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| Bakuhatsu Clan | |
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Mist
Posts : 1940 Join date : 2012-08-03 Location : Las Vegas
| Subject: Bakuhatsu Clan 22nd July 2014, 11:38 pm | |
| Basic Info Clan Name: Bakuhatsu Clan Location: Kohaigakure Clan Symbol:- Spoiler:
Kekkai Genkai: Clan Information: Each Bakuhatsu member is born with birthmarks in the shape of their clan tattoo on multiple parts of their body. This is inherent among them though most are easily excitable and can get carried away the clan as a whole being known for their hyperactivity, ADHD and reckless behavior. Kekkai Genkai: Explosive Release (Fire + Wind) Requirements Academy Rank 1 C-rank Fire Ninjutsu 1 C-rank Wind Ninjutsu +100 Word Element Training. Kekkai Tota: Dust Release (Fire + Wind + Earth) Requirements Jonin Rank Earth Element Training Complete. 1 A-rank 2 B-rank and 3 C-rank Fire Ninjutsu, 1 A-rank 1 B-rank and 3 C-rank Wind Ninjutsu +1000 Word Tota Training. Perfect Primary: Clay Release Requirements: Earth Release & Variable Word Count Depending on how many birthmarks said Bakuhatsu possesses. *Note if a Bakuhatsu unlocks Clay Release in addition to obtaining the Kekkei Tota they forfiet their ability to awaken or if they are already awakened they will regress back into an Unawakened state. No of Birthmarks - Weekly Training to Unlock Clay Release1 - 2000 Words 2 - 1500 Words 3, 5 or 7 - 1000 Words 4, 6 or 8 - 750 Words 9 - 500 Words 10 - 250 Words Clan History: N/A - Spoiler:
Name: Bomb Factory Classification: Medical Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu clan is notorious among Merchants for one very specific capability, namely their ability to eat minerals similar to how normal individuals consume food. While this doesn't mean they are able to eat poisonous or harmful materials it means that things which are inert or normall indigestible are able to be processed by those in the Bakuhatsu Clan whether to fuel techniques as a materia price or eventually as a Bakuhatsu grows more skilled replenish a set amount of their stamina depending on the grade of the raw material in question. Despite their odd eating habits the Bakuhatsu Clan are only capable of ingesting solid minerals this way often making sure to grind them up if they aren't capable of crushing them down with their teeth. They do however have a special relationship with Gems as the benefits they bring extend more than just use as a Materia Price or Stamina replenishing. The types of Raw Materials they can consume depends on their age with younger the Bakuhatsu is the more types of minerals they are able to digest. Age - Types of Minerals Digestible - Grade of Raw Material (Stamina Replenished) Below Prime - Earth Materia, Gem & Metal (Raw Materials) - Grade I to III (1:1 Ratio) Prime - Earth Materia & Gem (Raw Materials) - Grade IV to VI (1:2 Ratio) Above Price - Earth Materia (Includes G. Earth if Bake) - Grade VII+ (1:3 Ratio) *Note: The Ratio refers to 1 D-rank of a mineral replenishing 1 Stamina, thus consumption of larger amounts will utilize the same ratio.
Name: Morpher Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu are adorned with unique birthmarks identical to their clan symbol along their body which are naturally present at birth in a random amount (Success Chance Dice Roll), the placement of these birthmarks may differ however one commonality is that if there is an Even amount then they will always be symmetrical (Left & Right sides) whereas if there is an Odd amount then it will be symmetrical up until the last one which will be located somewhere in the middle of the body. In addition these birthmarks are never on their hands of feet as those are the only places where a Bakuhatsu never has any sort of birthmarks. These tattoos grant the unique Bakuhatsu specific ability to morph materia into shapes while priming them for detonation, without an additional energy source put it it works on a cool-down system and the morphed materia will always deal Hybrid Damage of the element the materia is comprised of with the explosive status effect. The number of birthmarks the Bakuhatsu possesses determines the types of materia capable of being harnessed as well as how long it takes before they can prime another material. No of Birthmarks - Types of Materia Capable of Harnessing 1 - Earth Materia Only 2 - Earth Materia & Gems Only 3, 5 or 7 - Earth Materia, Gems & Plants 4, 6 or 8 - Earth Materia, Gems & Metals (Solid Only) 9 - Earth Materia, Gems, Plants & Metals (Solid Only) 10 - Solid Materia (Including Earth, Gems, Plants, Metals & Living) *(Insert Name)'s Birthmarks = (Insert Amount) *(Insert Names)'s Birthmark Locations are:
Name: Detonation Proof Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Bakuhatsu are innately resistant to explosions in regard to both the ailments currently associated with them and eventually the explosions themselves, this is based on gender. Male Bakuhatsu are resistant to explosions themselves while Female Bakuhatsu are resistant to the after effects of explosions. This is dependent on the Bakuhatsu's Endurance Tiers with the most resilient Bakuhatsu becoming resistant to all but the most powerful of detonations and ill-effects stemming from detonations. This is an example of gender dimophism within the clan which arose over the hundreds of years the clan has been around. This is due to female Bakuhatsu typically being around children whereas males were out whether for combat or hunting. While this is the exception and not the rule, occasionally based on sexual orientation this is flipped, in which case Homosexual Bakuhatsu have the opposite resistance than what is commonly associated with their gender. This unique quirk is only specific to that type of sexual orientation as others share the same resistant as their Heterosexual counterparts. Rank of Bakuhatsu - Explosion Resistance Effect (Male/Female) D - Exothermic Hybrid/Explosive C - Endothermic Hybrid/Knock-Back B - Exothermic Physical/Blind (Sensory Deprivation) A - Endothermic Physical/Burn S - Exothermic Chakra/Freeze *(Insert Name)'s Sexual Orientation =
