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| The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 5th August 2016, 4:55 pm | |
| Xian stood within a small training ground. He was back in Dipugakure, though he had never thought he would be setting foot in the ASN ever again. At least not alive. He had heard some little punk had been bad mouthing him and his former students, so he had arranged a fight. No one bad talked him or his own, even if his own hated his very existence. He leaned on the staff that he carried with him, the thing being able to easily support his weight. He wore a skin sleeveless black shirt and tight leather-like pants. He also wore black boots that seemed to sport a heel, but upon further inspection, they could be plainly seen as wheels. He had a black scarf draped around his neck as well as black fishnet arm warmers on.
Among the color scheme of his outfit, the katana at his hip didn't really stand out, but the gleaming bow on his back did. The bow was sitting strapped to a quiver filled to the brim with arrows, but also teeming with projectile accelerators. He took it off his back and moved over to a bench with it and his staff. He set the quiver down and placed his staff on top of it, pulling two flintlock pistols from the quiver and strapping them to his belt. He nodded and rolled back over to his former position "Where is that guy?" *********************** ~~~~~~~~~~~~
Last edited by San on 14th August 2016, 5:49 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 5th August 2016, 5:32 pm | |
| Armen didnt mean any harm to the man, honestly he didnt even know him. The truth behind the story is that its hard out here for the black shinobi! He was walking up to his peers one day after a long training and evaluation day and attempted to pull up a seat. Normally this would have been perfectly fine, but apparently there was a clique of young shinobi around Armen's age and rank refusing him the seat. Being the civil black shinobi that he is, he simply asked them why he couldnt take the seat. These boys just came at him wrong, talking about "no you cant have this seat, its reserved for my boy Xian". Now Armen is no hot head but he thought about it for a second, and even though he admittedly didnt know the man, he did recall hearing that the dude was not even part of this faction anymore. So Armen raised a good point saying, " Mang f**k yo nigga name Xian! He aint no kin of mine". So he surely did sit down and just as expected them boys didnt do a thing. Week later he hearing word that Xian wants to fight him. Now Armen wasnt raised backing out of no fight, so even though he was supposed to meet himiko today and really he should report the dude to higher officials, he's gunna go the stupid route and actually go fight the man. After like ten minutes of walking he would jump into the air bringing forth 6 projectiles. placing chakra into them and throwing two at Vacuum speeds(A rank) towards the left and right forty feet behind him, and throwing another two boomerangs towards Xian at B rank speeds. Before throwing the two boomerangs towards Xian's direction he would alert him being only 10 ft away, " Run, big fella! you dun want zero problems big fella!" After landing he'd slip an Etched kunai into his pocket and begin to form hand seals, being attentive to the two boomerangs whistling towards him with only 10 ft to cover. - Spoiler:
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name:Law of Speed Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Reserves: - Spoiler:
Chakra: 6C, 3B Fire Storage: 27C(H.Zakiyoshi) Sealed Chakra: 3D,1C,8B Etched Boomerangs: 37/40 Etched Kunai: 11/14
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 5th August 2016, 7:23 pm | |
| Xian looked at Armen as the Boomerangs were heading for him " Tch." was all he said before he moved his weight backwards, performing a backflip at B-Rank speeds, due to it being his upper body that was moving. Instead of simply touching his feet on the ground, he pushed off with his arms. This sent him hurtling 20ft backwards due to him utilizing his B-Rank Strength. He landed lightly on his feet before beginning to gingerly roll around in a circle with his skates, building up speed. He then pushed off, moving towards Armen at D-Rank speeds before bending his knees and launching himself upwards. This carried him high and fast, A-Rank speeds to be exact, placing him a mere six feet in front of the airborne Armen " Check..." He spun a bit, extending his right leg and letting his momentum carry his kick into Armen's stomach. This kick was amplified from it's simple Heel Kick Form into a Flying Heel Kick, increasing it's damage to an A-Rank should it land. He was positive it would, unless the other had a very good game plan. - Spoiler:
Reaction = B-Rank. Xian is able to detect and react to Armen's Boomerang. Wáṣerotapa: Flip - B-Rank Speed + B-Rank Strength = Xian is able to dodge the boomerang; Xian is projected backwards 20ft by the flip. Trick Speed = Xian's base speed is D-Rank Wáṣerotapa: Heel Kick = B-Rank Speed and Damage, Armen is sent knocked back 40ft at B-Rank speeds. Wáṣerotapa: Flying Kick = Heel Kick's speed and damage are boosted to A-Rank, A-Rank Reaction required to react to the kick.
