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| Techniqe Scrolls of the War Goddess [Minerva's Jutsu] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Techniqe Scrolls of the War Goddess [Minerva's Jutsu] 10th October 2016, 9:55 pm | |
| - Undrawn:
Name: Art of the Undrawn Longsword (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive Range: Short
Description: Minerva has vowed vengeance against those within Pandora for what they did to her and her parents. Alongside this vow is her vow to only draw the sword her surrogate mother gave her, Heartsbane, in order to strike down those who lay claim to Pandora. In order to stay true to this vow and still fight with her only sword at the moment, she has devised a fighting style that utilizes the sheathed sword during battle. To perform her attacks, Minerva wields her blade's sheath with the left hand, resting her right hand in correspondence to the weapon's pommel. With each attack, she is able to deal blunt physical damage equal to the strength of her weapon, rather than the usual cutting damage. Because of the blunt nature of the sheath, her attacks also able to stun an enemy for a duration based upon the strength used to attack, starting at 2 posts (total) for D-Rank strength, with each rank in the tier increasing this duration by 2. Those with Defense tiers equal to her strength are able to negate the stun.
Name: Strength Form Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Minerva backs each strike with her impeccable strength, slamming her sheathed sword into an enemy with contempt. This is a stronger technique than her sword's basic style. This technique is able to cause massive amounts of damage to her enemy as well as her surroundings, the shockwaves from the attacks being able to shatter the ground around her. This form is increases the blunt physical damage done by Minerva's attack by one rank. This also increases the stun duration her attacks incur, raising it to 3 posts (total) with D-Rank strength and adding 3 per rank in the strength tier. Those with Defense tiers one rank above her strength is able to negate this effect. This form requires Minerva to use her max strength, which is immensely tiring for her, the fatigue drain whilst using her strength tiers is increased depending on the rank of strength she is using. Rank - Add. Fatigue Drain D - 2 C - 4 B - 6 A - 8 S - 10
Name: Slashing Form Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Minerva uses her speed to back her strikes, making them all the more dangerous. Using her speed, she is able to generate a bladed vacuum of air around her sheath. This shifts the damage of her attacks from blunt physical into physical slicing, with the damage being equal to the speed of her strikes. Due to the nature of the vacuum blade, it is able to deal bleeding damage equal to one rank below the speed of her attack. This form requires the utmost speed in order to be executed, and this drains her energy quite a bit. When using this form, the fatigue drain whilst using her speed tiers is increased depending on the rank of speed she is using. Rank - Add. Fatigue Drain D - 2 C - 4 B - 6 A - 8 S - 10
Name: Flying Form Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: This is the form Minerva has created specifically for when she draws Heartsbane. This chains her maximum speed with her maximum strength, creating a truly devastating combination. Whilst in this form, her blade generates a cutting vacuum of wind when it is swung. This vacuum extends the reach of her blade depending on the tiers used with it. This vacuum is able to deal physical slicing damage equal to the combined strength and speed her weapon is swung with. The vacuum is not the worst of her enemy's worries, as they still have to contend with the blade itself. When the blade is swung, it is able to deal damage equal to one rank above the combined strength and speed at which it is swung once it comes in contact with an enemy. Because this form requires her pique performance in two areas, it incurs a heavier stamina drain when using either tier. Top performance is physically taxing the more it is used, due to this Minerva receives recoil damage equal to 2 ranks below the highest tier she uses per strike. Rank - Vacuum Extension - Add. Fatigue Drain D - 1ft - 2 C - 2ft - 4 B - 3ft - 6 A - 4ft - 8 S - 5ft - 10
- Equip:
Name: Equip Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: Self
Description: Minerva is able to switch out the weapons and armors she has in her armory with those she has upon her person. This switch is characterized as her former armor or weapon turning into opaque ribbon like mist before reforming into the new piece of equipment. The speed at which this switch occurs is based on separate speed tiers for it. This is a simple gateway technique in order for her to be able to perform the switch.
Name: Swift Equip Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: Self
Description: Due to training to increase the speed at which her switch occurs, Minerva is now able to perform the switch at D-Rank speeds.
Name: Bullet Equip Classification: Ronin Tech Rank: C-Rank Class: Supplementary Range: Self
Description: Due to training to increase the speed at which her switch occurs, Minerva is now able to perform the switch at C-Rank speeds.
Name: Crashing Equip Classification: Ronin Tech Rank: B-Rank Class: Supplementary Range: Self
Description: Due to training to increase the speed at which her switch occurs, Minerva is now able to perform the switch at B-Rank speeds.
Name: Vacuum Equip Classification: Ronin Tech Rank: A-Rank Class: Supplementary Range: Self
Description: Due to training to increase the speed at which her switch occurs, Minerva is now able to perform the switch at A-Rank speeds.
Name: Blinding Equip Classification: Ronin Tech Rank: S-Rank Class: Supplementary Range: Self
Description: Due to training to increase the speed at which her switch occurs, Minerva is now able to perform the switch at S-Rank speeds.
- Storage Link:
Name: Storage Link v1 Classification: Ronin Tech/Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: This is a specialized Fuinjutsu that Minerva has created in order to connect her Armory to her Digitized Storage. This allows her to transfer items in between the two for a chakra price equal to the rank of the item, or a blood price equal to half the rank of the item. This allows her to prioritize what items are within her limited Digitized Storage without having to leave them at home or in the bank.
Name: Storage Link v2 Classification: Ronin Tech/Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self (Connection), Contact (Transfer)
Description: This is a specialized Fuinjutsu that Minerva has created in order to connect her Armory to any regular Storage Seals she may create. This allows her to transfer items in between the two for a chakra price equal to the rank of the item, or a blood price equal to half the rank of the item. This allows her to prioritize what items are within her limited seals without having to leave them at home or in the bank. In order to transfer the items, however, she must come in contact with the seal.
Name: Storage Link v3 Classification: Ronin Tech/Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self (Connection), Contact (Transfer)
Description: This is a specialized Fuinjutsu that Minerva has created in order to connect her Armory to any of the more advanced Summoning Seals she may create. This allows her to transfer items in between the two for a chakra price equal to the rank of the item, or a blood price equal to half the rank of the item. This allows her to prioritize what items are within her limited seals without having to leave them at home or in the bank. In order to transfer the items, however, she must come in contact with the seal.
