Naruto Beginnings
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Naruto AU Roleplay Forum
 
HomePortalLatest imagesSearchRegisterLog in
Welcome to Naruto Beginnings!
I hope you have fun here, jump in the chat!
The Chunin Exams are approaching, please check Republic of Five Mission Board for more details!

 

 Zoe's Techs and Combinations

Go down 
2 posters
AuthorMessage
Kenji

Kenji


Posts : 3338
Join date : 2011-01-06
Age : 29
Location : Wouldn't you like to know ;D

Zoe's Techs and Combinations Empty
PostSubject: Zoe's Techs and Combinations   Zoe's Techs and Combinations Icon_minitime30th December 2012, 8:41 pm

Name: Combination Art: Boiling Tempest
Classification: Ninjutsu/Combination Tech
Rank: S (SS-rank when used on a water surface)
Class: Offensive/Defensive
Range: Mid

Description: This is a combination jutsu between Yaku, Kumori, and Roseline. Kumori starts by generating his Fire Release: Inferno around Roseline's Rising Current technique. Yaku then goes into ball form and circles around the tornado, using his wind release Sonic Boom to not only fuel the tornado but draw others in as well. Anything vacuum release speed or below will be pulled toward the tornado. The technique does S-rank damage, leaving burns that deal B-rank damage each turn and can only be stopped by an SS-rank tech or above as the moving elements act as a natural defense for anyone in the center of the tornado. If used on a body of water, the size of the technique will double and everything it can do will be boosted a rank.

Name: Combination Art: Falling Rhino Shot
Classification: Nintaijutsu/Combination Tech
Rank: S
Class: Offensive
Range: Close

Description: This is a combination technique by Gin, Iyashi, and Tsuyoi. This technique starts with Tsuyoi generating an Earth Dragon Bullet. Gin then uses his Volt Switch technique to give the technique some speed and cutting capabilities. Finally, Iyashi joins in by using his Mega Punch technique, shaping the Earth Dragon Bullet into a massive, lightning covered rhino with its tusk being Iyashi's giant bone fist spikes. This technique moves at S-rank speeds due to the lightning, and upon impact deals SS-rank damage but the three are immediately desummoned due to Volt Switch, saving them from the damage recoil but preventing them from being summoned again for the remainder of the topic. This technique can take an S-rank attack before being destroyed.

Name: Combination Art: Elemental Cataclysm
Classification: Ninjutsu
Rank: SS
Class: Offensive
Range: Large/AOE

Description: This technique requires all 6 of Zoe's small summons and their combination techniques they already have to be activated. With the Boiling Tempest activated, the Falling Rhino Shot will drop into it, picking it up with all 6 now inside, fueling it. The technique begins to shape into a massive Rhino with dragon wings made of all 6 primary elements. The creature is the size of a large summon and can unleash blasts of chakra of any of the 6 primary elements that deal A-rank damage and travel at B-rank speeds. The creature itself travels at Blinding Light speeds and can only be destroyed by an SSS-rank attack. Once it is destroyed, all 6 summons are desummoned for the remainder of the topic due to Volt Switch. The creature can also explode in an SS-rank explosion that vaporizes anything within 50 feet of it.

Name: Combination Art: Chaotic Wolf Pack
Classification: Ninjutsu
Rank: SS
Class: Offensive
Range: Varies

Description: This is a combination technique between Tigur, Nala, and Felix. This technique starts with Felix generating a mudslide as Nala uses her Wind Release: Vacuum Serial Waves to shape the falling mud into 9 medium sized wolves. Tigur then uses his Fire Release: Great Blaze Ball to light the Wolves on fire, giving them a lava-like appearance but they remain earth and fire. The wolves move at S-rank speed thanks to the boos from the Vacuum Serial Waves and have S-rank strength. It takes an SS-rank attack to kill them but when they die they break apart into 3 small size wolves each that have A-rank tiers and must be killed by an S-rank or above technique.

Name: Gyro Bone Armor - Jolly Mode
Classification: Kinjutsu
Rank: A
Class: Defensive
Range: Self/Close

Description: Zoe generates bone armor all over her body, a light weight armor that is more like an exoskeleton than armor really. In Jolly mode, this armor causes things within a 25 foot radius of her to become weightless, negating speed tiers and forcing everything and everyone to simply float around. This armor ability includes techniques, causing A-rank and below techniques to simply become suspended in mid air as soon as they pass into the field of effect.

Name: Gyro Bone Armor - Gloomy Mode
Classification: Kinjutsu
Rank: A
Class: Defensive
Range: Self/Close

Description: Zoe generates bone armor all over her body, a light weight armor that is more like an exoskeleton than armor really. In Gloomy mode, this armor causes things within a 25 foot radius of her to have the gravity around them increase, negating speed tiers and forcing them to the ground. This armor ability includes techniques, causing A-rank and below techniques to be ground as soon as they get within her field of effect. Things that are in the air or floating and are brought to the ground will sustain damage. The damage varies with how many times Zoe has switched from her Jolly Mode to her Gloomy Mode in the topic. It starts at D-rank damage and with each switch, increases in rank, capping at SSS-rank damage. However, when this technique is used, the counter is reset.

