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 Re: Monster (Civilized Races, Job System & Enemy Factions)

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Aurielle
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Aurielle


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Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Re: Monster (Civilized Races, Job System & Enemy Factions) Empty
PostSubject: Re: Monster (Civilized Races, Job System & Enemy Factions)   Re: Monster (Civilized Races, Job System & Enemy Factions) Icon_minitime6th May 2020, 12:22 pm

Civilized Races

There are five civilized races within the Great Forest, each of them has their own distinct look, ideology and most importantly are not considered to be "Monsters". They are more organized, and grow slowly overtime however despite this they have a greater degree of technology and overall skill at fighting due to not benefiting from the raw stats that monsters possess. The Five Races are all based within particular areas within the Great Forest and as a result have an antagonistic relationship with one of the five starter races. Just like the starter races they are neither friendly nor hostile to other civilized races however while Monsters typically attack on sight, Civilized Races will instead communicate using language as it is something innate to them.

Every Civilized Race has 4 Noble Houses & 1 Royal House which rules over all nobles, and these have the highest power within their societies. Nobles are encountered rarely, but when they do, they always have some sort of interaction with Monsters that can either put said monster(s) in a favorable or unfavorable light with the rest of their family. The Nobles of other civilized races are unaffected by your exploits with a particular race except during wars. This is known as Fame or Infamy; this can be cultivated by the following ways:
1. Assisting a Noble (+1 Fame with said House, +1 Infamy with Rival House)
2. Killing a Noble (+2 Infamy with said House, +1 Fame with Rival House)
3. Capturing a Noble (+3 Infamy with said House, +2 Fame with Rival House)
4. Killing/Capturing a Hero (+3/+4 Infamy with said House, +1/+2 Infamy with All Houses)
5. Fighting in a War (+4 Fame with said House, +3 Fame with All Houses, -+2 Infamy with All Enemy Houses)

Determining Civilized Race Equipment:

Human:

Dwarf:

Elf:

Beastman:

Oni:


Last edited by Aurielle on 24th December 2020, 12:23 am; edited 6 times in total (Reason for editing : Added Stats - H)
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Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Re: Monster (Civilized Races, Job System & Enemy Factions) Empty
PostSubject: Re: Re: Monster (Civilized Races, Job System & Enemy Factions)   Re: Monster (Civilized Races, Job System & Enemy Factions) Icon_minitime6th May 2020, 12:37 pm

Job System:


Last edited by Aurielle on 26th December 2020, 11:10 pm; edited 7 times in total
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Aurielle
Admin
Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Re: Monster (Civilized Races, Job System & Enemy Factions) Empty
PostSubject: Re: Re: Monster (Civilized Races, Job System & Enemy Factions)   Re: Monster (Civilized Races, Job System & Enemy Factions) Icon_minitime6th May 2020, 1:08 pm

Job System Cont.:


Last edited by Aurielle on 26th December 2020, 11:10 pm; edited 7 times in total
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Aurielle
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Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 32
Location : Lost in time...I guess?

Re: Monster (Civilized Races, Job System & Enemy Factions) Empty
PostSubject: Re: Re: Monster (Civilized Races, Job System & Enemy Factions)   Re: Monster (Civilized Races, Job System & Enemy Factions) Icon_minitime21st August 2020, 10:57 pm

Enemy Factions:
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PostSubject: Re: Re: Monster (Civilized Races, Job System & Enemy Factions)   Re: Monster (Civilized Races, Job System & Enemy Factions) Icon_minitime

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