| | Toketsu Clan | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Toketsu Clan 22nd June 2015, 4:24 pm | |
| Basic Info Clan Name: Toketsu Clan Location: Wandering, ousted during War. Clan Symbol:- Spoiler:
Kekkai Genkai: Clan Information: The Toketsu are the Lords of the Frost, even down to their appearance. Snow white skin and eyes the colours of glacial ice mark out those of pure blood Toketsu ancestry. Generally speaking the lighter the eyes the closer to true blood Toketsu, the main household having eyes so pale they are nearly white. This clan are the true originators of the elemental nature release of Ice, combining those of Water and Wind to create this formidable release. In addition to this they are the only people capable of naturally producing the Flux Release Elemental Tri Combination Release, also known as a Kekkei Tota by combining Lightning into their Ice Release. Kekkai Genkai: Ice Release(Wind and Water): The ability to manipulate and control ice. Requirement Academy Student. 1 C-rank Water Ninjutsu & 1 C-rank Wind Ninjutsu +100 Word Element Training. Kekkai Tota Flux Release (Wind + Water + Lightning) Requirements Jonin Rank. Lightning Element Training Complete. 1 A-rank, 2 B-rank, 3 C-rank Water ninjutsu, 1 A-rank, 2 B-rank, 3 C-rank Wind Ninjutsu. +1000 Word Elemental Training. Clan History: To be created later. Jutsu:-Passives-- Spoiler:
Name: Winter's Breath Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Variable
Description: As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die.
Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect - Stamina Cost to increase Post Count to Next Level 5 - 1 - Cooling of air, misting of breath - 2 10 - 2 - Frosting of air, cooling of body - 5 20 - 3 - Dew coating ground, victim slows due to cold (+2 fatigue to continue using tiers unless they possess C-rank Endurance Tiers/Heat Based technique to warm body) - 10 30 - 5 - Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body) - 20 40 - 7 - Heavy ice coats ground, hypothermia sets in (Requires either A-rank Endurance or A-rank Heat based(Fire/Blaze/Heat) technique equal to to avoid succumbing to Hypothermia) Fatigue costs +4 to all techniques now as cold saps energy. - 40 50 - 10 - Sheets of ice form wherever Toketsu steps due to moisture condensation & freezing, Hypothermia sets in requiring either an S-rank Heat based technique/S-rank Endurance Tiers to avoid succumbing to the cold or S-Rank or higher barrier tiers to avoid dropping to the ground and slipping into unconsciousness over the course of the next twenty posts (total) as the cold causes their body to shut down. Fatigue Costs +5 for everything.
Age of Toketsu - Radius of Effect in ft (Stage of Aura) Below Prime - 5/10/15/20/25/30 Prime - 15/20/25/30/35/40 Above Prime - 25/30/35/40/45/50
Name: Claws of the White Wolf Classification: Nintaijutsu Rank: D-Rank Class: Passive Range: Contact
Description: Following on from the natural coldness and slowing of metabolism that increases coldness, the Toketsu's body naturally becomes able to impact and inflict excessive cold burns upon a person. Of course the power of this passive is dependent on the age of the user although the effects of the cold upon the body of the victim is a facet of the Toketsu's focus, increasing in power with their skill level. Each level of the chill however can be negated if the victim possesses Defense (for the fatigue sapping effect), Endurance (for the numbing effect) or a Defense+Endurance Tier chain (for both) equal to the rank of the Toketsu using this passive ("Z" = SS, "X" = SSS).
Skill Level of Toketsu - Effect on Body D - Slight chilling of body, saps 1 fatigue with each successful hit. C - Increase in chilling effect, cold feeling where struck, saps 1 fatigue plus 1 additionally every 3 hits. B - Heavy chilling effect, sinks deeper than just the skin. Saps 2 fatigue every strike and causes numbness unless opponent has B-Rank endurance tiers. Every third strike saps an additional 2 fatigue. A - Light frost effect, cold sinks bone deep, reduces speed, strength or endurance by one rank every third strike (Legs, Arms, Chest). Saps 3 fatigue every strike. S - Heavy frost effect, cold sinks bone deep, reduces speed, strength or endurance depending on location by 1 rank every third strike (Legs, Arms, Chest) as well as an additional sapping of 4 fatigue. Saps 4 fatigue each strike. 'Z' - Hypothermic reaction, skin turns blue, blood circulation slows. Each solid strike reduces a tier by 1 rank depending on location as of above. 5 fatigue sapped as well every fifth strike causing necrosis of skin permanently reducing the victims Fatigue limit by -10 and heavy therapy to heal their bodies (Medical Ninjutsu above S-rank). 'X' - Extreme frostbite/hypothermic reaction, skin turns black with necrosis with each strike permanently reducing the victim's Fatigue limit by -2 and reducing a tier by one rank each strike. After three strikes to the same limb it ceases to work, the blood coagulating in the veins and after twenty posts (Total) without medical treatment the necrotic part falls off due to frostbite.
Name: Glacier's Child Classification: Medical Nintaijutsu Rank: D-Rank Class: Passive Range: Self
Description: A Toketsu's natural metabolism is incredibly slow, their Ice Release chakra actually permeating their entire self, cooling down their body, slowing even their heartbeat and the flow of their blood. As the Toketsu ages their natural coldness increases, their skin almost turning to living ice as they age. There are myths that if a Toketsu lives past a certain age then they will in fact turn to ice as they die, their entire body becoming a glacier as they lie in their grave. Although this has not been proven as of yet. Due to this a Toketsu is always cold to the touch and their pulse is very, very slow. They also do not seem to eat very much as they have a heavily slowed metabolism.
Age of Toketsu - Effect of Glacier's Child *Below Prime - Any blood loss is reduced by one rank as the blood is thicker than usual. Slightly cold to the touch and not required to eat as much food as normal due to slowed metabolism. *Prime - Blood loss is reduced by two ranks as the blood is very thick and very cold, steaming upon contact with the air. Toketsu is very cold to the touch, they do not need to eat very much, their heartbeat is heavily slowed. In addition poisons take an additional ten posts (Total) to affect the Toketsu due to the slowed body processes. *Above Prime - Blood loss is reduced by three ranks as the blood is as thick as treacle, almost seeming like tar rather than anything else. Poisons take an additional twenty posts (total) to affect the Toketsu and diseases take an additional ten posts (total) for sudden onset symptoms to arrive due to the extreme slowing of body processes. Food is consumed very rarely, heartbeat has almost been stopped. *Over 100 Years of Age - Blood loss is reduced by five ranks, the blood is essentially a solid, barely moving, the ice within the blood moving oxygen rather than the actual blood cells. Poisons take an additional forty posts (total) to work on the Toketsu as the body has basically stopped in time due to Cryostasis. Diseases take an additional thirty posts to show sudden onset symptoms. Almost no food is consumed, heartbeat pulses in the single digits even in combat. Skin is essentially organic ice and chips and cracks when exposed to injury.
Name: Lords of Frost Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Toketsu are special in that they are able to function even in the coldest of temperatures. In fact they don't just function when it gets colder they move more efficiently, their body actually reduces the drain it feels as they move and fight. Depending on the weather conditions, a Toketsu uses up less fatigue as they fight and these conditions can be triggered by their Winter's Breath passive making it extremely dangerous to fight a prolonged battle with a Toketsu as they get stronger as the fight goes on. However the opposite also applies in that hot temperatures cause the Toketsu to lose even more fatigue than normal. In cold temperatures, close to or on 0 (Stage 2 WB) the Toketsu uses -1 fatigue for Tiers and Physical techniques. At extreme cold (Stage 3-4) the Toketsu uses -2 fatigue and at Blizzard temperatures (Stage 5 WB) the Toketsu uses -3 fatigue. However in hot temperatures they use a +1 more fatigue than usual, +2 more than usual in extremely hot temperatures and in desert conditions they use +3 more fatigue. (Hot temperatures are cancelled out by Winter's Breath stage. For example, Desert conditions would be canceled out by Stage 5 WB leaving it at base fatigue usage.)
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[b]Name: [/b] Winter's Breath [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range: [/b] Variable
[b]Description:[/b] As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die.
[b][u]Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect - Stamina Cost to increase Post Count to Next Level[/u][/b] 5 - 1 - Cooling of air, misting of breath - 2 10 - 2 - Frosting of air, cooling of body - 5 20 - 3 - Dew coating ground, victim slows due to cold (+2 fatigue to continue using tiers unless they possess C-rank Endurance Tiers/Heat Based technique to warm body) - 10 30 - 5 - Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body) - 20 40 - 7 - Heavy ice coats ground, hypothermia sets in (Requires either A-rank Endurance or A-rank Heat based(Fire/Blaze/Heat) technique equal to to avoid succumbing to Hypothermia) Fatigue costs +4 to all techniques now as cold saps energy. - 40 50 - 10 - Sheets of ice form wherever Toketsu steps due to moisture condensation & freezing, Hypothermia sets in requiring either an S-rank Heat based technique/S-rank Endurance Tiers to avoid succumbing to the cold or S-Rank or higher barrier tiers to avoid dropping to the ground and slipping into unconsciousness over the course of the next twenty posts (total) as the cold causes their body to shut down. Fatigue Costs +5 for everything.