Name: Life Release: Gyro Dance of the Seedling Fern
Classification: Kinjutsu
Rank: SS
Class: Supplementary
Range: AOE

Description: Zoe has modified her Dance of the Seedling Fern, allowing her to drastically increase its effectiveness and deadly capabilities. She punches the ground, causing purple bones to sprout up from the ground all around her in a 100 foot radius. These bones move at S-rank speeds and have SS-rank piercing capabilities. However, this is when the real fun begins as the bones each give off their own gravitational pull so anyone caught within them or above them will be pulled towards them and impaled at S-rank speeds. Anyone with SS-rank or below speeds cannot escape this gravitational pull. The bones can also be used as a defensive as they are durable enough to block SS-rank and below jutsu.

Name: Twisted Sealing: Collapse
Classification: Fuinjutsu
Rank: S
Class: Offensive/Passive
Range: Touch

Description: This is a slightly different type of sealing compared to the rest of Zoe's. This seal is located on the cluster of bones of the palm of her hand and upon touching something allows her to place a seal on that object/person. During the topic the seal causes a person to feel heavy, making their speed tiers drop by 1. In the next topic, they will still retain this affliction and their techniques will require 1-rank higher in chakra to use. In the third topic their bodies and bone structures will become weaker, causing damage done to them to be 1 rank higher than it should while still retaining the other two afflictions. Finally, in the fourth topic the seal will activate, causing a collapse on the body part and generating a miniature black hole that will kill the person instantaneously. This technique can only be unsealed by an S-rank unsealing technique. Anything higher or lower will cause the 4th stage to activate prematurely. As for objects, if they are afflicted by this seal in the topic they will become heavier, requiring one more rank of strength than normal to be used. In the second they will become brittle and easily break. Finally in the third they will collapse and turn into a black hole.

Name: Loose Archery: Increase
Classification: Kyujutsu
Rank: C (D-rank chakra)
Class: Offensive
Range: Long

Description: Zoe strings back a bone arrow and lets it fly towards the opponent. Even if the opponent deflects the arrow, the effect still passes to them so the only way to really avoid being hit is by completely avoiding the technique. Once hit, the user will gradually become heavier and heavier, losing a tier in speed each post until they hit F-rank speed otherwise known as being unable to move.

Name: Lose Archery: Cosmic Rain
Classification: Kyujutsu
Rank: A
Class: Offensive
Range: Long

Description: Zoe pulls back a bone arrow and launches it high into the sky above the opponent. As it falls to earth it separates into about 100 bone spikes and at this time she launches a second arrow into the sky behind it. When the first 100 bone spikes fall, they project a gravitational pull that pulls anyone and anything within 25 feet of them (they spread out over 50 feet) towards them. Anyone moving at S-rank speeds or below cannot escape this. The person is not impaled on the first wave of arrows when they are pulled towards them but rather it is the second wave of arrows that finishes them. As the arrows fall Zoe can increase the gravity around them, making them fall at S-rank speeds and drill through S-rank defenses with ease.

Name: Harbinger Rush - Jolly Mode
Classification: Kenjutsu
Rank: C-S
Class: Offensive
Range: Mid

Description: This technique involves Zoe throwing her ring blade at the opponent and directing it with her Gravity Flux technique. The blade will rush towards the opponent, trying to slice them twice at Bullet Release speeds (breaking C-rank defenses), four times at Crashing Ground Release speeds (breaking B-rank defenses), six times at Vacuum Release speeds (breaking A-rank defenses), and finally eight times at Blinding Light Release speeds (breaking S-rank defenses). The blade doesn't aim to kill however as Zoe makes sure the cuts are shallow and don't hit any vital areas.

Name: Harbinger Rush - Gloomy Mode
Classification: Kenjutsu
Rank: A
Class: Offensive
Range: Close

Description: Zoe throws her ring blade at the opponent but directs it to miss by just a fraction of an inch. As the blade passes by them, the cuts they received from Harbinger Rush - Jolly Mode will have the residual gravity chakra pulled out of them that were left there by the blade. The cuts will then cause small implosions for each one that is there. Depending on the speed of the cut will decide the power of the implosion (IE Crashing Ground speed cut will result in a B-rank implosion).
Back to top Go down
http://kaijuregion.forumotion.com/
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Zoe's Techs and Combinations Empty
PostSubject: Re: Zoe's Techs and Combinations   Zoe's Techs and Combinations Icon_minitime30th December 2012, 9:37 pm

Approved.
Back to top Go down
https://narutobeginnings.forumotion.com
 
Zoe's Techs and Combinations
Back to top 
Page 1 of 1
 Similar topics
-
» Kratos and Ty's Combinations
» Jin's Techs
» Zoe's Techs
» Mastery of Yin [Xiu-Mei's Techs]
» Lili Techs

Permissions in this forum:You cannot reply to topics in this forum
Naruto Beginnings :: Beginnings :: Jutsu Registration-
Jump to: