Naruto Beginnings
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Naruto AU Roleplay Forum
 
HomePortalLatest imagesSearchRegisterLog in
Welcome to Naruto Beginnings!
I hope you have fun here, jump in the chat!
The Chunin Exams are approaching, please check Republic of Five Mission Board for more details!

 

 Dead Rage (Jutsu Thread)

Go down 
+2
Zen
Blade
6 posters
Go to page : 1, 2, 3  Next
AuthorMessage
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime30th August 2013, 7:08 am

Name: Dead Mode: Wrath (Signature)
Classification: Kenjutsu/Kinjutsu
Rank: A-Rank (S-Rank Blood Cost)
Class: Offensive/Supplementary
Range: Self

Description: This is a frightful technique that stems from the hate that Arikiko and Morghul have towards Living Weapons. As such this weapon can ONLY be activated against a wielder of a Living Weapon. Once this is activated, large chains made of energy laced with Morghul's steel slide out of the weapon and ram into Arikiko's arms before siphoning off a large amount of blood. Once this amount of blood (An S-Rank) is taken off then the mode activates. This causes Arikiko's eyes to glow a bright red rather than just lose the pupil and also causes Morghul's power lines to glow much brighter.

This technique also requires Dead Mode and Branching Evolution with the Warrior path chosen. This technique stems off of this and causes Morghul to become partially intangible, allowing it to strike intangible enemies and deal Physical+Mental damage much like Dead Mode. It also works off of Branching Evolution by providing an instant two rank boost to all energy tech and kenjutsu techniques as well as giving a one rank boost to all of Arikiko's tiers. This technique lasts until all enemies are dead but can only be activated, as said, when a Yoroi or another with a living weapon is in sight.

Name: Sever Series: Override (Signature)
Classification: Energy Tech/Kinjutsu
Rank: A-Rank
Class: Offensive
Range: Melee

Description: This technique activates when Arikiko and Morghul sever a user from either their puppet or Living Weapon. Once this is done, as long as the user is equal rank to the victim and pays a blood cost equal to the rank of the victim, override comes into effect. This technique forcibly takes control of the overridden object for as long as it is severed from the opponent. For example, if this technique strikes a puppet, for the duration of the sever Arikiko will take over the puppet and be able to use it for himself.

Name: Wasteland Series: Desert Gale (Signature)
Classification: Genjutsu
Rank: D-Rank
Class: Offensive/Supplementary
Range: Varies

Description: This technique is activated upon swinging Morghul which generates a small light from the edge of the blade. If this light is seen then this genjutsu activates whereupon the victim feels a gentle wind blowing over them. This wind is extremely hot however, not enough to burn but definitely enough to be irritable. Intermixed with this wind is what feels like coarse, gritty sand which irritates and stings the skin of the victim of this technique.

Name: Wasteland Series: Desert Glare (Signature)
Classification: Genjutsu
Rank: D-Rank
Class: Offensive/Supplementary
Range: Varies

Description: This genjutsu is activated upon Morghul striking the ground which sends out a bright light, as though flashing from the sparks from Morghul. What this does after that is cause a blinding light to appear in the sky above the victim, causing a large amount of sun glare to shine down upon them. This doesn't have much effect on its own apart from making it difficult for the opponent to see.

Name: Wasteland Series: Shifting Sands (Signature)
Classification: Genjutsu
Rank: D-Rank
Class: Supplementary
Range: Varies

Description: This part of the Wasteland Series is activated upon the victim looking at Morghul as it swings. The blade of the axe itself glows brighter and with a more purple colour which activates the genjutsu. Once activated the victim feels as though the ground under them is more like a desert dune, the sand sifting away under their feet and making it more difficult to move around. This has no other effect than making it difficult for the enemy to balance.

Name: Wasteland Series: Hidden under the Sands (Signature)
Classification: Genjutsu
Rank: D-Rank
Class: Supplementary
Range: Varies

Description: Activated by a small roar that Morghul gives out as it is swung, this genjutsu works in with the rest of the Wasteland Series. Once activated, this genjutsu makes the victim hear quiet sounds from around them, the scuttling of insects crawling through the floor, the hiss of snakes that seem to be within ten feet of them, giving life to the Wasteland. This has no other effect but might cause paranoia or fear in those that fear insects, arachnids or snakes.

Name: Pendulum Swing Style (Signature)
Classification: Fighting Style
Rank: D-Rank
Class: Passive
Range: Weapon

Description: This is Arikiko's signature fighting style and involves using the massive height and weight of Morghul to its fullest extent. At first this is a rather odd looking style as it works through long ranged swings using the very tip of the haft of Morghul and utilising a lot of spins and rotations to build up momentum in the swings. The longer that Arikiko and Morghul use this fighting style the more powerful it gets as they are able to move faster and faster.

Every post that Arikiko moves with this style, Ari gains 2 Magnitude counters which can be used for a variety of things. Of course, this is just the gateway but depending on the rank, Arikiko can only have a certain amount of Magnitude counters. At AS he can have 30, at Genin he can have 40, at Chunin/T.Jonin he can have 50, etc by ranks of 10. Only one Pendulum Swing style can be active at a time but can be changed at will although the user loses all of the bonuses.

Name: Pendulum Swing: Magnitude Speed
Classification: Kenjutsu
Rank: D-Rank
Class: Supplementary
Range: Self

Description: This Style of Pendulum uses the momentum garnered from the movement to gain speed depending on how much Magnitude is used at a time. This style also cannot gain any Magnitude therefore can only use it. If 5 Magnitude is used per post, this style allows for a boost of one rank in speed, if 10 is used per post it allows a boost of 2 ranks per post and if 15 is used it allows for a boost of 3 ranks.