Name: Storage Link v4 Classification: Ronin Tech/Fuinjutsu Rank: A-Rank Class: Supplementary Range: Self (Connection), Contact (Transfer)
Description: This is a specialized Fuinjutsu that Minerva has created in order to connect her Armory to any Lightning Flash Blade Creation Seals she may create. This allows her to transfer items in between the two for a chakra price equal to the rank of the item, or a blood price equal to half the rank of the item. This allows her to prioritize what items are within her limited seals without having to leave them at home or in the bank. In order to transfer the items, however, she must come in contact with the seal.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Techniqe Scrolls of the War Goddess [Minerva's Jutsu] 12th October 2016, 11:16 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Techniqe Scrolls of the War Goddess [Minerva's Jutsu] 21st October 2016, 11:53 pm | |
| - Kendo:
Name: Kendo: Tsukikage Classification: Kenjutsu Rank: C-Rank Class: Offensive/Defensive Range: Short
Description: Adhering to the principles of Kendo, the user attacks with their sword, reacting to an opponent trying to capitalize on an opening left on purpose by their Kendo. The user stabs downward planting their blade into the ground, balances themselves on it before kicking their opponent 3 feet away unless they possess C-rank strength to root themselves in place. The kick is usually aimed at the upper abdomen up until the neck area as often due to the position it is difficult to see coming (Time-Slowing can see it). This is much like the Kendo version of Heel Kick which is notable due to the method by which it is preformed, it is a counter attack and often when stabbing downward it impales an opponents arm or weapon to the ground. The downward stab itself deals C-rank defense piercing physical damage while the follow up kick is to increase the D-rank bleed damage from the stab wound to C-rank bleed damage unless they possess a C-rank Strength to grip the blade so it's brought along with them to prevent it from tearing a chunk out of their flesh. On the other hand if targeting a weapon it snaps along the impact point if it is C-rank or below or if it doesn't possesses Physical Resistance C-rank or higher. Due to being the counter attack, the requirements in order to react in time are based on the user's skill level. Rank - Perception required to not fall for counter-hit D - Speed Tier = to User's Speed C - Reaction Tier 1-Rank Below User's Speed B - Reaction Tier = to User's Speed A - Muscle Tension/Time Slowing + Speed Equal to User S - Muscle Tension/Time Slowing + Reaction = to User's Speed
Name: Kendo: Issen Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Adhering to the principles of Kendo, which involves the user lifting their sword high up seemingly leaving themselves open to a strike. In the moment the opponent tries to attack their perceived vulnerability & are within 2 feet they slam their weapon downward with both hands smashing an opponent to deal C-rank defense slicing damage when used with a blade or crushing damage when used with a blunt implement, like a sheathed weapon. The user is capable of honing their skill at such a counter minimizing the time window for them to retaliate to further ensure the opponent is unable to escape in time or counter their counter, with the window being determined by their skill. Rank - Speed out sped by Issen D - 1-Rank Below++ C - Equal Rank Tier- B - Equal Rank Tier A - Equal Rank Tier+ S - Equal Rank Tier++
Name: Kendo: Tairetsudan Classification: Kenjutsu Rank: B-Rank Class: Supplementary Range: Contact (Damage), Varies (Fall Height)
Description: Adhering to the principles of Kendo, swings downward causing them to plummet from the sky at a greater rate allowing it to serve as a pseudo air movement technique to drop downward at speeds equal to the user's swing speed. When not used to dodge it can be used to deliver additional force to a Kendo strike by means of gravity as the fall height acts as a damage multiplier with every 160ft plummeted multiplying the damage dealt by 2x. Rank - Fall Height to Trigger Multiplier D - Every 80ft C - Every 40ft B - Every 20ft A - Every 10ft S - Every 5ft
Name: Kendo: Harakiri Classification: Kenjutsu Rank: A-Rank (Variable Recoil Damage) Class: Offensive Range: Short & Contact
Description: Adhering to the principles of Kendo, the user positions their blade before stabbing themselves in order to impale an opponent up to 4 feet behind them. Due to such an unorthodox method of attacking born from self sacrifice and the positioning of the body this technique is not readable by vision modifiers (Muscle Tension, Weapon Prediction, Time-Slowing Dojutsu) unless the opponent possesses X-ray vision. The stab inflicted on oneself is deliberate both in intention and in positioning and with enough skill the user can eventually avoid their own vital organs while still managing to target the vitals of another opponent. Otherwise it's a trade for a trade and not a technique meant to be used unless in dire situations or if the user possesses access to immediate medical treatment or regeneration. Rank - Body Part Stabbed (Recoil Dmg) - Victim's Organ Pierced D - Lower Torso (D) - Intestines or Kidney C - Lower Torso (C) - Stomach or Liver B - Upper Torso (B) - Spine A - Upper Torso (A) - Lung (Right or Left) S - Upper Torso (S) - Heart or Reactor Core
- Batto:
Name: Battojutsu Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self
Description: The ancient Kenjutsu art of Batto in it's refined state differs from it's successor style Iaido due to what is done after the blade is unsheathed. Due to the samurai who created this style being wiped out by the shinobi during the Era of Warring States out of fear only the legendary tales of swordsmen capable of drawing and slicing an opponent in one moment were what was left and thus what was used to create Iaido. Battojutsu is more than that, or more specifically unlike Iaijutsu which allows one to master the art of unsheathing and sheathing one's blade Battojutsu allows one to incorporate multiple cuts after unsheathing. This is stressful on the body to preform quickly fatiguing those who are not skilled enough to refine their muscle memory and have not learned how to control their breathing precise enough to get the most out of each breath. A master of Battojutsu was said to draw their blade once and by the time they sheathed their blade they had already felled a hundred shinobi. Due to the sheer amount of strikes capable with one blow Battojutsu those without Time-Slowing Dojutsu are unable to see the strikes of the Batto practitioners blade. Those with Muscle Tension or Iai Prediction/Precognition etc can determine where the Batto user is aiming however and thus can gauge how to block albeit not being able to actually see the slashes. Rank - Max No of Slashes Per Draw (Stamina Price per flurry of slashes) D - 5 (-10 Stamina Every 5 Slashes) C - 10 (-8 Stamina Every 5 Slashes) B - 15 (-6 Stamina Every 5 Slashes) A - 20 (-4 Stamina Every 5 Slashes) S - 25 (-2 Stamina Every 5 Slashes)
Name: Battojutsu: Instant Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short (Within 10ft), Contact
Description: The user moves in front of his opponent and unsheathes their sword, while to those without Reaction Tiers they seem to suddenly just appear before them. The user then slashes many times at C-rank speeds while moving around them, and to those without either panoramic vision (360°) a C-rank Sensory Technique or Tier+ Reaction after appearing in front of them the first time the user seems to vanish and then instantly reappear behind them. Due to utilizing Battojutsu, those without a Time-Slowing Dojutsu are unable to see the user's slashes and end up collapsing as they sheath their sword back in to the hilt. This is due to their body going into shock due to the pain leaving them vulnerable to a follow up for a short amount of time unless they possess Pain Tolerance, Pain Immunity or a C-rank Pain Resistance technique. The slashes are not any set number but are determined by how much the Battojutsu user exerts themselves however every 5 slashes dealt results in the victim sustaining 1-rank Higher in Pain starting at D and capping out at S (25 slashes). The Reaction tiers required to see the user move and the time the victim is collapsed for is dependent upon the user's skill level. Rank - Reaction Tiers To Detect Movement (Victim Collapsed For) D - D (1 P.T.) C - C (2 P.T.) B - B (3 P.T.) A - A (4 P.T.) S - S (5 P.T.)
