| | Proposed Samurai Style Tiers & Some Techniques Revamp. | |
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| Subject: Proposed Samurai Style Tiers & Some Techniques Revamp. 24th June 2016, 6:02 pm | |
| - Osoroshii Daku:
Name: Osoroshii Style: Tainted Strength Classification: Taijutsu Rank: D-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to D-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with D-rank vibration sensory to experience D-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
Name: Osoroshii Curse: Pagan Contract Classification: Juinjutsu Rank: D-Rank Class:Supplementary Range: Self
Description: The user creates a seal the size of a golf ball which they place on their chest right over where their heart is located, due to functioning as a Base Curse this juinjutsu has 10 Mod Slots and serves as the basis by which all other Osoroshii Curse are capable of being added to. All Orosohii Curses trade away one thing in exchange for another in this case it is the ability to train Speed Tiers as in order to gain the benefits of this contract they must sacrifice something in exchange. In this case they trade away their humanity, or more specifically their emotions become dampened resulting in their emotion limits all being increased by half their max. Although the user loses access to the innate speed samurai possess they can can use this Contract to unlock techniques which require tremendous strength instead, as well as a charcoal like skin pigmentation likening them to someone who had made a contract with a demon. This transformation is a prerequisite for any non tiered Osoroshii techniques and is only able to be identified by a fellow Osoroshii Samurai or if the individual has some sort of D-rank or above natural based sensory. Once placed this seal is unable to be removed, and if targeted by an unsealing technique will be unaffected dealing D-rank natural damage to the Osoroshii samurai unless they have D-rank or higher nature tiers.
Name: Osoroshii Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Osoroshii version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense hunger for power manifests as a visible crackle of pitch black energy shrouding their body which results in those who come in direct contact (touch) with their body to sustain C-rank pain each post total (does not stack, can be re-triggered on those without pain tolerance) so long as they either lack a pain resistance technique or possess pain tolerance but are an equivalent rank or lower than the Osoroshii Style Samurai's trained Strength. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Rank - P.T victim sustains pain damage for D = 1 C = 2 B = 3 A = 4 S = 5
Name: Osoroshii Style: Strike of Disgrace Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Contact (Impact), Mid (Knock-back)
Description: The Osoroshii style variant of the strike of disgrace places an emphasis on power while also having a longer reach than that of the original technique thanks to utilizing a Naginata. The swordsman makes a swing hitting and opponent with the blade and lifting them off the ground with the impact unless they possess strength tiers higher than that which the user swung with causing them to be knocked 20 feet into the air at bullet release speeds. This leaves them vulnerable to a follow up unless they possess an air movement technique or a means of dodging while airborne.
Name:Osoroshi Style: Heel Kick Classification: Taijustu Rank: C-rank Class: Supplementary Range: Contact
Description:The Osoroshii style variant of one of the most basic samurai techniques, in which they first plant his/her naginata pike-head first in the ground and then while holding the blade use it to twirl around and quickly change directions while yanking it out of the ground to trail after them. This is a notable contradiction to the seemingly hyper offensive kenjutsu style as Osoroshii style samurai often using it in conjunction with their ability to move through their strength to no longer restrict their movement to vertical, horizontal or diagonal lines but now are able to to make sharp right turns giving them access to perpendicular movement though they still have a tough time making curves.
Name: Osoroshii Style: Cruel Strength Classification: Taijutsu Rank: C-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to C-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with C-rank vibration sensory to experience C-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
Name: Osoroshii Supplement: Shadow Contract Classification: Juinjutsu Rank: C-Rank (D-rank Blood Each P.T to Maintain when not slotted) Class: Supplementary Range: Self
Description: The user creates another seal in the shape of a skull this time the size of the palm of their hand with the Romanji for "Shadow" on the skull's forehead. This Juinjutsu's ability is to turn their Samurai Naginata into various weapons which each can be utilized for unique Osoroshii Techniques. In order to unlock a weapon for their Naginata to transform into said weapon must have been destroyed by the Osoroshii, while the user's Naginata is transformed it retains it's original durability even though it is in the shape of other weapons. This can be done on normal weapons which allow them to have multiple techniques created revolving around a similar theme, or weapons with special abilities which allows for the creation of 1 technique making a limited use of the weapon's ability & finally another samurai weapon which does the same except the 1 technique is able to trigger a status effect that the element the Sam. Sword possessed was capable of triggering. The drawback to this juinjutsu being that each weapon takes up one additional slot from the Osoroshii Curse that it was slotted into. This Osoroshii Curse was evolved in order to combat Cypher weapon versatility & other samurai. When this technique is slotted into a CM however each weapon consumes a technique slot equal to the rank of the weapon formed. *Note: Can be slotted as a Modification Curse or Curse Supplement in any of the Osoroshii Curses, or within a CM. In the case of the former it results in the price becoming cool-down based (3 Turn Duration, 6 P.T Cooldown). (Insert Name)'s Shadow Contract Weapon List: Name of Weapon: Rank of Weapon: Type of Weapon: (Normal, Ability Weapon, Sam. Weapon) Description: (if weapon had ability please include original ability, if weapon had an element please please include chosen status effect)
