Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Pump it up! (Priscilla's Techs) 29th April 2016, 2:44 pm | |
| - HeartBeat:
Name: HeartBeat - Deejay Classification: Ronin Tech Rank: D-Rank Class: Passive Range: Self Description: Using Priscilla's ability requires a lot of focus, especially when songs come into play rather than just tricks. Priscilla is of course able to eventually learn how to control multiple songs at once rather than just the one. With this depending on her rank she can control a variable number of songs. However she can go slightly over this depending on her rank, causing a clash, however the songs that clash become known as Discordant. Discordants have the opposite effect of what the song should actually do. (Example: A song that makes people move at B-Rank would instead have people move at everything except B-Rank.) Of course the number of discordants and how long the discordant lasts is dependent on Priscilla's rank. Rank - No. of Songs - No. of Clashes - Clash Duration(PT)D - 3 - 1 - 5 C - 5 - 2 - 10 B - 7 - 3 - 15 A - 9 - 4 - 20 S - 11 - 5 - 25 Name: HeartBeat - Harmony Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: N/A Description: Through the use of Deejay, Priscilla can have multiple songs active at once however this leads to a problem if multiple songs of the same style are used as following one makes the other dangerous and damaging. She has found a way around this by harmonising songs. This causes the songs to meld together and have their effects joined, meaning one has to follow the range of rules and stepping outside of them will trigger the recoil of all of the songs, making them much safer and yet much more dangerous. (Example, Tempo 1-3 are active with Harmony, meaning that D-B movement is allowed but moving at A or higher results in taking all three counts of damage.) Of course Priscilla can only harmonise so many songs depending on her rank. Rank - Songs HarmonisedD - 2 C - 3 B - 4 A - 5 S - 6 Name: HeartBeat - Drown Out Classification: Ronin Tech Rank: D-Rank Class: Supplementary Range: Varies Description: There is one thing that is rather obvious about songs is that they usually end up quite loud. When a song is loud it can be difficult to hear anyone else over it and that is what this technique capitalises on. By making the song rather loud, Priscilla can of course drown out and muffle sound based genjutsu that are attempted to be used simply due to the volume of the song. The rank of genjutsu able to be blocked is dependent on the rank of the song that is in use however when coupled with Rhythm Amplify, it can massively increase the power of this technique. Rank of Song - Hearing Level nullified - AmplifyD - Kurogane minimum - Weakened C - Weakened - Normal B - Normal - Enhanced A - Enhanced - Kurogane Max S(+) - Kurogane Max - Kurogane Max+Sound filtering tech lower than Song rank - Tempo:
Name: HeartBeat - Tempo Level 1 Classification: Ronin Tech - Song Rank: D-Rank Class: Offensive/Supplementary Range: Fifteen feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise D-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at D-Rank speeds takes C-Rank internal physical damage requiring C-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
Name: HeartBeat - Tempo Level 2 Classification: Ronin Tech - Song Rank: C-Rank Class: Offensive/Supplementary Range: Twenty feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise C-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at C-Rank speeds takes B-Rank internal physical damage requiring B-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
Name: HeartBeat - Tempo Level 3 Classification: Ronin Tech - Song Rank: B-Rank Class: Offensive/Supplementary Range: Twenty Five feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise B-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at B-Rank speeds takes A-Rank internal physical damage requiring A-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
Name: HeartBeat - Tempo Level 4 Classification: Ronin Tech - Song Rank: A-Rank Class: Offensive/Supplementary Range: Thirty feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise A-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at A-Rank speeds takes S-Rank internal physical damage requiring S-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
Name: HeartBeat - Tempo Level 5 Classification: Ronin Tech - Song Rank: S-Rank Class: Offensive/Supplementary Range: Thirty Five feet radius
Description: Altering the pace of the HeartBeat, Priscilla causes it to spread out around her and pulse at a very specific speed. This speed is instinctive for everyone that is within the range of it and moving against the beat is found to be quite painful. This beat causes anyone in the radius to utilise S-Rank speed tiers only, including Priscilla and her allies as this cannot differentiate. Anyone that is found that is not moving at S-Rank speeds takes SS-Rank internal physical damage requiring SS-Rank Strength+Defense tier chaining to block. The speed one is able to move it is instinctual to anyone within it, as such, they do not need to have experienced this technique before to know what it does.
- Tense:
Name: HeartBeat - Tense Level 1 Classification: Ronin Tech - Song Rank: D-Rank Class: Offensive/Supplementary Range: Fifteen feet Radius
Description: A less rhythm orientated beat than Tempo, Tense instead ripples along the surface of the skin, making it move in specific ways, causing the muscles to ripple and the body of the victim to react strangely when this song is in use. While Tense is active, Defense tiers become more difficult to utilise as the body must be hardened in only a specific way or the rhythm ends up damaging the body due to the defense tiers being used wrongly. This causes the victims to be able to utilise only D-Rank defense tiers. If a tier higher, or lower(Doesn't count if the victim does not possess defense), is utilised then the victim takes a C-Rank of internal physical damage requiring C-Rank Strength+defense chaining to block it.
Name: HeartBeat - Tense Level 2 Classification: Ronin Tech - Song Rank: C-Rank Class: Offensive/Supplementary Range: Twenty feet Radius
Description: A less rhythm orientated beat than Tempo, Tense instead ripples along the surface of the skin, making it move in specific ways, causing the muscles to ripple and the body of the victim to react strangely when this song is in use. While Tense is active, Defense tiers become more difficult to utilise as the body must be hardened in only a specific way or the rhythm ends up damaging the body due to the defense tiers being used wrongly. This causes the victims to be able to utilise only C-Rank defense tiers. If a tier higher, or lower(Doesn't count if the victim does not possess defense), is utilised then the victim takes a B-Rank of internal physical damage requiring B-Rank Strength+defense chaining to block it.
Name: HeartBeat - Tense Level 3 Classification: Ronin Tech - Song Rank: B-Rank Class: Offensive/Supplementary Range: Twenty Five feet Radius
Description: A less rhythm orientated beat than Tempo, Tense instead ripples along the surface of the skin, making it move in specific ways, causing the muscles to ripple and the body of the victim to react strangely when this song is in use. While Tense is active, Defense tiers become more difficult to utilise as the body must be hardened in only a specific way or the rhythm ends up damaging the body due to the defense tiers being used wrongly. This causes the victims to be able to utilise only B-Rank defense tiers. If a tier higher, or lower(Doesn't count if the victim does not possess defense), is utilised then the victim takes a A-Rank of internal physical damage requiring A-Rank Strength+defense chaining to block it.
Name: HeartBeat - Tense Level 4 Classification: Ronin Tech - Song Rank: A-Rank Class: Offensive/Supplementary Range: Thirty feet Radius
Description: A less rhythm orientated beat than Tempo, Tense instead ripples along the surface of the skin, making it move in specific ways, causing the muscles to ripple and the body of the victim to react strangely when this song is in use. While Tense is active, Defense tiers become more difficult to utilise as the body must be hardened in only a specific way or the rhythm ends up damaging the body due to the defense tiers being used wrongly. This causes the victims to be able to utilise only A-Rank defense tiers. If a tier higher, or lower(Doesn't count if the victim does not possess defense), is utilised then the victim takes a S-Rank of internal physical damage requiring S-Rank Strength+defense chaining to block it.
Name: HeartBeat - Tense Level 5 Classification: Ronin Tech - Song Rank: S-Rank Class: Offensive/Supplementary Range: Thirty Five feet Radius
Description: A less rhythm orientated beat than Tempo, Tense instead ripples along the surface of the skin, making it move in specific ways, causing the muscles to ripple and the body of the victim to react strangely when this song is in use. While Tense is active, Defense tiers become more difficult to utilise as the body must be hardened in only a specific way or the rhythm ends up damaging the body due to the defense tiers being used wrongly. This causes the victims to be able to utilise only S-Rank defense tiers. If a tier higher, or lower(Doesn't count if the victim does not possess defense), is utilised then the victim takes a SS-Rank of internal physical damage requiring SS-Rank Strength+defense chaining to block it.
- Impact:
Name: HeartBeat - Impact Level 1 Classification: Ronin Tech - Song Rank: D-Rank Class: Offensive/Supplementary Range: Fifteen feet radius
Description: This song is much more deep-rooted, targeting the muscles and echoing through them, tapping and touching at the fibers of the muscle as long as this song is active, almost able to be felt in the bones. This one targets strength meaning that only D-Rank strength tiers can be used or else the user's body is torn up due to the discordance between the muscle fibers and the song that is running through them. This causes the victim to take C-Rank internal physical damage unless they possess C-Rank Strength+defense tiers. This effect of this song, just like tempo and tense is instinctively known meaning that one cannot be surprised by it.
Name: HeartBeat - Impact Level 2 Classification: Ronin Tech - Song Rank: C-Rank Class: Offensive/Supplementary Range: Twenty feet radius
Description: This song is much more deep-rooted, targeting the muscles and echoing through them, tapping and touching at the fibers of the muscle as long as this song is active, almost able to be felt in the bones. This one targets strength meaning that only C-Rank strength tiers can be used or else the user's body is torn up due to the discordance between the muscle fibers and the song that is running through them. This causes the victim to take B-Rank internal physical damage unless they possess B-Rank Strength+defense tiers. This effect of this song, just like tempo and tense is instinctively known meaning that one cannot be surprised by it.
Name: HeartBeat - Impact Level 3 Classification: Ronin Tech - Song Rank: B-Rank Class: Offensive/Supplementary Range: Twenty Five feet radius
Description: This song is much more deep-rooted, targeting the muscles and echoing through them, tapping and touching at the fibers of the muscle as long as this song is active, almost able to be felt in the bones. This one targets strength meaning that only B-Rank strength tiers can be used or else the user's body is torn up due to the discordance between the muscle fibers and the song that is running through them. This causes the victim to take A-Rank internal physical damage unless they possess A-Rank Strength+defense tiers. This effect of this song, just like tempo and tense is instinctively known meaning that one cannot be surprised by it.
Name: HeartBeat - Impact Level 4 Classification: Ronin Tech - Song Rank: A-Rank Class: Offensive/Supplementary Range: Thirty feet radius
Description: This song is much more deep-rooted, targeting the muscles and echoing through them, tapping and touching at the fibers of the muscle as long as this song is active, almost able to be felt in the bones. This one targets strength meaning that only A-Rank strength tiers can be used or else the user's body is torn up due to the discordance between the muscle fibers and the song that is running through them. This causes the victim to take S-Rank internal physical damage unless they possess S-Rank Strength+defense tiers. This effect of this song, just like tempo and tense is instinctively known meaning that one cannot be surprised by it.
Name: HeartBeat - Impact Level 5 Classification: Ronin Tech - Song Rank: S-Rank Class: Offensive/Supplementary Range: Thirty Five feet radius
Description: This song is much more deep-rooted, targeting the muscles and echoing through them, tapping and touching at the fibers of the muscle as long as this song is active, almost able to be felt in the bones. This one targets strength meaning that only S-Rank strength tiers can be used or else the user's body is torn up due to the discordance between the muscle fibers and the song that is running through them. This causes the victim to take SS-Rank internal physical damage unless they possess SS-Rank Strength+defense tiers. This effect of this song, just like tempo and tense is instinctively known meaning that one cannot be surprised by it.
- Denial:
Name: HeartBeat - Freaking Out Classification: Ronin Tech - Song Rank: A-Rank Class: Offensive/Supplementary Range: Thirty Feet Radius
Description: Focusing her rhythm into a penetrative beat, Priscilla causes the song to resonate through the very chakra coils of everyone affected by those. Those who do not have chakra do not take any effect from this song while those that do can only barely feel it, requiring them to have medical knowledge of chakra coils or chakra sensory(Not sight) of B-Rank or higher to know what this song does. While this song is active, chakra resonates and flows dangerously with the beat of the song causing chakra based techniques to go haywire when utilised. Any chakra based technique utilised by anyone while this is active causes the technique to immediately trigger recoil upon the user of the technique, as a technique of its rank. So a B-Rank would deal a B-Rank of recoil but still goes off. However due to the overflux of chakra running through a person's body, every ten posts total they do not utilise a chakra based technique they regenerate from a C-Rank of damage as the chakra overclocks the body to make it heal. However, people suffering from chakra shortage or with high chakra control can find it much easier to negate this effect.
Endurance+Strength to negate - Chakra Control tech - %Chakra S - N/A - 100% A - D - 80% B - C - 60% C - B - 40% D - A - 20% N/A - S - 0%
Name: HeartBeat - Blood Pressure Classification: Ronin Tech - Song Rank: S-Rank Class: Offensive/Supplementary Range: Thirty Five feet radius
Description: Focusing the beat of the song, Priscilla brings it in to focus on the blood, resonating with it and sending the resonance through everyone around. This causes the blood to become more volatile and reactive to techniques, making it quite dangerous to utilise Kinjutsu. Anyone that doesn't have blood is not affected by this however anyone with blood finds that their Kinjutsu will backfire on them when utilised, causing them to take recoil damage equal to the rank of the technique they utilised in spiritual damage. However this also has a positive effect, for the powerful blood invigorates the body. Every five posts total that anyone in the area of effect doesn't utilise a Kinjutsu based technique they recover stamina one above their rank (Capping at equivalent S) as the volatile blood carries oxygen around better. This rhythm is difficult to notice however, requiring spiritual sensory of B-Rank or higher to realise the effects. Spirit+Strength tier chain of A-Rank will stop the recoil or Spirit Tiers of S-Rank or higher..
Name: HeartBeat - Natural Mystic Classification: Ronin Tech - Song Rank: S-Rank Class: Offensive/Supplementary Range: Thirty Five feet radius
Description: With a great deal of focus, Priscilla has found that she can actually use the HeartBeat to disrupt the link to nature and the energy that comes with. Through this she can resonate it through people to cause them to pulsate it with this link making it dangerous to use them. With this song active, Nega and Natural energies become volatile when utilised causing techniques used with them to trigger recoil of natural damage equal in rank to the technique used however they are still active. This does have an odd effect however in that the volatile and disrupted link to nature causes people to draw in natural energy even easier, regaining an additional C-Rank of natural or nega energy every four posts total that no Natural or Nega energy was utilised. It takes A-Rank Nature+Strength tiers to mitigate the recoil or S-Rank or higher Nature Tiers. This song is quite difficult to understand however, requiring B-Rank Natural sensory or higher to discover the effects.
Name: HeartBeat - Virtual Insanity Classification: Ronin Tech - Song Rank: S-Rank Class: Offensive/Supplementary Range: Thirty Five feet radius
Description: With a discordant undertone and a jarring beat, this song ends up targeting the mind and disrupting how it works and making it incredibly difficult to focus the energy of the mind, that being Nen. While this song is active, utilising any Nen technique causes it to deal recoil damage equal rank to the technique that was utilised as the energy backfires against the user. However this messed up brain pattern also has a positive effect of causing those affected to treat genjutsu as one rank lower for breaking them. This requires mental sensory of B-Rank or higher to notice the effects and the damage can be blocked by possessing A-Rank Barrier+Strength tiers or S-Rank barrier tiers.
- Rhythms:
Name: HeartBeat - Rhythm Classification: Fighting Syle Rank: D-Rank Class: Offensive/Defensive/Supplementary Range: N/A
Description: There are multiple other things that can be done with HeartBeat rather than just songs. Through sudden manipulations and changes to the HeartBeat, multiple other effects can be triggered but they are not ongoing, instead they are more like ninjutsu with instantaneous effects. Some Rhythms however are add-ons to songs meaning that one needs to be active before the Rhythm can be added. Rhythms thus do not come under Deejay however only a certain number can be activated per post. Another can be activated after that and is called a Crush, a Crush however causes a burst of internal damage equal to the rank of the rhythm to everyone within the range of the Rhythm, even Priscilla, making them very dangerous.
Rank - Number of Rhythms per post D - 4 C - 6 B - 8 A - 10 S - 12
Name: HeartBeat - Pulse Classification: Ronin Tech - Rhythm Rank: C-Rank Class: Offensive/Defensive Range: Ten feet
Description: With the power of the music that surrounds her, Priscilla focuses the HeartBeat into a directed wave of sound that deals internal damage due to the nature of the force. This wave of music is also good for knocking back weak projectiles. When utilised a pulse bounces out of Priscilla at C-Rank speeds, dealing C-Rank physical concussive damage to anyone that it strikes, requiring C-Rank Defense tiers to mitigate the damage. This can also block any projectile moving at C-Rank or lower speeds that isn't backed by equal rank strength.
Name: HeartBeat - Mute Classification: Ronin Tech - Rhythm Rank: C-Rank Class: Supplementary Range: N/A
Description: An add-on to Priscilla's songs. With this she quietens and deadens the music and with this she ends up deadening all other sounds within the field. While Mute is active, the range of all of her songs are halved, sound concealment techniques go up by one rank and it requires C-Rank reaction tiers alongside a sound sensory technique to realise that the sounds in the area have actually been muted.
Name: HeartBeat - Amplify Classification: Ronin Tech - Rhythm Rank: B-Rank Class: Supplementary Range: N/A
Description: Amplify is almost the opposite of Mute in that it makes sounds stronger in the area as the music amplifies everything. While Amplify is active, the range of all songs is doubled and all sound concealment techniques are weakened by one rank as it becomes more difficult to hide sounds. There is an additional effect with Amplify in that if a crush is triggered while Amplify is active then the Crush actually deals damage one rank higher than usual to everyone within range and moves one rank faster due to the enhanced power of the music.
Name: HeartBeat - Scratch Classification: Ronin Tech - Rhythm Rank: S-Rank Class: Offensive/Supplementary Range: N/A
Description: With a sudden pause in her HeartBeat, Priscilla can give out a massive wave of discordant power from her musical affinity. When Scratch is activated, every song ceases for a single post however everyone within range of the song must stop moving as the Scratch rolls over them. This scratch moves at speeds equal to the combined rank of the songs that were playing. If anyone moves during the scratch, including allies or Priscilla, they take the damage effect of every song that was scratched, this includes if they were forced to move for various effects. This of course can prove to be immediately fatal depending on the power of the songs.
- Rebound:
Name: HeartBeat - Rebound Level 1 Classification: Ronin Tech - Rhythm Rank: D-Rank Class: Supplementary Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at D-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
Name: HeartBeat - Rebound Level 2 Classification: Ronin Tech - Rhythm Rank: C-Rank Class: Supplementary Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at C-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
Name: HeartBeat - Rebound Level 3 Classification: Ronin Tech - Rhythm Rank: B-Rank Class: Supplementary Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at B-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
Name: HeartBeat - Rebound Level 4 Classification: Ronin Tech - Rhythm Rank: A-Rank Class: Supplementary Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at A-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
Name: HeartBeat - Rebound Level 5 Classification: Ronin Tech - Rhythm Rank: S-Rank Class: Supplementary Range: N/A
Description: Focusing the beat, Priscilla can have it bounce off of people and then return to her, her own innate grasp of her song allowing to work out where people are via something very much like echolocation. While this is active, the pulses are invisible and move at S-Rank+ speeds, bouncing off of physical targets and returning to her, allowing her to sense even invisible opponents so long as they have physical presence, which means Prime, Entity, Cryptic and certain Phase Release users are unable to be detected with this.
- Genjutsu:
Name: Rhythmic Illusion: Spotlight Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Depends on Song
Description: Upon a victim stepping into Priscilla's song range depending on what it is, this genjutsu can be applied to them. Once applied this causes the surroundings to fade into blackness and a target of Priscilla's choice, usually herself, to end up in the 'Spotlight' as it were, causing the victim of the genjutsu to only be able to see the spotlighted person, everyone else fading into the background. This doesn't mean they can't be heard but Priscilla's songs usually cover that.
Name: Rhythmic Illusion: Visualise Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Depends on Song
Description: A strange genjutsu that gets placed onto allies rather than enemies. With this, Priscilla targets an ally within her song radius and applies this to them. When this is applied to them they are able to see the beat of the song that is currently playing, allowing them to better see how to move within it and how to dance around the pulse of the song that is playing. When someone has visualise applied to them, they take one rank less damage from the song that is active as they learn exactly when to move and can move outside of the beat without too much danger.
Name: Rhythmic Illusion: Out of Sync Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Within Song
Description: By targeting the victim's mind with this genjutsu, Priscilla causes them to register the beat slightly slower than everyone else, their very body feeling off when it comes to moving with the rhythms. This causes them to become more easily distracted by the rhythm, causing their reaction tiers to drop to a Tier- level as the beat feels off to them. In addition to this, whenever they go against the beat and trigger the backlash, they also take a C-Rank of mental damage due to the beat feeling particularly off and lashing out at their mind.
Name: Rhythmic Illusion: Rhythms of Erosion Classification: Genjutsu Rank: B-Rank Class: Offensive/supplementary Range: Within Song
Description: A Genjutsu add-on for any genjutsu that requires a song to activate. When Rhythms of Erosion is activated, the song and genjutsu start to wear away at the victim's mental defenses, making their mind more susceptible to genjutsu after a while. This causes their barrier tiers to gradually deteriorate over time, this can lead to more damage being dealt to them from other genjutsu if they are still active when their barrier tiers drop.
Time(Rounds) - Tier Drop 3 - 1 6 - 2 9 - 3 12 - 4 15 - 5
Name: Alpha Penetrative Rhythms Classification: Genjutsu Rank: B-Rank (Cost equal to Gen utilised) Class: Supplementary Range: N/A
Description: Another genjutsu add-on, this one is applied to a singular genjutsu rather than any that are active at that moment. When a Genjutsu based on a song is activated, by paying an additional chakra cost, one can add this rhythm to it. Once done that genjutsu gains piercing equal to its rank, causing it to be able to break through mental defenses equal in rank to the genjutsu that was used, causing them to become even more difficult to avoid.
Name: Beta Penetrative Rhythms Classification: Genjutsu Rank: A-Rank (Cost equal to Gen) Class: Supplementary Range: N/A
Description: An upgrade to Alpha Penetrative Rhythms, with this the song genjutsu that is currently active gains even more powerful piercing. Through the expenditure of additional chakra to enhance the power of it, the Genjutsu greater pierces the mind and becomes more difficult to ignore. Of course this can only be activated on song-based Genjutsu but when activated it causes the genjutsu to gain one-rank above piercing and to cause the opponent's barrier tiers to count as one rank lower in regards to defending against the Genjutsu.
Name: Omega Penetrative Rhythms Classification: Genjutsu Rank: S-Rank (Cost one rank above Gen) Class: Supplementary Range: N/A
Description: Sometimes the defenses are too strong to be pierced through, sometimes the defenses are unique and cannot be pierced through at all, which is where Omega Penetrative Rhythms comes in. Though this can only be utilised on song-based Genjutsu, this is incredibly useful in that when activated it gives the genjutsu in question Defense Bypassing equal to the rank of the genjutsu, causing it to circumvent the defenses by just shattering through them with the impossible to ignore rhythms of the song that is currently playing. No one is safe from the Power of Groove.
Name: HeartBeat Dissipation - Shake It Off Classification: Genjutsu Rank: B-Rank Class: Supplementary Range: Within Song
Description: An upgraded version of Dissipation Kai, this technique allows Priscilla to activate the dissipation Kai via the song that she has active, increasing the range and the number of targets that she can trigger it on at once without actually increasing the chakra cost. It still uses the same chakra price to activate but rather than having to be in contact with her targets she can trigger this on them as long as they are standing within he range of her HeartBeat, making her quite the support against mental techniques.
Rank - No. of Targets D - 2 C - 3 B - 4 A - 5 S - 6
- Chicanery:
Name: One Foot In Classification: Genjutsu/Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Within Song
Description: With nothing but a slight smirk, Priscilla can activate this on anyone standing within her song. This Chicanery causes the muscles in the victim's leg to suddenly cause them to take a step forwards, even if they don't actually want to. This can cause a variety of problems but the main purpose of it is that it disrupts kenjutsu techniques, causing them to go down one rank in speed due to off-footing unless the kenjutsu is performed in midair, whereupon it has no effect. This can be resisted entirely with B-Rank endurance tiers and only causes a single tier level drop if the victim has C-Rank endurance.
Name: Hands in the Air Classification: Genjutsu/Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Within Song
Description: With a flick of her wrist or a cock of her hips, Priscilla causes a victim to throw their hands into the air and wave them around, perhaps as if they didn't care in the slightest. This can be resisted entirely with D-Rank endurance tiers. However if not resisted then it disrupts any taijutsu or kenjutsu technique requiring the hands and arms, causing them to fail. Although the victim still keeps moving as their legs are unaffected by this.
Name: Rend Classification: Genjutsu/Taijutsu Rank: B-Rank Class: Offensive Range: Twenty Feet
Description: A rather harmful use of Chicanery that Priscilla only uses when angry. This is usually activated by a flick of the wrist and a snap of the fingers. When triggered on a foe, they usually wrench forwards in such a way that it doesn't quite disrupt anything but causes a horrific amount of pain, equivalent to an A-Rank and a deal of internal physical damage equivalent to B-Rank. If this isn't blocked with C-Rank endurance then in addition to the damage being dealt it also causes a D-Rank of internal bleeding due to the ripping of the wrenching, unnatural movement.
Name: Sudden Blessing Classification: Genjutsu/Taijutsu Rank: C-Rank Class: Supplementary Range: Twenty feet
Description: With a quick nod from Priscilla, she triggers this chicanery upon a foe. This causes them to immediately sneeze, the body jerking involuntarily and due to this it can cause a vast amount of disruptions. This immediately cancels any technique involving the use of the limbs, this includes ninjutsu due to the use of hand seals, unless the user either possesses a C-Rank technique revolving around concentrating through distractions or C-Rank endurance to mitigate the effect of the Chicanery.
- Taijutsu:
Name: Trap Card Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Due to practicing extensively and also due to her unique nature as a transvestite with good fashion sense, Priscilla has learned that she can rapidly change her own appearance at a speed that is nearly impossible to see. By ducking around a corner, hiding behind something for a moment or even twirling on the spot, she can rapidly alter her appearance physically rather than through the use of ninjutsu. This allows her to change from looking like a female to looking like a male, entirely altering the types of people that she can attract through her erojutsu as well as making her slightly more difficult to find. This counts as a D-rank balancing technique (Due to the focus required to change so quickly) and requires reaction tiers equal to her speed to actually see her 'transformation'.
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