[b][u]Age of Toketsu - Radius of Effect in ft (Stage of Aura)[/u][/b] Below Prime - 5/10/15/20/25/30 Prime - 15/20/25/30/35/40 Above Prime - 25/30/35/40/45/50
[b]Name: [/b] Claws of the White Wolf [b]Classification:[/b] Nintaijutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range: [/b] Contact
[b]Description:[/b] Following on from the natural coldness and slowing of metabolism that increases coldness, the Toketsu's body naturally becomes able to impact and inflict excessive cold burns upon a person. Of course the power of this passive is dependent on the age of the user although the effects of the cold upon the body of the victim is a facet of the Toketsu's focus, increasing in power with their skill level. Each level of the chill however can be negated if the victim possesses Defense (for the fatigue sapping effect), Endurance (for the numbing effect) or a Defense+Endurance Tier chain (for both) equal to the rank of the Toketsu using this passive ("Z" = SS, "X" = SSS).
[b][u]Skill Level of Toketsu - Effect on Body[/u][/b] D - Slight chilling of body, saps 1 fatigue with each successful hit. C - Increase in chilling effect, cold feeling where struck, saps 1 fatigue plus 1 additionally every 3 hits. B - Heavy chilling effect, sinks deeper than just the skin. Saps 2 fatigue every strike and causes numbness unless opponent has B-Rank endurance tiers. Every third strike saps an additional 2 fatigue. A - Light frost effect, cold sinks bone deep, reduces speed, strength or endurance by one rank every third strike (Legs, Arms, Chest). Saps 3 fatigue every strike. S - Heavy frost effect, cold sinks bone deep, reduces speed, strength or endurance depending on location by 1 rank every third strike (Legs, Arms, Chest) as well as an additional sapping of 4 fatigue. Saps 4 fatigue each strike. 'Z' - Hypothermic reaction, skin turns blue, blood circulation slows. Each solid strike reduces a tier by 1 rank depending on location as of above. 5 fatigue sapped as well every fifth strike causing necrosis of skin permanently reducing the victims Fatigue limit by -10 and heavy therapy to heal their bodies (Medical Ninjutsu above S-rank). 'X' - Extreme frostbite/hypothermic reaction, skin turns black with necrosis with each strike permanently reducing the victim's Fatigue limit by -2 and reducing a tier by one rank each strike. After three strikes to the same limb it ceases to work, the blood coagulating in the veins and after twenty posts (Total) without medical treatment the necrotic part falls off due to frostbite.
[b]Name: [/b] Glacier's Child [b]Classification:[/b] Medical Nintaijutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range: [/b] Self
[b]Description:[/b] A Toketsu's natural metabolism is incredibly slow, their Ice Release chakra actually permeating their entire self, cooling down their body, slowing even their heartbeat and the flow of their blood. As the Toketsu ages their natural coldness increases, their skin almost turning to living ice as they age. There are myths that if a Toketsu lives past a certain age then they will in fact turn to ice as they die, their entire body becoming a glacier as they lie in their grave. Although this has not been proven as of yet. Due to this a Toketsu is always cold to the touch and their pulse is very, very slow. They also do not seem to eat very much as they have a heavily slowed metabolism.
[b][u]Age of Toketsu - Effect of Glacier's Child[/u][/b] [b]*Below Prime [/b]- Any blood loss is reduced by one rank as the blood is thicker than usual. Slightly cold to the touch and not required to eat as much food as normal due to slowed metabolism. [b]*Prime[/b] - Blood loss is reduced by two ranks as the blood is very thick and very cold, steaming upon contact with the air. Toketsu is very cold to the touch, they do not need to eat very much, their heartbeat is heavily slowed. In addition poisons take an additional ten posts (Total) to affect the Toketsu due to the slowed body processes. [b]*Above Prime [/b]- Blood loss is reduced by three ranks as the blood is as thick as treacle, almost seeming like tar rather than anything else. Poisons take an additional twenty posts (total) to affect the Toketsu and diseases take an additional ten posts (total) for sudden onset symptoms to arrive due to the extreme slowing of body processes. Food is consumed very rarely, heartbeat has almost been stopped. [b]*Over 100 Years of Age[/b] - Blood loss is reduced by five ranks, the blood is essentially a solid, barely moving, the ice within the blood moving oxygen rather than the actual blood cells. Poisons take an additional forty posts (total) to work on the Toketsu as the body has basically stopped in time due to Cryostasis. Diseases take an additional thirty posts to show sudden onset symptoms. Almost no food is consumed, heartbeat pulses in the single digits even in combat. Skin is essentially organic ice and chips and cracks when exposed to injury.
[b]Name:[/b] Lords of Frost [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b] Toketsu are special in that they are able to function even in the coldest of temperatures. In fact they don't just function when it gets colder they move more efficiently, their body actually reduces the drain it feels as they move and fight. Depending on the weather conditions, a Toketsu uses up less fatigue as they fight and these conditions can be triggered by their Winter's Breath passive making it extremely dangerous to fight a prolonged battle with a Toketsu as they get stronger as the fight goes on. However the opposite also applies in that hot temperatures cause the Toketsu to lose even more fatigue than normal. In cold temperatures, close to or on 0 (Stage 2 WB) the Toketsu uses -1 fatigue for Tiers and Physical techniques. At extreme cold (Stage 3-4) the Toketsu uses -2 fatigue and at Blizzard temperatures (Stage 5 WB) the Toketsu uses -3 fatigue. However in hot temperatures they use a +1 more fatigue than usual, +2 more than usual in extremely hot temperatures and in desert conditions they use +3 more fatigue. (Hot temperatures are cancelled out by Winter's Breath stage. For example, Desert conditions would be canceled out by Stage 5 WB leaving it at base fatigue usage.)
Last edited by Blade on 26th January 2017, 6:36 pm; edited 2 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Toketsu Clan 28th June 2015, 9:42 am | |
| - Ice Skating:
Name: Ice Skating - First Form Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: Due to the nature of Ice the Toketsu have created a specialist form of movement that allows them to delicately skate over the ice and perform fantastic leaps and bounds without having to worry about falling over. When this is trained it counts as a D-Rank balancing technique at all times however the movements are odd in regards to moving about when not on ice. When not on ice, this counts as normal D-Rank speed in all respects however it uses fatigue one rank higher as the footwork and movements are not suited towards the greater friction caused by a non-frozen surface. When used on ice however it consumes the normal amount of fatigue and indeed moves faster than normal, matching Samurai levels of speed but only when used on ice.
Name: Ice Skating - Second Form Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description: Due to the nature of Ice the Toketsu have created a specialist form of movement that allows them to delicately skate over the ice and perform fantastic leaps and bounds without having to worry about falling over. When this is trained it counts as a C-Rank balancing technique at all times however the movements are odd in regards to moving about when not on ice. When not on ice, this counts as normal C-Rank speed in all respects however it uses fatigue one rank higher as the footwork and movements are not suited towards the greater friction caused by a non-frozen surface. When used on ice however it consumes the normal amount of fatigue and indeed moves faster than normal, matching Samurai levels of speed but only when used on ice.
Name: Ice Skating - Third Form Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: Due to the nature of Ice the Toketsu have created a specialist form of movement that allows them to delicately skate over the ice and perform fantastic leaps and bounds without having to worry about falling over. When this is trained it counts as a B-Rank balancing technique at all times however the movements are odd in regards to moving about when not on ice. When not on ice, this counts as normal B-Rank speed in all respects however it uses fatigue one rank higher as the footwork and movements are not suited towards the greater friction caused by a non-frozen surface. When used on ice however it consumes the normal amount of fatigue and indeed moves faster than normal, matching Samurai levels of speed but only when used on ice.
Name: Ice Skating - Fourth Form Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: Due to the nature of Ice the Toketsu have created a specialist form of movement that allows them to delicately skate over the ice and perform fantastic leaps and bounds without having to worry about falling over. When this is trained it counts as an A-Rank balancing technique at all times however the movements are odd in regards to moving about when not on ice. When not on ice, this counts as normal A-Rank speed in all respects however it uses fatigue one rank higher as the footwork and movements are not suited towards the greater friction caused by a non-frozen surface. When used on ice however it consumes the normal amount of fatigue and indeed moves faster than normal, matching Samurai levels of speed but only when used on ice.
Name: Ice Skating - Final Form Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: N/A
Description: Due to the nature of Ice the Toketsu have created a specialist form of movement that allows them to delicately skate over the ice and perform fantastic leaps and bounds without having to worry about falling over. When this is trained it counts as a S-Rank balancing technique at all times however the movements are odd in regards to moving about when not on ice. When not on ice, this counts as normal S-Rank speed in all respects however it uses fatigue one rank higher as the footwork and movements are not suited towards the greater friction caused by a non-frozen surface. When used on ice however it consumes the normal amount of fatigue and indeed moves faster than normal, matching Samurai levels of speed but only when used on ice.
- Oxygen Dispersal:
Name: Oxygen Dispersal - Alpha Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The Toketsu have an odd oxygen circulatory system as although they utilise just as much oxygen as a normal human their blood moves much slower due to it being heavily chilled. This is due to a Toketsu's blood being much better at carrying oxygen than normal, their circulatory system almost refined. They can learn how to further refine this when utilised with breathing exercises. This technique functions as D-Rank Endurance normally however when utilised alongside a breathing technique of D-Rank or lower this allows the Toketsu to greater survive low or no oxygen situations depending on the nature of their Glacier's Child passive and thus their age.
Age - Additional PT of Oxygen(Low O2) - No O2 Below Prime - 2 - 1 Prime - 4 - 2 Above Prime - 6 - 3 Over 100 - 8 - 4
Name: Oxygen Dispersal - Beta Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description: The Toketsu have an odd oxygen circulatory system as although they utilise just as much oxygen as a normal human their blood moves much slower due to it being heavily chilled. This is due to a Toketsu's blood being much better at carrying oxygen than normal, their circulatory system almost refined. They can learn how to further refine this when utilised with breathing exercises. This technique functions as C-Rank Endurance normally however when utilised alongside a breathing technique of C-Rank or lower this allows the Toketsu to greater survive low or no oxygen situations depending on the nature of their Glacier's Child passive and thus their age.
Age - Additional PT of Oxygen(Low O2) - No O2 Below Prime - 4 - 2 Prime - 8 - 4 Above Prime - 12 - 6 Over 100 - 16 - 8
Name: Oxygen Dispersal - Gamma Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: N/A
Description: The Toketsu have an odd oxygen circulatory system as although they utilise just as much oxygen as a normal human their blood moves much slower due to it being heavily chilled. This is due to a Toketsu's blood being much better at carrying oxygen than normal, their circulatory system almost refined. They can learn how to further refine this when utilised with breathing exercises. This technique functions as B-Rank Endurance normally however when utilised alongside a breathing technique of B-Rank or lower this allows the Toketsu to greater survive low or no oxygen situations depending on the nature of their Glacier's Child passive and thus their age.
Age - Additional PT of Oxygen(Low O2) - No O2 Below Prime - 5 - 3 Prime - 10 - 6 Above Prime - 15 - 9 Over 100 - 20 - 12
Name: Oxygen Dispersal - Delta Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: The Toketsu have an odd oxygen circulatory system as although they utilise just as much oxygen as a normal human their blood moves much slower due to it being heavily chilled. This is due to a Toketsu's blood being much better at carrying oxygen than normal, their circulatory system almost refined. They can learn how to further refine this when utilised with breathing exercises. This technique functions as A-Rank Endurance normally however when utilised alongside a breathing technique of A-Rank or lower this allows the Toketsu to greater survive low or no oxygen situations depending on the nature of their Glacier's Child passive and thus their age.
Age - Additional PT of Oxygen(Low O2) - No O2 Below Prime - 7 - 4 Prime - 14 - 8 Above Prime - 21 - 12 Over 100 - 28 - 16
Name: Oxygen Dispersal - Epsilon Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: N/A
Description: The Toketsu have an odd oxygen circulatory system as although they utilise just as much oxygen as a normal human their blood moves much slower due to it being heavily chilled. This is due to a Toketsu's blood being much better at carrying oxygen than normal, their circulatory system almost refined. They can learn how to further refine this when utilised with breathing exercises. This technique functions as S-Rank Endurance normally however when utilised alongside a breathing technique of S-Rank or lower this allows the Toketsu to greater survive low or no oxygen situations depending on the nature of their Glacier's Child passive and thus their age.
Age - Additional PT of Oxygen(Low O2) - No O2 Below Prime - 8 - 5 Prime - 16 - 10 Above Prime - 24 - 15 Over 100 - 32 - 20
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Toketsu Clan 19th February 2016, 10:28 pm | |
| - Elemental Styles:
Name: Ice Release - Cardice Effect Classification: Ninjutsu Rank: C-Rank Class: Offensive/Supplementary Range: Varies
Description: The Toketsu have found that by altering the way they cycle their chakra they can alter the properties of their Ice Release and grant it additional effects and weaknesses. With the Cardice Effect, they alter the composition causing the Ice to be made from Carbon Dioxide rather than Water. This Cardice, or Dry Ice, has most of the same properties as normal ice except that it causes intense burns upon contact, the power of which is determined by the techniques it is utilised with, and doesn't melt, instead it sublimates into carbon dioxide gas meaning it leaves nothing behind and all Cardice techniques disappear after a set amount of time depending on the user's rank. In addition, if used instead of normal Ice for a technique, it halves the duration of that technique. Techniques made specifically with Dry Ice are categorised as 'Cardice Style'
Rank of Technique/User - Contact Damage(Each PT) - PT Until Sublimation D - D - 3 C - 3 D - 6 B - C - 9 A - B - 12 S - A - 15 SS/'Z' - S - 20 SSS/'X' - SS - 30
Name: Ice Release - Oxide Effect Classification: Ninjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Varies
Description: The Toketsu have found that by altering the way they cycle their chakra they can alter the properties of their Ice Release and grant it additional effects and weaknesses. With the Oxide Effect, rather than using Water to create their ice they instead use Oxygen. This ice, due to being made of oxygen, has a unique reaction when it comes in contact with Fire or related elements/materia. Rather than melting, the fire causes the solid Oxygen to spontaneously detonate, creating rather huge explosions, the size of which are determined by the amount of materia used up. The power of the explosion however is determined by the rank of the Fire, or related, technique that struck the frozen Oxygen. Techniques under this style of Ice Release are classified as 'Oxide Style'.
Technique Rank/Materia - Damage - Area of Effect(Radius ft) D - D - 5 C - 3 D - 10 B - C - 15 A - B - 20 S - A - 25 SS - S - 50 SSS - SS - 100
Name: Ice Release - Absolute Zero Classification: Rank: Class: Range:
Description:
Name: Water Release - Glacial Water Classification: Rank: Class: Range:
Description:
Name: Water Release - Salt Water Classification: Rank: Class: Range:
Description:
Name: Wind Release - Northern Gales Classification: Rank: Class: Range:
Description:
- True Zero Style:
Enhancements to base Ice Release, prevention of learning elemental styles but makes Ice Release gain AoE and additional status effects.
- Iceborn:
TAT/PAT style focused around utilisation of passives to greater effect, enhances passives.
- Glacial Infusion:
Name: Toketsu Forbidden Style - Glacial Infusion Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: The Toketsu are known for their Ice Release Kekkei Genkai and their natural affinity towards it, to the point of their body turning to ice as they age. However there is a way to enhance that, to speed up the body turning to ice piece by piece through the use of chakra or blood as well as a lot of time. This style is considered incredibly dangerous as the body becomes vulnerable to fire and heat based releases even more so than usual. However the benefits usually outweigh the consequences. Toketsu are capable of naturally learning this due to their Glacier's Child passive however anyone outside of the Toketsu Clan is also able to learn this style, but they must be taught by a Toketsu that knows it and every technique counts as Medical Kinjutsu rather than just normal Kinjutsu.
Name: Glacial Infusion - Superdermal Flesh Classification: Kinjutsu Rank: C-Rank Class: Supplementary/Passive Range: Self
Description: With this technique the user gradually turns the outer layers of skin to ice. Depending on the user's affinity to ice they are able to expedite this process however no matter what they must pay a C-Rank of chakra at the start of every topic until this becomes permanent. If they do not pay the C-Rank of chakra the topic does not factor towards the count. (Solo training topics do not count). The benefits of this technique are not gained until it becomes permanent. Once it is permanent the skin actually starts to knit itself back together after being damage, the ice naturally reforming using the moisture in the air to facilitate it. The user's Ice affinity decides how long this takes to become permanent and just how much damage is healed. Of course this only works for surface injuries and all Fire and Heat based techniques deal an additional C-Rank of damage to the user and halt the regeneration for a set amount of time depending on the rank of the technique the user is struck by.
Affinity Level/Heat Rank - Topics Until Permanent - Damage Healed per Post Total - PT Regen Halted None/D - N/A - N/A - 2 Glacier's Child/C - 10 - 1 D - 4 Base/B - 8 - 2 D - 6 High/A - 6 - 4 D - 8 Very High/S - 4 - 8 D - 10 Perfect(Frost)/SS - 2 - 12 D - 15 NA/SSS - N/A - N/A - 20
Name: Glacial Infusion - Subdermal Flesh Classification: Kinjutsu Rank: C-Rank Class: Supplementary/Passive Range: Self
Description: Through the Glacial Infusion style, the Toketsu modifies their inner layers of skin closer to the muscles and bones, turning them to ice to make them tougher than usual, requiring a C-Rank of blood each topic until made permanent. With this done, if learned alongside Superdermal Flesh then the regeneration from that can work on deeper wounds as well rather than just surface ones, even healing internal injuries, although only at half the rate of Superdermal Flesh. The main strength that this technique gives is that it allows the user's subdermal flesh to act as a cushion or a barrier, granting them something equivalent to a Strength+Defense tier chain on a cooldown basis as the ice shatters on the impact and then needs to reforge itself before it can be used again. Of course this only works after it becomes permanent, the time that takes and the cooldown for the flesh reforging as well as the tier it gives is dependnet on the user's Ice Affinity. Additionally, due to the ice, taking a Heat or Fire based technique halts this ability from working and the user takes an additional C-Rank of damage from each one, how long the halting lasts depends on the rank of the technique used.
Affinity/Heat Rank - Topics Until Perm. - S+D Chain Given - Cooldown PT - PT Ability Halted None/D - N/A - N/A - N/A - 4 Glacier's Child/C - 12 - D - 14 - 6 Base/B - 10 - C - 12 - 8 High/A - 8 - B - 10 - 10 Very High/S - 6 - A - 8 - 12 Perfect(Frost)/SS - 4 - S - 6 - 20 N/A/SSS - N/A - N/A - N/A - 30
Name: Glacial Infusion - Blood Classification: Kinjutsu Rank: B-Rank Class: Supplementary/Passive Range: Self
Description: By repeatedly infusing their blood with chakra, a B-Rank every topic until it becomes permanent, the user is able to turn their blood to ice, rendering it just very thick to entirely solid depending on the user's affinity to ice. When this is done, the user becomes incredibly resistant to blood loss, even more so than their Glacier's Child passive, improving upon that due to this and their blood becomes cold enough to cause burns upon contact with non-Toketsu flesh. This can make even harming a Toketsu dangerous as their normal blood can be used like a weapon in extreme circumstances. Of course Heat and Fire based techniques are especially effective against anyone under the influence of this technique, dealing an additional A-Rank of damage with every technique, however due to the blood being within the body, the ability cannot be halted by heat and flame. The power of the burns and the reduction in blood loss is dependent on the user's affinity to ice.
Affinity - Topics Until Perm. - Blood Loss Reduction - Ice Release Spiritual Damage on Contact Glacier's Child - 16 - N/A - D-Rank Base - 14 - 1 Rank - C-Rank High - 12 - 2 Ranks - B-Rank Very High - 10 - 3 Ranks - A-Rank Perfect(Frost) - 8 - 4 Ranks - S-Rank
Name: Glacial Infusion - Eyes Classification: Kinjutsu Rank: B-Rank Class: Supplementary/Passive Range: Self
Description: With this glacial infusion technique, the user slowly turns their eyes to ice, requiring a B-Rank blood price each topic until permanent, and creates new lenses that are better than the old, enabling them to see clearer and better as well as acting as a reflector for a single sight based genjutsu, however that causes the lenses to shatter and be put back together over a certain amount of time, during which the user loses their reaction tier equivalence as well as the defense. While this is active, heat and fire based techniques deal an additional B-Rank of damage to the user and melts the lenses, causing them to require reforming just as though they had blocked a genjutsu which can prove to be dangerous for the user of this technique. Of course the strength of the lenses and the technique they can block is dependent on the user's affinity to Ice.
Affinity - Topics until Perm. - Reaction Tier - Genjutsu Reflection - Reformation time PT Glacier's Child - 14 - B-Rank- - D - 14 Base - 12 - B-Rank - C - 12 High - 10 - B-Rank+ - B - 10 Very High - 8 - B-Rank++ - A - 8 Perfect(Frost) - 6 - A-Rank- - S - 6
Name: Glacial Infusion - Muscles Classification: Kinjutsu Rank: A-Rank Class: Supplementary/Passive Range: Self
Description: By paying an A-Rank of chakra every topic until this becomes permanent, the user of this technique turns the entire body's musculature into ice, granting it surprising tensile strength and the ability to double as either sudden Defense or Strength tiers at the cost of shattering the muscles, requiring them to slowly knit themselves together until the ability can be used again, at least to that degree as the deeper muscles still work, allowing the user to continue moving and using their limbs. When struck by a Heat or Fire based technique not only are the tensile muscles melted, requiring them to be reforged but the user also takes an additional A-Rank of damage from the fire release technique. The amount of force that the muscles can generate is based on the user's ice affinity as well as the reforming time.
Affinity - Topics Until Perm - Strength/Defense Gained - Reforming Time PT Glacier's Child - 16 - A-Rank- - 14 Base - 14 - A-Rank - 12 High - 12 - A-Rank+ - 10 Very High - 10 - A-Rank++ - 8 Perfect(Frost) - 8 - S-Rank - - 6
Name: Glacial Infusion - Bone Marrow Classification: Kinjutsu Rank: A-Rank Class: Supplementary/Passive Range: Self
Description: Through an expenditure of their life force, an A-Rank of blood each topic until this becomes permanent, the user is able to hasten the body's processes and turn their bone marrow into living ice. This has no effect on its own unless the user already has Glacial Infusion - Blood. If they have that then the bone marrow is able to produce the frozen blood at a slow rate, replenishing the user's blood reserves depending on their affinity to ice, making this potentially incredibly useful. However the downside to this is that the user is more easily influenced by hot temperatures, the greater their ice affinity the more fatigue they lose while physically exerting themselves as long as the area has been subject to at least an A-Rank Fire or Heat based technique or they are in desert conditions, although this can eventually be cancelled out by a Toketsu user due to Winter's Breath.