Name: Battojutsu: Severed Inscription Classification: Kenjutsu Rank: C-Rank Class: Offensive/Defensive Range: Contact
Description: The user quickly draws their sword, before quickly slashing everything in a set radius around themselves. While it seems like a single slash it is in actuality more than one done at the same time making it useful for dealing quick but shallow cuts on opponents or slicing apart incoming projectiles within their sword's reach. The number of strikes determines the amount of projectiles capable of being sliced through at once whereas with every 5 strikes an additional 1 D-rank of Bleed damage is dealt to an unfortunate victim. The radius that this technique covers upon the user drawing their blade once not only increases in size but likewise in angle increases with the user's skill level. Rank - Slash Radius (Angle Covered) D - 1ft (30°) C - 2ft (45°) B - 3 ft (90°) A - 4 ft (180°) S - 5 ft (270°)
Name: Battojutsu: Shameful Execution Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Contact
Description: The user partially draw's their sword bludgeoning the victim's stomach with their sheathe causing them to bend and clutch their stomach unless they possess a B-rank Pain Resistance technique, Pain Tolerance or Pain Immunity. While the victim is still reacting to the pain from the blow the user finishes drawing their sword and in that same motion aims a strike to the neck with C-Rank or higher Strength should they possess it, culminating in decapitation unless the victim possesses Defense Tiers equal to said Strength. Simple, yet lethal as those not perceptive enough to notice the user drawing their blade (Time-Slowing Dojutsu) or a natural perception in regards to kenjutsu (Muscle Tension/Iai Prediction/Precognition) will only notice the beheading strike as their head sails 2 feet in the air.
Name: Battojutsu: Piercing Stab Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short (If used as a follow up to Instant), Contact (Within 3ft)
Description: Req. Instant. Typically used as a quick finisher for a prone victim (on the ground) in which after slashing their target numerous times the user kicks them causing them to roll 3ft, unless they manage to anchor themselves to the ground with B-rank strength, before nailing them to the ground with a downward stab held in a reverse grip. It is a fairly quick attack even when not used as a follow up as unless a victim possesses the ability to see the user draw their sword (Time-Slowing Dojutsu) or a natural perception in regards to kenjutsu (Muscle Tension/Iai Prediction/Precognition) + B-rank Reaction Tiers they will not even notice the user's strike until it is too late. This technique is more dangerous against smaller targets as their is a higher chance to nick an artery though regardless of the size of the target the stab inflicts B-rank Defense Piercing Physical Damage. Victims will sustain a variable amount of bleed damage based on the user's skill level if the stab wound is not treated by a Medical Ninjutsu technique or the blood loss is not stemmed in some way. Rank - Target Size (Bleed Damage Each P.T.) D - Humanoid (D), Small (2D), Tiny (3D) C - Humanoid (2D), Small (3D), Tiny (4D) B - Humanoid (3D), Small (4D), Tiny (5D) A - Humanoid (4D), Small (5D), Tiny (C) S - Humanoid (5D), Small (C), Tiny (B)
Name: Battojutsu: Absolute Inscription Classification: Kenjutsu Rank: B-Rank Class: Offensive/Defensive Range: Contact, Short
Description: The user quickly draws their sword, before quickly slashing everything in a set radius around themselves. While it seems like a single slash it is in actuality more than one done at the same time making it useful for dealing quick but shallow cuts on opponents or slicing apart incoming projectiles. The number of strikes determines the amount of projectiles capable of being sliced through at once whereas with every 5 strikes an additional 2 D-rank of Bleed damage is dealt to an unfortunate victim. The radius that this technique covers upon the user drawing their blade once not only increases in size but likewise in angle increases with the user's skill level. Rank - Slash Radius (Angle Covered) D - 5ft (45°) C - 6ft (90°) B - 7ft (180°) A - 8ft (270°) S - 10ft (360°)
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Techniqe Scrolls of the War Goddess [Minerva's Jutsu] 29th April 2017, 6:04 pm | |
| - Mobouken:
Name: Mobouken Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Self
Description: This is a fusion of the Strong Fist founded by those within the ASN, as well as the ancient Kenjutsu style of Kendo. This style is one that combines the sheer strength of the Strong Fist as well as the untamed battering strikes of Kendo into a style that focuses not only on wielding a sword to dangerous effect, but also weaving in some Taijutsu in order to make this style all the more dangerous. Unlike its sister style, those who use Mobouken are accustomed to holding their blade in a single hand, whilst using their other hand, their legs, joints and even their head in order to thoroughly batter their foe. This is a rather inelegant style, and focuses more on rough strikes than graceful movements and dodging. Relying mostly on strength, this style is capable of breaking weapons, incurring knockback and out-speeding strikes like it's composite styles, with the added effect of damage from the Kenjutsu strikes stacking like a combination technique when coming in contact with defenses, enabling the damage to build up before the defense shatters and falls away. This style is often utilized with a sword blade, such as a dagger or a tanto, though it can be used with a katana. Strength Tier - Out-speeding Proximity (Speed Out-sped) - Weapon Rank Shattered (Phy Resist Req. to disperse force) D - 6 inches (Equal Rank-) - D (C) C - 1 ft (Equal Rank) - C (B) B - 2 ft (Equal Rank+) - B (A) A - 3 ft (Equal Rank++) - A (S) S - 4 ft (1-rank Above-) - S (Above S)
Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Mobouken: Close Quarters Classification: Kentaijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: This is a basic stance of the Mobouken style. It focuses upon the user adopting a form with one foot forward and one back, slightly swaying in order to be able to react to an opponent's moves and grab them quickly. When in this stance, the user is capable of applying the interception effect of the base technique to their Taijutsu as well as their Kenjutsu, allowing them to grab opponents quickly and batter them with a number of blows. However, the way this stance positions the user throws off their center of balance. This makes their balancing techniques count as one rank lower than normal, with them also requiring one tier level higher in Strength in order to negate knockback inflicted upon them.
