| | A Smoking Cataclysm [Nibi Attack] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: A Smoking Cataclysm [Nibi Attack] 1st February 2021, 3:55 pm | |
| Sidonie had to come to Aerora in order to complete some paperwork. There was a lot of that following her abandoning an official mission, and the subsequent failure of said mission. Not only had Elias not been retrieved, but several others who had gone disappeared as well. It wasn't too much of a stretch to say that she was blaming herself for how everything had transpired. And what was worse, all the officials weren't blaming her as she felt they had a right to. Her parents understood her conscience wouldn't allow her to leave, there were higher ups that appreciated her efforts to quell the riots. She would feel much better if someone just fucking yelled at her. All this kindness was undeserved. Sid's thoughts were ripped from their downward spiral at a massive sound coming from outside. It sounded like an explosion, then a crumbling of stone, and the only place made of stone around here was... "Stonera...Maman, papa!" She skated down the hallways towards the outside of the building as fast as she could, but there were also members of the Support & Logistics division heading in the same direction, talking worriedly and in raised voices. She heard something about a Bijuu and kicked up her speed as much she could. There hadn't been a sighting in who knew how long, not since she had been born that was for sure. The last she heard of a Bijuu was the one that was slain and sealed by the 1st Koikage, and that was generations ago. Why now? Why here??? She pushed the self indulgent thoughts of guilt all the way to the back of her mind and moved to leave the records building she had been in, looking around to survey the situation and any damge that ensued. - Event Details:
This is the topic for those in Mahougakure situated on Aerora at the time of attack.
The weather is Clear Skies, time of Day is Sunset
- Used:
Sid picks up speed +1 Tier Level each post during her Run Current Speed = D-
Name: B-Girl Kickboxing - Tricked Speed Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: "Movement Taught, Conserve Momentum"- The Kukinorite have been around for a very long time, since the Chakra Beasts roamed the planet, however they are rather stuck in their ways when it comes to how to utilize their Run. The last person to innovate within the clan didn't really improve upon their methods of Riding, which Sid found she could rectify. She combined the capabilities of her fighting style with her Trick Speed and Dash, resulting in her combining acrobatic movements into her Run. This D-Rank Speed+Strength Tier Chain changes how she builds up momentum, causing her speed to increase gradually yet constantly rather than in sudden bursts after a specified period of time as well as allowing her to utilize flips and spins to conserve her momentum while halting, whether voluntarily or forcibly, allowing her to continue moving at previous speeds. This method of utilizing her Trick Speed results in her starting at D-Rank- Speed when first building up her run, though she gathers 1 Tier Level in speed each post (total) she continues to move. Her flips/spins also occur at D-Rank+ Speeds and result in a tier level drop in speed rather than a complete loss of it when being halted.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: A Smoking Cataclysm [Nibi Attack] 3rd February 2021, 12:01 am | |
| Indeed it was truly tragic what happened to Stonera however as that attack hit it seemed that Aerora was also in danger as a loud boom would resonate through the area and suddenly the area that they called home began to plummet downward. This would cause civilians to scream as they left the ground, or smash into their ceilings, while some of the shinobi who were in the process of roof hopping would end up much higher up in the air. Aerora would keep plummeting downward which was pretty much cause for alarm after all Aerora would probably hit the ground which would cause catastrophic damage to the various buildings on Aerora, but the Land of Malice extremely dangerous and it was quite likely that it would land in the territory of the various pack animals who called this land home. As such Sidona was in danger, as her movements had left her vulnerable to impacting the roof of a nearby building, but should she be able to avoid the immediate danger she needed to deal with numerous civilians who were in danger of crashing into things as it fell. Some were clinging for deal life while most were being helped by shinobi who managed to have their wits about them but there where three groups who seemed to be in trouble. One was a group of academy students who clearly hadn't master tree walking as they were clinging onto each other in the air, another was an elderly woman who had impacted a billboard and was clinging to it's side while her shirt seemed stained with blood and finally there was a Chunin who was trying to hold multiple civilians with what seemed to be his shadow who was about to be hit by a dumpster which became unsecured from the ground at C-rank speeds. - Event Details:
You get 3 Get out of Jail Free Cards for this entire event, only the 1st one is free. As for the other two, who knows who will pay the price for you.
What you do during this event is your choice. I'll only be adding various scenarios, depending on what you do.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: A Smoking Cataclysm [Nibi Attack] 5th February 2021, 10:50 pm | |
| Sid ascended into the air as Aerora began to fall out of the sky, but luckily she was born of a clan that specialized in mid-air combat. She was capable of orienting herself enough to move through the air freely, landing on her skates on a nearby building before taking in her surroundings. She needed to help those around her, starting with those in the most danger. She launched off the building with all her strength, headed towards the chunin and the dumpster moving towards the civilians. Sid would impact the dumpster and kick off of it, sending it careening away from the group while also sending herself moving towards the elderly woman. She would aim herself to land on the billboard and grab the woman, pulling her onto her back and shouting "Hold on!" before launching off the billboard towards the group of kids, reaching out her hand to grab onto them and hold them together so that she could then move the people she could grab back to the chunin. - Events (What I'm Trying to Do):
Run - Capable of Maneuvering in Mid-Air = Lands on Building instead of Impacting it Hurdle - Unhindered by Stable/Horizontal/Unstable/Diagonal/Vertical Ground (Imma guess solid surfaces count as "ground" for the purpose of this) = to Maneuver across the various vertical surfaces via jumps
Bounce (11ft & 1x) + Jump (32ft & 2x) = Travels up to 43ft at B-Rank Speed (due to B-Rank- Str) to intercept the Dumpster and send it flying away from the civilians with 3x force (2x if the multipliers don't stack) Kick-off (10ft + 9ft) + Serial Kick-off (15ft + 12ft) = Each kick off (max 2) can travel up to 46ft (36ft if the base distance is replaced by Serial instead of added to it) at B-Rank Speed (due to B- Str). 1st Kick off from Dumpster to Billboard then from Billboard to Kids.
Genius + Trick Speed = Capable of calculating the launch and kick so that the dumpster doesn't hurt anyone else & her jumps so she can collect the damsels as quickly as possible Repeat Bounce + Jump to return to the Chunin and deposit the saved individuals.
*Note: If any of these distances are insufficient to get where she needs to go, Cube will be added to enhance the distance by 10ft though with the added speed reduction (C-Rank for the first Jump, C-Rank+ for the Kick-offs due to Serial adding 1 Tier Level).
Name: Run Classification: Taijutsu (Kukinorite Only) Rank: D-rank Class: Supplementary Range: Self
Description: In ancient times the Gravity Children were required to go through zero gravity training, to make them capable of fully utilizing the Roads prowess. Through this training a couple of things were revealed, one is that the usage of the Roads is stressful on the body, the Roads dealing recoil to the Kukinorite every time a technique is used. The other thing is that due to the alteration in their bodies, the Kukinorite endure conditioning and flexibility exercises in order to be able to contort their body while in a free-fall. As a result they are highly proficient in mid-air combat with the skill of the user granting them the ability to control their movements after jumping or while falling at varying distances above ground. This however is limited by the speed they are moving as if the Kukinorite is not capable of said speed even while falling then it hampers their ability to dodge mid-air like non-kukinorite. Due to the nature of this technique, it is required for one to begin learning the Roads. Rank of Technique – Rank of Strain C-rank deal D-rank recoil B-rank deal C-rank recoil A-rank deal B-rank recoil S-rank deal A-rank recoil SS-rank deal S-rank recoil SSS-rank deal SS-rank recoil *Note 1. GC in Zero Gravity Conditions receive 1-rank Lower in strain. 2. Sonia Road Riders (& Advanced Roads with Sonia as a component) are subjects to 1-rank Lower in strain in areas of High Pressure.
Rank of user - Height (Boards) D-rank - 50ft (25 ft) C-rank - 40ft (20 ft) B-rank - 30ft (15 ft) A-rank - 20ft (10 ft) S-rank - 10ft (5 ft)
Name: Hurdle Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: "Movement Taught, Avoiding Obstacles" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the second known as "Hurdle" focusing on learning how to avoid obstacles whether the means terrain or incoming objects while skating. This is a skill that allows a Kukinorite to calculate topology or flight trajectory and adjust according in advance causing those who see them skating to think that they have an uncanny sense of dodging or perfect, of course this applies primarily during a Run where a Kukinorite is in their true element and is reduced when not in the air. Depending on the skill of the Kukinorite the types of terrain they are unhindered by and the number of projectiles they can dodge while on route to an opponent both on the ground or in the air before slowing as a result of Trick Speed (1-rank) varies. Rank - Terrain Unhindered by (Str Tier Check for movement bypassed - No. of Projectiles before slowing (Ground, in Air) D - Non-Stormy Conditions (Air) & Stable/Horizontal Ground (N/A) - 2, 3 C - Unstable, Diagonal or Vertical Ground (D) - 4, 6 B - Calm or With Current (Liquid), Upside Down Ground (C) - 6, 9 A - Against Current (Liquid), Stormy Conditions (Air) - 8, 12 S - Semi-Solid/Adhesive Ground, Vacuum (Air) - 10, 15 *Gravity Children are capable of dodging double the incoming projectiles as long as it falls within the spectrum of "Altered Perception" however, there is an added price of -1 stamina for each additional projectile dodged as it is more taxing on the body.
Name: Cube Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: "Movement Taught, Bouncing off Surfaces" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the third known as "Cube" which was created to further increase a Kukinorite's skill through fights within enclosed spaces which is drilled into a Kukinorite's body until they learn the point of it namely to utilize the terrain to their advantage. Kukinorite are capable of taking advantage of things, particularly walls or footholds to rapidly change direction or increase the range of their jumps, this is also done by calculations making use of their impressive intellect to determine where they want to end up and using the exact amount of force to bring it about. When utilized in conjunction with Trick Speed this allows a Kukinorite to make sudden changes in direction after kicking off a surface, grabbing onto an object to accomplish turns which aren't normally possible at the usual speed reduction for slowing down however the more skilled the Kukinorite the less of a speed reduction they suffer from. Rank - Jump Distance Increased/Speed Reduction after bouncing off surface D - 5 ft (1-rank) C - 10 ft (3 Tier Levels) B - 15 ft (2 Tier Levels) A - 20 ft (1 Tier Level) S - 25 ft (No Reduction)
Name: Wáṣerotapa: Bounce Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of footwork learnable in which the user shifts their foot rolling off the ball of their heel onto the tips of their toes before using that momentum to essentially bounce of a solid surface. The object of this is to propell one's body using the least amount of momentum and force possible relying solely on the muscles in one's calf and foot to launch one upward. Through practice the user is able to use this as a basis for some of the more advanced moved but primarily it is used to extend the user's jumping ability without the use of strength tiers. This is due to the way the user rises upward and when falling down due to gravity downward kicks are given more force depending on how high the user was prior to dropping down. Rank - Jump Distance (ft) - Str Tier Modifier - Height Dmg Modifier D - 1 - 3 - 1x C - 2 - 6 - 1x B - 3 - 9 - 1x A - 4 - 12 - 2x S - 5 - 15 - 2x
Name: Wáṣerotapa: Jump Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user expands on the philosophy of Bounce this time bending the knees along with the shifting motion in order to jump skyward enhancing the natural jumping ability of the user. The object of this is to propell one's body using the least amount of momentum and force possible relying solely on the muscles in one's calf and foot to launch one upward. Through practice the user is able to use this as a basis for some of the more advanced moved but primarily it is used to extend the user's jumping ability without the use of strength tiers. This is due to the way the user rises upward and when falling down due to gravity downward kicks are given more force depending on how high the user was prior to dropping down. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the jumping distance of the user. Rank - Jump Distance (ft) - Str Tier Modifier - Height Dmg Modifier D - 10 - +4 - 1x C - 20 - +8 - 1x B - 30 - +12 - 2x A - 40 - +16 - 2x S - 50 - +20 - 3x
Name: Wáṣerotapa: Kickoff Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of footwork learnable in which the user bends the knees while either running along a vertical surface or landing on it before kicking off of it with a single leg. This causes the user to flip while tucked into a ball before coming in contact with another vertical surface while dropping down a few feet. This technique involves using her leg muscles to push off in a manner similar to jumping however it differs in that she uses gravity along with her acceleration to assist her movement. The distance at which she can "Kick off" off of walls is initially 5ft allowing the user to cross distances via just this method of travel though when using strength this becomes another method of facilitating powerful strikes as the speed of the next kick is boosted by 1-rank. As long as the user reaches another vertical surface without exceeding the max amount of distance able to be covered by the kickoff this technique can be repeated multiple times dependent on the user's skill level. Rank - Max Kickoff's Total - Distance Covered Each - Str Tier Modifier D - 1 - 5ft - +3ft C - 2 - 10ft - +6ft B - 3 - 15ft - +9ft A - 4 - 20ft - +12ft S - 5 - 25ft - +15ft
Name: Wáṣerotapa: Serial Kickoff Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of footwork expanding further on the concept of Kickoff in order to kickoff in rapid succession using both legs rather than just a single one unlike with the original technique. This technique doesn't simply extend the distance covered by the "Kickoff" but if it is interupted by impacting another surface before half of the distance is covered the user and interupt it by kicking off again with the movement speed of the user being boosted while travelling through the air only. Essentially a more movement focused version of the base technique when combined with Serial Kickoff the user and bounce off of surfaces like a pinball augmenting their travelling speed while moving through the air giving them tactical superiority while utilizing aerial based combat. Rank - Distance Covered Each - Str Tier Modifier D - 5ft - +4ft C - 15ft - +8ft B - 25ft - +12ft A - 35ft - +16ft S - 45ft - +20ft *Each consecutive kickoff raises the user's movement speed in the air while tucked into a ball by +1, upon landing, kicking or missing a surface and not kicking off once more it is reset.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: A Smoking Cataclysm [Nibi Attack] 7th March 2021, 4:34 pm | |
| Those who Sid was rescuing were fortunate that a Kukinorite was in the area as Sid showcased why her particular clan had originally lived in the Land of the Silence a century ago. Either way her maneuvers would require Cube to reach the distance she needed but seeing as she was capable of it she was able to provide needed support and rescue those who needed it. However it seemed that they were still plummeting and due to the chaos it was unclear whether there were any individuals who would be able to stabilize Aerora before it impacted the ground. But that was something a bit above the head of a lowly genin, she had to simply account for that in her rescue as at any point in time she as well as her rescues might have to brace for impact. Time would pass and while Aerora seemed to fall slower as time passed eventually it would hit the ground with a deafening boom which was sure to alert any creatures within ten miles of the impact crater. Fortunately it's construction was resilient enough that the majority of buildings on the areas that hadn't directly hit the ground were intact. Another alarm would begin to sound across Aerora with this one being more indicative of a creature attack as sure enough the highly dangerous creatures within the Land of Malice wouldn't simply stay clear of the sudden impact. It was fortunate that the weather stabilizing barrier ninjutsu that protected Aerora was still intact so despite being displaced the shinobi and civilians weren't exposed to the elements but it was imperative that every able bodied fighter would head to the walls to aid in the villages defense. Those within the Logistics and Support Division, easily denoted by the fact that they were rushing further towards the center of Aerora rather than heading for the walls would be working to try and repair the levitation capabilities of the area so that they could rejoin the rest of the village before any of the truly dangerous creatures found their way towards Aerora. - Options:
1. Head to the edge of Aerora to aid in Border Defense. 2. Continue rescue operations within the village 3. Join in retrieval efforts for those civilians who were ejected from Aerora upon impact. 4. Do something else
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