Affinity - Topics Until Permanent - Blood Replenished Each PT - Additional Fatigue Glacier's Child - 20 - 1 D - +2 Base - 18 - 2 D - +3 High - 16 - 4 D - +4 Very High - 14 - 8 D - +6 Perfect(Frost) - 12 - 12 D - +8
Last edited by Blade on 21st December 2016, 7:09 pm; edited 4 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Toketsu Clan 19th February 2016, 10:29 pm | |
| - Wind Release:
- Water Release:
Name: Toketsu Style -Water Release: Chilling Wolf Fang Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like wolf fangs which move at swift release speeds to cover up to 10ft before dispersing. Each bullet is the size of a wolf's head, rather than its actual fang, and cost a D-rank amount of chakra to produce, and despite the low damage they all have D-rank defense piercing. The Toketsu have refined this as due to their own latent affinity for Ice the water they draw together is chilled and indeed the strength of their Winter's Breath makes it easier to draw together the water and makes it even colder, allowing more bullets to be formed with less of a burden on the user as well as increasing the hypothermia limit that is reduced with each successful strike. Winter's Breath - Bullets Per post - H. Limit Reduction Stage 1 - 2 - 1 Stage 2 - 3 - 2 Stage 3 - 4 - 3 Stage 4 - 5 - 4 Stage 5 - 6 - 5
Name: Toketsu Style - Water Release: Syrup Capture Field Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: AoE
Description: Kneading water chakra within the body, the Toketsu clan member expels it out of their mouth, resulting in a large amount of cold water spreading out around them. This cold water is surprisingly sticky to the touch and is exceedingly cold, causing foes within it to move one tier level slower unless they possess C-Rank strength as well as lose 2 from their hypothermia limit every round that they stand within the field. However with the Toketsu Clan's Winter Breath passively cooling the water as the Toketsu stands there, this causes the water to become even stickier and difficult to move through, requiring additional strength to move normally and slowing foes down even further, making this technique very useful. Winter's Breath - Tier Level Drop - Strength to Negate Stage 1 - 2 - C+ Stage 2 - 3 - C++ Stage 3 - 4 (1-Rank) - B- Stage 4 - 5 - B Stage 5 - 6 - B+
Name: Toketsu Style - Water Release: Chilling Water Bullet Classification: Ninjutsu Rank: C-Rank (Chakra cost per bullet depending on WB) Class: Offensive Range: Short-Mid
Description: Through drawing together the water molecules in the air, the user is capable of drawing together the water into small spherical bullets that are launched forwards at Bullet Release speeds to punch through a foe. The Toketsu have refined this as due to their own latent affinity for Ice the water they draw together is chilled and indeed the strength of their Winter's Breath makes it easier to draw together the water and makes it even colder, allowing more bullets to be formed with less of a burden on the user as well as increasing the hypothermia limit that is reduced with each successful strike. Each bullet only deals a C-Rank of damage but combined this can add up rapidly. Winter's Breath - Cost Per Bullet(Bullets Per post) - H. Limit Reduction Stage 1 - C(2) - 1 Stage 2 - 5 D(3) - 2 Stage 3 - 4 D(4) - 3 Stage 4 - 3 D(5) - 4 Stage 5 - 2 D(6) - 5
Name: Toketsu Style -Water Release: Great Chilled Wolf Fang Bullet Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like wolf fangs which move at Bullet Release speeds to cover up to 20ft before dispersing. Each bullet is the size of a wolf's body, rather than its actual fang, and cost a C-rank amount of chakra to produce, and despite the low damage they all have C-rank defense piercing. The Toketsu have refined this as due to their own latent affinity for Ice the water they draw together is chilled and indeed the strength of their Winter's Breath makes it easier to draw together the water and makes it even colder, allowing more bullets to be formed with less of a burden on the user as well as increasing the hypothermia limit that is reduced with each successful strike. Winter's Breath - Bullets Per post - H. Limit Reduction Stage 1 - 3 - 2 Stage 2 - 4 - 3 Stage 3 - 5 - 4 Stage 4 - 6 - 5 Stage 5 - 7 - 6
Name: Toketsu Style -Water Release: Chilliing Water Wolf Bullet Classification: Ninjutsu Rank: B (C-rank Chakra Price + C-rank Water Price) Class: Offensive/Supplementary Range: Mid
Description: The user pulls the water molecules from the air and condenses it into the form of a large (Medium(S)) wolf. They then thrust their hand forward, sending it hurtling towards their opponent at Crashing Ground speeds. When coming into contact with in enemy, it strikes with tremendous force in order to inflict a B-Rank of damage. The user can also swim inside the wolf in order to increase their speed to equal that of the wolf. The Toketsu has refined the usage of this technique, using their latent Affinity for Ice as a medium. They pull the water from the air, rapidly chilling it and in order to form the wolf. When used alongside the Toketsu's Winter's Breath, they are able to form more multiple wolves for the same chakra cost. Due to the chilled nature of the water, it depletes the target's Hypothermia limit by a set amount, dependent on the stage of Winter's Breath, when coming in contact with the target. Winter's Breath - Number of Wolves per Use - H. Limit Reduction Stage 1 - 2 - 1 Stage 2 - 3 - 2 Stage 3 - 4 - 3 Stage 4 - 5 - 4 Stage 5 - 6 - 5
Name: Toketsu Style - Water Release: Chilled Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user expels a great volume of water from their mouth, crashing down into anything in front of them in the advancing surge. This causes victims who are unable to lock themselves in place with B-Rank Strength to be carried along with the incoming wave, being pulled under the surface of the water to deal blunt B-Rank Water Release Chakra damage to their internal organs if they are successfully submerged. The user can ride the wave, allowing them to move at Crashing Ground speeds in order to chase an enemy. This allows them to easily attack an enemy left vulnerable by the force of the wave without fear of counter-attacks.The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. The Toketsu have improved upon this technique with their natural affinity for Ice and cold elements. They rapidly chill the water they expel with their Winter's Breath, causing to the wave to be comprised of glacial waters. This water depletes from the victim's Hypothermia limit for as long as they are submerged. This attack leaves the victim soaked, increasing the effects of any Ice or Water Release techniques that take from the Hypothermia limit. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80ft - 1 B-rank B - 120ft - 2 B-ranks (1 A-rank) A - 160ft - 4 B-ranks (2 A-ranks or 1 S-rank) S - 200ft - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Winter's Breath - H. Limit Reduction - Add. H. Limit Reduction when Soaked Stage 1 - 4 - +2 Stage 2 - 5 - +3 Stage 3 - 6 - +4 Stage 4 - 7 - +5 Stage 5 - 8 - +6
Name: Toketsu Style - Water Release: Five Frigid Wolves Classification: Ninjutsu Rank: B (B-rank Chakra & 5 C-ranks of Water) Class: Supplementary Range: Mid
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five vicious wolves. The wolves emerge to the surface of the water before gliding forward across the water's surface at Crashing Ground speed, circling them with the same speed. These wolves create a vortex of water below the target, robbing them of their ability to move unless they possess B-Rank Strength or B-Rank speed whilst swimming. The wolves snap and claw at their target, their fangs and claws ripping into them, the wolves collectively dealing a C-Rank of chakra based damage each post the victim is caught. For an additional chakra price equal to half the total (C) these wolves can regenerate from surrounding water, making them difficult to destroy as long as enough water fills the area to comprise one wolf (1 C-rank of Water Per Shark). This price can be lowered further depending on the amount of water on the field as if there is at least 5 B-ranks of water the price to regenerate the wolves is 1 D-rank. The Toketsu's usage of this technique transcends the norm, as they are able to chill the water around them with their Winter's Breath as they are creating the wolves. This causes the wolves to reduce the victim's Hypothermia limit with each attack, the amount reduce being based on the stage of Winter's Breath. The water source the wolves were created from his also chilled, causing anyone who is submerged or swimming within it to suffer a penalty to their Hypothermia limit. Winter's Breath - H. Limit Reduction (Wolves/Water) Stage 1 - 4/3 Stage 2 - 5/4 Stage 3 - 6/5 Stage 4 - 7/6 Stage 5 - 8/7
Name: Toketsu Style - Water Release: A Hundred Frigid Wolves Classification: Ninjutsu Rank: S (S-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Height), Long (Width & Distance)
Description: Req. user to have learn Five Frigid Wolves & Chilled Exploding Water Colliding Wave as well as at least a S-rank Water Source currently on the field and Stage 5 Winter's Breath active. A more powerful version of the Toketsu Style - Water Release: Five Frigid Wolves, the user forms water in their area into a seemingly endless torrent of wolves, who form a massive tidal wave in order to crash into the target at Blinding Light speeds. The number of wolves formed, the size of the wave they form is dependent upon the amount of available Water Materia in the area. The user can surf the wave in order to ascend upwards or descend downwards in height, using it to propel themselves forward or side to side in order to intercept any victims attempting to avoid the wave. While moving forward, the wave deals S-Rank Water Release chakra damage to anything in its path while pulling objects along with it due to the powerful water current, unless the object or target possesses S-Rank Strength to root themselves in place. Every 20ft traveled causes the wave's height to decrease by 10ft and the maximum distance this technique can cover is 100ft as the wave will end up slamming to the ground. Victims who are carried underwater are unable to breathe due to the water density and unless they possess an underwater movement technique alongside S-rank+ (Samurai Level) strength or an S-rank underwater movement technique specializing in swimming against current they will be rendered helpless while being carried by the wave. If the wave is slammed downward depending on the maximum height of the water in relation to the victim, the damage they sustain has a multiplier which is only offset when targeting larger things. Finally depending on the user's rank, the number of posts (total) they can extend the waves travelling speed over varies however regardless of the speed upon hitting the ground the area which it impacts has a 25ft deep crater which is filled with water, allowing it to double as a means to alter the terrain in one's favor. The Toketsu have adapted this technique to fit their own use, using their Winter's Breath to chill the massive wave as it travels. This causes the wave to deplete the Hypothermia limit of all caught within it, leaving all targets soaked afterwards. Soaked targets receive increased effects from Ice or Water Release techniques that deplete one's Hypothermia limit. Water Materia (No of Wolves) - Size of Wave (Height, Thickness, Width) - Height Dmg Multiplier (Size to Negate multiplier) S (50) - 30ft, 15ft, 60ft - 10ft (0x - Humanoid), 20ft (1x - Medium S), 30ft (2x - Medium S or M) SS (75) - 40ft, 20ft, 80ft - 40ft (3x - Medium L or XL) SSS (100) - 50ft, 25ft, 100ft - 50ft (4x - Large S or M)
Rank of User - P.T victims are carried by wave D - 5 C - 10 B - 15 A - 20 S - 25 *Note: If all of the opponents in the topic are currently being carried by the wave underwater and are unable to escape it, the next post can be made as a short time-skip. Meaning on the user's next post it will be treated as if the number of posts the wave can carry victims has already occurred.
Winter's Breath - H. Limit Reduction - Add. H. Limit Reduction when Soaked Stage 1 - 5 - +3 Stage 2 - 6 - +4 Stage 3 - 7 - +5 Stage 4 - 8 - +6 Stage 5 - 9 - +7
- Ice Release:
Name: Toketsu Style: Hiding in Frost Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AOE
Description: The Hiding in Frost Technique is a specialty of the Toketsu Clan which they developed after forming Dipugakure after being taught the basic variant by the members of the Zakiyoshi clan. This technique causes a covers the surrounding area in a thick frost in which they can camouflage themselves and then sneak up on the enemy to attack or assassinate them. This is the advanced technique of the Hidden Mist technique and can be triggered during Demonic Mirroring Ice Crystals due to the temperature dropping. The frost's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu while those with heat sensory or infrared vision will detect uniform cold within it's confines hampering their sensory as well. The size and thickness of the frost depends on the user's skill level as well as the water source used, and due to being the originators of this technique Toketsu clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Wind equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against wind & works in tandem with Winter's Breath to gradually deplete the victims Hypothermia Limit as long as victims stay within it. Rank of User (H. L. Depleted Each P.T within) - Size of Frost (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D (-1) - 40 ft = N/A - D C (-2) - 80 ft = D - C B (-3) - 120 ft = C - B A (-4) - 160 ft = B - A S (-5) - 200 ft = A - S
Name: Toketsu Style: Hiding in the Flurry Technique Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: AOE
Description: Req. Winter's Breath Stage 2 active or Hidden in the Frost active on the field. The Hiding in the Flurry Technique is another specialty of the Toketsu clan. The user generates a flurry to hide themselves and/or their comrades in it while covering a set radius around the user. However, the technique is useless in areas with high temperature, as it prevents it from taking effect however it can be effectively used after a technique has already decreased the temperature of the area, like the Hidden Frost technique. It can be considered an enhanced version of the Hiding within the Frost technique especially in the hands of a Toketsu Clan members as they, being the originators, have mastered the utilization of this technique alongside their Winter's Breath passive in order to increase the area of the technique, as well as deplete the Hypothermia limits of those within. The flurry is now used to conceal the area mixed with the mist or frost which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the snowflakes falling from the sky. This technique fairs very well in areas with extremely low temperatures which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to Ice release. Rank of User (H. L. Depleted Each P.T within) - Flurry Intensity (Area Dispersal Tech Req.) - Winter's Breath Stg (AoE Radius Modifier) D (-2) - D - 1 (1x = 120ft) C (-3) - C - 2 (2x = 240ft) B (-4) - B - 3 (3x = 360ft) A (-5) - A - 4 (4x = 480ft) S (-6) - S - 5 (5x = 600ft) *Note: When Winter's Breath is at it's base stage (0), then one requires the use of Hiding within the Mist/Frost in order to use this technique.
Name: Toketsu Style: Hiding in the Hail Technique Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: AOE
Description: Req. Hidden Frost Technique & Hidden Flurry Technique to be learned. Yet another specialty of the Toketsu Clan. The user generates Hail to hide themselves and/or their comrades in taking aspects from it's predecessors (Hidden Frost & Hidden Flurry) while acting as a method of generating ice materia for the user to use to supply their Ice release techniques. The hail's intensity is controlled by the amount of chakra kneaded into it while it is spread over a 40ft radius around the user remaining fixed in place until cancelled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision or heat sensory capable dojutsu (Itsugan etc) will see the hail colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Furthermore due to the numerous hail pellets falling from above it negates the advantage time-slowing dojutsu possess if they do not have B-rank or higher reaction tiers (Kyougan, below 2nd Stg Raidengan) or higher while the Toketsu Clan member's Winter's Breath is in it's higher stages (3+). Additionally the user can choose to hold the Dog hand seal after the activation of this technique expending an additional chakra price each turn, in order to decrease the temperature of the area due to raining down more ice, making the hail more intense. While capable of being cleared by a B-rank Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the intensity of the hail. Hail Intensity (Chakra Price Per Turn) - Winter's Breath Stg - Time Slowing Dojutsu Negation - Add. Ice Materia Each P.T D (D) - 1 (Kyougan) - D C (3 D) - 2 (Raidengan) - 2 D B (C) - 3 (Mashin Raidengan) - 4 D A (B) - 4 (Kyougan + Sam Lvl Reaction Tiers) - C S (A) - 5 (Joukai Raidengan) - B
Name: Toketsu Style - Ice Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (Variable Activation Price & Duration) Class: Supplementary Range: Self
Description: The user wraps their body in a layer of ice chakra using chakra flow that, instead of being used offensively, is used to reinforce the user's skin and muscles granting them increased mental durability when used with natural tiers to make them more resilent than even Entity (A-rank Barrier, A-rank+ Barrier with Barrier Tiers). The technique also channels ice within the body on a deeper level cooling them down to prevent overheating and stamina loss while bolstering their innate endurance to A-rank Levels and when combined with natural tiers is capable of equating samurai levels. This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Ice Release Numbing). When using the Mode at full power, it causes the user's hair to become stiff as if frozen, and their body becomes encased in frost and their stamina loss as a result of tiers is halved in cold conditions while additional tier loss due to heat or dehydration is negated if it is A-rank or below. The Toketsu Clan's mastery of this technique far exceeds other Ice Release user's based due to their Winter's Breathe and their Ice Release Kekkei Genkai due to being of Toketsu descent to maximize their use of this technique as they imbues their body with Ice Release chakra. This refers to a Toketsu Clan user's Ice Release: Mode's activation duration dependent on the original weather condition of the area they use it in. This is dependent on the current stage of Winter's Breath the user possesses when initially using it to determine the activation price of this technique, likewise due to surrounding their body with Ice the user is encased in it requiring a A-rank Defense Piercing technique good against Ice Release which isn't Physical or Chakra based to even damage them. Winter's Breath Stage - Activation Price - Natural Weather Condition (Duration) N/A - S - Any other than those listed below (Activation Price paid each P.T) 1 - A - Normal (4 P.T) 2 - B - Foggy (8 P.T) 3 - C - Snow (16 P.T) 4 - 3D - Hail (32 P.T) 5 - D - Blizzard (64 P.T)
Name: Toketsu Style: Misty Snow Technique Classification: Ninjutsu Rank: A (A or B-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Mist), AOE (Within Hidden Frost)
Description: This technique was adapted from one created and used by Dipugakure Hunter-nin. This technique allows the user to create snow that consumes chakra it comes in contact with, as long as said chakra is not the user's. When the snow comes in contact with a person, it causes them to loose a C-Rank of Chakra each post this technique is active. It forms as water vapor condensing into a large cloud over an area either 40ft, 80ft or 160ft in the air before falling down to cover a 40ft, 80ft or 160ft radius (80ft, 160ft or 320ft diameter) attempting to blanket those underneath it's area of effect. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 10 posts (total) with the 10th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 20 posts (total) with the same cost while paying the remaining amount of chakra on the 20th post. During the build up the water vapor begins to condense around the area, this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 20 posts and fills in for snowy conditions that some techniques gain bonuses from. The Toketsu's version of this technique uses their Winter's Breath in order to pool and rapidly cool the water vapor in order to form snow, drastically reducing the preparation time. They are also able to use water material in the area to cut down the overall price of the technique, with Hidden Mist filling in for a C-Rank Chakra/Water Materia price or Hidden Frost filling in for a B-Rank Chakra Price. The aforementioned techniques also increase the range of this technique. Winter's Breath - Preparation Time in P.T. (Ally Exclusion) Stage 0 - 10 (20) Stage 1 - 9 (18) Stage 2 - 8 (16) Stage 3 - 7 (14) Stage 4 - 6 (12) Stage 5 - 5 (10)
Amount of Water Materia - Chakra Price None - A D - A C (Or Hidden Mist) - A B (Or Hidden Frost) - B A - B S - C
Name: Toketsu Style: Hiding in the Blizzard Technique Classification: Ninjutsu Rank: S-rank (Optional Variable Chakra Price) Class: Supplementary Range: AOE
Description: Req. Hidden Hail technique to be learned & active on the field or Winter's Breath Stage 3 to be active. One of the specialties of the Toketsu Clan. The user makes hand seals and upon completion the area is covered in a torrent of snow surrounding a 200ft radius around the user, obscuring vision and eliminating the ability of the clan member to be detected by Wind Displacement Sensory. While active this technique can fulfill the requirements of a Hail Weather condition after 10 posts (total) of activation & if it lasts 20 posts (total) without being dispersed it can then fulfill the requirements of a Blizzard Weather condition regardless of the original weather condition in the area. This is due to the constant flow of snow blanketing movements within the area of effect and when utilized alongside the Hidden Frost, Hidden Flurry &/or Hidden Hail this technique appropriates all of their effects which the user can keep active by paying a set chakra price dependent on the stage of the user's Winter's Breath. Depending on the temperature, the environment this technique is more effective at reducing the chances the user will be detected but also raises the Area Clearing Technique needed to disperse it. Winter's Breath Stg (Chakra Price Each Turn) - Displacement Sensory Negated - Area Clearing Req. Stg 0 (SS) - C - B Stg 1 (S) - B - B+ (Strong Against Ice only) Stg 2 (A) - A - A Stg 3 (B) - S - A+ (Strong Against Ice only) Stg 4 (C) - SS - S Stg 5 (3D) - SSS S+ (Strong Against Ice only)
Name: Toketsu Style - Ice Release: Chakra Armor Classification: Nintaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary Range: Self
Description: The user wraps their body in a layer of ice chakra using chakra flow that, instead of being used offensively, is used to reinforce the user's muscles granting them increased mobility when used with natural tiers to make them faster than normal (S-rank Speed, S-rank+ Speed with Speed Tiers). The technique also channels ice within the body on a deeper level cooling and strengthening the mind bolstering their innate Barrier to S-rank Levels and when combined with natural tiers is capable of equating samurai levels. This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Ice Release Numbing). When using the Armour at full power, it causes the user's hair to become stiff as if frozen, and their body becomes encased in frost and their stamina loss as a result of tiers is halved in cold conditions while additional tier loss due to heat or dehydration is negated if it is S-rank or below. The Toketsu Clan's mastery of this technique far exceeds other Ice Release user's based due to their Winter's Breathe and their Ice Release Kekkei Genkai due to being of Toketsu descent to maximize their use of this technique as they imbues their body with Ice Release chakra. This refers to a Toketsu Clan user's Ice Release: Armor's activation duration dependent on the original weather condition of the area they use it in. This is dependent on the current stage of Winter's Breath the user possesses when initially using it to determine the activation price of this technique, likewise due to surrounding their body with Ice the user is encased in it requiring a S-rank Defense Piercing technique good against Ice release which isn't Physical or Chakra based to even damage them. Winter's Breath Stage - Activation Price - Natural Weather Condition (Duration) N/A - S - Any other than those listed below (Activation Price paid each P.T) 1 - S - Normal (2 P.T) 2 - A - Foggy (4 P.T) 3 - B - Snow (8 P.T) 4 - C - Hail (16 P.T) 5 - D - Blizzard (32 P.T)
- Flux Release:
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Posts : 3780 Join date : 2012-05-06
| Subject: Re: Toketsu Clan 19th February 2016, 10:32 pm | |
| - Frostborn Seeking:
Name: Frostborn Seeking Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid
Description: This is a unique tracking based fighting style developed by the Toketsu during their time within the Land of Futility. Due to their naturally lowered body temperature they discovered that by focusing they could detect sources of heat albeit at the drawback of having to hold their breath in order to maintain their focus in such a way. Fortunately those within the Toketsu clan are skilled at doing such and thus this technique evolved from it's original sensory origins into becoming a useful means of hunting prey without the aid of vision as often in the Land of Futility one could go many months without a single ray of sunlight. This technique utilizes a combination of the user's skill as well as their current level of Winter's Breath to accurately detect heat sources, the colder the area around the Toketsu is the easier it is to detect sources of heat. Likewise the more skilled the Toketsu is the larger radius around themselves they are able to detect heat. This technique is required to learn any of the advanced techniques belonging to this style. Rank (Radius of Heat Sensory) - Winter's Breath Stg (Heat Concealment Req.) D (10 feet) - 1st (N/A) C (20 feet) - 2nd (D) B (30 feet) - 3rd (C) A (40 feet) - 4th (B) S (50 feet) - 5th (A)
Name: Frostborn Seeking: Rough Heat Silhouette Classification: Nintaijutsu Rank: D-rank Class: Supplementary Range: Varies (Heat Signature)
Description: Requires 1 P.T of breath holding to activate. This technique sharpens the definition of the heat signature detected allowing the Toketsu clan member to be able to visualize the source of heat in a silhouette rather than a formless blur. While a basic technique which doesn't clearly define features it does play a big part in determining the positioning of their target which can be crucial to hunting or battle tactics. Depending on the skill of the user the size of targets that can have their silhouette's determined by this technique varies. Rank - Size D - Tiny C - Small B - Humanoid A - Medium S - Large
- Toketsu Style Taijutsu:
Name: Toketsu Style Silent Killing Classification: Fighting Style Rank: D-rank Class: Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. The Toketsu clan version of this technique allows this technique to be used in conjunction with Hidden Frost/Flurry/Hail/Blizzard, as being within any of those techniques requires a victim to possess Reaction Tiers equal to the user's speed in order to detect their physical attacks.
Name: Toketsu Style Silent Killing: Hand Seal Concealment Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self,Hearing Range (Sensory)
Description: An advancement of the Toketsu Style: Silent Killing technique which involves being able to muffle the sound of one's hand seals requiring a sound sensory technique above C-rank, a Sound Release technique capable of detecting sound C-rank or above, or a Heightened sense of hearing. Due to the user's own skill in concealing the sound of their hand seals they are likewise more perceptive to hearing when an opponent is making their own thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is making hand seals within the user's range of hearing. The Toketsu have taken their own spin on this useful technique as they've been utilizing silent killing for as long as they can recall, and thus while in the Hidden Flurry/Hail/Blizzard technique their hands do not make any perceivable noise as they form hand seals, due to being masked by the sounds of the weather conditions they are surrounded by. As a result sound sensory techniques are only capable of detecting when the user makes hand seal if the opponent has a Heightened Sense of Hearing or if it's a Sound Release sound sensory technique above C-rank.
- Frozen Theatre:
Demonic Ice Mirror line, increasing numbers of mirrors and power of the mirrors.
Name: Forbidden Hijutsu - Ice Release: Demonic Mirroring Ice Crystals Classification: Ninjutsu Rank: A-rank (Variable Chakra Price Each Turn, D-rank Chakra Each Mirror Jump) Class: Offensive Range: Contact (Mirror Size), Short-Mid Range
Description: The abominable and tremendous ability, passed down only within the Toketsu clan among members who have a High Water Affinity yet still are capable of utilizing their Kekkei Genkai. It is a technique wrapped up in many mysteries yet is feared due to it's Space-Time capabilities and versatility. It was said that no method in existence can defeat this technique in it's strongest variant. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but the Toketsu member. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled towards the ground, and the final mirror is above the rest and facing the ground. Once the user has entered the mirrors, it's possible for them to move between the mirrors at extremely high speeds. It's near impossible to follow attacks sent out from this incredible movement when used by an experienced user. As every mirror shows the user's reflection, one could say it's impossible to see all of their attacks simultaneously unless one has Panoramic Vision (360 degrees) or an A-rank or higher sensory radius based sensory technique. Usually if the opponent tries to attack the real body, the user will have already moved to another mirror unless they possess Speeds outstripping the user's own. Without eyes possessing Time-Slowing it will be impossible to keep track of the user.
If the mirror the user is in is broken, They can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain if not utilized with the aid of Winter's Breath and even with it's aid the user's movement becomes progressively slower the longer they maintain the mirrors. The user can also form individual mirrors, not restricted to the twenty-one-mirror formation with each additional Mirror costing 1 D-rank of chakra. The user can create them high in the sky allowing her to take out airborne targets and each Mirror is capable of being moved independently at Vacuum Release speeds. The cold which emanates from the mirrors is also enough to cause snow to fall over a period of time with every post it is maintained, with every 10 P.T causing the area to become progressively more frosty (1 Stg increase to Winter's Breath). Though they are made from ice, the mirrors are resistant to Fire Release techniques up to A-rank and are unable to even be cracked depending on the moisture in the environment. Chakra Price Each Turn (Winter's Breath Stg Req.) - Rank of User (Speed Tier Modifier) - Weather (Ice Mirror Durability*) S Each P.T (None) - D (N/A) - Sandstorm/Dry/Volcanic Ash/Heat Wave/Sunny (D-rank Chakra/Physical to destroy) S (Stg 1) - C (+1 Tier Level) - Clear Skies (C-rank Chakra/Physical to destroy) A (Stg 2) - B (+2 Tier Level) - Humid/Windy (B-rank Chakra/Physical to destroy) B (Stg 3) - A (+3 Tier Level) - Rainy/Fog (A-rank Chakra/Physical with piercing to destroy) C (Stg 4) - S (+4 Tier Level) - Heavy Rain/Thunderstorm/Snow (S-rank Chakra/Physical with Piercing to destroy) D (Stg 5) - Elite (Same Boost as Rank) - Hail/Blizzard (Req. S-rank Strong Against Ice with Piercing to destroy) *Note: Damage Equivalents can suffice as well.
- Frozen Colosseum:
Modification of terrain and creation of arenas to fight in to better suit the Toketsu.
Name: Ice Release: Hoarfrost Field Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: AoE
Description: The simplest technique of the Frozen Colosseum although useful for almost all Toketsu as a means to enhance their unique style of movement. After performing a short string of handseals, the user crouches down and presses their hand to the ground. This causes their chakra to course into the ground, causing the area around them to freeze solid, ice coating the top of the ground. This has no other effect but the main purpose of this technique is to allow immediate usage of Ice Skating and the size of the area covered, as well as the Fire Release technique required to melt the ice is dependent on the user's Winter's Breath stage.
Winter's Breath - Size(ft radius) - Rank to Melt Stage 0 - 20 - D Stage 1 - 40 - D(Spiritual or Natural) Stage 2 - 60 - C Stage 3 - 80 - C(Spiritual or Natural) Stage 4 - 100 - B Stage 5 - 120 - B(Spiritual or Natural)
Name: Ice Release: Arctic Perimeter Classification: Ninjutsu Rank: C-Rank Class: Supplementary/Defensive Range: AoE(Variable)
Description: This is one of the staple techniques of the Frozen Colosseum line and lends a lot of power to those techniques. It is one thing to create an area to fight in but it can be quite another to ensure that your opponent stays within this area so that they can be fought. Perimeter was made to be added on to any of the Frozen Colosseum techniques, copying their size however only appearing around the edges of the area of effect, forming into a massive spiked barrier around the edge, curving inwards to keep people trapped inside. The defensive power of this technique copies that of the highest ranked Frozen Colosseum technique it is used alongside, capping at S, as it cannot be used otherwise, and does nothing else unless an opponent makes contact with it. Upon making contact with the wall, any hypothermia limit draining is doubled but this effect is immediately ceased if not in direct contact with the wall. The height of these walls is dependent on the user's Winter's Breath stage.
Winter's Breath - Height of Wall Stage 0 - 20 feet Stage 1 - 40 feet Stage 2 - 60 feet Stage 3 - 80 feet Stage 4 - 120 feet Stage 5 - 200 feet
Name: Ice Release: Chilled Domain Classification: Ninjutsu Rank: B-Rank Class: Offensive/Supplementary Range: AoE
Description: After performing the necessary handseals the Toketsu crouches and slams their hands into the ground. Upon doing so, Ice Chakra flows out into the ground, turning a massive swathe around them into a frozen plain and rapidly cooling the surrounding air temperature. Once this is done, the weather conditions of the surroundings are changed depending on the user's Winter's Breath stage and the ice and snow covering the field makes it difficult for non-Toketsu to move around, requiring them to have a midair movement technique or have their speed lowered by two tier levels in addition to requiring double fatigue unless they possess endurance tiers equal in rank to the movement tier they are trying to utilise to get around the now frozen field.
Winter's Breath - Weather Effect Stage 0 - Cooled (Water materia causes loss of 1 from Hypothermia Limit each PT standing in it). Stage 1 - Chilled (Water materia causes loss of 2 from Hypothermia Limit each PT standing in it, non-chakra infused water freezes in 20 PT.) Stage 2 - Frozen (Constant hypothermia limit drain of 2 each PT without self-warming technique, normal water freezes in 15 PT, chakra infused water in 25 PT.) Stage 3 - Snowfall (constant hypothermia limit drain of 3 each PT without self warming technique, normal water freezes in 10 PT, Chakra infused water in 20 PT.) Stage 4 - Snowstorm (Constant hypothermia limit drain of 5 each PT without self warming technique, normal water freezes instantly, chakra infused water in 10 PT) Stage 5 - Blizzard (Constantly Hypothermia Limit drain of 7 each PT, water freezes instantly, wind release techniques increased by one rank in speed, fire release techniques reduced by one rank in power.)
Name: Ice Release: Winter's Snowdrift Classification: Ninjutsu Rank: A-Rank Class: Offensive/Supplementary Range: AoE
Description: This technique is designed to be able to work alone as well as being able to be combined with any of the other Frozen Colosseum techniques to enhance the base power of this one. Some Toketsu rely a lot more on Ice Materia and their Winter's Breath to fight opponents rather than utilising chakra and Winter's Snowdrift was made to aid with this style of fighting. When activated, it alters the temperature of a large area, causing snow to fall rapidly, piling up around the Area of Effect. This snow is able to be used for ice materia requirements and the amount generated each PT is dependent on the user's Winter's Breath. In addition, this technique saturates the area with Ice Release chakra, naturally enhancing the Winter's Breath of any Toketsu standing within it, causing it to go up at double the normal rate, making it power up incredibly fast while fighting within this area, although this effect is lost if an area clearing technique good against Ice Release is used. Lastly, while in this area, Non-Toketsu experience a loss of 3 from their Hypothermia Limit each round that they stand in it.
Winter's Breath - Ice Materia Produced Each PT Stage 0 - C-Rank Stage 1 - 2 C-Ranks(1 B-Rank) Stage 2 - 4 C-Ranks(2 B-Ranks or 1 A-Rank and 1 C-Rank) Stage 3 - 6 C-Ranks (3 B-Ranks, 2 A-Ranks or 1 S-Rank) Stage 4 - 8 C-Ranks (4 B-Ranks, 2 A-Ranks and 1 B-Rank or 1 S and 1 B-Rank) Stage 5 - 10 C-Ranks (5 B-Ranks, 3 A-Ranks and 1 C-Rank or 1 S-Rank, 1 A-Rank and 1 C-Rank.)
Name: Ice Release: Glacial Frostscape Classification: Ninjutsu Rank: S-Rank Class: Range:
Description:
Name: Ice Release: Frozen Colosseum - Ice God's Domain Classification: Ninjutsu Rank: SS-Rank Class: Range:
Description:
Name: Ice Release: Frozen Colosseum - Realm of the Frost Lord's Reign Classification: Ninjutsu Rank: SSS-Rank Class: Range:
Description:
- Thermic Crush:
Utilisation of Ice Release to drop temperatures causing extreme contractions and pressure damage to opponents.
- Exothermic Illusion Style:
Name: Toketsu Style - Exothermic Illusions Classification: Genjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Varies
Description: This is a genjutsu style that is specifically focused around a victim's sense of touch. Touch based Genjutsu are generally quite powerful due to the difficulty in triggering them on foes however with this style and the Toketsu Clan's mastery over Ice Release and their Winter's Breath passive they have found another way to activate these illusions. Through the medium of temperature around the foe, activating their sense of touch, genjutsu can be applied. Of course these genjutsu can actually become more powerful depending on how cold the surroundings are, making them potentially horrifically dangerous if the battle has been going on long enough.
Name: Exothermic Illusion - Rending Winds Classification: Genjutsu Rank: C-Rank Class: Offensive Range: Touch/Temperature Contact
Description: With this technique, the Toketsu uses either their Ice Release or their Winter's Breath passive to induce a temperature difference around their target, using that to trigger this genjutsu upon them. When activated, the victim suddenly feels incredibly cold winds slicing past them, seeming to carry pieces of ice with them, slicing across the victim's body. This causes them mental damage as long as this is active and forces them to try and move against a strong wind, requiring them to have strength tiers to push against it. The power of this technique is dependent on the temperature when this is activated, dictated by the Ice Release technique's rank or the Winter's Breath stage used.
Winter's Breath/Technique Rank - Mental Damage Each Round - Strength to Negate Immobilisation Stage 0/D - D - C Stage 1/C - C - C+ Stage 2/B - C+3 D - C++ Stage 3/A - B - B- Stage 4/S - B+C - B Stage 5/SS - A - B+
Name: Exothermic Illusion - Chattering Teeth Classification: Genjutsu Rank: C-Rank Class: Supplementary Range: Touch/Temperature Contact
Description: Upon either contacting the victim or through the victim standing within the user's Winter's Breath, the Toketsu can trigger this genjutsu upon them. When activated the victim feels a terrible shudder and their teeth start to chatter, making it almost impossible to talk to others or even speak at all. In addition it makes the opponent feel as though the temperature has dropped even more significantly, and due to the nature of Exothermic Illusions, the victim's body tries to rapidly heat themselves up, causing them to start sweating and overheating, burning their body out even quicker than usual. The strength of this and the barrier tiers required to negate the fatigue loss due to the overheating is dependent on the user's Winter Breath when this is activated.
Winter's Breath - Fatigue Loss Each PT - Barrier to Negate Stage 0 - 1 - D Stage 1 - 2 - C Stage 2 - 3 - C+ Stage 3 - 4 - C++ Stage 4 - 5 - B- Stage 5 - 6 - B
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