Name: Mobouken: Lunging Feint Classification: Kentaijutsu Rank: D-Rank Class: Offensive Range: Short
Description: This is a basic maneuver of the style, wherein the user rushes forward as if to lung at their target with their weapon, before dropping into a sweeping kick in order to take their legs out from under them. The surprise factor of this technique requires victims to now possess Tier+ Reaction in order to detect the sweep and avoid it, however they are capable of anchoring themselves in place with Strength equivalent to that utilized by the user when initiating the sweep, though at the cost of receiving Physical Damage to their legs equal to one rank below the Strength of the sweep, though this can be negated by Defense tiers equal to the damage they would sustain. Alternatively, a Balancing technique equal in rank to the strength can be used to counteract the sweep.
Name: Mobouken: Guard Break Classification: Kentaijutsu Rank: D-Rank Class: Offensive Range: Short
Description: After rushing an opponent in order to initiate an attack, this technique can be used if they attempt to guard against the attack using their own body. The user snaps out with their hand or the hilt of their weapon in order to impact the body part used to dodge, the blow dealing Physical Piercing damage equal to two ranks below the Strength they used in case of their hand, or one rank below the Strength used in case of the hilt of their weapon. The damage of this technique can be negated by an equivalent Defense+Strength tier chain. The real danger of this technique, however, is that it deals a great amount of pain to the recipient. Opponents without Defense tiers receive pain equal to the Strength used for a number of posts (total) afterwards, starting at 1 for D-Rank Strength and ending at 5 for S-Rank Strength. Those with Defense tiers find that they feel a more acute pain than others, however, being dealt pain equal to one rank above the Strength used for the blow, for double the amount of time for the Strength (2 at D, 10 at S).
Name: Mobouken: Limb Lock Classification: Kentaijutsu Rank: D-Rank Class: Offensive Range: Short
Description: This is a simple grapple within the Mobouken style, and lays the ground work for all of the more powerful holds available. The user begins by stomping on their opponent's foot and pinning it with their own, before hooking their free hand around the other's arm, locking them together at the elbow. These deal no damage, however they lock the opponent down unless they have Strength equivalent to one rank above the user's in order to break free. This is often used to disable the skillset of those who rely heavily on handseals, wielding a weapon in each hand, or one with both hands, as one of their arms is disabled and they must break out of the hold before they are capable of doing anything else. However, one of their arms is still free and they are fully capable of attacking with said arm.
Name: Mobouken: Counter Kick Classification: Kentaijutsu Rank: D-Rank Class: Offensive/Defensive Range: Short
Description: This is a defensive technique within the style. The user raises their weapon in order to block an incoming blow, or their hand if they possess Defense tiers, relying heavily on the durability of their weapon or their Defense tiers in order to stop the damage from the blow, as well as their Strength tiers in order to root themselves in place if the blow in question is capable of knocking them down or back. Once the attack is successfully blocked, the user will throw out a powerful kick at the opponent's chest or stomach. Due to the opponent's attention being on attacking and not defending, they will require Reaction tiers equal to 1-Rank above the speed of the kick in order to notice it and react in time to defend themselves. If the kick lands, it winds the target, leaving them doubled over and heaving for breath for a number of posts equal to the Strength used to kick out (1 at D, 5 at S), leaving them open to a counterattack from the user. Should the target not require respiration, then they are immune to the winding effect of the kick.
Name: Mobouken: Leg Hook Grapple Classification: Kentaijutsu Rank: C-Rank Class: Offensive Range: Short
Description: This is a rather complex technique that requires correct timing from the user in order to pull it off. They perform a jump with either their Strength or their Speed in order to place themselves on top of their target's shoulders, wrapping their legs around their target's neck. Once positioned there, the user is capable of leaning in any direction, requiring the target to not only possess Strength Tiers in order to support the user's weight, but a Balancing technique equal to the user's rank in order to balance themselves and the additional weight. Should they fail this, they will topple in the direction the user has leaned, leaving parts of their body exposed for an assault depending on where the user leaned. Alternatively, the user is capable of perching on their target's shoulders and squeezing their thighs together with their Strength. This results in the victim suffocating in an amount of time dependent on their Endurance tiers, while victims with Defense tiers equal to one rank below the Strength used are immune to the suffocation effect. Endurance - P.T. Until Suffocation None - 5 D - 10 C - 15 B - 20 A - 25 S - 30
Name: Mobouken: Subversion Grappling Classification: Kentaijutsu Rank: C-Rank Class: Defensive/Offensive Range: Short
Description: This is a well utilized technique within the style, though it is more of a discipline. The user shifts offense and defense, using their sword as their defensive weapon and their hand as their offensive weapon. This is accomplished by the user meeting an attack with their blade before jerking their weapon off to the side. This results in blades being wrenched to the side and sending their wielders off balance (Balancing technique equal to Strength to stay balanced), or defense slicing damage being dealt to those foolhardy enough to meet the user's blade with their bare flesh, causing bleeding equal to two ranks below the strength used for the wrenching motion. This leaves the user's other hand open for quick grapples whilst the victim is preoccupied with staying up right, or dealing with the damage dealt to them.
Name: Mobouken: Sweep Cutter Classification: Kentaijutsu Rank: C-Rank Class: Offensive Range: Mid (Slide)
Description: During close quarters combat, or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side, though more uncommonly aimed to impact the foe's legs themselves. The speed of the slide is equal to the speed they had been running before hand, though slowing down the farther they travel during their slide (-1 Tier Lvl per 5ft). Because of the sliding and the force used to initiate it, the user is unable to stop the slide unless they wait until they stop completely (slide speed falls to E) or they stop themselves with Strength equal to the speed of their slide. The slide can be used as a way to avoid an attack or, when aimed at an opponent's legs, force a target off balance, requiring a balance technique equal to the speed of the slide in order to stay upright or Strength equal to one rank below to anchor themselves in place, at the cost of receiving Physical damage equivalent to the speed of the slide.
Name: Mobouken: Disregard of Fear Classification: Kentaijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Many of the Mobouken techniques put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, practitioners must train themselves constantly to avoid letting their fears distract them from their task. The user of this technique has found that they are capable of blocking out their fear for a set amount of time dependent on their skill level, with a modifier based on Barrier Tiers. This results in depletions from the Fear Limit being halved, and the effects of Intimidation techniques (Killing Intent, Shadow etc.) or Intimidation Limit depletions being completely negated. Rank - Duration (Barr.) D - 1 P.T. (+2) C - 3 P.T. (+3) B - 5 P.T. (+4) A - 7 P.T. (+5) S - 9 P.T. (+6)
Name: Mobouken: Staggering Knee Strike Classification: Kentaijutsu Rank: C-Rank Class: Offensive Range: Short
Description: The user quickly dashes into an opponent's attack range before delivering a quick knee strike to the target's solar plexus. The aim of this technique is to deal pain rather than damage, having the target hunched over in pain for a certain number of posts (total) dependent on the Strength the user struck out with (2 at D, 10 at S). Victims with Pain Resistance have the duration they are hunched over halved, while those with Pain Immunity are completely unaffected.