Name: Osoroshii Style: Dead Blade Classification: Kenjutsu Rank:C-Rank Class:Supplementary Range: Self (Naginata)
Description: Req. Shadow Contract. The user's blade begins to glow with an unnatural tainted energy making the blade corrosive to the touch and capable of slowly eating away at other weapons (including living) during fights as if the blade was coated in acid. This is due to a potent miasma which leaks from the blade which is only capable of being detected if one has C-rank or above natural sensory. The duration of this technique varies on the skill level of the Osoroshii samurai however if they are not utilizing chakra conductive weaponry then it consumes a constant C-rank chakra price each post (total) active. Samurai Skill - Posts active before reactivation price is required D - 1 P.T C - 2 P.T B - 3 P.T A - 4 P.T S - 5 P.T
Name: Osoroshii Style: Imp Blast Classification: Ninjustu Rank: C-Rank Class:Offensive Range: Contact (Impact), Long (Distance)
Description: The user gathers refines the chakra in their body and releases it from one of their hands a purple blast with yellow sparks around it hurtling towards the enemy at bullet release speeds up to a distance of 60ft before dispersing. It has a knockback effect which drags a victim who does not possess C-rank strength to lock themselves in place along the remaining distance it can travel (I.e if it hits someone 10ft away it drags them 50 additional feet before damaging them) and deals C-rank ambient chakra damage upon impact. This blast had the same effect as Dead blade and slowly eats away at weaponry (including living) inflicting C-rank damage each P.T to them dependent on the user's rank. Rank - P.T lingering damage to weapon (Total Dmg to Weapon) D - 1 (C) C - 2 (C+C = B) B - 3 (C+C+C = A) A - 4 (C+C+C+C = A+C) S - 5 (C+C+C+C+C = S-)
Name: Shadow Weaponry - Chain of Blackness Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self (Naginata), Short (Chain Extension), Contact (Blade)
Description: Req. Shadow Contract with Kusarigama Weapon unlocked. The user changes their naginata into a wide sickle-like blade with a long black chain attached to the hilt. This results in not limiting the sword to its normal functions but also allows it to be swung like a blade and while in this form the user can utilize any Osoroshii Style techniques which do not specific Naginata use. This weapon's theme revolves around allows extending and constricting (at speeds equal to the samurai's strength) the chain being able to lengthen it over varying distances or tighten it around an opponent depending on the user's skill level which works to allow the user to attack from remote distances. The chain's durability is always equal to the rank of their Samurai Sword This technique is required to learn the rest of the techniques of the "Chain of Blackness" kenjutsu fighting style series, if at any point the weapon is broken or the chain is cut it will revert the weapon back into it's original form while preventing any weapon shape-shifting for another 4 Turns. Rank - Chain Extension (Up to) - Chain Constriction (Up to) D - 5 ft - 1 ft C - 10 ft - 2 ft B - 15 ft - 3 ft A - 20 ft - 4 ft S - 25 ft - 5 ft
Name: Shadow Weaponry - Leaf of Moonlit Night Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self (Naginata), Contact (Shuriken Wielding), Mid (Deflection)
Description: Req. Shadow Contract with Fuma Shuriken Weapon unlocked. The user changes their naginata into a giant fuma shuriken (Radius 5 ft, 10 ft diameter), constructed from four ornately-patterned blades extending outwards from a wide circular ring acting as the weapons center. This weapon's theme lies with its large hole present within the ring. By inserting one’s fist into the hole their hand would immediately be coated in a smooth black substance. Once this is complete their hand becomes a useful defense, allowing them to not only block elemental chakra based techniques neutral to their samurai swords element but reflect either ambient or elemental chakra based techniques weak to their samurai swords element back at their opponents at varying speeds depending on the user's skill level. While the samurai's hand is within the hole is in effect the giant fuma shuriken will continually rotate despite the user’s movements.The chain's durability is always equal to the rank of their Samurai Sword This technique is required to learn the rest of the techniques of the Chain of Blackness kenjutsu fighting style series, if at any point the weapon is broken or the chain is cut it will revert the weapon back into it's original form while preventing any weapon shape-shifting for another 4 Turns. Rank - Blocking Capable - Deflection (Up to) D - Ambient Only - Equal speeds to it incoming C - Ambient Only (Includes those with piercing) - 1 Tier Lvl Slower B - Ambient & Weak Elemental - 2 Tier Lvls Slower A - Ambient & Weak Elemental (Includes those with piercing) - 3 T. L. Slower S - Ambient, Weak & Neutral Elemental - 4 Tier Levels
Name: Osoroshii Style: Infamous Strength Classification: Taijutsu Rank: B-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to B-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with B-rank vibration sensory to experience B-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
Name: Osoroshii Supplement: Killer Contract Classification: Juinjutsu Rank: B-Rank (C-rank Blood Each P.T to Maintain when not slotted) Class: Supplementary Range: Self
Description: The user creates another seal in the shape of a skull this time the size of the palm of their hand with the Romanji for "Killer" on the skull's forehead. This Juinjutsu's ability is to turn their body into a black fog like version in which the opponent is unable to use physical techniques on them while the Osoroshii Style user is still able to inflict physical techniques on them. The drawback being they take double damage from mental based techniques in this form. This Osoroshii Curse was evolved in order to combat Yoroi Dead Mode as well as other samurai in battle. *Note: Can be slotted as a Modification Curse or Curse Supplement in any of the Osoroshii Curses, or within a CM. In the case of the former it results in the price becoming cool-down based (3 Turn Duration, 6 P.T Cooldown).