Name: Big Bang Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu are naturally capable of generating explosions so it comes as to no surprise that they eventually evolved to make their heart beat an actual timer for a final detonation. This timer acts as both to prime the bomb that is their body when they are conceived and their heart first starts being and to detonate the bomb. When triggered intense light pours out of their body which converts their remaining energy stores into a payload and detonating their body within a localized blast radius dealing Spiritual Based Explosive Dmg along that proximity. This is based on the Bakuhatsu's age, and likewise makes miscarriages for a Bakuhatsu fatal for both the embryo and occasionally the mother as well. The only time this passive detonation is survivable, or can be defused is if the Bakuhatsu (or pregnant Bakuhatsu) hasn't utilized their "Get out of Jail Free Card" in which case it's use is consumed Permanently while keeping them alive yet unable to ever trigger it again. Alternatively it can be triggered earlier than upon the Bakuhatsu's heart stopping by also using up the user's "Get out of Jail Free Card" in which at the cost of their life they detonate. Bakuhatsu Age - Blast Radius of Big Bang in ft (Diameter) Below 0 - 6 Inches (1 ft) 1 to 10 - 1 ft (2 ft) 11 to 20 - 5 ft (10 ft) 21 to 30 - 10 (20 ft) 31 to 40 - 25 (50 ft) 51+ - 50 (100 ft)
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[b]Name:[/b] Bomb Factory [b]Classification:[/b] Medical Kinjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Bakuhatsu clan is notorious among Merchants for one very specific capability, namely their ability to eat minerals similar to how normal individuals consume food. While this doesn't mean they are able to eat poisonous or other harmful materials it means that things which are inert or normally indigestible are able to be processed by those in the Bakuhatsu Clan whether to fuel techniques as a materia price or eventually as a Bakuhatsu grows more skilled replenish a set amount of their stamina depending on the grade of the raw material in question. Despite their odd eating habits the Bakuhatsu Clan are only capable of ingesting solid minerals this way often making sure to grind them up if they aren't capable of crushing them down with their teeth. They do however have a special relationship with Gems as the benefits they bring extend more than just use as a Materia Price or Stamina replenishing. The types of Raw Materials they can consume depends on their age with younger the Bakuhatsu is the more types of minerals they are able to digest. [u]Age - Types of Minerals Digestible - Grade of Raw Material (Stamina Replenished)[/u] Below Prime - Earth Materia, Gem & Metal (Raw Materials) - Grade I to III (1:1 Ratio) Prime - Earth Materia & Gem (Raw Materials) - Grade IV to VI (1:2 Ratio) Above Price - Earth Materia (Includes G. Earth if Bake) - Grade VII+ (1:3 Ratio) [b]*Note:[/b] The Ratio refers to 1 D-rank of a mineral replenishing 1 Stamina, thus consumption of larger amounts will utilize the same ratio.
[b]Name:[/b] Morpher [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Bakuhatsu are adorned with unique birthmarks identical to their clan symbol along their body which are naturally present at birth in a random amount (Success Chance Dice Roll), the placement of these birthmarks may differ however one commonality is that if there is an Even amount then they will always be symmetrical (Left & Right sides) whereas if there is an Odd amount then it will be symmetrical up until the last one which will be located somewhere in the middle of the body. In addition these birthmarks are never on their hands of feet as those are the only places where a Bakuhatsu never has any sort of birthmarks. These tattoos grant the unique Bakuhatsu specific ability to morph materia into shapes while priming them for detonation, without an additional energy source put it it works on a cool-down system and the morphed materia will always deal Hybrid Damage of the element the materia is comprised of with the explosive status effect. The number of birthmarks the Bakuhatsu possesses determines the types of materia capable of being harnessed as well as how long it takes before they can prime another material. [u]No of Birthmarks - Types of Materia Capable of Harnessing[/u] 1 - Earth Materia Only 2 - Earth Materia & Gems Only 3, 5 or 7 - Earth Materia, Gems & Plants 4, 6 or 8 - Earth Materia, Gems & Metals (Solid Only) 9 - Earth Materia, Gems, Plants & Metals (Solid Only) 10 - Solid Materia (Including Earth, Gems, Plants, Metals & Living) [b]*(Insert Name)'s Birthmarks [/b] = (Insert Amount) [b]*(Insert Names)'s Birthmark[/b] Locations are:
[b]Name:[/b] Detonation Proof [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Bakuhatsu are innately resistant to explosions in regard to both the ailments currently associated with them and eventually the explosions themselves, this is based on gender. Male Bakuhatsu are resistant to explosions themselves while Female Bakuhatsu are resistant to the after effects of explosions. This is dependent on the Bakuhatsu's Endurance Tiers with the most resilient Bakuhatsu becoming resistant to all but the most powerful of detonations and ill-effects stemming from detonations. This is an example of gender dimophism within the clan which arose over the hundreds of years the clan has been around. This is due to female Bakuhatsu typically being around children whereas males were out whether for combat or hunting. While this is the exception and not the rule, occasionally based on sexual orientation this is flipped, in which case Homosexual Bakuhatsu have the opposite resistance than what is commonly associated with their gender. This unique quirk is only specific to that type of sexual orientation as others share the same resistant as their Heterosexual counterparts. [u]Rank of Bakuhatsu - Explosion Resistance Effect (Male/Female)[/u] D - Exothermic Hybrid/Explosive C - Endothermic Hybrid/Knock-Back B - Exothermic Physical/Blind (Sensory Deprivation) A - Endothermic Physical/Burn S - Exothermic Chakra/Freeze *(Insert Name)'s Sexual Orientation =
