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Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Kane Triquetra [Team 5 NPC] 3rd October 2019, 2:32 am | |
| Personal Info Name: Kane Triquetra Gender: Genderqueer Sea of Origin: North Abyssal Village: Kohaigakure Rank: Genin Personality & details while modding:Appearance:- Spoiler:
Entity NPC Clan: Triquetra - Dojutsu:
Name: Ketsugogan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai Activation: D-Rank of Psycho to activate, D-Rank of Psycho each PT to keep running(2 D for Heightened First, 3 D for Second, 4 D for Heightened Second) Class: Passive Description: - Appearance:
- First Stage: In this stage, only the central Triquetra is visible. This first stage of the Ketsugogan is the beginning of the true connection to Cthulhu. In order to unlock it, one must have their sanity limit fully depleted. When this occurs their mind will be opened to Cthulhu's realm, the only way the mind can resist permanent damage is to change the very sights themselves, resulting in the creation of the Ketsugogan. Once this is done, the Triquetra not only unlocks the ability to see Nen but they also gain access to Psycho. Their Psycho limit at this stage is one quarter of Nen reserves for someone their rank.
- Heightened First Stage: In this stage, the central Triquetra and circle are visible. The Heightened First Stage is a much rarer form of the First Stage Ketsugogan and can only be unlocked from no Dojutsu at all. It has somewhat similar requirements, with the user's sanity limit being drained, however the last drain must be through an enemy genjutsu or mental based technique. This further connection to the mental plane overpowers the user's feeble defenses and forces their eyes to become even stronger than normal. With the Heightened First Stage, they not only gain Nen Sight but can also detect Mental Constructs as long as they are not hidden with mental stealth equal to the Triquetra's rank or higher. Lastly, their Psycho Reserves are One Third rather than One Quarter.
- Second Stage: In this stage, the central Triquetra and circle are visible, both glow with green light. The Second Stage of the Ketsugogan is somewhat counterintuitive to get and was always thought to be a fluke. In order to unlock this, the Triquetra must break at least eight of their own rules while having a First Stage or Heightened First Stage Ketsugogan. Cthulhu's whimsy and amusement at the broken rules then causes the Dojutsu to enhance further. When in this stage, the user is able to see a person's Sanity, knowing exactly how much they have. With this Stage unlocked, the user's Psycho Reserves are enhanced to One Half.
- Heightened Second Stage: In this stage, the triangle, Triquetra and circle are all visible, all glow with green light. Much like the Heightened First Stage, the Second Stage has a unique variation, although it is almost never seen due to the dangerous requirement. Much like the Second Stage, the user must break at least eight of their own Rules. However, the last rule broken must result in either the maiming(If Heightened First Stage is possessed) or death of an ally or loved one(If only the first stage is possessed). Maiming in this case means permanent damage, such as loss of a limb or sense. Cthulhu's laughter at such a wounding event causes the eyes to become their most powerful. In this form, the user is able to see a person's full mental state, their sanity limit, what emotions they are currently feeling and their emotion limits, whether they have any mental illnesses and even if they are trapped in a mental based technique. Lastly, their Psycho Reserves become higher than any other, coming up to Three Quarters.
Jutsu- Clan Passives:
Name: Runstones - Runic Imprinting Classification: Barrier Kinjutsu Rank: D-Rank Class: Passive Range: Varies
Description: Unlike any others, those from the Triquetra possess the unique ability to use their runestones to place Barriers on anything, rather than just objects. This includes more metaphysical things such as the air itself, even liquids, or on their very mindscape or chakra system. With contact they can do this to others as well. This is possible due to their Runestones weakening the walls between dimensions, allowing for an anchor that does not fully exist in this world however, there is a problem with this. As they place these barriers they open themselves to whispers and sights from the other realms which the mind should not try and comprehend, eroding their sanity even as they place them. The amount of sanity lost is dependent on the barrier placed. Rank of Metaphysical Barrier - Sanity Lost D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
Name: Runestones - Psychotic Infusion Classification: Genjutsu/Kinjutsu Rank: D-Rank Class: Passive Range: Self
Description: Being blessed with Cthulhu's gift is a wondrous thing however it is also dangerous and it opens the mind to terrors that none should ever face. Those of the Triquetra learn how to accept this and deal with it, allowing their mind to strengthen against the violence of the other realms and the visions that are imparted upon them through it. This mental strengthening comes in the form of a heightened Sanity Limit that is dependent on their rank, the more powerful they become, the more solidifed their mental fortitude becomes and the more horror they can withstand before they finally snap like all the others. Rank - Sanity Limit D - 1/2 Stamina C - 2/3 Stamina B - 3/4 Stamina A - Equal to Stamina S - 1.25x Stamina 'Z' - 1.5x Stamina 'X' - 2x Stamina.
