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| The Hunter Games | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: The Hunter Games 27th August 2016, 1:56 pm | |
| After the intense training that he had the other day, Armen wanted to test his hand on hunting alone. He did leave some precautions in case it took him too long to return. He wanted to see what it'd be like to hunt alone and hopefully catch something that'll help him out in the future. After all haka is the place to be right now. Armen decked himself out from head to toe, before leaving into the wild. He'd activate his game seeker technique and his zone lvl 1 in order to listen in and be aware of any incoming creatures in the environment. He waited patiently with a hand full of weapons and a closed fist. - Spoiler:
Name: Game-Seeker Classification: Nintaijutsu Rank:D Class: Supplementary Range: AOE
Description:The user will channel chakra and slam his feet on the ground. From that moment the user will be able to detect any solid movement for up to 40 ft radius for two posts. This technique uses chakra as vibration sensors underground and on surface level to detect movement. This technique can be extended for another two posts by paying up another price of D rank chakra. If cancelled this technique has a one post cool down.
Name:Deviant Art: Zone lvl 1 Classification: Ninjutsu Rank:C Class: Supplementary Range:Self Description: By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilise a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user C-Rank reaction tiers tied to their hearing and allows them to penetrate through C-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time for a C-Rank of chakra.
Rank - Rounds before Cost Payment D - 1 C - 2 B - 3 A - 4 S - 5
Reserves: - Spoiler:
Chakra: 3A, 5B,7C,5D Weapons seals: 6S,1A Blood: 1 S Stamina: 60
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Hunter Games 27th August 2016, 2:13 pm | |
| A horrific squawking, almost clicking sound echoed through the dusty plain before a trio of Genprey ran into sight from around a nearby hill. Their vibrations however were dwarfed by those of a much larger, much more powerful creature. With a horrific roar, shaking the air itself, a beast of white, blue and gold leaped on top of the hill before throwing itself off, its front legs slammed into two of the genprey, crushing them flat and its jaws snapped out, catching the last and crunching it as it tilted its head back, swallowing its meal whole. It tilted its head and sniffed a few times before turning around to face Armenezra. The fur on its back crackled softly and it tilted its head, horns framing its face before it crouched slowly, watching him. Perhaps it thought he was going to steal its meal? Perhaps it was looking at him as a potential challenger? Either way, it was definitely on edge and its claws were fully extended, bright blue eyes shining in the darkness. If Armen knew anything about his beasts he'd be able to name this thing easily... ...A Zinogre. - Spoiler:
Distance between Armen and Zino = 100 feet
Name: Zinogre Art: Heightened Sense - Smell Classification: Beast Art Rank: N/A Class: Supplementary Range: AoE
Description: A Zinogre is an adept hunter, able to track through every terrain without fail to find its prey and devour them or to seek out hunters and bring them down. One way a Zinogre does this is through an enhanced sense of smell as it is difficult to avoid the nose of a Zinogre, especially one that is wary. Due to this, a Zinogre is able to hunt down any living being within three hundred feet through its sense of smell and is able to use this to enable tracking Arts to find those that range further afield. This requires a scent masking technique of at least A-Rank, which quarters the range of this technique, or S-Rank which negates it entirely.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Hunter Games 28th August 2016, 12:43 am | |
| Armen waited patiently for a while, fearing that the spot he chose might have been terrible for hunting. It's already been a few hours, so officials should be out looking for him soon. Just as he was about to give up, a small group Genprey came running through. Armen smirked throwing two etched kunai, one forty feet to the left and right of him and slipping the rigged etched kunai in his pocket. He was about to confidently make his move when the vibrations he received would be much larger than expected. It was literally about a moment after that a freaking zinogre appeared. Armen would see this creature tear away at the other creatures around his level with absolute ease. He then sent S rank chakra to both hands to enforce the arms to take S rank amount of chakra damage and then the Zinogre turned to face him. Armen would be absolutely terrified as his adrenaline began pumping. He would back away slowly as if he didnt want anything to do with it, if somehow Zinogre can smell wither he's lying or not it would definitely know that Armen wanted nothing to do with his food. Armen activated his wind release armor as well as his barriers while he backed away with his hands up indicating that he's trying to run away, and then without telegraphing he would release two of the three remaining boomerangs in his hand at Zinogre's head using law of speed. One of the two boomerangs released was thrown passed Zingore and the other dead on, both moving at S+ Speeds. Due to how he threw them the first would count as a possible miss. Armen would back away at S+speeds, keeping awareness of Zinogre. Wither Zinogre takes a hit or not Armen would place his boomerang in his mouth and quickly weave some hand seals. by the end of the hand seals he would face his palms towards zinogre's current location aiming at his head. He would use S rank suction function with both hands to create a suction of SSS rank speeds, that can amount to SS rank damage and cover an obscene radius of 360 ft. Armen knew that this creature was not to be messed with, or taken lightly so he had no choice but to try and challenge it. Maybe he would knock out the creature and maybe it'll take the challenge as a good thing. Either way Armen was loud so that anyone nearby could hear the danger, "I dunt wanna kill ya man! aint nobodeh gotta dah today". - Spoiler:
Name: Game-Seeker Classification: Nintaijutsu Rank:D Class: Supplementary Range: AOE
Description:The user will channel chakra and slam his feet on the ground. From that moment the user will be able to detect any solid movement for up to 40 ft radius for two posts. This technique uses chakra as vibration sensors underground and on surface level to detect movement. This technique can be extended for another two posts by paying up another price of D rank chakra. If cancelled this technique has a one post cool down.
Name:Deviant Art: Zone lvl 1 Classification: Ninjutsu Rank:C Class: Supplementary Range:Self Description: By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilise a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user C-Rank reaction tiers tied to their hearing and allows them to penetrate through C-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time for a C-Rank of chakra.
Rank - Rounds before Cost Payment D - 1 C - 2 B - 3 A - 4 S - 5
Name: Wind Release: Chakra Mode Classification: Nintaijutsu Rank: S-rank (Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of wind chakra using chakra flow that, instead of being used offensively, is used to filter oxygen into the user's muscles granting them increased mobility when used with natural tiers to make them outpace even samurai (S-rank++, S-rank+ without S-rank Speed). The technique also channels wind around the body reducing drag to not only grant air movement by means of flight but also allowing for tremendous raw speed when used with natural tiers to make them on par with samurai (S-rank+, S-rank without S-rank Speed). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Wind Release Slicing). When using the Armour at full power, it causes the user's hair to billow in the wind, and their eyes to glow white when seen with chakra vision and if they possess wings then their movement speed becomes even faster when either flying (S-rank++ or Diving SS-rank-). The number of post (total) the user can maintain this technique is not only based on their skill level but likewise their Endurance Tiers. Likewise thanks to surrounding their body with Wind the user is encased in it requiring a S-rank Defense Piercing technique good against Wind release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Armenezra's No. of Posts before Chakra Price req. after activation = 6 P.T
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name: Wind Release: Decapitating Air Waves Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid-Long
Description: Whilst utilizing Armen’s Bionic Arms, which can harness and release Wind Materia, this fighting style is made possible. This fighting style allows Armen to use his arms to control air pressure, creating supersonic blasts of air or high velocity vacuums which move at extreme speeds. This fighting style also allows, the user to shape and conjure wind techniques of any kind without the use of hand seals at speeds equal to their current moving capability (i.e. Being capable of moving at S rank speed allows for S rank execution). The blow back or suction ability has winds moving at speeds equivalent to one rank faster than the desired function’s rank (ex. A rank level use = S rank speed). The damage done to targets using this fighting style can go from minor to very devastating. Despite the speed that the winds travel, when the target(s) are hit by the blow back function of this fighting style they will receive Hybrid or Physical damage equal to the level of the blow back function used (A rank level use = A rank Hybrid or Physical damage). Likewise, if a target is hit by the suction function of this fighting style the target will receive wind based Hybrid or Physical damage equal to the level that the suction function was used as well. Depending on the level that these functions are used, the winds are powerful