Name: Mobouken: Grapple Counter Classification: Kentaijutsu Rank: B-Rank Class: Offensive/Defensive Range: Short
Description: This technique, used defensively towards a rushing opponent or offensively during the user's own rush, relies on the user opening up the opponent's defense by first driving their arm into their chest, either over or under their guard, before turning the body in a way that they will be able to place themselves at the opponent's side, before aiming a blow at their neck or back during the opening. The driving arm sends the victim into the oncoming blade with amplified force, granting the weapon Defense piercing damage equal to the Strength the arm was thrust out with.
Name: Mobouken: Reversal Grappling Classification: Kentaijutsu Rank: B-Rank Class: Offensive Range: Short
Description: A tricky technique that requires an opponent to step close to the user voluntarily for either and attack or for a grapple/counter of their own. Using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use the grip to for the foe over their head, slamming them headfirst into the ground and stunning them, leaving them open for a follow up attack. The opponent requires Strength equal to the user's own in order to either rip their arm free of the grasp or to anchor themselves in place when the user attempts to flip them. The speed of the victim's movement determines the force with which they strike the ground if they are unable to anchor themselves, stunning them for 1 post (total) with D-Rank Speed and 5 posts (total) with S-Rank Speed.
Name: Mobouken: Dirty Assault Classification: Kentaijutsu Rank: B-Rank Class: Offensive Range: Short
Description: Using their surroundings to their advantage, the user will charge at their opponent in a reckless manner. Once the user gets within 5ft of their target, they will dig their toe or their foot into the ground and kick up a large cloud of dirt to obscure the opponent's vision. This kick can occur at high speeds as long as the user possesses the correct tier for it, with the target requiring equal rank Reaction in order to blink their eyes before the dirt blinds them. If they are unable to do so, then they are blinded for 3 posts (total), or 5 posts (total) if they possess a Dojutsu, due to the advanced eyes being slightly more sensitive to irritants. If there is no dirt present, the user is simply able to use some powder they have present, or even throw a blinding item (Flash Tag, Smoke Bomb etc) in the point-blank range for the same effect. This technique is meant to leave the opponent open for an attack from the user, though the tactic used for this is rather underhanded.
Name: Mobouken: Reckless Fortune Classification: Kentaijutsu Rank: A-Rank Class: Offensive Range: Short
Description: This is a technique that requires some level of patience from the user. The user waits until their opponent presents an opening before they slide their leg in between their target's own, blocking off escape in three directions but also placing the user in a precarious position. The user will then precede to wrap their arm around the opponent's shoulder's, hugging them tightly to their own body, requiring Strength equal to the user's to break the hold. The user will then headbutt their opponent with all of their Strength, stunning them for a number of posts (total) depending on the Strength used (1 at D, 5 at S). Due to it being a headbutt, should the user not possess Defense tiers, they will be stunned as well, though for a shorter duration (uses the duration for 1-Rank below the Strength). This is used to leave the opponent open and at the will of the user, though it places hem in much danger. A single mis-step could spell out doom for them.
Name: Mobouken: Earthshaker Classification: Kentaijutsu Rank: A-Rank Class: Supplementary Range: Mid (Dash), AoE (Tremor)
Description: This is a devastating dash attack that is known for it's ability to cause tremors in the user's wake. The user will take a moment to ready themselves, digging their foot into the ground and building up power in their leg. Then, in a burst of movement, the user will kick off into a dash with such Strength that it carries them forwards with Samurai Lvl Speed equal to the Strength used to push off, as well as causing the ground to shake and rumble with powerful tremors that radiate in a 160ft radius around the user, causing everyone but the user to require a Balancing technique or Strength equal in rank to the Strength used in order to balance or anchor themselves. Those who do not possess either will find that they are incapable of moving without falling over. This tremor also radiates beneath the earth's surface, dealing pain equal to one rank below the strength used to anyone underground and within the range. This makes the perfect cover for the user to charge into battle headfirst as it makes it more difficult for others to retaliate against their advance.
Name: Mobouken: Earthbreaker Classification: Kentaijutsu Rank: A-Rank Class: Offensive Range: Short (Shattering), Long (Scattering)
Description: With a swift punch to the ground, the user shatters a large chunk of earth at their feet. This allows them to reach down and grab a hold of a large chunk of Earth Materia equal to the rank of Strength used. The size of the chunk is dependent on how much Materia is within it. The user holds this rock with one hand and can toss it as if it were a projectile weapon. After throwing the rock, the user is able to follow it whilst delivering multiple slashes to it, cutting it into several smaller chunks that scatter over a 80ft radius around the user. This is mainly meant to cover their charge but the chunks of earth are quite capable of damaging wounds on direct hits, dealing Earth Release Physical damage. The damage dealt by the whole chunk of rock is equal to the amount of materia within, however smaller rocks have the damage reduced. The number of smaller chunks capable of being created, as well as their size, is dependent upon the amount of Materia in the original chunk. Materia - Size - Max Number of Pieces (Size) - Damage (Pieces) D - Small - N/A - D (N/A) C - Humanoid - 6 (Small) - C (D) B - Medium (S) - 2 or 12 (Humanoid or Small) - B (C or D) A - Medium (M) - 2, 4 or 24 (Med S, Hum or Small) - A (B, C or D) S - Medium (L) - 2, 4, 8 or 48 (Med M, Med S, Hum or Small) - S (A, B, C or D)
Name: Mobouken: Ougi - Decimation Classification: Kentaijutsu Rank: S-Rank Class: Offensive Range: Short (Combo), Mid (Knock-up Distance)
Description: Those who attain a certain level of mastery over Mobouken or their own strength will be able to perform one of the most devastating moves available to this style. The Decimation Ougi begins with the user grabbing hold of their opponent's limb, shoulder, head; anything they can a solid grip on to hold them still, requiring the victim to have equal rank Strength in order to break free. While holding them still, the user will move their other hand, the one wielding their weapon, to deliver a jaw shattering uppercut with the hilt of their blade that knocks their opponent 5ft into the air per rank of Strength used for the uppercut (5 at D, 25 at S). The victim will then require an S-Rank mid-air movement technique in order to position themselves for a counter attack, or move away from the user's position. The user will then follow their opponent into the air, often utilizing the Strong Fist technique Shadow of the Dancing Leaf in order to do this correctly, before assaulting them with all manner of blows and slashes from their hands, feet, knees, elbows and their weapon. The total number of blows varies with the skill-level of the user, however the damage dealt by each is always equal to the Strength used for the blow. To end the technique, the user will deliver a punch to the target’s skull so powerful that it sends them crashing to the ground at speeds equal to the strength of the punch, shattering the earth beneath them and leaving a large crater whilst all the while dealing Physical Defense piercing damage equal to the strength, with the damage being multiplied by the distance to the ground. Skill Level - # of Blows - Height (Dmg Multiplier) D - 2 - 5ft from Ground (1x) C - 4 - 10ft from Ground (1x) B - 6 - 15ft from Ground (2x) A - 8 - 20ft from Ground (2x) S - 10 - 25ft from Ground (3x) *Elite Ranks are capable of landing double the blows
