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 Toketsu Clan

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Blade

Blade


Posts : 3780
Join date : 2012-05-06

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PostSubject: Toketsu Clan    Toketsu Clan  Icon_minitime22nd June 2015, 4:24 pm

Basic Info

Clan Name: Toketsu
Clan Location: Wandering, ousted during War.
Clan Symbol:
Spoiler:

Kekkai Genkai:
 
Clan Information: The Toketsu are the Lords of the Frost, even down to their appearance. Snow white skin and eyes the colours of glacial ice mark out those of pure blood Toketsu ancestry. Generally speaking the lighter the eyes the closer to true blood Toketsu, the main household having eyes so pale they are nearly white. This clan are the true originators of the elemental nature release of Ice, combining those of Water and Wind to create this formidable release. In addition to this they are the only people capable of naturally producing the Flux Release Elemental Tri Combination Release, also known as a Kekkei Tota by combining Lightning into their Ice Release.

Kekkai Genkai:  Ice Release(Wind and Water): The ability to manipulate and control ice.
Requirement
Academy Student. 1 C-rank Water Ninjutsu & 1 C-rank Wind Ninjutsu +100 Word Element Training.
Kekkai Tota Flux Release (Wind + Water + Lightning)
Requirements
Jonin Rank. Lightning Element Training Complete. 1 A-rank, 2 B-rank, 3 C-rank Water ninjutsu, 1 A-rank, 2 B-rank, 3 C-rank Wind Ninjutsu. +1000 Word Elemental Training.

Clan History: To be created later.

Jutsu:

-Passives-
Spoiler:

Code:

[b]Name: [/b] Winter's Breath
[b]Classification:[/b] Ninjutsu
[b]Rank:[/b] D-Rank
[b]Class:[/b] Passive
[b]Range: [/b] Variable

[b]Description:[/b] As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die.

[b][u]Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect -  Stamina Cost to increase Post Count to Next Level[/u][/b]
5 - 1 - Cooling of air, misting of breath - 2
10 - 2 - Frosting of air, cooling of body - 5
20 - 3 - Dew coating ground, victim slows due to cold (+2 fatigue to continue using tiers unless they possess C-rank Endurance Tiers/Heat Based technique to warm body) - 10
30 - 5 - Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body) - 20
40 - 7 - Heavy ice coats ground, hypothermia sets in (Requires either A-rank Endurance or A-rank Heat based(Fire/Blaze/Heat) technique equal to to avoid succumbing to Hypothermia) Fatigue costs +4 to all techniques now as cold saps energy. - 40
50 - 10 - Sheets of ice form wherever Toketsu steps due to moisture condensation & freezing, Hypothermia sets in requiring either an S-rank Heat based technique/S-rank Endurance Tiers to avoid succumbing to the cold or S-Rank or higher barrier tiers to avoid dropping to the ground and slipping into unconsciousness over the course of the next twenty posts (total) as the cold causes their body to shut down. Fatigue Costs +5 for everything.

[b][u]Age of Toketsu - Radius of Effect in ft (Stage of Aura)[/u][/b]
Below Prime - 5/10/15/20/25/30
Prime - 15/20/25/30/35/40
Above Prime - 25/30/35/40/45/50

[b]Name: [/b] Claws of the White Wolf
[b]Classification:[/b] Nintaijutsu
[b]Rank:[/b] D-Rank
[b]Class:[/b] Passive
[b]Range: [/b] Contact

[b]Description:[/b] Following on from the natural coldness and slowing of metabolism that increases coldness, the Toketsu's body naturally becomes able to impact and inflict excessive cold burns upon a person. Of course the power of this passive is dependent on the age of the user although the effects of the cold upon the body of the victim is a facet of the Toketsu's focus, increasing in power with their skill level. Each level of the chill however can be negated if the victim possesses Defense (for the fatigue sapping effect), Endurance (for the numbing effect) or a Defense+Endurance Tier chain (for both) equal to the rank of the Toketsu using this passive ("Z" = SS, "X" = SSS).

[b][u]Skill Level of Toketsu - Effect on Body[/u][/b]
D - Slight chilling of body, saps 1 fatigue with each successful hit.
C - Increase in chilling effect, cold feeling where struck, saps 1 fatigue plus 1 additionally every 3 hits.
B - Heavy chilling effect, sinks deeper than just the skin. Saps 2 fatigue every strike and causes numbness unless opponent has B-Rank endurance tiers. Every third strike saps an additional 2 fatigue.
A - Light frost effect, cold sinks bone deep, reduces speed, strength or endurance by one rank every third strike (Legs, Arms, Chest). Saps 3 fatigue every strike.
S - Heavy frost effect, cold sinks bone deep, reduces speed, strength or endurance depending on location by 1 rank every third strike (Legs, Arms, Chest) as well as an additional sapping of 4 fatigue. Saps 4 fatigue each strike.
'Z' - Hypothermic reaction, skin turns blue, blood circulation slows. Each solid strike reduces a tier by 1 rank depending on location as of above. 5 fatigue sapped as well every fifth strike causing necrosis of skin permanently reducing the victims Fatigue limit by -10 and heavy therapy to heal their bodies (Medical Ninjutsu above S-rank).
'X' - Extreme frostbite/hypothermic reaction, skin turns black with necrosis with each strike permanently reducing the victim's Fatigue limit by -2 and reducing a tier by one rank each strike. After three strikes to the same limb it ceases to work, the blood coagulating in the veins and after twenty posts (Total) without medical treatment the necrotic part falls off due to frostbite.

[b]Name: [/b] Glacier's Child
[b]Classification:[/b] Medical Nintaijutsu
[b]Rank:[/b] D-Rank
[b]Class:[/b] Passive
[b]Range: [/b] Self

[b]Description:[/b] A Toketsu's natural metabolism is incredibly slow, their Ice Release chakra actually permeating their entire self, cooling down their body, slowing even their heartbeat and the flow of their blood. As the Toketsu ages their natural coldness increases, their skin almost turning to living ice as they age. There are myths that if a Toketsu lives past a certain age then they will in fact turn to ice as they die, their entire body becoming a glacier as they lie in their grave. Although this has not been proven as of yet. Due to this a Toketsu is always cold to the touch and their pulse is very, very slow. They also do not seem to eat very much as they have a heavily slowed metabolism.

[b][u]Age of Toketsu - Effect of Glacier's Child[/u][/b]
[b]*Below Prime [/b]- Any blood loss is reduced by one rank as the blood is thicker than usual. Slightly cold to the touch and not required to eat as much food as normal due to slowed metabolism.
[b]*Prime[/b] - Blood loss is reduced by two ranks as the blood is very thick and very cold, steaming upon contact with the air. Toketsu is very cold to the touch, they do not need to eat very much, their heartbeat is heavily slowed. In addition poisons take an additional ten posts (Total) to affect the Toketsu due to the slowed body processes.
[b]*Above Prime [/b]- Blood loss is reduced by three ranks as the blood is as thick as treacle, almost seeming like tar rather than anything else. Poisons take an additional twenty posts (total) to affect the Toketsu and diseases take an additional ten posts (total) for sudden onset symptoms to arrive due to the extreme slowing of body processes. Food is consumed very rarely, heartbeat has almost been stopped.
[b]*Over 100 Years of Age[/b] - Blood loss is reduced by five ranks, the blood is essentially a solid, barely moving, the ice within the blood moving oxygen rather than the actual blood cells. Poisons take an additional forty posts (total) to work on the Toketsu as the body has basically stopped in time due to Cryostasis. Diseases take an additional thirty posts to show sudden onset symptoms. Almost no food is consumed, heartbeat pulses in the single digits even in combat. Skin is essentially organic ice and chips and cracks when exposed to injury.

[b]Name:[/b] Lords of Frost
[b]Classification:[/b] Taijutsu
[b]Rank:[/b] D-Rank
[b]Class:[/b] Supplementary
[b]Range:[/b] Self

[b]Description:[/b] Toketsu are special in that they are able to function even in the coldest of temperatures. In fact they don't just function when it gets colder they move more efficiently, their body actually reduces the drain it feels as they move and fight. Depending on the weather conditions, a Toketsu uses up less fatigue as they fight and these conditions can be triggered by their Winter's Breath passive making it extremely dangerous to fight a prolonged battle with a Toketsu as they get stronger as the fight goes on. However the opposite also applies in that hot temperatures cause the Toketsu to lose even more fatigue than normal. In cold temperatures, close to or on 0 (Stage 2 WB) the Toketsu uses -1 fatigue for Tiers and Physical techniques. At extreme cold (Stage 3-4) the Toketsu uses -2 fatigue and at Blizzard temperatures (Stage 5 WB) the Toketsu uses -3 fatigue. However in hot temperatures they use a +1 more fatigue than usual, +2 more than usual in extremely hot temperatures and in desert conditions they use +3 more fatigue. (Hot temperatures are cancelled out by Winter's Breath stage. For example, Desert conditions would be canceled out by Stage 5 WB leaving it at base fatigue usage.)


Last edited by Blade on 26th January 2017, 6:36 pm; edited 2 times in total
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Blade

Blade


Posts : 3780
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PostSubject: Re: Toketsu Clan    Toketsu Clan  Icon_minitime28th June 2015, 9:42 am

Ice Skating:

Oxygen Dispersal:
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Blade

Blade


Posts : 3780
Join date : 2012-05-06

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PostSubject: Re: Toketsu Clan    Toketsu Clan  Icon_minitime19th February 2016, 10:28 pm

Elemental Styles:

True Zero Style:

Iceborn:

Glacial Infusion:


Last edited by Blade on 21st December 2016, 7:09 pm; edited 4 times in total
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Blade

Blade


Posts : 3780
Join date : 2012-05-06

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PostSubject: Re: Toketsu Clan    Toketsu Clan  Icon_minitime19th February 2016, 10:29 pm

Wind Release:

Water Release:

Ice Release:

Flux Release:


Last edited by Blade on 31st March 2017, 9:16 pm; edited 3 times in total
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Blade

Blade


Posts : 3780
Join date : 2012-05-06

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PostSubject: Re: Toketsu Clan    Toketsu Clan  Icon_minitime19th February 2016, 10:32 pm

Frostborn Seeking:

Toketsu Style Taijutsu:

Frozen Theatre:

Frozen Colosseum:

Thermic Crush:

Exothermic Illusion Style:
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PostSubject: Re: Toketsu Clan    Toketsu Clan  Icon_minitime

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