enough to obliterate large trees, or houses, and can also be used to soften the ground. When blow back or suction is in use it can also be used as a dispersing method. Blow back function of this fighting style can be used to clear AOE concealment techniques when used correctly alongside this fighting style. Because Armen can use each arm for a different function, when both arms are used for the same function the effects are stronger, causing damage and effect done using both hands to gain a rank of power. Because of this fighting style’s use of decapitating winds, wind based techniques gain a slicing capability of equal rank. This fighting style can be used in combination with the Immolating Flame Waves fighting style as a combination of wind and fire to add speed to fire based techniques, flame thrower function or fire extinguishing(absorbing) functions. A proven downside of this Mechanism is, that should the hollow tubes be clogged, it results in a terrible backfire, as the air cannot escape without the proper ventilation, instead they would burst free of the Bionic Arm, causing great backlash damage (recoil), this lessens this puppet's Raw durability directly and can eventually stack with repeated damage to the point of having his arms being destroyed inside out. If this happens, a C rank amount of blood will be lost every post (total). Function Rank (Blow Back Distance, Vaccum Range, Blow Back/Vaccum width) D (10ft, 40ft, 20 ft) C (20 ft, 80ft, 40ft) B (30ft, 120ft, 60ft) A (40ft, 160ft, 80ft) S (50ft, 180ft, 100ft)
Function Rank - Blow Back/Vacuum Speed - Blow Back/Vacuum Damage (Pressure Ratio %) D - C - D (10%) C - B - C (20%) B - A - B (30%) A - S - A (40%) S - SS - S (50%)
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Siphoned Chakra Durability: S rank(each arm)= SS Siphoned Suction Attack: S rank (each arm)= SS
Reserves: - Spoiler:
Chakra: 1B, 4D Chakra Math: 3A= SS, 3B=S, 9C =3A=1SS: Remainder: 2B Remainder: 2B -C-2D = 1B - 2D = 1B,4D
Seal Chakra: 6S, 1A -3D-B: Total: 6S, 1B, 1C, 3D
Stamina: 60 -1 : 59
Blood: 1 S
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Hunter Games 28th August 2016, 1:23 am | |
| Unfortunately for Armen, Zinogre were particularly perceptive and there would be no disguising his movements as he swung the boomerangs out. The other thing was... A Zinogre wasn't stupid, it knew a threat when it arrived and these weapons that the small two-legged creatures used were definitely a threat, it had been on the receiving end of them before, scars marking its flanks as a testament to the blades that had been put against it. It hadn't lost yet. Leaning back it gave out a magnificent roar, the air shaking and shuddering around it, a roar of bloodlust and battle being joined, so powerful in fact that it would knock the boomerangs out of the air, sending them scattering and bouncing off of the ground. The shockwave would also slam into Armen before he could finish his handseals, sending him flying if he didn't have the strength to hold himself in place. It then pushed itself off of the ground, the earth shaking under it from the force of the push as it leaped at Armen, attempting to land on him to crush him beneath its paws. If it was unsuccessful it would snap around and attempt to bite him in half, teeth sparkling in the night with the blood of the genprey it had chewed up before. Of course, unseen to Armen were the Thunderbugs as currently his view was entirely of the Zinogre. These small insects that lived symbiotically with the Zinogre fluttered off of it and moved around behind Armen at B-Rank speeds, attempting to land on him. If they did, they'd release a massive amount of lightning into his body to shock him into paralysis so that their host could destroy him. He'd be able to hear them but would he be able to pinpoint them and take the risk of taking his eyes off of the Zinogre that was currently trying to tear him apart? - Zinogre:
SS-Rank damage from leap if succcessful SS-Rank damage from teeth due to speed.
Name: Zinogre Art: Wyvern Howl Classification: Beast Art Rank: SS-Rank Class: Offensive/Defensive Range: AoE
Description: Most large Fauna are known for the horrific roars that they can unleash, some of them even being strong enough to cause physical effects and send people and objects flying backwards. The Zinogre has just such a howl, able to rend the air with sheer kinetic force however it can only perform this howl on three occasions. Once upon joining combat as a warning sign and to instill fear into its prey, once when it takes at least SS-Rank damage, giving it breathing room and lastly when it enters Stygian mode, in which case this technique is increased to SSS-Rank and has the range doubled. When this is activated, it releases a shockwave at SS-Rank speeds that knocks all projectiles moving at SS-Rank speeds or slower that are backed by strength away as well as people that don't have at least SS-Rank strength, causing them to fly to the outside of the AoE, taking an S-Rank of physical damage if they don't have a midair movement technique.
