the summon can be summoned within a topic if they are ever desummoned for whatever reason. Regardless of the choice a Familiar's price will update as their size increases resulting in a larger price to summon them if they ever managed to become quite powerful within their Contract. *Thadie = 1
Kotone's Technique List 17/20 D-ranks 04/20 C-ranks 05/05 B-ranks 01/01 A-ranks 01/01 S-ranks 00/00 SS-rank Kotone's Signatures 1. Aquarius Style (Water Vial Jutsu) 2. Hua Po Style (Vocal Jutsu) 3. Water Mirror4. Kotone's Exclusives 1. 2.
Last edited by PunkPrincess on 4th January 2021, 5:25 am; edited 3 times in total | |
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| Subject: Re: Kotone Zakiyoshi 3rd August 2018, 9:28 am | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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