Name: Wáṣerotapa: Flip Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user flips ither forward or back to put additional force onto a strike or to put distance between her and an opponent to likewise deliver additional force to opponents moving towards her. This all relies on distance with the damage multiplier for her strike increasing relative to the distance between her and his opponent. When she flips forward if the opponent is within either a foot OR 4 feet of her as she launches the kick they sustain normal damage, if they are in between 2-3 feet they sustain double the knockback while if they are between 1-2 feet they sustain triple the knockback from the strike. Likewise when she jumps back opponents moving towards her to bridge that gap likewise suffer the same predicament with the follow up strike. "Flips" distance and speed increases with the user's tiers, each speed tier allows her to dodge strikes with a flip back equal to the speed she is moving while each strength tier increases the distance of the leap by five feet. Rank (Str Tier) - Distance Covered None - 5 D - 10 C - 15 B - 20
Name: Trick Speed Classification: Taijutsu Rank: B Class: Supplementary Range: N/A
Description: Kukinorite are special in that they use a pair of special skates to trigger their latent abilities and control the elements through movement. Trick speed is a technique which revolves around the momentum of the skates as one moves across the field. Just like any object, one must build up momentum to go fast. The more momentum you create the faster you go. Trick Shot allows the Kukinorite to move quicker and quicker over time (running speed only). At first the Kukinorite moves just slightly above normal running speed (Swift Release) and the longer they keep up their momentum the more it will increase. Every 10 posts (total) the momentum will increase by 1 rank in speed (running speed only).
If the Kukinorite comes to a halt the momentum will restart at D rank. Using the brakes on the skates the Kukinorite can slow down to a lower speed as long as they don't come to a stop, but will start over with the momentum building (posts will revert to needing 10 for the next rank in speed). These skates are uniquely designed to withstand the pressure from the speeds, resulting in no recoil to the skates or Kukinorite. The skates are also designed so as to not have a sudden increase in speeds through techniques, negating any use of speed boosting to them as a safety precaution. If one does manage a way to boost their speed up through some means the sudden force will shatter the skates, requiring a Rikigaku Mechanic or Blacksmith to fix them.
However, they do have a small mechanism that will allow them a total of 5 posts to move at blinding light speeds before they break. It is highly recommended not to use it though as breaking your skates will result in losing your access to Kukinorite techniques and you will not be given a new pair. (For movement speeds, running, this technique will work separately of speed tiers while the rest of the body will only work with speed tiers.)