- Manipulated Tools:
Name: Manipulated Tools Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Mid-Long
Description: This has become Minerva's iconic technique which makes use of her cultivated marksmanship and dexterity intermingled with controlling thrown weapons. With this technique a chakra thread is attached to a throwing weapon, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite. Depending on The user's skill level the type of weapons she can use this technique with become more and more complex. Rank - Weapon Type E - Senbon (Includes Needle Head, Barbed etc) D - Shuriken (Includes Square, Three-Point, Giant etc) C - Kunai (Includes Dual Prong, Tri-Pronged etc B - Fuma Shuriken (Includes Foldable, Windmill etc) A - Chakram (Includes Blunt, Bladed etc) S - Spear (Includes Javelin, Trident etc)
Name: Manipulated Tools: Changing Technique Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Outfit)
Description: A basic technique which involves rapidly changing one's outfit in five steps which occurs so rapidly that only an opponent with a Time-Slowing Dojutsu can see the user actually change their clothes. The first step is unsealing the clothing, the second step is undressing, the third step is wearing the new clothes, the forth step is sealing the old clothes away and the fifth step is assuming the original position one had prior to changing their clothes. This technique is useful for quick outfit changes and does not need to be placed in spoiler tags unless the opponent possesses a time-slowing dojutsu. S. F Level (Changing Speed) - Rank of User Speed Modifier Level 1 (D) - D (Tier-) Level 2 (C) - C (Base Tier) Level 3 (B) - B (Tier+) Level 4 (A) - A (Tier++) Level 5 (S) - S (1-rank Above Tier-)
Name: Manipulated Tools: Shuriken Onslaught Classification: Shurikenjutsu Rank: D-Rank Class: Offensive Range: Self (Scroll), Mid (Shuriken)
Description: Req. Scrolls or Tags with Generic Sealing: Summon Formula Level 1. The user reveals a scroll or a tag before unleashing a volley of shuriken at their target at speeds equivalent to the Summon Formula Seal they were summoned with, resulting in the projectiles moving at D-Rank Speeds. Despite moving relatively slowly and not doing very much damage, the shuriken have an advantage where numbers are concerned. The more shuriken used within this technique, the harder it is to evade them or other projectiles launched via the Manipulated Tools style, due to the sheer number being almost too much to follow. Multiple scrolls or tags can be used alongside this technique, making it all the more dangerous. Number of Shuriken - Reaction Requirement 5 - Tier+ 10 - Tier++ 15 - 1-Rank Tier- 20 - 1-Rank+ 25 - 1-Rank++ Scrolls/Tags being used =
Name: Manipulated Tools: Level 2 Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Self
Description: As she grows more skilled in the use of throwing weapons Minerva has learned to not simply rely on things which are originally meant to be thrown but rather utilize things which are atypically for melee combat finding the correct balance for it and learning how to launch them at opponents accurately. To that extent it simply builds off of the original technique with her skill level determining the types of weapons she can use this with. Rank - Type of Weapon D - 1-Handed Blade (Includes, Axe, Tanto, Katar, Sickle etc) C - 1-Handed Blunt (Includes Club, Hammer, Mace) B - Kusari (Includes Kusarigama, Kusari-fundo, Nun-chaku, Flail etc) A - Pole-Arm (Includes Scythe, Naginata, Pike etc) S - 2-H Blunt (Includes, War Hammer, Bo-Staff etc)
Name: Manipulated Tools: Threaded Tool Control (Signature) Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: Self (Chakra Threads)
Description: Minerva has stumbled upon a powerful combination within Shurikenjutsu and Fuinjutsu, wherein she is capable of unleashing a torrent of weapons from seals in order to bombard her enemies. Though rather than simply unleashing her weapons and letting them fly, she has found that sometimes complete control over them is required to ensure that they hit their mark. Some ninja prefer to do this with Ninja wire, though Minerva finds it cumbersome as said wire is capable of being detected easily, and it forges a connection with her than can be detrimental should the tools be caught by her target. As such, she has found a way to modify Chakra Threads in order to make as many threads as she requires from her hands, at the cost of incurring a recurrent Chakra Price each round for the manipulation of the weapons. The chakra price required is based on the number of weapons she has control of, though the price will always be taken each round. Number of Weapons - Price Under 50 - D 50 to 100 - 3D 101 to 200 - C 201 to 300 - B 301 to 400 - A 401 to 500 - S
Name: Manipulated Tools: Blade Kick Classification: Shurikenjutsu/Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Mid-range
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1 or 2. The user summons several weapons connected together by strings or ninja wire and jumps into the air, reeling them together to stack on top of each other. She then stands on the top weapon on one foot, and twirls backwards, rapidly shooting the ninja tools at the opponent like a machine gun each one moving at differing speeds. The weapons each move a bit faster than the one preceding it and before being launched the user can balance perfectly on top of one to act as a means for her not to have to touch the ground. The amount of weapons which can be used in this technique varies on the user's skill level, and due to the versatility of the Manipulated tools technique the types of weapons used can vary making it much more dangerous in execution. Rank - No of Weapons - Weapon Speed D - 2 - 1st D, 2nd D+ (Sam Level) C - 3 - 3rd C, 4th C+ B - 5 - 5th B, 6th B+ A - 7 - 7th A, 8th A+ S - 9 - 9th S
Name: Manipulated Tools: Binding Meteor Classification: Shurikenjutsu Rank: C-Rank (Variable Chakra Price) Class: Supplementary/Offensive Range: Self (Scroll), Short (Kusari-fundo)
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1 or 2. The user summons a manriki-gusari from one of their scrolls and uses it to restrain their opponent requiring them to dodge the incoming chains in order to not be entangled. When their opponent is restrained, they uses the scroll to launch a barrage of weapons at their prone victim and then finally slams them into the ground with the manriki-gusari. Due to the chains completely restraining the victim they are unable to make hand seals or move their hands, legs or torso unless they possess strength tiers high enough to break the chains entangling them (I.E D-rank Chains with no durability listed require D+ Strength, Chains with actual durability listed require higher strength tiers than their Raw Durability) The damage this technique deals varies on the weapons being thrown as well as how many are released from the scroll. The falling victim may sustain additional physical damage depending on the terrain they land on (Earth = Ground, Water = Water, Steel = Weaponry etc) using the strength tier that they were pulled down with to determine to amount of damage them falling dealt. Scroll being used = 1.
