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 Thorn Forest (South Quadrant)

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PostSubject: Thorn Forest (South Quadrant)   Thorn Forest (South Quadrant) Icon_minitime10th December 2014, 10:33 pm


Name: Thorn Forest (South Quadrant)
Description: Thorn Forest is essentially split into four Quadrants, North, South, West and finally East which is more commonly known among Dobutsu as the Violent Raviente Feeding Grounds. The trees in this quadrant reach 750-1000ft high & having trunk diameters of 100-150ft (at base) and due to Aria's influence have been crossbred with the trees of the Treeline Stairwell to produce the fire resistant sap but they lack the chakra resistant wood. Likewise being a part of the Thorn Forest each of the trees are wrapped in thorny vines which can serrate through flesh while travelling through it while making branches very difficult to stand on. Regardless due to the height of the trees it is difficult to see via vision without another source of light, not that it affects the creatures found within as all of them have adapted to surviving...and hunting in darkness.

Height in Air - Level of Darkness
1001ft +(Above Canopy) - Normal Light
1000-801ft - Occasional beam of light filters through: Night-Vision (clearly) or D-rank Reaction/Vision based sensory in order to see (partially).
800-601ft - Dimmed: Night-Vision (clearly) or C-rank Reaction/Vision based sensory in order to see (partially).
600-401ft - Somewhat Dark: Night-Vision or B-rank Reaction/Vision based sensory in order to see (partially).
400-201ft - Dark: Night-Vision or A-rank Reaction/Vision based sensory in order to see (partially).
200-101ft - Very Dark: Night-Vision or S-rank Reaction/Vision based sensory in order to see.
100-50ft - Pitch Black: Night-Vision or SS-rank Reaction/Vision based sensory in order to see.
50ft and Below - Complete Absence of Light: Night-Vision or SSS-rank Reaction/Vision based sensory in order to see.
Height in Air - Piercing Ability of Thorns - Dmg dealt when running through Area
751ft & Above - A - B-rank physical damage each post (total) if moving at Blinding Light or Above Speeds with 1 C of Blood lost due to bleed dmg.
501ft & Above - B - C-rank physical damage each post (total) if moving at Vacuum Release or Above Speeds with 3 D of Blood lost due to bleed dmg.
500 to 251ft - C - D-rank physical damage each post (total) if moving at Crashing Ground or Above Speeds with 1 D of Blood Lost due to bleed dmg.
250ft and Below - D - D-rank physical damage each post (total) if moving at Crashing Ground or Above Speeds.

Height in Air - Piercing Ability of Thorns - Dmg dealt when running through Area
1000ft & above - S - A-rank physical damage each post (total) if moving at Blinding Light or Above Speeds with 1 B of Blood lost due to bleed dmg.
751ft to 1000ft - A - B-rank physical damage each post (total) if moving at Blinding Light or Above Speeds with 1 C of Blood lost due to bleed dmg.
501ft to 750ft - B - C-rank physical damage each post (total) if moving at Vacuum Release or Above Speeds with 3 D of Blood lost due to bleed dmg.
500 to 251ft - C - D-rank physical damage each post (total) if moving at Crashing Ground or Above Speeds with 1 D of Blood Lost due to bleed dmg.
250ft and Below - D - D-rank physical damage each post (total) if moving at Crashing Ground or Above Speeds.

Exact Location within Area South

Current Places Within
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Overall Income Generated N/A
Overall Upkeep N/A
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