Name: Pendulum Swing: Magnitude Force
Classification: Kenjutsu
Rank: D-Rank
Class: Offensive
Range: Melee

Description: This facet of Pendulum Swing Style involves using the speed gained from the movements to add damage to the attacks from Morghul. This style is a lot more focused on the frontal flow of momentum, rather than moving around in spins or body tosses. By using the momentum then, this style involves doing massive damage with deep slashes and carves, still using the principal of sever except with body parts instead of connections. The use of Magnitude in this style adds to damage. 5 Magnitude per post deals one more rank of damage, 10 deals 2 ranks more damage and 15 Magnitude per post deals 3 more ranks of damage.

Name: Murderer's Ambition (Signature)
Classification: Energy Tech
Rank: D-Rank
Class: Supplementary
Range: N/A

Description: Having had such a close bond since birth, parts of Morghul's personality and his thoughts and feelings have drifted across to Arikiko and vice versa. Thus they have both became extremely close bonded, much more than most other Yoroi and their living weapons. This makes them much more dangerous in combat as it gives them some advantages over a normal living weapon and user combo. These advantages come in 3 modes. Arikiko Infused, Morghul Infused and Infusion Balance. These modes last for 10 posts and have a 5 post cooldown.

Arikiko Infused is when Morghul's soul ties itself more closely to Arikiko, giving its power to the Yoroi and empowering him. What this does is provide a bonus to Arikiko's Kinjutsu by improving the power of his blood through the infusion. While this mode is active, all of Arikiko's Kinjutsu techniques are boosted by one rank.

Morghul Infused is when Arikiko more closely ties his soul to Morghul's own, empowering the weapon with his own intent and power. What this does is enhance the edge of Morghul and increase its power upon attacks. This infusion boosts all of Arikiko's and Morghul's Kenjutsu techniques by one rank.

Infusion Balance mode is when both souls tie themselves to each other, providing a bonus to their techniques. In this mode, Morghul's light turns blue and Arikiko's eyes turn the same colour. During this mode, the power of both is enhanced and thus all Energy Tech used by Morghul and Arikiko are enhanced by one rank due to the need for both souls to use them. These modes can only be changed once every 4 posts total.


Last edited by Blade on 31st August 2013, 6:51 pm; edited 2 times in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime31st August 2013, 6:26 pm

Quote :
Sever Series: Override – Okay I understand what you are aiming for but here is the problem.

For example, if this technique strikes a puppet, for the duration of the sever Arikiko will take over the puppet and be able to use it for himself. ← You striking a person's puppet does not sever them from the puppet, why because the puppet is still attached to them through which ever way they are moving it (chakra threads, ningyo style, whatever). What I am saying is you need to sever that link before you can take control of the puppet.

Now for the weapons part. Do you mean the person only letting go of their weapon, forcibly? Regardless of that I don't see how you would take control over a weapon, if the weapon has a certain ability regardless of the wielder I don't see how taking control over a weapon would do any good. If you mean a living weapon, again I need you to specify what you mean on sever.

Pendulum Swing: Magnitude Speed – I see this as more swinging speed than actual speed. If actual speed, then the description needs rewording to me, basically I'm saying specify.

Murder's Ambition – How long does it last?
Approved
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime1st September 2013, 3:34 pm

((All Sanguine Series techs are Signature for Arikiko Kenpazi))

Name: Sanguine Series: Slash
Classification: Kinjutsu/Kenjutsu/Ninjutsu
Rank: D-Rank
Class: Offensive
Range: Short-Medium

Description: By splashing a D-Rank of blood onto his weapon, it gains a deep purple aura as well as the lines that mark it turning the same colour. With a slash of the Axe, it then sends out a long curving arc of purple energy created through the blood fueled displaced air. This slash moves at Bullet Release speeds and is able to cut through D-Rank and below defenses to deal C-Rank damage against the enemy as well as leave some of Arikiko's blood splashed on the enemy for use with later techniques.

Name: Sanguine Series: Bind
Classification: Kinjutsu/Ninjutsu
Rank: D-Rank (D-Rank blood cost)
Class: Offensive/Supplementary
Range: Varies

Description: This technique can only be activated once some of Arikiko's blood has been splashed onto an enemy and can only affect an enemy that is one rank above Arikiko and below but it is weaker against higher ranked opponents. This technique, once activated, causes Ari's blood to crawl to enemy joints and solidify, making it more difficult for an enemy to move. For equal rank enemies this lowers their speed by one rank every time it is applied and for one rank above it lowers their speed every two times this is applied. If the enemy is dropped to E-Rank speed then they are incapable of moving. (Note, to apply this to an enemy if they haven't been struck by a Sanguine Series tech, the blood must be thrown on the enemy.)

Name: Sanguine Series: Enhance (Speed)
Classification: Kinjutsu/Ninjutsu
Rank: C-Rank (C-Rank of blood)
Class: Supplementary
Range: N/A

Description: This technique can only be activated once the enemy has had some of Arikiko's blood spread over him. Once activated, the blood allows itself to become absorbed into the enemy's skin and clothing, acting as a sort of 'tracer' for the next Kinjutsu attack that comes towards it. This version of the technique causes a Kinjutsu attack to be drawn to the blood at a much greater speed, moving one rank faster if targeting the opponent who has blood spilled on him/her.