Name: Zinogre Art: Crushing Pounce Classification: Beast Art (/Nen Tech in Stygian) Rank: S-Rank Class: Offensive/Supplementary Range: Varies
Description: A Zinogre is known for being powerful in physical might, not just speed and sometimes it needs to be able to capture flying foes or those that are trying to keep their distance as though that will save them. Thus most are caught off guard by the Zinogre's ability to leap incredibly distance in an almost cat-like pounce, leveraging its massive weight to crush them into the ground. When this is used, as it can only be used on opponents at least eighty feet away, the Zinogre can double its movement distance for that post and if it lands on an enemy will deal SS-Rank physical damage due to the Zinogre's massive weight. *Stygian Variant - When in Stygian mode, the outpouring of psionic energy causes the Zinogre to release a burst of Nen when it hits the ground, a fifty foot radius around it being overwhelmed by a massive surge of mental force, causing an S-Rank of mental damage and a bursting of blood vessels in the nose and eyes, anyone struck by this wave losing a B-Rank of blood each round due to this.
- Thunderbugs:
Name: Thunderbug Host Defense Art: Spark Presence Classification: Beast Art Rank: A-Rank Class: Offensive Range: Contact
Description: Thunderbugs are strange creatures that are naturally known for storing massive amounts of electricity in their body and are usually attracted to Zinogre, living within their fur as they are a natural focal point for static electricity. This has led to a symbiotic relationship between the two species whereupon the Zinogre live around areas of high static charge and in return the Thunderbugs defend the Zinogre when it comes under attack. With this, Thunderbugs are capable of coming into contact with a foe and delivering a powerful electrical shock, equivalent to an S-Rank of lightning release hybrid piercing damage, however it causes them to move two ranks slower as a result while they carry this heavy charge. If an opponent is struck and they do not possess at least A-Rank endurance tiers they will be paralysed for 8 posts(total).
3 Thunderbugs performing this at the same time, sound drowned out by Zinogre.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Hunter Games 28th August 2016, 1:36 am | |
| To be brief and speed up the process, as discussed and agreed to by blade; Full counter, the barrier trap set would take effect on Wyvern Howl, causing a powerful blow back effect that would be counter acted with the effects of Armen's vacuum function inflicting SS rank damage on Zinogre. The creature is only a few feet closer to Armen. The Zinogre is tougher than anything Armen has witness as of yet. It just kept coming, throwing itself at Armen attempting to land on him. Using his S+ speed and C rank reaction tiers he would be able to side step enough to not really be in the way of the crushing attack and still use another S rank suction with his left arm on a massive tree nearby firmly rooted deep , deep into the ground with the combination of futon shift to pull him away moving at SS rank speeds. Allowing himself to be 35 ft from Zinogre , still way too close for comfort. Armens slight use of this function wouldn't damage the tree, and if it did Armen would stand clear of it. - Spoiler:
Siphoned back: 4S ranks Used: 2S,1C,1D Chakra: 3A, 2B,1C, 3D Seal Chakra: 6S, 1B, 1C, 3D Stamina:57 Blood: 1 S
- Spoiler:
Name: Barrier Trap: Full Counter(ADR) Classification: Barrier Fuinjutsu Rank: B-rank (Entire Chakra Price Fueling Barrier) Class: Offensive Range: Self (Barrier Seal)
Description: A secondary trap is laid under a Seal Barrier technique consuming 1 Slot from the max. This technique can be triggered when an incoming attack fails to penetrate the Barrier Seal which this trap is attached to. The result is that the barrier reflects the incoming attack while boosting it in power by 1-rank using the chakra comprising the barrier to project & strength the reflected technique. If it is a projectile it likewise reflects it at a faster speed to go with the increase in rank but if it isn't then the victim is dealt 1-rank higher damage than what they used to try and break the barrier. The result is that this trap functions like a one-shot counter, destabilizing the barrier in a bid to deal variable damage back to an opponent thus relying on the user's discretion to determine whether to hold out or to capitalize on an opponent's incoming attack. To that extent, like all trap based techniques this is not required to be placed in spoiler tags unless the victim has a B-rank Spirit+Reaction Tier chain or a B-rank sensory technique geared towards identifying seals. furthermore due to it's one shot nature if the barrier seal is written on tags or etched into non-living weapons (or organoids) their are destroyed in the process of releasing their energy.
Name: Futton Shift Classification: Defensive Rank: D Class: Ninjutsu Range: 10-20ft(10ft User, 20ft Weapon)
Description: This technique does not require hand signs, but allows the user to utilize the wind chakra around their body or the wind chakra from a jutsu or weapon. This technique does not disrupt the effects of any wind based jutsu but it allows the technique, weapon, or user to shift or change position/direction. This technique can only shift targets 10-20 ft North, South, West or East. When this technique is in use, it resembles a sudden blast of wind hitting the target. If the user uses this technique on him/herself the technique can instantly push the user any distance the user wants from zero to 10 feet left or right. It can even force the user to be thrown up or pushed down any distance from zero to 10-20 ft in the air or to the ground. When it comes to weapons the trajectory changes and the winds give it an additional force for another 20ft. The main difference is the north and south function isn't up or down for weapons, its forward and back. This technique lasts 5 posts and has a one post cool down. Although the shift moves the user from their original, the speed in which the user gets from 10ft at D rank.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Hunter Games 29th August 2016, 5:06 pm | |
| The Zinogre turned its head as the slippery little human found a way to dodge his assault. If there was one thing that he hated, it was an annoying and evasive opponent. The damage that was done to the large beast didn't put it in better spirits, either. Understandably, he was pissed. The hulking beast used it's own speed to take a large step forward, before lashing out into a spin. This sent its tail crashing towards Armen as he was being sucked towards the tree. The tail was brought around with SS-Rank speed and SS-Rank force, aiming to snap the tree and Armen in half in one fell swoop. It wasn't playing around anymore, it was definitely going to crush it's prey. - Spoiler:
Tail moving at SS-Rank Speed with S-Rank Strength S-Rank damage if tail lash is successful
Name: Zinogre Art: Crushing Tail Classification: Beast Art Rank: SS-Rank Class: Offensive/Defensive Range: Short
Description: Zinogre are large creatures with great defenses and rather shocking speed for their bulk. As such, they have learned to use these aspects of their anatomy efficiently. The Zinogre will step forward at SS-Rank speed before performing a spin. This sends their tail lashing outwards towards their target with equal speed, but strength equal to their own. This can have one of two uses: they can aim this as an attack towards an enemy, dealing damage equal to the strength used to them, or they can use it to defend against and deflect attacks. When defending against attacks, this move can deflect attacks equal in strength to its Defense tier and lower. In the case of projectiles, if they are thrown at speeds lower than the speed of this attack, the projectiles ricochet back to their point of origin. *Stygian Variant - Whilst in Stygian mode, the constant flow of the psionic energy coats the Zinogre's tail. This causes the attack variant to deal an SS-Rank of Mental damage to whomever is hit and causes the defense version of this attack to be able to defend against attacks 1-Rank higher than the Zinogre's defense, as well as send projectiles back to their point of origin 1-Rank faster than they were originally thrown.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Hunter Games 29th August 2016, 6:11 pm | |
| Hopefully she wasn't too late! Armenezra hadn't returned from his little journey in quite a while and there had been tales of a few larger beasts roaming around. He was only a freshly minted Chunin and she didn't want him killed already. She barely even knew him but the moment she found out about him being gone for so long she was out immediately. She didn't need to know people to save them, she didn't need to have a personal connection, if they were her ally they were her friend, simple as that and she would never betray that trust. She continued bolting across the grounds outside of Haka, head snapping side to side until she saw it... A Zinogre... It seemed to be attacking something and if that happened to be Ar- It was! She saw him pull himself away from an attack and she rushed into action. She didn't exactly touch the ground anyway so she simply flicked her sword out behind her, a massive detonation of wind erupting out and launching her forwards at SS-Rank speeds. The air roared around her as she flew towards the massive beast, twin bursts of air angling her in. Armen would just have to dodge the tail strike, she couldn't stop it in time but she could stop this thing from attacking again! She righted herself and slid between the Zinogre's legs, it was long enough that her Batto Range couldn't cover all four at once but with the momentum from her launches and the fact she didn't touch the ground, she could use that force to slide forwards, bringing the legs in as she passed by them and then its head to deliver the final blow. Hand moving up, she tilted her forehead protector out of the way, Kyougan lighting up... It was time. The tail came into her sensory radius but she ignored it, instead sliding past the legs. Her swords lashed out, three strikes to each back leg as she continued moving forwards although she didn't slice out with Glimmer. As the front legs came into view they received three each as well and then the head came into her radius. It was truly a beautiful creature, she had to admit that, majestic, gorgeous, powerful. She hated to have to put it down. She gripped the hilts of two her Nagamaki, one of them Glimmer and she launched them upwards, aiming to slam the hilts into the underside of the Zinogre's jaw before she spun and slid to a halt in front of the beast, head bowed as she waited for the spurts of blood and the Zinogre to fall over. - Spoiler:
ESIP used alongside SS-Rank draw speed to dash at SS-Rank speeds.
7 Swords = SSS-Rank speed+SSS-Rank reaction to dodge strikes.
12 D-Ranks of blood lost each PT
12 S-Ranks of damage dealt, three to each leg = 1 SSS to each leg.
2 S-Ranks of bludgeoning damage dealt to face = 1 SS for final KO alongside pain from 4 SSS of damage to legs.
Name: Geka Style - Erupting Sonic Impact Prana Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Somewhat like the opposite of Martial Sheathing, the user imbues a powerful explosion effect due to the sudden movement of their draw. What this does is send a ninety degree arc of compressed air directly in front of them that travels at speeds equal to their draw speed to deal physical shattering damage equal to their draw speed. The damage can be lowered by one rank however to apply one of two effects. The first knocks back the opponent if they do not possess strength tiers equal to the user's draw speed, 5 feet per tier of Draw Speed, starting at D. The other however applies a knock-back dashing effect to the user, allowing them to dash in a direction at a speed equal to their draw speed, however the damage is only done in a ninety degree arc away from the user.
Name: Geka Style - Hilt Blow Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Req. Sheathed Weapon. Often the Geka style samurai will not be allowed to fully unsheathe their blade when dealing with high speed opponents, as a result this technique was created as a counter to those who attempt to blitz the user by getting within super close range. The Geka style Samurai partially draws their Nagamaki using the long hilt to bludgeon their target like a stab, targeting their stomach or crotch. The result is; in the case of targeting the stomach the victim is forced to exhale causing their immediate post (total) after the attack hits to be a forced inhalation of air unless they possess B-rank Endurance Tiers or do not require air to breathe. In the case of targeting the crotch this technique inflicts intense pain on a victim dealing double damage if male and causing those without either Pain Immunity, Pain Resistance (If Female), B-rank Defense tiers or A-rank Endurance tiers to scream in agony while plummeting to the ground as their legs give out due to the pain in their immediate post (total) after the attack hits.
Name: Geka Style: Final Draw Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: The Geka Style version of speed tiers extends up to the arms, which is gained through constant practice until the art of drawing and slicing become muscle memory a skilled user not even needing to think before slicing targets. As a result opponents with telepathy/brain wave sensory are unable to read the user's mind to predict incoming slashes moving at SS-rank speed. This technique is better used however with no feet movement, as the solid base allows a faster draw with the user's stance anchoring them in place resulting in all the user's Kenjutsu techniques requiring reaction tiers equal to the speed of the slashes to detect.
Name: Geka Style - Batto Distance Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Short-Mid
Description: The most important part of Geka Seido is the draw distance, which is based upon height, the taller one is the bigger the radius they are able to cover as their Batto Distance. This is likewise amplified by the use of a Nagamaki the two going hand in hand to create the optimal distance in which a Geka Style Samurai is able to unsheathe and simultaneously cut an opponent either incoming or attempting to flee. The draw speed of Geka Seido is perhaps among the, if not the, fastest among Kenjutsu and as a result it is often used to punish victims which get within range. Height of Samurai - Nagamaki Length (Blade/Hilt) - Batto Distance 3 Feet & Below (1 Foot Arm Length) - 2/2.5 Feet - ~8 Feet 4 Feet (1.5 Feet Arm Length) - 2/2.5 Feet - 10 Feet 5 Feet (2 Feet Arm Length) - 3/3.5 Feet - ~ 14 Feet
Name: Geka Taiyo - Stances of the Sun Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: N/A
Description: One of the sub-paths of Geka Seido is Geka Taiyo, a branch based not off the type of draw that is utilised, in fact it specialises entirely in the Improper Draw of Geka Seido in that only one hand is used to draw a weapon any time. Instead Geka Taiyo focuses on the number of weapons used by the wielder, resulting in a large amount of low damage strikes that quickly add up, usually leading to heavy bloodloss or debilitating strikes. Due to this, the wielder must learn to rapidly swap between weapons in order to keep up with opponents whilst still sheathing each weapon in turn after striking.
Stance - Swords - Effect. Night - 7 - Requires SS-Rank Draw Speed or SS-Rank samurai speed as well as Time Slowing or Muscle Tension. Night is the pinnacle of power of Geka Taiyo, the user appearing more like a whirlwind of steel and blood over anything else. With this in use, the user's strikes deal only half damage but outspeed two ranks above speed unless backed by reaction equal to the speed as well as each strike causing a D-Rank of blood loss, the hits tiny but almost impossible to ignore simply due to the sheer number.
Name: Geka Taiyo - Rays of the Sun Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Batto Distance.
Description: The knack to Geka Taiyo is not in the way one draws the weapons but in the way one uses them and how rapidly they can strike with the weapons. Due to this anyone practicing Geka Taiyo must learn how to cycle their blades, swinging rapidly and lightly before sheathing them once more, mastering the art of the Improper Draw. With this, depending on the user's draw speed and other enhancements they are able to strike an alarming amount of times in a short space of time, dealing multiple counts of damage.
D. Speed - Strikes(Every post)
D - 2 C - 3 B - 4 A - 5 S - 7
Time Slowing - +2 Muscle Tension - +3 Night Stance - +3
Name:Shinigami Contract Classification:Taijustu Rank:C-Rank (Can only be used by Reapers) Class:Passive Range:N/A
Description:The reaper has seal permanently etched their feet which grants them the ability to levitate. Gravity becomes nothing to them as they can freely walk on air as they can walk on the ground. This technique is required to have access to Reaper Techniques.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Hunter Games 29th August 2016, 7:02 pm | |
| As Armen tried to create distance between him and the mighty Zinogre, the creature's intelligence would prove to exceed Armen's expectations. Neither him or his big family would've been able to expect and prepare for such a creature at this level. At this point it looks like Armen's near death experiences and will to live has been keeping him going so far. As the tail would lash at him , moving at equal speed, Armen would be able to react just like last time, stopping his vacuum effect and using his flight and reaction to barely dodge the tail and weave a set of hand seals at S+ speeds. Where he once was had nothing but a gust of wind in its place as Armen would appear in mid air above the Zinogre, using the sharp boomerang in his mouth to cut himself as he weaves hand seals. In an instant he places an Organoid Origins seal on Zinogre and materializes Belfey from his digital storage. With the expense of B rank chakra he would seal the already unconscious Zinogre into his weapon creating his first ever organoid. Armen was honestly super focused on the Zinogre that he didnt even realize that help had came. He didnt question why the thing was knocked out until the organoid was form, changing the color of Belfey into something beautiful. He would place it in the organoid matrix then see summer standing there. He didnt know her very well but he remembered her on the boat back home from the retrieval mission, the funeral and his research on last years chuunin exams. Armen sighed realizing that he didnt obtain this momentous victory on his own and this being the limit of his wind release armour. He was actually in more trouble than he thought he was, so his fierce-some expression would change as his armor and sensors get turned off. Armen sighed once more taking the boomerang out of his mouth and speaking clearly, "Be real wit a nigga. Culd i have taken em?" Little pee stains could be seen on Armen's pants as he asks this. Techniques Used - Spoiler:
Name: Digitize Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Rikigaku clan members have learned to access a unique network which allows them to transmit physical items into digital code within a unique sealing network. It typically is located in a bar-code on their body and by cycling chakra to or merely physically tapping or placing ones blood on the bar-code the network is able to be accessed. This network allows them to store weapons, armor, consumables, lobos and golems being able to manifest them into this plane at will in combat at equal rank speeds at the base level. At Academy Rank one can Digitize 5 items and with every rank this increases by 5 capping out at 25 items at Sannin rank.
Name: Capability Interface Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This is a unique ability taught to Rikigaku clan members at birth to resonate their soul with weapons and creatures to learn their capabilities in terms of chakra nature, special abilities (weapons) and tiers (creatures) with a mere glance. This gives them a noticeable advantage against weapon users and creatures encountered in the wild as they can rarely get caught off guard by new threats.
Name: Rikigaku Art: Organoid Matrix Classification: Kinjutsu/Fuinjutsu Rank: C-rank Class: Passive Range: Self
Description: This is a unique pocket dimension in which Organoids are held keeping them in stasis until they are needed in battle. One is able to hold up to 5 Organoids in the Organoid Matrix at one time. One is able to withdraw and store Organoids in this dimension at speeds equal to their rank completely free of cost once this technique has been learned. This technique forms the basis of the Bionic Path and without it one is unable to learn any of the Bionic Techniques.
Name: Rikigaku Art: Organic Origins Classification: Kinjutsu/Fuinjutsu Rank: B-rank (C-rank blood price each seal placed) Class: Supplementary Range: Short
Description: Once a Rikigaku member has obtained a creature and a target weapon equal in rank to the size of the creature (D-rank Small, C-rank Medium, B-rank Large, A-rank Colossus, S-rank Titanic, SS-rank Enlightened, SSS-rank God-Beast.) They are able to place a seal on the creature and the weapon of their choice once the seals are placed they pay an additional chakra cost equal to the rank of this technique and the creature is sealed into the weapon causing it to change shape and color it's metal becoming completely organic and being in it's Egg stage. All Organoid Egg Weapons are at C-rank in strength and can not be increased unless they go through their life-cycle.
Name: Wind Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Supplementrary Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with wind allowing it's use to be much more diverse than the original technique. When used in windy weather conditions this technique excels due to the numerous area's the user can body replace to using it.
Reserves: - Spoiler:
Siphoned back: 2S Used: 1B,2C Chakra: 3A, 4B,6C, 3D Seal Chakra: 6S, 1B, 1C, 3D Stamina:57 Blood: 1A,1B
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Hunter Games 30th August 2016, 4:54 pm | |
| His prey was almost dead. Almost. Pain exploded in his legs and he found his body careening downwards, directly into a follow up assault from a shock of pink hair and a glowing eye below him. He felt the sting of a seal upon him, though he couldn't know what it was. Then his world went dark. In the last moments of awareness, the regal creature could remember feeling a plethora of emotions. Shame for being defeated by the humans was one of the foremost, but above even that was hatred. Hatred for those that had killed him, hatred for those who had attacked him in the past, hatred. Pure and unadulterated hatred. This was so palpable that for a moment after the creature was sealed, one could've sworn they felt the hatred crashing from the weapon in waves, as if that was what it was forged from. This feeling soon faded, however. Gone with the Zinogre's strength and spirit. Little more than dust in the wind. *********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Hunter Games 30th August 2016, 5:15 pm | |
| Summer looked back and noticed the Zinogre had vanished and the weapon that Armenezra was wielding was certainly different. Something to do with his clan perhaps? She didn't really know but it didn't bother her and she dusted herself down before reaching up and pushing her forehead protector down to cover her eye again so that he wouldn't see the Kyougan she possessed. She rolled her shoulders and then walked over, giving him a quick look over to make sure there were no obvious wounds before she shook her head. "Zinogre are incredibly dangerous, Armen. If you'd attacked it, you might have caused it to become enraged, go Stygian I believe it is called. If that had happened, it was likely you were going to die. So if I'm being honest, you probably wouldn't have been able to kill that thing by yourself. You done well though, surviving as you did against such a threat, I'm proud of you Armen." She smiled to him and then reached up, gently scratching her left cheek. "Although... Maybe next time you shouldn't go out hunting with a full bladder? I've been through some nasty stuff but I've never... Peed myself, you know? Have a good one Armenezra, maybe head back to the village and go for a bath or something... And remember, you owe me!" She chuckled quietly and flashed him a wink before rotating around in a circle and swinging her sword. The concussive force of it sent her skating away and back towards the village at SS-Rank speeds, leaving Armen behind to do whatever it was he had to do. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Hunter Games 31st August 2016, 1:27 pm | |
| Armen smiled as summer gave him some props from surviving the way he did. Indeed he was in in her debt. As she left the field at unexplained speeds Armen couldnt help but shake his head. This world was sort of crazy. Seemed like the most normal thing in it was him. He would prep his weapons storing 3A, 4B, and 6C of chakra. He'd gather them up and leave again. | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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