Name: Manipulated Tools: Explosive Spheres Classification: Shurikenjutsu Rank: C-rank (Variable Chakra Price) Class: Supplementary/Defensive Range: Long
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1 or 2. The user takes out a scroll before unsealing multiple explosive spheres which roll along the ground at speeds equal to the speed of the Summon Formula Seal they are summoned with resulting in the projectiles moving at D-C rank speeds. They can travel up to 40 feet away before losing their momentum and typically serve as movement hazards due to them not only being capable of being remotely detonated with a hand seal while holding onto their scroll of origin.
Name: Manipulated Tools: Level 3 Classification: Shurikenjutsu Rank: B Class: Supplementary Range: Self
Description: As the user grows more skilled in the use of throwing weapons she has learned to not simply rely on things which are originally meant to be thrown but rather utilize things which are not aerodynamic as well as larger projectile weaponry finding the correct balance for it and learning how to launch them at opponents accurately. To that extent it simply builds off of the original technique with her skill level determining the types of weapons he can use this with. Rank - Type of Weapon D - Spherical (Includes, Bombs, Ball Bearings, Spiked Balls etc) C - Discs (Includes Saw-blades, Discus etc) B - Giant Projectile (Includes Giant Shuriken, Giant Boomerang etc) A - Ammo (Includes Bullets, Arrows, Crossbow Bolts etc) S - 2-H Bladed (Includes, Greatsword, Nodachi etc)
Name: Manipulated Tools: Twin Rising Dragons Classification: Shurikenjutsu Rank: B-rank (Variable Chakra Price) Class: Offensive/Supplementary Range: Long-Range
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2 or 3. A technique unique to those who know the Manipulated Tools fighting style that takes advantage of their superior skills with weapons. First, she places two small scrolls in an upright position on the floor. When activated, the two scrolls release smoke while also flying and spinning into the air in the shape of two dragons made of smoke. The user then jumps between the two scrolls, and starts to rapidly summon and throw all sorts of weaponry as a powerful projectile barrage which extends over 60ft. If the initial attack were to fail, the user can control the discarded weapons with wires attached to their fingertips for a surprise attack. However, because the weapons are thrown, they are easily countered by blowing wind techniques, likewise they are propelled at speeds equal to the speed of the Summon Formula Seal they are summoned with resulting in the projectiles moving at D-B rank speeds. Likewise it is rather chakra intensive simply due to the user first having to summon the weapons from the scrolls which always follows the highest Generic Sealing: Summon Formula Seal she has inside each scroll, since there are two it means their are two seperate chakra prices (e.g if both scrolls had Generic Sealing Method: Summon Formula Lvl 3 then it would cost two B-ranks of chakra to use) Scrolls being used = 1. 2.
Name: Manipulated Tools: Deadly Spheres Strike Classification: Shurikenjutsu/Taijutsu Rank: B-rank (Variable Chakra Price) Class: Defensive/Supplementary Range: Short-Mid
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2 or 3. The user pulls out a scroll and rotates it around themselves using their speed tiers. Many spiked metal balls (explosive spheres) burst forth from the scroll to strike any nearby opponents or discourage them from using close ranged attacks. While spinning it gives the user protection allowing them to intercept an incoming opponent moving at varying speeds depending on their proximity to the user. Furthermore if that doesn't deter the opponent the explosive spheres can then be detonated resulting in shrapnel (gain physical defensive piercing equal to rank of kunai) bursting all along their explosive radius. This not only deals a set amount of knock back unless they possess strength tiers to root themselves in place equal to the physical explosive damage dealt by the explosive tags if they are within range of the explosion generated by the explosive tag but also the amount of kunai shrapnel can potentially slice them apart thanks to the shrapnel for stacking amounts of bleed damage. Spin Speed - Movement Interception Distance - Distance Explosive Spheres are Launched D - Equal Rank Within 5 ft - 10 ft C - Equal Rank Within 10 ft (5 ft Tier+) - 20 ft B - Equal Rank Within 15 ft (10 ft Tier+, 5 ft Tier++) - 30 ft A - Equal Rank Within 20 ft (10 ft Tier+, 5 ft Tier++) - 40 ft S - Equal Rank Within 25 ft (15 ft Tier+, 5 ft Tier++) - 50 ft
No. of Kunai in E. S. (Additional Bleed Dmg) - Explosive Tag in E. S (Knock-Back) 5 (D each P.T) - Basic (5 feet) 10 (2 D each P.T) - Standard (10 feet) 15 (3 D each P.T) - Village Style (15 ft) 20 (4 D each P.T) - Superior (20 ft) 25 (5 D each P.T) - Elite (25 ft)
Name: Manipulated Tools: Spinning Swallow Show Classification: Shurikenjutsu/Kenjutsu Rank: B-rank (Variable Chakra Price) Class: Offensive Range: Self (Scroll), Contact (Tonfa), Short (Bo), Mid (Club)
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2 or 3. A combination of weapons mastery and weapon summoning where after summoning a scroll and placing it within their mouth the user summons 3 different types of weaponry. First the user repeatedly hits her opponent with a pair of tonfa, then tosses the scroll in their mouth scroll into the air to summon a bō and switches weapons to continues hitting them with it aiming at the legs and lower body, ultimately knocking them to the ground unless they possess C-rank Strength or a B-rank Balancing technique (Above C-rank Strength if Wearing Weighted Clothing/Armor). When the opponent is lying on the ground, she then summons a huge spiked club (6 ft in length, 3 ft width) which falls to the ground at speeds equal to the speed of the Summon Formula Seal it is summoned with and crushes them with it dealing B-rank physical damage and inflicting 2 D-ranks of Bleed damage (P.T). Due to the quick changing of weapons and the small amounts of smoke accompanying the weapon change the opponent is unable to use Muscle Tension or Time-Slowing Dojutsu to track the assault unless they possess X-ray Vision or B-rank Reaction Tiers. Weapon Type - Opponent able to be hit within proximity to the user Pair of Tonfa - 3 ft Bo-Staff - 10 ft Spiked Club - 20 ft
Name: Manipulated Tools: Floating Blade Wall Classification: Shruikenjutsu Rank: B Class: Offensive Range: Short (Distance Scrolls can be unrolled), Mid (Knockback)
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2 or 3 & User has learnt Binding Meteor. The user unrolls two scrolls under their opponent and summons a barrage of different weapons from them, launching the opponent 30ft into the air if they lack B-rank Reaction Tiers or a Time-Slowing Dojutsu to react in time as well as enough speed to then evade the weapons as they are unsealed. While the victim is launched into the air the user then wraps their legs with a chain requiring an air movement technique equal rank or higher to the speed they fling the chain out to entangle the victim and pulls them down, sending them crashing into the ground dealing additional physical damage depending on the terrain they land on (Earth = Ground, Water = Water, Steel = Weaponry etc) using the strength tier that they were pulled down with to determine to amount of damage them falling dealt. This technique can be prepared in advance while via either a Genjutsu or some other concealment technique in order to not alert the opponent of their plan. If this is done then this technique does not need to be placed in spoiler tags until it is triggered unless the opponent has B-rank mental sensory or some other form of sensory according to the concealment being used (E.g X-ray for Smoke Bombs). Scrolls being used = 1. 2.