Name: Sanguine Series: Enhance (Power)
Classification: Kinjutsu/Ninjutsu
Rank: C-Rank (C-Rank blood)
Class: Supplementary
Range: N/A

Description: This technique can only be activated once the enemy has had some of Arikiko's blood spread over him. Once activated, the blood allows itself to become absorbed into the enemy's skin and clothing, acting as a sort of 'tracer' for the next Kinjutsu attack that comes towards it. This variant of the technique causes the opponent's skin and clothing to become weaker just before the point of contact and just for a split second, thus increasing the damage that the Kinjutsu technique does, increasing its damage by one rank.

Name: Sanguine Series: Spears
Classification: Kinjutsu/ninjutsu
Rank: C-Rank
Class: Offensive
Range: Short-Medium

Description: This part of the Sanguine Series techniques is slightly more stealthy than most other of Arikiko's rather brazen and crass techniques. This one instead splashes a C-Rank of Ari's blood on the floor and allows it to stay there until required. Once activated, the blood springs upwards in a series of sharp spears towards the enemy moving at Crashing Ground speeds and dealing B-Rank damage to the opponent as well as leaving some of Arikiko's blood spread onto the enemy.

Name: Barrier Style: Five Finger Connection Style (Signature)
Classification: Barrier Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: N/A

Description: This is a rather odd barrier ninjutsu style created by Arikiko Kenpazi. This style involves using extremely short range barriers that are connected between the fingers of one or both hands to create small but powerful barriers through the concentrated chakra. This means that Arikiko never has to use weapons or other people to create Barriers but all of his Barriers are very short range and are not very large, thus this style is not created to trap people but instead to block attacks and actually use the Barriers as a weapon.

Name: Fighting Style: Point Break (Signature)
Classification: Taijutsu
Rank: D-Rank
Class: Supplementary
Range: Melee

Description: This style utilises the principals of Sever just like Morghul taught Arikiko. By repeatedly striking an enemy's body in one location with extreme power, this style focuses on causing the opponent's muscles to tense and become rigid, allowing for much easier tearing and ripping. This technique thus uses the opponent's power and speed against them as if they move too fast while their muscles are contracted and tight, then they will damage themselves and lose speed in the process.


Last edited by Blade on 1st September 2013, 4:57 pm; edited 1 time in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime1st September 2013, 4:51 pm

As long as you know that Kinjutsu only means damage is dealt to you, but doesn't mean chakra isn't wasted. All your Kinjutsu is also Ninjutsu

Enhance Speed and Power are C-ranks

Point Break - if it does cause tier decreases, then say by how much
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime1st September 2013, 4:58 pm

Zen wrote:
As long as you know that Kinjutsu only means damage is dealt to you, but doesn't mean chakra isn't wasted. All your Kinjutsu is also Ninjutsu

Enhance Speed and Power are C-ranks

Point Break - if it does cause tier decreases, then say by how much
Approved
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime5th September 2013, 4:33 pm

Name: Five Finger Barrier Unseal (Signature)
Classification: Barrier Ninjutsu/(Kinjutsu)
Rank: D-Rank (Chakra cost equivalent to unseal or blood cost one rank lower)
Class: Supplementary
Range: Touch

Description: (Requires Five Finger Connection Style) By focusing the chakra into his fingers, Arikiko creates a counter barrier between his fingers using his barrier style. He then presses this against the barrier. This requires the user to touch the barrier and then, once done, flood it with chakra or use his blood price with the seal, which causes it to turn white rather than gold as it does with chakra, to infuse the barrier with offending chakra, causing a disruption and forcing it to shatter by creating a counter barrier to remove the connection..

Name: Five Finger Barrier: Burning Star (Signature)
Classification: Barrier Ninjutsu
Rank: C-Rank
Class: Offensive/Defensive
Range: Melee

Description: Focusing his chakra between his hands, Arikiko forms a star between the fingers of both of his hands. This barrier can stretch as far as Arikiko can stretch his arms and the chakra that is used to create it becomes tangible, turning golden and appearing to resemble flames as it stretches outwards. This can be used to block any C-Rank and below physical attack and any D-Rank physical or spiritual attack and indeed any C-Rank or below weapons are destroyed by the Burning Star. The true power of this technique shows when it is pressed to an opponent as it causes intense burns as long as the opponent is within touch, doing C-Rank damage each turn as the star is pressed into them. If left for more than 10 posts, a star will be scarred into the opponent.

Name: Point Break: Contraction (Signature)
Classification: Taijutsu
Rank: D-Rank
Class: Offensive
Range: Melee

Description: This is the base technique of the Point Break style and it involves the use of heavy trauma to cause muscle tightening and contraction to further allow for the larger techniques of the Point Break style. The danger of these attacks vary depending upon strength and come in three stages; tense, strained and locked with different ranks of strength causing each of the afflictions at faster rates. Some techniques only work when the enemy's muscles are at a certain state. This also works through enemy defense tiers although they mitigate damage from the hits.

D/C-Rank strength: 4 Hits tense, 8 hits strained, 12 hits locked.

B/A-Rank Strength: 3 hits tense, 6 hits strained, 10 hits locked.

S/SS-Rank strength: 1 Hit tense, 3 hits strained, 5 hits locked.

SSS-Rank strength: 1 hit strained, 2 hits locked (If alive)

When muscles are tense, it becomes slightly painful to move with each post the enemy receiving equivalent E-Rank damage every post but with no other effects other than allowing certain jutsu to be used upon the foe with bonus effects.

When muscles are strained, it causes D-Rank damage every post and the victim's tiers are dropped depending on where struck. Torso lowers defense, legs lower speed, arms lower strength and so forth. This also allows for the larger techniques to deal more damage and gain bonus effects.

When muscles are locked, it causes C-Rank damage each post and the foe's tiers are dropped by 2 depending on where was struck. (See strained). In addition, any of the user's taijutsu attacks upon the area that is locked are upped by one rank in damage due to the enemy's muscles tearing with the force applied.

Name: Point Break: Delayed Shred (Signature)
Classification: Taijutsu
Rank: D-Rank
Class: Offensive
Range: Melee

Description: This technique can only be activated once the opponent's muscles are strained or locked. This attack involves a powerful triple finger jab to the area that is affected by the Contraction and once done it seems to do nearly nothing. What it does in actuality is force the enemy's muscles to contract violently the next time they move. If they move above their rank in speed or strength then they are instantly dealt damage equal to their rank. This can only be activated once for each area afflicted (Legs, torso, arms.)

Name: Point Break: Counter Tear (Signature)
Classification: Taijutsu
Rank: D-Rank
Class: Offensive/Defensive
Range: Melee

Description: Counter Tear can only be activated when the enemy's muscles are tense or above and can only be used on opponents that are moving at equal or lower speeds than Arikiko is. This technique is a counter offensive technique and is used when an opponent attacks with an afflicted area. Arikiko steps into the enemy's attack and then roughly strikes the afflicted limb, dealing damage to the opponent equal to their rank, including the damage that Arikiko would usually give, and then causes the opponent to lose feeling in that area for two posts at tense, four at strained and six at locked. (If torso, foe will find it hard to breathe)

Name: Point Break: Forced Uptake (Signature)
Classification: Taijutsu
Rank: D-Rank
Class: Supplementary/Offensive
Range: Melee

Description: This technique is rather odd in that it actually aids the person that is struck by it and Arikiko usually uses it for himself. By striking the target in the solar plexus, Ari forces them to take a deep breath and increase their oxygen flow. This allows the affected to breathe easier, healing D-Rank damage for three posts although this can be repeated for harmful effects. Once done twice, the enemy receives D-Rank damage and the healing lasts for 5 posts. Once done three times it lasts for 7 posts and causes C-Rank damage and if done more than that, it has the adverse effect of causing D-Rank damage for 9 posts along with another C-Rank of damage. This is for a topic, not until the effects wear off. (By healing, it would be mitigating the pain for a slashing wound and bringing blood flow back for other damages, etc. So it really just reduces damage, rather than true healing.)

((Experimental Stuff, I'm just trying this out.))

Name: Upgrade: Serrated Edge (Signature)
Classification: Kenjutsu
Rank: D-Rank
Class: Supplementary
Range: N/A

Description: Using his own new Soul coupled with Arikiko's chakra, Morghul has managed to alter his form for greater effects. This only works while Arikiko holds the weapon and it costs a D-Rank of chakra or a D-Rank of blood to activate but only needs to be activated once a topic. Once activated, the axe gains a serrated edge that causes it to deal an extra rank of damage whenever it strikes an opponent and causes much quicker blood loss due to the ragged edges of the wound.


Name: Upgrade: Breaker Burst (Signature)
Classification: Kenjutsu
Rank: C-Rank (C-Rank chakra cost, C-Rank blood cost)
Class: Supplementary
Range: N/A

Description: This upgrade was done much like Serrated Edge except this time it affects Morghul's haft, giving it a strange addition to the bottom. This addition appears like a massive piston mounted to the bottom and activates once pointed at a foe. Once fired, it springs out three feet and delivers a massive kinetic strike to the opponent. This deals B-Rank damage and knocks the opponent backwards ten feet at Bullet Release speeds dealing an extra C-Rank of damage if they hit a wall or another person. It takes D-Rank strength to right one's self in midair after being struck by this. (Only needs to be activated once a topic)

Name: Upgrade: Chain Blade (Signature)
Classification: Kenjutsu
Rank: C-Rank (C-Rank chakra or C-Rank blood)
Class: Supplementary
Range: N/A (Up to fifteen feet)

Description: This upgrade modifies the top of the haft and blade of Morghul, turning it into a massive chain housing that the axe head is connected to. What this allows is for the blade of the axe to be slung around like a flail while attached to the haft by a long chain made of black chakra. This causes the axe head to move one rank in speed above Arikiko's strength but only deals base damage unless another of the upgrades is activated.

Name: Upgrade: Plate Gauntlets (Signature)
Classification: Kenjutsu
Rank: B-Rank (B-Rank chakra and B-Rank blood or A-Rank blood and B-Rank chakra)
Class: Supplementary
Range: N/A

Description: This upgrade is not actually focused on Morghul but instead affects Arikiko as Morghul extends its metal forwards and wraps it around Arikiko's arms up to the shoulders. This has the effect of interlacing Morghul's chakra and life force into Arikiko's muscles forcing them to strengthen. This boosts Arikiko's strength by two ranks for ten posts and then slows down, giving a one rank boost in strength until deactivated, this then lasts for another ten posts before running out.

Name: Upgrade: Twin Axe (Signature)
Classification: Kenjutsu
Rank: A-Rank (A-Rank chakra or B-Rank blood)
Class: Supplementary
Range: N/A

Description: This technique focuses upon Morghul and causes him to split into two axes. Both are connected by a long black chakra chain and they change looks slightly, appearing as more of a pair of tomahawks than executioner's axes as Morghul's normal form is. The chain can extend up to twenty feet and when thrown the axes move at speeds one rank above Ari's strength tier but only if he is holding the other. If he is holding neither though, instead using the chain then the axes move at his strength tier but deal an extra rank of damage due to the momentum generated through the spins.