Name: Osoroshii Style: Demon Fang Classification: Kenjutsu/Ninjutsu Rank: B-rank Class: Offensive Range: Contact (Impact), Long (Knock-back)
Description: The Osoroshii variant of the basic samurai technique, Demon Fang by which the user swings their weapon along the ground creating a compressed wave heading directly for their target. This compressed wave looks identical to imp blast albeit in a crescent & has a knock back effect which drags a victim who does not possess B-rank strength to lock themselves in place along the remaining distance it can travel (I.e if it hits someone 10ft away it drags them 50 additional feet before damaging them).The compressed wave travels at crashing ground release and upon detonating deals C-rank physical & C-rank ambient chakra damage around a 1 foot radius. This blast has the same effect as Dead blade and slowly eats away at weaponry (including living) inflicting B-rank damage each P.T to them dependent on the user's rank. Rank - P.T lingering damage to weapon (Total Dmg to Weapon) D - 1 (B) C - 2 (B+B = A) B - 3 (B+B+B = S) A - 4 (B+B+B+B = S+B) S - 5 (B+B+B+B+B = SS-)
Name: Osoroshii Style: Soul Reaver Classification: Kenjutsu/Ninjutsu Rank:B-Rank Class:Offensive Range: Contact (Size), Short (Detonation), Long Range
Description: Req. Pagan Contract. The user swings their Naginata and a wide arc of black energy is released heading toward the enemy moving at bullet release speeds and can travel up to 60 feet before dispersing.. When backed by strength tiers however it always moves at 1 Tier level lower than the strength used to swing it at as long as it is B-rank or above strength. It is powerful enough to split through B-rank and below offensive chakra and/or physical based techniques with ease though if it has defense piercing then it immediately detonates. Under normal circumstances it can be remotely detonated causing it to deal high damage of B-rank Defense Slicing chakra based damage to all of those within a 15 ft radius of it prior to detonating. Rank - Size (in ft) D - 2 C - 4 B - 6 A - 8 S - 10
Name: Osoroshii Style: Dashing Forward Classification: Taijutsu Rank:B-Rank Class: Supplementary/Offensive Range: Mid
Description: Req. Killer Contract. The equivalent to the Tenmestu ko's Crashing ground the user is propelled by sheer strength up to 30ft as if they were gliding across the ground. This technique is primarily geared towards enhancing the user's omnidirectional movement and has the unique ability of being able to be triggered contrary to the direction the user is currently facing. This allows for forward, backward, side to side, diagonal, upward and even downward movement which can be triggered on the ground or in the air albeit only covering half the usual distance (15ft instead). While moving through the air the user is shrouded by a black fog like substance & it can be utilized offensively to inflict B-rank physical damage which can be used to destroy weak defenses or split an incoming B-rank chakra based technique in half with the user passing through it unharmed unless it possesses piercing.
Name: Osoroshii Style: Screaming Kai Classification: Ninjustu Rank: B-Rank Class: Defensive/Offensive Range: Short (Varies)
Description: Req. Killer Contract. The Osoroshii Style samurai sucks in air before letting out a blood curling scream which causes those within 15 ft of them to shudder as a deep sense of wrongness fills their body unless they have B-rank or higher barrier tiers. The scream itself doesn't deal any damage but the tainted miasma which is expelled from their mouths do resulting in it destroying B-rank & below genjutsu or genjutsu chains currently affecting allies around them or breaking the Osoroshii style samurai out of a genjutsu incapable of being broken out of through Kai or Pain, based on the principle of Chakra = Mental. If the caster of the genjutsu is within 15 ft of the Osoroshii then they are debuffed, dropping 1 Tier level in up to 3 tiers, 2 tier levels in 2 tiers or 3 tier levels in 1 tier depending on how many tiers are available to them.
Name: Osoroshii Style: Vengeance Burst Classification: Ninjutsu Rank: B-Rank Class: Offensive/Defensive Range: Long
Description:The user slams their Naginata into the ground pole first and then everything within 60 feet of them (double chakra price to make ally friendly) is instantly debuffed to sustain double the damage from incoming attacks, however if they were already buffed this technique is more so used defensively as it dispels B-rank & below buffs while dealing B-rank damage depending on how many buffs the victims had on them with each one resulting in the victims sustaining another B-rank of physical damage. Rank of Samurai - No. of Buffs capable of being dispelled with 1 activation D - 1 C - 2 B - 3 A - 4 S - 5
Name: Osoroshii Curse: Blighted Contract Classification: Juinjutsu Rank: A-Rank Class:Supplementary Range: Self
Description: The user creates a seal the size of their palm which they place on the back of their head which due to that it is usually obscured unless they are bald, however this curse seal is an expansion of Pagan Contract consuming 3 Slots but boosting the seal to A-rank. All Orosohii Curses trade away one thing in exchange for another in this case it is one of the Osoroshii Style Samurai's senses as in order to gain the benefits of this contract they must sacrifice something in exchange. Depending on the sense chosen this seal has different effects it bestows on the user, if Sight it grants the now blind Osoroshii samurai the ability of Soul Sight allowing them to see others with Souls while being blind to everything else, if Hearing it grants the now deaf Osoroshii samurai a perfect balance preventing them from being knocked off balance if the technique is A-rank or below and halving knock-back for those higher. If they lose their Taste, then the seal grants them an increased tolerance to poisons resulting in them taking twice as long to trigger or if instant effect halves the duration of effect. If they lose their sense of smell, this seal grants them increased lung capacity doubling the effect of breath holding techniques. Finally if they lose their sense of touch the Osoroshii style samurai can now break out of genjutsu which have pain as one of the requirements to break out of them with Kai. Once placed this seal is unable to be removed, and if targeted by an unsealing technique will be unaffected dealing A-rank natural damage to the Osoroshii samurai unless they have A-rank or higher nature tiers.
Name: Osoroshii Style: Vindictive Strength Classification: Taijutsu Rank: A-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to A-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with A-rank vibration sensory to experience A-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
Name: Osoroshii Style: Soul Caliber. Classification: Kenjutsu Rank: A-Rank Class:Offensive Range: Mid-Range
Description: Req. Blighted Contract. The user in swings his/her Naginata and multiple wide arcs of black energy identical to Soul Reveal are released heading toward the enemy at Vacuum release speeds with an A-rank of chakra used up with each volley of crescents release. It is powerful enough to destroy incoming offensive techniques A-rank and below as well as split opponents in many pieces if hit by multiple at the same time each dealing B-rank physical damage however if a weapon or equipment is struck and lacks Physical resistance higher than an A-rank they will begin to corrode away sustaining B-rank physical damage until they eventually corrode into nothingness (Damage = to either Rank or Raw Durability to completely destroy weapon/equipment). Rank of Samurai - No. of Crescents per Volley D - 1 C - 2 B - 3 A - 4 S - 5
Name: Osoroshii Style: Vengeance Vortex Classification: Ninjustu/Kenjutsu Rank: A-Rank Class: Offensive Range: Mid
Description: Req. Blighted Contact The user points his/her sword forward and then does a hand sign with his free hand which causes a vortex of black corrosive chakra to burst forward from the users blade stretching 40 ft before dissipating. This vortex has no effect on individuals but rather equipment and weaponry which lack physical resistance above A-rank or are A-rank & below will begin to be corroded away sustaining A-rank physical damage each turn until they are corroded into nothingness. However those individuals with parasitie or symbiotic living weapons living within their body do in fact sustain damage equal to an A-rank before their weapon is exposed to the corrosion effect from the Osoroshii style samurai's tainted chakra.
Name: Osoroshii Style: Crashing Forward Classification: Taijutsu Rank: A-Rank Class: Supplementary/Offensive Range: Mid
Description: Req. Killer Contract. The equivalent to the Tenmestu ko's Crashing ground the user is propelled by sheer strength up to 40ft as if they were gliding across the ground. This technique is primarily geared towards enhancing the user's movement and has the unique ability of being able to be triggered contrary to the direction the user is currently facing. This allows for forward, backward, side to side, diagonal, upward and even downward movement which can be triggered on the ground or in the air albeit only covering half the usual distance (20ft instead). While moving through the air the user is shrouded by a black fog like substance & it can be utilized offensively to inflict A-rank physical damage which can be used to destroy weak defenses or split an incoming A-rank chakra based technique in half with the user passing through it unharmed unless it possesses piercing.
Name: Osoroshii Supplement: Evil Contract Classification: Juinjutsu Rank: S-Rank (Halves Chakra Reserves when not slotted) Class: Supplementary Range: Self
Description: The user creates another seal in the shape of a skull this time the size of the palm of their hand with the Romanji for "Evil" on the skull's forehead. This Juinjutsu's ability is to allow them to exchange chakra to bolstered stamina, 1:1. The drawback being that they must exchange half of their chakra reserves to bolster their stamina limit by half. This can be repeated with each time it halves their chakra to boost their stamina by a half using the new reserves of each to determine how much chakra is lost and how much stamina is gained. The gains from this seal however are lost if this seal is removed if it is not slotted though if the Osoroshii Curse is ever removed the gains are lost then but the losses are not recovered making it just as doubled edged as any other Osoroshii curse seal. This Osoroshii Curse was evolved in order to combat the various creatures in the world as well as other samurai in battle. *Note: Can be slotted as a Modification Curse or Curse Supplement in any of the Osoroshii Curses, or within a CM. In the case of the former it results in the price becoming a quarter of their chakra reserves to bolster their stamina limit by a half.
Name: Osoroshii Style: Corrupted Strength Classification: Taijutsu Rank: S-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to S-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with S-rank vibration sensory to experience S-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
Name: Osoroshii Style: Death God Killer Classification: Kenjutsu Rank: S-Rank Class: Offensive Range: Contact (Ground Width), Mid (Ground Crater), Short (Pillar Width), Long (Energy Pillar)
Description: Req. Evil Contract. The samurai whirls his/her Naginata above his/her head creating a tornado of their tainted miasma which can only be detected if their opponents have some form of natural sensory S-rank or above. The Miasma extends to the sky and then the samurai suddenly stops spinning their weapon before grabbing it and slamming it into the ground/water surface. This creates a long crater in to the ground creating a huge crater around him/her depending on the strength that they slammed the ground with & at the same time a giant rip occurs in the sky mimicking the path in which the user swung their Naginata. From within the crater formed a black pillar of energy erupts from the ground incinerating anything within it's confines at blinding light speeds. If a victim had ended up falling into the crater (if they lacked S-rank reaction to dodge or an S-rank vibration sensory technique to detect it's formation) then they can only dodge if they have an S-rank or higher air movement technique. This occurs in a complete straight line however due to the speed it moves most opponents are obliterated before they get a chance to dodge while this technique can double as a counter to underground/underwater opponents as well due to the pillar bursting up from the crater. This technique can be delayed as long as the spinning is complete the number of posts it can be delayed depends on the skill of the user and until this technique lands it does not have to be placed in spoiler tags. Samurai Rank (Strength Used) - Time Delayed - Crater (Length, Width) - Energy Pillar (Height, Depth) * D-rank - 2 Posts (total) - 10 ft, 1 ft radius - 20 ft, 5 ft * C-rank - 4 Posts (total) - 20 ft, 2 ft radius - 40 ft, 10 ft * B-rank - 8 Posts (total) - 30 ft, 3 ft radius - 60 ft, 15 ft * A-rank - 16 Posts (total) - 40 ft, 4 ft radius - 80 ft, 20 ft * S-rank - 32 Posts (total) - 50 ft, 5 ft radius - 100 ft, 25 ft
Name: Osoroshii Style: Smashing Forward Classification: Taijutsu Rank: S-Rank Class: Supplementary/Offensive Range: Mid
Description: Req. Killer Contract. The equivalent to the Tenmestu ko's Crashing ground the user is propelled by sheer strength up to 50ft as if they were gliding across the ground. This technique is primarily geared towards enhancing the user's movement and has the unique ability of being able to be triggered contrary to the direction the user is currently facing. This allows for forward, backward, side to side, diagonal, upward and even downward movement which can be triggered on the ground or in the air albeit only covering half the usual distance (25ft instead). While moving through the air the user is shrouded by a black fog like substance & it can be utilized offensively to inflict S-rank physical damage which can be used to destroy strong defenses or split an incoming S-rank chakra based technique in half with the user passing through it unharmed unless it possesses piercing.
Name: Osoroshii Supplement: Madness Contract Classification: Juinjutsu Rank: SS-Rank (No Tier chains with loss of sanity if unslotted) Class: Supplementary Range: Self
Description: The user creates another seal in the shape of a skull this time the size of the palm of their hand with the Romanji for "Madness" on the skull's forehead. This Juinjutsu's ability is to increase the Osoroshii style samurai's size upon a loss of sanity. The drawback being that they not only become deranged but they can optionally choose to make their sanity depletion permanent in exchange for another boon. This boon being increased size, for every Quarter their Sanity Limit is depleted the Osoroshii Style samurai will grow in size capping out at being Medium XL with a complete loss of sanity. This Osoroshii Curse was evolved in order to combat the various creatures in the world as well as other samurai in battle. Sanity - Effect on Samurai Full - None 3/4th of Max- Odd, often rambles about seemingly pointless topics 2/3rd of Max - Weird, twitches when not active Half of Max - Sociopathic, allies are now inconsequential in battle and if the opportunity arises will be targetted by the user. 1/3rd of Max -Crazy, unable to target the same opponent or ally twice in a row per turn if in a one vs one Samurai will either miss or target a random object instead. 1/4th of Max - Insane, unable to utilize offensive, defensive, and supplementary techniques twice in a row and must constantly switch between them. If unable to do so Samurai can (and often will) attack themselves to reset the line up or simply do nothing for a turn. Empty - Maniac prone to damaging others as well as self harm, the effects of all others above stack. Unable to be healed by conventional mental healing techniques due to seal. *Note: Can be slotted as a Modification Curse or Curse Supplement in any of the Osoroshii Curses, or within a CM. In the case of the former it results in the Osoroshii samurai gaining a +1 Tier bonus to their strength with every 2 size increases.