Name: Wáṣerotapa: Heel Kick Classification: Taijutsu Rank: B-rank Class: Offensive/Defensive Range: Short, Long (Knockback)
Description: This kick traditionally uses the heel to strike with to deal B-rank damage while moving at crashing ground speeds. The kicking leg comes from around the kicker's back and remains straight while the kicker turns in the opposite, or "reverse", direction before the kick is executed. This kick strikes with the ball of the foot for power or the top of the foot for range either hitting an opponent up to 3 (heel) - 4 (top of foot) away from the user. The kick is primarily used to knock opponents away however it can also be used defensively to kick the side of an incoming projectile(s) moving at crashing ground or below speeds in order to divert it/them off to the side at speeds depending on the projectile(s) size 60ft away. Additional Tiers only result in a faster execution thus allowing for faster projectiles to be knocked back (Spd) as well as a stronger impact allowing for larger projectiles to be knocked back (Str). Strength Tier - Size (Speed sent flying) - Knockback Distance (ft)
None - Tiny (S) - 60 D - Small (A) - 50 C - Humanoid (B) - 40 B - Medium (C) - 30
Name: Wáṣerotapa: Flying Kick Classification: Taijutsu Rank: A-rank Class: Offensive Range: Mid
Description: A flying kick is a type of kick in certain martial arts and in martial-arts based gymnastics, with the particularity that the kick is delivered while in the air, specifically moving ("flying") into the opponent after a skating start to gain forward momentum. In this sense a "flying kick" is a special case of a kick following a Jump, jump kicks being any kick delivered in mid-air, i.e. with neither foot touching the ground. Depending on the movement speed of the user while preforming the forward momentum all Flying Kicks require equal rank reaction to the user's movement speed in order to successfully dodge. Flying kicks are often just add on's modifying the basic kicks with the Flying aspect being used to increase the distance the technique can cover while boosting the speed of execution to Vacuum Release and the damage dealt to inflict A-rank damage. As a result their are multiple variations all of which have the word "Flying" put in front of whichever kick this technique is used with to distinguish it from the original version (I.e Flying Back Kick). Additional Tiers serve to increase the distance the technique is able to cover without touching the ground, damage dealt (Str) and the speed of execution (spd) of the kick in question. Strength Tier - Farthest Distance strikable/air distance covered None - 20ft D - 25ft C - 30ft B - 35ft
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Last edited by San on 5th August 2016, 11:39 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 5th August 2016, 11:19 pm | |
| As Xian noticed the boomerangs, he would see them turn into multiple replicas. It seemed as if Armen had used some sort of shadow clone jutsu with his boomerangs. Just when he thought he could predict the number of incoming boomerangs he would notice thousands upon thousands of boomerangs raining in on him from all angles. In actuality Armen had executed his genjutsu traps, using his boomerangs as a medium to transmit them. First was his ocular illusion type technique, Demonic Illusion: Multiple Phantom Boomerang. This technique requires hand seals which are completed and for his opponent to notice the weapons. His opponent didnt use a sensing technique to know that the boomerangs were coming to react, so the only other way would've been by using his eyes. Second technique would be his signature illusion, Whistling Winds. This technique was already in range from the moment he released his boomerangs. Once his opponent is within ten feet of the user, the moment that the weapon is swung or thrown the target is placed into the genjutsu, because they would be within range of the winds. What Armen would see is his opponent standing completely still as three boomerangs, instead of two due to the use of Slight of hand technique would hit his opponent chest level at B rank speeds causing S rank damage and B rank mental damage. If by any weird chance Armen's genjutsu attempts wouldn't work, Armen's barriers still protects him from physical damage. Armen weaves a new set of hand seals. " You aint rit big fella!"- Spoiler:
Name: Windy Illusion: Whistling Winds Classification: Genjutsu Rank: C Class: Offensive Range: 0-30m
Description: This technique temporarily cloaks a weapon in a thin layer of wind chakra. Once the weapon is swung or released it will move through the air at a faster rate making loud whistling sounds while the weapon is in motion. This does not increase the moving speed of any weapon, but if the winds is felt in proximity of the weapon(10ft radius), by means of the weapon being thrown or swung, the designated target(s) will then become victims of a Genjutsu. This Genjutsu lasts two posts and is always the same thing. The victims will always see that the weapon that the user used is coming at the from all angles at once, thousand at a time. By the end of the second post the victim will always stop to notice that they've been pierced through the heart by the weapon but yet feel no pain whats so ever. This doesn't affect the people that the user doesn't see as an opponent and it can only affect up to three people. While this technique is happening the victim will be frozen still for four posts (total) unless technique is broken before hand. This technique does not require hand seals but allows the user to lie about its the name of the technique ,so long as the user doesn't have a technique by that name. Many people have found that once you've been hit by this technique before, you can instantly identify it.