Last edited by Blade on 5th September 2013, 5:20 pm; edited 4 times in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime5th September 2013, 5:05 pm

Five Finger Barrier Unseal – First its not a fuinjutsu, you are more destroying the barrier than unsealing it. And seeing as Barrier Ninjutsu hardly involves fuinjutsu, unsealing a barrier isn't really something possible. But like I said you are more destroying the barrier than unsealing it.

Five Finger Barrier: Burning Star – its a C-rank

Point Blank – Forced Uptake – By healing in what way do you mean healing. Like saying you get cut, then your healed after using the tech?

Upgrade: Serrated Edge – its C-rank.

Upgrade: Breaker Burst – its B-rank.

Upgrade: Chain Blade – its B-rank.

Upgrade: Plate Gauntlets – Its an A-rank. And how long does it last, it needs a limit, only because it gives boosts, I suggest 20 posts.

Upgrade: Twin Axe – I'll give it one rank higher speed when thrown. I can't wrap my head around two ranks higher. This is also an A-rank jutsu.
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime5th September 2013, 5:21 pm

Zen wrote:
Five Finger Barrier Unseal – First its not a fuinjutsu, you are more destroying the barrier than unsealing it. And seeing as Barrier Ninjutsu hardly involves fuinjutsu, unsealing a barrier isn't really something possible. But like I said you are more destroying the barrier than unsealing it.

Five Finger Barrier: Burning Star – its a C-rank

Point Blank – Forced Uptake – By healing in what way do you mean healing. Like saying you get cut, then your healed after using the tech?

Upgrade: Serrated Edge – its C-rank.

Upgrade: Breaker Burst – its B-rank.

Upgrade: Chain Blade – its B-rank.

Upgrade: Plate Gauntlets – Its an A-rank. And how long does it last, it needs a limit, only because it gives boosts, I suggest 20 posts.

Upgrade: Twin Axe – I'll give it one rank higher speed when thrown. I can't wrap my head around two ranks higher. This is also an A-rank jutsu.
Approved
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime13th September 2013, 3:43 pm

Name: Control Seal: Synapse Shuffle
Classification: Kinjutsu/Fuinjutsu/Ninjutsu
Rank: C-Rank
Class: Supplementary/Defensive/Passive (once set)
Range: Self

Description: This is a forbidden technique that Arikiko created upon finding out that many times in the past people have limited parts of themselves away for power. Arikiko has decided to modify such things and rather than seal away his own physical abilities to improve himself later, he is sealing away part of his chakra to modify its effect on his mental abilities. Once this seal is active, it takes two days (IRL) to set and once done this seal activates. As well as this, after a week (IRL), after the setting, this seal becomes permanent and cannot be removed. This seal itself causes a shifting and shuffling of chakra within Arikiko's synapses within his brain, causing him to be able to be affected by genjutsu one above his rank and below but they are instantly broken as soon as they are activated on him. Unfortunately this also has two adverse affects. The first of these is that Arikiko is unable to use genjutsu equal to his rank and below, making this seal have an increasingly adverse effect as he ranks up. Secondly, this technique because of the shuffling chakra lowers Arikiko's chakra limits by 1 (Aka, at AS he can use only 2 C-Ranks rather than 3). However, this shuffled chakra can occasionally be reigned into control although it is rare. (Every five posts, 1 count is added.)

Name: Control Seal: Focus Physical
Classification: Kinjutsu/Ninjutsu
Rank: D-Rank
Class: Offensive
Range: Self

Description: This technique requires 1 count from Synapse Shuffle and once activated cannot be used for ten posts. This technique once activated causes the shuffled and unconstrained chakra to be forced into Arikiko's muscles giving one of his Taijutsu techniques a rank boost in power but this deals C-Rank recoil damage when it is used due to the uncontrollable power of the chakra.

Name: Control Seal: Uncontrollable Rage
Classification: Kinjutsu
Rank: D-Rank
Class: Passive/Offensive
Range: Self

Description: This is another of the adverse effects that Synapse Shuffle causes although it is much rarer and can be beneficial if used at the right moment. This effect is caused by the chakra occasionally attacking the emotional synapses, causing a nearly constant headache and sporadic insane bursts. This occasionally builds up to lead to an unearthly rage that bubbles over occasionally to cause a massive boost in physical capacity and turn Arikiko into a raging monster. Every eight topics there is a thirty percent chance of this activating, every topic after five it increases by ten percent until it activates. (A mod can roll the die if need be or else I will.) Once this becomes active, all of Arikiko's tiers are raised by one rank, apart from strength which is raised by two and it becomes near impossible for Arikiko to feel pain. If Arikiko takes more than an equivalent A-Rank of damage during his rage he will fall into a coma afterwards that lasts for days equal to a tenth of the percentage halved and rounded up. (30% = 2 Days, 40% = 2 days, 50% = 3 Days, etc etc) This lasts until the end of the topic and also causes Arikiko to be incapable of telling Friend from Foe unless he has marked them with Control Seal: Identity Fixation.

Name: Control Seal: Morghul's Fixation
Classification: Kinjutsu/Kenjutsu/Ninjutsu
Rank: C-Rank
Class: Offensive
Range: Self

Description: This is activated upon Arikiko entering Uncontrollable Rage whereupon the excess chakra influx causes a strange change in Morghul's form. The amount of chakra unleashed is transferred over to Morghul to protect his wielder so that the influx does not kill him. What this does however is cause Morghul to change forms to become a Tomahawk with the lines running through it burning a bright pink. This causes Morghul to have a lower reach and weight, reducing all damage done by 1-Rank although it does increase the speed of Arikiko's strikes by one rank as long as he is using Morghul.