[b]Name:[/b] Big Bang [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Bakuhatsu are naturally capable of generating explosions so it comes as to no surprise that they eventually evolved to make their heart beat an actual timer for a final detonation. This timer acts as both to prime the bomb that is their body when they are conceived and their heart first starts being and to detonate the bomb. When triggered intense light pours out of their body which converts their remaining energy stores into a payload and detonating their body within a localized blast radius dealing Spiritual Based Explosive Dmg along that proximity. This is based on the Bakuhatsu's age, and likewise makes miscarriages for a Bakuhatsu fatal for both the embryo and occasionally the mother as well. The only time this passive detonation is survivable, or can be defused is if the Bakuhatsu (or pregnant Bakuhatsu) hasn't utilized their "Get out of Jail Free Card" in which case it's use is consumed Permanently while keeping them alive yet unable to ever trigger it again. Alternatively it can be triggered earlier than upon the Bakuhatsu's heart stopping by also using up the user's "Get out of Jail Free Card" in which at the cost of their life they detonate. [u]Bakuhatsu Age - Blast Radius of Big Bang in ft (Diameter)[/u] Below 0 - 6 Inches (1 ft) 1 to 10 - 1 ft (2 ft) 11 to 20 - 5 ft (10 ft) 21 to 30 - 10 (20 ft) 31 to 40 - 25 (50 ft) 51+ - 50 (100 ft)
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bakuhatsu Clan 23rd July 2014, 6:17 pm | |
| - Morphing Bomb Factory:
Name: Morphing Bomb Factory - Primed Sculpting Classification: Fighting Style Rank: B-rank Class: Supplementary/Offensive Range: Self (Kneading Mouths), Varies (Sculptures)
Description: This is a unique fighting style which builds off of the Bakuhatsu Clan's Morpher passive, albeit taken to a new level upon the Bakuhatsu clan member unlocking Clay Release, the result is that they can now utilize the mouths which have sprouted along specific points in their body to knead any type of energy source into the substances they can morph. However when utilizing substances that they can consume via Bomb Factory they actually gain stamina which can then be used to add onto the created explosive instead of merely kept to re-energize the body. Depending on the placement of the mouths the types of energy sources capable of being kneaded into materials vary. Typically however individuals either have them on their hands & feet both of which grants them the ability to knead either chakra (hands) or stamina (feet) into materials. The last mouth however can be placed in three places; Chest (Capable of Kneading Life-Force/Blood), Abdomen (Capable of Kneading Natural/Nega Energy), Head (Capable of Kneading Nen/PSI). Sculptures are organized into classes based on how powerful they are; C0 which incorporates the Bakuhatsu's Big Boom passive, C1 which are the weakest & simplest often being created for specific uses, C2 which are more complex all with the same effect of being able to propagate or produce other clay variants, C3 which involve special bombs which incorporate status effects & finally C4 which revolve around bombs of various sizes which are considered the strongest type barring C0 due to those being suicide techniques. Multiple types of sculptures can be preformed each one having it's own word-count and each taking a D-rank technique slot upon being learned, however when calculating the blast radius of explosions please use the "Blast Radius" section of the Item & Measurement Information (C0 count as D, C1 count as C, C2 count as B, C3 count as A & C4 count as S). Rank - Category (Activation Time, No. of Mouths Activation Time Modifier) - In Battle Word Count (Solo Training) D - C0 (5 P.T, 1 = -2 P.T) - 150 (75) C - C1 (10 P.T, 2 = -4 P.T) - 300 (150) B - C2 (15 P.T, 3 = -6 P.T) - 450 (300) A - C3 (20 P.T, 4 = -8 P.T) - 600 (450) S - C4 (25 P.T, 5 = -10 P.T) - 750 (600) *(Insert Name) Current Sculpture List: 1. Name & Cost: Description: Category:
- Explosive Jujitsu:
Name: Explosive Jujitsu Classification: Fighting Style Rank: B Class: Offensive Range: Contact
Description: This is the Bakuhatsu signature fighting style which revolves around the use of a grappling heavy taijutsu style in order to make use of two of their passives (Morpher & Bomb Factory) in a unique way. Contrary to the normal use of Bomb Factory to digest inanimate material the Bakuhatsu simply stores them in their stomach in preparation for use via Morpher. However unlike before when one changes an object into a different shape they utilize the stamina that they would gain from breaking down rocks or gems to fuel explosions which detonate as a result of a transfer of the individuals sweat to another target via contact. Skin is in fact absorbent and this technique capitalizes on that natural effect by leaving markings on a grappled targets skin which will then detonate essentially turning a victim into a bomb. Due to the unique effect of how it is triggered while it does deal physical damage it bypasses Defense Tiers with victims requiring Defense+Strength Tiers in order to completely mitigate the damage dealt to them.