Name: Demonic Illusion: Multiple Phantom Boomerang Classification: Genjutsu Rank: C-rank Class: Supplementary/Offensive Range: Self (Boomerang), Varies (Eye-Sight)
Description: This technique is very similar in both execution and result to the Shuriken Shadow Clone Technique. It is an vision triggered illusion by which, after throwing boomerangs at their target and forming the necessary hand seals, can create incorporeal replicas of the boomerangs which deal mental damage — turning a small amount of boomerangs to a large amount in an instant with which to bombard the enemy. The amount produced at one time is dependent on the Clone Limit and the initial shuriken can still be a threat on it's own even if the illusion fails.
Name:Deviant Art: Slight of Hand Classification: Shurikenjutsu Rank:C Class: Supplementary Range: Contact Description: This technique is a slick and clever way of the user being able to plant weapons and traps without being noticed by anyone with less than C rank or higher reaction tiers. The person(s) in the area can only detect them if they are focused on the user and nothing else, regardless of tiers. This technique can also be used to add one more throwing weapon without being detected. If this technique is being used for this reason, then the following applies: 1) The user must speak audibly while throwing their weapon(s). In your post when specifying the number and type of weapon(s) thrown, subtract the number by one. During this time the user may not post this technique in spoilers until the next post, but must subtract one more of each additional weapon(s)thrown from their bank. During the beginning of the user’s next post count a successful hit for every different additional weapon thrown. The additional weapons all go to the same direction as their corresponding weapon. This effect is useless if the target(s) cannot be damaged by your attack, or the additional weapon was noticed before the beginning of the same post that this technique is revealed. EX: User: throws 4 shuriken and 2 kunai at the opponent's head while using this technique. The user will not place this technique in spoiler, but will not in spoiler that 20/25 of his shuriken and 7/10 kunai's remaining.
Target: uses kunai to block all 6 incoming projectile.
User: calls hit on a shuriken and a kunai because those two were hidden in the mix. The user will now spoiler this trap to verify, and damage will be done accordingly. Unless the target is immune to projectiles or didn't block but dodged instead.
Reserves - Spoiler:
Chakra: 4C, 3B Fire Storage: 27C(H.Zakiyoshi) Sealed Chakra: 3D,1C,8B Etched Boomerangs: 37/40 Etched Kunai: 11/14
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 6th August 2016, 12:42 am | |
| That combination would've been enough to throw Xian through a loop, had it been stacked. But it wasn't, and due to that they were ineffective. While Xian's mind wasn't protected from the effects of genjutsu, he wasn't exactly dumb. The Boomerangs suddenly multiplied into thousands. And that was nearly impossible. With little effort he sent a burst of chakra through his body and breaking himself free of the two genjutsu that had been placed. This all occurred before he performed his flip of course. His consequent movements continued, allowing him to dodge not only the two boomerangs he had seen, but the third as well. The launch and the kick followed as planned, interrupting Armen's handseals unless he possessed A-Rank or above speed tiers. While the kick did no damage it still carried the knockback, pushing the boy to the edge of the 40ft radius of his barrier. Xian kicked off from Armen as his blow landed, propelling himself 10ft away from his initial impact point with Armen. He landed lightly on the ground before moving towards the other's position at Swift Release speeds. As he moved the other would notice a shadow enlarge behind him before taking the form of a monstrous dragon. It glared at Armen and so did Xian. This wasn't over, not by a long shot. He placed his hands upon his sword, one on the hilt and one on the sheath, ready to attack the other at a moment's notice. - Spoiler:
C-Rank Kai = Both Genjutsu are broken due to not being chained Cube = Xian bounces off of Armen after his kick lands, placing himself 10ft away.
Armen is still knocked back by Xian's kick due to his actions still being performed, though he receives none of the physical damage.