Name: Control Seal: Identity Fixation
Classification: Kinjutsu/Ninjutsu
Rank: D-Rank
Class: Supplementary/Defensive(On the target's part)
Range: Touch

Description: This seal is a very simple one created by Morghul to lower his chance of slaughtering his allies. This technique places a seal upon the target's body that causes them to become invisible to Arikiko when he enters Uncontrollable Rage and indeed ties into Control Seal, as long as the target has this seal and Arikiko has Control Seal, there is no way around this invisibility thus allowing his allies to continue to fight without fearing what Ari might do.


Last edited by Blade on 13th September 2013, 5:18 pm; edited 7 times in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime13th September 2013, 4:26 pm

Control Seal: Synapse Shuffle – Unless I misread your description I don't see that anything is being sealed rather an effect is simply happening with adverse effects to it, with that it will not be a fuinjutsu, rather it will be Kinjutsu/Ninjutsu. If you are going for sealing something away explain it that way.

Now this jutsu doesn't make you unaffected by genjutsu, rather when the synapse happens your mind will break the genjutsu, that is how it reads so change that. I would prefer a constant cost, but a permanent lowering of chakra can suffice, if anybody thinks it should be changed do speak up.

Control Seal: Focus Physical – not fuinjutsu, its Kin/Nin. And will only increase taijutsu, kenjutsu is more skill than physical strength.

Focus Spiritual – its a no, unless you can give a better reason why its increasing your Fuin and Kin.

Uncontrollable Rage: This is a no from me, you can ask another mod's approval if need be.

Morghul's Fixation – Since Uncontrollable Rage is a no, this is also, only because its linked to it. If another mod approves then they can pass judgment on this

Identity Fixation - ^

and oh Uncontrollable Rage, Morghul's Fixation and Identity Fixation are not fuinjutsu, they are all Kin/Nin, why because you are using chakra flow, even chakra flow takes chakra, and your not sealing anything away

Advantage Concurrence – The tier gains changing to Defense tiers is a no. If Morghul gets the same boosts you do then its the same boosts. So if you can't get defense Morghul can't.
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime13th September 2013, 5:20 pm

Zen wrote:
Control Seal: Synapse Shuffle – Unless I misread your description I don't see that anything is being sealed rather an effect is simply happening with adverse effects to it, with that it will not be a fuinjutsu, rather it will be Kinjutsu/Ninjutsu. If you are going for sealing something away explain it that way.

Now this jutsu doesn't make you unaffected by genjutsu, rather when the synapse happens your mind will break the genjutsu, that is how it reads so change that. I would prefer a constant cost, but a permanent lowering of chakra can suffice, if anybody thinks it should be changed do speak up.

Control Seal: Focus Physical – not fuinjutsu, its Kin/Nin. And will only increase taijutsu, kenjutsu is more skill than physical strength.

Focus Spiritual – its a no, unless you can give a better reason why its increasing your Fuin and Kin.

Uncontrollable Rage: This is a no from me, you can ask another mod's approval if need be.

Morghul's Fixation – Since Uncontrollable Rage is a no, this is also, only because its linked to it. If another mod approves then they can pass judgment on this

Identity Fixation - ^

and oh Uncontrollable Rage, Morghul's Fixation and Identity Fixation are not fuinjutsu, they are all Kin/Nin, why because you are using chakra flow, even chakra flow takes chakra, and your not sealing anything away

Advantage Concurrence – The tier gains changing to Defense tiers is a no. If Morghul gets the same boosts you do then its the same boosts. So if you can't get defense Morghul can't.
Approved
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime17th September 2013, 1:03 pm

Name: Dead Blade Mode: Ripple (Signature)
Classification: Kenjutsu
Rank: B-Rank
Class: Offensive
Range: Short-Long

Description: When in use, this technique generates an invisible to the naked eye wave like aura around the blade of Morghul. When slashed downwards, this releases a compressed wave which travels in a straight line at Crashing Ground speeds and bypasses Defense Tiers to deal B-Rank damage. In addition, this technique extends a slight aura around it, meaning as long as it comes within five feet of the enemy, this attack will deal full damage to them and indeed is invisible to the naked eye apart from a simple heat haze in midair.


Last edited by Blade on 18th September 2013, 6:42 am; edited 2 times in total
Back to top Go down
Seran

Seran


Posts : 3302
Join date : 2012-01-18
Age : 31
Location : In your closet >.>

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime18th September 2013, 6:23 am

Ripple. You don't need the ignore defenses thing since its apart of dead mode but approved I guess.

Detonate and Dart are blood manipulation. Unless you have blood release these are denied. If you do then I'll take further look into them.
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime20th September 2013, 6:10 pm

Name: Upgrade: Breaker Bolt (Signature)
Classification: Kenjutsu/Kinjutsu
Rank: A-Rank (A-Rank blood price)
Class: Offensive
Range: (Strike) Short. (Knockback) Long.

Description: Realising the effectiveness of his Breaker Burst upgrade, Arikiko realised that he could expand on it by using more of his blood to increase the power of the piston. This upgrade brings in a much larger portion of Arikiko's blood and creates a piston upon Morghul's haft, however this piston has a series of rotating blades around the top of it although they are nothing if not cosmetic. This piston, when activated, lashes out five feet to deliver a massive kinetic burst to the enemy. This deals S-Rank damage and knocks the enemy backwards at Vacuum Release speeds to deal A-Rank damage if they hit an object, be it a person or a wall or whatnot. It takes B-Rank strength to right one's self when knocked backwards by this technique. If hit directly, this knocks the opponent backwards thirty feet and if they travel the full distance, they do not take the extra damage.

Name: Platform (Signature)
Classification: Energy Tech
Rank: D-Rank
Class: Supplementary
Range: Short

Description: This technique focuses Arikiko's chakra under his feet, creating a platform under him that is solid to allow him to bounce off of it. This allows him to jump in midair or lift his allies up using it to allow for tactics that would involve being in midair or whatnot. This is a very simple technique but can be put to dangerous uses in the right situations. Can only be used for one person at a time, except for carrying another person in one's arms or on one's back. This can be activated on any ally or teammate within ten feet.


Last edited by Blade on 20th September 2013, 6:21 pm; edited 3 times in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime20th September 2013, 6:16 pm

for platform, the bigger the platforms the more energy spent, so give them a size for D-rank, if you want bigger one's give them sizes for higher ranks

Upgrade- how far does it knock them back? For righting oneself after they have been knocked back, mkae note that depends on the way the person rights themselves, so the damage might not always happen.
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime20th September 2013, 6:23 pm

Zen wrote:
for platform, the bigger the platforms the more energy spent, so give them a size for D-rank, if you want bigger one's give them sizes for higher ranks

Upgrade- how far does it knock them back? For righting oneself after they have been knocked back, mkae note that depends on the way the person rights themselves, so the damage might not always happen.
Now approved
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime17th October 2013, 7:19 pm

Name: Blood of the Damned
Classification: Kinjutsu/Taijutsu
Rank: B-Rank
Class: Passive
Range: Self

Description: This ability has stemmed from Arikiko's berserkarn mindset as well as Morghul's influence upon the boy. It works by increasing the levels of adrenaline and tightening muscle mass as he takes more damage, thus improving his body depending on how much damage he has actually taken. When Arikiko takes damage, physical only, he gains strength tiers equal to his rank, capping out at S-Rank. This lasts for six posts each time unless he takes more damage which compounds the effect, causing it to add six posts on every time. If however the damage is blocked, through Defense Tiers or otherwise, he does not gain the bonus.

Name: Forceful Injection
Classification: Kinjutsu/Taijutsu
Rank: B-Rank
Class: Passive
Range: Self

Description: This technique also ties in with Arikiko's berserker abilities but combined with the Yaju's Primal Adrenaline. Thus with the more damage he takes his body adapts by producing more and more adrenaline which fuels his abilities to increase the amount of Primal Adrenaline he produces. C-Rank damage gives him a bonus +1, B-Rank damage gives +2, A-Rank damage gives +4 but over two posts and S-Rank and above damage gives +6 but over two posts.


Name: Dead Sever: Neural Failure
Classification: Energy Tech/Kenjutsu
Rank: B-Rank (C-Rank cost)
Class: Offensive
Range: Weapon

Description: This technique is used in conjunction with Arikiko's Sever and his Dead Mode, allowing him a greater range of effects with Morghul's ability. This one allows him to sever the neural connections in an enemy's body for the same amount of time that his Sever is active for (For example; 4 posts at genin, 6 posts at Chunin/T.Jonin). However this can only affect one limb per strike and costs C-Rank chakra to activate. When the neural connections are severed, the limb can no longer be used, rendering it useless for a short period of time. This can be blocked by A-Rank endurance or, if it works due to Dead Mode, C-Rank defense.


Last edited by Blade on 6th November 2013, 12:33 pm; edited 7 times in total
Back to top Go down
Guest
Guest




Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime17th October 2013, 7:30 pm

Dead Sever: Neural Failure and Forceful Injection are ok with me and approved, the first passive idk about ask rox
Back to top Go down
Seran

Seran


Posts : 3302
Join date : 2012-01-18
Age : 31
Location : In your closet >.>

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime17th October 2013, 7:39 pm

Blood of the Damned. Change it to every 5 hits of damage equal to or above his tiers will increase them by +1. Note: this will cause recoil damage. You may increase the duration.

Forceful Injection:Again. Need 5 hits. We don't use a simple +1 in taking hits to power up. We go by a system of every 5. Change A rank to +3. S rank to +4. And this jutsu is more ss rank or s rank.

Neural Failure: Up the rank and cost to B rank. Add in a time. Id say about 3 posts. I also wanna say this is a medical ninjutsu but I think sever helps you out here. So upon these changes I'll look over sever for authentication.
Back to top Go down
Seran

Seran


Posts : 3302
Join date : 2012-01-18
Age : 31
Location : In your closet >.>

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime29th October 2013, 1:57 am

Ok after much deliberation and with suggestions from a few staff this is the end result.

Blood of the damned: if you take any damage you gain strength equal to your rank. This doesn't stack with each hit. No.matter the damage you take you'll always gain equal to your rank. If you take no damage, like say you obtain defense tiers somehow, if the defense tier cancels it out you.won't gain anything. Also it must be physical damage, chakra mental spiritual and natural will not work.