Name: Runestones - Mind's Mania Classification: Genjutsu Rank: D-Rank Class: Passive Range: Varies
Description: As a Triquetra grows older and they become subjected to harsher and harsher images and visions and thoughts from the realms of madness, they start repressing it, locking it away, only releasing it when their mind is in danger. Every Triquetra knows this, every Triquetra knows how to break that little seal and unleash the hells they have witnessed onto someone that is getting just a bit too deep. Whenever someone successfully gleans information or memories from a Triquetra's mind, be it with mind scouring genjutsu, thought reading or memory diving, they will start to suffer Sanity Loss each PT that they stay within the Triquetra's mind to uncover more information. This can also occur during Interrogations however it only happens during the Clash of Wills as the Triquetra starts snarling ancient secrets they don't remember in words that a human tongue should be impossible to say. The sanity loss is dependent on the Triquetra's age as they have more information to use against their foes. Age - Sanity Loss each PT 1-10 - 1 11-15 - 2 16 - 20 - 3 21-30 - 4 31-40 - 5 41-50 - 6 51-70 - 7 71+ - 8
Name: Psycho Entity - Realm Warp Classification: Barrier Genjutsu Rank: D-Rank Class: Passive Range: Varies
Description: Through their greater connection to the mental realm, Entity of the Triquetra have found a unique ability that they are capable of. Through the power of their Runestones and Mind Lock, they are able to place down Barrier Genjutsu in the world around them and then force the genjutsu into reality, creating an area of altered reality and warped physics. Of course due to being made real, even the Entity is subject to these effects and are not immune to the Warped Realm. This is a powerful effect but the Entity's rank determines how many Realms they can have active at once and the maximum size of said realms. Rank - Size of Realm(ft radius) - No. of Realms D - 10 - 1 C - 20 - 2 B - 30 - 3 A - 40 - 4 S - 50 - 5 'Z' - 75 - 6 'X' - 100 - 7
- Class Starters:
Name: Burst Wave Classification: Energy Tech Rank:D-rank Class: Passive Range:Self
Description: The Entity gathers chakra into their mouth, palms or eyes before the body parts with the gathered chakra begin to pulsate with a grey light. A wave of concussive energy is released from the user which can smash through D-rank and below defenses as well as knock physical objects flying about 10 feet.
Name: Mind Splice Classification: Genjutsu (Entity Only) Rank: D rank Class: Offensive/Supplementary Range: Short (Eye-Contact), Mid (Hearing Range), Varies (Splices)
Description: The Entity gathers chakra before screaming or making eye contact with the opponent resulting in either a sound based or sight based genjutsu. The Sound based technique causes the opponent to view the user splitting into numerous copies while the Sight based technique causes the opponent to hear the user spitting into numerous copies, both of which can be used to the user of this techniques advantage as once the opponent is trapped in this technique and the Entity has used Mind Lock, the only way to break out of it is to kill off all the copies (D-rank Chakra or Mental based technique per copy). The number of copies are equal to the clone doppelganger rule, and when utilized with mind lock they require different things to detect them, as the Sound based ones can be seen with the naked eye but not heard unless one has D-rank Mental Sensory or Hearing Based Chakra Sensory whereas the Sight based ones can be heard with normal hearing but not seen unless one has D-rank Mental Sensory or Chakra Vision. Depending on how many copies there are the power of the user's genjutsu techniques get multiplied by different ranks however this technique still falls under the Recoil rules with the Entity sustaining mental recoil if they exceed said threshold. Rank of User - No. of Splices (Genjutsu Boost) D - 2 (1 = +0 to Rank, 2 = +0 to Rank & only breakable via Kai Techniques Above Rank of Chain) C - 4 (3 = +1 to Rank, 4 = +1 to Rank & only breakable via Kai Techniques Above Rank of Chain) B - 6 (5 = +2 to Rank, 6 = +2 to Rank & only breakable via Kai Techniques Above Rank of Chain) A - 8 (7 = +7 to Rank, 8 = +3 to Rank & only breakable via Kai Techniques Above Rank of Chain) S - 10 (9 = +4 to Rank, 10 = +4 to Rank only breakable via Kai Techniques Above Rank of Chain)
Name: Mind Lock Classification: Genjutsu (Entity Only) Rank: D-rank Class: Offensive/Supplementary Range: Short Range
Description: This is a powerful genjutsu which is crucial for many complex genjutsu strategies using Entity. Once triggered it literally places a lock on the opponents mind which reacts to genjutsu being used on them and that lock can not be unlocked via normal methods of dispelling genjutsu only upon damaging the user, upon the user ending the technique. Upon use the opponent's nervous system becomes entwined much deeper with their body so that any genjutsu used on the victim will actually deal Physical damage to them, this means that normally only mental harming genjutsu can potentially kill opponents.
Name: Mental Specialization Classification: Medical Ninjutsu (Entity Only) Rank: D-rank Class: Passive Range: Self
Description: Entity are very skilled at mental based techniques and such they also have skill in the medical ninjutsu sense as long as it is based on healing mental damage. This technique allows all Entity to learn and use Medical Nin techniques in battle as long as they pertain to the mental state be it healing, enhancing, shattering, memory modification etc.
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