Shadow = Armen's Intimidation Limit is depleted by 2 each post. [Please place your current I.L. in a spoiler along with your reserves]
Name: Cube Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: "Movement Taught, Bouncing off Surfaces" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the third known as "Cube" which was created to further increase a Kukinorite's skill through fights within enclosed spaces which is drilled into a Kukinorite's body until they learn the point of it namely to utilize the terrain to their advantage. Kukinorite are capable of taking advantage of things, particularly walls or footholds to rapidly change direction or increase the range of their jumps, this is also done by calculations making use of their impressive intellect to determine where they want to end up and using the exact amount of force to bring it about. When utilized in conjunction with Trick Speed this allows a Kukinorite to make sudden changes in direction after kicking off a surface, grabbing onto an object to accomplish turns which aren't normally possible at the usual speed reduction for slowing down however the more skilled the Kukinorite the less of a speed reduction they suffer from. Rank - Jump Distance Increased/Speed Reduction after bouncing off surface D - 5 ft (1-rank) C - 10 ft (3 Tier Levels)
Name: Shadow Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The “Shadows” of the Kukinorite’s are a manifestation of their killing intent and/or fighting spirit. Because of this the “Shadows” can only be seen at certain points when the user’s killing intent and/or fighting spirit are at their highest. It has a unique effect where while active it makes use of the victims Intimidation Limit which is equal to their fatigue limit, but when used in conjunction with actual Killing Intent the amount the victim's I.L depletes is doubled. With each post (total) a Kukinorite's Shadow is out it constantly reduces the Intimidation limit, once fully exhausted the victims will be completely intimidated where they will faint for a period of time, however Barrier tiers equal to the user’s rank can make the victims immune to intimidation. These moments are usually at the beginning of a battle, used for intimidation purposes, or when the user uses one of their high ranking or signature techniques, Infinity Atmosphere techniques. Since the “Shadows” represent only a single person’s killing intent and/or fighting spirit every Kukinorites’s shadows take different appearances and as the user improves their “Shadows” will also improve, changing in appearance. Now if two Kukinorite’s were to do a combination jutsus, “Shadows” will also be shown but the appearance will be a fusion of the two “Shadows.” Rank/Barrier Tier for Immunity - Intimidation Limit Depleted - Faint Duration D - 1 - 1 C - 2 - 5
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Last edited by San on 6th August 2016, 3:46 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 6th August 2016, 3:35 pm | |
| Order of Events: Armen: After landing he'd slip an Etched kunai into his pocket and begin to form hand seals, being attentive to the two boomerangs whistling towards him with only 10 ft to cover. San:Xian looked at Armen as the Boomerangs were heading for him(at this point he was caught in both Genjutsus) "Tch." was all he said before he moved his weight backwards, performing a backflip at B-Rank speeds, Armen: (I explained the optical and mental illusions in effect). What Armen would see is his opponent standing completely still as three boomerangs, instead of two due to the use of Slight of hand technique would hit his opponent chest level at B rank speeds causing S rank damage and B rank mental damage. San: With little effort he sent a burst of chakra through his body and breaking himself free of the two genjutsu that had been placed. This all occured as he was performing his flip of course. His consequent movements continued, allowing him to dodge not only the two boomerangs he had seen, but the third as well. Effect: The moment you noticed the weapons coming at you, you were caught in the genjutsu. The explanation of the Genjutsu and what happened in real time are two different things. The Whistling wind genjutsu, the one that gives the illusion of a thousand boomerangs coming from all sides pans out and is completed in four post time. The illusion lasts longer in actual time, so by the time you actually see 1000 boomerangs, my boomerangs traveling at B rank speed would already have covered the ten feet that it started to cover from my first post. Also after breaking the genjutsu you would have to perform the back flip, because immobility is the effect of whistling wind so you wouldn't be able to move while under the influence of the technique. Point I'm making is B rank speed with under 10 ft to cover, would hit you by the time you discover you're in a genjutsu using your common sense, and then have the wherewithal to back flip to avoid the weapons. In the event that Xian would still be able to continue after taking S rank damage and B rank mental damage, three seals would appear on his chest. Each seal placed where the projectiles made contact. Each seal being level three immobility seals, but only one of the three is in play while the other two remained faded versions of the level three seal. Due to location of the seal, Xian's entire torso and lower body would be rendered immobilized and therefore nulling his attack and allowing Armen to complete his hand seals. The two only being 10ft apart, a twenty foot twister would appear in front of them. Armen then shoot out 5 D ranks of fire at the twister to turn it into a 20ft flame twister. At crashing ground speeds(C rank) , Armen would send the twister at Xian. Xian being immobilized wouldn't have time to anchor himself down with C rank strength in time to prevent the Suction of the twister. Armen would bring forth another set of boomerangs(4) and place chakra on them as he observes the situation looking for signs of rebuttal. If successful, Xian would take another C rank of physical and chakra based damage along with 5 D ranks of fire based damage and burn. "We aint playin witchu big fella!"- Spoiler:
Name: Futon: Twister Classification: Ninjutsu Rank: C Class: Offensive/Defense Range: 0-30ft radius
Description: Upon completion of the seals, the user will bring forth either two 10ft tall and 4ft wide twisters, one 20ft tall and 8 ft wide twisters. The user can use the twisters for defense against, physical attacks, and even chakra based attacks so long as they aren’t strong against wind or possess defense piercing. Fire element attacks of C rank or lower will cause the twister to negate them and become a flaming twister which could hurt the user if close enough. These twisters can also be used for offense with the ability to suck in anything and anyonenot anchoring themselves with C-rank rank strength below. This technique will cause C rank chakra/physical damage to victims caught inside them. Each twister at 10ft can capture two people at a time, at 20ft the twister can capture four people. The twisters travel at Bullet Release speed and can become more dangerous if projectiles or chakra based techniques are caught inside due to them spinning within it. Each twister can travel up to 30ft from where it is spanned before dispersing and can trap projectiles not backed by strength above C-rank, incoming techniques lacking defense piercing, and victims inside for its entire duration. If caught, victims can escape by using C rank fire jutsu or higher, or by being pulled out from the outside by someone or something possessing above C-rank rank strength. Its also possible to destroy this technique with other techniques either C-rank that are strong against wind or have defense piercing or B-rank if neutral or weak against wind with defense piercing.
Name: Curse Modifier - Marking Formula Lvl 3 Classification: Juinjutsu Rank: B Class: Supplementary Range: Short, Contact (Marking)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mark” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to mark targets with curses rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows up to Three (3) additional targets to be marked as long as they come in contact with the object that was originally marked with the curse seal, upon doing so a faded version of the original appears on the target which can then be activated via another means. The faded curse seal is not active and thus can not be resisted via an emission of chakra however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Base Curse - Immobility Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess B-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a B-rank (Head), B & C (Torso) or a A-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Flame Thrower Ability: Right Arm: 4 D ranks
Reserves: - Spoiler:
Chakra: 1D,2C, 3B Fire Storage: 1D,26C(H.Zakiyoshi) Sealed Chakra: 3D,1C,4B Etched Boomerangs: 33/40
In event that Xian somehow doesn't get hit by weapons at close range, He has been dealt B rank amount of mental damage. Upon his attempt to interrupt Armen's hand seals, Barrier Trap Repel from his costume would come into play. Repel, renders all physical contact with the user forbidden. Meaning that pushing or touching Armen would not happen for him to be pushed back or stop performing hand seals, placing Xian on the platform leaving 0 range for Armen's twister to carry him off and be ignited in fire much like Armen had planned to do. Damage count would be an additional C rank of physical and chakra damage along with 4 D ranks of fire and burn damage. Armen would move the twister ten feet away from him to have a better look at the situation. He would bring fourth 4 new sets of boomerangs and load chakra into those as well. He looks for signs of rebuttal. " u funna break da news big fella!"- Spoiler:
Name:Barrier Trap: Repel Classification: Barrier Fuinjutsu Rank:C Class: Defensive Range: Self( Barrier Seal) Description: Active when conditions are met. This technique takes up on slot as a Barrier Trap: This seal must be set and paid for prior to the topic that it is being used. In the event that a barrier seal such as Three Seal Barrier and it's kind is active, and the opponent or something other than the user attempts to make contact with the barer of this seal, activate this seal. From the moment the conditions are met, contact of any kind with the barer of this seal is forbidden. The only way that this technique can be broken is by first removing the seal barriers set up prior to this activation. If one successfully removes the barriers and or destroys them with spiritual or natural based attacks, then the effects of this seal is removed. This coating makes it so that the user can make contact with targets. This barrier does not affect nor hinders the damage which the user can deliver nor does it affect the type of damage when attempting to attack . This technique is best described like wearing a glove or protective suit to keep from contact being made with the user's skin ,clothing, weapons and accessories that he has on his person. If items are thrown or removed from their person, it will not be protected by this specific barrier. This barrier is mainly focused on the user. The repel affect does not repel destruction based attacks, and it doesn't negate the abilities of Three Seal Barrier and its kind. However it does drastically decrease the range of the barrier's protection, meaning that the barrier now only protects the person or people marked with this seal. Because this technique works if its been preset, it does not require chakra in battle, because said chakra has been paid prior. This seal can be hidden within symbols and other things. This seal can be used to protect other people or things, but in order to do this those that he wish to protect would have to be within the middle of the original barrier in order to receive the mark, or he would have to write or etch the seal(s) on the targets they wish to protect and pay C rank chakra for each seal created, if chakra is not paid voluntarily then no additional protection is added. For further specification,this barrier is only localized around the person using the seal as protection and/or the object(s) marked with the seal. Many user's use this seal by placing the seal on an article of clothing in order to protect whoever is wearing it.
Name: Futon: Twister Classification: Ninjutsu Rank: C Class: Offensive/Defense Range: 0-30ft radius
Description: Upon completion of the seals, the user will bring forth either two 10ft tall and 4ft wide twisters, one 20ft tall and 8 ft wide twisters. The user can use the twisters for defense against, physical attacks, and even chakra based attacks so long as they aren’t strong against wind or possess defense piercing. Fire element attacks of C rank or lower will cause the twister to negate them and become a flaming twister which could hurt the user if close enough. These twisters can also be used for offense with the ability to suck in anything and anyonenot anchoring themselves with C-rank rank strength below. This technique will cause C rank chakra/physical damage to victims caught inside them. Each twister at 10ft can capture two people at a time, at 20ft the twister can capture four people. The twisters travel at Bullet Release speed and can become more dangerous if projectiles or chakra based techniques are caught inside due to them spinning within it. Each twister can travel up to 30ft from where it is spanned before dispersing and can trap projectiles not backed by strength above C-rank, incoming techniques lacking defense piercing, and victims inside for its entire duration. If caught, victims can escape by using C rank fire jutsu or higher, or by being pulled out from the outside by someone or something possessing above C-rank rank strength. Its also possible to destroy this technique with other techniques either C-rank that are strong against wind or have defense piercing or B-rank if neutral or weak against wind with defense piercing.
Flame Thrower: 5 D ranks
Reserves: - Spoiler:
Chakra: 1D,2C, 3B Fire Storage: 1D, 26C(H.Zakiyoshi) Sealed Chakra: 3D, 8B Etched Boomerangs: 33/40 Intimidation Limit: 58
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] 6th August 2016, 3:58 pm | |
| The S-Rank damage to Xian's chest was well-placed. That is where his Core was situated, and it was subsequently destroyed. Xian's world faded out and he fell to the ground lifeless.
[Armen wins!] *********************** ~~~~~~~~~~~~ | |
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| Subject: Re: The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] | |
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| | | | The Lost Kukinorite vs Captain Boomerang! [Xian vs Armen] | |
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