Name: Explosive Jujitsu - Oogoshi Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Throw)
Description: A judo move where the user lifts their opponent over their shoulder and slams them onto the ground. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hand, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (D) B-Rank - + 30 Feet - Meduim S (3D) A-Rank - + 40 Feet - Medium M (C) S-Rank - + 50 Feet - Medium L (B)
Name: Explosive Jujitsu - Keylock Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Blast Radius)
Description: A jujitsu joint lock where practitioner’s arms isolate and cause flexion to the shoulder, elbow, and to a lesser extent the wrist of the opponent. The technique is generally set in motion by the practitioner, using their same side hand, (i.e. to target the right hand he uses his own right hand) pinning the opponent's arm to the ground at the wrist, so that the elbow falls at a right angle with the palm facing upwards. Subsequently, the practitioner will thread his opposite hand under the opponent’s biceps, reach through and grasp his own wrist. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a C-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (20 feet), or disarmed by a C-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. The initial blast radius is 10 feet, with each P.T the target is in the hold adds 5 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 5 P.T C Rank- 4 P.T B Rank- 3. PT A Rank - 2 P.T S Rank - 1 P.T
Name: Explosive Jujitsu - Hip Throw Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Throw)
Description: A judo move where the user is in front of the target. It involves turning your hips, moving them in front and below the targets hips, with the practitioner’s hand passing behind the target’s back, usually under the target’s arm, while minimizing the amount of space between the practitioner’s back and target’s chest. The arm is then pulled to the front, lifting with the hips and bending forward while continuing the pull to the front and down, completing the move. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hand, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (D) B-Rank - + 30 Feet - Meduim S (3D) A-Rank - + 40 Feet - Medium M (C) S-Rank - + 50 Feet - Medium L (B)
Name: Explosive Jujitsu - Double wristlock Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Close Range (Blast Radius)
Description: A jujitsu joint lock where practitioner’s arms isolate and cause flexion to the shoulder, elbow, and to a lesser extent the wrist of the opponent. The application is similar to the top wristlock, except that it is reversed. The opponent's wrist is grabbed with the hand on the same side, and the opposite arm is put behind the opponent's arm, again grabbing the target's wrist. By controlling the opponent's body and cranking the arm away from the attacker, pressure is put on the shoulder joint, and the joint elbow. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a C-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (20 feet), or disarmed by a C-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. The initial blast radius is 10 feet, with each P.T the target is in the hold adds 5 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 5 P.T C Rank- 4 P.T B Rank- 3. PT A Rank - 2 P.T S Rank - 1 P.T
Name: Explosive Jujitsu - Single Handed Arm Throw Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: This jujitsu technique serves as a counter to hand-held weapons. The user catches the wrist of the opponents weapon holding hand first, grab's their opponent's arm, then turns to face the other direction and pulls the opponent over their shoulder. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. For Weapon countering, the intercepting radius includes that of the weapon's length before factoring in the distance from the opponent. Where the opponent was touched by the user's hand, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +5 Feet - Small (N/A) C-Rank - + 10 Feet - Humanoid (D) B-Rank - + 15 Feet - Meduim S (3D) A-Rank - + 20 Feet - Medium M (C) S-Rank - + 25 Feet - Medium L (B)
Name: Explosive Jujitsu - Achilles Lock Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Short Range (Blast Radius)
Description: A jujitsu joint lock that is a compression lock that involves pressing the Achilles tendon into the back of the ankle or lower leg. It is typically performed by wedging a forearm, especially a bony part of it, into the Achilles tendon, while leveraging the foot and the leg over the forearm serving as a fulcrum. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a C-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (20 feet), or disarmed by a C-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. For this lock in particular, the side affect of those caught in the explosion adds numbness to the leg, lowering their speed tier by 1 rank involving the use of the legs to the same amount of p.t that the victim was kept in the hold. The initial blast radius is 5 feet, with each P.T the target is in the hold adds 5 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 5 P.T C Rank- 4 P.T B Rank- 3. PT A Rank - 2 P.T S Rank - 1 P.T
Name: Explosive Jujitsu - Ashi guruma Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: This Judo Technique serves as a counter to strength tiers, actually using them against the opponent. Ashi Guruma is executed by trapping the victim's trailing leg to make their torso twist and fall about an oblique axis formed by the user's tripping leg. Utalizing the oblique axis in such a manner can allow the user to use the target's strength tiers as a substitute for the users own strength tiers. This technique is capable of intercepting movement of Bullet Release speeds when an opponent is within 2 ft of the user, if they are within 1 ft then it is capable of intercepting C-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hands/feet, they will experience C-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 10 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +5 Feet - Small (N/A) C-Rank - + 10 Feet - Humanoid (D) B-Rank - + 15 Feet - Meduim S (3 D) A-Rank - + 20 Feet - Medium M (C) S-Rank - + 25 Feet - Medium L (B)
Name: Explosive Jujitsu - Crouching Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is one of the three jujitsu stances available to those who use Explosive Jujitsu. The user bends their knees and spreads their arms outward raising their center of gravity and slightly leaning forward in order to balance themselves in preparation for grabbing opponents. The Crouching stance is very powerful and assists in the delivery of power through the body to either the arms or the legs. Allowing for more shifting or side-to side mobility (1 Tier Level Higher) and allowing one to preposition themselves quickly however they suffer in regards to moving away or towards an opponent (1 Tier Level lower). This allows better movement interception in regards to increasing the grab range of the user to double it's original range. However due to adopting a grab friendly pose it causes strike based fighting styles to have their range halved in comparison as the user's pose is not well suited towards their use. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Explosive Jujitsu - Ground Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description:This is one of the three jujitsu stances available to those who use Explosive Jujitsu. This results in the user bending over with their hands touching the ground while both legs are completely bent thus making them a smaller target yet capable of quickly moving if need be. The Ground stance essentially causes half of one's body-weight to be balanced on each foot making shifting movement more difficult (1 Tier Level Lower), however vaulting forward or backward become much easier to pull off (1 Tier Level Higher). Forward-weighted or backward-weighted stances place most of body weight on either the rear or the lead foot, respectively. The Forward-weighted Ground Stance (lead foot) is more aggressive, allowing for stronger and longer hold times when preforming Locks targeting the Upper Body doubling the time (P.T) it takes for a victim to break free from them, however lowering Throws, which rely on using one's own strength to fling an opponent', by Half the usual throwing distance. The Backward-weighted Ground Stance (rear foot) is more passive, allowing for stronger and longer hold times when preforming Locks targeting the Lower Body doubling the time (P.T) it takes for a victim to break free from them, however lowering Throws, which rely on using the opponent's strength to fling an opponent, to Half the usual throwing distance. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Explosive Jujitsu - Jiu Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This is one of the three jujitsu stances available to those who use Explosive Jujitsu. The Jiu stance will have the feet pointed forward, thighs parallel to the floor, with the buttocks pushed out, and the back "arched up" to keep the upper body from leaning forward. In this stance, the user is more geared towards throws rather than movements or locks, with their throw distance being doubled, on the other hand due to the awkwardness of this stance it is more defensive than the others suffering penalties to the user's movement outside of preforming Jujitsu techniques by 1 Tier Level Lower. On the other hand it isn't as effective at retaining Locks with the duration a victim can use strength to break out of them being halved, though in comparison after being thrown they sustain 1-rank Higher in Fall damage. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4 B - 3 A - 2 S - 1
Name: Explosive Jujitsu - Ōuchi gari Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: A judo move where the user reaps The victim's left leg with their right leg from the inside while pulling down. The reaping action of the variation is either a hooking or lifting motion, and the left hand can be used to lift or block the victim's other leg while reaping the other. This technique is capable of intercepting movement of Crashing Ground speeds when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting B-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hand, they will experience B-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 15 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +15 Feet - Small (N/A) C-Rank - + 30 Feet - Humanoid (3 D) B-Rank - + 45 Feet - Medium S & Medium M (C) A-Rank - + 60 Feet - Medium M (B) S-Rank - + 75 Feet - Medium L (A)
Name: Explosive Jujitsu - Circle Throw Classification: Taijutsu Rank: B-rank (Recoil Price = Half of Fall Dmg) Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: This is one of the more rare Judo throws that has more of a high risk for the practitioner, but a high-end game reward. The circle throw is performed by the user gripping the opponent high and falling backward as in a backward roll. Once the opponent is off balance forward, the user plants a foot low on the victim at waist level and applies strong pressure, rolling onto his own back with the opponent above him. This causes the victim to flip over the user and land on their back. The final position is both practitioners are on their backs, head to head. This technique is capable of intercepting movement of Crashing Ground speeds when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting B-rank++ Speeds and grabbing said target. Where the opponent was touched by the user's hand, they will experience 2 sets of B-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. However, the throw sacrifices the stability of being upright, which leaves the user prone on the floor at the end of execution. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 15 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (3D) B-Rank - + 35 Feet - Medium S & Medium M (C) A-Rank - + 40 Feet - Medium L (B) S-Rank - + 55 Feet - Medium XL (A)
Name: Explosive Jujitsu - Rotational Wristlock Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Grab), Close Range (Blast Radius)
Description: A jujitsu joint lock where the practitioner obtains wrist control by grabbing and twisting the hand. The wrist joint does not allow rotating motion, and the force is transferred to the forearm causing radioulnar rotation, eventually resulting in a joint lock on the radioulnar joint. Once the radius and ulna have been brought to their extreme positions, further twisting motion will put severe torque on the wrist. This technique is capable of intercepting movement of Crashing Ground speeds when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting B-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a B-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (30 feet), or disarmed by a B-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. The initial blast radius is 15 feet, with each P.T the target is in the hold adds 3 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 10 P.T C Rank- 8 P.T B Rank- 6. PT A Rank - 4 P.T S Rank - 2 P.T
Name: Explosive Jujitsu - Bicep Slicer Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Grab), Short Range (Blast Radius)
Description: A jujitsu joint lock that is a compression lock that involves pressing the biceps into the humerus. An effective biceps slicer can be applied by putting an arm or leg as a fulcrum on the opponent's arm at the inside of the arm by the elbow, and flexing the opponent's arm over the fulcrum. This will result in the biceps and forearm being pressed into the fulcrum. The biceps slicer becomes most effective as a compression lock when the bony parts of the limb such as the shin or any of the bones in the forearm are forced into the biceps of the opponent. This technique is capable of intercepting movement of Crashing Ground speeds when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting B-rank++ Speeds and grabbing said target. Where the opponent was touched by the user when initiating and completing the lock, Explosive release energy starts to seep inside of their bodies, effectively turning them into a B-rank Hybrid bomb, dealing damage to the victim and those around them. That explosive energy stays on the target until detonated by the user, detonated if the user is a certain distance away from the opponent (30 feet), or disarmed by a B-rank chakra expulsion technique that's strong against explosion release. The amount of time (P.T) that the target is placed in the hold racks up the explosion's blast radius functioning similar to an activation time. For this lock in particular, the side affect of those caught in the explosion adds numbness to the arms, lowering their strength tier by 1 rank involving the use of the legs to the same amount of p.t that the victim was kept in the hold. The initial blast radius is 15 feet, with each P.T the target is in the hold adds 3 feet to the technique. The lock will eventually be broken out of if a victim has strength tiers which depending on the user's own strength tiers can prevent those who have lower strength from breaking free. Strength Tier - P.T before breaking with Strength Tier D Rank- 10 P.T C Rank- 8 P.T B Rank- 6. PT A Rank - 4 P.T S Rank - 2 P.T
Name: Explosive Jujitsu - Uki Goshi Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: This Judo Technique serves as a counter to strength tiers, actually using them against the opponent. To execute the throw, the person throwing pulls the person being thrown up and forward putting them off balance. The user places the other round their back while turning so that the side of their hip are in close contact with the uke and pulling the victim's arm around. The user then twists the victim around using their back and hip as a pivot point. The users leading leg barely blocks the victim's leading leg and user is initially slightly sideways to the victim rather than completely giving their back, the throw is completed afterwards. This technique is capable of intercepting movement of Crashing Ground speeds when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting B-rank++ Speeds and grabbing said target. The victim's strength tiers (if they contain any) are used by the user as a substitution for their own strength tiers when the throw is performed. Where the opponent was touched by the user's hands/feet, they will experience B-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 15 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (3 D) B-Rank - + 30 Feet - Medium S & Medium M (C) A-Rank - + 40 Feet - Medium L (B) S-Rank - + 50 Feet - Medium XL (A)
Name: Explosive Jujitsu - Kosoto gake Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Grab), Short Range (Throw)
Description: This Judo Technique serves as a counter to hand-held weapons. The user quickly steps into the guard of the opponent, catches the wrist of the opponents weapon holding hand first while situating themselves to the side of the victim and reaches around their back to grip their face or neck; the user then moves backwards, forcing the victim off balance. The inside leg is reaped by pushing the back of the knee with the closest foot This technique is capable of intercepting movement of Crashing Ground speeds when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting B-rank++ Speeds and grabbing said target. For Weapon countering, the intercepting radius includes that of the weapon's length before factoring in the distance from the opponent. Where the opponent was touched by the user's hand, they will experience B-Rank hybrid internal explosive damage due to it seeping in through contact and/or sweat glands. The speed of which the target is thrown matches the speed stat of the user performing the technique, which leaves the target to be thrown as far as 15 feet. Strength Tiers aren't needed to throw and use this technique, but there is a distance modifier when Strength comes into play. Strength Tier - Distance Thrown - Size of Target (Fall Dmg Sustained) D-Rank - +10 Feet - Small (N/A) C-Rank - + 20 Feet - Humanoid (3 D) B-Rank - + 30 Feet - Medium S & Medium M (C) A-Rank - + 40 Feet - Medium L (B) S-Rank - + 50 Feet - Medium XL (A)
- Denotative Illusion Style:
Name: Denotative Illusion Style Classification: Fighting Style Rank: C-rank Class: Supplementary/Offensive Range: Varies (Explosion Radius)
Description: This is a unique Elemental Genjutsu based fighting style which was created by the Bakuhatsu Clan during the era of warring states in order to compete against the more mentally gifted clans. They learned how to weave their Explosive release into their genjutsu techniques creating a new form of triggering them namely by expelling chakra over a certain radius which proceeds to detonate trapping victims within it's blast radius in the genjutsu. Furthermore they learned how to utilize their explosions as additional triggers relying on Hearing, Scent and Touch namely the three senses most affected by being caught in an explosion to ensnare someone in their illusions. Due to this typically their genjutsu techniques follow a set pattern, those which are triggered via chakra expulsion have activation times before being able to trigger them whereas those triggered courtesy of explosions function like normal genjutsu. However due to being elemental they are capable of overpowering other ambient genjutsu techniques as well as those elemental genjutsu techniques weak to Explosive Release. Rank of Technique (Activation Time Blast Radius Modifier) - Blast Radius of Genjutsu (Contact/Short/Mid/Long/AOE) D (1 to 5 P.T = 1x) - 1/5/10/20/40 C (6 to 10 P.T = 2x) - 2/10/20/40/80 B (11 to 15 P.T = 3x) - 3/15/30/60/120 A (16 to 20 P.T = 4x) - 4/20/40/80/160 S (21 & above P.T = 5x) - 5/25/50/100/200
*********************** - Past is Past:
Last edited by Aurielle on 11th January 2017, 4:38 pm; edited 3 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bakuhatsu Clan 25th December 2016, 10:33 pm | |
| - Fire Release:
- Wind Release:
Name: Wind Release: Gale Effect Classification: Ninjutsu Rank: B Class: Passive Range: Self (Wind Release techniques)
Description: Due to the Bakuhatsu clan's overall affinity with generating explosions it came to no surprise that they would learn how to specialize their use of Wind Release losing their Wind techniques ability to cut in exchange for focusing more on their blowing aspect. As a result the wind techniques the Bakuhatsu Clan use are more geared towards brute force capable of denting or breaking objects instead of slicing or shearing right through them. Once this technique is learned it results in all of the users current Wind Release Techniques having to be re-trained in order to utilize both blowing and cutting while any Wind Release techniques which are learned after only focus on the blowing aspect of wind. The result is the ability to utilize Wind techniques so forceful that one can actually increase the range of Fire & Explosion based techniques it is used to power up by directly adding the range of the Wind Technique used (For instance if a Wind Technique reaches 50 ft and a Fire Release technique reaches 25 ft, in addition to making the latter technique stronger it's range is boosted to 75 ft). The drawback however is that blowing based Wind Release techniques while forceful and better for being used in conjunction with Explosions are capable of being used to power up Fire Release techniques 1-rank lower than them rather than the equivalent rank that is usually able to be overpowered due to Fire being strong against Wind.
- Explosive Release:
- Thermic Explosive Style:
Name: Bakuhatsu Style: Explosion Chakra Mode Classification: Nintaijutsu Rank: A Class: Offensive/Supplementary/Defensive Range: Self (Jutsu)
Description: The user wraps their body in a layer of explosive chakra using chakra flow that, instead of being used offensively, is used to oxidize the user's muscles to increase their mobility (A-rank) which when used with natural tiers makes them on par with Samurai (Tier+). The technique also increases the temperature of the body increasing adrenaline production to grant enhanced strength (A-rank) which when used with natural tiers makes them on par with Samurai (Tier+). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Explosive Release Explosive). The Bakuhatsu clan's mastery of explosions exceeds other users of the Explosive Release allowing their Thermic style to influence the capabilities of the explosions; using the Exothermic Style the explosions can inflict statuses on living targets while with the Endothermic Style the explosions can destroy non-living targets. These effects however only trigger when this technique is utilized with actual Nintaijutsu techniques. Birthmarks - Explosion Effect Inflicted (Exothermic, Endothermic) 1 - Burn (Structures) 2 - Knock-back (Weapons) 3, 5, or 7 - Stun (Armor) 4, 6 or 8 - Dizziness (Items) 9 - Stun & Dizziness (Armor & Items) 10 - Burn & Knock-back (Structures & Weapons)
Name: Bakuhatsu Style: Explosion Chakra Armor Classification: Nintaijutsu Rank: S Class: Offensive/Supplementary/Defensive Range: Self (Jutsu)
Description: The user wraps their body in a layer of explosive chakra using chakra flow that, instead of being used offensively, is used to oxidize the user's muscles to increase their mobility (S-rank) which when used with natural tiers makes them on par with Samurai (Tier+). The technique also increases the temperature of the body increasing adrenaline production to grant enhanced strength (S-rank) which when used with natural tiers makes them on par with Samurai (Tier+). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Explosion Release Explosive). When used at full power, it causes the user's skin to pulsate and the devastation they can wrought is said to be on par with a Bakuhatsu's Big Bang. The Bakuhatsu Clan's mastery of this technique far exceeds other Explosion Release users based on their synergy with explosions and resistance to the adverse effects of maintaining proximity with them, due to their Bakuhatsu descent to maximize their use of this technique as they imbues their body with Explosive Release chakra. This refers to a Bakuhatsu Clan user's Explosive Release: Chakra Armor's activation duration having an additional modifier based on their number of birthmarks. This is dependent on what the Bakuhatsu is born with likewise due to surrounding their body with Explosive Release chakra the user is encased in it requiring a S-rank Defense Piercing technique good against Explosion Release to even damage them. Rank - Skill Modifer (P.T) - End. Tier (Modifier) - Birthmark (Modifier) D - +0 - D (+1) - 1 (+1) C - +1 - C (+2) - 2 (+2) B - +2 - B (+3) - 3, 5 or 7 (+3, +5 or +7) A - +3 - A (+4) - 4, 6 or 8 (+4, +6 or +8) S - +4 - S (+5) - 9 (+9) or 10 (+10) (Insert Name)'s No of Posts before Chakra Price req. after activation = (Inser Amount) posts (total)
- Exothermic Explosive Style:
Name: Exothermic Explosive Style Classification: Fighting Style Rank: D Class: Offensive/Supplementary/Defensive Range: Self (Jutsu)
Description: Explosive Release has two distinct types which the Bakuhatsu Clan have learned how to not simply harness but rather perfect. This type is known as Exothermic which focuses on a explosion which releases energy as it's end product and is the most common use of the release which the Bakuhatsu are known for. In comparison to normal explosive release user's the Bakuhatsu Clan's techniques all rely on a Blast Radius (See Item & Measurement Information) due to incorporating a split price between Chakra & Wind Materia. Therefore the techniques within the Exothermic Explosive Style are known for being quite devastating in terms of range and capable of widespread destruction. The Bakuhatsu use this to trigger this styles special characteristic which allows them to target living things inflicting burns, knock-back, stun and dizziness to those trapped in any of the detonations of their Explosive Release techniques. All of these are offset with Endurance Tiers rather than the normal method of counter-acting them though some will require Endurance Tier Chains if they are Kinjutsu based (Price = Blood + Wind Materia). Living Weapons likewise fall under this effect allowing them to be affected by this as well as the Endothermic Explosive Style. Type of Status Effect - Tier Chain Required when Kinjutsu Stun - Endurance+(Endurance) Knock-Back - Endurance+Strength Burn - Endurance+Defense Dizzy - Endurance+Reaction
- Endothermic Explosive Style:
Name: Endothermic Explosive Style Classification: Fighting Style Rank: D Class: Defensive/Supplementary/Offensive Range: Self (Jutsu)
Description: Explosion Release has two distinct types which the Bakuhatsu Clan have learned how to not simply harness but rather perfect. This type is known as Endothermic which focuses on an explosion which absorbs energy as it's end product and is the least common use of the release that the Bakuhatsu are known for. In comparison to normal explosive release user's the Bakuhatsu Clan's techniques all rely on a Blast Radius (See Item & Measurement Information) due to incorporating a split price between Chakra & Heat based Materia (If siphoning heat from other techniques it requires a double chakra price which either weakens or disperses whichever technique the heat was drawn from). Therefore the techniques within the Endothermic Explosive Style are known for being localized explosions or implosions which are not Gravity or Space release based. The Bakuhatsu use this to trigger this styles special characteristic which allows them to shatter, break or otherwise destroy non-living things such as structures, weapons, armor or items of those trapped in any of the detonations of their Explosive Release techniques. Due to this living things are actually not as effected only sustaining half (1-rank below) as much damage. Because of how they are triggered these techniques bypass Endurance Tiers or the Chakra Resistance of non-living objects unless one possesses Endurance+Defense+Strength Tiers or simply Chakra+Strength Tiers. Living Weapons likewise fall under this effect allowing them to be affected by this as well as the Exothermic Explosive Style. Rank of User - Type of Heat based Materia D - Fire C - Heat B - Blaze A - Explosion (Exothermic) S - Yugure
Note: Members of the Clan can Pick either the Exothermic Style or the Endothermic Style, Only the Clan Head &/or the Clan Heir (if directly taught by the Clan Head) can utilize both.
*********************** - Past is Past:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bakuhatsu Clan 25th December 2016, 10:35 pm | |
| - Clay Release:
Name: Hatsu Mouths Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Req. Clay Release. Those within the Bakuhatsu Clan who obtain Clay Release, experience a mutation in their body dependent on how many birthmarks they were born with they will manifest mouths on their palms, soles while the last one will be on a special location. Depending on the individuals skill level the amount of materia a single mouth can chew at once varies with the most skilled individuals being capable of gorging their Hatsu Mouths on large quantities of Clay. These mouths do have several other utility purposes besides this as when uncovered they can be utilized as extensions of the Respiratory & Digestive System of a Bakuhatsu Clan member. Finally techniques which emerge from the user's mouth can be released from these palm markings either after preforming hand seals for the normal price or without hand seals for double the usual price. No of Birthmarks (No. of Hatsu Mouths Available) - Rank (Amount of Materia) 1 (0) - D (D) 2 (1) - C (3 D) 3, 5, 7 (2) - B (C) 4, 6, 8 (3) - A (B) 9 (4) - S (A) 10 (5) - Elite/Clan Head or S-rank Clan Heir) (S)
- Dust Release:
- Bakuhatsu Style Burrowing:
Name: Baku-Style: Hiding in Rock Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self, AOE (Rock Hiding in)
Description: This technique allows the user to camouflage themselves with the earth around and move freely through earth surfaces undetected. The Bakuhatsu Clan learned how to refine this technique giving a wider area in which the user can conceal themselves while reliant on the initial chakra price to determine the level at which they conceal themselves within the rock. Regardless of the level those who wish to detect the user require either X-ray Vision + Chakra Sensory, Vibration Sensory + Reaction Tiers to pinpoint the user's body. Furthermore the amount of time they can keep this active is based on two factors, the first being contact with earth while the second is the user's Endurance Tiers making this technique a powerful tool in the hands of a skilled Bakuhatsu Clan member. Rank (Chakra Price/Endurance Tiers) - Radius of Earth one can conceal within (Strength of Concealment/Turns Concealed before reactivation) D - 40 ft (D/1) C - 80 ft (C/2) B - 120 ft (B/3) A - 160 ft (A/4) S - 200 ft (S/5)
Name: Baku-Style: Hiding like a Mole Classification: Nintaijutsu Rank: C-rank (Recurrent C-rank Chakra Price) Class: Supplementary Range: Self, Contact (Ground)
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through with ease while being undetectable to those without C-rank or above Vibration Sensory. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces a certain radius around their person. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth unless one has X-ray Vision + C-rank or above Reaction Tiers. The Bakuhatsu have expanded on this technique becoming more skilled at it's use dependent on the user's Earth Affinity. Affinity Strength - Movement Speed While Underground (Magnetic Sensory Radius) - End Tier (P.T till reactivation) Normal Earth Affinity - Tier- (3 ft) - N/A (Each P.T) High Earth Affinity - Tier (5 ft) - D (1 P.T) Very High Earth Affinity - Tier+ (10 ft) - C (2 P.T) Normal Clay Affinity - Tier+ (20 ft) - B (3 P.T) High Clay Affinity - Tier++ (30 ft) - A (4 P.T) Very High Clay Affinity - 1-rank Tier- (40 ft) - S (5 P.T)
Name: Baku-Style: Double Suicide Decapitation Classification: Ninjutsu Rank: C Class: Supplementary/Offensive Range: Mid
Description: A type of concealment as well as trap technique, Double Suicide Decapitation hides the user underneath a thin layer of ground. The user is capable of traveling at either C-rank or a higher speed level if one is available is underneath the ground without disturbing the ground around them with opponents without either X-ray Vision, C-rank Vibration Sensory or a Time-Slowing Dojutsu with Reaction Tiers equal to the user's movement speed being dragged underground. The user can then come out from the ground underneath the target and drag them underneath up to their head, trapping them and making for a perfect follow up technique. Due to being trapped the victim is unable to use their hands to perform any technique which requires hand seals, however they can break out of it with B-rank or above Strength. The Bakuhatsu Clan variant of this technique makes use of the user's skill level they can utilize this technique on multiple opponents who are within 20 ft of the user with one activation of this technique. Rank - No. of Opponents capable of dragging underground D - 1 C - 2 B - 3 A - 4 S - 5
Name: Baku-Style: Whack-a-Mole Technique Classification: Nintaijutsu Rank: B-rank Class: Supplementary Range: Self, Varies
Description: Req. Baku-Style: Hiding like a Mole to be learnt. By using this technique to move around the battlefield, the user pops up in front of their opponent before attacking them with a physical based technique. Unlike its parent technique, however, this technique is used to quickly attack multiple opponents in succession rather than a simple movement technique. As a result the Bakuhatsu Clan learned how to increase the number of times they can attack an opponent with either a Taijutsu or Kenjutsu technique, or the number of opponents they can use a Shurikenjutsu or Kyujutsu technique on at once. In regards to the former the target it struck from different directions resulting in them being required to react to whichever technique which was used to strike them at 1 Tier Level Higher, whether they need Speed, Strength or Reaction to dodge, or mitigate knock-back, per direction they are attacked from (I.e 1st attack requires A-rank speed, the next one will require A-rank+, the third would require A-rank++ etc). In the case of the latter this technique multiplies the number of opponents that can be struck by those techniques. Rank - No. of Directions Opponent is Attacked from/No. of opponents attacked at once D - 1 C - 2 B - 3 A - 4 S - 5
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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