Neural Failure: Make it so this technique costs C chakra with every attack that makes contact. Also, be aware. C Defense or A Endurance will cause this attack to be nullified.
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime29th October 2013, 1:59 am

side note: make Neural Failure B-rank, the C-rank cost remains
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime1st November 2013, 8:50 pm

Name: Ungraceful Flow (Signature)
Classification: Fighting Style
Rank: D-Rank
Class: Supplementary/Offensive/Defensive
Range: Melee

Description: This fighting style doesn't revolve around Arikiko's own speed or strength but instead involves using focused Adrenaline in a burst fashion to give his attacks instantaneous speed at the last moment. Not only does this style make it difficult to dodge and come with great surprise due to the sudden increase in speed. Thus, each of the Ungraceful Flow techniques require stored Primal Adrenaline to use as a cost.

Name: Ungraceful Flow: Disturbed Rotation
Classification: Kenjutsu
Rank: C-Rank (No adrenaline for C-Rank strength and speed, 2 Adrenaline for B-Rank speed and strength, 4 for A, 6 for S tiers)
Class: Defensive/Offensive
Range: Melee

Description: This technique is activated with a forced stop with Arikiko's foot before a sharp rotation with his Axe arcing just ahead of his actual rotation. This has a dual effect, the first is when any physical attack with strength equal to one above the strength of this technique, the attack is deflected and the person who attacked Arikiko has their guard broken. If they then do not possess speed tiers equal to one above the Rotation or reaction tiers equal to the speed, they take damage equal to the strength of the technique as the axe comes in for a second pass to cleave them open.

Name: Ungraceful Flow: Disgraceful Rend
Classification: Kenjutsu
Rank: C-Rank (2 Adrenaline for B-Rank speed and strength, 4 Adrenaline for A-Rank strength and speed and 6 adrenaline for S-Tiers)
Class: Offensive
Range: Melee

Description: This technique is the most basic of the Ungraceful Flow series of techniques. It involves Arikiko locking his axe down by his side before bringing it up slowly and suddenly accelerating to deal a large slash across the opponent's body. Due to the sudden speed of the technique, reaction tiers equal to the speed or speed tiers equal to one above the speed are needed to be able to dodge it and it deals damage equal to the strength of the slash.

Name: Ungraceful Flow: Discourteous Feint
Classification: Kenjutsu
Rank: C-Rank
Class: Supplementary/Offensive
Range: Melee

Description: This is a rather odd technique that works off of Arikiko's true tiers rather than the usual style of Ungraceful Flow and deals no damage when used. It involves Arikiko swinging an attack towards the opponent to force them to bring their guard up, before rotating around his axe and hooking the hilt, due to its length, between their ankles and throwing them to the ground. This requires reaction tiers equal to Arikiko's speed or speed one above his own to dodge.

Name: Ungraceful Flow: Hopeless Deflection
Classification: Ninkenjutsu
Rank: C-Rank (D-S) (2 Adrenaline for B-Rank speed and strength, 4 Adrenaline for A-Rank, 6 Adrenaline for S-Rank tiers, 8 adrenaline for SS)
Class: Defensive
Range: Melee

Description: By cycling Morghul with chakra and releasing the chakra at the very last moment to deflect chakra based attacks depending on the strength and speed of Arikiko's strike due to the burst of Adrenaline. By expending chakra equal to the rank of the technique he is deflecting, Arikiko can block any technique equal to one below the rank of his speed and strength and under that.

Name: Ungraceful Flow: Unworthy Bastion
Classification: Kinkenjutsu
Rank: C-Rank (D-SS) (2 Adrenaline for B-Rank speed and strength, 4 Adrenaline for A-Rank, 6 Adrenaline for S-Rank tiers, 8 adrenaline for SS)
Class: Defensive
Range: Melee

Description: This works much like Hopeless Deflection except that rather blocking chakra based techniques he can block spiritual based ranged techniques like Kinjutsu. He does this by expending blood equal to one below the rank of his speed/strength and with this he can block any technique equal to his speed and strength and stop them from affecting him.


Last edited by Blade on 6th November 2013, 11:06 am; edited 1 time in total
Back to top Go down
Zen




Posts : 1947
Join date : 2011-01-17

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime2nd November 2013, 12:29 am

First things first, Blood of the Damned and Dead Sever: Neural Failure are approved

Disturbed Rotation – first effect, is it when any physical attack is equal to rank, or equal to strength? Make note when it comes to physical based jutsus, rank doesn't always mean strength of the technique, so edit it to saying directly strength of the technique. Second effect is fine.

Hopeless Deflection – make it so you expend equal amount of chakra for the technique you are trying to deflect. Because you are going off both strength and speed, they must be equal for this technique to be done, it does not go by whichever one is the highest.

Unworthy Bastion – Cannot block inkan fuinjutsu. Like Hopeless Deflection, strength and speed must be equal to each other. And no sending them back.
Back to top Go down
Blade

Blade


Posts : 3780
Join date : 2012-05-06

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime6th November 2013, 11:06 am

Fixed, I do believe
Back to top Go down
Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime6th November 2013, 11:20 am

Kk your good.
Back to top Go down
https://narutobeginnings.forumotion.com
Sponsored content





Dead Rage (Jutsu Thread) Empty
PostSubject: Re: Dead Rage (Jutsu Thread)   Dead Rage (Jutsu Thread) Icon_minitime

Back to top Go down
 
Dead Rage (Jutsu Thread)
Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next
 Similar topics
-
» Rage Incarnate [Ratomi's Jutsu List]
» Jinnouchi Tapir's Jutsu thread
» Hook, Line and Sinker! [Ell's Jutsu Thread]
» RAGE RAGE || a new kind of zombie rp
» Jack's Thread Jutsu

Permissions in this forum:You cannot reply to topics in this forum
Naruto Beginnings :: Beginnings :: Jutsu Registration-
Jump to: