| | BH Band Class BU-131 Technique Catalog | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: BH Band Class BU-131 Technique Catalog 24th March 2020, 2:02 pm | |
| Archer- Devil Fruit (Fighting Styles):
Name: Gomu Gomu no Mi Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: Req. Pirate to have eaten Devil Fruit (Solid Solid Fruit: Model - Rubber). This fighting style revolves around the user's body which has now been given the properties of the solid Rubber. This is passively in effect as the very structure of their body is altered to match the properties of rubber such that even if knocked unconscious or otherwise incapacitated, Archer will still have the properties common to it; Extremely High Elasticity (distance capable of being stretched), Very High Malleability (size of shapes capable of being formed), Good Electricity Resistance (electricity types capable of being resisted), & High Resilience (blunt damage capable of being resisted). Rubber as a solid material is quite versatile due to its ability to stretch and change its shape in various drastic ways before reverting to its natural state with little to no signs of permanent deformation. These properties of Rubber are able to be applied to Siddhi (Tantra) when it is introduced, enabling it to stretch and mold alongside their body while retaining its rubber properties. This technique essentially acts as a gateway and upon growing more skilled he will be able to make better use of his body's newly gained properties in order to best harness his Devil Fruit Abilities. Devil Fruit Match ups: Strong = Beast Beast Fruit: Model - Minotaur Weak = Liquid Liquid Fruit: Model - Alcohol Immune = Raiden Raiden Fruit Rank - Property (Elasticity - Malleability - Electricity Resist. - Resilience) D - Stretch over Contact Distances - Small - Electricity (Materia) - D C - Stretch over Short Distances - Humanoid - Lightning (All) - C B - Stretch over Medium Distances - Medium S - Ghost Lightning (Materia) - B A - Stretch over Long Distances - Medium M - Ghost Lightning (All) - A S - Stretch over AoE Distances - Medium L - Raiden (Materia) - S
Name: Gomu Gomu no Mi: Archer Mark I - Knight Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self
Description: Req. the user to have eaten the Devil Fruit (Solid Solid Fruit: Model - Rubber). This is the 2nd level of the Gomu Gomu no Mi fighting style, in which the user has managed to affix the Devil Fruit's property of Elasticity to their Circulatory System, this allows them to enhance the blood flow to their body to supply more oxygen to their cells and amplify their physical abilities. The techniques of this style go by the name "Gallant (Insert name of technique)" when using this style alongside normal techniques that involve applying the properties of rubber to the body. Typically this form is entered by the user flexing their chest, their torso bulging ever so slightly and then contracting before their entire body takes on a tinge of red with steam wafting off of them, this action acting as a pump for the blood allowing him to initiate this style and use its techniques. This style ties the usage of specific sections of the circulatory system to certain tiers allowing the user to enhance them individually or as one. The drawback of this technique, however, is that it puts immense strain on the circulatory system in terms of prices and causes the rapid death of blood cells as a result, manifesting the symptoms of blood loss and leading to the user's death if used recklessly. With mastery, this technique becomes much more efficient by causing more strain on his metabolism rather than his circulatory system, rapidly reducing from his Limits rather than reserves as the mode is used and causing him to run more of a risk of collapsing from hunger or exhaustion than dying. While Bishop is active, the user's stamina loss due to Tier use is doubled (2x). Rank - Duration (Mastered) - Uses until Price Increase D - 1 PT (1 Turn) - +.5x every Use C - 2 PT (2 Turns) - +.5x every Other Use B - 3 PT (3 Turns) - +.5x every Two Uses A - 4 PT (4 Turns) - +.5x every Three Uses S - 5 PT (5 Turns) - +.5x every Four Uses "Z" - 6 PT (6 Turns) - +.5x every Five Uses "X" - 7 PT (7 Turns) - +.5x every Six Uses
Part of the Circulatory System Targeted (Tier Boosted) = Price (Mastered) Arteries (Speed) = Blood Price (Stamina Limit Price) Veins (Strength) = Max Blood Price (Hunger Limit Price) Portal Veins (Reaction) = Cell Death (Gluttony Limit Price) Coronary Vessels (Defense) = Vascular Degeneration (??? Limit Price) *Note: While Blood Price refers to the temporary subtraction of Blood from the Reserve and Max Blood refers to the temporary lowering of the Maximum Reserve, Cell Death Refers to the Semi-Permanent lowering of available Blood (capable of being reversed through Medical Kinjutsu), Vascular Degeneration refers to the Semi-Permanent lowering of Max Blood (capable of being reversed through Medical Senjutsu). Auxiliary Level when Tantra is Applied to this Level Archer Mark IV - King: (Consumes 1 C-Rank Slot & Req. 1000 Words to Unlock) This level results in Archer's veins being stained black throughout his body while the steam wafting from him turns pink as his bloodflow is kicked into overdrive. This results in techniques within the Knight style to drop their former moniker and gain the prefix "Royal" before their names, which denotes the use of this unique level that applies Tantra to the user's Circulatory System. It allows him to now channel enhanced blood to other parts of his body to simulate tiers he does not possess, namely: those that lead to the Intenstinses to simulate Endurance, those that supply the Brain which simulates Barrier and the heart itself, simulating Spirit. This results in a unique price that threatens Archer's life alongside that of Tantra, however the toll on his body no longer increases with steady usage, though the Tantra price still does as per usual. Target (Tier) = Price Intestines (Endurance) = Internal Bleeding + Tantra Brain (Barrier) = Brain Hemorraghing + Tantra Heart (Spirit) = Life Span Sacrifice + Tantra
Name: Gomu Gomu no Mi: Archer Mark II - Bishop Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self
Description: Req. the user to have consumed the Devil Fruit (Solid Solid Fruit: Model - Rubber) This is the 3rd level of the Gomu Gomu no Mi fighting style in which the user has learned to affix the Devil Fruit's property of Malleability to their Muscular System, this allows them to inflate their muscles with oxygen to enhance the scale modifier and power behind their attacks, all without sacrificing the integrity of their muscles or permanently damaging their body. The techniques of this fighting style go by the name "Earnest (insert name of technique here)" when using this style alongside normal techniques that involve applying the properties of rubber to the body. This style is initiated by the user biting into their thumb and creating a small opening there before exhaling a great quantity of air directly into the muscles, causing their arm to expand greatly. This style, while useful, possesses various drawbacks varying in their severity. The first being that all techniques of the style possess an activation delay, whether to inflate the original limb or to transfer the air from said limb to another area of their body to utilize it. The second drawback is that the user is only capable of containing the air within their muscular system for a limited amount of time before it is forcefully expelled rapidly, causing recoil damage to the user. Upon mastery, this simply causes Pain to the user and the air is expelled gradually, enabling him to utilize the form still but with drastically reduced power. In either case, once the air is released, the user "deflates", taking on a more emaciated appearance as their muscles slack from the strain. In this state, they suffer a debuff to their tiers for the duration and are limited in the rank of Gomu Gomu techniques they can use. With mastery, the debuff decreases and the restriction applies only to techniques within this style, though it has the added cost of causing the user Pain when they use the techniques. The amount of time they're deflated for is equivalent to half the time the air was contained within them. With mastery, the activation delay for techniques is lessened, the amount of time they can hold air within their body is lengthened while the deflation is decreases from half the time spent using the technique to a quarter. While Valiant is active, the user's stamina loss due to Tier use is doubled (2x). Rank - Size Increase = Activation Delay (Mastered) - Duration (Mastered) - Expulsion Rate D - Medium M or Below = 1 Turn (1PT) - 1PT (3PT) - Across 2PT (Boosts -1/2 Each Post) C - Medium L = 2 Turns (2PT) - 3PT (6PT) - Across 4PT (Boosts -1/4th Each Post) B - Medium XL = 3 Turns (3PT) - 5PT (9PT) - Across 6PT (Boosts -1/6th Each Post) A - Large S = 4 Turns (4PT) - 7PT (12PT) - Across 8PT (Boosts -1/8th Each Post) S - Large M = 5 Turns (5PT) - 9PT (15PT) - Across 10PT (Boosts -1/10th Each Post) "Z" - Large L = 6 Turns (6PT) - 11PT (18PT) - Across 12PT (Boosts -1/12th Each Post) "X" - Large XL = 7 Turns (7PT) - 13PT (21PT) - Across 14PT (Boosts -1/14th Each Post)
Size during Use = Emaciation Debuff (Mastered) - Technique Restriction (Mastered) Small - 1-Rank (1 Tier Level) - SS-Rank & Above Unusable (SSS-Rank or Above Unusable & 3D-Rank Pain Price Added to Techniques) Humanoid - 2-Ranks (2 Tier Levels) - S-Rank & Above Unusable (SS-Rank or above Unusable & C-Rank Pain Price Added to Techniques) Medium S-M - 3-Ranks (3 Tier Levels) - A-Rank & Above Unusable (S-Rank or Above Unusable & B-Rank Pain Price Added to Techniques) Medium L-XL - 4-Ranks (4 Tier Levels) - B-Rank & Above Unusable (A-Rank or Above Unusable & A-Rank Pain Price Added to Techniques) Large S-M - 5-Ranks (5 Tier Levels) - C-Rank & Above Unusable (B-Rank or Above Unusable & S-Rank Pain Price Added to Techniques) Large L-XL - 6-Ranks (6 Tier Levels) - D-Rank & Above Unusable (C-Rank or Above Unusable & SS-Rank Pain Price Added to Techniques) *Note: Boost reduction is based on the total boost, not what is available to the user. It reduces that fraction per post total until the user is completely deflated and the buff gone. The user is also capable of ending the technique early and expelling the air themselves, an act which still results in a level of emaciation but lessens the debuff which becomes equal to the fraction of their total time they spent using the forms (i.e. if 1/4th of the max duration was used, he would only receive 1/4th of the tier debuff, rounded up). Auxiliary Level when Tantra is Applied to this Level Archer Mark IV - Queen: (Consumes 1 C-Rank Slot & Req. 1500 Words to Unlock) This form results in Archer's flesh being coated in Tantra across his limbs and some of his torso, the Tantra taking on a burnt orange color to match his hair as it does so. This results in techniques within the Bishop style to drop their former moniker and gain the prefix "Regal" before their names, which denotes the use of this unique level that applies Tantra to the user's Muscular System. This now allows him to spread the air throughout the entirety of his muscular system in order to inflate his body, utilizing the enhancement of Tantra to keep his muscles from tearing all at once. This, and his ability to shape his Tantra, allows him to mold his body into unique forms that carry all the power of both Siddhi and the extra power the Level grants. The usage of this level doesn't have a set duration but rather lasts until the user ends it or they run out of Tantra. The level drains the user at a level starting at 3 D-Ranks and steadily increasing by +1x every other turn it is in use. The user is capable of shifting through any of the forms available to this level at will (and speeds equal to their rank) however each shift adds a +2x increase to the Tantra price. The user is capable of creating forms for this level by performing a 500 Word Daily (or 250 In-Battle) WC and sacrificing a D-Rank Slot for it. Archer's Form List 1. Name: Appearance: Ability: 2. Name: Appearance: Ability:
Name: Gomu Gomu no Mi: Archer Mark III - Rook Classification: Fighting Style Rank: A-Rank Class: Supplementary Range: Self
Description: Req. the user to have eaten the Devil Fruit (Solid Solid Fruit: Model - Rubber). This is the 4th level of the Gomu Gomu no Mi fighting style, which entails the user affixing their Devil Fruit's property of Resilience to their Integumentary System while also bolstering it with Tantra, applying the powerful defensive properties of Tantra while still retaining the malleability of rubber allowing the user to defend themselves against more powerful impacts in addition to their usual resilience to Physical and Spiritual Blunt Damage. The techniques of this fighting style go by the name "Steadfast (insert name of technique here)" when using this style alongside normal techniques that involve applying the properties of rubber to the body. This style is initiated by the user flexing their shoulders and arms as though stretching, the skin along his arms taking on the black coloration of Tantra: Hardening though tinted a burnt orange much like his hair. The drawback of this style is that maintaining the flexibility of rubber and the rigidity of Tantra at the same time weakens the user's flesh causing them to receive greater amounts of damage for a long period after the effects of the techniques fade. With mastery however they receive only minorly increased amounts of damage for a short amount of time after the effects of the style fade, while Gomu Gomu no Mi techniques used during this time also incurring a Recoil Price due to increased strain. Rank - Damage Resilience - Weaken Effect (Mastery) - Weaken Duration (Mastery) D - Physical Slicing - Increased by 4 Ranks (+8 T.L.) - 6 Topics (End of Topic) C - Spiritual Slicing - Increased by 4 Ranks (+7 T.L.) - 5 Topics (12 Turns) B - Physical Piercing - Increased by 3 Ranks (+6 T.L.) - 4 Topics (10 Turns) A - Spiritual Piercing - Increased by 3 Ranks (+5 T.L.) - 3 Topics (8 Turns) S - Physical Bypassing - Increased by 2 Ranks (+4 T.L.) - 2 Topics (6 Turns) "Z" - Spiritual Bypassing - Increased by 2 Ranks (+3 T.L.) - 1 Topic (4 Turns) "X" - Natural Bludgeoning - Increased by 1 Rank (+2 T.L.) - End of Topic (2 Turns) *Note: In regards to the mastered weaken effect, it increases the damage dealt to the user by specific tier levels which causes damage within that tier to be more severe (i.e. receiving C-Rank Damage at Z-Rank will increase the damage to B-, boosting it from surface to subacute damage).
- Devil Fruit (Techniques):
Name: Gomu Gomu no Squire Classification: Pirate Art/Taijutsu Rank: D-Rank Class: Offensive Range: Contact (Impact), Varies (Stretching)
Description: This is a simple technique wherein the user of the Gomu Gomu no Mi stretches their arm backwards before performing a very simple straight punch aimed at their target. The stretching method determines the focus of the technique, and there are two methods of execution: the spin stretch wherein the user spins their arm rapidly in order to stretch it out before performing the punch and the long stretch wherein the user "throws" their arm backwards with all their strength before "pulling" it forward in a punching motion at their target. The user's own speed and strength serve to determine the execution speed and damage of this technique, however the method of stretching determines whether the punch lands more quickly and thus is capable of intercepting movement (Spin) or reaches farther and thus is capable of hitting targets at much farther distances (Long). Spin Speed = Interception Distance - Stretch Strength = Distance Covered D- = 2ft - D- = Up to 7ft C- = 4ft - C- = Up to 14ft B- = 6ft - B- = Up to 21ft A- = 8ft - A- = Up to 28ft
Name: Gomu Gomu no Priest Classification: Pirate Art/Taijutsu Rank: D-Rank Class: Supplementary Range: Self (Movement)
Description:
Name: Gomu Gomu no Gallant Squire Classification: Pirate Art/Taijutsu Rank: C-Rank Class: Offensive Range: Contact (Impact), Varies (Stretching)
Description:
Name: Gomu Gomu no Lord Classification: Pirate Art/Taijutsu Rank: C-Rank Class: Range:
Description:
Name: Gomu Gomu no Earnest Classification: Pirate Art/Taijutsu Rank: B-Rank Class: Range:
Description:
Last edited by Sid on 3rd July 2021, 10:00 am; edited 4 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: BH Band Class BU-131 Technique Catalog 24th March 2020, 2:04 pm | |
| Hachika- Devil Fruit:
Name: Hiho Hiho no Mi Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: Req. Pirate to have eaten Devil Fruit (Ave Ave Fruit: Model – Phoenix). This fighting style revolves around giving the user the unique properties of a Phoenix in addition to being able to shift into different forms at speeds equal to their rank like any other Zoan Devil Fruit eater. They possess three forms: their natural state as a Human, their fully transformed state as a phoenix, and finally their hybrid form which blends their body between man and beast. However unlike other fruits due to being a Fantasy, this fruit grants an ability at the cost of delaying the use of any of the Hybrid related forms until it is unlocked at A-Rank. This ability is Fire Physiology, granting the user the ability to convert parts of their body into fire (Human Form) or converting their body wholly into fire (Hybrid or Full Transformation). As the user converts their body into fire, they become Semi-Tangible (Human or Hybrid Form) or fully Intangible (Full Transformation), making them resistant to many common forms of physical assault. While in their Fully Transformed state, they gain the traits of a phoenix including but not limited to: feathers that are capable of becoming Fire Materia that the user is capable of manipulating, a beak and talons that are capable of slicing and rending like well crafted blades, the ability to produce a strange and flammable substance from their tear ducts that is capable of repairing injuries, feathers that are highly resistant to most forms of fire, a hollow skeleton that renders them lighter than normal which empowers their movement, and finally heightened senses of sight and hearing. Due to being a Fantasy while in their Hybrid form they gain not only the abilities of their Full Transformation but likewise an increased physical condition of 2 Tier levels higher than their other forms. This technique essentially acts as a gateway and upon unlocking forms they will eventually learn how to partially transform their body in order to harness their Devil Fruit Abilities. Fruit Match-up: Strong = Gem Gem Fruit: Model – Jade Weak = Land Land Fruit: Model – Shrouded Immune = Yugure Yugure Fruit Rank – Skill Unlocked – Traits D - Partial Transformation (Animal) - Larger areas of body capable of being transformed in order to benefit from Phoenix traits temporarily, with more skill resulting in a longer duration of partial transformations. C - Full Transformation (Animal) - Able to transform into a large Phoenix, appearing much like a peacock with larger wings colored in shades of maroons, reds and pinks rather. In this form they measure at about 8ft in height, around 12ft in length (with the addition of 4ft long tail feathers) and a wingspan of 20ft, resulting in them becoming a Medium (M) Creature 3x scale modifier similar to what Medium creatures have due to being a Fantasy creature not smaller than Medium M. B-rank – Delayed Partial Transformation (Hybrid) – Larger areas of body capable of being transformed in order to benefit from halved Hybrid Bonus (+1 Tier Levels) & effects of Partial Transformation (Animal) temporarily, despite having a greater cost than its predecessor. This is unusable including any techniques revolving around it, until Full Transformation (Hybrid) has been unlocked. A-rank – Full Transformation (Hybrid) – Able to transform into a state that bears more resemblances to a harpy than to a Phoenix, increasing their height by 3ft (8'6"). Their arms morph into a fusion of arms and wings, granting a 16ft wingspan, while their upper torso is covered in deep maroon feathers, with accent plumage in bright shades of pink. They gain a crest around their forehead, forming a sort of crown of feathers, colored red and peach, while their legs shift into those similar to a crane fit with talons. This transformation results in their size being Medium (S), utilizing a 3x scale modifier due to their Fantasy Hybrid form being larger than humanoid. S-rank – Partial Transformation (Master) - Able to partially transform parts of their body without a time-limit after paying price, to harness Phoenix physical traits and Full Transformation (Animal) technique’s at Half Power (1-rank Below), Able to partially transform parts of their body to benefit from the Hybrid Bonus temporarily after paying price albeit at Half power or without a time-limit after the paying price albeit at Quartered power (3-ranks Below).
Name: Hiho Hiho no Mi – Feng of the Embers Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self
Description: This is the Basic fighting style for creating alternate Zoan forms for the Ave Ave Fruit: Model – Phoenix. Each form focuses on two things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, and the second being the special abilities of each of these new forms granted by this fighting style. These forms are known as "Ashborn”, and as Hachika gets more skilled they will be able to improve on each of the forms both in regards to their Tiers and the special abilities, which are expansions of the original abilities of an Phoenix, that they grant. In order to unlock each form she requires either a 500 Word Count to unlock it permanently or the use of 1 R-Candy in order to activate it, however regardless of how it is used any of the forms of this fighting style result in a 2x loss of stamina as a result of tier use while transformed. Each form takes up a D-rank technique slot after being unlocked and can be shifted both into and out of at Equal Rank Tier+ Speeds. Rank – Tier Cap Shifting (+ or -) – Special Abilities (Technique Cap for special ability use) D – 1-rank – Single Ability with mediocre benefit (D) C – 2-ranks – Single Ability with minor benefit (C) B – 3-ranks – Single Ability with moderate benefit (B) A – 4-ranks – Single Ability with major benefit (A) *Forms:
Name: Hiho Hiho no Mi – Haung of the Flame Classification: Fighting Style Rank: B-Rank Class: Supplementary Range: Self
Description: This is the Advanced fighting style for creating alternate Zoan forms for the Ave Ave Fruit: Model – Phoenix. Each form focuses on three things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, the second being the special abilities of each of these new forms granted by this fighting style and the last being the performance of the abilities of the form each of these advanced forms stem from. These forms are known as “Flametouched”, and as Hachika gets more skilled they will be able to improve on each of these forms both in regards to their Tiers and the special abilities, which are expansions of the original abilities of a Phoenix, that they grant. In order to unlock each form they require either a 1000 Word Count to unlock it permanently or the use of 2 R-Candy in order to activate it, however regardless of how it is used any of the forms of this fighting style result in a 3x loss of stamina as a result of tier use while transformed. Each form takes up a D-rank technique slot and can be shifted into & out of at Equal Rank Tier++ Speeds. Rank – Tier Cap Shifting (+ or -) – Special Abilities (Technique Cap for special ability use) A – 2-ranks/1 Tier or 1 Tier/2-ranks – Single Ability with major benefit (S) S – 4-ranks/2 Tier or 2 Tiers/4-ranks – Single Ability with major benefit in addition to being able to utilize old abilities of composite forms (SS) *Forms:
Name: Hiho Hiho no Mi – Fenghuang of the Wildfire Classification: Fighting Style Rank: A-Rank Class: Supplementary Range: Self
Description: This is the Elite fighting style for creating alternate Zoan forms for the Ave Ave Fruit: Model – Phoenix. Each form focuses on three things, the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, the second being the special abilities of each of these new forms granted by this fighting style and the last being the performance of the abilities of the form each of these advanced forms stem from. These forms are known as “Wildspirits”, and as Hachika gets more skilled they will be able to improve on each of these forms both in regards to their Tiers and the special abilities, which are expansions of the original abilities of an Phoenix, that they grant. In order to unlock each form they require either a 2000 Word Count to unlock it permanently or the use of 2 R-Candy in order to activate it, however regardless of how it is used any of the Forms of this fighting style result in a 4x loss of stamina as a result of tier use. Each form takes up a D-rank technique slot and can be shifted into or out of at 1-rank Above Tier- Speeds. Rank – Tier Cap Shifting (+ or -) – Special Abilities (Technique Cap for special ability use) Z – 3-ranks/1 Tier, 2-ranks/2 Tiers, or 3 Tiers/1-rank – Single Ability with major benefit in addition to being able to utilize old abilities of composite forms (SSS) X – 6-ranks/1 Tier, 4-ranks/2 Tiers or 3 Tiers/2-ranks – Single Ability with major benefit in addition to being able to utilize old abilities of composite forms (Z) *Forms:
Name: Hiho Hiho no Mi – Ho'o of the Cosmic Flame Classification: Fighting Style Rank: S-Rank Class: Supplementary Range: Self
Description: This is the Mastered fighting style for creating alternate Zoan forms for the Ave Ave Fruit: Model – Phoenix. This form focuses on four things; the first which entails shifting around the Tier Caps of the individual who has eaten this Devil Fruit, the second being the special abilities of each of the Elite Forms due to Hachika not using any R-Candy to unlock the forms granted by the fighting style, the performance of the abilities of the form each of these advanced forms stem from and finally the benefiting from the Hybrid Bonus which none of the other advanced forms possess. This form is known as “Cosmic Reaver”, and as Hachika gets more skilled they will be able to improve their control over this form instead of being restricted to its uncontrolled version which is very hazardous on thier health. In order to unlock this form it requires the Awakening of the Ave Ave Fruit: Model – Gorgon & either a 3000 Word Count to unlock it permanently or the use of 4 R-Candy in order to activate it, however regardless of how it is used the only form of this fighting style results in a siphoning of equal rank blood & stamina if in it’s uncontrolled state or a time-limit before unconsciousness if controllable. Unlike all other forms it does not take up a D-Rank technique slot, and it can be shifted into or out of at 1-Rank Above Tier Speeds. Rank – Tier Caps in Form – Special Abilities (Capable of being used in this Form) D - +1 to ??? & ??? – Aello (D-Rank only) C - +1 to ???, ???, ??? & ??? – Megaera (C-Rank & Below) B - +2 to ??? & ???, +1 to ??? & ??? – Ocypete (B-Rank & Below) A - +3 to ??? & ???, +2 to ??? & ??? – Alecto (A-Rank & Below) S - +4 to ??? & ???, +2 to ??? & ??? – Celaeno (S-Rank & Below) Z – +5 to ??? & ???, +3 to ??? & ??? – Tisiphone (SS-Rank & Below) X – +6 to ??? & ???, +3 to ??? & ??? – Regeneration (SSS-Rank & Below) *Forms:
- Attack Cuisine:
Name: Attack Cuisine Classification: Fighting Style Rank: A-Rank Class: Supplementary Range: Self (Cooking)
Description: Req. Pro Cook, Elite Cook & Whore or Cook & Training at Pecher Island. Those who visit Pecher Island will note it for two things: the eccentric individuals who inhabit the Kamabakka Queendom as well as their endless supply of delicious meals. Truly, those who inhabit the island have taken the art form of cooking to an entirely new level, creating culinary masterpieces that put many other chefs upon the seas to absolute shame. A secret known only to those who have been taught the ways of the island is that these meals are made with the blood, sweat and tears of the chef as well as their ingredients, supplying not only their physical energy but also various sources of life-force in order to bolster the effects that are usually capable of being produced by the various Meals, Drinks and Snacks that Cooks are capable of producing.
There are a grand total of 65 recipes belonging to the Attack Cuisine Fighting Style, with each type of Meal, Drink and Snack possessing five recipes dedicated to them. The effects of these recipes are
Sacrifices (ordered by strength): Max Stamina Reduction (Topics until Stamina Reserves return to normal), Max Stamina + Blood, Max Stamina + Max Blood, Life Sacrifice (Living Ingredients Req.), Life-Span Sacrifice (Shortens User's Life)
Effects: Piscine (Water-based), Mammalian (Lightning-based), Reptilian (Fire-based), Amphibian (Earth-based), Avian (Wind-based), Insectoid (Life-based), Liquor (Strength-based), Juice (Defense-based), Tea (Reaction-based), Pop (Speed-based), Pastries (Limit-based), Candy (Barrier-based) & Dairy (Endurance-based)
- Itabatoryu:
Name: Itabatoryu Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self (Movement), Varies
Description: Hachika is in love with cooking, so much so that they have made it a staple in their fighting style. They are a special kind of swordsman that utilizes overlarge versions of a chef's tools in order to dismantle and cut apart an opponent as one would a prime cut of beef or vegetables for a nice stew. Hachika is one for combining all of their loves, infusing this style with their passion for dance as well as their oath to never use their legs for combat purposes in order to preserve their integrity as a dancer. Thus this fighting style is a fusion of knife skills and dancing prowess, Hachika utilizing dance-like steps in order to weave around the battlefield while striking out with all manner of sharp blade in order to prepare an opponent as though ingredients for a dish. This fighting style was made with Typhoon Turn in mind, as such when used alongside this fighting style, Hachika is treated as possessing an "Affinity" for the technique, allowing them to use it with much more ease based on skill. Rank - Typhoon Turn Affinity D - Normal C - Normal B - High A - High S - Very High
Name: Itabatoryu - Carnation Stepping Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self (Movement)
Description: As Hachika has refined their ability to dance, they have also refined their ability to do so across any and all battlefields. This level concerns their ability to move across solid surfaces, enabling them to move across various surfaces at D-Rank Speeds while also acting as a Balancing technique equal to the user's Speed when moving across solid surfaces. The kind of surfaces they can move across is based on how far they have refined their Typhoon Turn, while the combination of natural speed alongside the technique allows their Turns to occur at faster speeds depending on their skill level. Due to pairing natural speed and a high-speed movement technique, this tier consumes -2 Stamina per Post (Total) it is utilized (-1 w/ High Affinity, -0 with V. High Affinity). Turn Trainings - Surfaces - Rank - Turn Boost 5 - Stable/Horizontal Surface - D = +1 Tier Level 10 - Diagonal/Vertical Surface - C = +1 Tier Level 15 - Unstable/Upside Down Surface - B = +1 Tier Level 20 - Semi-Solid/Granular Surface - A = +2 Tier Levels 25 - Adhesive Surface - S = +2 Tier Levels
Name: Itabatoryu - Tulip Stepping Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self (Movement)
Description: As Hachika has refined their ability to dance, they have also refined their ability to do so across any and all battlefields. This level concerns their ability to move across or through liquid surfaces, enabling them to move across even water at C-Rank Speeds as well as counting as an Aquatic Movement Technique equal to the user's Speed when moving across or through liquids. The kind of surfaces they can move across is based on how far they have refined their Typhoon Turn, while the combination of natural speed alongside the technique allows their Turns to occur at faster speeds depending on their skill level. Due to pairing natural speed and a high-speed movement technique, this tier consumes -4 Stamina per Post (Total) it is utilized (-2 w/ High Affinity, -1 with V. High Affinity). Turn Trainings - Surfaces - Rank - Turn Boost 5 - Calm/With Current - D = +1 Tier Level 10 - Against Current - C = +1 Tier Level 15 - Stormy Conditions - B = +2 Tier Levels 20 - Severe Conditions - A = +2 Tier Levels 25 - Submerged - S = +2 Tier Levels
Name: Itabatoryu - Hell's Kitchen Classification: KinTaijutsu Rank: C-Rank Class: Offensive Range: Self
Description: Req. Seven Heavenly Breaths to be learned. A technique forged by Hachika in order to distill their zeal for cooking into a purer combat form. Using their ability to draw out their body's fullest potential, they activate the one of the Heavenly Breaths though rather than a long inhale in order to fill their lungs they hyperventilate, causing their body temperature to rise considerably as the Breaths are activated. Hell's Kitchen applies all of the effects of the specific Breath released in addition to granting the user a powerful aura of heat surrounding them that causes those caught in it to sweat considerably. This method of utilizing the Breaths also allows the user to issue flaming attacks at the cost of damaging their body due to the heat (deals Fire Release Hybrid Damage), and finally the modification of the breathing method used to enter the breaths causes their overall duration to be halved. The radius of the heat aura is determined by the Breath used, while the sweating effect is determined by the user's skill. Breath (Radius) - Rank (Stamina Loss) 1st Breath (5ft) - D (-1 per P.T.) 2nd Breath (10ft) - C (-3 per P.T.) 3rd Breath (15ft) - B (-5 per P.T.) 4th Breath (20ft) - A (-7 per P.T.) 5th Breath (25ft) - S (-9 per P.T.) 6th Breath (30ft) - N/A 7th Breath (35ft) - N/A
Name: Itabatoryu - Lavender Stepping Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self (Movement)
Description: As Hachika has refined their ability to dance, they have also refined their ability to do so across any and all battlefields. This level concerns their ability to move without the use of surfaces at all, enabling them to move through the air at B-Rank Speeds as well as counting as a Mid-Air Movement Technique equal to the user's Speed. The conditions the user can move in is based on how far they have refined their Typhoon Turn, while the combination of natural speed alongside the technique allows their Turns to occur at faster speeds depending on their skill level. Due to pairing natural speed and a high-speed movement technique, this tier consumes -6 Stamina per Post (Total) it is utilized (-4 w/ High Affinity, -2 with V. High Affinity). Turn Trainings - Conditions - Rank - Turn Boost 5 - Clear Skies - D = +1 Tier Level 10 - Stormy Conditions - C = +2 Tier Levels 15 - Vacuum - B = +2 Tier Levels 20 - Low Gravity - A = +2 Tier Levels 25 - Zero Gravity - S = +3 Tier Levels
Name: Itabatoryu - Rose Stepping Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self (Movement)
Description: As Hachika has refined their ability to dance, they have also refined their ability to do so across any and all battlefields. This level allows the user to not only chain the previous Steps with one another seamlessly, allowing for a simple transition from land to water to air or any combination between the three, but also now allows them to do so at A-Rank Speeds while acting as a Balancing, Aquatic or Mid-Air Movement technique 1-Rank above the user's Speed when used under their specific conditions (Land, Water or Air respectively). This level allows the user to cross greater distances with their Typhoon Turn as a whole, based on how far it has been refined, while the combination of natural speed alongside the technique allows their Turns to occur at faster speeds depending on their skill level. Due to pairing natural speed and a high-speed movement technique, this tier consumes -8 Stamina per Post (Total) it is utilized (-6 w/ High Affinity, -4 with V. High Affinity). Turn Trainings - Distance - Rank - Turn Boost 5 - 1x - D = +2 Tier Levels 10 - 1.5x - C = +2 Tier Levels 15 - 2x - B = +2 Tier Levels 20 - 2.5x - A = +3 Tier Levels 25 - 3x - S = +3 Tier Levels
Last edited by Sid on 17th June 2022, 4:16 am; edited 5 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: BH Band Class BU-131 Technique Catalog 24th March 2020, 2:06 pm | |
| Mina- Art of Weather:
Name: Vodouisant's Art of Weather Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self (Nimbus), Varies
Description: As a member of the Arashi Clan, Mina's relationship to the weather is a close one indeed but like many Arashi who lack the ability to harness chakra she found that she could not call upon the fullest power of the storms on her own. Upon becoming a Bokor and forging a connection with a Loa of the Azaka Nation, one aligned to the Arashi Clan's own Cosmic Release, Mina found her connection with the weather deepening further still. The deepened connection lead to the creation of this fighting style, a refined form of the Arashi's own method of controlling Nimbus that allows her storms to mimic the natural weather conditions of topics she is in by channeling the power of her Loa. This converts her generated Nimbus into a specific storm type based on the topic's Weather, though at the cost of a Sanity and Natural Energy Price Mina is capable of forcibly altering her storms to a type of her choice. When channeling the power of her Loa (Sogbo), the techniques of this style are converted from Storm Release Hybrid to Storm Release Natural in strength. Weather Condition - Storm Type Cloudy, Overcast - Nimbus Sunny, Heatwave - Firestorm Windy, Tornado - Galestorm* Snow, Hail, Blizzard* - Snowstorm Rainy, Heavy Rain, Hurricane*, Tsunami* - Rainstorm Thunderstorm, Rotating Thunderstorm* - Thunderstorm Sandstorm - Geomagneticstorm Volcanic Ash - Heatstorm *Note: Blizzards, Hurricanes, Tsunamis and Rotating Thunderstorms are unique cases wherein the natural weather patterns are capable of creating the storm type stated above as well as Galestorm, though this is always at a 3:1 Ratio (i.e. 3/4ths of the user's Nimbus must be the storm type while 1/4th may be Gale).
Name: Vodou Weather Art - Flaming Rondo: Fire Ball Classification: SenTaijutsu Rank: D-Rank (Situational NE & Sanity Price) Class: Offensive Range: Mid (Distance)
Description: Req. Sunny or Heatwave Weather or a D-Rank NE & 1 Sanity Price to use. This is a basic attack that can be utilized by Mina in conditions that convert her Nimbus to Firestorms, and acts as a building block for similar techniques. Mina shapes a Firestorm Nimbus into an orb in the palm of her hand, the light red cloud being slowly being compressed until it is around a fourth of its original size in diameter. Mina then motions with her hand, launching the ball at a target within 10ft, which explodes outwards when coming in contact with an opponent to deal Storm Release (Fire) Hybrid Damage to them, while also inflicting Burns (Pain each PT). The damage dealt by the ball is based on the Nimbus used in its creation, which also lengthens the time it takes to compress it. The Pain inflicted by the Burns starts at D, though Mina is capable of saturating it with her stamina during the compression time to increase the burn at a 1:1 Ratio (1 Stamina for 1 D-Rank), while there is a limit to how much stamina she can expend per PT based on her skill. Nimbus Type (Damage) = PT to Compress - Max Saturation per PT Nimbus (D) = 1 PT - D-Rank = 1 Stamina Cumulonimbus (3 D) = 2 PT - C-Rank = 2 Stamina Adv. Nimbus (C) = 3 PT - B-Rank = 3 Stamina Adv. Cumulonimbus (B) = 4 PT - A-Rank = 4 Stamina Perf. Nimbus (A) = 5 PT - S-Rank = 5 Stamina
Name: Vodou Weather Art - Billowing Rondo: Gust Ball Classification: SenTaijutsu Rank: D-Rank (Situational NE & Sanity Price) Class: Offensive/Defensive Range: Short (Burst), Mid (Knockback)
Description: Req. Windy or Tornado Weather or a D-Rank NE & 1 Sanity Price to use. This is a basic attack that can be utilized by Mina in conditions that convert her Nimbus to Galestorms, and acts as a building block for similar techniques. Mina shapes a Galestorm Nimbus into an orb in the palm of her hand, the light green cloud compressing itself until it is a fourth of its original size. Once compressed, Mina makes a sharp pushing motion with her hand to prompt the winds within the nimbus to burst forth. These winds knock into her target, inflicting Storm Release (Gale) Hybrid Slicing damage to them based on the winds themselves, while also knocking them back a good distance. The damage dealt by the ball is based on the Nimbus used in its creation, which also lengthens the time it takes to compress the Nimbus. The knockback dealt by the gust as well as the speed of the winds, and by extension the speed at which enemies are sent flying, are always 10ft and D-Rank+ respectively, though Mina is capable of saturating the Nimbus with her stamina as it compresses, enabling her to increase the knockback inflicted by +1ft or the speed of the winds by +1 Tier Level per 1 Stamina expended (paid separately). There is a cap to how much either can be increased based on Mina's rank. Galestorm Materia = PT to Compress - Max Saturation Nimbus (D) = 1 PT - D-Rank = +5ft, +2 Tier Levels Cumulonimbus (3 D) = 2 PT - C-Rank = +10ft, +4 Tier Levels Adv. Nimbus (C) = 3 PT - B-Rank = +15ft, +6 Tier Levels Adv. Cumulonimbus (B) = 4 PT - A-Rank = +20ft, +8 Tier Levels Perf. Nimbus (A) = 5 PT - S-Rank = +25ft, +10 Tier Levels
Name: Vodou Weather Art - Crackling Rondo: Thunder Ball Classification: SenTaijutsu Rank: D-Rank (Situational NE & Sanity Price) Class: Offensive/Supplementary Range: Long (Ball Placement)
Description: Req. Thunderstorm or Rotating Thunderstorm Weather or a D-Rank NE & 1 Sanity Price to use. This is a basic attack that can be utilized by Mina in conditions that convert her Nimbus to Thunderstorms, and acts as a building block for similar techniques. Mina shapes a Thunderstorm Nimbus into an orb in the palm of her hand, the light yellow cloud compressing itself until it is a fourth of its original size. Mina then motions in a specific direction, prompting the ball to float there and hover in place. These balls have two functions: either an explosive trap that is activated when an enemy comes into contact with it or a tripwire should two balls be placed within 10ft of each other (these can be chained multiple times to form traps of various shapes or length, with every rank above D enabling Mina to add one more ball to a single chain). Either way the ball deals Storm Release (Thunder) Hybrid Damage to a target, based on the amount of Nimbus used in the creation of the ball (stacks like a combination technique in regards to chains) while the type of Nimbus also determines how long it takes to compress it. This is a trap technique, meaning Mina doesn't need to place it in spoiler tags unless facing an opponent utilizing Electrolocation or a technique based on detecting Storm Release, both D-Rank or Above. She is capable of saturating her technique with stamina to make it harder to detect. Thunderstorm Materia = PT to Compress - Saturation Effects Nimbus (D) = 1 PT - 1 Stamina = Detection Req. Boosted to D-Rank + Equal Rank Reaction Cumulonimbus (3 D) = 2 PT - 2 Stamina = Detection Req. Boosted to C-Rank Adv. Nimbus (C) = 3 PT - 3 Stamina = Detection Req. Boosted to C-Rank + Equal Rank Reaction Adv. Cumulonimbus (B) = 4 PT - 4 Stamina = Detection Req. Boosted to B-Rank Perf. Nimbus (A) = 5 PT - 5 Stamina = Detection Req. Boosted to B-Rank + Equal Rank Reaction
- Mina Style:
Name: Mina Style: Storm Dancing Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Self (Sight), Varies (Weaponry)
Description: Mina is an Arashi, and as such she has taken to the many techniques and principles of her clan like a fish to water. But she is more than just her clan, she is an individual and has done her utmost to allow herself to strike out and make it abundantly clear that she is more than just her clan. This is a culmination of her Arashi teachings combined with her own desire to differentiate herself from her clan, putting a particular emphasis on the use of her unique Arashi Urumi and movements that are a dance choreographed to the rhythm of the storms. This fighting style draws from the principles of Kumo-Ryu, however rather than focusing on building up momentum herself, she focuses on building it up through the movement of her Urumi. This allows Mina to accumulate Momentum Tokens by performing strikes with her weapon, with each Kenjutsu performed producing a number of Momentum Tokens based on their rank while being modified by Speed and the type of Nimbus that the Urumi is. Momentum Tokens are used within this style to empower techniques, rather than simply use them, in some cases simply increasing the speed they're performed or the damage they deal, but also "evolving" the technique into a more dangerous version of itself. Rank of Kenjutsu - Speed Modifier - Nimbus Bonus D-Rank (1) - Tier- (1) - Nimbus (1) C-Rank (2) - Tier Base (2) - Geomagneticstorm/Duststorm (2) B-Rank (3) - Tier+ (3) - Snowstorm (3) A-Rank (4) - Tier++ (4) - Firestorm/Heatstorm (4) S-Rank (5) - +1-Rank- (5) - Rainstorm (5) SS-Rank (6) - +1-Rank (6) - Thunderstorm (6) SSS-Rank (7) - +1-Rank+ (7) - Galestorm (7) *Note: This style factors in the Urumi's blade movement, rather than the speed at which Mina moves it, as the blade is faster than she is and builds up momentum quicker. The Momentum Tokens can be used as follows (still subject to Recoil to the blade/weapon): +2 Additional Momentum Tokens boosts the Spd of the Technique by 1. +4 Additional Momentum Tokens boosts the Dmg of the Technique by 1. +6 Additional Momentum Tokens boosts the Spd & Dmg of the Technique by 1.
Cascade - Strike in a Line (Reverse Cascade: Strike Twice in a Line) Fountain - Strike in an Arc (Fountainfall: Strike in an Arc, then again in a Semi-Circle) Windmill - Strike several times in a Circle (Rising Windmill: Strikes many more times in a Semi-Sphere) Bladeshower - Strike several times in a Semi-Sphere (Bloodshower: Strikes many more times in a Sphere) Storm Dance - Consumes Nimbus from Urumi to fire a projectile (Nimbus Dance: Consumes Nimbus to strike out around user) En Avant - Strikes behind the user as they perform Typhoon Turn, increasing their Speed (Momentum Tokens allow for successive use without additional Stamina Prices) Shield Samba - Whirls Urumi in a defensive maneuver that whirls Urumi around self/allies to block attacks (Devilment: rebounds projectiles/attacks or damages on contact with the blade) Tempest Dance - Consumes Nimbus to fire a projectile that strikes out around target (Cosmic Dance: Consumes Nimbus to strike out in a large cone in front of the user) Saber Dance - Strikes all targets in a line in front of the user (Dragonfall Dance: Strikes all targets in a line in front of the user several times)
Name: Mina Style: Aero-pathy I Classification: Taijutsu (Nen Tech) Rank: D-Rank (Optional Nen Price) Class: Supplementary Range: Self (Touch), Short (Sensory)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to predict, or at least attempt to, weather patterns of the seas around her. This is because her sense of touch is more refined in order to be able to pick up on the subtle shifts in weather patterns, granting Mina a refined sense of touch that grants D-Rank Reaction within 5ft of herself as she picks up on the shifts in air pressure around her. Upon becoming a Navigator, she found that this ability could be refined even further by dedicating some of her newfound Nen to the task. By paying a D-Rank of Nen per Turn, Mina is capable of increasing her sense of Touch to Raised in order to increase the range of the sense.
Name: Mina Style: Swift Nimbus Classification: Taijutsu (Senjutsu) Rank: D-Rank (Optional NE Price) Class: Supplementary Range: Self (Nimbus)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to produce and control storms of her own, an ability that has only been enhanced by the path she has taken as a pirate. With the way she fights, Mina knows that her Nimbus are much more dangerous than she is especially when they are in motion. As such she has sacrificed her own natural speed (D-Rank-) in order to allow her Nimbus to move faster (D-Rank+). Her nature as a Bokor allows her to channel the energy of the natural world into her storms, allowing her to increase the speed of various Nimbus under her control by a set amount at the cost of draining her NE per Post (Total) these Nimbus are boosted. Rank (Speed Boost) - Nimbus Boosted (Price) C or Below (+1 T.L.) - 1/4th of Max (1 C) B (+2 T.L.) - Half of Max (2 C) A (+3 T.L.) - 3/4th of Max (3 C) S or Above (+4 T.L.) - All of Max (4 C)
Name: Mina Style: Playful Cloud Classification: Kenjutsu Rank: D-Rank Class: Supplementary Range: Self (Arashi Urumi)
Description: Mina utilizes a unique form of Arashi weapon made specifically for her, and even attuned to her in a way that renders her one of the only people capable of using it. The weapon in question, the Urumi, is a normal hilt that is capable of projecting a whip-like blade of Nimbus (Storm Materia). Due to the nature of this weapon, the Kenjutsu of her self titled "Mina Style" all deal Storm Release Physical Slicing Damage (Storm Release Variant Natural when used alongside Vodouisant's Art of Weather), though it also means that the Kenjutsu of this style are incapable of being used without the Arashi Urumi in hand. The result of this specialization allows Mina to extend the range of her whip even further, adding its length to the range of her Kenjutsu (ex: if used with a 10ft long Urumi a D-Rank Short Range Tech would be able to strike at a range of 15ft, rather than 5.
Name: Mina Style: Aero-pathy II Classification: Taijutsu (Nen Tech) Rank: C-Rank (Optional Nen Price) Class: Supplementary Range: Self (Touch), Short (Sensory)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to predict, or at least attempt to, weather patterns of the seas around her. This is because her sense of touch is more refined in order to be able to pick up on the subtle shifts in weather patterns, granting Mina a refined sense of touch that grants C-Rank Reaction within 10ft of herself as she picks up on the shifts in air pressure around her. Upon becoming a Navigator, she found that this ability could be refined even further by dedicating some of her newfound Nen to the task. By paying a 3 D-Ranks of Nen per Turn, Mina is capable of increasing her sense of Touch to Heightened in order to increase the range of the sense.
Name: Mina Style: Bullet Nimbus Classification: Taijutsu (Senjutsu) Rank: C-Rank (Optional NE Price) Class: Supplementary Range: Self (Nimbus)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to produce and control storms of her own, an ability that has only been enhanced by the path she has taken as a pirate. With the way she fights, Mina knows that her Nimbus are much more dangerous than she is especially when they are in motion. As such she has sacrificed her own natural speed (C-Rank-) in order to allow her Nimbus to move faster (C-Rank+). Her nature as a Bokor allows her to channel the energy of the natural world into her storms, allowing her to increase the speed of various Nimbus under her control by a set amount at the cost of draining her NE per Post (Total) these Nimbus are boosted.
Name: Mina Style: Coiling Blade Classification: Kenjutsu Rank: C-Rank Class: Supplementary Range: Self (Arashi Urumi)
Description: The Urumi is a very versatile weapon, being able to deal damage at a larger than normal distance, however Mina's own variant is even more powerful due to the blade itself being formed of an element to which she is naturally attuned. As the weapon is formed of Maelstrite and the blade is formed of Storm Materia, Mina can channel further Nimbus through it in order to let it act as a medium for her Art of Weather techniques. This allows her to charge the aforementioned technique without rendering herself without an offense, or apply the effects of the technique to her Urumi strikes. Additionally, her Urumi does not follow her own speed, instead using the speed at which she is capable of moving her Nimbus. This disparity between how fast she moves and how fast her weapon moves makes it seem as though it has a mind of its own, preying on opponents that attempt to read her movements to predict attacks. Her attacks require a Barrier Tier Check to follow both Mina and her blade, the level of which is dependent on the target's perception. Perception - Barrier Required Reaction Tier - 2 Tier Levels Below Weapon Reading - 1 Tier Level Below Wind Displacement - Equal to Speed Time-Slowing/Muscle Tension - 1 Tier Level Above TS/MT + Reaction - 2 Tier Levels Above TS + MT + Reaction - 3 Tier Levels Above Precognition/Premonition - 4 Tier Levels Above
Name: Mina Style: Aero-pathy III Classification: Taijutsu (Nen Tech) Rank: B-Rank (Optional Nen Price) Class: Supplementary Range: Self (Touch), Short (Sensory)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to predict, or at least attempt to, weather patterns of the seas around her. This is because her sense of touch is more refined in order to be able to pick up on the subtle shifts in weather patterns, granting Mina a refined sense of touch that grants B-Rank Reaction within 15ft of herself as she picks up on the shifts in air pressure around her. Upon becoming a Navigator, she found that this ability could be refined even further by dedicating some of her newfound Nen to the task. By paying a C-Rank of Nen per Turn, Mina is capable of increasing her sense of Touch to Enhanced in order to increase the range of the sense.
Name: Mina Style: Crashing Nimbus Classification: Taijutsu (Senjutsu) Rank: B-Rank (Optional NE Price) Class: Supplementary Range: Self (Nimbus)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to produce and control storms of her own, an ability that has only been enhanced by the path she has taken as a pirate. With the way she fights, Mina knows that her Nimbus are much more dangerous than she is especially when they are in motion. As such she has sacrificed her own natural speed (B-Rank-) in order to allow her Nimbus to move faster (B-Rank+). Her nature as a Bokor allows her to channel the energy of the natural world into her storms, allowing her to increase the speed of various Nimbus under her control by a set amount at the cost of draining her NE per Post (Total) these Nimbus are boosted.
Name: Mina Style: Wind Out of Their Sails Classification: Kenjutsu Rank: B-Rank Class: Supplementary Range: Self (Arashi Urumi)
Description: Mina is not naturally the fastest, which she knew would be the case as she willingly neglected her own speed to empower that of her Nimbus. As a result of this, she needed to find a way to deal with targets who tried to overwhelm her with great speed. She found that by causing her Urumi to spin imperceptibly to create a gentle vacuum, she could have it siphon the momentum of others into the weapon itself, slowing them while converting their Speed into Momentum Tokens for her Techniques. Larger amounts of Speed are capable of being siphoned from those who are moving faster, as they have more momentum to steal, however those who are moving slower are less capable of resisting this siphoning, allowing it to affect them at larger distances. A target can only have their speed siphoned once in a post, and it returns to normal on the target's next Turn as they build up momentum again. Target Speed - Siphon Amount - Siphon Distance D - 1 Tier Level - 15ft C - 2 Tier Levels - 13ft B - 4 Tier Levels - 11ft A - 6 Tier Levels - 9ft S - 8 Tier Levels - 7ft SS - 10 Tier Levels - 5ft SSS - 12 Tier Levels - 3ft *Note: Conversion of Speed into Momentum Tokens occurs at a 2:1 (Tier Level to Token) ratio.
Name: Mina Style: Aero-pathy IV Classification: Taijutsu (Nen Tech) Rank: A-Rank (Optional Nen Price) Class: Supplementary Range: Self (Touch), Short (Sensory)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to predict, or at least attempt to, weather patterns of the seas around her. This is because her sense of touch is more refined in order to be able to pick up on the subtle shifts in weather patterns, granting Mina a refined sense of touch that grants A-Rank Reaction within 20ft of herself as she picks up on the shifts in air pressure around her. Upon becoming a Navigator, she found that this ability could be refined even further by dedicating some of her newfound Nen to the task. By paying a B-Rank of Nen per Turn, Mina is capable of increasing her sense of Touch to Max in order to increase the range of the sense.
Name: Mina Style: Vacuum Nimbus Classification: Taijutsu (Senjutsu) Rank: A-Rank (Optional NE Price) Class: Supplementary Range: Self (Nimbus)
Description: As an Arashi, Mina possesses a connection with storms that grants her the ability to produce and control storms of her own, an ability that has only been enhanced by the path she has taken as a pirate. With the way she fights, Mina knows that her Nimbus are much more dangerous than she is especially when they are in motion. As such she has sacrificed her own natural speed (A-Rank-) in order to allow her Nimbus to move faster (A-Rank+). Her nature as a Bokor allows her to channel the energy of the natural world into her storms, allowing her to increase the speed of various Nimbus under her control by a set amount at the cost of draining her NE per Post (Total) these Nimbus are boosted.
Last edited by Sid on 21st June 2021, 5:40 am; edited 1 time in total | |
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