Name: Osoroshii Style: Psychopathic Strength Classification: Taijutsu Rank: SS-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to SS-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with SS-rank vibration sensory to experience SS-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
Name: Osoroshii Style: Blood Repentance. Classification: Kinjutsu Rank: SS-Rank Class: Supplementary Range: Self
Description: Req. Madness Contract. The user of this technique is now able slay others and exchange their kills' lives for two temporary effects. The first is to temporarily regain their sanity as each kill restores their sanity limit by a quarter for a set amount of time depending on the Osoroshii Samurai's skill. The second however is for those who do not wish to regain their sanity which instead grants them a further size increase by a size, capping out at Large (XL) also for a brief period of time just like the former. This effects are all temporary and the Osoroshii samurai will revert to normal if the time limit is up however, multiple lives can be slain to reset the time-limit. Furthermore both can be stacked however instead of 1 life it will require to lives to advance in each (For example, 1st kill to restore sanity, 2 more kills to grow a size, 2 more kills to restore sanity or grow a size etc) and the time-limit remains the same for both. Rank of Samurai - Sanity/Size Time-Limit D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns
Name: Osoroshii Style: Doomed Strength Classification: Taijutsu Rank: SSS-Rank Class:Supplementary Range: Self
Description: The user embraces the path of power no matter the cost and gains access to SSS-rank+ strength out powering even the Dakar. Osoroshii Daku's strength is primarily based on being used to bolster movement allowing the user to leave cracks on the ground upon them pushing off of it to get to places. Due to the cracks it can cause those who are tracking the Samurai with SSS-rank vibration sensory to experience SSS-rank Pain per post (total) the Samurai continues moving. This pain prevents them from being able to focus enough to track the Osoroshii Style Samurai forcing them to rely on another means of sensing where he or she currently is.
- Hansha Buredo:
Name: Hansha Style: Deva Path Classification: Taijutsu Rank: D-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants D-rank+ Endurance Tiers which lowers any damage sustained from possessing D-rank Endurance during a Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at D-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
Name: Hansha Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Hansha version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense meditation allows them to briefly halt the activation or triggering of a harmful status that is acquired during their meditation period as long as the technique is equal rank or lower than the Hansha Style Samurai's trained Reaction. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Rank - Time Status Activation/Triggering is halted D - 1 Turn C - 2 Turns B - 3 Turns A - 4 Turns S - 5 Turns
Name: Hansha Style: Strike of Disgrace Classification: Kenjutsu Rank: C-rank Class: Defensive Range: Contact (Impact), Short (Deflection)
Description: The Hansha style variant of the strike of disgrace places an emphasis on misdirection while also having a longer reach than that of the original technique thanks to utilizing a Bo-Staff. The monk makes a swing hitting an opponent's weapon and disarming them unless they possess either a C-rank gripping technique or have C-rank or above strength. If successful then their opponents weapon is knocked 20 feet away at bullet release speeds. This leaves them weapon less which being samurai themselves they know very well how much of a boon that advantage can be.
Name: Hansha Style: Heel Kick Classification: Taijustu Rank: C-rank Class: Defensive/Offensive Range: Contact, Short (Knock-Back)
Description:This is the Hansha style variant of one of the basic samurai techniques where they first plant their staff into the ground and then while spinning around it kick out both of their legs in opposite directions which are capable of hitting 2 different opponents as long as they are within 2 ft of the user. Furthermore if struck by the Hansha samurai's attack they are knocked back 10 ft and due to the ease of preforming it, it is able to be utilized as a counter-attack to an incoming strike moving at Bullet Release speeds or below.
Name: Hansha Style: Asura Path Classification: Taijutsu Rank: C-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants C-rank+ Endurance Tiers which lowers any damage sustained from possessing C-rank Endurance during a Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at C-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
Name: Hansha Style: Human Path Classification: Taijutsu Rank: B-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants B-rank+ Endurance Tiers which lowers any damage sustained from possessing B-rank Endurance during Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at B-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
Name: Hansha Style: Animal Path Classification: Taijutsu Rank: A-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants A-rank+ Endurance Tiers which lowers any damage sustained from possessing A-rank Endurance during Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at A-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
Name: Hansha Style: Preta Path Classification: Taijutsu Rank: S-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants S-rank+ Endurance Tiers which lowers any damage sustained from possessing S-rank Endurance during Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at S-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
Name: Hansha Style: Naraka Path Classification: Taijutsu Rank: SS-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants SS-rank+ Endurance Tiers which lowers any damage sustained from possessing SS-rank Endurance during Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at SS-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
Name: Hansha Style: Outer Path Classification: Taijutsu Rank: SSS-Rank Class:Supplementary Range: Self
Description: Hansha Buredo was founded by monks who wished to do away with violence all together in order to purify themselves for the reincarnation cycle. In order to go through life as a pacifist it takes more than just a nindo as walking the path to reach enlightenment grants SSS-rank+ Endurance Tiers which lowers any damage sustained from possessing SSS-rank Endurance during Tier check by 1-rank. This improved endurance is superior to even that of ninja allowing the Samurai to move at SSS-rank- speeds though running not with speed or strength but rather endurance for the long journey ahead.
- Junsuina Haiiro:
Name: Junsuina Style: Toxophilite Reflexes Classification: Taijutsu Rank: D-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with D-rank+ Reaction they are easily able to track targets moving at Swift Release speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at D-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Junsuina version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense concentration allows them to keep track of multiple moving objects at once which when coupled with their superior eye-sight prevents them from succumbing to the higher tier check factors common among some multi-hit techniques so long as the technique is equal rank or lower than the Junsuina Style Samurai's trained Reaction. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Rank - No. of moving objects/targets capable of keeping track of at once D = 5 (2) C = 10 (4) B = 15 (6) A = 20 (8) S = 25 (10)
Name: Junsuina Style: Strike of Disgrace Classification: Kyujutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact (Knock-back), Long (range)
Description: The Junsuina style variant of the strike of disgrace places an emphasis on accuracy while also having a far longer reach than that of the original technique thanks to utilizing a Bow. The archer looses an arrow which travels at bullet release speeds up to 40 ft and is capable of deflecting any other incoming projectile that crosses its path up to 2 ft away as long as it is equal or heavier in weight or the projectile is not backed by either C-rank Piercing or was backed by C-rank strength. Despite seeming like a defensive technique it isn't really as if an opponent isn't either fast enough to dodge or lacks C-rank reaction it is a surefire hit.
Name: Junsuina Style: Scout Reflexes Classification: Taijutsu Rank: C-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with C-rank+ Reaction they are easily able to track targets moving at Bullet Release speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at C-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Heel Kick Classification: Kyujutsu Rank: C-rank Class: Defensive/Supplementary Range: Self (Bow), Short-Mid
Description: This is the Junsuina style variant of one of the most basic techniques available to a samurai, whereby the archer plants his or her bow into the ground before using it to propel themselves away from an incoming technique moving at C-rank or below speeds. The distance they travel in the air before landing depends on what they were doing before leaping away, if they had already notched an arrow they will be able to fire it at any point in time from the moment they leap to landing on the ground 10 ft away. If they hadn't however then they can either quickly draw back their bow to line up a shot sometime before they land 15 ft away, or they can merely wait until they land before drawing their bow allowing them to land 20 ft away.
Name: Junsuina Style: Bowman Reflexes Classification: Taijutsu Rank: B-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with B-rank+ Reaction they are easily able to track targets moving at Crashing Ground speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at B-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Hunter Reflexes Classification: Taijutsu Rank: A-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with B-rank+ Reaction they are easily able to track targets moving at Vacuum Release speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at A-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Archer Reflexes Classification: Taijutsu Rank: S-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with S-rank+ Reaction they are easily able to track targets moving at Blinding Light speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at S-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Ranger Reflexes Classification: Taijutsu Rank: SS-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with SS-rank+ Reaction they are easily able to track targets moving at Ripping Discord speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at SS-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Marksman Reflexes Classification: Taijutsu Rank: SSS-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with SSS-rank+ Reaction they are easily able to track targets moving at Echoing Flash speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at SSS-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact Distance.
Last edited by Xander on 30th June 2016, 5:45 am; edited 6 times in total |
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| Subject: Re: Proposed Samurai Style Tiers & Some Techniques Revamp. 24th June 2016, 6:03 pm | |
| - Tenmetsu-Ko:
Name: Tenmetsu Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Tenmetsu version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense refinement of their kata is able to be shown through this technique as for a brief period the stamina drain for their physical techniques is lowered by -2 (lowest drain possible being -1) so long as the technique draining said stamina is at equivalent rank or lower than the Tenmetsu Style Samurai's trained Speed. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Rank - P.T Stamina Drain Nerf is in effect D = 1 C = 2 B = 3 A = 4 S = 5
Name: Tenmetsu Style: Strike of Disgrace Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Contact (Impact), Short (Knock-back)
Description: The Tenmetsu style variant of the strike of disgrace places an emphasis on speed while having the original reach of the original technique thanks to utilizing a Katana. The swordsman makes 10 swings at bullet release speed and if an opponent isn't perceptive enough they will require additional tier levels of speed to avoid. If they lack any sensory techniques or reaction tiers then every 3 slashes will require an additional Tier level of speed to avoid them all. If they possess either a D-rank sensory or D-rank Reaction tiers then every 4 slashes will trigger the tier increase and finally if they have either a C-rank sensory or C-rank Reaction tiers then every 5 slashes will trigger the tier increase.
Name: Tenmetsu Style: Heel Kick Classification: Taijustu Rank: C-rank Class: Supplementary Range: Short
Description: This is the Tenmetsu style variant of one of the most basic techniques available to samurai which unlike the original technique instead of the samurai planting their sword and striking with the heel of their foot they do the opposite. This allows them to suddenly stop and spin using the back of their katana to sweep an opponent off their feet even if they possess C-rank strength to root themselves in place. If an opponent lacks a C-rank balancing technique or has C-rank+ strength but was moving before the sweep then they end up tripping and falling to the ground leaving them vulnerable to a follow up if they lack a ground movement technique or reaction tiers.
- Shubi Toride:
Name: Shubi Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Shubi style version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense disregard for harm resulting in them temporarily becoming numb to the pain from sustained injuries as long as the injury is equal or lower rank than the Shubi Style Samurai's trained Defense. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Reapers who obtain this style however have a shorter cool down of 3, 6, 12 posts in total (respectively) making it no different in terms of duration from the original technique most likely a result of them gaining a new tier rather than simply refining it after awakening unlike the original 4 styles. Rank - Turns pain from injuries are numbed D = 1 C = 2 B = 3 A = 4 S = 5
Name: Shubi Style: Heel Kick Classification: Taijustu Rank: C-rank Class: Supplementary Range: Short
Description:This is the Shubi Style version of one of the most basic techniques available to samurai, in this case it serves as a C-rank balancing technique as the Shubi style samurai plants their scythe into the ground as a brace right before getting hit by a technique capable of knock-back. If the knock-back wasn't backed by strength then the opponent which struck them will be vulnerable as the samurai will not only not budge but can reply with a follow up boosted by +1 tier level. If it was backed by up to C-rank strength then the knock-back is negated, if it was backed by C-rank+ strength then the knock-back is halved while anything above that will cause the Shubi style samurai to be knocked flying like usual.
- Gen'ei-Ha:
Name: Gen'ei Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Gen'ei style version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their intense focus is unable to be disrupted and this allows them to prevent themselves from being trapped in genjutsu which target different senses as long as the genjutsu technique is equal or lower rank than the Gen'ei Style Samurai's trained Barrier. However this not only lasts for the duration of the basic Concentration Techniques cool down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Reapers who obtain this style however have a shorter cool down of 3, 6, 12 posts in total (respectively) making it no different in terms of duration from the original technique most likely a result of them gaining a new tier rather than simply refining it after awakening unlike the original 4 styles. Rank - Max senses capable of being trapped in within a gen chain D = 5 C = 4 B = 3 A = 2 S = 1
Name: Shubi Style: Heel Kick Classification: Taijustu Rank: C-rank Class: Supplementary/Offensive Range: Short
Description:This is the Shubi Style version of one of the most basic techniques available to samurai, in this case it serves as an offensive technique by which right before being hit by an incoming attack the samurai pivots on their heel and spins. While they spin they extend their sickle outward which the incoming opponent runs into if they were moving by means of strength or lack C-rank Reaction Tiers or above to quickly react to the change in circumstances. If they were moving at C-rank speed or below then they merely sustain C-rank physical slicing damage, but if they were moving at C-rank+, C-rank++, B-rank- or even B-rank (propelled by strength) then the sickle will hook into their body resulting in additional bleed damage from the wound when it is removed. The victim will sustain blood loss of 1 D, 2 D, 3 D or 4 D unless they possess D-rank spirit tiers or the wound is healed by a C-rank medical technique.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Proposed Samurai Style Tiers & Some Techniques Revamp. 29th June 2016, 4:13 pm | |
| Everything is fine except, for me, Vengeance burst.
If you want to make it instant banishing, have it remove buffs only up to B-Rank, if you give it a B-Rank speed(Like a wave) then I see it as fine for any banishing. As for the double damage... Would that apply to the Samurai using it as well as their allies? | |
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| Subject: Re: Proposed Samurai Style Tiers & Some Techniques Revamp. 30th June 2016, 5:46 am | |
| corrections made, B-rank & below as well as double the cost if ally friendly. |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Proposed Samurai Style Tiers & Some Techniques Revamp. 30th June 2016, 10:34 am | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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