Name: Manipulated Tools: Heavenly Chain Disaster Classification: Shurikenjutsu Rank: A-rank (Variable Chakra Price) Class: Offensive/Supplementary Range: Long-Range (Distance), Short (Projectile Landing Radius)
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2, 3 or 4. A stronger version of the Twin Rising Dragons, the user either tosses her large scroll into the air or opens it while currently above the opponent and summons a multitude of different weapons from it, which then rain down, often impaling the opponent and anything in their path up to 80ft away from said scroll. The weapons move so fast that they appear as white streaks to those lacking Time-Slowing/Muscle Tension + Reaction Tiers equal to the speed that they are moving through the air, which combined with the large area the rain of weapons covers (20ft Radius, 40ft Diameter) makes this technique quite difficult to evade. However, because the weapons are thrown, they are easily countered by blowing wind techniques, likewise they are propelled at speeds equal to the speed of the Summon Formula Seal they are summoned with resulting in the projectiles moving at D-A rank speeds. Likewise it is rather chakra intensive simply due to the user first having to summon the weapons from the scrolls which always follows the highest Generic Sealing: Summon Formula Seal she has inside each scroll, since there is just 1 scroll it means there is just a single chakra price to trigger this technique (e.g if the scroll had Generic Sealing Method: Summon Formula Lvl 4 then it would cost an A-ranks of chakra to use) Scroll being used =
Name: Manipulated Tools: Great Iron Lump Classification: Shurikenjutsu Rank: A-rank (Variable Chakra Price) Class: Offensive/Supplementary Range: Contact (Crater Width), Short (Crater Depth) Mid (Drop Distance),
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2, 3 or 4. The user takes out a big scroll and waves it in a circle causing it to stretch upward into the air. It turns into a giant chain hammer with a huge metal ball at the end which unravels skyward at speeds equal to the speed of the Summon Formula Seal the chain hammer is summoned with resulting in it unraveling at D-A rank speeds. If the user holds on to the bottom of the chain after it is taut they can actually use this as a pseudo air movement technique and lift themselves into the air at the same speeds as the chain hammer was launched upward. At any point the user can pull down on the chain resulting in the metal ball stopping it's ascent and instead falling downward to crush the opponent with it's impressive weight at the same speed as it ascended except Samurai Level. For every 10 feet in the air it drops it's weight seems to magnify by a multiplier of 2x(but in actuality it is due to gravity causing it's inertia to increase over time), this essentially means in order to catch it and prevent it from hitting the ground an opponents strength tiers must be able to lift it (use the Weight Limit). Upon striking the ground it deals A-rank physical crushing damage & creates a crater 12 feet around it (radius) & 60 feet deep, while the user can accurately aim it to land on an opponent within 40 feet of them. If an opponent is hit head on this technique can kill them due to a combination of the damage and the weight squishing them into paste unless they possess A-rank defense tiers, however even if it doesn't hit them if they are within the part of the ground turned into the crater left by the iron ball they will sustain the physical damage while those within 9 feet of the crater width will be knocked off their feet unless they possess A-rank strength or an A-rank balancing technique. After crushing her opponent, the metal ball can be sealed right back in to the scroll though if done so after leaving a hole in a non-stable land structure (cave, sand dune, cliff, mountain, volcano etc.) it can cause the land to destabilize causing disasters which can bury victims alive. Terrain - Type of Land Disaster - Variable Materia Physical Dmg (Str Tier to negate burial Any Other - N/A - N/A Sand-dune - "Sand Stream" - D-rank Sand (D, occurs at Swift Release) Waterfall - "Mudslide" - C-rank Earth (C, occurs at Bullet Release) Hill/Cliff - "Avalanche" - B-rank Earth (B, occurs at Crashing Ground) Cave - "Cave-In" - A-rank Rock (A, occurs at vacuum release) Mountain - "Avalanche" - S-rank Ice or Rock (S, occurs at occurs at Blinding Light) Volcano - "Lava Flow" - S-rank Lava (N/A, occurs at Blinding Light, Lava can inflict burns/melting/combustion etc determined by mod.)
Name: Manipulated Tools: Thousand Blades Attack Performance Classification: Shurikenjutsu Rank: S-rank (Variable Chakra Price) Class: Offensive/Supplementary Range: Long-Range (Distance), Short (Projectile Landing Radius)
Description: Req. Scrolls with Generic Sealing: Summon Formula Level 1, 2, 3, 4 or 5. An even stronger version of the Twin Rising Dragons, the user where the user preforms a back flip and opens two Small scrolls & 1 Large scroll in the air, releasing a variety of bladed weapons that are then directed at her opponent impaling the opponent and anything in their path up to 100ft away from said scroll. The weapons move so fast that they appear as white streaks to those lacking Time-Slowing/Muscle Tension + Reaction Tiers equal to the speed that they are moving through the air, which combined with the large area the rain of weapons covers (25ft Radius, 50ft Diameter) makes this technique quite difficult to evade. However, because the weapons are thrown, they are easily countered by blowing wind techniques, likewise they are propelled at speeds equal to the speed of the Summon Formula Seal they are summoned with resulting in the projectiles moving at D-S rank speeds. Unlike Twin Rising Dragons due to the spin put on the projectiles thanks to the back-flip they are released with additional rotation while being unsealed causing them to strike through the air with piercing equal to the speed of their movement making it far more lethal than any of it's predecessors due to being able to puncture straight through defensive structures. Likewise it is rather chakra intensive simply due to the user first having to summon the weapons from the scrolls which always follows the highest Generic Sealing: Summon Formula Seal she has inside each scroll, since there are 2 scrolls it means there are 2 chakra price to trigger this technique (e.g if the scrolls had Generic Sealing Method: Summon Formula Lvl 4 then it would cost 2 A-ranks of chakra to use) Scroll being used = Small 1: Small 2: Large:
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