Subject: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 1st May 2016, 4:26 pm
Time = 8:30 Pm (Waxing Crescent Moon, Sunny Weather still in Effect)
The cloaked individual would throw off said cloak as he carried the container with Ka still within. The trash had managed to catch up to his the layabouts Telarossa-sama had left him in charge of and it was quite annoying. But according to Kendall the others had stayed behind to delay and eventually pick them off one by one meaning there was only one or two left pursuing him. Deeming it an acceptable risk he would stop once he got to the gorge of Beginnings jumping from the cliff which marked the border and landing a couple of feet away against the flat ground. The incline was further down which lead to the Lower section of the gorge which properly served as a border to the Land of Silence.
He would turn and take the container off of his back placing it behind him and sitting on the ground in a waiting pose. Orion's full appearance was now revealed the golden head dress shaped like a hawk, blue outfit embroidered in gold and overall regal appearance contrasting with his bandaged form, pale lifeless skin and hooded eyes. He seemed to have no weapons on his person and yet everything about him radiated danger, especially how he sat almost leisurely when sure enough he was being pursued by opponents. The area was illuminated by a combination of a cloudless night sky full of stars and the crescent moon high in the sky. He didn't mind the brightness it only end up making him more lethal in such a situation, sure it was bright enough to see but at the same time it wasn't day.
Spoiler:
Blood Limit = 2 S Stamina Limit = 40
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 19th May 2016, 11:43 pm
Jazz would enter after following the slope and ending up in a new location which wasn't cliff-side. It was odd she couldn't really remember how she ended up getting here in terms of navigation but she was grateful she was going the right way especially when she saw the gourd which she knew had to contain Ka within it. "Ara ara... I don't suppose I can ask you to give him back peacefully can I? Jazz said coyly when she spotted the leisurely waiting individual that made the hairs at the back of her neck stand on end especially considering how carefree he seemed to be at the sight of her. Sure she knew her notoriety hadn't possibly spread to include Pandora but at the very least when being pursued one should be bothered, he didn't even look irritated and that was unsettling for the most part. Her hands would grip her neck just a bit more tightly when she realized that he must have been the Knight which killed the scout, the leader of the group and most likely the most dangerous one. So she would be wary her eyes narrowing with equal parts anger and wariness as she knew it was going to be a tough fight but she was confident she would come out on top. If not based on her own skills then at least to fulfill the promise she made to Abigail and no one would stand in her way of completing her mission.
Reserves:
Chakra = 11 C-ranks 7 B-ranks, 6 A-ranks, 4 S-rank and 2 SS-rank. Nen = 8 C-ranks 6 B-ranks, 4 A-ranks, 2 S-rank and 1 SS-rank Stamina = 55 Blood = 2 S
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 20th May 2016, 12:13 am
Ka was still in the coffin at this point, but had been brought out of his slumber for about half an hour now just sitting there, waiting until it was time for him to come out. That was until he felt his container being placed on the ground, there was no way that they had arrived already, so perhaps it was time to investigate. However he stopped himself for a moment when he heard an all to familiar voice. "You have got to be fucking kidding me" He would say loud enough for his voice to penetrate the container before he would kick at the sides of his coffin breaking it apart. "Why can't you......" More pieces of wood began to break off from the original structure, being sent in all directions from the force until there was nothing left of his pseudo prison. "Just leave me be?" He would say one final time as he grabbed the lid of his container, throwing it in Jazz's general direction, while at the same time moving towards the cliff edge in hopes to get away. "Useless" Ka said to his Pandora escort before jumping off the cliff, down to the lower gorge.
[Ka exits]
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 20th May 2016, 6:52 am
Orion would stare at the approaching mini trash, and then the trash spoke yet before he could offer up a reply the gourd would burst open and Telarossa-sama's specimen would emerge most likely already primed with new directives courtesy of the Curse Mark now etched onto his body. "I'm afraid, as you can see such a thing is not up to me anymore." Orion not even bothering to spare Ka a glance once he left. "It should without saying, you will not be following him. So turn back, I have no interest in slaughtering a trash as young as you are." he said though if she made any motions to follow Ka he would not hesitate turn his dismissing wave of the hand into an attack. Then again, his mercy was a lie, if she did in fact retreat it would only be delaying the inevitable, he would wait until Ka had a large enough head start before proceeding down the Gorge in search of the hunting party to slaughter through the ranks until all of them were dead and he met up with the rest of his trash underlings or at least collected their corpses if any where dead. If she didn't take up his offer well in addition to the flying lid of the container the four Drilling Bullets hurtling her way at C-rank speed would be a more proactive deterrent.
Spoiler:
Distance wasn't specified so treating the distance between Orion & Jazz as 20 ft, Jazz & Ka originally being 25 ft though with Ka's exit the distance will increase.
Name: Ten-Finger Drilling Bullet Classification: Shurikenjutsu (Kinjutsu/Shuriken for Non Dakar) Rank: C Class: Offensive Range: Long
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone and covers up to 40ft before losing it's momentum and dropping to the ground. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is nearly limitless. This jutsu is capable of moving at bullet release speeds each possessing C-rank defense piercing to inflict life release physical damage to opponents. Depending on the skill of the user the amount of Drilling Bullet's that can be released at once from one hand varies. Rank - Number of Drilling Bullets D - 1 C - 2 B - 3 A - 4 S - 5
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 20th May 2016, 6:20 pm
Jazz would leap back to avoid the lid while taking Slug out of her digitized storage, while she blocked the bullets with her potent defense tiers. "I don't have time for you sorry." Jazz said skating to the right with Slug following her closely behind before she jumped and Slug would flick her heel resulting in Jazz being propelled forward at vacuum release speeds over 80 ft allowing her to potentially clear him and continue after Ka rather than try and fight past this guy. Jazz would seal Slug back into her Digitized Storage once the Finger Flick of Doom was preformed and also in case she needed to use it once more assuming Orion didn't just let her escape. She didn't have time to waste especially not with him initially she thought she would fight him and then rescue Ka but now with the realization that Ka was willingly going to Pandora. Especially if that drive to leave was because of her actions she didn't understand why it bothered her so much but it did and that's why she had to make it right.
Description: Utilizing her Ring Road Principle in conjunction with a Puppet utilizing the Treck System, Jazz is capable of causing them to operate. She lifts her knee upward before lightly stomping downward causing the puppets to jolt a bit before moving in a set of orders based on the movements of Ring Trick: Rhythm Step at Bullet Release speeds. This allows her to "queue" movements before hand before using this trick due to the same movement being required for it similar to Rhythm Step. While usually it would be a pain to do such and plan moves in advance thanks to her Super Genius Level Intellect she and Eidetic Kinesthesia she is able to observe things and a heightened state of awareness and make plans rapidly to make the best use of her time. In order to forcibly override her orders however she simply repeats the initial action allowing her to reset her plans, while if she wants to alter plans she simply taps twice before inserting a new action into the line up.
Name: Purple Secret Technique - Ring Principle: Second Trigger Classification: Kugujutsu/Taijutsu Rank: C-rank Class: Supplementary Range: Self (Puppets)
Description: Utilizing her Ring Road Principle in conjunction with a Puppet utilizing the Treck System, Jazz is capable of causing them to operate. A more fine tuned version of Rhythm Step this trick results in her puppets triggering their second slot's mechanism and can be triggered by a foot clench. When used in combination with Rhythm Step and Rhythm Operate she is capable of controlling their movement and setting up complex sequences to give the appearance that her Puppets are in fact autonomous when they are in fact not.
Description: This technique makes heavy use of her Eidetic Kinesthesia granting her perfect recall of physical movements as Jazz with all of her intellegence is one who remembers movements above all else never forgetting something seen. It is through this ability that she is capable of remembering her own actions or more specifically her actions while utilizing her various Purple Secret Techniques derived from the Rhythm Puppet Technique in combat. Jazz learns via doing, observing and analyzing and thus using this unique Melody on those puppets she is currently synced with through Ring Trick: Rhythm & Rhythm Puppet Technique she is capable of instantly imbuing a puppet with a specific "queue" of orders. By Repeating this technique she is capable of rapidly adapting in the middle of battle changing said orders by using her Super-Genius Level Intellect passive's rapid processing along with the variant speed each Melody is capable of being released at to quickly shift orders when need be. This sort of rapid processing when used is capable of making her seem one step ahead as if she is "predicting" their attacks in battle, this is not the case she is simply processing their actions at a much faster rate than normal thus requiring them to either possess speed tiers 1-rank above or time-slowing/prediction dojutsu in order to intercept her Puppets using this technique before they are able to switch orders to counter an attack.
Slug:
Slug Pays 1 A-rank of Chakra
RhythmxHarmony used to Queue up: Duality with Triality Speed (left arm bent and move right, right arm point forward turn), 2nd Trigger
- "Finger Flick of Doom" - (Uppermost Button) When pressed Slug's index finger is held by it's thumb which have a temporary locking mechanism as chakra is coursed into the index finger. Once the amount of chakra is built up it is released causing the finger to be flung forward to flick an opponent, the impact itself is very painful despite only being a D-rank worth of physical damage however victims are sent flying at speeds 1-rank below the amount of chakra spent if they do not lock themselves in place with strength tiers equal to the amount of chakra spent. The distance they are knocked through the air likewise depends on the chakra spent and victims can sustain additional damage if they impact anything during their flight. Chakra Spent - Knockback = Size of Target Distance Modifier D - 5 Feet - Small (Triple Distance) C - 10 Feet - Humanoid (Double Distance) B - 20 Feet - Medium (Normal Distance) A - 40 Feet - Large (Half Distance)
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"Just in time" R'tari thought to himself when he finished climbing the mountain and would spot Jazz attempting to escape from the Knight sitting nearby a wreckage of wood, he would move quickly at Bullet release speeds maxing a cross-hand seal resulting in two shadow clones poofing into existence next to him and running in step. The three would intersect before one would spin and pick up one of the R'tari's before throwing him at Bullet Release speeds and then repeating the same with another one except this time at Crashing Ground speeds. The one hurtling at B-rank speeds would easly catch up to the first one thrown and would catch the other in mid-air before combining his momentum with another throw to further launch the R'tari at crashing ground intending on capitalizing on his opponents current position knowing that he would at least be partially distracted by Jazz escape.
Regardless if the strike landed when R'tari touched the ground he would slide into a stance, to form a blockade between the escaping Jazz and this new opponent. "I'm sorry but I'll be your opponent." he confidently state holding one hand in front in a come hither gesture, while the other was behind his back. R'tari was perfectly serious, his usual kind eyes narrowed and his face full of determination. He was here now and he wouldn't let his comrades be harmed in his presence. Furthermore he was in his element the night-time allowing him to see ever so clearly and his muscles rippling with power acquired from the darkness of his surroundings. The clones would continue moving aiming to surround Orion to cut off the different avenues of escape.
Reserves:
Chakra = 11 C-ranks, 7 B-ranks, 4 A-ranks and 3 S-ranks then they are drained. Secondary Chakra System = Empty Stamina = 60 Blood = 2 S
Clone 1 uses Clone Fist: Spinning Heel Drop while running at C-rank Speeds to throw R'tari upward 5 ft (R'tari covers 10 ft each P.T), then uses it again speeding up to B-rank Speed (Nightmare Creatures) to throw Clone 2 Upward 5 ft (Clone cover 15 ft each P.T). Clone 2 catches up to R'tari and uses Clone Fist: Clone Shuriken to throw him at B-rank Speed (R'tari is thrown 5 ft + his movement accelerated to B-rank Speed so he covers 15 Ft each P.T)
Result = R'tari is thrown 5 ft up 10 ft closer to Orion before being thrown again 20 ft closer to Orion moving at B-rank Speeds to deliver Leaf Strong Whirlwind.
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations depending on their age it can trigger a natural increase to their physical capabilities (tiers). In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision. Age - Amount of Light - Tier Boost Under Prime - Total Darkness - 1 Prime - Night (Excluding New, Gibbous, Mini, Super & Full) - 1 Above Prime - Night (Excluding Mini, Super & Full Moon) - 1
Name: Clone Fist Classification: Fighting Style Rank: D (Optional Chakra Price without Clones on Field) Class: Offensive/Supplementary Range: Mid-Long Range
Description: The Clone Fist is a fighting style revolving around the use of the Shadow Clone as well as it's advanced variants the Elemental Shadow Clone and Explosive Shadow Clone in order to formulate a diversionary, unpredictable fighting style using superior numbers and tactics to overwhelm opponents. The fighting style links well with with it's techniques as it is meant to seemlessly move into combinations utilizing unconventional uses of clones in it's assaults. The only limit to this style is the fact that shadow clones are rather fragile, as well as the creativity of the user. The former can be mitigated throught he advanced shadow clone variants while the latter is easily solved when said use is creative in the application of this fighting style. All of the Clone Fist techniques are interchangable with techniques utilizing the shadow clone technique and can be interupted or modified in order to incorporate those techniques into their use on the field.
R'tari:
Leaf Whirlwind = Req. A-rank Reaction Tiers to see it coming, B-rank Physical impact Dmg moving at B-rank Speed thanks to momentum from Clone Shuriken to knock-back Orion 5 ft upon impact.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original.
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Utilizing a momentum effect it also creates a powerful whirlwind 5 feet around the user which can be used to attack multiple opponents crushing them and sending them flying 5 feet away. This technique requires reaction tiers equal to 1-rank above the speed at which he is moving, however those with Muscle Tension, Kyougan only need reaction tiers equal to his speed to see this technique in combat.
Clone 1:
Name: Clone Spinning Heel Drop Classification: Taijutsu Rank: C-rank (B-rank chakra cost to make clones if not available) Class: Offensive Range: Mid-Long
Description: R'tari creates two clones which flank him before one picks up another before flinging them and repeats the process with the second member thanks to the users strength tiers the distance that they can be launched varies. while moving through the air they somersault before dropping downward upon a target both landing heel drops on the victims shoulder or head. This technique can be repeated with more clones for even more damage as the damage scale increases with both the use of the users tiers as well as number of clones involved. Height Launched when Thrown - Strength Tier 5 Feet - None
Clone 2:
Name: Clone Shuriken Classification: Taijutsu/Shuriken Rank: C-rank (B-rank chakra cost to make clones if not available) Class: Offensive Range: Mid-Long
Description: R'tari makes two clones before spinning on his heel and launching one of the R'tari's at the opponent picking them up with the user's strength tiers. The flying R'tari spreads out before colliding with the victim to deal damage equal to the strength that they were thrown at while likewise being able to add on their own attack right before connecting with the victim. Distance Thrown - Strength Tiers 5 Feet - None
Last edited by Aurielle on 22nd May 2016, 7:07 am; edited 1 time in total
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 20th May 2016, 8:48 pm
Orion would frown as his bone bullets didn't seem to be having an affect and would instead get up before he was suddenly hit from the side of the head causing him to be knocked off his feet about five feet away though he would manage to roll into a handspring and stand once more. "Fucking trash just littering everywhere. No matter, I'm no longer in a rush. I'll kill you, first, then work my way down the rest." Orion thought to himself rolling his neck with a scoff wordlessly asking R'tari if that was all he had. Within the bandages covering his body his body was much darker in hue, this was due to a specific technique which he had used to harden his body and not only do that but keep up that insulated layer to protect him. Still he wouldn't give his opponent to reflect on the failed attack as he would swing his arms backwards sending 4 Drilling Bullets at each of the clones before hopping forward 10 ft.
