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 Demoto's Techniques

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Gado

Gado


Posts : 1083
Join date : 2013-03-19

Demoto's Techniques Empty
PostSubject: Demoto's Techniques   Demoto's Techniques Icon_minitime14th July 2021, 3:31 am

Name: Kendo - Renzoku
Classification: Kenjutsu
Rank: C
Class: Offensive
Range: Short

Description:  Renzoku is a series of consecutive attacks at a target. The damage of each swing is dependent on the user's strength tiers, this also determines the speed of the user's swings without speed tiers used.  As a result, the total strength and speed of the attack would be one rank lower than the user's strength tiers. The amount of attacks, in general, is four. The point of the multiple attacks is to anticipate the opponent's reaction and "fake-out" the attack(s) in order to bait them to respond to an attack that wasn't intending to harm. Once this occurs, it sets up a position for the follow-up attack to hit.   By using the initial attack(s) as bait, the requirements to respond to the attack(s) coming after an increase by a tier level for each fake-out. To respond to the attack, the opponent would need reaction tiers equal to or more than the speed the blade is moving, in addition to the tier level modifiers if fake-outs were used.  Hit number decrease is in regard to actual attacks and fake-outs. This is reflected in the chart below.  

Ninja Rank - # of Fakeouts - Tier level Increase  - Hit number decrease
D - 1 - + - (-1)
C - 2 - ++ - (-2)
B - 3 -  (-)Rank Increase  (-3)

Name: Kendo - Harari (Strike Of Disgrace)
Classification: Kenjutsu
Rank: C
Class: Offensive/supplementary
Range: Short

Description:  Harari is Kendo's own version of the strike of disgrace, where the user would attack an opponent or the opponent's "weapon" in order to launch them in a knockback of 10 feet. Due to the style of Kendo favoring strength, the user makes a single powerful swing with the knockback rank being dependent on the user's strength tiers and receiving an increase of distance.  This strong slice can also double as an Air movement technique of equal rank of the strength used, using the shock of the powerful swing to manipulate their body. When used in that method, it also shares the 10-foot distance. If the user does not have strength tiers, the default is a C-rank knockback.  In regards to the actual speed and strength of the attack, it'll be one rank lower than the strength tiers used.  

Strength Tier -  New Distance Value (Knockback + Air Movement)
D - 10 Ft
C - 15 Ft
B - 20 Ft
A - 25 Ft
S - 30 Ft

Name: Kendo - Unrefined Heel Kick
Classification: Kenjutsu
Rank: B
Class: Offensive
Range: Short

Description:  With the focus on strength, even an unrefined technique can become the most deadly.  At first, it follows the basics of the swordsman planting their sword and striking with the heel of their foot. The damage itself is based on the user's strength tiers, with the speed of the dash and push of the heel reflecting the user's strength tiers if they don't use speed tiers with this technique. However, if the target lacks defensive tiers that are equal to or higher than the user's strength, the attack will receive a ++ damage add-on. If the heel kick was aimed at a vital spot, the final damage of that hit (if critical) will receive an +++ damage multiplier.

Name: Kendo - Debana Waza
Classification: Kenjutsu
Rank: B  (0/5)
Class: Supplementary
Range: Self, Mid

Description:  With the use of Debana Waza, you strike at the opponent from the moment that you either sense their intent in the execution of attacks, or during the reaction they have to your attacks. By itself, this technique is treated as a  combat sense, which makes the user able to react to opponents that have hostility towards them. As long as the technique itself/action is offensive in nature or a part of the category, the user is able to sense and anticipate it. With a weekly training of 1000 wc, the rank of the combat sense can be increased. However, the level of the combat sense max training can only match the ninja rank of the user.  Only practitioners of Kendo who know the parent fighting style and four other kendo techniques can learn this technique.

Trained Technique Rank - Sensory Rank - Range
D-Rank - (B) - 15 Ft
C-Rank - (B+) - 20 Ft
B-Rank - (B++) - 25 Ft
A-Rank - (-A) - 30 Ft
S-Rank - (A) - 35 Ft

Name: Kendo - Nuki
Classification: Kenjutsu
Rank: C
Class: Defensive
Range: Mid

Description: This is a simple but effective technique that actually covers one of the counters that Kendo has. By meeting the opponent's physical actions with their own attack, the user can actually parry the target with brute force and stun them momentarily for 2 PT.  The stun rank is based on the strength tiers used with this technique. The speed and power of the parry is dependent on one rank below the user's strength tiers. The target would need defense tiers one rank below the stun rank to nullify the effects.

Name: Kendo - Kata Nanahon-Me
Classification: Kenjutsu
Rank: C
Class: Supplementary/Defensive
Range: Long

Description: Kendo also has a way of movement that favors those who truly have the strength to master this fighting style. By sliding across the floor, dirt, and gravel, after pushing off with great strength,  the user can manipulate their movements on the battlefield with strength with swift ad controlled movement as long as one of their limbs is touching the floor. Due to this manner of movement, Kendo users are similar to land sharks. With this technique, the user is able to dodge attacks and throw out a counterstrike in place as at equal speeds to one rank lower than their strength.  This technique also counts as a balancing technique with the rank being equal to the strength that they contain.

Name: Fabricating Tongue - Speech Fabrication
Classification: Fabrication/Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: Self

Description: This is a basic technique that the user uses in order to fabricate basic speech without talking or moving their lips if they don't want to, this can be executed after paying a reoccurring D-rank sound release chakra price per round. With the Thu'um fighting style, it's mostly based on the "idea" of how the user thinks they sound and applications are as basic as anyone else with the ability to talk. Demoto uses this in order to converse with others when he needs to in order to avoid breaking his seal.

Name: Sound Release: Bazooka
Classification: Ninjutsu
Rank: D
Class: Offensive
Range: AOE

Description: The user makes hand seals before letting out an unbelievably loud sound wave that blasts out in all directions.  This initially deals with D-rank sound release damage while moving at C-rank speed. However, the user can charge this technique by adding more chakra to increase the damage and speed, this caps at one rank lower than the chakra dedicated to the technique, or S-rank.  The distance of the sound wave is 40 feet that go around 360 degrees from the user's current location, and can rupture an opponent's eardrums and leave them deaf if they don't have Endurance tiers equal to the power dedicated to the technique. However, the deafness is caused by damage and can be healed by a regular medical ninjutsu healing technique.

Name: Sound Release: Thunder Noise
Classification: Ninjutsu
Rank: C
Class: Offensive
Range: Long

Description:  By mimicking the nature of electricity with this technique, the use points upward or raises their hand before a "cloud" of sound release forms upward. This is especially less noticeable outside when the user can use the transformation technique to resemble a regular cloud. From that location, the sound echoes and condenses within the cloud, becoming louder and more intense, before falling from the sky as thunderbolt-like blasts of sound. These thunderbolts happen once per p.t,  striking those within 80 feet of who the user targets.   It deals with C-rank sound release damage while moving at C-rank speeds. The number of targets the user can have increased with the user's ninja rank.  The cloud can last for 8 p.t until destroyed.

Ninja Rank - Number Of Targets
D - 2
C - 4
B - 6
A- 8
S - 10
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