As he did so he would thrust out with his right hand a long bone protruding from his palm which he would grab and preform multiple jabs each backed with B-rank force. It was done in a masterful way, as to look like numerous thrusts were preformed when it wasn't so many, 6 in total yet four were afterimages while the other four were the real threats. Coupled with his sudden hop and the ferocity of the attack, if even one of the real ones hit it would be a potentially crippling if not lethal blow without Orion having to exert himself. He was still testing his opponent feeling him out to know whether or not he had to use appropriate levels of strength to squash the bug in front of him. Going all out without due cause was like using a bomb to fish, it was unnecessarily wasteful and his current opponent was unworthy of an honorable death. No he would die without know Orion's true skills, after all trash deserved nothing but to be thrown out.
"Drop dead."
Spoiler:
Dance of Camellia, C-rank++ Speed, B-rank Strength backing Thrust. Real Thrusts 1st = Left Arm (Afterimage moves at Bullet Release aimed at Right Arm) 2nd = Right Calf (Afterimage moves at Swift Release aimed at Left Calf) 3rd = Throat (Afterimage moves at Normal Running Speed aimed at Stomach)
Description: This is the next step after a Dakar has obtained an element in their core they use this technique to create a specific fighting style which combines both their Life Release with the Core Element to produce a unique Elemental Life Release Fighting Style which is capable of being utilized without hand seals in order to utilize the techniques under it in battle. Orion has hybridized his Genetic Structure with Steel giving it high tensile strength yet retaining Life Release's neutrality, his bones remain white however they glitter as if they are partially comprised of metal.
Description: Orion has developed his own method of movement by making use of his strength tiers to bolster his natural speed, as a result he doesn't run in as much as he skips, hops, leaps and bounds towards his opponents as the strength he puts into his movement allow him to do so without suffering from being unable to alter his direction smoothly. This technique is useful primarily because it can act to offset penalties to movement due to weight equal to the Highest Tier of Nimble Footwork the user possesses due to the constant conditioning of their body via strength-speed chained movement. Depending on his rank the various maneuvers available to him using this fighting style vary. Rank - Maneuvers available Apprentice Knight - Skip Bronze Knight - Hop Bronze Templar - Somersault Silver - Jump Silver Templar - Cartwheel Gold - Leap Gold Templar - Bounce Platinum - Bound Note - Higher ranks are able to preform the maneuver unlocked at that rank including all of those unlocked in previous ranks, however Elite maneuver's can only be preformed if the user is a Templar or they have reached Platinum Knight.
Name: Dance of the Kaguya Classification: Fighting Style Rank: D Class: Offensive/Defensive/Supplementary Range: Short-Mid
Description: The Dance of the Kaguya is a fighting style revolving around the manipulation of the bones within one's body which was popularized by the Dakar initially however the Kurogane clan is what truly gave this fighting style recognition. Despite that they did not ever lay claim to them merely utilizing their own unique bone structure to take it to new levels. The Dance of the Kaguya is known for fluid movements in arcs or spins like a nimble dancer allowing for a high degree of balance and flexibility. This prevents the user from being knocked off balance by D-rank and below techniques while giving this sense of balance to all of the techniques in it's line each being able to serve in place of a same rank balancing technique to offset knock-back.
Name: Dance of the Camellia Classification: Taijutsu Rank: B Class: Supplementary/Offensive Range: Short
Description: The second of the initial five dances of the Kaguya, in which the user performs by modifying one of his/her upper arm bones to create a short, bone-hilted bone sword. He then stabs chaotically and continuously which causes the opponents eyes to lag behind if they do not possess reaction tiers. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict unless one has muscle tension/time-slowing dojutsu, or Reaction Tiers equal to the speed that he is moving. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard and can cause those who move at speeds below his own to actually stumble while trying to avoid the swipes. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops unless in addition to moving at the same speed as the user they have Muscle Tension/Time-Slowing or Reaction Tiers also equal to his movement speed. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant. After Images - Speed Moving 1 - Swift Release (First Image moves at normal running speed) 2 - Bullet Release (Second After Image moves at swift release) 3 - Crashing Ground (Third After Image moves at bullet release)
Description: The user flows chakra through all parts of their body causing it to become noticeably pitch black and metallic in hue, which increases their defensive power to its utmost limits by making the skin changed seemingly invulnerable to damage to a greater level than a similar technique Earth Release: Earth Spear. Furthermore, the destructive power of physical attacks is increased due to the increased defense turning all physical techniques into Nintaijutsu dealing Life Release Physical damage equal to the amount of chakra put into this technique, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Impervious Armor are close to zero. When encased in the durable steel release chakra it costs an initial chakra price to activate however doing so results in the user being weighed down by the steel dropping one's speed tier dependent on how much the steel release chakra is saturated in their skin, this however can be offset through strength tiers to regain normal movement speed. Due to being comprised of his genetic structure Orion's use of this technique is capable without hand seals at speeds dependent on his skill level. Due to incorporating the user's Genetic Structure, this technique can be reactivated by siphoning the chakra currently stored in the user's bones. Chakra Price - Defense Gained - Weight Gained (Speed Drop) - Strength Needed to Offset Weight Gain D - D+ - 1x (1-rank) - D C - C+ - 2x (2-ranks) - C B - B+ - 3x (3-ranks) - B A - A+ - 4x (4-ranks) - A S - S+ - 5x (5-ranks) - S Current Impervious Armor Chakra Price: A-rank While active Orion Possesses: A-rank+ Defense
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 20th May 2016, 9:40 pm
The clones would both dodge out of the way of the bones having them out despite the darkness due to the "Night-Vision" granted by their Nightmare creatures and their natural perception. "I'm afraid I can't do that, sorry." R'tari said in reply while utilizing Leaf Flutter to quickly dodge the flurry of attacks before replying with a Leaf Great Flash aimed at disarming Orion and spinning from that into a Rotation. This was so even if R'tari couldn't in fact disarm his advancing opponent he would at least be protected from a follow up while either sending his opponent flying backward or if Orion decided to stand his ground battered by the shell of chakra around R'tari's body. It would expand rather large as well as it would cover 30 ft in total forming a dome, but more importantly if it did knock Orion back it would send him 15 ft away at C-rank speeds.
The Clones would not be idle if Orion stood his ground then they would both rush forward and spin into their own Rotations in order to trap him between three of them. If he was knocked back one of them would jump upwards using Shadow of the Dancing Leaf in anticipation for the upward movement from being deflected and would spin into a Dark Fist Rotation of it's own albeit at B-rank speeds in order to knock Orion straight down where the third clone was awaiting in a specific stance. Assuming all went according to plan Orion would plummet right into range of R'tari's second clone's genjutsu causing him to visualize an Eight Trigram's Circle while the last clone spoke.
"Two... Four...Eight... A three step technique, combining clone fist's pinball with the Dark Fist: Revolution all for a final finisher. R'tari would not be the one dying here, nor could he afford to hold back as his allies were counting on him. "Dark Fist: Eight Palms of Death!"
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Description: The Mikaboshi Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Sensing exercises were aimed at expanding the distance at which a Mikaboshi is capable of utilizing their chakra sensory hence the general Mikaboshi being known as sensors. As a result of chaining their Endurance & Reaction Tiers Mikaboshi who learn this are capable of detecting chakra sources even those concealed by C-rank chakra suppression or concealment techniques up to 20ft away on their own or 40ft away if their Amatsu is not currently destroyed.
R'tari:
Leaf Flutter = R'tari possesses B-rank Reaction & Speed Tiers (Nightmare Creatures Tier Boost), thus is enough to avoid Dance of the Camellia. Leaf Great Flesh = C-rank disarming unless Orion possesses C-rank Strength, if disarmed bone sword is knocked 5 ft away. Dark Fist Rotation preformed at C-rank Speed (B-rank Chakra Price) = 15 ft Radius Sphere of Chakra Capable of intercepting C-rank+ Within 15 ft, B-rank+ within 10 ft & A-rank+ within 5 ft.
Name: Leaf Great Flash Classification: Taijutsu Rank: C-rank Class: Offensive/Defensive Range: Short
Description: The user unleashes a powerful lateral kick which is aimed at disarming armed opponents knocking the weapon flying out of their reach. The impact is only made worse when the victim attempts to strong arm the attempt at disarming as victims who do not possess defense tiers along with strength tiers equal or above the user's strike will have the body part which is holding the weapon broken. Ranging from a broken wrist, arm, shoulder all depends on exactly what part of their body is struck while trying to hold on to their weapon. Distance Weapon Flies - Strength Tier 5 Feet - None
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Description: This technique utilizes the chakra control gained through Dark Fist training to release a huge amount of chakra from all the chakra points on the user's body. It was created to counter blitzing or rushdowns able to outspeed incoming Sam Lvl Spd within 15ft, 1-rank higher incoming Sam Lvl Spd within 10ft & finally 2-ranks higher incoming Sam Lvl Spd within 15ft. It is also a defensive maneuver to compensate for the Dark Fist's range as it blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers within a 15ft radius of the user as long as they do not anchor themselves with B-rank strength or higher. If they do however they sustain B-rank chakra based damage each post (total) the user spins. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. Amount of Chakra/End Tiers - Size of Sphere (Radius in ft) - P. T User can remain spinning with 1 use. D - 5 - 2 C - 10 - 4 B - 15 - 6 A - 20 - 8 S - 25 - 10
Clone 1:
Dark Fist Rotation preformed at B-rank Speed (B-rank Chakra Price) = 15 ft Radius Sphere of Chakra Capable of intercepting B-rank+ Within 15 ft, A-rank+ within 10 ft & S-rank+ within 5 ft. Clone Fist: Pinball adds an addtion +1 Knock-back.
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Clone Fist: Pinball Classification: Taijutsu Rank: D (Min. of 2 Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: This is a simple technique which involves one of the user's Shadow Clones punching or kicking an opponent in order to knock an opponent flying over a set distance dependent on the user's strength tiers if the victim doesn't have strength tiers equal to that in order to root themselves in place. The victim is launched in the direction of the strike where another clone waits in order to hit them again resulting in the victim sustaining damage equal to the user's strength tiers in addition to being sent back in the opposite direction at speeds 1-rank higher than before unless they tense their body right before being hit. If that occurs the victim is launched 1-rank slower than before, this can be repeated at will and during flight a victim can sustain additional damage if they crash into anything during their flight. Strength Tiers/Speed victim is launched - Knockback Dealt (ft) None - 1
Clone 2:
B-rank Eight Trigrams Genjutsu (15 radius around Clone) results in immobility unless Orion possesses a B-rank Barrier + Strength Tier Chain, or B-rank Barrier Tiers with a 3 P.T delay to escape from the genjutsu. Dark Fist: Eight Palms of Death = 8 D-ranks worth of Physical Internal Dmg, 8 C-ranks worth of Chakra Drain
Name: Dark Fist: Eight Trigrams Genjutsu Classification: Genjutsu Rank: D-rank (Variable Chakra Price) Class: Supplementary Range: Short
Description: This technique is required to cast the genjutsu associated with the Palms of Death line of the Dark Fist. It is a proximity trigger genjutsu which upon being cast immobilizes an opponent preventing them from moving and thus escaping before the assault begins. Those of the Mikaboshi clan are well versed in the art of proximity based genjutsu simply due to their own experience with ambient chakra as well as the absorption and emission of said chakra from their palms. As a result this genjutsu is fairly flexible and it's radius depends on the skill of the user however outside of the Palms of Death line it is fairly weak only binding victims with immobility which can be broken if the victim has a D-rank Barrier+Strength Tier chains. Those with Barrier tiers equal to the chakra price can break out of this technique via the usual genjutsu escape methods without a slight delay before they can move their body those without it however suffer a slight delay dependent on their rank hence the trusted effectiveness of this genjutsu when paired with the assault of the Palms of Death line. Rank - Proximity to trigger (radius) - Bar+Str Tier Chain - Barrier Tier (Delay in P.T if without) D - Within 5ft from user - D - D (1) C - Within 10ft from user - C - C (2) B - Within 15ft from user - B - B (3)
Name: Dark Fist: Eight Palms of Death Classification: Taijutsu/Genjutsu Rank: C-rank (Optional C-rank Chakra Price) Class: Offensive Range: Contact (Without Gen), Short (With Gen), Long (Knockback)
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack: * First two consecutive strikes to make two at swift release speeds. * Second, another two consecutive strikes to make four at bullet release speeds. * Finally, four consecutive strikes to make Eight palm strikes in total at crashing ground speeds. Getting hit by this technique is not usually fatal however it is still an effective technique as while dealing low amounts of physical damage to a victims internal organs equivalent to an D-rank per palm strike; it drains a decent amount of chakra from the opponent: the first set drains 2 C-ranks worth, the second set drains 2 C-ranks worth & the third set drains 4 C-ranks worth which would drain a good amount of chakra while potentially killing those with very low amounts of chakra or lower ranked shinobi due to chakra loss. This technique unlike the standard more commonly used versions poses no danger to the user as long as their secondary chakra system can hold the drained chakra regardless however the final two blows release the chakra which would overload the user's chakra limits, if any, in the form of a concussive shockwave which knocks the opponent flying at Crashing Ground speeds over a distance of roughly 40 feet, if they do not anchor themselves with at least C-rank strength however upon doing so they sustain the full amount of ambient chakra damage which was released in the shockwave. This technique has a special function with Gate users as it actually locks one of their gates upon completion preventing them from opening it for a number of topics depending on the gate they were at (1 = 8 topics, 7th = 1, 8th = forced end of Eight Gate Formation). Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way if done without the genjutsu the target victim must be within 2ft of the user for this technique to be initiated and during it's activation only opponents with Samurai Level speed, Reaction+Speed tier chains equal to the speed at which a palm strike is launched are able to dodge the attacks as they are incoming. *If the Mikaboshi does not possess the tiers for the proper performance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 20th May 2016, 10:26 pm
Unexpected, but tolerable Orion would frown simply gripping his bone sword tighter before he recognized the spinning motion causing him to leap backward avoiding being hit with that particular technique. "What is a Mikaboshi doing outside of Pandora? I retract my previous opinion, you are now worth my full attention." Orion stated before slamming down on the ground with his weaponless hand resulting in four spikes comprised of bone bursting up from the ground. Three of them would be right under the three opponents who thought they had surrounded him, when the reality was he wanted them to come closer to him after all he thrived in close quarters. The last bone spike would emerge right in front of him causing him to take a step back before throwing out a round house kick which would snap the bone spike at it's base before he caught it with his weaponless hand and would promptly skip forward on one leg & throw it like a javelin at the second of the other two R'tari which hadn't been the one to strike him initially.
He didn't know which was the original but in case one of them wasn't then he would have reduced the number of opponents by 1 fake at the very least. This would allow him to concentrate on the other two remaining especially since he had thrown the bone spike with his full strength the sheer velocity it traveled causing it to break the sound barrier and would most likely easily drill through that rotation technique his opponent was capable of. A Mikaboshi not within Pandora, what an abomination he would surely get rewarded when he brought this ones corpse back to the Mikaboshi compound. From his bandages bones would sprout up numbering sixteen in total with Orion rolling his left arm around as if stretching in preparation for something.
Spoiler:
CM Boosts Strength by 1-rank Muscle Tension retrained to include Humans (Base was Nova) Vacuum Footwork (A-rank++) to leap back 20 ft before Rotation was initiated (Muscle Tension) Each Bone Spike is 12 ft long, emerge at Vacuum Release & possess A-rank Defense Piercing Life Release Physical Dmg. Thrown Bone Spike = Thrown at A-rank++ Speed backed by S-rank Strength thus deals S-rank Defense Piercing A-rank Life Release Dmg.
Name: A Beast's Strength Classification: Taijutsu Original Rank: D Count: 1/5 Current Rank: A Class: Supplementary Range: Self
Description: Building upon Beast's Strength the natural strength tier of the Dakar, the user was able to constantly train their body time and time again to give the user' a refined strength tier while not exceeding that of a normal Dakar but at the same time building lean muscle instead of bulky ones. It is only thanks to the user's True All Taijutsu training style and dedication that they are able to now utilize their strength to break through defensive structures and lift large or heavy objects with ease. No of Retraining's (New Rank) - Defensive Structure Breakable (Max WL Capable of Lifting) 0 - D (20) 5 - C (40) 10 - B (60) 15 - A (80) 20 - S (100)
Name: Nimble Footwork: Swift Footwork Classification: Taijutsu Rank: D Class: Supplementary Range: Short
Description: Orion is now capable of utilizing his Nimble Footwork to outspeed D-rank+ Speed thanks to his tier chaining, and use it to cover up to 5ft with his skips. Thanks to this technique he is capable of closing distances quickly and abruptly to get an opponent into his range before they have a chance to flee.
Name: Dance of the Willow Classification: Taijutsu (Nintaijutsu to Non-Dakar) Rank: C-rank Class: Offensive/Defensive Range: Short
Description: The user grows several long bone blades from their body for use as weapons at swift release speeds. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents physical attacks are simply parried and countered as long as they are moving at or below Bullet Release speeds. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body each bone possessing C-rank piercing dealing Life Release physical damage. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement up to 3 feet away from his body. Rank - Number of Bones Created Per Use D - 4 C - 8 B - 12 A - 16
Name: Muscle Tension Classification: Taijutsu Original Rank: A Count: 0/5 Current Rank: S Class: Supplementary Range: Self (Eye-Sight)
Description: Those who have dedicated their life to the True All Taijutsu arts, are expertly trained in reading others bodies. By doing this the user is capable of reading the slightest movements in one’s muscles allowing them to effectively predict one’s movements regarding taijutsu, kenjutsu, and Shurikenjutsu. This is made possible by the involuntary twitches in human bodies before preforming an action. Because the other two races are different once of one race one can not read another races physical movements accurately unless by retraining this technique and boosting it to S-rank after which to learn the movements of the last race it requires a final retraining. Once they are able to read physical movements they become able to "predict" the attacks of opponents that have lower speed tiers than them with the larger the gap between them the easier it is to predict the movements. On the other hand when referring to opponents with higher speed tiers they become able to adapt to fighting opponents with 1-rank higher speed tiers at least in fast combat physical attacks from the get go. With 1 retraining this jumps to 2-ranks above, while with the final retraining this jumps to 3-ranks above capping at Echoing Flash speeds.
Name: Nimble Footwork: Vacuum Footwork Classification: Taijutsu Rank: A Class: Supplementary Range: Short
Description: Orion is now capable of utilizing his Nimble Footwork to outspeed A-rank+ Speed thanks to his tier chaining, and use it to cover up to 20ft with his leaps which can mean both horizontal distance as well as vertical or diagonal if he wants to leap into the air. Thanks to this technique he is able to keep up his forward momentum even when his feet are not touching solid ground, this allows him to utilize his skips, hops, jumps, flips, cartwheels and even leaps to great effect while not losing any sort of acceleration because he is no longer running on the ground. Furthermore he is now able to bounce off of solid structures upon making contact with them and cover up to half of his initial distance. (For example if he leaps and covers 20 ft and lands on a wall he can bounce off of that wall to cover an additional 10 ft with out losing any of his momentum.)
Name:Genetic Structure: Bone Spikes Classification: Taijutsu Rank: A-rank Class: Offensive Range: Short
Description: The Dakar shoots several bones charged with chakra into the ground while in the ground the bones rapidly grow like tree roots until they have surrounded a 40 feet radius of the original area below the surface of the ground. The Dakar then touches the ground with his/her hand and the bones spike up at high speeds (Vacuum release) impaling everything within range not counting themselves and their allies due to the Dakar being able to control the trajectory that they spike up at. Each spike has a thickness of 4 inches with a jagged tip and when impaled victims require A-rank strength tiers to rip the spikes out of their body Victims are impaled with each bone dealing life release defense piercing damage. Depending on the user's skill level the number of spikes which burst form the ground vary. Rank - No. of Spikes - Height Spikes Burst from ground (ft) D - 1 - 3 C - 2 - 6 B - 3 - 9 A - 4 - 12
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 21st May 2016, 12:05 am
R'tari was glad he was already currently spinning since it allowed him to simply pump out more chakra in order to grind the bone spike bursting upward from the ground down with his chakra. As would another of the clones however Clone two would be struck by the bone spike and end up dispelling passing it's memories to R'tari about how it died and causing him to stop spinning with slightly widened eyes. "He's...strong. Really strong, damn this isn't good I need Itami to really compete with someone like him.." R'tari thought to himself as he exchanged a glance with his remaining clone who would nod as he was thinking the same thing. Both of them would run forward at crashing ground speeds with the clone making a cross-hand seal and then following up with the seal of confrontation resulting in a puff of smoke from which a fuma shuriken would come flying out towards Orion's body. R'tari on the other hand would use a technique that initally he left for gags but felt like he could use it in this situation and thus he would become a buxom pale dark haired beauty which would assuredly startle Orion out of his apathetic stare.
At the very least it would distract him long enough for the fuma shuriken to bounce off of the one trailing it resulting in the two separating in different directions to the right and left of where Orion was standing before revealing themselves to be shadow clones both of them landing on the ground in the Dark Fist Stance. Just like what was planned before both would attempt to trap Orion in the Eight Trigram Genjutsu albeit weaker than before each only covering 10 ft around them but because of their positioning it would overlap in between them. This time though the clones wouldn't speak, they would just unleash their onslaught of Dark Fist: Eight Palms of Death and their hopefully immobilized and distracted opponent. The good thing about this strategy was that it was adjustable, if Orion wasn't paying attention to R'tari then one of the clones would transform using the Sexy technique while R'tari and the remaining shuriken clone would be the ones to preform the Dark Fist barrage.
R'tari & Clones:
Nightmare Creatures increases C-rank End+Spd Tier Chain to B-rank, thus R'tari expends half as much Stamina when using B-rank speed. Upper Body Speed is equivalent to B-rank++ thanks to Nightmare Creatures + C-rank Spd+Rea Tier Chain.
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Flexibility exercises are the result of the Mikaboshi clan's intense stretching regiments which are started in their youth in order to maintain a flexible and fit body. This flexibility works to prevent undue fatigue or muscle cramps when exerting themselves in combat as long as they as moving at C-rank speed they burn up half as much stamina as a non-Mikaboshi allowing longer feats of physical exertion in comparison to others.
Description: The Mikaboshi Clan like their Bishamon rivals have a special method of conditioning which is learned as soon as they can walk often Mikaboshi infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Coordination exercises were focused on honing reaction time as well as hand speed. Mikaboshi are more focused on optimizing their hand-eye coordination as it makes a crucial part of their core fighting style the Dark Fist To that extent they have mastered the art of chaining their Speed and Reaction together in order to grant them superior reflexes localized to the upper body & arms yet due to combining the two are capable of outspeed even Samurai in C-rank speed. Their eye-sight is stellar easily able to keep track of high-speed movement without suffering from motion blur however most pronounced is their blinking speed which occurs at such high-speed that often a Time-slowing dojutsu is needed tell exactly when the Mikaboshi blinks giving them an advantage against encountering eye-irritants things such as flash bombs or dust.
Description: A variant of the Transformation Technique, the Sexy Technique transforms the user into a naked woman, or in a bikini, typically with seductive posture. The user uses this technique to distract or win over men, with all successful attempts causing an exaggerated nosebleed by the victim causng them to lose a C-rank amount of blood while looking at this technique as it is active. This technique in ineffective against women however. However when used against perverts (People who have Erojutsu techniques) this technique also deals -10 to their seduction limit or if fully depleted C-rank natural damage in addition to the blood loss.
Clone:
Used Shadow Clone Technique & Both Clone Clones used Transformation Technique Threw both Fuma Shuriken at B-rank++ Speeds using Shadow Shuriken to hide second in the shadow of the first. Refraction Shot to change directions of shuriken in mid air.
Description: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Name: Refraction Shot Classification: Shurikenjutsu Rank: C Class: Offensive. Range: Short to medium.
Description: A simple shurikenjutsu technique utilizing two or more projectiles, where the user deflects one projectile with another in order to change it's course to strike otherwise impossible to reach angles. A skilled practitioner can hit a target from any angle or behind cover with this technique, making it a very well rounded technique.
Clone 2 & 3:
Eight Trigram's Genjutsu (C-rank) 10 ft radius around Clones, Overlap 1 ft with Orion in between them. Clones were thrown with B-rank++ Speed cover 15 Ft in 1 P.T (Ricocheted at 5 ft away so each could land 10 ft away from Orion with him in between them.)
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 21st May 2016, 1:16 am
Orion would leak blood from his nose bandages, what a foul technique that was, the jiggle physics were just unreal and while his attention was held by bouncing breasts R'tari had gotten the drop on him yet again. No, not really, Orion wasn't hindered by genjutsu, after all he lacked a chakra system having done away with it fairly recently actually just a week before this particular bout. "Two, Four, Eight, Sixteen. What? No proclamation of your technique this time? Where did your confidence from earlier go, trash! Orion mocked easily slipping in between the rain of blows before more bones would sprout from his body extending outward five feet to impale both of the R'tari rushing him and if they attempted to spin into that annoying defense he would spin as well backing his bones with S-rank strength to shred whatever sphere of chakra R'tari thought would protect him apart.. He would scoff in annoyance turning his view away from the bodacious bod that was divesting him of his life-fluids and leaping after the R'tari who had thrown the shuriken in the first place. He'd penetrate her with his bones after he was done with him, it was trivial getting close as with one leap he would already be there and with another hop and spin would attempt to shred apart the third R'tari.
His leap wasn't for nothing as while kicking off he would sent eight drilling bullets hurtling for the vivacious beauty this time they would hurtle at far faster speeds and possessed greater penetration abilities than the ones he could release from his hands. It was to keep her occupied while he dealt with her male counterpart. "Is this the limits of your skill? No wonder you aren't in Pandora you must be one of their outcasts that they like to pretend don't exist because they are all weaklings. Orion spat out his voice full of disdain mainly because of the distasteful technique and how he had fell for it. If anything it made him more determined to snuff R'tari out, substituting for strength with trickery, he was unlike any Mikaboshi he met where was the famous temper or witty banter nothing just silence an weak techniques it was pathetic.
Spoiler:
-1 C of Blood due to Sexy Technique Muscle Tension + A-rank++ Speed = Able to avoid Dark Fist: Eight Palms of Death 2x.
28 Bones currently sprouting out from Orion's body. 12 extended by 5 ft 2 extended by 3 ft (to impale R'tari Clones) with arm thrust backed by A-rank Strength If R'tari Clones use Dark Rotation then those increase to 16 and Orion spins at A-rank++ Speed backed by S-rank Strength to have bones cut through Dark Fist: Rotation
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “System Destroy” will appear, completing the creation of the Cursed Seal of the Mummy supplement. When applied to the host, this will completely destroy their chakra system, putting the Mummy in a True All Taijutsu state. The seal is placed outside the Cursed Seal of the Mummy similar to other supplements.
Name: Dance of the Larch Classification: Taijutsu Rank: C-rank Class: Defensive/Offensive Range: Short
Description: From the body, several bones pop out all at once all at bullet release speeds. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage equal to C-rank life release physical slicing damage per bone. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which has a high potential for close range combat. The bones can be used to block or trap an opponent's physical strikes as long as they are moving at bullet release speeds or below and are within 5 feet of the user. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to him, the would start to spin rapidly slashing the foe in multiple areas of their body. Rank - Number of Bones Created Per Use D - 3 C - 6 B - 9 A - 12
Name: Ten-Toe Drilling Bullet Classification: Shurikenjutsu (Kinjutsu/Shuriken for Non Dakar) Rank: B Class: Offensive Range: Long
Description: Hardened bones from the toe-tips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone and covers up to 60ft before losing it's momentum and dropping to the ground. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is nearly limitless. This jutsu is capable of moving at crashing ground speeds each possessing B-rank defense piercing to inflict life release physical damage to opponents. Depending on the skill of the user the amount of Drilling Bullet's that can be released at once from one foot varies. Rank - Number of Drilling Bullets D - 1 C - 2 B - 3 A - 4
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 21st May 2016, 1:47 am
"I am not a weakling!" R'tari's clone would shout out thrusting both of his palms forward to utilize Dual Ghastly Palm when Orion was within ten feet of him descending from the air thus he would most likely be unable to avoid the counter attack. If his counter-attack was successful then he'd deal some good damage and knock his opponent back giving him space to unleash a Dark Fist: Eight Palms albeit utilizing Ghastly Fist instead of actually attempting to make contact with Orion's body. If it was unsuccessful then he would be dispersed but would at least trade some damage, sure his opponent might be very durable but one couldn't reinforce their insides. He might even be able to drain some chakra because he realized trying to utilize Dark Fist: Rotation it would just be a waste of chakra trying to block the spin, chakra which would be better used by the original.
Speaking of the original would duck under the bone bullets while biting her lip as Orion had simply dodged her clones fastest techniques without seeming to break a sweat. "There is no choice, I'll have to hit him hard and fast... but if I can't use gates then...I'll just have to use that technique." It was time for more desperate measures and she would make a cross hand seal spawning two more clones which would all slip into the Strong Fist stance before making a beeline towards Orion and the last remaining male clone at B-rank speeds, seeing as the clones she had made all resembled her in form. The Sexy technique was effective before, so perhaps it could work once more to her favor as she had finally bloodied him in an unconventional way as until it's use none of her (Fem. R'tari) techniques seemed to work.
Spoiler:
Due to Proximity Dual Ghastly Palm Deals 1 A-rank of Internal Physical Dmg & Drains 1 B-rank of chakra If successful in knocking away Orion then follow up Dark Fist: Eight Palm (Preformed with Ghastly Palm) will deal a total of 8 C-ranks of Internal Physical Dmg.
Name: Dark Fist: Dual Ghastly Palm Classification: Taijutsu Rank: B-rank Class: Offensive Range: Mid or Short
Description: This technique is the advanced version of the original Dark Fist Gastly palm, but with twice the speed and power. To perform it, the user gets into position and releases two high-speed palm thrusts which move at Crashing Ground speeds over a distance of 30ft before dispersing. Two "ghastly shells" of compressed air, using the Dark Fist, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force, unless they possess B-rank strength tiers to anchor themselves in place the moment it strikes, before they even notice they were hit (C-rank Reaction Tiers to notice). Under normal circumstances this technique deals a C-rank of physical damage to the victims internal organs but if they anchor themselves in place it is increased to a B-rank worth of physical damage which is resisted by C-rank & B-rank Strength+Defense Tier chains respectively. This technique is generally used as a ranged attack however when used in close range (within 15ft of the user) its damage is increased due to the proximity of the blow increasing the physical damage to the victims internal organs to A-rank as well as draining a B-rank amount of chakra from the opponent per blow which is resisted by A-rank Strength+Defense & B-rank Strength+Defense+Chakra Tier Chains respectively.
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 21st May 2016, 7:00 am
Orion would tighten his muscles and flip in order to dodge the incoming strike, however even if it wasn't successful he would manipulate the bones jutting out of his body using Dance of the Willow to form a shield to cover his torso. If it was successful then he would simply do what he had intended all along getting rid of the last male R'tari allowing him to focus his attention back on the female, if it wasn't then Orion would simply land ten feet away from the knock back. "Once again, cheap tricks and gimmicks yet no actual substance. I've seen all of these moves before they won't work." Orion said simply skipping out of the way of the incoming Dark Fist: Eight Ghastly Palms of Death while continuing to make his way towards R'tari and then lunging forward when he was within five feet to use a bone from his Dance of the Larch to impale said R'tari in the stomach backed with S-rank strength.
With the females, the drilling toe bullets were fired at an incline, ducking below them was smart they missed but they landed close by and once the other shadow clones were spawned their hidden effect would come into play. Namely the transmission of a paralysis juinjutsu that at least three of them bore and seeing that they landed within 10 ft of they were all within range to have the juinjutsu transferred to them. The first two which landed were the bones which were marked with Bleed Curse, due to their subtlety it was unlikely they would be noticed first and even if they were the Paralysis Curse marked bones would overshadow them seeing as they would lock all three of them in place. The last to land were the Burn Curses, it was a simple strategy he liked to employ three steps really the Paralysis Curses to draw attention and the Burn Curses to punish one who attempted to be rid of the paralysis effect. All the while the Bleed Curse typically went unnoticed and even if it did, the knowledge that breaking free of it would only incur more burn damage prevented his victims from even wanting to remove it allowing him to pick them off slowly through mere nicks and slashes through the course of the battle. Not being able to feel pain was especially useful when having to carve into still living bone in order to apply juinjutsu that could be concealed within the body and prepared ahead of time. "Now then..where was I?" Orion would say once the steady pitter-patter of feet running would go silent no doubt the result of his most recent attack.
"Oh right, I was just about to clean up the trash."
Orion:
Dance of the Willow, bones adjusted to form a makeshift shield protecting Torso from Ghastly Palm. Orion sustains knock-back & 1 B-rank of chakra absorbed out of bones which were used to sustain the damage from Ghastly Palm.
Description: Dakar are capable of infusing their bones with chakra in order to improve their durability towards chakra based damage at the cost of lowering their Max chakra reserves depending on how much chakra is currently being diverted from their chakra pathway system into their bones. Bones which have been strengthened through this way are capable of sustaining an additional amount of damage dependent on how much chakra is infused in them. (For Example: 3 B-rank of chakra infused into the Dakar's bones causes their Life Release techniques all to be able to sustain chakra based damage from up to 3 B-ranks before being destroyed or the equivalent to that concerning elements which are good against life release) Depending on the Dakar's skill level they are able to divert a bigger portion of their chakra reserves to their bones however it must be set up in advance and upon cancelling it the chakra infused is lost as if chakra was used in a technique. Skill Level (Rank) - Chakra System Diverted into Bones D - Up to 1/4 of Max C - Up to 1/3 of Max B - Up to 1/2 of Max A - Up to 2/3 of Max S - Up to 3/4 of Max Chakra Infused Orion's Skeleton = 5 C-ranks, 3 (Was formerly 2 until hit with Dual Ghastly Palm) B-ranks, 2 A-ranks & 2 S-ranks
Terrain:
8 Drilling Toe Bullets. 1. Base: Paralysis, Mod 2/4 - Transmission Lvl 1 & Far Emission Lvl 1 2. Base: Burn Lvl 2, Mod 2/5 - Transmission Lvl 1 & Far Emission Lvl 1 3. Base: Paralysis, Mod 2/4 - Transmission Lvl 1 & Far Emission Lvl 1 4. Base: Burn Lvl 2, Mod 2/5 - Transmission Lvl 1 & Far Emission Lvl 1 5. Base: Paralysis, Mod 2/4 - Transmission Lvl 1 & Far Emission Lvl 1 6. Base: Burn Lvl 2, Mod 2/5 - Transmission Lvl 1 & Far Emission Lvl 1 7. Base: Bleed, Mod 2/2 - Transmission Lvl 1 & Mid Emission Lvl 1 8. Base: Bleed, Mod 2/2 - Transmission Lvl 1 & Mid Emission Lvl 1
All Paralyzed unless they possess D-rank Strength or expel a C-rank amount of chakra (each) Any of the three using a C-rank worth of chakra will incur B-rank natural based burn damage upon themselves. In addition all inflicted wounds on R'tari will now bleed 2 D-ranks each P.T (in addition to any other bleed damage incurred if any) unless he possesses D-rank Spirit Tiers or expels another C-rank amount of chakra (each)
Damage sustained to regain mobility = B-rank Natural Based Burn Damage sustained to remove Paralysis Curse & Both Bleed Curses = B + B + B = S-rank Natural Burn Dmg
Name: Curse Modifier – Transmission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Transmit” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to transmit curses via an energy source rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows curse transmission by way of Chakra when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Base Curse – Paralysis Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Paralyze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely paralyze their body, as long as they possess D-rank or lower strength tier. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Paralysis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Bleed Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess D-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional D-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Curse Modifier – Mid Emission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Mid” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 10ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Far Emission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 20ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Base Curse – Burn Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Burn” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's chakra usage in which each time the target uses a C-rank amount of chakra, they will receive a B-rank amount of natural damage. This seal is highly specific as it only reacts to C-rank chakra usage, does not consider lower chakra usages unless the user possesses the lower Burn Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Burn Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Burn Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 21st May 2016, 11:16 pm
The clone would be dispelled once more sending it's memories back to Fem. R'tari giving him a better picture of Orion's skill-set, this was a battle that she was learning from he wasn't just repeating the same moves over and hoping for a different result there was a purpose to her methods. But the pressing issue was being paralyzed, she would scan her body before noticing the juinjutsu that seemed to be applied onto her thanks to her chakra sight and natural perception. R'tari wasn't too knowledgeable on seals but from her time as a Bringer of Chaos she at least knew the differences between a fuinjutsu and a juinjutsu one of such being that unlike fuinjutsu which are set juin could be removed though a focused burst of chakra. As such she and her clones would release a a burst of chakra breaking the paralysis binding each of their bodies but then a searing pain would spread through out them as their body literally burned. Agh!!!!! Fem. R'tari would scream out in agony as the damage from the Burn curse triggering dispersed the two clones she had just formed while ending R'tari's sexy jutsu transformation reverting him back to his actual gender. "Ugh, what was that? Another one?" R'tari thought to himself either it was linked to the breaking of the first one or it was linked to his expulsion of chakra but the burns were quite intense and now his skin was blistered and charred it was agonizing. But R'tari wasn't a pussy and so he would make a hand seal resulting in three other R'tari's emerging also burnt before all of them would run forward.
R'tari would attempt to drain the chakra out of the juinjutsu adorning his body by hugging himself and placing his palms on the curse seals but if it wasn't successful then he would just have to be wary of it, or worst case scenario brute force it by resorting to the gates. While he did that one of the clones would make a cross hand seal spawning another clone resulting in there being now five R'tari. Each of them would intersect their pathways as they ran forward, with the original no longer hugging himself and thus would blend in with the rest. Depending on what Orion did their tactics would change but the initial plan was as follows, the two leading R'tari would both preform Dual Ghastly Palm sending those flying towards Orion, this was geared at either making him block or dodge which they would end up following up with Dark Fist: Eight Ghastly Palms of Death he had shown he was able to dodge it already but it would be geared to keep him dodging while allowing the other clone to continue their advancement.
One would rush forward and then slide on the ground attempting a sweep while he was in the middle of dodging a ghastly palm from one of the leading R’tari, this was geared to force him to dodge or get knocked back as standing his ground would not only cause the sliding clone to roll and thus initiate a rotation but it would also leave him vulnerable to 4 hits courtesy of the opening slavo of Eight Ghastly Palms of Death. Regardless this was just an opening for the fourth clone which would drop down from above having jumped to aim a drop kick and continue the clone sweep maneuver with Orion having to dodge faster than before if he did in fact dodge the sliding tackle due to that clone adjusting for his dodge. Not to mention since he seemed fond of jumping unless he had an air movement technique he’d be helpless against the follow up. If he tried to extend his bones or use a ranged technique the drop-kicking R’tari would spin into a rotation knowing that even though Orion’s bones were durable that the rotation would at least wear them down especially when it’s coming from more than one R’tari spinning. If he dodged or blocked it would once more leave him open to another 4 hits from Eight Ghastly Palms of Death, if he took the hit then it would knock him downward. Which the last R’tari would run up and punt Orion’s face, once more if he attempted to spread his bones the R’tari would spin into a rotation which would be mirrored by his clone sweep counterparts trapping Orion between three shells of chakra. If he tanked the blow he would leave himself open to eight hits from Eight Ghastly Palms of Death as the R’tari performing them would be finishing up by that time.
Shut up, you know nothing about me! R'tari said as the punt itself was a spinning rear back kick, while this R’tari actually channeling chakra into his leg in order to increase his strength so he could knock Orion 20 ft into the air with Leaf Gale and use Shadow of the Dancing Leaf to follow him upward. If that was successful he would utilize Leaf Whirlwind following the template of Leaf Great Whirlwind unleashing three spin kicks in quick succession to Orion’s head, torso & legs each one knocking him 3 ft further into the air. This whole barrage of techniques was embodying Clone Fist in it’s truest form, the unpredictability the ease at which things could be incorporated or plans could be changed but most importantly using each clone to pinball an opponent and leave them unable to counterattack due to superior numbers.
R'tari:
Injury Status = B-rank Nat Dmg sustained (-2 Additional Fatigue each turn)
First Mark can drain 1 D-rank of Chakra from an object each P.T (Each), R'tari attempts to drain the chakra out of the 2 Bleed Curses marking his body.
Name: First Mark Classification: Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs ambient chakra. This ability allows a Mikaboshi clan members to absorb the ambient chakra from things up to 2 ranks above them capping out at SSS-rank at S-rank. Those who have up to their 3rd Mark can drain chakra even out of Z-rank techniques while those who have their 4th and final Mark can drain chakra out of all techniques comprised purely of chakra X-rank & below. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques. The speed at which they can absorb chakra, outside of techniques making use of their marks, can be refined via Weekly Training topics of 1000 words starting at draining a D-rank of chakra each post (total) per contact. Weekly Training - Word Count - Chakra Draining via contact 1 - 1000 - 2 D each Post (Total) 2 - 1000 - 3 D each Post (Total) 3 - 1000 - C each Post (Total) 4 - 1000 - 2 C (B) each Post (Total) 5 - 1000 - 3 C (A) each Post (Total)
Name: Leaf Gale Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. This technique deals damage utilizing the user's strength tiers the higher the damage the farther the knock back and eventual fall damage. D-rank = 5 feet C-rank = 10 feet B-rank = 20 feet A-rank = 40 feet
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint requiring D-rank reaction speed in order to notice it on time not to fall for it. Additional speed increases the reaction needed to detect it with 1-rank reaction below said speed being required when the user's speed extends past normal running speed.
Name: Leaf Great Whirlwind Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Depending on the speed this technique is executed the distance at which one is elevated varies with 1 foot per rotation kick at D-rank speed with an additional foot added each additional tier capping out at 5 feet at S-rank speed.
Name: Clone Fist: Clone Sweep Classification: Taijutsu Rank: C (Min. of 3 Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: A technique relying on a loss of balance, this involves one clone first sliding on the ground in order to trip an opponent while another clone follows up with a drop kick coming from another direction preying on a victim dodging the first attack leaving them vulnerable for the follow up. Victims who are struck by the first clone are knocked off their feet if they do not have strength tiers used to root their body in place equal to the user's. If they dodge however they now require 1-rank higher reaction tiers than that they used to dodge the first strike in order to avoid it. This technique ends with the third clone sprinting forward while pulling their leg back in order to soccer kick the falling victim's head with victims who do not possess a C-rank balancing technique & speed tiers equal or above the incoming clone being completely unable to avoid the finisher.
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 1:15 am
Orion would chuckle at the girlish scream which changed halfway into a male one, now no longer vulnerable to the sight of large chests bouncing up and down he would turn only to see five teenagers rushing at him. He would jump forward only to skip out of the way of the Dual Ghastly Palms heading towards him. That was when he was accosted by a sliding R'tari, causing him to sneer and thrust forward while extending his bones yet realizing the set up and leaping backward to avoid the sphere of chakra. While he was in the air he would contort his muscles and dodge out of the way of all four Ghastly Palms and would be coming out of a flip when the drop-kick came down from above. Thus instead of balking from the attack he would release a Bone Cannon while flicking his pinky and ring fingers back to send four drilling finger bullets to recieve the 4 Ghastly Palms heading for him. As he did that his bones were adjusting so as to form a protective barrier as the R'tari would spin into a rotation, impacting him and sending him plummeting towards the ground.
Thanks to his flips he wouldn't be trapped between the two techniques and his bones could easily endure the impact from the sphere though he would be knocked back down to the ground with a spin while unleashing eight Drilling Toe Bullets which would be send to the R'tari attacking him from afar knowing that they would have to end up directing their ghastly palms to deflect the bones instead of targeting him. Though he would land prone on the ground he would push up to land on his feet as the last R'tari approached and would chuckle at his proclamation. "It doesn't change the fact that your a weakling." he'd taunt and stand his ground now that the obstacles weren't in the way demonstrating the difference in their skill by bracing himself as the spin kick hit so that he could then stab R'tari in the stomach with both of the bones extending from his palms backed by S-rank force.
"Now die like one."
Spoiler:
8 Drilling Toe Bullets same as last time Using S-rank Strength to Negate knock-back. Then stabbing R'tari with S-rank strength at A-rank++ speed.
Description: The Dakar gathers chakra from its body and compresses it inside of a hollow sphere of bone, creating a small concentrated spiked ball of bone the size of a small creature which is launched towards the opponent at Crashing ground speeds to deal B-rank physical life release damage to them. In addition the user can force the sphere to explode causing small needles of bone to emerge dealing C-rank damage to anything within 5 feet of the explosion.
Last edited by Xander on 22nd May 2016, 4:20 am; edited 1 time in total (Reason for editing : Forgot Bone Cannon in spoilers.)
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 3:02 am
The first R'tari would roll at D-rank speeds which would be enough to intercept the extending bones which were moving at bullet release speeds however when Orion jumped back the R'tari would stop spinning once he couldn't detect Orion's chakra signature. Even though his opponent didn't have a chakra system he still could detect the vast amounts of chakra infused into his bones, and was using that to accurately track him. The second R'tari however would spin a lot faster, namely at B-rank speeds which would impact Orion and knock him flying downward at B-rank speeds while dealing some damage to the bones he used to defend with. The drilling bullets were deflected by the outer R'tari both of which would give priority to those because of the juinjutsu they knew were probably carved into them. The two spinning R'tari would actually disperse when their jobs were up while the outer ones would begin to run forward towards Orion. Finally the last R'tari would smirk when he saw the tell tale clenching of muscles which would indicate that Orion wasn't just going to take the kick lying down, and so that meant he didn't need to hold back either.
"Fuck you mean?! I'll show you whose weak, Howl!" R'tari said with a yell his temper finally being broken as he would pump an SS-rank's worth of chakra into the leg he was swinging at Orion at the last moment. Thanks to his opponent overconfidence it would launch Orion 50 ft into the air with R'tari and the other two R'tari all leaping upward in a rising spin kick. ”Leaf!” The three R’tari would shout as one as the spin kicks would form into three tornadoes which would merge together and swirl around his opponent. ”Cerberus King!” they shouted once more with Orion visualizing a Cerberus which would howl before swallowing him up with all three mouths at blinding light speeds unless he possessed an air movement technique capable of avoiding it. It would leap upward before spitting Orion out where he would be pile-drived into the ground by the tornadoes due to him already being airborne and vulnerable from the Leaf Gale rag-dolling him through the air.
As they fell to the ground each of the R'tari would spin into a rotation intending on grinding Orion between them as they fell to the ground. This was to maximize the damage since R'tari didn't have the benefit of the gates being open to shred Orion apart with the winds. When they did end up landing the impact from the technique would hallow out a crater with a radius of 15 ft due to the Dark Fist: Rotations and the two shadow clones would disperse leaving R’tari at the mouth of the crater looking down and panting slightly. ”That weak enough for you?! R’tari said shouting at, hopefully the mangled corpse of his opponent scattered all around the crater.
Spoiler:
R'tari's reserves after Shadow Clone Technique = 5 C-ranks, 1 B-rank, 1 A-rank R’tari’s Secondary Chakra Reserves = 1 B
SS-rank Chakra Price for 1 P.T of SS-rank Strength backing Leaf Gale. Wind Rotation (Speed Req. To Escape) = S-rank (Req. S-rank Air movement Technique since Orion would be airborne) Wind Slicing Damage = N/A Dark Fist: Rotation x3(D-rank Priced each spinning at B-rank speed) = 3 B-rank Chakra Dmg each P.T Distance from the ground = 50 Impact Damage from Leaf Cerberus King = S-rank Physical (3x Fall Dmg Multipler) = 3 Counts of S-rank Dmg = SSS-rank Dmg. Chakra Damage from Dark Fist: Rotation = 6 counts of B-rank Chakra Dmg = SS-rank Total Dmg sustained from Leaf Cerberus King = SSS-rank Physical Impact + SS-rank Ambient Chakra Grinding Dmg.
Name: Leaf Cerberus King (Exclusive) Classification: Taijutsu Rank: S-Rank (B-rank Chakra Price to Create Shadow Clones) Class: Offensive Range: Short-Mid Range
Description: This is the ultimate taijutsu technique created by R'tari and involves the use of himself along with 2 Shadow Clones. It appears to be initiated by an upward spin kick at which point it quickly becomes three tornadoes which are initiated at the same time by the shadow clones. Opponents which encounter this generally hallucinate seeing a Cerberus which howls up before swallowing the victims at blinding light speed, at which point they are cut by the razor sharp winds inside the attack dealing physical wind damage equal to the speed of the user. After initiating the attack, the R'tari appears to remain shielded within the base of the tornado as the outward surface of the cerberus seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. This is due to the intense revolution speed of R'ari and his clones within the air jointly generating enough force while shaping the technique by alternating the speed of their respective rotations. This technique can be used in two ways the first being a sudden attack in which the victim is hit during the falling motion of the attack however the second version involves a victim first either being airborne already or being hit by the initial rising spin kick resulting in them being hit into the air while the vortex forms they are then repeatedly sliced before pile-drived into the ground after the howl and the Cerberus drops down from the sky. The second version does additional damage depending on exactly how many feet in the air the plummeted, though both do a minimum of 1 S-rank of physical impact damage upon smashing into the ground. When trapped within the tornadoes victims are unable to escape unless they are capable of matching the rotation speed of R'tari as well as his shadow clones or if they manage to break through the wind coating with a technique with defense piercing which is backed by strength higher than the user's while spinning in the vortex otherwise the attack will just be churned up by the vortex in order to twirl around it. This technique is obviously much more useful when chained with a fire technique as the vortexes become enveloped in flame while R'tari and his shadow clones are unaffected as long as they keep spinning as the flames envelop the outside of the vortex. Upon completion of this technique the shadow clones used in the formation poof into smoke as if they had sustained damage due to over-exerting themselves. Rotation Speed (Strength) – Spd Req to break (Slicing Dmg Each P.T /Wind Barrier Durability) – Fall Height (Impact Dmg Multiplier) D + D + D – D++ (3 D/D) – 25 ft (1x) C + C + C – A (3 C/C) – 50 ft (2x) B + B + B – S (3 B/B) – 75 ft (3x) A + A + A – SS (3 A/A) – 100 ft (4x) S + S + S – SSS (3 S/S) – 125 ft & above (5x) *Note: The Number of P.T this technique lasts is dependent on the user’s Rank starting at 1 P.T at D-rank and capping at 7 P.T when the user is “X”-rank. If an opponent is unable to escape & the participants can optionally “skip-ahead” until the end post with the topic resuming as if said time as passed.
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 4:37 am
What an impressive attack, the gambit would pay off in getting Orion into the air, he didn't expect to be overpowered that was for sure and before he could regain his bearings he was swallowed by some sort of three headed dog. "What the?" Orion said, his eyes allowing him to appreciate the complexity of such a taijutsu technique but he was helpless and would be buffeted repeatedly before his ascension would turn into a plummet. All he could go was coil his bones around his body like a cocoon in preparation for impact especially when his body was impacted on three sides by what he knew to be his opponent and his damnable clones. He'd impact the ground and literally feel his bones shatter, the bones sticking out of his body however not the exoskeleton encasing his body which was now revealed since his bandages had been torn away. So he would lie at the base of the crater his sneer absent before waiting for R'tari to finish his last word before sitting up and crossing his legs as if nothing happened.
"That barely tickled Trash." Orion said with a shit-eating grin on his face while placing his hands on the ground and utilizing his genetic structure once more, knowing that his opponent was now sufficiently weakened to fall prey to his finisher. His headdress and jewelery had been all destroyed by the technique and he was initially naked however bandages would sprout from his body coiling and concealing his exoskeleton from view once more while he sat amused at the turn of events.
Spoiler:
MC Boost's Orion's Defense by +1 Genetic Structure (Steel): Impervious Armor grants = S-rank+ Defense Tiers Genetic Structure: Skeletal Infusion has infused Orion's Bones with Chakra = Impervious Armor is included in this due to his Element Hybridization. B-rank Damage from Dark Fist: Rotation from R'tari prior to Leaf Cerberus King = Depleted 2 C-ranks from chakra infused in bones. 6 B-ranks worth of Chakra Damage = Depleted 2 C-ranks, 2 B-ranks & 1 A-rank. 3 S-ranks Worth of Chakra Damage = Depleted 2 S-ranks, last S-rank of Damage tanked by Impervious Armor. Remaining Chakra Infused into Orion's Skeleton = 1 C-ranks & 1 A-rank
Terrain:
4 Bone Spikes bursting from the ground at Vacuum Release Speeds, directly under, in back, left & right of R'tari. Each Bone Spike possesses A-rank Defense Piercing.
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 6:13 am
R'tari initially couldn't believe his eyes his opponent body was intact, no more than that his opponent was alive he would actually flinch back as he had taken one of his strongest attacks he could preform at the moment and said it barely tickled. "Pandora is full of monsters.." R'tari thought to himself seeing Orion place his hands on the ground and spinning into a Dark Fist: Rotation. Not a moment too soon either seeing as he would feel four different impacts on his defensive shell of chakra, but he new the rotation would not only protect him but grind them down as they attempted to skewer his body. He was grateful the shadow clone technique was so economical, sure the splitting chakra aspect was a pain but it wasn't as if dispersing them caused the chakra within them to be lost. Especially since the multiple dispersing gave him a clear picture of exactly how the battle was going from different angles allowing him to come to a decision. He'd stop spinning when the immediate threat was gone with a frown, he would have to stop holding back as this opponent was too strong not to throw everything he had at him.
"R'tari Mikaboshi, that is my name. May I know yours." R'tari said, and if his opponent gave his name, he would not and commit it to memory. He had done him a disservice not taking him seriously from the get go, he would not be doing that any longer and would place his palms on his head. "Kaimon! Kyūmon!" R'tari shouted, which would occur if Orion attempted to attack him instead, with R'tari placing both palms on his head once he had already opened the gate if that was the case. As he opened the Gate of Life the pain from his injuries would be lifted and if it wasn't such a serious time he would have actually exhaled a breath of relieve instead he would stand up straighter instead of positioning himself so he wouldn't agitate his burns.
Spoiler:
Made a mistake with R'tari's remaining chakra = 11 C-ranks, 1 B-ranks & 1 A-rank After Dark Fist: Rotation = 9 C-ranks, 1 B-rank & 1 A-rank Gate of Opening's Effect = B-rank Speed, B-rank Endurance, B-rank Strength Gate of Life's Effect = A-rank Strength (+10 P.T due to R'tari being 16 = Prime) Gate Duration = Last for 10 P.T (+2 Elite Genin Rank, +3 C-rank End + Nightmare Creatures = B-rank End.) Dark Gates Add-On = 2x Duration (Lasts for 40 P.T), Tiers Halved (1-rank Tier Drop), 2 C-ranks of Chakra moved to Aux. Chakra System Each Turn Nightmare Creatures Boost = +1-rank Tier Chain (No Recoil due to not buffing past B & not +1 Tier Boost but rather cancelling out Tier Drop from Dark Gates) Result = 40 P.T till Gate Limit Reached and A-rank Strength, Speed & Endurance
Description: Stemming from the Mikaboshi Clan having two chakra systems it only makes sense that instead of the usual Eight Gates they would have a total of 16. However similar to the auxillary chakra system which is filled by absorbing chakra from opponents this fighting style draws from the R'tari opening one of his gates before placing his palm on the specific point opened. This allows him to absorb the expelled chakra from the forced opening of the gate into his auxillary chakra system thus drastically reducing the strain placed on his body to keep the gates active for longer (2x Gate Activation Time). When this technique is activated it halves the gained tiers through activation his Gated state occurs as his secondary chakra system works to mitigate the effects of his main chakra system. The drawback however is that while in this state R'tari loses chakra from his main chakra system while placing into his auxillary equal to the rank of the specific gate opened each turn.
Name: Kaimon - The Gate of Opening Classification: Kinjutsu Rank: C (D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The First of the Eight Gates, which is located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. This grants the user B-rank Strength, Speed & Endurance while having a base activation duration of 5 Posts (Total). This can be extended however depending on two things, the user's skill level as well as their endurance tiers. While active due to the pain of activation the user is broken out of a D-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Base Duration Modifier (Rank/End Tier/Both) D (+1/+1/+2) C (+2/+2/+4) B (+3/+3/+6) A (+4/+4/+8) S (+5/+5/+10)
Name: Kyūmon - The Gate of Healing Classification: Kinjutsu Rank: C (2 D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The Second of the Eight Gates, which is located in the brain, forcibly increases the user's physical strength to A-rank and temporarily re-energizes the body causing, them to temporarily ignore pain during it's activation which lasts as long as it is activated or until the user activates another gate. This pain ignoring grants the user something similar to Pain Resistance in which the user registers that they are getting injured however it doesn't affect them physically or mentally. Depending on the user's Age this technique can likewise boost the duration of the user's gates by a set amount. While active due to the pain of activation the user is broken out of up to 2 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Age of User - Gate Duration Modifier Under Prime - +5 Prime - +10 Over Prime - +0
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 7:53 am
Orion would take the opportunity of his opponent spinning to straighten up and jump out of the crater so he could stand at the other edge when he was done using that annoying defense of his. When he stated his name Orion would raise an eyebrow, they had been fighting for several moments and only now he had the courtesy of stating his name. "Orion. Leader of the Lone Five. It's good that you asked for my name, even trash like you deserves to know the name of the person who kills them." Orion said to R'tari nonchalantly as to him the death of R'tari was already a foregone conclusion. He would let him open his gates Orion figured now he'd at least be able to fight seriously having felt out his fighting style and with that bones would emerge from his bandages. Unlike before now they had strategic placement emerging from joints, elbows, knees, shoulders, wrists, ankles, heels, each of his knuckle joints and two from the side of his head like bull's horns until they numbered 28 in total.
The horns in particular were ornate unlike the other bones due to the carvings on them & with his preparation done he had no more words, just like he figured R'tari didn't. He would cartwheel to the right while launching eight drilling finger bullets and eight drilling toe bullets at R'tari as he moved intending on getting away from the crater so that they could engage in actual physical combat without having to jump to each other. He was done mocking him for now, he had proven he was an opponent worthy of a good death, thus Orion wouldn't play with him any longer just like he assumed R'tari wouldn't be playing around anymore either.
Spoiler:
Dance of the Willow & Dance of the Larch No. of Bones - Location 10 - 1st Knuckle Joint of each finger on both hands. 2 - Wrist (Extending from middle of palm) 2 - Forearms (Pointed towards Elbow) 2 - Elbows (Jutting out like an extension of forearm) 2 - Shoulders (Pointing diagonally down) 2 - Knees (Jutting out like an extension of Femur) 2 - Shins (Pointed towards foo) 2 - Ankles (Jutting out sideways from outer ankle) 2 - Foot (Extending from back of heel) 2 - Head (Extending from temples and curving diagonally forward)
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 9:21 am
"Contradictory group name, but it's you who deserves to know my name Orion." R'tari thought to himself his eyes hardening at Orion's staement but he wouldn't waste time and shit talk like his opponent would instead taking off at C-rank speeds while Orion did his cartweel. He would look at the incoming bullets and if they shone with chakra reminiscent of the markings then R'tari would spin into a high kick at B-rank speeds resulting in a vortex of wind surrounding him which would deflect the incoming projectiles. If they weren't marked however then he would maintain his current speed while using one of his recently learned techniques to dodge them. "Kami-e." R'tari thought the name of the technique to himself as it helped him focus & would keep moving while his body seemed to become limp and he would flow out of the way of the incoming projectiles with ease.
"Soru" With that thought R'tari would accelerate finally showcasing his true speed and would blur out of vision while trying to meet with Orion at the end of the crater. When he did, he would try to take advantage of the fact that Soru was difficult to track while moving to arrive in front of Orion and deliver a high kick while using his entire body as a spring to knock him into the air. Whether or not it was successful would determine what R'tari would do next, if it was then he wouldn't continue his attack but instead would wait for Orion to begin to plummet while crouching down and then bursting upward with Arhat Head-butt. If it wasn't then R'tari would capitalize on Orion's temporary inability to move due to tensing his body to twist and throw out an elbow strike. This would be done while moving forward and with R'tari using his other hand to brace his elbow resulting in a shock-wave of force bursting out at the impact causing the
R'tari:
36 more P.T till Dark Gates end. Chakra Reserves: Rotation = 7 C-ranks, 1 B-rank & 1 A-rank Auxiliary Chakra System = 4 C-ranks, 1 B-rank If Drilling Bullets are marked, they are knocked away by the vortex of wind upon getting within 20 ft of R'tari. If Drilling Bullets aren't marked, they are dodged via Kami-e = Can Dodge 8 Incoming Projectiles (Elite Genin Rank = 2, Above D++ Speed = 4x, B-rank Reaction from Mikaboshi Sensing Exercise = Crashing Ground & Below Speeds) Kami-e on cool-down for 15 more P.T
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent this rotation can produce a vortex assuming the user has speed tiers allowing them to use it to deflect incoming projectiles equal to the speed of their rotation. The projectiles are deflected at speeds equal to the user's strength. Size of Vortex - Strength Needed 5 Foot Radius - D-rank 10 Feet Radius - C-rank 15 Feet Radius - B-rank 20 Feet Radius - A-rank 25 Feet Radius - S-rank
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Kami-e makes the users' body go limp in order to avoid any attacks, and float like a piece of paper. This technique can only protect the user against incoming physical attacks equal to their reaction speed using that to predict where the strike will end up and simply "floating" out of the way of the attack. Kami-e has an activation time during which the user is able to use it to dodge incoming techniques however after being utilized it has a set cooldown which can only be bypassed by paying an additional stamina price. As one becomes more proficient in Kami-e they will have a longer activation time and those who are Elites (Rank) have a shorter cooldown period. Rank - Activation - Cooldown - Stamina Price to bypass Cooldown (If Kami-e is 1st Gateway) D - 1 Turn - 25 P.T - -50 Stamina (-25 Stamina) C - 2 Turns - 20 P.T - -40 Stamina (-20 Stamina) B - 3 Turns - 15 P.T - -30 Stamina (-15 Stamina) A - 4 Turns - 10 P.T - -20 Stamina (-10 Stamina) S - 5 Turns - 5 P.T - -10 Stamina (-5 Stamina) *Note - Non-Elite Ranks will have a -25 P.T Cooldown regardless of rank.
Description: Kami-e is highly proficient at dodging thrown projectiles and incoming repeated physical strikes so much that it was refined and developed into a means of improving one's reaction speed. This technique works in place of D-rank Reaction Tiers improving the user's dodging ability when utilizing Kami-e, this allows them to dodge a set amount of incoming projectiles, repeated physical strikes (i.e multi-hit techniques like Lion's Combo or Morning Peacock) with a modifier dependent on their speed. Rank of User - No of Projectiles Dodged/Physical Hits - Speed Tier Modifier D - 1/1 - 0x (E or Below) C - 2/1 - 1x (D-) B - 3/1 - 2x (D) A - 4/1 - 3x (D+) S - 5/1 - 4x (D++)
Launch:
Soru = Swift Shave preformed at B-rank Speeds Soru is Invisible to Naked Eye thus Muscle Tension without D-rank Reaction is unable to see movement. Leaf Rising Wind knocks Orion upward 40 ft if he lacks A-rank or higher strength to tense his body to negate the impact.
Name: Soru Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye. This technique allows the user to move un-tracked by others unless they possess reaction tiers equal to this technique however when used in conjunction with natural speed they can potentially be tracked but the victim might not be fast enough to react to what they see.
Description: Req. Soru. This involves the user kicking the ground ten times with those with Muscle Tension + either a Time-Slowing Dojutsu or D-rank Reaction Tiers able to see the kicks before the user starts actually moving. Thanks to Soru the user moves on par with D-rank+ Speed however without D-rank Endurance Tiers it costs 2x the Stamina Price than normal speed. When used in conjunction with D-rank+ Tiers the two stack, allowing the user to move at D-rank++ Speed being able to out-speed even Samurai of the Tenmetsu Style. While moving the user is unable to be seen with naked eyesight, requiring D-rank Reaction Tiers or a Time-Slowing Dojutsu in order to see the user moving.
Description: This style of combat focuses on simple physical attacks such as hip checks, shoulder thrusts, knee strikes, and elbow strikes augmented with sudden stops after rapid acceleration. This allows the user to displace their built up momentum into a localized physical strike to deliver high penetrating damage and shatter objects by striking weak points. Perhaps the more deadly of R'tari's two primary Strong Fist techniques due to it being revolved around brute force and maiming rather than redirection and repeated damage.
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knock-back must tense their entire body via either a technique or in the absence of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occurring at the same time due to their inability to dodge and tense at the same time. Knockback into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank
Description: An offensive technique which can likewise double as a quick movement technique. The user crouches before launching themselves forward using a mixture of strength and their natural speed in the launch. This causes them to move through the air like a missle in order to impact a target, upon slamming into an object their movement ceases completely while distributing the force of their movement to the victim. This technique can likewise be used to intercept a physical strike coming from above by having the user launch themselves upward to impact the falling opponent to interupt their strike before they could build up the necessary momentum to deliver their own attack. Tiers used - Damage Dealt D - D + D C - C + C B - B + B A - A + A S - S + S
-----------------OR Arhat Elbow incoming at B-rank speeds, elbow twisted with A-rank Strength upon impact. If Orion lacks a body tensing technique then due to Leaf Rising Wind this follow up is unable to be dodged. Leaf Flowing Wind = R'tari was moving at B-rank Speeds, impacts Orion's body with Arhat Elbow (which incorporates revolution) to chain with back-fist dealing A-rank Physical Damage + 30 ft of Knock-back sending Orion flying at B-rank++ Speeds.
Description: The user twists before throwing out their elbow to strike an opponent before using their free hand to brace it during the impact. Upon striking an opponent they then twist their arm so that the damage spreads outward rather than piercing straight through in order to deliver a sort of shockwave of physical force. Rather than piercing it results in a crushing wave of force which often can shatter physical objects it hits. This technique similar to all the other techniques utilizing Arhat fist uses the users speed to calculate damage however the user when twisting their arm can however twist their arm using their strength tiers to likewise deal damage. In this case in addition to the lower speed damage then they also are dealt crushing damage equal to the user's strength. Damage Dealt - Area of Spread from impact. D - 1 Foot D+C - 5 Feet C+B - 10 Feet B+A - 20 Feet
Description: Based on the principle of an object in motion staying in motion this technique uses the revolution speed of the user before spinning into a back fist before impacting a target and stopping suddenly. The target however in addition to sustaining the damage from the attack is knocked a large distance at speeds equal to the combination the users speed and strength tiers. Often at higher tiers the a loud shock-wave is released from the point of impact which shows how deadly this simple technique can be with the right amount of force trailing behind it. This technique can be chained with other techniques which utilize revolution and rotation like Leaf Gale in order to knock the victim off balance before sending them flying. Speed Prior to stopping - Knock-Back Distance with Speed (With Strength, +Both) - Speed Victim is sent flying D - 1 ft (5 ft, 10 ft) - D++ C - 2 ft (10 ft, 20 ft) - C++ B - 3 ft (15 ft, 30 ft) - B++ A - 4 ft (20 ft, 40 ft) - A++ S - 5 ft (25 ft, 50 ft) - S++
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 8:18 pm
Orion would stop cartwheeling at the edge of the crater before somehow he lost sight of his opponent, not completely but more like the motion would blur initially before vanishing. As a result he would halt in place scanning the area before something hit his chin causing him to reflexively flex his muscles to prevent his body from being launched away. While he tensed he would now be able to see R'tari hitting him. "Fool" Orion said as the first strike would fail to launch him however when he saw his opponent turn to try and land another his bandages would unravel partially as he sustained the second hit and would use that interval to bind R'tari in his bandages. Twelve in total which gave his ample amounts to bind and choke R'tari dragging him along with Orion as he was knocked back by the back fist. It dealt little damage thanks to his Impervious Armor but it was time to draw this battle to a close, and while each of the bandage sheets would bind R'tari up like a mummified person they would begin to all squeeze with S-rank force as they were acting as extensions of his own strength tiers.
Orion would land twenty-five feet away but even as he flew the bandages would keep R'tari in the air so that when Orion landed and picked himself off of the floor R'tari's mummified body would be held upward in front of him. "Oh how the mighty have fallen, oh wait you were never mighty so I suppose you just have fallen. It is good you asked for my name now isn't it?" Orion said with a bemused expression before his face would contort and he would have the paper sheets reel R'tari in at C-rank speeds so as to impale him multiple times on Orion's "horns". Seeing as their strength was being concentrated on suffocating his opponent Orion would jerk his head forward at A-rank++ speeds so as to do the impaling once R'tari was brought closer to him. They would extend outward growing in length until they were five feet long so as to impale his opponents body like a pitchfork all the while suffocating him so that he would die a most helpless death, bleeding out while suffocating. All the while the blood from his wound would be able to pour on Orion, so that he could begin to bathe in the blood of his enemies, as this would be only the first he would get to the others in time.
Spoiler:
Used A-rank Strength to Tense Body. (Orion takes hit from Elbow to Land his own) Dance of the Palm = 12 Paper Sheets (-12 to Asphyxiation Time Limit) R'tari has B-rank Endurance Tiers = +15 to Asphyxiation Time Limit Paper Sheets Squeezing with S-rank Force = 2 P.T Till R'tari Suffocates (Asphyxiation Time Limit) Total P.T till R'tari Asphyxiates = 5 P.T
R'tari is 15 ft away from Orion (C-rank+ Speeds cover 10 ft in 1 P.T) R'tari will be impaled to sustain S-rank Physical Slicing Damage to his Torso ("Horns" were formed from Dance of Larch). Impalement happens next P.T (Horns are 5 ft long, 4 ft vertical, 1 ft curved horizontal)
Name: Dance of the Anubis Classification: Fighting Style Rank: D Class: Offensive/Defensive/Supplementary Range: Mid-Long
Description: Orion's body is covered in paper due to him being worthy of the Curse of the Mummy, he quickly discovered how to harness it's abilities and bend them to his will to serve him in combat. Whereas his Dance of the Kaguya serves to give him a strong acrobatic offensive presence this fighting style is primarily static more geared at bringing an opponent to him as well as engaging opponents from a distance. The paper is fairly dense and as a result Orion's weight is increased making him, in comparison to his high much heavier than he seems. This is what protects him from being lifted or thrown by those who lack enough strength to actually pick him up. Height - Weight (WL) 2' - 5 3' - 10 4' - 15 5' - 20 6' - 25 Orion's Current Height = 5'11 Orion's Current Weight = (20 WL)
Name: Dance of the Palm Classification: Taijutsu Rank: C-rank Class: Supplementary/Offensive Range: Mid-Long
Description: The user grows several long sheets of paper from their body for use as tools at bullet release speeds. There isn't any set form for the Palm Dance. Just like the leaves of a palm tree which shades the ground with it's expansive leaves, the sheets extend outward over a respectable distance of 15ft. Uncharacteristic of a palm tree leaf, the paper is flexible enough to wrap around targets encasing them and binding them in place which requires C-rank+ strength to break free. This dance form is rather static, using the sheets as an extension of the main body causing them to weave, stretch, constrict and flow while the main body is capable of remaining in place or undergoing independent action without disturbing said dance. In addition if the user possesses strength tiers they can use the sheets as an extension of their muscles allowing them to constrict the paper sheets around an opponent to asphyxiate a trapped victim each additional sheet used speeds up the rate of asphyxiation by -1 P.T. Rank (Strength Tier) - Number of Sheets Created Per Use - Asphyxiation in P.T (End Tier Modifier) D - 3 - 10 (D = +5) C - 6 - 8 (C = +10 :Includes D-rank End.) B - 9 - 6 (B = +15 :Includes C-rank End.) A - 12 - 4 (A = +20 :Includes B-rank End.) S - 15 - 2 (S = +25 - Includes A-rank End.)
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 9:04 pm
R'tari would slide his hand which was bracing his elbow to the side when he delivered the back-fist so he could unleash a point blank Needles of Sorrow in order to isolate the chakra flow thus leaving the spot where he would follow up with a Ghastly Palm unprotected as his Ghastly Palms seemed to be effective, at least they made Orion block instead of just tanking through it. So internal damage must be the key to bringing him down so while the back-fist would be aimed to smash his face and knock him flying the Ghastly Palm would be aimed at a lung to burst it and drain from chakra out from that which was infused within his bones. What R'tari didn't take into account was that Orion could move his bandages and thus even though he landed his hits he would be ensnared by the paper sheets. Fortunately he would inhale and hold his breath using Leaf Still Breeze and thus wouldn't be in any danger of suffocating any time soon.
Initially R'tari would try to struggle and break out of the binds however he was held tightly and realized that his opponent was gloating as he dragged him to his body to be impaled. "Tekkai" r'tari thought to himself having to disengage his Dark Gates to get the added strength boost from Nightmare Creatures if the head-butt was backed with S-rank strength. It would fatigue him but he wouldn't be impaled and would survive thanks to his body becoming extremely hard akin to iron yet still being flesh and bones his taijutsu technique upping his muscle density by several times. If it wasn't then a normal Tekkai would suffice either way he was in a bad situation but hopefully it wouldn't come to it as his strike with Ghastly Palm would have done some major damage to his opponents lung. If anything it would stall him due to the pain one felt by having their lung collapse but R'tari knew he was at his opponents mercy for the time being. [i]"Not like this..."[i] he didn't want to go out like this especially since he realized all he could do at the moment was hold out maybe try and drain chakra out of the paper sheets if they had any within them but other than that he was screwed.
Spoiler:
Five Ghastly Needles of Sorrow = Isolates Chakra Infused around Lung Area Ghastly Palm = B-rank Internal Physical Dmg + C-rank Chakra Drain (Within 10 ft Bonus) Leaf Still Breeze = +20 P.T to Asphyxiation Time-Limit Tekkai + A-rank Strength = A-rank Defense Tiers Tekkai + A-rank Strength + Nightmare Creatures = S-rank Defense Tiers (+Recoil due to Gate of Healing R'tari doesn't feel pain) Slicing isn't piercing thus the Defense should prevent him from being impaled.
Description: A Taijutsu technique breathing exercise practiced by those who utilize strong fist to maximize their lung capacity, the user inhales deeply with their nose before exhaling with their mouth. The true purpose of this technique is to double the amount of time they are capable of holding their breath and works hand in hand with the users endurance tiers. Time - Endurance 5 Posts (Total) - None 10 Posts (Total) - D-rank 20 Posts (Total) - C-rank 30 Posts (Total) - B-rank 40 Posts (Total) - A-rank 50 Posts (Total) - S-rank
Name: Dark Fist: Five Ghastly Needles of Sorrow Classification: Nintaijutsu Rank: C-rank Class: Offensive/Supplementary Range: Mid-Range
Description: Req. Dark Fist: Ghastly Palm & Dark Fist: Ghastly Needle of Sorrow. By combining it's composite techniques, the user is able to actually releases chakra which are shaped into numerous needles. To perform it, the user gets into position and releases a high-speed palm thrust of any speed, however unlike the original variant this palm thrust releases five needles each of chakra which can only be detected by those with chakra vision & C-rank reaction tiers/D-rank reaction + Time-Slowing Dojutsu or a C-rank chakra sensory technique as they move through the air at crashing ground speeds over a distance of 20ft before dispersing. The needles are aimed for disabling rather than injury as upon impacting the target they prevent the flow of chakra to the areas targeted and when victims attempt to do so it results intense pain to their chakra coils equal to an C-rank. If not removed the places targeted will be unable to have chakra molded into them and it requires chakra vision to detect them while the victim has to use chakra flow to remove each needle at the cost of losing 1 D-rank of chakra per needle removed permanently damaging their chakra coils and thus reducing their overall chakra reserves. If the user possesses a C-rank Medical Ninjutsu technique dealing with repairing damage to the chakra coils, at the cost of activating it each of the needles can be removed without incurring the chakra loss or crippling their chakra reserves.
Description: One of this Six techniques of the Rokushiki fighting style. Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. When Tekkai is active, the user is unable to move Tekkai can also be used to enhance the users' attacks by the increased density one gets from using Tekkai. The main drawback however is the fact that every incoming strike can only be blocked if it is physical and it consumes fatigue equal to the user's fatigue to block the incoming physical blow allowing the user to simulate defense tiers albeit a more costly version of it. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance attacks with his/her use of Tekkai. Furthermore, despite the increased physical density that one gains when activating this move, one should remember that the user's body is still flesh and blood. Thus, its resistance to other than solid attacks remain pretty much the same, making the user as vulnerable as ever to certain attacks. As a result the higher natural strength one has the higher physical attacks they are able to block.
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 22nd May 2016, 10:16 pm
Nyen had just come over the hilltop to see a figure wrapped in bandages flying at great speed towards a strange looking man who had his long horns outstretched awaiting the figure's chest. Itami would start to float quickly back and forth between the figure wrapped in bandages and nyen, signalling that this figure was indeed R'tari. Nyen would have a millisecond moment of panic
no...I'm...I'm too late. I'm.....before
nothing. Just nothing. Her mind became void of emotion but raced with ideas to free her team mate. Almost acting on instinct, her legs planted into the ground, her eyes and ears focused with her silent killing technique and with her electrified staff in her right hand she would raise her left hand causing her iron sand to flow quickly but silently from her gourd across the field, funneling out and spreading itself evenly through the air like a massive sandstorm. With this sandstorm Nyen would also form 12 shuriken seeing as there were 12 bandages strewn between R'tari and this opponent of his. As it moved towards the two at B-rank speeds and covering a 40 ft radius around the opponent, Nyen focused on the sound of the bandages whistling through the air and aiming her shuriken directly at them. There would be no time for this opponent to react before he would be blinded save for a foot or two around him and with a silent slice through them, the bandages that had been pulling his prey closer would flutter to the ground at his feet. Itami - seeing Nyens plan - had hid on the edge of the cloud of iron sand following it and matching it's speed as to be hidden until the cloud engulfed R'tari and now being close to his master he would do R'taris bidding.
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Kisuke's use of this technique caters to his heavy use of the Hidden Mist technique, all of this techniques revolving around the use of the Hidden Mist technique now require reaction tiers equal to their speed in order to dodge or sensory techniques equal to their rank to detect.
Name: Pulse Release - Hiding in the Iron Sand Classification: Kinjutsu Rank: D-rank (D-rank Chakra & Variable Iron Sand Price) Class: Supplementary Range: AOE
Description: Utilizing their ability to not only produce but likewise manipulate Iron Sand the user lifts a vast quantity of iron sand grains to cover a 40ft radius around themselves. Due to the vast amount of iron sand grains visibility is cut off while due to their constant movement Time-Slowing Dojutsu are unable to utilize their advanced perception abilities to record movement. It is unable to fool Dojutsu with X-ray capabilites like the Zenraigan however it is able to mask the scent of the user completely due to the vast amount of iron in the air. Depending on how much Iron Sand is put into this technique it becomes more difficult to disperse and can cover a larger area of effect however it has the drawback of making all of the iron sand used in it's creation unable to be further manipulated by the user to utilize other iron sand techniques. The density of the sandstorm and the degree that it can negate Time-Slowing Dojutsu's advanced perception is dependent on the user's Circuit Fist - Iron Sand Control due to the user constantly moving the grains of iron sand while this technique is active. While capable of being cleared by a D-rank Area Clearing technique other than the wind release variety, when saturated it requires Area Clearing techniques equal to the amount of iron sand comprising the sandstorm. Iron Sand Price/Iron Sand Control - Radius of Effect - Time-Slowing Negated (Reaction to See Through) D - 40ft - Kyougan/Raidengan Activation (D) C - 80ft - Kyougan/Raidengan Stg 1 (C) B - 120ft - Kyougan/Raidengan Stg 2 (B) A - 160ft - Kyougan/Raidengan Stg 3 (A) S - 200ft - Kyougan Stg 4/Mashin Raidengan Stg 1-3 (S)
Name: Pulse Release - Iron Sand: Shuriken Classification: Kinjutsu Rank: C-rank (3 D-rank Chakra & 3 D-rank Iron Sand Per Shuriken) Class: Supplementary/Offensive Range: Short, Mid (Firing Distance)
Description: Using their ability to manipulate Iron Sand the user shapes the iron sand grains into small square shaped shuriken each capable of dealing C-rank physical damage when launched at opponents but durable enough to sustain damage from a C-rank physical or chakra based technique without breaking (with equivalent damage to reflect other damage types). Each shuriken naturally travels over a distance of 15 feet (when not thrown) at C-rank speed however the speed they can be fired can be modified to move faster due to the Iron Sand Control line. Upon a target being struck it results in the victim being attached an electromagnetic charge resulting in additionally thrown metallic objects being attracted to their body at Bullet Release Speeds. This effect can be negated if the victim possesses C-rank chakra tiers, B-rank endurance tiers or a counter electromagnetism technique (D if Flux based, D if Pulse/Gravity based, C if Magnet/Raiden based or B if Lightning based). Additional Shuriken can be created at will for additional chakra prices allowing the user to constantly produce and fire numerous shuriken over multiple posts (total) with the drawback of just draining their chakra reserves.
Description: Based on the principles of the Circuit Fist fighting style the user has learned to focus their mind to work in sync with their vision, a Kaironokuma's eyesight is just as sharp as any other human without a dojutsu however their eye movement is on a different level. This is because they train how fast their eyes can focus on things from a young age, this allows their eyes to move at Crashing Ground speeds when switching focus from one thing to another which works hand in hand with their Iron Sand manipulation increasing the speed that all Iron Sand techniques being used are formed at to this level. For a Kaironokuma this works in place of their speed tier with most rarely training their own natural speed in favor of this due to reliance on their Iron Sand to protect them. But for those that do train two sets of speed tiers, namely the Circuit Fist as well as normal speed tiers it results in the formation of their Iron Sand techniques being on par with Tenmetsu Style Samurai's Crashing Ground.
Last edited by Dawnofthezed on 23rd May 2016, 3:09 am; edited 1 time in total
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Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 23rd May 2016, 2:17 am
Orion was assured of his victory before the sound of foot-steps would make him pause and then everything around him would go dark due to being suddenly trapped in a sand storm. "What is going on?" Orion said before he felt the tension due to the physical force his bandages were exerting, be suddenly severed causing him to instantly get pissed off. No, not pissed off he went....Berserk. His body would contort his muscle mass increasing drastically and coupled with the bones poking out of his body he looked extremely minotaur like. If it was a minotaur completely covered in bandages with numerous bones sprouted at key locations on his body, even his horns would become more massive sacrificing length for sheer thickness each being as large as his forearms were previously. "Fucking trash just keep getting in my way!!" Orion roared out while clapping his hands with S-rank strength resulting in the sand storm obscuring his vision being dispersed with a shock-wave of pressure.
This would reveal his hulking, seething visage his eyes swiveling on the insect which had prevented him from the kill he hard justly earned. He would take a step the ground literally cracking as he stepped downward with a hoof before his body would shrink back to normal and he would place a hand over his face to brush the bandages which served as his hair backward. "Sorry about that, I got a little...angry. What do I care if the trash multiplied by two, it just means you shinobi have more graves to dig. He said with a shrug now much calmer than before and would extend a bone from his free hand which was ornately carved before bandages would wrap around it.
"I'll just kill ya both. Starting with you, trash!" Orion would then shout thrusting his right arm forward at high speeds causing it to blur and rain down eight thrusts with his bone sword at Nyen. Due to the paper wrapped around the hilt it would extend the range of the attack like some sort of make-shift "spring" allowing him to stab Nyen who was seemingly safely out of range. She wasn't not anymore, and each of the eight stabs was targeting a different place aimed at penetrating her body in different locations with Orion shaking his hand back and forth so that the paper wrapped around the bone sword would cut her body within the exit wound to make her bleed more profusely.
Spoiler:
Orion's Sanity Limit = 31 (-2 for using Berserk Mode: Clap) Nyen has to be within 15 ft for the Iron Sand - Shuriken to sever bandages, thus she must be within 15 ft of Orion and is within range of Dance of Camellia - Petal.
Dance of Camellia - Petal thrusting out at A-rank++ Speed, to deal 4 Strikes each dealing B-rank Defense Piercing Life Release Physical Dmg + 3 D-ranks of Bleed Damage. 1st = Left Arm (Afterimage moves at Crashing Ground aimed at Right Arm) 2nd = Right Calf (Afterimage moves at Bullet Release aimed at Left Calf) 3rd = Throat (Afterimage moves at Swift Release aimed at Stomach) 4th = Stomach (Afterimage moves at Normal Running Speed aimed at Heart)
Each Stab Deals 3 D-ranks of Bleed Damage, if all hit that's 12 D-ranks (2 C-ranks of Blood Lost by Nyen each P.T), in addition to 4 counts of B-rank Physical Damage.
Name: Berserk Mode Classification: Fighting Style Rank: D-rank (Orion's Berserk Mode is a Bull) Class: Supplementary Range: Self
Description: Every Dakar is capable of harnessing their lost genetic potential from their origins as a Chakra Beast unlike their Soulless and Inkan brethren. This ties directly into their Zodiac Sign (Taurus) as their Berserk Mode always resembles their Zodiac Sign in some way. While utilizing their Berserk Mode, Dakar utilize their strength to their fullest potential while likewise switching over their body to function closer to what they were created from. This is a double edge sword as it is taxing on a Dakar's body to do such but for most they see the gains as worthwhile to use it in combat. This technique acts as a Gateway to facilitate the Berserk series of Dakar techniques. Sanity - Effect on Dakar Full - None 3/4th of Max- Odd, often rambles about seemingly pointless topics 2/3rd of Max - Weird, twitches when not active Half of Max - Sociopathic, allies are now inconsequential in battle and if the opportunity arises will be targeted by the user. 1/3rd of Max -Crazy, unable to target the same opponent or ally twice in a row per turn if in a one vs one Dakar will either miss or target a random object instead. 1/4th of Max - Insane, unable to utilize offensive, defensive, and supplementary techniques twice in a row and must constantly switch between them. If unable to do so Dakar can (and often will) attack themselves to reset the line up or simply do nothing for a turn. Empty - Maniac prone to damaging others as well as self harm, the effects of all others above stack. Requires a Medical Genjutsu technique which revolves around restoring sanity.
Description: Dakar have certain levels of control, the less control they have over their sanity while using Berserk Mode the more powerful it becomes yet the greater threat they are to everyone around them and the harder it is for them to regain their sanity and restore themselves to normal before Berserk Mode ends. This is monitors by something called a Sanity Limit which is always 1/4th of the Dakar's max fatigue limit with a skill level modifier. Each technique of Berserk Mode consumes from the Dakar's Sanity Limit and after a certain threshold the Berserk Mode: Berserker State versions become available for use. Type of Dakar - Sanity Limit - Rank Modifier Dakar - 13 - D (+5) Dakar Human Hybrid - 17 - C (+10) Dakar Zireh Hybrid - 20 - B (+15) Dakar (D) Human (R) Tri-Hybrid - 15 - A (+20) Dakar (D) Zireh (R) Tri-Hybrid - 17 - S (+25) Dakar True Hybrid - 27 - "Z" (+30), "X" (+35) *(Orion)'s Total Sanity Limit = 33
Name: Berserk Mode: Berserker State Version Cero Classification: Taijutsu Rank: D-rank (Fatigue Price Varies) Class: Supplementary Range: Self
Description: This is the technique which restores a Dakar to their normal form forcibly ending Berserk Mode. Constant use of Berserk Mode while effective to bolster a Dakar's physical prowess is damaging to one's sanity as a result this technique was created to end the Berserker State so as not to pass over their threshold. Depending on the user's skill level after learning this technique they are actually capable of reverting out of Berserker State freely however if not it costs fatigue to do so. Rank - Berserker State (Capable of Free revert) - Fatigue Price D - Uno - 1 C - Dos - 2 B - Tres - 3 A - Cuatro - 4 S - Cinco - 5
Description: The Dakar while in Berserk Mode claps using their massive strength resulting in a shock-wave of pressure which clears C-rank & below area concealment techniques at Bullet Release Speeds. Due to the pressure wave they will likewise find it difficult to conceal an area once more depending on how much strength was put into the clap. This technique is also capable of deafening anyone within 10 ft of the clap for a set amount of time (P.T) also dependent on the strength put into the clap if they lack C-rank Reaction Tiers to cover their ears in time or the ability to switch off their sense of hearing. Strength Tier (Radius of Clear Effect) - Turns unable to conceal area (P.T Deafened) D (5 ft) - 1 (2) C (10 ft) - 2 (4) B (15 ft) - 3 (6) A (20 ft) - 4 (8) S (25 ft) - 5 (10)
Name: Dance of the Camellia: Petal Classification: Taijutsu Rank: B Class: Supplementary/Offensive Range: Short
Description: This is a Dance of Anubis add-on to the second of the initial five dances of the Kaguya, in which the user performs by modifying one of his/her upper arm bones to create a short, bone-hilted bone sword which is then bound in highly durable bandages. This insulates the user's sword (requires a Defense Piercing technique strong against Paper to crack) while wrapping it in such a way that an opponent can be both stabbed and slashed with the latter being similar to a paper cut and causing 3 D-ranks of Bleed Damage each post (total) unless medical treatment is acquired or the wound is stemmed by some manner. Orion can use the paper binding the hilt to extend his reach during a thrust increasing the range that he can impale a target and by manipulating the bandages to shift the bone sword those with muscle tension are unable to predict where he is going to stab making it when coupled with the original dance far more deadly. Speed Thrusting - Additional Distance of Stab D - 5 ft C - 10 ft B - 15 ft A - 20 ft S - 25 ft
Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 23rd May 2016, 5:04 am
R'tari would breathe a sigh of relief as his bounds slacked causing him to tumble onto the ground and untangle himself only to see the ever familiar iron sand of his teammate. Coupled with the prescence of Itami he would dart over to Itami which upon colliding with his body would not only transfer back the chakra he stored within it but also mold over his outfit encasing his legs in black metallic armor allowing him to utilize Dark Leg. Itami would pulse in joy having been reunited with it's master which was mirrored by Itami before the sudden shout and subsequent shock-wave blowing away the iron sand would allow him to see Nyen. "Nyen, I have never been more glad to see you." he said stopping in between Orion and her giving her a thumbs up while ignoring what Orion was spouting. At least up until he aimed his attack at her which would force him & Itami into action. R'tari would make a cross hand seals while Itami spun into a Dark: Leg Rotation three puffs of smoke revealing three additional R'tari in back of, to the left and right of the original all of which would dart off at A-rank speed to avoid being dispersed by his sphere of chakra. The stabs by Orion would be parried unable to penetrate the protective sphere and likewise being ground down in the process if they lacked the chakra infusion his opponent seemed to so favor.
The clones on the other hand would rush forward while the one he made behind him would move back to Nyen before flashing her a bright smile. "Nice timing by the way, I thought I was a goner. Okay things you need to know, he's extremely durable and strong, he's also very fast as you can see about as fast as me with Itami to be honest. His most dangerous aspect is his juinjutsu he tagged me with one of his bone bullets and it paralyzed me, yet when he used chakra to break it another hit me and burnt me pretty badly. By me I mean the original. The clone would say gesturing to his skin which was blistered and covered in second degree burns. "So watch out for that, and be careful of the ground he's fond of having bone spikes burst up from below and they are really sharp like sharp enough to stab through my rotation if I don't pump an S-ranks worth of chakra in it. he said bringing her up to speed while the other clones engaged Orion.
"Soru" Both Clones would have a different style of Itami that they were wearing, the one of the left with a bo-staff the one on the right with clawed gauntlets and both would utilize Soru to move at B-rank++ speeds. "Shigan - Eight Palms of Death" The one with the clawed gauntlets would move up close and utilize Eight Palms of Death, except not aiming for Orion specifically but rather the bones adorning his body. Nor was he using the palms of his hands to strike but instead his gauntlet claws, which when utilized alongside Shigan would give them enough penetrative force to hopefully snap eight of them in quick succession. While that was happening the other clone would come from the other side with a Leaf Strong Whirlwind to catch Orion off guard and knock him flying while leaving him open to the gauntlet clad clone. "Ghastly Rankyaku" The Bo-staff clone said as he wasn't done with his assault just yet, no after the kick he would use his bo-staff to prop himself so that he could hold himself horizontally. This would make him parallel to the ground with him using his muscle control in order to spin his body while kicking out with both of his legs using Ghastly Kick in combination with Rankyaku. The combination would send two Ghastly Shells of air and five slicing crescent of wind all hurtling toward Orion who would be hopefully be too preoccupied with the other clones barrage to avoid them.
While the clones were being distractions the clone talking to Nyen would finish up his debrief by using the transformation technique to transform into her. "To help confuse him, also the original do you think you could weight him down, he needs the damage boost and Itami will keep him moving at the same speed through Dark Leg." he said if Nyen looked at him funny, and he would watch to see how the battle would unfold while the original would stop spinning once threat ended or Orion was too preoccupied with getting blitzed by the other clones to continue his thrusting attack. Now that Nyen was here, R'tari knew they had the numerical superiority and fully intended to capitalize on it.
Itami:
Weapon Name: Itami Type of Weapon:Amatsu Rank: Equal to R'tari How Many: 1 Appearance:
Spoiler:
Special Ability: An Amatsu is a special weapon in which all Mikaboshi clan members receive the moment they are conceived. It functions as an external chakra storage device which can only be controlled by Mikaboshi clan member and ranks up with them. Their upper limits to storing chakra is equal to the Mikaboshi clan members chakra limit and it can only be destroyed by an equal-rank Physical technique or an above rank and 1-rank above chakra technique however it simply regenerates after the topic is over as the only way it can truly be destroyed is by killing its owner. An Amatsu has the ability to absorb chakra from equal rank and below attacks as well as ambient chakra straight from the body of an opponent upon contact siphoning an equal rank amount. The Bond with an Amatsu and its user is even closer than family as they are inseparable and due to that this unique weapons potential has yet to be fully explored. Itami's current chakra reserves (Pre R'tari) = 6 C-ranks, 3 B-ranks, 3 A-ranks and 1 S-ranks Itami's chakra reserves (Post R'tari) = 3 C-ranks
Description: The Mikaboshi clan member has the ability to alter the size and shape of their Amatsu in battle after learning this unique kenjutsu fighting style. The weapons can vary from swords and axes to staffs and scythes however no projectile weapons can be formed. In addition since Amatsu can be controlled mentally the user can use the weapon without physical touching it allowing them to still use jutsu in combat. The weapons are still Amatsu their for they still possess all of the abilities of an Amatsu despite being in a different shape. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while depending on their size it can be used to extend the scale of attacks involving them. This allows the Mikaboshi to shift their Amatsu into the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Rank - Size of Weapon - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Under 1 ft - Shield - 100 (50) C - Within 5 ft - Blunt Melee - 200 (100) B - Within 10 ft - Bladed Melee - 400 (200) A - Within 15 ft - Piercing Melee - 600 (400) S - Within 20 ft - Whip/Chain - 800 (600) Elite - Same Dimensions as Rank - Other - 1000 (500) Itami's Current Weapon Forms List: Name: Dark Leg Description: Sleek and maneuverable where Itami coats over R'tari's legs in order to not only provide additional defense but likewise give him access to the Dark Leg line of techniques due to Itami's ability to drain chakra like any other Amatsu. - Name: Night Fists Description: Twin Gauntlets typically used to protect the hands or add more omph to his Dark Fist techniques due to Itami & R'tari's chakra draining abilities working in tandem. The Gauntlets cover every inch of his hand except for part of his palms exposing his Mikaboshi Palm Markings. - Name: Bo-Staff Description: A five foot long bo-staff with no other traits besides it's length yet is useful due to the additional reach it provides taking advantage of Itami's chakra draining capabilities with contact while keeping distance when necessary.
R'tari:
Chakra Reserves Pre-Itami = 3 C-ranks, 1 B-rank & 1 A-rank Auxiliary Chakra System = 8 C-ranks, 1 B-rank Chakra Reserves Post Itami = 4 C-ranks, 5 B-ranks, 4 A-ranks & 1 S-rank
Name: Dark Leg (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short
Description: This technique involves utilizing Itami while it is coating his body having utilized the fact that Itami surrounds his entire body to his advantage. This causes his body in his Amatsu resulting in him being able to utilize it similar to Dark Fist due to Itami being capable of draining ambient chakra out of a victims body directly. Using this he is not only capable of being dangerous in just upper physical contact but now lower physical contact as well.
Name: Dark Leg: Step Classification: Taijutsu/Kenjutsu Rank: A-rank Class: Supplementary/Offensive Range: Short
Description: Dark Step was created by Lilith Mikaboshi in an attempt to drastically increase her movement speed through use of her chakra rather than relying exclusively on muscle strength to propel herself. R'tari read about the basic part of the technique and decided to utilize it in conjunction with Itami in order to copy it without having to learn the intense chakra control needed for the technique. As a result unlike the original it doesn't require some concentration, it merely allows the user to rapidly move at Vacuum release speeds for a jet of motion. This technique even has a more complex use which R'tari calls "Sky Walk" which allows him to condense the air by means of chakra allowing him to walk on air as if it was the ground just like the water walking technique. However as it requires more concentration than normal he can only go up to Crashing Ground speeds while in the air.
Nyen" Clone:
Clone 1 = 5 D-ranks, 2 B-ranks, 1 A-rank
Night-Fists Clone:
Eight A-rank Defense Piercing Shigan, based on the Template of Eight Palms of Death, targeting elbow, shoulder, and wrist bones.
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound. In which it pierces through defenses equal to the user's strength leaving a small entry wound the size of the finger while the exit wound is twice as large as the entry one. It is a very useful technique that can connect rapidly and accurately, which works well with the Rokushiki users' impressive speed and agile techniques. However it's never been used to counter or deflect another powerful attack in any fights, which is probably because the user could easily break his finger instead of just blocking it with Tekkai. The Shigan's shape is derived from the shape of the finger, hence the hit of Shigan will have more of an impact on physical defenses if it is sharper than the round bullet and resembles more modern bullets which is usually gained by using it in conjunction with nails or gauntlets. Skill - Body Part Shigan is capable of being used with (Exit Hole Multiplier) D - Finger/Toe - 1x C - Clawed/Gauntlet Covered Finger - 2x
Bo-Staff Clone:
2 Ghastly Kicks each moving at C-rank Speed to deal B-rank Physical & C-rank Chakra Drain 5 Rankyaku (2 ft long) Each moving at B-rank Speed to Deal C-rank Physical Dmg
Description: One of the Six gateway techniques of the Rokushiki fighting style. The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move. This technique utilizes the user's speed tier to calculate the acceleration of the wind blade while using the user's strength tier to determine how many can be released at once. Each wind blade deals C-rank physical slicing damage, however depending on the user's strength they can release instead of just one, multiple. Upon being released they always fly in a curve typically hitting the opponent on the sides rather than the front even if aimed straight if kicking out horizontally while at the top of the head or the bottom of the feet if kicking out vertically travelling to the target similar to a boomerang. The air blades can travel up to 30ft before dissipating each being equivalent to the length of the user's legs (1/2 Height if Male, 2/3rd Height if Female). All Rankyaku have a fixed stamina price regardless of the rank of technique they are used with, the more skilled the user is the more proficient they are in regards to mitigating the stamina price. Strength Tier/Rank - Number of Projectiles/Stamina Price Per Rankyaku None/D - 1/ (-5 Stamina) D/C - 2/ (-4 Stamina) C/B - 3/ (-3 Stamina) B/A - 4/ (-2 Stamina) A/S - 5/ (-1 Stamina) S/Any Elite Rank - 6/ (Elite Ranks only pay the Stamina Price Per Rankyaku Use not Per Individual Rankyaku Released)
Dawnofthezed
Posts : 114 Join date : 2014-08-30 Age : 29 Location : up north, eh?
Subject: Re: Ka Retreval Arc. [Gorge of Beginnings (Upper)] 24th May 2016, 1:39 am
Damage dealt:
2 B-rank Chakra Damage
Nyen would listen to the clones information but inside she felt nothing. Sure she was glad to see her teammate safe but she needed to act now before this thing could get another chance at them. She had been lucky enough to cover up Itami in her iron sand, keeping it hidden from the enemy. With determination in her gleaming green eyes she would quickly order to the R'tari clone "Let my iron sand clones get to him first" before Nyens planted feet would lift, rising on a platform of her own iron sand and allowing her to keep her stance which was important. She would keep this stance for the duration of their fight unless it was necessary to change position in order to dodge an attack. Using ninpo in tandem with her circuit fist to make her iron sand move at B-rank++ speeds and since there were already clones running at this lumbering idiot she would form another 2 clones from the iron sand she had used for her shuriken bringing one back to her for later use, the clones attacking from the back left and back right sides. She would form yet another clone using grains of her iron sand platform, letting more flow from her gorde to keep it intact but as the clone formed Nyen would lower her hand and lightly grasp it's shoulder lightening it so it could move at A-rank++ speeds and in turn lightening her platform to do the same. Her clone would rush forward from the front right making almost a perfect circle with R'taris clones until Nyen next move came into play
Since her platform moved at such fast speed, nyen would slice through the air brushing back left clones shoulder causing it to burst forward ahead of R'taris clones if he had reigned them back and leaving one to keep running as B-rank++ speeds in case R'tari needed but but their enemy would not know this since just before Nyens two faster would reach certain destruction from any retaliation the enemy would try on them, they would burst making a small explosion of electromagnetic energy which would cause B-rank chakra damage and scattering the sand they had been made of around the looming beast in a 15 ft radius making a cloud of sand around it as to conceal R'taris clones next moves. from high above Nyen watched waiting for Her next turn. All she would see was a cloud of sand and if she had any emotions she would have been frustrated that she had to avoid the ground where she felt most safe but her head was empty except for the sole thought
Go get him R'tari
Jutsus Used:
Name: Pulse Release - Iron Sand: Electromagnetic Suspension Classification: Kinjutsu Rank: B-rank (D Chakra & B-rank Iron Sand) Class: Supplementary Range: Short
Description: This is one of the multiple supplementary and auxiliary methods the Kaironokuma has thought of during combat. It is a trick where the user uses their Iron sand to support his/her own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him or even grant some one else their own platform of iron sand to fly on. It should also be noted that this ability appears to take little chakra however for carrying multiple or larger sized allies one can increase the size of the iron sand in order to support their weight. This technique seems to benefit the most from the Circuit Style - Iron Sand Control line of techniques as the iron sand platform moves through the air at speeds equal to it. Req. Iron Sand/Additional Chakra Price - Size of Target Lifted/Boosted Size Due to Additional Chakra B (Base Amount for lifting self) - Self/None D - Small/Humanoid C - Humanoid/Medium (XL) B - Medium (S)/Large (S) A - Medium (M)/Large (M) S - Medium (L)/Large (L)
Name: Pulse Release - Iron Sand: Clone Classification: Kinjutsu Rank: C-rank (D-rank Chakra & B-rank Iron Sand Per Clone) Class: Supplementary Range: Varies
Description: The user manipulates their iron sand fashioning clones comprised of Iron Sand infused with chakra producing clones up to a max depending on the user's clone limit. These clones are controlled by the user and are capable of sustaining C-rank physical techniques and below without a scratch as well as a single C-rank chakra technique before dispersing. They can however allow a physical attack, weapon to sink into their bodies to grab an opponent and can be used in order to preform any C-rank or below Iron Sand technique utilizing the Iron Sand comprising their body to facilitate the technique in question dealing physical damage rather than chakra based due to only using Iron Sand Materia. As a result if they do not have the necessary iron sand needed for the technique they are unable to use the technique in question which is why Iron Sand: Clones are perhaps the most costly clone type to produce. All Iron Sand Clones move at the speed of the user's Iron Sand Control and resemble the user until being hit, if it is too weak to dispel them they simply resemble the user while being comprised of Iron Sand, otherwise it dissolves back into iron sand.
Name: Earth Release: Light-Weight Rock Technique Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user. Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks 4x - A - +4 - -4 Ranks
Name: Pulse Release - Iron Sand: Clone Explosion Classification: Kinjutsu Rank: B-rank (D-rank Chakra Price per explosion) Class: Offensive/Supplementary Range: Short
Description: The follow up to Iron Sand: Clone in which the user causes one of the created Iron Sand clones to detonate spraying grains of iron sand at crashing ground speeds over a 15ft radius around the clone itself. It costs very little chakra to inititate simply because the user needs to change the electromagnetic charge holding the sand grains together into repellent force thus resulting in the "explosion" which is simply just triggered due to each grain having the same electromagnetic charge. This technique is mainly due to it's wide scope of damage dealing B-rank pulse release chakra damage over the blast radius, as well as it's ability to scatter a B-rank amount of Iron sand over a wide area assisting in blanketing the terrain with the user's iron sand.
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …